Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.02 @ 00:32:24

Player: LustLizard

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (57)      285
Value Destroyed (1945)     1945
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (441)                441
              TOTAL SCORE: 6851

 Bonus
-------
Follower Combat Kills      141
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             437/1000
Matter                     247/300
Energy                     254/350
System Corruption          0%
Temperature                Warm (134)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (7) ------
           Coolant Injector
  Advanced Visual Processing Unit
   Layered Heavy Armor Plating
>          --- WEAPON (3) -------
           Coil Gun
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
     Heavy Ion Cannon
           Gauss Rifle
           Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Coolant Injector
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
   Layered Heavy Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           YOLO Cannon
           Coil Gun
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Cooling System
           Coolant Injector
   Compact Battery
           Shock Absorption System
     Heavy Ion Cannon
           Gauss Rifle
     Heavy Machine Gun
           Gauss Cannon
     Heavy Missile Launcher
[Rating: 82]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   2   
  Utility                  5    | .   .   .   .   .   3   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             67   | 6   7   2   4   2   16  20  4   6   
  Power                    8    | 1   .   1   .   1   2   1   1   1   
    Engine                 6    | 1   .   .   .   1   2   1   1   .   
    Core                   2    | .   .   1   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   1   1   1   4   4   1   3   
    Treads                 4    | 1   1   .   1   .   1   .   .   .   
    Leg                    11   | .   .   .   .   .   3   4   1   3   
    Wheel                  4    | 1   1   1   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   2   .   .   .   7   10  1   1   
    Device                 8    | .   .   .   .   .   3   5   .   .   
    Storage                3    | 1   1   .   .   .   1   .   .   .   
    Processor              4    | .   1   .   .   .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   3   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   3   .   3   .   3   5   1   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   .   2   .   .   
    Ballistic Gun          12   | 1   3   .   2   .   2   3   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   1   .   .   2   .   .   
Parts Lost                 11   | .   .   .   .   .   1   3   .   7   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   1   .   2   
  Utility                  6    | .   .   .   .   .   1   2   .   3   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   .   1   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 99  100 97  95  93  93  
  Engine                   8    | .   14  12  .   12  9   7   13  7   
  Core                     1    | .   .   1   14  1   .   .   .   2   
  Treads                   5    | .   15  14  14  14  1   .   .   .   
  Leg                      14   | .   .   .   .   .   24  22  20  28  
  Wheel                    5    | .   12  14  14  14  .   .   .   .   
  Device                   8    | .   .   .   .   .   16  12  20  16  
  Storage                  9    | .   14  14  14  14  9   7   6   5   
  Processor                13   | .   13  14  14  14  9   16  13  11  
  Protection               6    | .   .   .   .   .   8   14  6   5   
  Energy Cannon            2    | .   .   .   .   .   .   6   6   5   
  Ballistic Gun            15   | .   25  28  27  28  17  4   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 11  29  31  43  31  41  65  80  83  
  Greatest Support         80   | 16  40  16  20  16  54  56  50  80  
  Greatest Overweight (x)  2    | .   1   1   2   2   2   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  15  15  14  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  
  Average Carried          14   | 3   12  14  14  15  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials
     Mutant | -7/Factory
     Mutant | -6/Factory
     Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Matter Collected           1272 | 201 211 128 .   90  166 433 .   43  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1975 | .   313 165 .   35  313 762 194 193 
  Parts                    125  | .   15  15  .   4   18  56  6   11  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  48   | .   7   9   .   1   5   13  5   8   
  Guns                     27   | .   7   9   .   1   5   5   .   .   
  Cannons                  9    | .   .   .   .   .   .   5   2   2   
  AOE                      11   | .   .   .   .   .   .   3   3   5   
Classes Destroyed          13   | .   3   1   .   .   2   6   .   1   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 3    | .   1   .   .   .   1   1   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   
  Swarmer                  20   | .   3   8   .   .   .   4   .   5   
  Grunt                    13   | .   4   1   .   1   2   .   2   3   
  Sentry                   4    | .   .   .   .   .   2   2   .   .   
  Specialist               4    | .   .   .   .   .   .   2   2   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   
  Heavy                    2    | .   .   .   .   .   .   1   1   .   
Best Kill Streak           6    | .   5   3   .   1   2   5   5   6   
  Combat Bots Only         5    | .   5   3   .   1   2   5   5   5   
Max Kills in Single Turn   6    | .   1   2   .   1   1   2   3   6   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   1   3   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Damage Taken               2851 | .    249  178  .    .    432  914  683  395  
  Core                     357  | .    65   17   .    .    52   88   66   69   
  Absorbed by Shields      371  | .    .    .    .    .    48   78   157  88   
  Redirected to Shielding  139  | .    .    .    .    .    61   78   .    .    
Core Remaining (%)         87   | 100  .    .    .    67   90   87   92   .    
Volleys Fired              121  | .    19   16   .    6    23   41   9    7    
  Largest                  2    | .    2    2    .    2    2    2    1    1    
  Hottest                  100  | .    46   46   .    46   46   100  100  100  
Shots Fired                199  | .    38   32   .    12   46   56   9    6    
  Gun                      161  | .    38   32   .    12   46   33   .    .    
  Cannon                   38   | .    .    .    .    .    .    23   9    6    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  162  | .    38   32   .    12   46   33   1    .    
  Thermal                  37   | .    .    .    .    .    .    23   8    6    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    14   8    .    10   12   9    3    5    
  Robot Miss Streak        3    | .    2    3    .    1    3    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           141  | .    30   21   .    8    34   39   5    4    
  Core Hits                77   | .    12   11   .    1    12   24   7    10   
  Critical Kills           4    | .    2    .    .    .    .    1    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    1    .    1    .    1    1    1    
    Meltdown               2    | .    .    .    .    .    .    1    .    1    
    Destroy                4    | .    2    1    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5387 | .    420  334  .    121  503  1685 1145 1179 
  Guns                     1683 | .    388  315  .    121  500  359  .    .    
  Cannons                  1997 | .    .    .    .    .    .    938  582  477  
  Explosions               1667 | .    21   .    .    .    .    381  563  702  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  40   | .    11   19   .    .    3    7    .    .    
  Kinetic                  1708 | .    388  315  .    121  500  359  25   .    
  Thermal                  3618 | .    .    .    .    .    .    1319 1120 1179 
  Explosive                21   | .    21   .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    .    .    
  Average Corruption       2    | .    .    .    .    .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    .    .    .    
    Matter Fused           1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            391  | .    .    .    .    .    .    143  90   158  
  Projectiles              391  | .    .    .    .    .    .    143  90   158  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      463  | .    52   9    .    .    .    207  50   145  
  Shots                    7    | .    1    .    .    .    .    3    1    2    
  Rammed                   2    | .    1    1    .    .    .    .    .    .    
Targets Rammed             4    | .    1    1    .    .    1    1    .    .    
  Kicked                   2    | .    .    .    .    .    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        153  | .    6    4    .    .    .    153  106  134  
  Average Temperature      38   | .    5    4    .    .    .    32   49   51   
  Received Heat Transfer   300  | .    96   18   .    .    78   60   36   12   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    1    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             7    | .    .    1    .    .    .    3    2    1    
  Heat Transferred         3287 | .    .    .    .    .    .    1207 1040 1040 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             389  | .   232 313 .   58  137 301 322 389 
  Initial                  157  | .   .   90  .   .   .   13  147 157 
  Average                  99   | .   54  182 .   47  44  71  195 233 
Maximum Alert Level        1    | .   1   1   .   .   .   1   1   1   
  Low Security (%)         87   | 100 94  62  .   100 100 96  68  61  
  Level 1                  12   | .   5   37  .   .   .   3   31  38  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   1   5   2   2   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   2   .   1   
  Reinforcement            6    | .   .   .   .   .   1   3   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           7    | .   .   .   .   .   4   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   13  10  .   2   11  21  6   12  
  Peak Tracking Total      7    | .   7   3   .   1   3   4   4   6   
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   .   1   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          7    | .   2   .   .   .   1   4   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          12   | .   5   .   .   .   1   5   .   1   
  Terminals                11   | .   5   .   .   .   1   4   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                36   | .   14  .   .   .   4   16  .   2   
  Successful               13   | .   4   .   .   .   2   6   .   1   
  Failed                   23   | .   10  .   .   .   2   10  .   1   
    Catastrophic           2    | .   .   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   9   .   1   .   2   4   .   .   
  Terminals                34   | .   14  .   .   .   4   14  .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   4   .   .   .   2   4   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   1   .   .   .   1   1   .   .   
  Locate Traps             4    | .   1   .   .   .   1   2   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   5   .   .   .   1   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               4    | .   .   4   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  40  .   .   .   
  Highest-Rated Ally       31   | .   .   31  16  16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   5   .   5   21  .   .   .   
  Total Damage             406  | .   .   103 .   77  226 .   .   .   
  Kills                    6    | .   .   2   .   1   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               5778 | 55   546  745  558  436  902  1793 233  510  
Spaces Moved               3736 | 41   401  600  309  355  584  1024 98   324  
  Core                     1    | 1    .    .    .    .    .    .    .    .    
  Treads                   178  | .    22   .    156  .    .    .    .    .    
  Legs                     1978 | .    .    .    .    .    532  1024 98   324  
  Wheels                   1579 | 40   379  600  153  355  52   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  115  115  115  120  120  193  122  
  Average Speed            133  | 98   113  115  178  116  120  150  193  126  
  Slowest Speed            240  | 100  160  115  240  120  120  195  193  192  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    56   96   70   72   38   35   5    13   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    
Scrap Searched             5    | .    .    1    .    4    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          271  | .    28   .    .    .    .    167  46   30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    .    5    3    2    
  AOE                      261  | .    28   .    .    .    .    162  43   28   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total                      4290 | 52   455  624  318  364  745  1212 118  402  
  Wait                     268  | .    13   1    .    .    89   102  3    60   
  Move                     3728 | 40   400  599  308  354  583  1023 97   324  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  45   | 6    10   2    1    .    13   8    3    2    
  Fast Attach              42   | 6    4    .    3    2    6    17   .    4    
  Attach                   14   | .    .    .    .    .    7    3    2    2    
  Detach                   4    | .    .    .    .    .    4    .    .    .    
  Swap                     11   | .    3    2    1    .    3    .    2    .    
  Drop                     53   | .    5    3    5    2    16   17   2    3    
  Fire                     121  | .    19   16   .    6    23   41   9    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    1    1    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    1    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Junkyard  | Discovered new exit (range 15)
   56 | -11/Junkyard  | Entered Materials
  304 | -10/Materials | Identified exit to Mines
  307 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 8)
  602 | -10/Materials | Entered Mines
  650 | -10/Mines     | Discovered new exit (range 7)
  656 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  682 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  682 | -10/Mines     | Discovered new exit (range 5)
 1096 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1206 | -10/Mines     | Discovered new exit (range 8)
 1347 | -10/Mines     | Entered Exiles
 1347 | -10/Exiles    | Accompanied by 3 allies
 1365 | -10/Exiles    | Discovered new exit (range 14)
 1383 | -10/Exiles    | Met 8R-AWN
 1400 | -10/Exiles    | Met EX-HEX
 1448 | -10/Exiles    | Met EX-DEC
 1460 | -10/Exiles    | Met EX-BIN
 1476 | -10/Exiles    | Aligned with FarCom system
 1477 | -10/Exiles    | Given EX-Vault access code
 1504 | -10/Exiles    | Opened EX-Vault
 1515 | -10/Exiles    | Found Prototype Energy Cannon
 1515 | -10/Exiles    | Identified YOLO Cannon
 1603 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1876 | -10/Exiles    | Discovered new exit (range 14)
 1905 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1905 | -10/Exiles    | Entered Mines
 1905 | -9/Mines      | Accompanied by 3 allies
 2040 | -9/Mines      | Discovered new exit (range 8)
 2341 | -9/Mines      | Entered Materials
 2341 | -8/Materials  | Accompanied by 3 allies
 2341 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2714 | -8/Materials  | Build established: Skirmisher
 3240 | -8/Materials  | Discovered new exit (range 3)
 3243 | -8/Materials  | Entered Factory
 3243 | -7/Factory    | Evolved 2 slots: Utility x2
 3359 | -7/Factory    | Identified exit to Lower Caves
 3540 | -7/Factory    | Build established: Mutant
 4787 | -7/Factory    | Cargo convoy interrupted
 4865 | -7/Factory    | Discovered new exit (range 12)
 5035 | -7/Factory    | Identified exit to Factory
 5036 | -7/Factory    | Entered another Factory area
 5036 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5215 | -6/Factory    | Discovered new exit (range 18)
 5267 | -6/Factory    | Identified exit to Factory
 5269 | -6/Factory    | Entered another Factory area
 5269 | -5/Factory    | Evolved 2 slots: Propulsion x2
 5776 | -5/Factory    | Core integrity fell below 50%
 5779 | -5/Factory    | Self-destructed

 Last Messages 
---------------
05742_ Triggered Segregator Trap.
05742_ Arcs of energy rise from the floor.
05742_ Imp. Titanium Leg blown off.
05744_ Acquired Imp. Titanium Leg.
05768_ Slug penetrates Wall. <x2>
05769_ ALERT: Rogue bot located, Programmers report to Factory Zone 1D.
05771_ Slug penetrates Door.
05771_ Penetrated by Slug. <x2>
05774_ Slug penetrates Wall.
05774_ Penetrated by Slug. <x2>
05774_ Imp. Shield Generator destroyed.
05775_ YOLO Cannon suddenly explodes.
05775_ Carbon-fiber Leg destroyed.
05775_ Imp. Titanium Leg destroyed.
05775_ Lrg. Storage Unit destroyed.
05775_ Adv. Signal Interpreter destroyed.
05775_ Core damaged (-494).
05776_ K-01 Serf cleans the Power Conduit.
05777_ Penetrated by Slug. <x2>
05778_ Slug penetrates Door.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketWeaponLaser
  Manual?         0
Play Time         00:52:04
  Cumulative      48.0 hours
  Start           2023.06.01 @ 23:40:02
  End             2023.06.02 @ 00:32:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          34
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46023072-2fe1-4f75-8d9a-9ebae04d585e