Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 19:39:30

Player: VisuLies

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (101)     505
Value Destroyed (4110)     4110
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (2068)               2068
              TOTAL SCORE: 10483

 Bonus
-------
High Alert Combat Kills    1026
Follower Combat Kills      353
Entered Garrisons          400
Aligned with FarCom        300
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             89/700
Matter                     438/550
Energy                     224/340
System Corruption          17%
Temperature                Cool (20)
Movement                   Flying (112) Ox1
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION (4) ---
           VTOL Module
           VTOL Module
>          --- UTILITY (4) ------
           Matter Compressor
           Gravity Neutralizer
           Target Analyzer
  Improved Shield Generator
>          --- WEAPON (3) -------
           Flak Gun
>          --- INVENTORY (5) ----
           Coolant Injector
           Hacking Suite
           Shock Rifle
           Remote Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
             Flying Fortress v7
>            --- UTILITY ----------
       Large Storage Unit
             Launcher Guidance Computer
             Hacking Suite
             Hacking Suite
>            --- WEAPON -----------
             Grenade Launcher
       Heavy Missile Launcher
             Great Maul
>            --- INVENTORY --------
       Light Nuclear Core
             Cesium-ion Thruster
             Surge Thruster
    Improved VTOL Module
             Coolant Injector
    Advanced Weight Redist. System
             Trap Scanner
             Core Analyzer
    Improved Light Armor Plating
    Improved Light Armor Plating
    Improved Light Armor Plating
             System Shield
             Assault Rifle
             Assault Rifle
             Datajack
[Rating: 60]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flying Fortress v7
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Arc Projector
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             113  | 6   26  2   1   2   9   4   57  1   5   
  Power                    16   | 1   2   .   1   1   1   1   9   .   .   
    Engine                 9    | 1   2   .   1   1   1   .   3   .   .   
    Core                   7    | .   .   .   .   .   .   1   6   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   6   .   .   1   1   .   13  .   4   
    Treads                 8    | .   4   .   .   1   .   .   3   .   .   
    Leg                    5    | .   .   .   .   .   .   .   4   .   1   
    Wheel                  3    | 2   .   .   .   .   .   .   1   .   .   
    Hover                  2    | .   2   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   1   .   5   .   3   
  Utility                  28   | 1   5   .   .   .   3   .   17  1   1   
    Device                 9    | .   .   .   .   .   1   .   6   1   1   
    Storage                6    | 1   2   .   .   .   .   .   3   .   .   
    Processor              4    | .   1   .   .   .   1   .   2   .   .   
    Hackware               2    | .   1   .   .   .   1   .   .   .   .   
    Protection             7    | .   1   .   .   .   .   .   6   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   13  2   .   .   4   3   18  .   .   
    Energy Gun             4    | .   .   .   .   .   .   .   4   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   7   2   .   .   .   1   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   1   .   .   .   4   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          6    | .   2   .   .   .   .   2   2   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   3   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   2   .   .   
Parts Lost                 33   | .   2   2   .   .   .   .   25  .   4   
  Power                    4    | .   .   .   .   .   .   .   4   .   .   
  Propulsion               8    | .   1   .   .   .   .   .   6   .   1   
  Utility                  9    | .   1   .   .   .   .   .   7   .   1   
  Weapon                   12   | .   .   2   .   .   .   .   8   .   2   
  Highest Loss Streak      14   | .   1   2   .   .   .   .   14  .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  100 100 100 67  74  77  99  86  
  Engine                   10   | .   14  14  14  14  8   7   7   7   7   
  Core                     2    | .   .   .   .   .   .   6   5   7   7   
  Treads                   12   | .   25  28  28  28  .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   .   6   30  23  
  Flight                   4    | .   .   .   .   .   9   7   8   .   3   
  Device                   2    | .   .   .   .   .   .   .   3   14  10  
  Storage                  8    | .   14  14  14  14  9   7   2   7   7   
  Processor                6    | .   11  .   .   .   7   7   6   7   7   
  Hackware                 7    | .   1   14  14  14  16  15  7   .   .   
  Protection               1    | .   .   .   .   .   .   .   3   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   3   .   .   
  Ballistic Gun            16   | .   26  28  28  28  4   .   6   15  14  
  Launcher                 2    | .   .   .   .   .   12  15  3   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   6   3   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   3   7   2   
Peak Build Rating          60   | 6   10  10  13  15  51  58  60  59  59  
  Average Rating           30   | 4   7   9   11  14  48  56  47  58  49  
  On Entrance              28   | .   6   10  10  13  15  51  58  58  59  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 14  32  29  29  34  37  46  49  34  33  
  Greatest Support         75   | 26  40  40  40  43  50  50  63  75  75  
  Greatest Overweight (x)  10   | .   4   .   .   .   .   .   10  .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  5   5   
  Average Capacity         11   | 6   13  15  15  15  15  15  7   5   5   
  Most Carried             15   | 3   15  15  15  15  15  15  15  5   5   
  Average Carried          10   | 2   11  14  14  14  14  14  6   4   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 3   14  15  15  15  15  15  5   5   4   

 Class Distribution 
--------------------
 59% | Mutant
 21% | Scavenger-Mutant
 19% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Matter Collected           3476 | 267  686  169  .    92   86   30   2071 38   37   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3858 | 75   828  202  .    50   240  30   2338 38   57   
  Parts                    178  | 3    49   15   .    7    17   .    78   1    8    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  83   | .   16  8   .   3   14  .   38  1   3   
  Melee                    6    | .   .   .   .   .   .   .   6   .   .   
  Guns                     39   | .   15  8   .   3   .   .   9   1   3   
  AOE                      38   | .   1   .   .   .   14  .   23  .   .   
Classes Destroyed          10   | 1   6   .   .   .   .   .   3   .   .   
  Worker                   5    | .   1   .   .   .   4   .   .   .   .   
  Builder                  4    | .   3   .   .   .   1   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   .   .   .   
  Operator                 5    | .   3   .   .   .   .   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   3   6   .   3   7   .   9   .   3   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   .   
  Grunt                    39   | .   13  2   .   .   7   .   17  .   .   
  Sentry                   6    | .   .   .   .   .   .   .   6   .   .   
  Programmer               4    | .   .   .   .   .   .   .   3   1   .   
Best Kill Streak           12   | 1   3   3   .   3   12  1   7   1   3   
  Combat Bots Only         9    | .   3   3   .   3   9   .   7   1   3   
Max Kills in Single Turn   6    | 1   1   1   .   1   6   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   .   .   5   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Hostile Shots Fired        720   | .    86   41   .    25   21   24   466  4    53   
  Missed                   261   | .    25   9    .    8    6    14   186  1    12   
Damage Taken               5260  | .    716  352  .    134  200  234  2855 47   722  
  Core                     827   | .    114  39   .    47   16   14   475  .    122  
  Absorbed by Shields      482   | .    .    .    .    .    .    .    391  .    91   
  Regen/Repaired (Parts)   154   | .    .    .    .    .    154  .    .    .    .    
Core Remaining (%)         72    | 100  .    .    .    20   97   .    .    .    .    
Volleys Fired              229   | 3    68   26   .    8    18   1    96   3    6    
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    
  Hottest                  130   | 40   40   40   .    40   63   63   130  56   56   
Shots Fired                413   | 6    136  53   .    16   27   2    155  7    11   
  Gun                      343   | 6    136  53   .    16   6    .    108  7    11   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    
  Launcher                 70    | .    .    .    .    .    21   2    47   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  320   | 6    136  53   .    16   6    .    85   7    11   
  Thermal                  13    | .    .    .    .    .    .    .    13   .    .    
  Explosive                70    | .    .    .    .    .    21   2    47   .    .    
  Electromagnetic          10    | .    .    .    .    .    .    .    10   .    .    
  Robot Hit Streak         15    | 2    15   8    .    3    8    3    13   4    4    
  Robot Miss Streak        6     | 1    3    3    .    2    2    1    4    6    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    3    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    1    
Shots Hit Robots           320   | 4    95   35   .    7    15   3    146  5    10   
  Core Hits                204   | 2    41   11   .    3    29   2    94   5    17   
  Critical Kills           4     | .    .    .    .    .    .    .    4    .    .    
  Critical Parts Destroyed 9     | .    2    .    .    .    .    1    6    .    .    
  Critical Strikes         15    | .    2    .    .    .    .    1    12   .    .    
    Burn                   1     | .    .    .    .    .    .    .    1    .    .    
    Smash                  13    | .    2    .    .    .    .    1    10   .    .    
    Sever                  1     | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              181   | .    13   .    .    .    .    23   137  .    8    
  Impact                   128   | .    3    .    .    .    .    23   102  .    .    
  Slashing                 33    | .    .    .    .    .    .    .    25   .    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            25    | .    13   .    .    .    .    2    10   .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    2    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10924 | 51   1241 419  .    127  1564 251  7027 70   174  
  Guns                     2727  | 51   1051 419  .    127  38   .    797  70   174  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               4414  | .    46   .    .    .    1526 73   2769 .    .    
  Melee                    3783  | .    144  .    .    .    .    178  3461 .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2524  | 51   1051 419  .    127  38   .    594  70   174  
  Thermal                  129   | .    .    .    .    .    .    .    129  .    .    
  Explosive                4368  | .    .    .    .    .    1526 73   2769 .    .    
  Electromagnetic          120   | .    46   .    .    .    .    .    74   .    .    
  Impact                   3048  | .    144  .    .    .    .    178  2726 .    .    
  Slashing                 735   | .    .    .    .    .    .    .    735  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    1    1    1    1    .    4    8    8    17   
  Average Corruption       4     | .    1    1    1    1    .    3    5    8    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  123   | .    5    4    6    3    .    3    88   7    7    
    Message Errors         24    | .    .    1    1    1    .    .    20   1    .    
    Matter Fused           34    | .    2    .    1    2    .    2    22   2    3    
    Heat Flow Errors       8     | .    1    .    .    .    .    .    5    1    1    
    Energy Discharges      21    | .    1    1    .    .    .    .    15   2    2    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      20    | .    1    1    4    .    .    .    13   .    1    
    Data Loss (major)      6     | .    .    .    .    .    .    1    5    .    .    
    Misfires               4     | .    .    1    .    .    .    .    2    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1184  | .    134  .    .    .    39   158  853  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    
  Explosions               208   | .    .    .    .    .    39   .    169  .    .    
  Melee                    976   | .    134  .    .    .    .    158  684  .    .    
Knockbacks                 8     | .    1    .    .    .    .    .    7    .    .    
  Impact                   7     | .    1    .    .    .    .    .    6    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      55    | .    .    .    .    .    .    .    55   .    .    
  Shots                    3     | .    .    .    .    .    .    .    3    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        536   | .    182  2    .    .    103  30   536  113  216  
  Average Temperature      82    | .    35   2    .    .    33   16   91   59   140  
  Received Heat Transfer   1697  | .    378  117  .    .    99   .    879  .    224  
  Effects                  12    | .    .    .    .    .    .    .    11   .    1    
    Shutdowns              3     | .    .    .    .    .    .    .    3    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    3    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    
    Short Circuit          4     | .    .    .    .    .    .    .    4    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    2    .    .    .    .    1    9    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              19    | .    5    .    .    .    .    2    12   .    .    
  Impact Corruptions       26    | .    6    .    .    .    .    3    17   .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         370   | .    .    .    .    .    .    .    370  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Peak Influence             2632 | 5    257  219  .    70   522  325  2632 1441 1082 
  Initial                  1381 | .    3    49   .    .    27   150  37   1381 1025 
  Average                  711  | 1    67   95   .    12   308  176  1548 1397 1030 
Maximum Alert Level        5    | .    1    1    .    .    2    1    5    4    3    
  Low Security (%)         52   | 100  93   97   .    100  27   70   9    .    .    
  Level 1                  7    | .    6    2    .    .    28   29   3    .    .    
  Level 2                  4    | .    .    .    .    .    43   .    3    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    8    .    100  
  Level 4                  8    | .    .    .    .    .    .    .    13   100  .    
  Level 5                  22   | .    .    .    .    .    .    .    60   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    4    .    .    .    4    4    .    .    .    
  Investigation            5    | .    1    .    .    .    3    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    3    .    .    .    1    3    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Distress Signals           4    | .   2   .   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   29  8   .   3   17  13  54  2   8   
  Peak Tracking Total      11   | .   4   3   .   3   11  7   5   1   6   
  Tactical Retreats        15   | .   3   .   .   .   .   7   5   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Traps Triggered            9    | .   2   .   .   .   .   2   4   .   1   
  Indirectly               1    | .   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Disabled          16   | .   1   .   .   .   2   2   11  .   .   
  Max in Single Turn       2    | .   1   .   .   .   1   2   2   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   5   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Accessed          23   | .   5   .   1   .   6   6   3   2   .   
  Terminals                13   | .   2   .   .   .   5   3   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                50   | .   10  .   1   .   20  11  5   3   .   
  Successful               29   | .   5   .   1   .   13  5   3   2   .   
  Failed                   21   | .   5   .   .   .   7   6   2   1   .   
    Catastrophic           2    | .   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   5   .   1   .   1   2   1   .   .   
  Terminals                28   | .   5   .   .   .   14  4   5   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          9    | .   3   .   .   .   6   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   3   .   1   .   
Terminal Hacks             12   | .   .   .   1   .   7   1   3   .   .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   2   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       7    | .   1   .   .   .   6   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   1   .   .   .   
  Report Inventory         3    | .   2   .   .   .   .   1   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         3    | .   2   .   .   .   .   1   .   .   .   
  Terminals                3    | .   2   .   .   .   .   1   .   .   .   
    Assimilate             3    | .   2   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   .   .   4   4   2   2   .   
  Full Trace Events        7    | .   2   .   .   .   3   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   .   .   
  Time                     90   | .   .   .   .   .   90  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   5   .   .   .   .   .   .   .   .   
  Non-combat               5    | .   5   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        9    | .   9   .   .   .   .   .   .   .   .   
  parse_system             4    | .   4   .   .   .   .   .   .   .   .   
  no_distress              4    | .   4   .   .   .   .   .   .   .   .   
  check_alert              1    | .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   .   .   24  .   .   
  Machine Destruction      21   | .   .   .   .   .   .   .   21  .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   6   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Total Allies               8    | .    .    .    .    .    .    .    8    .    .    
  Largest Group            6    | .    .    .    .    .    .    .    6    .    .    
  Highest-Rated Group      180  | .    .    .    .    .    .    .    180  .    .    
  Highest-Rated Ally       80   | .    .    .    .    .    .    .    80   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               61   | .    .    .    .    .    .    .    61   .    .    
  Total Damage             1949 | .    .    .    .    .    .    .    1949 .    .    
  Kills                    9    | .    .    .    .    .    .    .    9    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Turns Passed               8389 | 61   2400 563  448  538  490  450  3010 242  187  
Spaces Moved               6638 | 37   1313 296  264  315  633  717  2719 213  131  
  Core                     27   | 1    2    .    .    .    .    .    24   .    .    
  Treads                   2174 | .    1210 296  264  315  .    .    89   .    .    
  Legs                     923  | .    .    .    .    .    .    .    600  213  110  
  Wheels                   108  | 36   67   .    .    .    .    .    5    .    .    
  Hover                    34   | .    34   .    .    .    .    .    .    .    .    
  Flight                   3372 | .    .    .    .    .    633  717  2001 .    21   
  Fastest Speed            50   | 50   90   160  160  160  50   50   50   105  105  
  Average Speed            100  | 85   156  160  160  160  50   50   79   105  106  
  Slowest Speed            550  | 90   250  160  160  160  50   50   550  105  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    6    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       46   | 3    92   57   63   54   43   25   98   6    23   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    .    2    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 55   | .    .    .    .    .    .    14   34   .    7    
Terrain Destroyed          480  | .    .    .    .    .    88   53   332  .    7    
  Melee                    55   | .    .    .    .    .    .    14   34   .    7    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      425  | .    .    .    .    .    88   39   298  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Total                      7627 | 57   1528 334  291  336  778  765  3157 225  156  
  Wait                     283  | 8    54   8    22   6    95   12   76   2    .    
  Move                     6617 | 36   1312 295  263  314  620  717  2716 213  131  
  Hop                      6    | .    .    .    .    .    6    .    .    .    .    
  Pick Up                  66   | 4    22   3    1    2    16   4    11   3    .    
  Fast Attach              47   | 5    3    .    .    .    4    1    30   .    4    
  Attach                   43   | 1    15   2    .    .    5    3    13   3    1    
  Detach                   23   | .    15   .    .    .    1    1    6    .    .    
  Swap                     25   | .    8    .    1    2    .    .    14   .    .    
  Drop                     70   | .    18   .    4    4    13   3    22   1    5    
  Fire                     229  | 3    68   26   .    8    18   1    96   3    6    
  Melee                    181  | .    13   .    .    .    .    23   137  .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            37   | .    .    .    .    .    .    .    36   .    1    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  763 | -10/Materials | Discovered new exit (range 14)
  805 | -10/Materials | Discovered new exit (range 15)
 2208 | -10/Materials | Discovered new exit (range 7)
 2412 | -10/Materials | Discovered new exit (range 14)
 2462 | -10/Materials | Entered Mines
 2467 | -10/Mines     | Core integrity fell below 50%
 2532 | -10/Mines     | Met a Derelict bent on vengeance
 2740 | -10/Mines     | Learned location of Zion (-6)
 2984 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2984 | -10/Mines     | Discovered new exit (range 5)
 3006 | -10/Mines     | Assembled infested the area
 3025 | -10/Mines     | Entered Exiles
 3065 | -10/Exiles    | Met 8R-AWN
 3093 | -10/Exiles    | Met EX-HEX
 3144 | -10/Exiles    | Met EX-BIN
 3163 | -10/Exiles    | Aligned with FarCom system
 3165 | -10/Exiles    | Given EX-Vault access code
 3201 | -10/Exiles    | Opened EX-Vault
 3215 | -10/Exiles    | Found Flying Fortress v7
 3248 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3386 | -10/Exiles    | Met EX-DEC
 3460 | -10/Exiles    | Discovered new exit (range 10)
 3473 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 3473 | -10/Exiles    | Entered Mines
 3587 | -9/Mines      | Found DCF Scrap (14 items)
 3795 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3998 | -9/Mines      | Discovered new exit (range 8)
 4011 | -9/Mines      | Entered Materials
 4011 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4180 | -8/Materials  | Destroyed 9 combat bots
 4294 | -8/Materials  | Discovered new exit (range 10)
 4346 | -8/Materials  | Repaired Rocket Launcher
 4379 | -8/Materials  | Repaired Rnf. Ion Engine
 4407 | -8/Materials  | Repaired Grenade Launcher
 4428 | -8/Materials  | Build established: Hacker-Mutant
 4501 | -8/Materials  | Entered Factory
 4501 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4804 | -7/Factory    | Discovered new exit (range 15)
 4947 | -7/Factory    | Identified exit to Garrison
 4951 | -7/Factory    | Entered Garrison
 5199 | -7/Garrison   | Triggered checkpoint
 5234 | -7/Garrison   | Garrison Relay disabled
 5354 | -7/Garrison   | Triggered checkpoint
 5373 | -7/Garrison   | Triggered checkpoint
 5399 | -7/Garrison   | Destroyed 7 combat bots
 5467 | -7/Garrison   | Garrison Relay disabled
 5467 | -7/Garrison   | Triggered checkpoint
 5713 | -7/Garrison   | Triggered checkpoint
 5790 | -7/Garrison   | Discovered new exit (range 12)
 5829 | -7/Garrison   | Garrison Relay disabled
 5835 | -7/Garrison   | Discovered new exit (range 74)
 5835 | -7/Garrison   | Discovered new exit (range 20)
 5835 | -7/Garrison   | Discovered new exit (range 75)
 5841 | -7/Garrison   | Found embedded Infiltrators
 5919 | -7/Garrison   | Triggered checkpoint
 6016 | -7/Garrison   | Build established: Mutant
 6033 | -7/Garrison   | Triggered checkpoint
 6070 | -7/Garrison   | P-60 Hacker assimilated allied Fighter 4b
 6113 | -7/Garrison   | Garrison Relay disabled
 6153 | -7/Garrison   | Triggered checkpoint
 6155 | -7/Garrison   | Lost 3 allies
 6401 | -7/Garrison   | Lost 6 parts (1p1n2u2w)
 6783 | -7/Garrison   | Triggered checkpoint
 6825 | -7/Garrison   | Garrison Relay disabled
 6908 | -7/Garrison   | Build established: Scavenger-Mutant
 7125 | -7/Garrison   | Core integrity fell below 50%
 7186 | -7/Garrison   | Lost 14 parts (3p5n4u2w)
 7842 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 7961 | -7/Garrison   | Entered Factory
 8203 | -7/Factory    | Identified exit to Garrison
 8203 | -7/Factory    | Entered Garrison
 8263 | -7/Garrison   | Crushed by falling debris
 8263 | -7/Garrison   | System corruption reached 10%
 8327 | -7/Garrison   | Triggered checkpoint
 8350 | -7/Garrison   | Triggered checkpoint
 8375 | -7/Garrison   | Core integrity fell below 20%
 8390 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
Switching to secondary target: S-27 Virus.
S-27 Virus destroyed.
Beams of light sweep through the air. An alarm
  sounds.
Dropped Carbon-fiber Leg. <x2>
Dropped Adv. VSS Leg.
Dropped Imp. VSS Leg.
Acquired VTOL Module.
Acquired 21 matter.
Acquired VTOL Module. <x2>
Identified Imp. Shield Generator.
Acquired 16 matter.
System corrupted: Heat flow error (+172).
Critical hit (Burn: +26). <x2>
VTOL Module destroyed.
Flak Gun destroyed.
Overheating: System interference.
Flak Gun temporarily disabled.
G-47 Trooper destroyed.
System corrupted: Energy discharge (-83).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Coolant Potential          65
Energy Generation          26
Energy Capacity            990
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             300
Evasion (%)                60
Targeting Accuracy         5
Launcher Accuracy          20
Target Analysis            5
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              PulseNullStreamer
  Manual?         0
Play Time         01:40:07
  Cumulative      35.0 hours
  Start           2025.02.09 @ 16:14:09
  End             2025.02.09 @ 19:39:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bb13f1b-4c8f-41de-a154-b331ba6d0cbf