Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.07 @ 14:04:50 Player: JuustuToug Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (4) 20 Value Destroyed (46) 46 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 686 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 240/300 Energy 125/125 System Corruption 7% Temperature Cool (0) Movement Flying (40) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit Flight Unit [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 6 6 3 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 2 2 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 4 | . 2 2 Utility 3 | 1 2 . Device 1 | . 1 . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 1 | . . 1 System Corruption 1 | . . 1 Parts Lost 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 2 | . 1 1 Weapon 1 | . . 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes 1 | . . 1 Average Backups 3 | 1 3 4 Power . | . 1 1 Propulsion 1 | . 1 3 Utility . | . . . Weapon . | 1 1 . Tool/Special . | . . . Unused Backups 1 | . . 1 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 79 | . 74 83 Engine 14 | . 14 14 Leg 2 | . 4 . Flight 22 | . 18 28 Device 5 | . 9 . Storage 1 | . 2 . Processor 9 | . 5 14 Energy Gun 6 | . 9 3 Ballistic Gun 11 | . 9 14 Ballistic Cannon 4 | . . 9 Peak Build Rating 8 | 6 8 8 Average Rating 6 | 3 5 7 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 14 | 14 14 7 Greatest Support 20 | 20 20 8 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 5 Average Capacity 5 | 6 5 5 Most Carried 5 | 5 5 5 Average Carried 3 | 2 4 4 Final Capacity 8 | 8 5 5 Final Carried 5 | 2 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 376 | 236 62 78 Remotely . | . . . Salvage Created 82 | . 82 . Parts 8 | . 8 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 4 | . . 4 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 3 | . 3 . Guns 3 | . 3 . Classes Destroyed 2 | . 2 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 67 | . 36 31 Missed 38 | . 18 20 Hits 29 | . 18 11 Projectile 29 | . 18 11 Critical Strikes 3 | . 1 2 Damage Taken 516 | . 193 323 Core 253 | . 78 175 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 23 | . 11 12 Largest 2 | . 2 1 Hottest 60 | . 60 33 Shots Fired 34 | . 22 12 Gun 22 | . 22 . Cannon 12 | . . 12 Launcher . | . . . Special . | . . . Kinetic 23 | . 11 12 Thermal . | . . . Explosive . | . . . Electromagnetic 11 | . 11 . Robot Hit Streak 7 | . 7 . Robot Miss Streak 5 | . 5 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 13 | . 13 . Core Hits 6 | . 6 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 288 | . 202 86 Guns 137 | . 137 . Cannons . | . . . Explosions 65 | . 65 . Melee . | . . . Ramming 86 | . . 86 Kinetic 64 | . 64 . Thermal 65 | . 65 . Explosive . | . . . Electromagnetic 73 | . 73 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 2 | . 2 . Projectiles . | . . . Explosions 2 | . 2 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 86 | . . 86 Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 78 | . 78 . Average Temperature 32 | . 32 . Received Heat Transfer 126 | . 99 27 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . 100 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 73 | . 73 . Initial . | . . . Average 16 | . 19 . Influence Increases 158 | . 158 . Destroy 0b10 Robot/C 60 | . 60 . Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 12 | . 12 . Successful Hack 15 | . 15 . Destroy Structure 6 | . 6 . Lose Combat Pursuer 60 | . 60 . Influence Decreases 158 | . 158 . Time Decay 105 | . 105 . Lost Part 10 | . 10 . Purge Threat 43 | . 43 . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 13 7 Peak Tracking Total 5 | . 4 5 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 6 | . 5 1 Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 19 | . 18 1 Successful 11 | . 10 1 Failed 8 | . 8 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 15 | . 15 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 8 1 Branch Access Points 2 | . 2 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Dispatch Records 2 | . 2 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Proto ID Catalog 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 671 | . 334 337 Optics 505 | . 168 337 Sensors 290 | . 290 . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 827 | 67 398 362 Spaces Moved 1222 | 48 498 676 Core 6 | 6 . . Treads . | . . . Legs 87 | 42 45 . Wheels . | . . . Hover . | . . . Flight 1129 | . 453 676 Fastest Speed 37 | 50 37 37 Average Speed 43 | 111 45 37 Slowest Speed 120 | 120 120 40 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 27 | . 24 3 Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 5 77 35 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 3 | . . 3 Spaces Dug . | . . . Terrain Destroyed 5 | . 5 . Melee . | . . . Projectile . | . . . AOE 5 | . 5 . Terrain Rammed 5 | . . 5 Walls Destroyed . | . . . Machines Disabled 3 | . . 3 Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1458 | 61 626 771 Wait 193 | . 117 76 Move 1168 | 47 450 671 Hop 25 | . 23 2 Pick Up 17 | 8 7 2 Fast Attach 1 | . 1 . Attach 14 | 6 7 1 Detach 4 | . 4 . Swap 3 | . 1 2 Drop 6 | . 5 1 Fire 23 | . 11 12 Melee . | . . . Ram 4 | . . 4 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Discovered new exit (range 7) 319 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 18) 362 | -10/Materials | Discovered new exit (range 17) 463 | -10/Materials | Discovered new exit (range 9) 466 | -10/Materials | Entered Subcaves 483 | -10/Subcaves | Learned location of Zion (-7) 542 | -10/Subcaves | Visited 4L-MR0's lab 605 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 815 | -10/Subcaves | Core integrity fell below 50% 826 | -10/Subcaves | Core integrity fell below 20% 828 | -10/Subcaves | Core destroyed Last Messages --------------- 00803_ Destabilizing: System interference. 00803_ Visual Processing Unit temporarily disabled. 00818_ Slammed into Twisted Machinery. 00818_ Destabilizing: System interference. 00818_ Lgt. Assault Rifle temporarily disabled. 00819_ Slammed into Twisted Machinery. 00819_ Destabilizing: System corrupted (+1). 00820_ Slammed into Twisted Machinery. 00820_ Destabilizing: Core damaged (-7). 00820_ Flight Unit broken. 00820_ Destabilizing: Short circuit. 00823_ Integrated Corrupted Flight Unit (+1). 00823_ Complication: Lgt. Assault Rifle rejected. 00823_ Complication: Flight Unit rejected. 00825_ Acquired Flight Unit. 00828_ Slammed into Twisted Machinery. 00828_ Visual Processing Unit destroyed. 00828_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????# ####??# # #??????????????? | | ??#### #??# # #??????????????? | | ## #?## ## ### #??????????????? | | " ????# ### ## ### ##??????????????? | | "?????????# ## ## ##???????????????? | | #??????????# ### #????????????????? | | #????????### ## ## ##???????????????? | | #???????## #### ###% #???????????????? | | #???????# ### & #?# #??????????????? | | #???????# ### #??# ???????????????? | | "##??????# #?## #???# ##?????????????????? | | ""#??????# ##?## ##### ##?????????????????? | | ######???# ##?## ## ##????????????????? | | ## " ###?## #??## #????????????????? | | #""" #### #???## ## ########?????????? | | """" # # #?######## ## ## #?????????? | | " "" #### #???##### ##????????? | | # "" ## ##?????# ##???????? | | "" ### ### ###?### ### #???????? | | "" ####?# "### ## ####?# #???????? | | " ######"""" "" ### ##??## #???????? | | " " " ## #??# ##???????? | | """""%" "" ## ##??## ###????????? | | ### """""""" " ## ##???###??????????? | | #?# """ "" #????????????????? | | #?## ## ## """ @ #????????????????? | | ##??# ### ####" "" ## " ##????????????????? | | ????# ##?###??## RRR#### #?????????????????? | | ????###????????# R ##??## #?????????????????? | | ???????????????## " "#????# " ?????????????????? | | ????????????????##""" "####### ?????????????????? | | ?????????????????### """" ## " ?????????????????? | | ???????????????????### """ # " ????????????????? | | ?????????????????????# ## " #????????????????? | | ?????????????????????## ##?# #????????????????? | | ??????????????????????# ##???? #????????????????? | | ??????????????????????# #????? ????????????????? | | ??????????????????????#" ##???? #????????????????? | | ?????????????????????##" ##???" ????????????????? | | ?????????????????????#"" ##???#????????????????? | | ?????????????????????#" #????????????????????? | | ?????????????????????#" #####????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingFluxCalibrator Manual? 0 Play Time 00:14:09 Cumulative 45.9 hours Start 2025.08.07 @ 13:50:34 End 2025.08.07 @ 14:04:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bd3dd12-0f16-4117-b2ae-68e7b19af6f7