Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 23:28:33 Player: Biasface Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3398) 3398 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 8957 Bonus ------- High Alert Combat Kills 816 Follower Combat Kills 70 Friendly Fire -42 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Cooling System > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Treads Armored Treads Medium Treads Advanced Heat Sink Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Weapon Cycler Improved Heavy Armor Plating Improved Focal Shield Long-range Tractor Beam > --- WEAPON ----------- Tesla Rifle Heavy Assault Rifle Gauss Rifle Coil Gun KE Penetrator > --- INVENTORY -------- Neutrino Core Antimatter Reactor Light Treads Light Treads Armored Treads Armored Treads Medium Treads Advanced Heat Sink Improved Targeting Computer Graphene Brace Tesla Rifle Autogun Rocket Launcher Mace [Rating: 82] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 1 2 1 1 Weapon 3 | . . . . . 2 . . 1 Parts Attached 82 | 7 7 1 . 1 8 5 10 43 Power 9 | 1 2 . . . 1 1 1 3 Engine 4 | 1 2 . . . . . . 1 Core 5 | . . . . . 1 1 1 2 Reactor . | . . . . . . . . . Propulsion 20 | 2 1 . . . 3 1 2 11 Treads 20 | 2 1 . . . 3 1 2 11 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 1 1 . . 2 1 5 9 Device 11 | 1 . . . . 2 . 3 5 Storage 2 | 1 1 . . . . . . . Processor 3 | . . 1 . . . . 1 1 Hackware . | . . . . . . . . . Protection 5 | . . . . . . 1 1 3 Artifact . | . . . . . . . . . Weapon 32 | 2 3 . . 1 2 2 2 20 Energy Gun 3 | . . . . . . . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 29 | 2 3 . . 1 2 2 2 17 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 34 | . . 1 . . . . 8 25 Power 4 | . . . . . . . 1 3 Propulsion 4 | . . . . . . . 1 3 Utility 15 | . . 1 . . . . 4 10 Weapon 11 | . . . . . . . 2 9 Highest Loss Streak 8 | . . 1 . . . . 7 8 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 100 100 100 99 92 90 84 Engine 6 | . 14 14 14 14 4 . . 2 Core 4 | . . . . . 4 7 13 6 Treads 22 | . 28 28 28 28 27 23 19 14 Device 11 | . 14 5 . . 8 7 11 21 Storage 9 | . 14 14 14 14 9 7 6 4 Processor 5 | . . 8 14 14 9 7 6 . Protection 2 | . . . . . . 7 6 4 Ballistic Gun 27 | . 27 28 28 28 36 30 25 25 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 12 32 32 31 31 38 63 77 78 Greatest Support 83 | 40 40 40 40 40 60 60 68 83 Greatest Overweight (x) 17 | . . . . . . 1 2 17 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 14 Most Carried 15 | 5 13 14 14 15 15 15 14 15 Average Carried 12 | 3 9 13 14 14 12 14 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 5 13 14 14 15 15 14 13 5 Class Distribution -------------------- 46% | Mutant 25% | Scavenger-Tank 25% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 3734 | 298 274 83 . 41 106 193 398 2341 Remotely 2998 | . . . . . 106 193 398 2301 Salvage Created 4693 | 88 430 70 . 44 . 386 451 3224 Parts 229 | 11 34 5 . 4 . 13 31 131 Haulers Intercepted 7 | . 2 . . . . 1 1 3 Recyclers Shooed 6 | 2 . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 77 | . 12 7 . 3 . 4 8 43 Melee 1 | . . . . . . . 1 . Guns 76 | . 12 7 . 3 . 4 7 43 Classes Destroyed 16 | 2 4 1 . . . . 4 5 Worker 7 | . . . . . . . 2 5 Builder 8 | . . . . . . . 2 6 Tunneler 2 | 2 . . . . . . . . Hauler 7 | . 2 . . . . 1 1 3 Recycler 4 | 1 . . . . . 2 . 1 Operator 2 | . 2 . . . . . . . Swarmer 25 | . 8 3 . 3 . 1 3 7 Saboteur 1 | . . . . . . . . 1 Grunt 25 | . 4 . . . . 3 2 16 Brawler 3 | . . . . . . . . 3 Sentry 5 | . . . . . . . . 5 Specialist 4 | . . . . . . . 2 2 Hunter 3 | . . . . . . . . 3 Programmer 5 | . . . . . . . 1 4 Heavy 2 | . . . . . . . . 2 Assembled 4 | . . 4 . . . . . . Best Kill Streak 10 | 2 4 3 . 3 . 3 5 10 Combat Bots Only 9 | . 4 3 . 3 . 3 3 9 Max Kills in Single Turn 3 | 1 2 1 . 2 . 1 1 3 Gunslinging 2 | . 1 . . 1 . . . 2 Exploded . | . . . . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 512 | . 60 22 . 14 2 10 71 333 Missed 157 | . 22 10 . 2 . 4 13 106 Damage Taken 6868 | . 328 176 . 92 33 97 1656 4486 Core 1263 | . 62 19 . 14 16 . 136 1016 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 239 | . . . . . . . . 239 Regen/Repaired (Parts) 77 | . 77 . . . . . . . Core Remaining (%) 88 | 100 . . . 62 97 100 84 . Volleys Fired 207 | 7 34 13 . 6 2 11 20 114 Largest 5 | 2 2 2 . 2 4 4 4 5 Hottest 179 | 40 46 46 . 46 92 92 109 179 Shots Fired 779 | 14 68 26 . 12 8 44 73 534 Gun 779 | 14 68 26 . 12 8 44 73 534 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 767 | 14 68 26 . 12 8 44 73 522 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 12 | . . . . . . . . 12 Robot Hit Streak 22 | 3 9 11 . 4 6 8 12 22 Robot Miss Streak 8 | 1 5 3 . 3 4 1 8 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 18 | . 2 . . 1 . . 1 14 Max Gunslinging Chain 2 | . 1 . . 1 . . 1 2 Shots Hit Robots 495 | 8 34 13 . 8 4 23 49 356 Core Hits 242 | 5 18 9 . 3 1 12 37 157 Critical Kills 5 | . . 1 . . . . . 4 Critical Parts Destroyed 9 | . . . . . . . . 9 Critical Strikes 15 | . . 1 . . . . . 14 Destroy 14 | . . 1 . . . . . 13 Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9952 | 82 553 199 . 145 64 353 1072 7484 Guns 9809 | 82 547 199 . 133 64 348 1024 7412 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 143 | . 6 . . 12 . 5 48 72 Kinetic 9561 | 82 547 199 . 133 64 348 1024 7164 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 248 | . . . . . . . . 248 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . . . . . . . 26 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . . . . . . 31 Message Errors 3 | . . . . . . . . 3 Matter Fused 14 | . . . . . . . . 14 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Misdirections 4 | . . . . . . . . 4 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . Impact 2 | . . . . . . . 2 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 19 | . 3 . . 2 . 2 4 8 Targets Rammed 22 | . 3 . . 2 . 2 6 9 Kicked . | . . . . . . . . . Crushed 3 | . . . . . . . 2 1 Highest Temperature 484 | . 1 . . . 39 239 484 213 Average Temperature 106 | . 1 . . . 24 77 181 69 Received Heat Transfer 1185 | . 36 . . . 36 45 261 807 Effects 10 | . . . . . . . 10 . Shutdowns 4 | . . . . . . . 4 . Interference 4 | . . . . . . . 4 . Damage (minor) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1330 | 15 216 153 . 70 38 154 212 1330 Initial 100 | . 9 63 . . . 6 2 100 Average 232 | 6 79 146 . 24 10 46 50 690 Maximum Alert Level 4 | . 1 . . . . . 1 4 Low Security (%) 77 | 100 95 100 . 100 100 100 92 24 Level 1 5 | . 4 . . . . . 7 13 Level 2 2 | . . . . . . . . 7 Level 3 10 | . . . . . . . . 37 Level 4 4 | . . . . . . . . 16 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 3 . . . 3 1 5 16 Investigation 3 | . 3 . . . . . . . Extermination 4 | . . . . . . . 1 3 Reinforcement 13 | . . . . . 2 1 4 6 Assault 3 | . . . . . . . . 3 Garrison 5 | . . . . . 1 . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 5 | . 2 . . . 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 25 8 . 4 4 9 20 73 Peak Tracking Total 10 | . 6 2 . 4 3 3 5 10 Tactical Retreats 12 | . . 2 . . . . 3 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 8 | . . . . . . . 1 7 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 9 | . . . . . . . 1 8 Max in Single Turn 5 | . . . . . . . 1 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 17 | . 9 . 1 . . 4 . 3 Terminals 12 | . 7 . . . . 2 . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 23 . 1 . . 6 . 7 Successful 17 | . 9 . 1 . . 4 . 3 Failed 20 | . 14 . . . . 2 . 4 Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 11 . . . . 1 . 5 Terminals 30 | . 19 . . . . 4 . 7 Fabricators . | . . . . . . . . . Repair Stations 4 | . 3 . . . . 1 . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . 6 . 1 . . 3 . 3 Record 3 | . . . 1 . . 1 . 1 Robot Analysis 5 | . 4 . . . . 1 . . Prototype ID Bank 2 | . 2 . . . . . . . Level Access Points 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . Retrieve Components 2 | . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 2 . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 13 | . 8 . . . . 3 . 2 Full Trace Events 3 | . 3 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 32 | . 32 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . 10 . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 40 | . . . . 40 40 . . . Highest-Rated Ally 16 | . . . . 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . 14 . . . Total Damage 144 | . . . . . 144 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 5 | . 4 . . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 5638 | 145 1072 236 236 827 227 730 655 1510 Spaces Moved 2636 | 71 557 122 148 501 124 288 230 595 Core 91 | 3 . . . . . . . 88 Treads 2545 | 68 557 122 148 501 124 288 230 507 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 165 50 Average Speed 178 | 155 160 160 160 160 160 233 241 174 Slowest Speed 900 | 160 160 160 160 160 163 243 320 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 6 80 24 49 87 14 7 9 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 5 | . . 1 1 3 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 138 | . . . . . . . . 138 Melee . | . . . . . . . . . Projectile 14 | . . . . . . . . 14 AOE 123 | . . . . . . . . 123 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 3131 | 90 668 137 147 515 147 323 283 821 Wait 123 | . 54 . . . 6 4 15 44 Move 2628 | 70 556 121 147 500 123 287 229 595 Hop . | . . . . . . . . . Pick Up 40 | 6 8 2 . 3 4 6 1 10 Fast Attach 28 | 6 1 . . . . . 2 19 Attach 26 | 1 . 1 . . 4 1 4 15 Detach . | . . . . . . . . . Swap 28 | . 6 . . 1 4 4 4 9 Drop 29 | . 6 . . 3 4 8 2 6 Fire 207 | 7 34 13 . 6 2 11 20 114 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 22 | . 3 . . 2 . 2 6 9 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 16) 914 | -10/Materials | Discovered new exit (range 9) 1123 | -10/Materials | Repaired Hvy. Assault Rifle 1178 | -10/Materials | Discovered new exit (range 16) 1218 | -10/Materials | Entered Mines 1219 | -10/Mines | Assembled infested the area 1245 | -10/Mines | Learned location of Storage (-8) 1324 | -10/Mines | Discovered new exit (range 16) 1443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1444 | -10/Mines | Discovered new exit (range 5) 1454 | -10/Mines | Entered Exiles 1507 | -10/Exiles | Met 8R-AWN 1538 | -10/Exiles | Met EX-HEX 1613 | -10/Exiles | Met EX-DEC 1624 | -10/Exiles | Learned location of Zion (-6) 1672 | -10/Exiles | Discovered new exit (range 11) 1690 | -10/Exiles | Entered Mines 1778 | -9/Mines | Found a hidden stash of uninstalled traps 1794 | -9/Mines | Met a Derelict bent on vengeance 1984 | -9/Mines | Discovered new exit (range 5) 2074 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2078 | -9/Mines | Found Prototype Device 2257 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2378 | -9/Mines | Discovered new exit (range 5) 2391 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2517 | -9/Mines | Entered Materials 2517 | -8/Materials | Accompanied by 3 allies 2517 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2520 | -8/Materials | Identified Exp. Sensor Array 2595 | -8/Materials | Met 7R-MNS 2617 | -8/Materials | Garrison activated, responded to threat 2667 | -8/Materials | Discovered new exit (range 10) 2704 | -8/Materials | Lost 3 allies 2744 | -8/Materials | Entered Factory 2744 | -7/Factory | Evolved 2 slots: Utility x2 2745 | -7/Factory | Caught up to 7R-MNS 2932 | -7/Factory | Build established: Scavenger-Gunner 3453 | -7/Factory | Discovered new exit (range 5) 3474 | -7/Factory | Entered another Factory area 3474 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3475 | -6/Factory | Caught up to 7R-MNS 4100 | -6/Factory | Discovered new exit (range 14) 4129 | -6/Factory | Entered another Factory area 4129 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4130 | -5/Factory | Caught up to 7R-MNS 4152 | -5/Factory | Lost 7 parts (1p1n3u2w) 4430 | -5/Factory | Build established: Scavenger-Tank 4432 | -5/Factory | Identified exit to Factory 4594 | -5/Factory | Garrison activated, responded to threat 5029 | -5/Factory | First assault squad dispatched 5178 | -5/Factory | Garrison activated, responded to threat 5249 | -5/Factory | Destroyed 9 combat bots 5458 | -5/Factory | System corruption reached 10% 5512 | -5/Factory | Lost 8 parts (1p1n2u4w) 5580 | -5/Factory | Core integrity fell below 50% 5603 | -5/Factory | Lost 7 parts (1p3u3w) 5631 | -5/Factory | Core integrity fell below 20% 5639 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05555_ Imp. Heavy Armor Plating destroyed. 05561_ KE Penetrator destroyed. 05561_ Tesla Rifle destroyed. 05561_ Knocked back. 05563_ Weapon Cycler destroyed. 05564_ Tesla Rifle destroyed. 05569_ System corrupted: Matter fused (-10). 05572_ Lrg. Storage Unit destroyed. 05576_ Construction Platform disabled. 05586_ System corrupted: Matter fused (-10). 05596_ Connecting with DSF Access... 05602_ System corrupted: Matter fused (-8). 05604_ Acquired Hrd. Medium Armor Plating. 05612_ Door malfunctions. 05619_ System corrupted: Matter fused (-5). 05627_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05629_ ALERT: Rogue bot located, Programmers report to Factory Zone 9R. 05636_ Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ###############??????????????????????????????????? | | #??????????????????????????????????? | | * #??????????????????????????????????? | | ] #??????????????????????????????????? | | ? ??????#########????????????????????? | | ??? ! ????????# +????????????????????? | | ????? ??????????# #????????????????????? | | #######+############# #????????????????????? | | #????????????????????? | | ##### ####### T## #??###???????????????? | | #???# #?????##### #? #???????????????? | | #???# #?????????# #?= #???????????????? | | #???# #?????????# #== #???????????????? | | ########???#+#?????????# # !#???????????????? | | #??????????????????????# / #???????????????? | | #?????????????????######/######???????????????? | | #?????????????????# l pm #?????????????????? | | " #?????????????????# p #?????????????????? | | #?????????????????# ggb #?????????????????? | | " #?????????????????# @ #?????????????????? | | " #?????????????????###########?????????????????? | | " #####+################????????????????????????? | | " #????????????????????????? | | " #????????????????????????? | | #????????????????????????? | | " +????????????????????????? | | " #????????????????????????? | | ########+########## #????????????????????????? | | # # #????????????????????????? | | # """" """" """ # #????????????????????????? | | # """" """" """ # #????????????????????????? | | # """" """" """ + #????????????????????????? | | # """" """" # #????????????????????????? | | # * # %[ #????????????????????????? | | # # #????????????????????????? | | ################### #????????????????????????? | | #???????# # % #????????????????????????? | | #???????# #!!%* #????????????????????????? | | #???????# # #????????????????????????? | | #???????# + #????????????????????????? | | #######?# # #????????????????????????? | | #?# # #????????????????????????? | | """"" #?# # #????????????????????????? | | """"" #?# # #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionPhasingAutohacker Manual? 0 Play Time 00:41:09 Cumulative 12.4 hours Start 2024.04.22 @ 22:49:15 End 2024.04.22 @ 23:28:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0be94e95-c2db-4895-b3c0-012a527969b2