Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 17:09:35 Player: H3-MLN Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (349) 1745 Value Destroyed (23161) 23161 Prototype IDs (124) 2480 Alien Tech Used (5) 1000 Bonus (22907) 22907 TOTAL SCORE: 61193 Bonus ------- High Alert Combat Kills 3747 Follower Combat Kills 3506 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1342 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -588 Cogmind --------- Core Integrity 192/1600 Matter 34/300 Energy 400/400 System Corruption 0% Temperature Cool (0) Movement Treading (545) Ox5 Location By MAIN.C's Side Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Advanced Medium Treads Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (13) ----- Experimental Cooling System Experimental Cooling System Huge Storage Unit Partition Strike Chip Advanced Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Advanced Kinecellerator Experimental Weapon Cycler Graphene Brace > --- WEAPON (3) ------- Enhanced Nova Cannon Hypercooled Linear Accelerator Graviton Cannon > --- INVENTORY (25) --- Experimental Biometal Leg Experimental Cooling System Advanced Energy Well (500) Advanced Energy Well (500) Experimental Matter Compressor (295) Experimental Core Analyzer Experimental Focal Shield Experimental EM Shield Core Reset Matrix Personal Teleporter v0.10 (Charged) Enhanced Force Rifle Multirail Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Nanosword Gamma Refractor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Huge Storage Unit Partition Strike Chip Advanced Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Armor Integrity Analyzer Experimental Weapon Cycler Centrium Medium Armor Plating Graphene Brace Experimental System Purifier > --- WEAPON ----------- Enhanced Nova Cannon Multirail Graviton Cannon > --- INVENTORY -------- Advanced Medium Treads Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Cooling System Advanced Energy Well Advanced Energy Well Experimental Matter Compressor Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Experimental Core Shielding Experimental EM Shield Core Reset Matrix Personal Teleporter v0.10 Enhanced Force Rifle Multirail Enhanced Hardcell Cannon Enhanced Hardcell Cannon Hypercooled Linear Accelerator Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Nanosword Gamma Refractor [Rating: 231] Favorites ----------- Power Meta Core Engine Subdweller Power Source Power Core Meta Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Overtuned Armored Exoskeleton Wheel Centrium Wheel Hover Unit Improved Gravmag System Flight Unit Biomechanical Wings Utility A0-MCA's Component Scanner Device Tactical Coordination Suite Storage Huge Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Centrium Medium Armor Plating Weapon Subdweller Beam Cannon Energy Gun Gamma Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Enhanced Gamma Bomb Array Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Slots Evolved 18 | . . . . . . 8 . . . . . . 2 . . . . 2 . . . . 2 . 2 2 . Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . Utility 11 | . . . . . . 4 . . . . . . 1 . . . . 2 . . . . 2 . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 293 | 8 3 . 17 2 11 19 5 8 2 1 1 3 11 . 1 6 4 28 4 . 2 3 15 30 39 34 36 Power 40 | 2 . . 3 . 1 1 . 1 . . . 1 1 . . 1 . 4 1 . 2 . 2 1 5 9 5 Engine 9 | 2 . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . 3 . Core 5 | . . . 1 . 1 . . . . . . 1 . . . . . 2 . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . 1 . . 1 . 2 1 . 2 . 2 1 5 6 5 Propulsion 74 | 2 . . 3 1 3 8 2 . . . . . 2 . . . . 7 2 . . 1 4 13 9 8 9 Treads 32 | 2 . . 3 1 . . . . . . . . . . . . . 3 . . . . . 9 7 3 4 Leg 15 | . . . . . . . . . . . . . 2 . . . . 2 2 . . . 1 3 . . 5 Wheel 13 | . . . . . . . . . . . . . . . . . . 2 . . . 1 2 1 2 5 . Hover 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Flight 11 | . . . . . 3 6 2 . . . . . . . . . . . . . . . . . . . . Utility 102 | 2 1 . 1 1 4 7 2 4 1 1 . 1 3 . . 3 2 10 . . . . 6 10 17 11 15 Device 47 | 1 . . . . . 3 . 2 . . . 1 2 . . 3 2 5 . . . . . 5 9 6 8 Storage 8 | 1 1 . . . . . . 1 . 1 . . 1 . . . . . . . . . 1 . 1 1 . Processor 24 | . . . 1 . 1 3 . 1 1 . . . . . . . . 3 . . . . 3 1 3 3 4 Hackware 8 | . . . . . 2 1 1 . . . . . . . . . . 1 . . . . . . 2 1 . Protection 15 | . . . . 1 1 . 1 . . . . . . . . . . 1 . . . . 2 4 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 2 . 10 . 3 3 1 3 1 . 1 1 5 . 1 2 2 7 1 . . 2 3 6 8 6 7 Energy Gun 13 | . . . 2 . . . . . . . . . . . . 1 2 1 . . . 2 1 2 1 . 1 Energy Cannon 19 | . . . 3 . . . . . . . 1 . 1 . 1 . . 1 . . . . 1 . 4 3 4 Ballistic Gun 6 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 Ballistic Cannon 14 | . 1 . 1 . . . 1 1 . . . . . . . 1 . 1 1 . . . . 3 . 3 1 Launcher 6 | . 1 . 2 . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . Special Weapon 8 | . . . . . 1 1 . . 1 . . . 2 . . . . 3 . . . . . . . . . Impact Weapon 4 | . . . . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 17 | . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . 1 1 12 Corrupted Parts 13 | . . . . . . . . . . . . . . . . . . . . . . . . 11 2 . . System Corruption 91 | . . . . . . . . . . . . . . . . . . . . . . . . 77 14 . . Parts Lost 85 | . . . 8 . . 3 . . . . . 1 . . 1 . 1 12 2 1 . . 7 8 6 17 18 Power 15 | . . . 4 . . . . . . . . . . . 1 . . 2 . . . . . . 1 3 4 Propulsion 26 | . . . 2 . . 2 . . . . . 1 . . . . . 2 . . . . 2 4 1 7 5 Utility 27 | . . . 1 . . . . . . . . . . . . . . 5 1 1 . . 3 2 3 6 5 Weapon 17 | . . . 1 . . 1 . . . . . . . . . . 1 3 1 . . . 2 2 1 1 4 Highest Loss Streak 10 | . . . 4 . . 1 . . . . . 1 . . 1 . 1 10 1 1 . . 4 2 2 10 6 To Critical Strikes 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Average Backups 19 | 1 6 15 18 19 15 4 4 7 9 10 12 14 15 22 21 22 24 22 23 23 23 24 23 24 23 22 19 Power . | . 1 2 . . . . . . 1 1 1 . . 1 . . 1 . 1 1 . . . . . . . Propulsion 2 | . 1 4 3 4 4 . . 2 2 2 2 2 1 . . 1 2 1 1 2 2 3 3 2 1 1 2 Utility 6 | . . 3 5 4 2 1 1 2 3 4 4 6 7 10 10 9 10 9 11 10 10 10 8 8 7 4 4 Weapon 6 | . 2 4 7 8 5 . . . 1 1 3 2 3 6 6 7 8 8 7 7 7 8 6 6 8 10 10 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 74 | . . 1 3 4 13 1 . . . 1 1 1 2 . . 5 . 3 2 . 2 . 1 12 8 3 11 Power 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Propulsion 14 | . . . 1 . 4 . . . . . . . . . . 1 . . . . . . . 5 1 1 1 Utility 32 | . . . 1 3 6 1 . . . 1 . 1 2 . . 3 . 1 2 . 2 . . 2 3 1 3 Weapon 21 | . . 1 1 1 3 . . . . . 1 . . . . 1 . 1 . . . . . 3 3 . 6 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Average Slot Usage (%) 90 | . 100 100 98 100 95 89 96 91 94 94 91 86 85 72 71 68 63 77 89 93 89 98 93 98 93 88 85 Engine 4 | . 14 14 11 14 9 3 5 5 5 5 5 1 . . . . . . . . . . . . . . . Core 1 | . . . . . 2 5 5 5 5 5 5 7 9 5 7 6 . 1 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 1 5 2 2 5 5 9 10 10 10 9 9 7 10 9 Treads 12 | . 28 28 28 28 19 . . . . . . . . . . . . 4 8 5 2 . . 10 19 10 11 Leg 3 | . . . . . . . . . . . . . 3 11 11 11 11 5 2 10 15 17 8 8 . . . Wheel 2 | . . . . . . . . . . . . . . . . . . 5 10 10 10 11 13 7 . 4 . Flight 4 | . . . . . 8 20 32 29 29 29 29 26 17 . . . . . . . . . . . . . . Device 11 | . 14 14 . . . 9 8 5 5 5 2 5 10 10 10 13 18 11 15 20 21 21 21 19 24 22 19 Storage 7 | . 14 14 14 14 10 . . 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 5 8 Processor 13 | . . . 13 . 2 8 5 10 16 17 17 17 16 16 16 13 5 20 19 15 15 15 16 18 16 17 22 Hackware 3 | . . . . . 2 14 19 17 11 11 11 11 9 5 5 3 . 3 5 5 5 5 4 1 1 2 . Protection 3 | . . . . 13 12 2 3 1 . . 2 . . . . . 3 2 . . . . 2 5 7 . 1 Energy Gun 1 | . . . 2 . . . . . . . . . . . . 1 . . . . . 5 3 4 2 . . Energy Cannon 4 | . . . 9 14 10 . . . . . 1 . 1 5 4 2 1 2 3 . . . . . 2 3 7 Ballistic Gun 1 | . 26 14 5 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . 1 13 9 14 9 . . . 4 5 . 1 2 5 5 1 9 5 6 9 . 3 2 2 2 7 3 Peak Build Rating 231 | 9 10 13 19 18 34 81 96 98 97 98 104 100 121 123 123 133 136 146 144 140 145 144 163 185 205 209 231 Average Rating 102 | 5 9 10 16 16 20 62 90 94 96 97 98 93 115 119 118 125 131 130 139 138 132 141 151 165 192 187 213 On Entrance 100 | . 9 10 13 18 16 32 80 95 97 97 98 99 100 121 119 117 130 135 141 138 140 144 139 160 185 167 208 Avg Prop Armor Cover (%) 10 | . . . . . . 7 4 . . . . . . . . . . 4 8 18 21 13 8 12 3 8 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 212 | 13 50 50 57 63 63 24 33 37 37 47 62 43 123 137 138 166 166 154 150 147 147 145 161 178 193 212 193 Greatest Support 240 | 40 40 40 40 40 40 43 43 39 39 39 39 39 180 180 180 180 180 180 150 32 32 60 60 195 230 230 240 Greatest Overweight (x) 19 | . 1 1 1 1 19 1 . . . 1 1 1 1 . . . . 4 4 4 4 4 5 10 17 9 2 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . 1 4 3 3 2 2 . 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 20 5 5 10 10 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 15 20 20 20 15 5 5 8 10 10 15 15 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 13 20 20 20 20 5 5 10 10 12 14 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 20 | 1 6 15 19 19 15 4 4 7 9 10 12 14 18 25 24 24 24 23 24 24 24 25 24 24 24 24 22 Final Capacity 25 | 8 20 20 20 20 5 5 5 10 10 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 13 20 20 20 5 5 5 10 10 12 14 15 25 25 24 24 25 25 24 24 25 25 25 25 24 25 18 Scrap Suit Usage (%) 1 | . . . . . . . . . . . . . 1 . . 15 9 . . . . . . . . . . Class Distribution -------------------- 31% | Mutant 23% | Scavenger-Mutant 13% | Scavenger-Scrapper 6% | Trapper-Mutant 5% | Hacker-Sprinter 4% | Scavenger-Gunner 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Ninja | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Warlord Scavenger-Scrapper | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Trapper-Mutant | -4/Zhirov Trapper-Mutant | -3/Proximity Caves Trapper-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Matter Collected 14039 | 294 283 111 727 404 176 192 168 289 211 110 42 122 453 122 190 221 323 1355 591 243 85 224 500 929 2472 1542 1660 Remotely 579 | . . . . . . . . . . . . . . . . . . 283 . . . . . . 296 . . Salvage Created 19637 | 113 268 325 620 306 . 231 . 490 82 104 . 215 472 240 291 622 426 1560 826 190 120 125 328 800 5877 3161 1845 Parts 845 | 4 14 17 45 10 . 11 . 12 2 3 . 9 25 7 11 18 17 74 30 8 . 6 10 59 233 155 65 Haulers Intercepted 14 | . 2 . . . . 1 . 2 . . . . 3 . . . . 1 . . . . . . 2 3 . Recyclers Shooed 9 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . 10 . 5 . . . 6 5 . 13 . 7 8 . 16 . 29 5 . 7 . . . . . Prevented 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Combat Hostiles Destroyed 246 | . 5 5 20 2 . 4 . 4 3 3 . 2 3 5 6 12 10 16 11 7 . 4 5 13 60 24 22 Melee 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Guns 26 | . 1 2 1 . . . . . . . . . . . . 2 2 . . . . . 2 3 10 . 3 Cannons 124 | . 1 . 12 2 . . . . 3 3 . . 1 4 2 7 2 15 7 2 . 1 3 1 28 12 18 AOE 57 | . 3 3 7 . . 3 . 4 . . . 1 2 . 2 3 5 1 4 5 . 3 . . 8 3 . Classes Destroyed 25 | 2 4 . 3 . . 3 . . . 1 . 2 . 1 2 2 1 1 . . . . . . 2 . 1 Worker 27 | . . . . . . . . . . . . . 3 . . . . 5 . . . . 1 . 10 8 . Builder 19 | . . . . . . 2 . 1 . . . . 2 . . . . 2 . . . . 2 . 1 9 . Tunneler 5 | 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Hauler 14 | . 2 . . . . 1 . 2 . . . . 3 . . . . 1 . . . . . . 2 3 . Recycler 21 | 1 1 3 . 3 . . . 2 . . . . . . . . . . . . . . 1 . 8 2 . Minesweeper 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . Operator 6 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 1 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 6 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 . Swarmer 30 | . 3 3 3 . . 3 . 3 2 1 . . . . . . . . . 5 . 3 . . 4 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 74 | . 2 2 1 . . . . 1 1 2 . . 3 3 2 6 4 6 10 2 . 1 . 2 22 4 . Brawler 6 | . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . 3 . . Duelist 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Protector 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Sentry 15 | . . . 1 2 . . . . . . . . . . . . . 2 1 . . . 1 . 6 2 . Specialist 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Hunter 30 | . . . . . . . . . . . . 1 . 1 2 . 4 2 . . . . . 1 7 12 . Programmer 32 | . . . . . . 1 . . . . . 1 . . . 2 . 5 . . . . 4 . 13 6 . Behemoth 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Enhanced Q-Series 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Artisan 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 15 | . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Scraphulk 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . Best Kill Streak 18 | 3 4 4 3 2 . 3 . 3 2 2 . 1 7 3 3 5 6 5 5 5 . 3 3 2 18 11 4 Combat Bots Only 10 | . 3 3 3 1 . 3 . 3 2 2 . 1 2 3 3 4 6 3 5 5 . 3 2 2 10 5 4 Max Kills in Single Turn 4 | 1 3 2 2 1 . 1 . 2 1 1 . 1 3 1 1 2 3 2 3 4 . 2 1 1 4 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 2 . . 1 . 2 . . . 1 2 . 1 2 3 1 3 4 . 2 . . 4 1 . Melee 1 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Hostile Shots Fired 2403 | . 20 19 77 . 1 47 . 5 3 1 . 5 30 16 75 20 161 474 89 29 . 9 126 84 509 200 403 Missed 729 | . 7 6 25 . 1 24 . 3 1 . . 4 9 7 24 4 64 144 26 10 . 1 42 27 157 53 90 Hits 1674 | . 13 13 52 . . 23 . 2 2 1 . 1 21 9 51 16 97 330 63 19 . 8 84 57 352 147 313 Melee 4 | . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . Projectile 1670 | . 13 13 52 . . 23 . 2 2 1 . 1 21 9 48 16 96 330 63 19 . 8 84 57 352 147 313 AOE 16 | . . . 4 . . . . . . . . . 1 . . 1 . . . . . . . . 1 . 9 Critical Strikes 89 | . . . 2 . . . . . 2 . . 1 2 1 1 3 4 13 3 . . . 5 8 20 10 14 Actively Blocked 60 | . . . . . . . . . . . . . . . . . . 3 . . . . 5 8 20 10 14 Part Disruptions 9 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 . 5 Damage Taken 31984 | . 181 164 1105 . . 328 24 23 105 15 . 91 447 159 932 302 1369 4960 849 236 . 102 1537 1830 5373 2719 9133 Core 3465 | . 39 6 146 . . 77 . . . . . 27 82 . 50 26 111 603 76 59 . 12 243 334 281 255 1038 Absorbed by Shields 8014 | . . . . . . 15 . . . . . . . . . 93 416 1069 490 101 . 98 313 502 3099 1020 798 Reduced by Siege Mode 1629 | . . . . . . . . . . . . . . . . . . 29 93 5 . . . . 273 . 1229 Redirected to Shielding 178 | . . . . . . . . . . . . . . . . . . . . . . . 142 . . . 36 Ignored by Resistances 1233 | . . . . . . . . . . . . . . . . . . 49 . . . . . . 289 . 895 Regen/Repaired (Parts) 878 | . . . . . . . 201 6 1 . . . 152 . . 98 . 420 . . . . . . . . . Core Remaining (%) 57 | 100 . . . . 23 . . . . . . 87 . . . . 73 . . . . 34 . 55 72 . 12 Volleys Fired 1258 | 7 24 18 115 27 1 6 . 5 18 11 18 3 34 18 23 53 49 140 67 16 . 15 53 92 199 86 160 Largest 3 | 2 2 2 2 2 1 1 . 1 1 1 1 1 2 2 2 2 2 2 2 2 . 2 2 2 2 3 3 Hottest 340 | 40 50 50 113 113 . 36 . 39 33 33 81 39 148 148 148 160 115 160 157 97 . 122 122 150 240 240 340 Shots Fired 1901 | 14 47 33 148 32 1 6 . 5 18 12 18 3 38 31 29 65 55 198 89 17 . 19 72 100 334 149 368 Gun 418 | 14 37 23 34 . . . . . . . . . . . . 40 9 10 . . . 4 20 71 90 7 59 Cannon 1359 | . 9 7 104 32 . . . . 12 12 18 . 25 31 26 25 42 178 86 15 . 12 52 12 231 121 309 Launcher 78 | . 1 3 10 . . 5 . 4 . . . 3 3 . 3 . 4 . 3 2 . 3 . 1 12 21 . Special 46 | . . . . . 1 1 . 1 6 . . . 10 . . . . 10 . . . . . 16 1 . . Kinetic 843 | 14 46 30 84 26 . . . . 12 12 . . 10 14 6 13 18 104 49 15 . 12 50 12 109 72 135 Thermal 709 | . . . 50 6 . . . . 6 . . . 15 17 11 12 24 74 37 . . 4 6 19 205 55 168 Explosive 45 | . 1 3 10 . . 5 . 4 . . . 3 3 . 3 . 4 . 3 2 . 3 . 1 . . . Electromagnetic 135 | . . . 4 . . . . . . . 18 . . . 9 . . . . . . . 3 68 12 21 . Entropic 146 | . . . . . . . . . . . . . . . . 40 9 10 . . . . 13 . 8 1 65 Robot Hit Streak 43 | 4 7 8 29 10 2 3 . 1 6 4 6 2 11 7 4 7 9 16 21 6 . 3 8 40 43 22 38 Robot Miss Streak 5 | 2 3 4 3 2 . 1 . . 2 3 3 1 4 5 3 4 5 5 2 2 . 1 3 3 4 3 2 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1197 | 9 26 21 68 16 2 17 . 9 13 8 13 15 29 17 15 34 34 102 53 9 4 6 47 75 208 84 263 Core Hits 698 | 5 14 14 34 5 . 5 . 9 4 4 5 5 19 7 12 29 26 40 30 9 1 6 11 28 166 91 119 Critical Kills 32 | . . . . . . . . . . . . . . 1 1 5 4 9 . . . . . . 10 1 1 Critical Parts Destroyed 53 | . . . . . . 3 . . . . . . . . . 14 2 15 3 . 1 . . . 7 . 8 Critical Strikes 151 | . . . 4 . . 3 . 1 . . . 2 4 1 1 19 6 27 10 2 1 1 6 9 24 4 26 Meltdown 8 | . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . 4 . 1 Destroy 66 | . . . . . . . . . . . . . . . . 13 5 23 3 . . . 1 . 11 1 9 Blast 41 | . . . 4 . . . . . . . . . . . . . . 3 7 2 . 1 5 2 7 3 7 Corrupt 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Smash 4 | . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . Sever 6 | . . . . . . . . 1 . . . 2 3 . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Detonate 11 | . . . . . . . . . . . . . . . . 6 . 1 . . . . . . 2 . 2 Sunder 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Melee Attacks 125 | . . . . . 2 42 3 17 . 1 1 15 23 . . . . . . . 4 . 7 7 1 2 . Impact 52 | . . . . . 1 37 3 . . . . . . . . . . . . . 4 . 6 1 . . . Slashing 57 | . . . . . . . . 17 . 1 1 15 14 . . . . . . . . . . 6 1 2 . Piercing 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . Sneak Attacks 37 | . . . . . 1 8 . 4 . 1 1 8 6 . . . . . . . . . 5 . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59968 | 90 429 395 2172 388 . 958 . 1255 355 407 238 1192 1847 667 962 2911 2145 4909 2537 611 439 358 2195 1619 11808 5995 13086 Guns 8363 | 90 192 133 240 . . . . . . . . . . . . 1132 307 434 . . . 43 560 1327 1999 85 1821 Cannons 33124 | . 87 87 1102 382 . . . . 319 320 149 . 113 667 559 737 917 3826 1781 299 . 95 1120 175 6159 3277 10953 Explosions 13590 | . 150 175 830 . . 318 . 696 . . . 277 740 . 403 1042 921 649 756 312 . 220 . . 3440 2390 271 Melee 4610 | . . . . . . 640 . 559 . 87 89 915 994 . . . . . . . 439 . 515 . 130 242 . Ramming 124 | . . . . 6 . . . . . . . . . . . . . . . . . . . . 76 1 41 Kinetic 17928 | 90 279 220 610 295 . . . . 319 320 . . 113 305 105 375 230 2066 1043 299 . 95 1120 175 2942 2169 4758 Thermal 19059 | . . . 690 87 . . . 163 36 . . . . 362 410 1404 687 2409 845 . . 43 104 117 5228 1398 5076 Explosive 6192 | . 150 175 830 . . 318 . 533 . . . 277 740 . 267 . 921 . 649 312 . 220 . . 800 . . Electromagnetic 6111 | . . . 42 . . . . . . . 149 . . . 180 . . . . . . . . 1327 2228 2185 . Impact 1594 | . . . . . . 640 . . . . . . . . . . . . . . 439 . 515 . . . . Slashing 2691 | . . . . . . . . 559 . 87 89 915 669 . . . . . . . . . . . 130 242 . Piercing 325 | . . . . . . . . . . . . . 325 . . . . . . . . . . . . . . Entropic 5944 | . . . . . . . . . . . . . . . . 1132 307 434 . . . . 456 . 404 . 3211 Highest Corruption 79 | . . . . . . . 14 14 7 7 7 7 4 4 4 4 1 13 13 13 13 13 . 79 39 14 17 Average Corruption 11 | . . . . . . . 8 11 7 7 7 7 2 4 4 1 1 10 13 13 13 13 . 35 13 7 8 Corruption Purged 52 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . 10 35 Corruption Blocked 13 | . . . . . . 3 3 . . . . . . . . . . . . . . . 7 . . . . Effects 485 | . . . . . . . 1 28 16 14 6 17 . 15 16 2 7 52 50 27 9 17 . 51 80 39 38 Message Errors 107 | . . . . . . . . 5 3 2 1 5 . 1 4 1 1 12 15 5 1 3 . 14 17 8 9 Matter Fused 115 | . . . . . . . 1 5 4 4 2 3 . 2 5 . 1 10 14 6 3 5 . 14 21 5 10 Heat Flow Errors 58 | . . . . . . . . 7 4 5 . 3 . 2 1 . 1 5 6 3 . 4 . 5 7 4 1 Energy Discharges 54 | . . . . . . . . 2 3 2 2 1 . 3 1 . 2 5 2 5 2 4 . 3 6 6 5 Parts Rejected 7 | . . . . . . . . 1 . . . 1 . . 1 . . 1 . . . . . . 2 . 1 Parts Fused 6 | . . . . . . . . 1 . . . . . 1 . . . 2 . . 1 . . . 1 . . Data Loss (minor) 74 | . . . . . . . . 6 2 . 1 3 . 3 1 . 2 8 7 7 2 . . 10 10 7 5 Data Loss (major) 20 | . . . . . . . . 1 . . . 1 . 1 2 1 . . 1 1 . . . 3 3 3 3 Misfires 15 | . . . . . . . . . . 1 . . . 1 1 . . 4 . . . 1 . . 4 2 1 Alerts 9 | . . . . . . . . . . . . . . 1 . . . 2 1 . . . . 2 2 . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 19 | . . . . . . . . . . . . . . . . . . 3 4 . . . . . 6 4 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2890 | . 28 8 1 5 . 419 . 254 18 . 36 121 60 30 . . 6 206 98 12 244 . 413 16 360 341 214 Projectiles 1138 | . . . . 5 . . . . 18 . 7 . 17 30 . . 6 200 98 . . . 28 16 277 244 192 Explosions 243 | . 28 8 1 . . 21 . 66 . . . . . . . . . 6 . 12 . . . . 68 11 22 Melee 1509 | . . . . . . 398 . 188 . . 29 121 43 . . . . . . . 244 . 385 . 15 86 . Knockbacks 119 | . 3 1 6 2 . 4 . . 3 1 . . 1 4 . 4 1 12 8 4 . 1 2 1 19 17 25 Impact 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Kinetic 110 | . 3 1 6 2 . . . . 3 1 . . 1 4 . 4 1 12 8 4 . 1 2 1 19 12 25 Secondary 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Self-Inflicted Damage 1101 | . . . 112 . . . . . . . . . . . . . . 23 32 . . 30 . . 374 530 . Shots 62 | . . . 3 . . . . . . . . . . . . . . 1 1 . . 1 . . 20 36 . Rammed 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 1 2 Targets Rammed 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . 39 18 4 45 . . . 274 246 190 280 241 252 273 339 343 438 217 227 235 . 233 . 342 218 310 450 Average Temperature 92 | . 16 8 2 22 . . . 104 94 83 155 107 82 109 129 142 117 74 77 103 . 98 . 124 60 82 103 Received Heat Transfer 3055 | . 51 72 186 . . 33 . . 39 . . . 39 54 111 54 356 317 167 39 . 4 36 21 524 87 865 Effects 11 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . 1 . 2 5 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . 1 . . . Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 14 | . . . . . . . . . . . . . . . . . . 1 3 1 . . . . 4 . 5 Total Turns 369 | . . . . . . . . . . . . . . . . . . 24 79 17 . . . . 85 . 164 Longest Duration 61 | . . . . . . . . . . . . . . . . . . 24 40 17 . . . . 55 . 61 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 6 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 1 1 . Combat Hostiles 6 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 1 1 . Robots Corrupted 36 | . . . . . . 4 . . . . . . . . 1 . . . . . . . 1 9 11 10 . Combat Hostiles 29 | . . . . . . . . . . . . . . . 1 . . . . . . . . 9 10 9 . Parts Fried 79 | . . . . . . 3 . . . . . . . . . . . . . . . . 12 14 25 22 3 Impact Corruptions 26 | . . . . . . 11 . . . . . . . . . . . . . . 6 . 7 . 2 . . Robots Melted 8 | . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . 4 . 1 Combat Hostiles 8 | . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . 4 . 1 Parts Melted 33 | . . . 1 . . . . . . . . . . 1 . . 1 1 . . . . . 2 24 3 . Heat Transferred 16007 | . . . 904 111 . . . 100 30 . . . . 450 450 1139 900 550 150 . . 100 200 375 5158 1273 4117 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . . . . . 2 . . 2 1 . . . . . 2 6 . Alert | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Maximum Alert Level 5 | . . . . . . . . 3 . . . . 3 . . . . 3 . . . . 1 1 5 5 4 Low Security (%) 60 | 100 100 100 . 100 . 100 100 74 . . . . 25 . . . . 36 . . . . 69 91 10 . 61 Level 1 5 | . . . . . . . . 7 . . . . 6 . . . . 9 . . . . 30 8 7 . . Level 2 7 | . . . . . . . . 7 . . . . 26 . . . . 11 . . . . . . 35 . . Level 3 14 | . . . . . . . . 10 . . . . 41 . . . . 42 . . . . . . 28 6 37 Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 74 1 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 19 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1751 | 10 74 88 . 93 . 164 67 879 . . . . 784 . . . . 900 . . . . 278 241 1652 1751 1100 Initial 1100 | . . 1 . 73 . . 45 . . . . . . . . . . . . . . . . 151 . 989 1100 Average 375 | 1 21 9 . 12 . 67 33 189 . . . . 523 . . . . 459 . . . . 119 68 712 1351 725 Influence Increases 12259 | 15 165 165 185 215 . 357 73 1280 222 183 . 145 1159 135 150 335 245 1576 255 150 10 90 540 650 2404 1484 71 Destroy 0b10 Robot/C 5460 | . 100 100 100 40 . 80 . 360 160 120 . 100 420 100 120 200 200 500 220 140 . 80 220 300 1160 620 20 Destroy 0b10 Robot/NC 645 | 15 20 20 . 15 . 25 . 55 . . . . 65 . . 15 5 75 5 . 10 . 25 5 140 150 . Destroy Leader 1148 | . 26 20 10 . . 24 . 98 10 20 . 30 80 20 30 . 40 132 30 10 . 10 62 110 228 158 . Allied During Kill 598 | . . . . . . . . 185 37 28 . 15 217 . . . . 23 . . . . 34 19 2 38 . Successful Hack 376 | . . 7 . 37 . 32 . 11 . . . . 38 . . . . 12 . . . . 70 28 53 88 . Select Force Hacks 120 | . . . . 120 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1095 | . 15 . . . . 15 . 465 . . . . 120 . . . . 210 . . . . 15 105 90 60 . Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . . . . 200 . . Destroy Structure 1867 | . 4 18 . 3 . 46 43 106 . . . . 204 . . . . 474 . . . . 114 68 381 355 51 Partial Spotted 120 | . . . . . . 45 30 . . . . . 15 . . . . . . . . . . 15 15 . . Lose Combat Pursuer 630 | . . . 75 . . 90 . . 15 15 . . . 15 . 120 . 150 . . . . . . 135 15 . Influence Decreases 11354 | 15 159 171 31 369 . 226 204 418 594 316 357 145 475 516 355 208 470 682 822 375 112 90 270 920 754 1414 886 Entered New Map 3476 | . . 5 . 81 . . 86 . 320 94 357 . . 254 59 98 225 . 332 63 102 . . 119 . 661 620 Time Decay 6669 | 15 159 166 31 288 . 198 78 350 254 222 . 135 335 262 286 110 239 422 470 302 10 90 200 654 594 553 246 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . Lost Part 584 | . . . . . . 28 . . . . . 10 . . 10 . 6 120 20 10 . . 70 60 60 170 20 Lost Ally 473 | . . . . . . . 40 68 20 . . . 140 . . . . 40 . . . . . 35 100 30 . Purge Threat 52 | . . . . . . . . . . . . . . . . . . . . . . . . 52 . . . Squads Dispatched 75 | . . 1 . . . 9 . 8 . . . . 9 . . . . 9 . . . . 2 1 23 12 1 Investigation 21 | . . 1 . . . 6 . 3 . . . . 3 . . . . 2 . . . . 1 . 3 2 . Extermination 22 | . . . . . . 2 . 2 . . . . 3 . . . . 4 . . . . 1 . 5 5 . Reinforcement 14 | . . . . . . 1 . . . . . . 3 . . . . 2 . . . . . 1 4 3 . Assault 9 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 2 1 Garrison 9 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 2 . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Distress Signals 29 | . 1 . . . . 1 . 2 . . . . 1 . . 1 . 3 . . . . . . 7 4 9 Communications Jammed 20 | . . . . . . . . . . . . . 16 . . . . 2 . . . . 1 . . . 1 Distress Signals 19 | . . . . . . . . . . . . . 16 . . . . 2 . . . . . . . . 1 Times Spotted 485 | . 9 5 23 1 5 23 7 11 7 6 4 4 20 6 6 68 15 38 11 3 . 4 13 19 99 36 42 Peak Tracking Total 15 | . 3 3 5 1 4 7 3 6 5 3 4 2 6 4 4 15 6 11 5 5 . 2 4 3 8 8 9 Tactical Retreats 23 | . . . 2 . . 3 1 . 1 1 . . . 1 . 3 . 3 . . . . . . 7 1 . Traps | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Traps Triggered 20 | . 1 . . . . 5 . 2 . . . . 1 . . . . . 1 . . . . 1 7 2 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 8 | . . . . . 1 . . . . . . 3 3 3 3 3 6 6 8 8 8 8 8 8 8 . . Machines | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Disabled 84 | . 1 . 1 . 5 1 . 31 . . 1 . 8 . . 3 . 14 . . . . 2 7 6 4 . Max in Single Turn 17 | . 1 . 1 . 1 1 . 17 . . . . 1 . . 1 . 2 . . . . 1 1 1 1 . Garrison Access 4 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Machines Accessed 102 | . 2 2 1 10 3 16 . 12 1 1 4 . 11 . . 2 . 6 . . 4 . 4 4 10 7 2 Terminals 47 | . 2 1 . 5 . 7 . 6 . . . . 5 . . . . 3 . . . . 3 3 5 5 2 Fabricators 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Recycling Units 20 | . . . . 5 . 5 . 3 . . . . 2 . . . . 2 . . . . 1 . 1 1 . Scanalyzers 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 2 . . Garrison Access 6 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 2 1 . Total Hacks 250 | . 2 5 1 29 11 37 . 26 1 1 33 . 19 . . 6 . 13 . . 17 . 8 6 18 15 2 Successful 171 | . . 2 1 17 11 25 . 15 1 1 33 . 11 . . 6 . 7 . . 17 . 8 3 6 7 . Failed 78 | . 2 3 . 12 . 11 . 11 . . . . 8 . . . . 6 . . . . . 3 12 8 2 Catastrophic 11 | . 2 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . 2 1 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 87 | . 1 4 . 21 . 14 . 18 . . . . 5 . . 1 . 4 . . . . 3 1 9 6 . Terminals 108 | . 2 4 . 17 . 20 . 17 . . . . 8 . . . . 6 . . . . 7 4 8 13 2 Fabricators 8 | . . . . . . 4 . . . . . . 4 . . . . . . . . . . . . . . Repair Stations 11 | . . . . . . . . 2 . . . . 5 . . . . 4 . . . . . . . . . Recycling Units 32 | . . . . 12 . 7 . 5 . . . . 2 . . . . 3 . . . . 1 . 1 1 . Scanalyzers 11 | . . . . . . 5 . . . . . . . . . . . . . . . . . 2 4 . . Garrison Access 9 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 5 1 . Terminal Hacks 110 | . . 2 1 2 11 9 . 7 1 1 33 . 4 . . 6 . 1 . . 17 . 6 2 2 5 . Record 20 | . . . . . 4 . . . . . 11 . . . . . . . . . 5 . . . . . . Part Schematic 23 | . . 1 . 1 . 1 . 1 . . 13 . 1 . . . . . . . 4 . . 1 . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 12 | . . . . 1 6 1 . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 12 | . . . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . . Open Door 5 | . . 1 . . . . . . 1 1 . . . . . 1 . . . . . . . . . 1 . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Branch Access Points 4 | . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . 1 . Emergency Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 5 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . 1 . Zone Layout 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Proto ID Catalog 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . Scan Component 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Repair 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Recycling Unit Hacks 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . 4 . . . . . . . . . . . . . . . . . 1 3 . . Retrieve Study 8 | . . . . . . 4 . . . . . . . . . . . . . . . . . 1 3 . . Garrison Access Hacks 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 35 | . . . . 11 . 9 . 6 . . . . 2 . . . . 2 . . . . 2 . 1 2 . Terminals 15 | . . . . 7 . 3 . 3 . . . . . . . . . . . . . . 1 . . 1 . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . . 2 . 2 . 2 . . . . . . . . . . . . . . 1 . . 1 . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Skim 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . . . . 4 . 5 . 3 . . . . 2 . . . . 2 . . . . 1 . . 1 . Tunnel 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Fedlink 6 | . . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scraphulk 7 | . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 67 | . 2 1 . 8 . 12 . 8 . . . . 9 . . . . 5 . . . . 3 4 8 5 2 Full Trace Events 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . 1 . 1 . 1 . 1 . . 13 . 1 . . . . . . . 4 . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . 4 . . . . . . . . . . . . . . . . . 1 3 . . Parts Repaired 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Time 228 | . . . . . . . . . . . . . 104 . . . . 124 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . . 1 4 . . . . . . 5 . . . . 4 . . . . 1 . . . . Non-combat 13 | . . . . . . 4 . . . . . . 4 . . . . 4 . . . . 1 . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 15 | . . . . . 1 5 . . . . . . 4 . . . . 4 . . . . 1 . . . . parse_system 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . find_chute 4 | . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . find_fabricator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . find_dsf 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . find_recycling 7 | . . . . . . 1 . . . . . . 3 . . . . 2 . . . . 1 . . . . Manual 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . 2 . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total Allies 39 | . . 3 . . 1 . 19 2 . . . . 8 . . . . 2 . . . . 1 2 . 1 . Largest Group 19 | . . 3 3 . 1 . 19 8 5 3 3 3 5 . . . . 1 . . . . 1 2 1 1 . Highest-Rated Group 684 | . . 40 40 . 56 . 684 344 337 270 270 254 313 . . . . 123 . . . . 139 290 145 139 . Highest-Rated Ally 145 | . . 16 16 . 56 . 50 123 123 123 123 123 123 . . . . 123 . . . . 139 145 145 139 . Initial UFD Resources 43 | . . . . . . 23 43 43 35 35 35 38 38 30 30 30 34 34 24 24 24 28 28 23 27 29 24 Total Orders 19 | . . . . . 2 . . . . . 2 1 . . . . . . . . . . . 4 7 3 . STAY 7 | . . . . . 1 . . . . . 1 1 . . . . . . . . . . . 3 1 . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . Ally Attacks 537 | . . . 5 . 7 . 151 89 19 11 24 23 111 . . . . 31 . . . . 22 17 3 24 . Total Damage 20834 | . . . 69 . 618 . 7122 2683 554 315 746 432 2588 . . . . 1289 . . . . 1083 1387 168 1780 . Kills 114 | . . . . . 6 . 14 20 7 3 4 3 24 . . . . 14 . . . . 7 2 1 9 . Allies Corrupted 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Allies Melted 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Active Infowar (turns) 18211 | 17 519 1472 25 . 749 435 187 893 545 471 216 661 841 564 636 1321 . 580 789 550 . . 696 2169 1737 1382 756 Optics 7347 | . . . . . 749 292 187 893 545 471 216 661 841 564 636 1292 . . . . . . . . . . . Sensors 9772 | . . . . . . . . 520 545 471 102 654 577 470 533 720 . . . . . . . 2104 1737 1109 230 Terrain 4085 | 17 519 1472 25 . . . . . . . . . . . . . . 45 734 550 . . . . . 686 37 Structural 820 | . . . . . . . . . . . . . . . . . . . . . . . . . . 820 . Jamming 5056 | . . . . . . 388 187 292 . . . . 840 10 . . . 580 55 . . . 696 322 . 984 702 Robot Analysis Total 12 | . . . . 1 6 1 . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 20 | . . 2 3 . 5 . . . 1 1 . 2 . . 1 . 2 . 1 2 . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 3 . Drone Recoveries 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . Exploration | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Turns Passed 33088 | 118 519 1472 4386 1421 3300 529 187 893 545 471 216 661 841 564 636 1349 904 1780 1193 676 282 492 696 3505 2471 1611 1370 Spaces Moved 20422 | 58 214 586 1650 538 2549 1115 228 1599 653 913 135 731 1051 343 414 664 555 710 587 357 148 292 364 1831 979 707 451 Core 6 | 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Treads 7046 | 53 214 586 1650 538 916 . . . . . . . . . . . . 282 420 . . . . 467 972 511 437 Legs 2823 | . . . . . . . . . . . . . 164 343 414 664 555 418 . . . . . 253 . . 12 Wheels 2646 | . . . . . . . . . . . . . . . . . . 9 167 357 148 292 364 1111 2 196 . Hover 23 | . . . . . . 23 . . . . . . . . . . . . . . . . . . . . . Flight 7870 | . . . . . 1632 1092 228 1599 653 913 135 731 887 . . . . . . . . . . . . . . Fastest Speed 22 | 50 160 240 240 250 29 22 23 28 28 28 28 28 29 140 140 140 140 115 160 170 150 129 119 119 145 125 146 Average Speed 124 | 150 204 240 244 250 111 28 24 28 28 29 64 51 46 140 140 140 140 163 162 170 169 153 134 165 158 163 158 Slowest Speed 1000 | 160 240 240 250 250 1000 109 28 28 28 99 99 100 140 140 140 140 140 250 170 170 170 170 190 290 335 287 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . 8 . . 5 6 . 2 8 . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 1 2 Exploration Rate (%) 58 | 3 29 98 89 89 88 45 90 37 72 90 82 64 24 53 66 85 67 22 69 55 60 67 13 95 56 21 15 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 20 | . . 1 2 6 3 1 . . 1 . 1 1 . . . . . . 1 . 3 . . . . . . Known Exits Taken 14 | . . 1 . . . . . 1 1 1 1 1 1 1 1 . . . . . . 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 . . . . . . . . . . 1 1 1 1 1 1 . . . . . . Scrap Searched 34 | . . 1 2 . 9 . . . 6 3 . 3 . . 2 . 4 . 2 . . 2 . . . . . Spaces Dug 193 | . . . 8 . . 22 3 8 . . . . 13 5 . . 5 19 12 4 . 8 11 4 25 24 22 Terrain Destroyed 1011 | . 3 21 86 2 . 44 3 66 4 4 . 17 38 11 48 21 72 124 72 28 . 35 23 23 143 76 47 Melee 39 | . . . . . . 22 3 8 . . . . . . . . . . . . . . 2 4 . . . Projectile 445 | . . . 13 2 . . . . 4 4 . . 18 11 7 16 22 93 50 11 . 12 21 2 75 42 42 AOE 527 | . 3 21 73 . . 22 . 58 . . . 17 20 . 41 5 50 31 22 17 . 23 . 17 68 34 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Sub Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Com Total 26092 | 74 256 625 1852 585 3012 1233 351 2001 990 1101 244 988 1331 404 444 1034 643 1149 736 408 174 314 482 2203 1553 1013 892 Wait 3155 | . 2 9 39 6 405 9 104 352 320 177 83 224 180 41 1 271 16 204 50 32 . . 10 156 202 121 141 Move 20345 | 57 213 585 1649 537 2548 1099 227 1598 644 904 134 727 1034 342 413 663 554 709 586 356 147 291 363 1830 978 706 451 Hop 23 | . . . . . . 8 . . 3 3 . 1 8 . . . . . . . . . . . . . . Pick Up 277 | 2 11 8 15 6 19 3 2 5 1 3 3 4 17 . . 18 5 21 9 1 7 . 11 24 31 16 35 Fast Attach 138 | 7 . . 3 1 2 13 2 9 . . . 1 4 . 1 . 2 15 1 . 3 1 6 18 18 18 13 Attach 127 | . . . 7 . 9 2 4 3 1 . 1 4 4 . 1 5 1 15 3 1 3 . 7 4 15 11 26 Detach 18 | . . . . . 1 1 2 3 . . 1 2 1 . . . . 1 . . . . . . 3 2 1 Swap 294 | 1 5 3 12 1 1 11 3 5 2 1 1 3 12 3 5 8 11 28 11 2 2 5 15 25 53 26 39 Drop 269 | . 1 2 11 6 24 8 4 4 1 1 2 4 13 . . 15 5 16 9 . 8 2 8 37 44 22 22 Fire 1258 | 7 24 18 115 27 1 6 . 5 18 11 18 3 34 18 23 53 49 140 67 16 . 15 53 92 199 86 160 Melee 125 | . . . . . 2 42 3 17 . 1 1 15 23 . . . . . . . 4 . 7 7 1 2 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 1 2 Escape Stasis 31 | . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . . . . 1 . . . . . . . 10 . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 12 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 5 2 2 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 10) 325 | -10/Materials | Build established: Mutant 638 | -10/Materials | Entered Mines 689 | -10/Mines | Discovered new exit (range 8) 756 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 796 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 796 | -10/Mines | Discovered new exit (range 5) 863 | -10/Mines | Identified exit to Subcaves 1022 | -10/Mines | Learned location of Storage (-9) 1246 | -10/Mines | Discovered new exit (range 5) 1299 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1677 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1681 | -10/Mines | Found Scrap Suit 1885 | -10/Mines | Met a Derelict shopkeep closing up shop 2110 | -10/Mines | Entered Subcaves 2110 | -10/Subcaves | Accompanied by 3 allies 2115 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2163 | -10/Subcaves | Lost 3 allies 2166 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 2229 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2234 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2234 | -10/Subcaves | Learned 2 Materials zone layouts 2897 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2908 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3019 | -10/Subcaves | Ambushed by Subdweller buried in earth 3105 | -10/Subcaves | Disturbed a concealed Subdweller 3313 | -10/Subcaves | Discovered new exit (range 4) 3332 | -10/Subcaves | Learned location of Zion (-7) 3332 | -10/Subcaves | Met a Zionite searching for "candidates" 3361 | -10/Subcaves | Learned location of Mines (-9) 3368 | -10/Subcaves | Discovered new exit (range 4) 3400 | -10/Subcaves | Learned location of 1 exit from Materials 3667 | -10/Subcaves | Visited 4L-MR0's lab 3689 | -10/Subcaves | Found Meta Core 4108 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 4135 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 6287 | -10/Subcaves | Core integrity fell below 50% 6492 | -10/Subcaves | Discovered new exit (range 3) 6496 | -10/Subcaves | Entered Recycling 6880 | -9/Recycling | Discovered new exit (range 13) 7222 | -9/Recycling | Learned Materials trap positions 7326 | -9/Recycling | Learned Materials terminal intel 7344 | -9/Recycling | Learned location of 3 exits from Materials 7855 | -9/Recycling | Scanned before Scraplab entrance 7890 | -9/Recycling | Entered Scraplab 7912 | -9/Recycling | Discovered new exit (range 3) 7917 | -9/Recycling | Entered Scraptown 8082 | -9/Scraptown | Visited Awakened 8162 | -9/Scraptown | Visited Cyclists 8240 | -9/Scraptown | Visited Spacefarers 8290 | -9/Scraptown | Visited CR-KLE's Repair Center 8405 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 8410 | -9/Scraptown | Learned location of Testing (-2) 8415 | -9/Scraptown | Learned Factory terminal intel 8417 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 8442 | -9/Scraptown | Discovered new exit (range 11) 8807 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9115 | -9/Scraptown | Visited Bundlers 9235 | -9/Scraptown | Visited UFD Registry 9235 | -9/Scraptown | Registered with UFD as "Powermind" 9285 | -9/Scraptown | Visited Observation Area 9327 | -9/Scraptown | Visited Botcube Research 9365 | -9/Scraptown | Visited Chapter 10 9395 | -9/Scraptown | Visited Abandonware Association 9422 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 9727 | -9/Scraptown | Visited Research Penetration Think Tank 9782 | -9/Scraptown | Visited Scrap Suit Storage 9810 | -9/Scraptown | Visited A0-MCA Data Center 9827 | -9/Scraptown | Given a C+ rating by A0-MCA 9835 | -9/Scraptown | Found A0-MCA's Component Scanner 9883 | -9/Scraptown | Visited Analyses Database 9948 | -9/Scraptown | Visited Science Guys 10046 | -9/Scraptown | Visited Derelict Rescue Squad 10195 | -9/Scraptown | Found Botcube 10313 | -9/Scraptown | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 10497 | -9/Scraptown | Found Scrap Suit 10577 | -9/Scraptown | Build established: Sprinter 10593 | -9/Scraptown | Botcube activated 10615 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 1 cannon, 1 launcher 10635 | -9/Scraptown | Attached CPS modules to *Shrapnel Face 10903 | -9/Scraptown | Met Optimus 10903 | -9/Scraptown | Accepted into 0bPrime 11136 | -9/Scraptown | Civil war broke out across Scraptown 11153 | -9/Scraptown | Found Personal Teleporter v0.10 11170 | -9/Scraptown | Discovered new exit (range 5) 11217 | -9/Scraptown | Entered Factory 11217 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x3, Utility x4 11218 | -6/Factory | Loaded intel: 26 terminal locations 11309 | -6/Factory | Identified exit to Lower Caves 11320 | -6/Factory | Attached CPS modules to O-24 Administrator 11478 | -6/Factory | Central database locked down 11515 | -6/Factory | Loaded intel: 8 recycling unit locations 11573 | -6/Factory | Learned location of Protoforge (-2) 11680 | -6/Factory | Discovered new exit (range 5) 11720 | -6/Factory | Discovered new exit (range 22) 11727 | -6/Factory | Build established: Hacker-Sprinter 11746 | -6/Factory | Manually triggered Chute Trap 11746 | -6/Factory | Sucked down chute 11746 | -6/Factory | Entered Waste 11752 | -6/Waste | Spotted C-40 Crusher 11759 | -6/Waste | Found Adv. Powered Armor 11761 | -6/Waste | EMP discharged 11768 | -6/Waste | Spotted C-40 Crusher 11769 | -6/Waste | Spotted C-40 Crusher 11776 | -6/Waste | Met Warlord forces unprepared to attack 11794 | -6/Waste | Allies destroyed C-40 Crusher 11795 | -6/Waste | Allies destroyed C-40 Crusher 11803 | -6/Waste | Spotted C-40 Crusher 11804 | -6/Waste | Spotted C-40 Crusher 11813 | -6/Waste | Allies destroyed C-40 Crusher 11821 | -6/Waste | Spotted C-40 Crusher 11825 | -6/Waste | Lost 8 allies 11830 | -6/Waste | Allies destroyed C-40 Crusher 11848 | -6/Waste | Discovered new exit (range 14) 11861 | -6/Waste | EMP discharged 11861 | -6/Waste | System corruption reached 10% 11933 | -6/Waste | Entered Factory 11933 | -6/Factory | Accompanied by 8 allies 12325 | -6/Factory | Loaded intel: 8 recycling unit locations 12400 | -6/Factory | Scraphulk reinforcements arrived 12402 | -6/Factory | Attached CPS modules to 06F01-K 12445 | -6/Factory | Garrison activated, responded to threat 12549 | -6/Factory | Scraphulk reinforcements arrived 12717 | -6/Factory | Spotted B-75 Beast 12826 | -6/Factory | Entered Lower Caves 12826 | -6/Lower Caves | Accompanied by 5 allies 13006 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13094 | -6/Lower Caves | Spotted B-75 Beast 13138 | -6/Lower Caves | Build established: Hacker-Scout 13239 | -6/Lower Caves | Discovered new exit (range 21) 13244 | -6/Lower Caves | Identified exit to Lower Caves 13371 | -6/Lower Caves | Entered another Lower Caves area 13371 | -6/Lower Caves | Accompanied by 3 allies 13388 | -6/Lower Caves | Found DCF Scrap (14 items) 13426 | -6/Lower Caves | Discovered new exit (range 20) 13434 | -6/Lower Caves | Identified exit to Factory 13564 | -6/Lower Caves | Learned Factory garrison access intel 13784 | -6/Lower Caves | Discovered new exit (range 13) 13787 | -6/Lower Caves | Identified exit to Data Miner 13842 | -6/Lower Caves | Entered Data Miner 13842 | -6/Data Miner | Accompanied by 3 allies 13842 | -6/Data Miner | Discovered new exit (range 6) 13847 | -6/Data Miner | Identified exit to Proximity Caves 13855 | -6/Data Miner | Met Data Miner 13905 | -6/Data Miner | Learned location of Section 7 (-2) 13905 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13910 | -6/Data Miner | Received God Mode back door access code from Data Miner 13962 | -6/Data Miner | Data Conduit disabled 14058 | -6/Data Miner | Entered Proximity Caves 14058 | -5/Proximity Caves | Accompanied by 3 allies 14315 | -5/Proximity Caves | Learned Factory garrison access intel 14501 | -5/Proximity Caves | Destroyed *Jimmy 14611 | -5/Proximity Caves | Spotted B-75 Beast 14719 | -5/Proximity Caves | Entered Factory 14719 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14720 | -5/Factory | Loaded intel: 4 garrison access locations 14777 | -5/Factory | Watched by a mysterious "MATRIX" hacker 14802 | -5/Factory | Scrapoid reinforcements arrived 14959 | -5/Factory | Discovered new exit (range 5) 14960 | -5/Factory | Identified exit to Upper Caves 15074 | -5/Factory | Scraphulk reinforcements arrived? 15079 | -5/Factory | Attached CPS modules to *Asphalt 15127 | -5/Factory | Repaired Broken Partition Strike Chip 15192 | -5/Factory | Repaired Adv. Powered Armor 15276 | -5/Factory | Found Scrap Suit 15508 | -5/Factory | Discovered exit to Upper Caves (range 13) 15560 | -5/Factory | Entered Upper Caves 15591 | -5/Upper Caves | Build established: Scavenger-Scrapper 15667 | -5/Upper Caves | Encountered a Warlord checkpoint 15695 | -5/Upper Caves | Spotted B-75 Beast 16075 | -5/Upper Caves | Discovered new exit (range 10) 16086 | -5/Upper Caves | Identified exit to Upper Caves 16124 | -5/Upper Caves | Entered another Upper Caves area 16138 | -5/Upper Caves | Learned 4 Factory zone layouts 16362 | -5/Upper Caves | Spotted B-75 Beast 16509 | -5/Upper Caves | Destroyed B-75 Beast 16635 | -5/Upper Caves | Discovered new exit (range 9) 16646 | -5/Upper Caves | Identified exit to Warlord 16760 | -5/Upper Caves | Entered Warlord 16810 | -5/Warlord | System corruption cleaned by Quarantine Array 17331 | -5/Warlord | Opened Warlord's prototype stash 17336 | -5/Warlord | Found Vortex Chain Reactor 17351 | -5/Warlord | Found System Mapper 17355 | -5/Warlord | Found Exp. Core Analyzer 17465 | -5/Warlord | Visited the Vortex Lab 17474 | -5/Warlord | Found Vortex Driver 17477 | -5/Warlord | Found Vortex Driver 17479 | -5/Warlord | Warlord's base attacked by MAIN.C 17483 | -5/Warlord | Found Vortex Rifle 17488 | -5/Warlord | Found Vortex Rail 17491 | -5/Warlord | Found Vortex Rail 17498 | -5/Warlord | Found Vortex Rifle 17829 | -5/Warlord | Warlord forces counterattacked 17880 | -5/Warlord | Spotted Striker 17907 | -5/Warlord | Spotted Striker 17908 | -5/Warlord | Spotted Striker 17934 | -5/Warlord | Spotted Executioner 17978 | -5/Warlord | Lost 11 allies 18001 | -5/Warlord | Spotted Striker 18071 | -5/Warlord | Lost 7 allies 18092 | -5/Warlord | Discovered new exit (range 15) 18109 | -5/Warlord | Entered Proximity Caves 18123 | -4/Proximity Caves | Lost 3 allies 18556 | -4/Proximity Caves | Spotted B-86 Titan 18604 | -4/Proximity Caves | Destroyed B-86 Titan 18711 | -4/Proximity Caves | Learned Research emergency access door positions 18982 | -4/Proximity Caves | Discovered new exit (range 8) 19004 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19006 | -4/Proximity Caves | Learned 4 Research zone layouts 19013 | -4/Proximity Caves | Entered Factory 19013 | -4/Factory | Evolved 2 slots: Utility x2 19014 | -4/Factory | Identified exit to Research 19015 | -4/Factory | Loaded intel: 4 garrison access locations 19137 | -4/Factory | Repaired Ovr. Bore Cannon 19208 | -4/Factory | Repaired Adv. Powered Armor 19494 | -4/Factory | Scraphulk reinforcements arrived? 19512 | -4/Factory | Attached CPS modules to 04F04-K 19636 | -4/Factory | System corruption reached 10% 19644 | -4/Factory | Found Scrap Suit 19676 | -4/Factory | Lost 10 parts (2p2n4u2w) 19763 | -4/Factory | Search patrols dispatched 19787 | -4/Factory | Scraphulk reinforcements arrived? 20124 | -4/Factory | Build established: Scavenger-Mutant 20198 | -4/Factory | Spotted 04F05-K 20230 | -4/Factory | Rewired 04F05-K 20340 | -4/Factory | Core integrity fell below 50% 20600 | -4/Factory | Discovered new exit (range 16) 20763 | -4/Factory | First assault squad dispatched 20793 | -4/Factory | Entered Upper Caves 20929 | -4/Upper Caves | Build established: Hacker-Mutant 21102 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21313 | -4/Upper Caves | Build established: Trapper-Mutant 21788 | -4/Upper Caves | Build established: Scavenger-Mutant 21947 | -4/Upper Caves | Discovered new exit (range 5) 21986 | -4/Upper Caves | Entered another Upper Caves area 21995 | -4/Upper Caves | Learned Research stockpile data 22516 | -4/Upper Caves | Learned Research terminal intel 22650 | -4/Upper Caves | Discovered new exit (range 8) 22662 | -4/Upper Caves | Entered Zhirov 22662 | -4/Zhirov | Discovered new exit (range 3) 22694 | -4/Zhirov | Met Zhirov 22725 | -4/Zhirov | Learned location of Quarantine (-3) 22725 | -4/Zhirov | Learned location of Command (-1) 22740 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22766 | -4/Zhirov | Found Alien Artifact 22766 | -4/Zhirov | Identified Integrated Reactor 22766 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22874 | -4/Zhirov | Found Alien Artifact 22944 | -4/Zhirov | Entered Proximity Caves 23268 | -3/Proximity Caves | Build established: Trapper-Mutant 23393 | -3/Proximity Caves | Discovered exit to Research (range 15) 23436 | -3/Proximity Caves | Entered Research 23436 | -3/Research | Evolved 2 slots: Utility x2 23440 | -3/Research | Loaded intel: 24 terminal locations 23659 | -3/Research | Identified exit to Research 23662 | -3/Research | Identified exit to Quarantine 23720 | -3/Research | Scraphulk reinforcements arrived? 23802 | -3/Research | Lost 3 parts (1n2u) 24004 | -3/Research | Lost 4 parts (1n1u2w) 24100 | -3/Research | Spotted B-90 Cyclops 24132 | -3/Research | Entered Quarantine 24132 | -3/Quarantine | Accompanied by 1 ally 24139 | -3/Quarantine | Cryocooling Duct disabled 24154 | -3/Quarantine | Ambient heat levels rising (+20) 24154 | -3/Quarantine | Non-combat units ordered to evacuate 24165 | -3/Quarantine | Found Alien Reactor 24203 | -3/Quarantine | Found Alien Artifact 24267 | -3/Quarantine | Build established: Scavenger-Mutant 24300 | -3/Quarantine | Cryocooling Duct disabled 24315 | -3/Quarantine | Ambient heat levels rising (+20) 24315 | -3/Quarantine | Combat units ordered to evacuate 24342 | -3/Quarantine | Found Alien Artifact 24415 | -3/Quarantine | Quarantine Guard activated 24511 | -3/Quarantine | Spotted Quarantine Guard 24530 | -3/Quarantine | Destroyed Quarantine Guard 24532 | -3/Quarantine | Spotted Quarantine Guard 24545 | -3/Quarantine | Destroyed Quarantine Guard 24574 | -3/Quarantine | Spotted Quarantine Guard 24602 | -3/Quarantine | Destroyed Quarantine Guard 24657 | -3/Quarantine | Spotted Quarantine Guard 24677 | -3/Quarantine | Spotted Quarantine Guard 24678 | -3/Quarantine | Destroyed Quarantine Guard 24686 | -3/Quarantine | Destroyed Quarantine Guard 24971 | -3/Quarantine | Spotted Quarantine Guard 25133 | -3/Quarantine | Rewired Quarantine Guard 25418 | -3/Quarantine | Spotted Quarantine Guard 25428 | -3/Quarantine | Destroyed Quarantine Guard 25616 | -3/Quarantine | Discovered exit to Research (range 3) 25616 | -3/Quarantine | Spotted Quarantine Guard 25634 | -3/Quarantine | Spotted Quarantine Guard 25642 | -3/Quarantine | Rewired Quarantine Guard 25647 | -3/Quarantine | Destroyed Quarantine Guard 25671 | -3/Quarantine | Spotted Quarantine Guard 25699 | -3/Quarantine | Spotted Quarantine Guard 25710 | -3/Quarantine | Destroyed Quarantine Guard 25721 | -3/Quarantine | Destroyed Quarantine Guard 25825 | -3/Quarantine | Spotted Quarantine Guard 25839 | -3/Quarantine | Destroyed Quarantine Guard 26175 | -3/Quarantine | Found Alien Impact Weapon 26764 | -3/Quarantine | Build established: Trapper-Mutant 26928 | -3/Quarantine | System corruption reached 10% 26949 | -3/Quarantine | System corruption reached 30% 27172 | -3/Quarantine | Found Alien Artifact 27178 | -3/Quarantine | Found Alien Artifact 27199 | -3/Quarantine | Build established: Scavenger-Mutant 27637 | -3/Quarantine | Entered Research 27637 | -2/Research | Accompanied by 1 ally 27637 | -2/Research | Evolved 2 slots: Utility x2 28130 | -2/Research | Found Exp. Core Analyzer 28290 | -2/Research | Lost 4 allies 28351 | -2/Research | Found Adv. Kinecellerator 28372 | -2/Research | Lost 4 allies 28623 | -2/Research | Found Exp. Terrain Scan Processor 28729 | -2/Research | Identified exit to Access 28836 | -2/Research | System corruption reached 10% 29137 | -2/Research | First assault squad dispatched 29210 | -2/Research | Found Gamma Bomb Array 29242 | -2/Research | Found Exp. Signal Interpreter 29334 | -2/Research | Found Enh. Gamma Bomb Array 29388 | -2/Research | Found Enh. Gamma Bomb Array 29393 | -2/Research | Found Enh. Gamma Bomb Array 29592 | -2/Research | Garrison activated, responded to threat 29677 | -2/Research | Spotted B-90 Cyclops 29704 | -2/Research | Identified Transdimensional Reconstructor 29704 | -2/Research | Warped through subspace 29907 | -2/Research | Garrison activated, responded to threat 29932 | -2/Research | Destroyed 10 combat bots 30035 | -2/Research | System corruption reached 30% 30108 | -2/Research | Entered Access 30108 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 30281 | -1/Access | Lost 3 parts (1p1n1u) 30358 | -1/Access | Lost 4 parts (1n3u) 30633 | -1/Access | System corruption reached 10% 30638 | -1/Access | Identified Hpw. Transdimensional Reconstructor 30638 | -1/Access | Warped through subspace 30668 | -1/Access | Lost 10 parts (2p5n2u1w) 30975 | -1/Access | Build established: Scavenger-Gunner 31108 | -1/Access | First assault squad dispatched 31171 | -1/Access | Scraphulk reinforcements arrived 31331 | -1/Access | Identified exit to Surface 31442 | -1/Access | Spotted B-99 Colossus 31445 | -1/Access | Allies destroyed B-99 Colossus 31467 | -1/Access | Identified exit to Command 31650 | -1/Access | Build established: Scavenger-Skirmisher 31719 | -1/Access | Entered Command 31969 | -1/Command | First assault squad dispatched 32016 | -1/Command | Build established: Scavenger-Gunner 32023 | -1/Command | Spotted Combat Programmer 32108 | -1/Command | Identified Dimensional Node Initializer 32108 | -1/Command | Initialized slip node 32186 | -1/Command | Identified Subatomic Replicator 32186 | -1/Command | Used Subatomic Replicator to replicate Vortex Driver 32195 | -1/Command | Met MAIN.C 32215 | -1/Command | 0b10 Conduit disabled 32244 | -1/Command | Destroyed MAIN.C Shell 32247 | -1/Command | MAIN.C activated Command garrisons 32247 | -1/Command | Surrendered to MAIN.C 32247 | -1/Command | Loaded intel: 65 machine locations 32247 | -1/Command | Loaded intel: 92 trap records 32247 | -1/Command | Discovered exit to Surface (range 37) 32247 | -1/Command | Discovered exit to Surface (range 71) 32419 | -1/Command | Found Vortex Chain Reactor 32427 | -1/Command | Found Prototype Device 32427 | -1/Command | Identified Exp. System Purifier 32430 | -1/Command | Found Exp. Weapon Cycler 32433 | -1/Command | Found Prototype Processor 32434 | -1/Command | Identified Exp. Target Analyzer 32438 | -1/Command | Found Prototype Device 32439 | -1/Command | Identified Exp. EM Shield 32444 | -1/Command | Found Prototype Reactor 32444 | -1/Command | Identified Zero-point Reactor 32447 | -1/Command | MAIN.C activated Command garrisons 32453 | -1/Command | Found Gamma Refractor 32483 | -1/Command | Unknown forces attacked Command 32483 | -1/Command | Spotted EQ-003 32483 | -1/Command | Spotted EQ-006 32483 | -1/Command | Spotted EQ-002 32483 | -1/Command | Spotted EQ-005 32483 | -1/Command | Spotted EQ-000 32483 | -1/Command | Spotted EQ-001 32491 | -1/Command | Destroyed EQ-002 32503 | -1/Command | Destroyed EQ-003 32583 | -1/Command | Spotted EQ-019 32583 | -1/Command | Spotted EQ-020 32583 | -1/Command | Spotted EQ-023 32583 | -1/Command | Destroyed EQ-023 32584 | -1/Command | Spotted EQ-018 32589 | -1/Command | Spotted EQ-007 32590 | -1/Command | Destroyed EQ-007 32590 | -1/Command | Spotted EQ-022 32613 | -1/Command | Spotted EQ-004 32615 | -1/Command | Destroyed EQ-004 32648 | -1/Command | Spotted EQ-033 32684 | -1/Command | Spotted EQ-038 32684 | -1/Command | Spotted EQ-041 32684 | -1/Command | Spotted EQ-042 32684 | -1/Command | Spotted EQ-049 32684 | -1/Command | Spotted EQ-039 32699 | -1/Command | Core integrity fell below 50% 32705 | -1/Command | Destroyed EQ-049 32713 | -1/Command | Destroyed EQ-041 32716 | -1/Command | Destroyed EQ-039 32721 | -1/Command | Lost 4 allies 32729 | -1/Command | Spotted EQ-025 32732 | -1/Command | Destroyed EQ-025 32739 | -1/Command | Lost 6 parts (1p2n2u1w) 32755 | -1/Command | Build established: Gunner 32757 | -1/Command | All MAIN.C guards destroyed 32763 | -1/Command | Found Prototype Processor 32784 | -1/Command | Found Adv. Kinecellerator 32787 | -1/Command | Found Exp. Core Analyzer 32801 | -1/Command | Spotted EQ-076 32804 | -1/Command | Spotted EQ-060 32804 | -1/Command | Spotted EQ-061 32804 | -1/Command | Spotted EQ-066 32812 | -1/Command | Destroyed EQ-060 32827 | -1/Command | Found Prototype Ballistic Gun 32846 | -1/Command | Destroyed EQ-076 32858 | -1/Command | Found Prototype Ballistic Gun 32859 | -1/Command | Identified Multirail (x2) 32864 | -1/Command | Spotted EQ-082 32866 | -1/Command | Spotted EQ-078 32876 | -1/Command | Destroyed EQ-082 32885 | -1/Command | Destroyed EQ-078 32909 | -1/Command | Lost 4 allies 32921 | -1/Command | Destroyed EQ-090 32930 | -1/Command | Spotted EQ-084 32966 | -1/Command | Spotted EQ-107 32974 | -1/Command | Core integrity fell below 20% 32979 | -1/Command | Destroyed EQ-107 32986 | -1/Command | Spotted EQ-108 32995 | -1/Command | Destroyed EQ-108 33009 | -1/Command | Lost 3 parts (3n) 33017 | -1/Command | Spotted EQ-106 33020 | -1/Command | Spotted EQ-110 33024 | -1/Command | Identified Exp. Targeting Computer 33032 | -1/Command | Destroyed EQ-106 33034 | -1/Command | Spotted EQ-100 33041 | -1/Command | Destroyed EQ-100 33044 | -1/Command | Spotted EQ-091 33049 | -1/Command | Spotted EQ-079 33052 | -1/Command | Destroyed EQ-079 33056 | -1/Command | Destroyed EQ-091 33060 | -1/Command | Spotted EQ-115 33062 | -1/Command | Spotted EQ-099 33070 | -1/Command | Found Prototype Device 33087 | -1/Command | Destroyed EQ-099 33088 | -1/Command | Attackers retreated from Command 33089 | *** | Fortifying 0b10! Last Messages --------------- 33079_ Slug penetrates EQ-099. 33079_ EQ-099 suffers critical hit (Destroy). 33080_ Penetrated by Slug. 33082_ Slug penetrates EQ-099. 33082_ Slug penetrates Reinforced Barrier. 33082_ EQ-099 knocked back. 33084_ MAIN.C suffers critical hit (Burn). 33084_ Destroyed Adv. Dynamic Insulation System. 33086_ Multirail destroyed. 33086_ Centrium Medium Armor Plating destroyed. 33086_ Penetrated by Slug. 33087_ EQ-099 destroyed. 33088_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... Map ----- +----------------------------------------------------+ | # # #?# #[] =#????????????????????? | | ##+##+#### ### # !!** =#????????????????????? | | # + # ]/!==#????????????????????? | | # #### #########????????????????????? | | # #??# #????????????????????????????? | | # #??# #????????????????????????????? | | # #??# #????????????????????????????? | | #??# #????????????????????????????? | | #??# #????????????????????????????? | | ###+## #??# #?###########################? | | ## ##??# #?#?????????????????????????#? | | ## #???########?#?#######################?#? | | ## #????????????#?#"" %%=% #### | | ## #????????????#?# " % #?#? | | ## #????????????#?# "" ! #### | | #" #????????????#?# """ " % % | | ##+##"# ###??????????#?# % | | ## #??????????#?# " % | | ## < ##?????????#?# % % #### | | ## #"#######??#?#% % % % % % #?#? | | ######## ! #??#?#!%% % #### | | ## ??#" #??#?# %%% % %% %= #?#? | | ## #?## #??#?# % M % ""#?#? | | ## #?# #?##?#[ % %% %%%%% "#?#? | | ## # ## ## #?# %! "#?#? | | = #!! # [% #?#@!! % % #?#? | | ### *!%!* # [!=####=%%] % #?#? | | !!%!% ![%!!%*!%![!%! % % % #?#? | | ![]*!=!% !!!=|!%=[!!% % #?#? | | % !!*!%=* !!%%%![%|[ %% % #?#? | | =!!![]!! %[###=%!! %% #?#? | | %!%%!! % ###=|% " % = =#?#? | | %!=!]!# # ##?#=%] """ % % %%#?#? | | !!!!] # #####?#######################?#? | | "#####???#?????????????????????????#? | | % % #????????###########################? | | # % %########?######????????????????????????????? | | ## *#????????# #????????????????????????????? | | ?# ########## #????????????????????????????? | | ?# + #????????????????????????????? | | ##+#####+##### # #????????????????????????????? | | # ## # #????????????????????????????? | | # ## + = #????????????????????????????? | | ! ""# ## # #????????????????????????????? | | ! ""# ## # #????????????????????????????? | | ""# ## # #????????????????????????????? | | T# ## ######????????????????????????????? | | ""# * ## #?????????????????????????????????? | | ""# ## #?????????????????????????????????? | | ""# ## #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 120 Energy Generation 93 Energy Capacity 1340 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Corruption Block 9 Armor Coverage 900 Resistance: KI 30 Resistance: TH 10 Resistance: EM 75 Core Shielding 40 Utility Shielding 90 Weapon Cycling 30 Evasion (%) 69 Targeting Accuracy 20 Melee Accuracy 5 Target Analysis 10 Core Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 50 Salvage Targeting 9 Offensive Hacking 31 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- Huge Storage Unit | -10/Mines | Hacked Med. Treads | -9/Recycling | Hacked Imp. Linear Gravjet | -6/Factory | Hacked Weapon Mount | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Adv. System Shield | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Enh. Gauss Cannon | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Weapon Cycler | -3/Quarantine | Hacked Robot Schematics ------------------ X-67 Chaingunner | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Partition Strike Chip | 60% | -5/Factory | Broken Adv. Powered Armor | 50% | -5/Factory Ovr. Bore Cannon | 8% | -4/Factory Adv. Powered Armor | 10% | -4/Factory Studied --------- VTOL Module | -6/Factory | Hacked Flail | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Lgt. Deuterium Engine | -6/Factory | Hacked Biometal Medium Treads | -3/Quarantine | Hacked Enh. Nova Cannon | -2/Research | Hacked Quantum Reactor | -2/Research | Hacked Adv. Heavy Siege Treads | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Dimensional Node Initializer Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ShockboltPlexusExtrapolator Manual? 0 Play Time 06:35:10 Cumulative 1931.1 hours Start 2026.10.21 @ 23:34:05 End 2026.10.22 @ 17:09:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 574 Rogue 566 Adventurer 4 Explorer 4 Win Type 8 Total 86 Types 33/12/9/5/2/5/12/2/4/2 Lore% 98 Gallery% 97 Achievement% 95 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f94672c4-27de-4f61-a4b5-267d1cd2b38d