Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 21:20:35 Player: Nexusuxen Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (130) 650 Value Destroyed (3913) 3913 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8443 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 104/300 Energy 223/290 System Corruption 0% Temperature Critical (7605) Movement Core (1450) Ox28 Location -6/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Active Sensor Suite Transmission Jammer Hardlight Generator > --- WEAPON (3) ------- Enhanced Autogun Mini Assault Cannon Rocket Launcher > --- INVENTORY (20) --- High-capacity Battery (250) High-capacity Matter Pod (43) Improved Sensor Array Matter Filter Kinecellerator Weapon Cycler Advanced ECM Suite Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite System Restoration Module Minigun Enhanced Autogun Flak Gun Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Transmission Jammer Hardlight Generator > --- WEAPON ----------- Minigun Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- High-capacity Battery High-capacity Matter Pod Improved Sensor Array Matter Filter Kinecellerator Weapon Cycler Advanced ECM Suite Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite System Restoration Module Enhanced Autogun Flak Gun Assault Cannon Rocket Launcher Improved Datajack [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . . 1 . . . Parts Attached 152 | 7 18 62 27 28 5 5 Power 17 | 2 5 5 . 4 1 . Engine 15 | 2 3 5 . 4 1 . Core 2 | . 2 . . . . . Reactor . | . . . . . . . Propulsion 29 | 2 2 15 5 4 1 . Treads 4 | 2 . 2 . . . . Leg 3 | . 2 1 . . . . Wheel 22 | . . 12 5 4 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 45 | 1 6 15 7 10 2 4 Device 19 | . 2 6 4 4 2 1 Storage 12 | 1 2 4 1 2 . 2 Processor 3 | . 1 . . 2 . . Hackware 3 | . . 1 1 1 . . Protection 8 | . 1 4 1 1 . 1 Artifact . | . . . . . . . Weapon 61 | 2 5 27 15 10 1 1 Energy Gun 6 | 1 2 3 . . . . Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 30 | 1 2 13 7 7 . . Ballistic Cannon 3 | . . . . 2 1 . Launcher 13 | . . 5 6 1 . 1 Special Weapon 2 | . 1 1 . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 4 | . . 3 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 4 1 2 2 . Parts Lost 17 | . 3 4 6 4 . . Power 2 | . 1 1 . . . . Propulsion 9 | . 1 3 2 3 . . Utility 2 | . . . 1 1 . . Weapon 4 | . 1 . 3 . . . Highest Loss Streak 4 | . 2 2 4 2 . . To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 93 | . 98 98 97 92 73 73 Engine 9 | . 12 8 9 7 13 13 Core 1 | . 1 2 . . . . Treads 1 | . 5 . . . . . Leg 7 | . 21 7 . . . . Wheel 17 | . . 24 35 23 13 13 Device 7 | . 2 6 8 7 19 19 Storage 15 | . 15 19 17 13 6 6 Processor 3 | . 6 . . 9 . . Protection 2 | . 2 6 . . . . Energy Gun 5 | . 15 4 . . . . Ballistic Gun 16 | . 11 14 21 22 18 8 Naked Turns . | . . . . . . . Heaviest Build 92 | 13 52 62 69 80 85 92 Greatest Support 60 | 40 40 44 60 56 56 56 Greatest Overweight (x) 28 | . 2 5 1 3 1 28 Average Overweight (x) 1 | . 1 1 . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 16 20 20 20 20 20 Most Carried 20 | 4 12 20 20 20 19 17 Average Carried 14 | 2 7 17 18 18 16 17 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 12 20 15 19 17 17 Class Distribution -------------------- 48% | Mutant 13% | Skirmisher 12% | Hacker-Gunner 10% | Gunner 9% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hacker-Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 3938 | 170 386 1342 687 896 220 237 Remotely . | . . . . . . . Salvage Created 4596 | . 590 1601 967 1231 . 207 Parts 285 | . 38 111 56 70 . 10 Haulers Intercepted 11 | . 2 6 3 . . . Recyclers Shooed 4 | . . 2 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 90 | . 12 31 23 19 . 5 Melee 5 | . . 5 . . . . Guns 48 | . 11 12 7 17 . 1 Cannons 6 | . . 1 3 . . 2 AOE 31 | . 1 13 13 2 . 2 Classes Destroyed 17 | . 4 7 . 4 . 2 Worker 6 | . . 3 1 2 . . Builder 4 | . . 3 1 . . . Tunneler 1 | . . 1 . . . . Hauler 11 | . 2 6 3 . . . Recycler 3 | . . 1 . 2 . . Mechanic 1 | . . 1 . . . . Operator 4 | . . 3 1 . . . Watcher 10 | . 3 5 1 1 . . Swarmer 16 | . 3 9 4 . . . Grunt 45 | . 9 12 14 10 . . Duelist 1 | . . . . 1 . . Sentry 18 | . . 10 5 3 . . Specialist 1 | . . . . . . 1 Hunter 2 | . . . . 2 . . Programmer 2 | . . . . 2 . . Heavy 1 | . . . . 1 . . Butcher 1 | . . . . . . 1 Guerrilla 1 | . . . . . . 1 Mutant 2 | . . . . . . 2 Best Kill Streak 10 | . 3 10 10 4 . 4 Combat Bots Only 10 | . 3 5 10 4 . 4 Max Kills in Single Turn 5 | . 2 3 5 2 . 2 Gunslinging 1 | . 1 1 . . . . Exploded 4 | . 1 3 4 1 . 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 576 | . 89 215 103 155 . 14 Missed 193 | . 24 73 34 58 . 4 Damage Taken 4464 | . 607 1312 716 720 . 1109 Core 1646 | . 54 285 156 158 . 993 Absorbed by Shields 540 | . . . 160 356 . 24 Ignored by Resistances 1181 | . 188 392 250 313 . 38 Regen/Repaired (Parts) 294 | . . 166 . 128 . . Core Remaining (%) 70 | 100 78 28 71 77 . . Volleys Fired 311 | . 77 115 45 66 . 8 Largest 3 | . 2 2 3 3 . 3 Hottest 140 | . 80 140 124 83 . 106 Shots Fired 686 | . 134 211 127 191 . 23 Gun 641 | . 134 195 110 190 . 12 Cannon 13 | . . . 5 . . 8 Launcher 31 | . . 15 12 1 . 3 Special 1 | . . 1 . . . . Kinetic 501 | . 55 126 110 190 . 20 Thermal 126 | . 51 70 5 . . . Explosive 31 | . . 15 12 1 . 3 Electromagnetic 28 | . 28 . . . . . Robot Hit Streak 26 | . 13 26 14 23 . 9 Robot Miss Streak 5 | . 5 2 3 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 2 . 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 524 | . 95 186 89 137 . 17 Core Hits 232 | . 37 74 53 56 . 12 Critical Kills 3 | . . 1 2 . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 9 | . . 5 3 1 . . Burn 3 | . . 3 . . . . Destroy 5 | . . 1 3 1 . . Smash 1 | . . 1 . . . . Melee Attacks 31 | . . 30 1 . . . Impact 1 | . . 1 . . . . Slashing 30 | . . 29 1 . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 3 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10683 | . 1092 3850 2605 2510 . 626 Guns 6588 | . 1007 1972 1131 2320 . 158 Cannons 291 | . . . 103 . . 188 Explosions 3042 | . 74 1198 1308 182 . 280 Melee 702 | . . 656 46 . . . Ramming 36 | . 11 . 17 8 . . Kinetic 5509 | . 410 1302 1131 2320 . 346 Thermal 1523 | . 454 694 260 115 . . Explosive 2696 | . . 1198 1151 67 . 280 Electromagnetic 217 | . 217 . . . . . Impact 110 | . . 110 . . . . Slashing 592 | . . 546 46 . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 1 3 . . . Average Corruption 1 | . . 1 2 . . . Corruption Purged 3 | . . . 3 . . . Corruption Blocked . | . . . . . . . Effects 12 | . . 9 3 . . . Message Errors 4 | . . 4 . . . . Matter Fused 1 | . . 1 . . . . Heat Flow Errors 3 | . . 2 1 . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . . 1 . . . Misfires 2 | . . 1 1 . . . Overload Shots . | . . . . . . . Overflow Damage 117 | . . 25 92 . . . Projectiles 6 | . . . 6 . . . Explosions 83 | . . 23 60 . . . Melee 28 | . . 2 26 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 52 | . . 24 24 4 . . Shots 3 | . . 1 2 . . . Rammed 3 | . 1 . 1 1 . . Targets Rammed 4 | . 2 . 1 1 . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 7605 | . 330 144 235 142 . 7605 Average Temperature 586 | . 107 31 45 44 . 2413 Received Heat Transfer 1535 | . 375 516 404 231 . 9 Effects 91 | . 3 . . . . 88 Shutdowns 17 | . . . . . . 17 Energy Bleed 13 | . 1 . . . . 12 Interference 4 | . 2 . . . . 2 Matter Decay 8 | . . . . . . 8 Short Circuit 5 | . . . . . . 5 Damage (minor) 9 | . . . . . . 9 Damage (major) 28 | . . . . . . 28 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 8 1 . . . Heat Transferred 3257 | . 975 1897 285 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 408 | . 204 384 408 234 49 104 Initial 158 | . . . 11 158 49 13 Average 114 | . 41 186 209 116 29 65 Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 79 | 100 98 52 50 94 100 100 Level 1 19 | . 1 47 46 5 . . Level 2 . | . . . 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 15 | . 3 2 3 5 . 2 Investigation 5 | . 3 1 1 . . . Extermination 3 | . . . . 3 . . Reinforcement 7 | . . 1 2 2 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 6 | . 3 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 20 42 31 27 . 9 Peak Tracking Total 6 | . 6 6 6 4 . 6 Tactical Retreats 7 | . 2 1 . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 6 | . 3 1 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 5 | . . . 3 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 21 | . 3 8 4 4 2 . Terminals 15 | . 3 6 2 2 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 2 | . . . 1 1 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 54 | . 8 27 9 8 2 . Successful 37 | . 2 19 8 6 2 . Failed 17 | . 6 8 1 2 . . Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual 5 | . 1 3 . 1 . . Terminals 33 | . 8 14 4 5 2 . Fabricators . | . . . . . . . Repair Stations 6 | . . 4 . 2 . . Recycling Units 2 | . . . 1 1 . . Scanalyzers 13 | . . 9 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 2 6 3 3 2 . Record 4 | . 1 . 1 1 1 . Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Locate Traps 3 | . . 3 . . . . Surveillance Status 1 | . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 4 . 2 . . Scan Component 3 | . . 2 . 1 . . Repair 3 | . . 2 . 1 . . Recycling Unit Hacks 2 | . . . 1 1 . . Report Inventory 2 | . . . 1 1 . . Scanalyzer 13 | . . 9 4 . . . Insert Component 7 | . . 5 2 . . . Analyze 6 | . . 4 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 4 4 2 3 1 . Full Trace Events 4 | . 2 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 4 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . 1 . . Time 83 | . . 58 . 25 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . 4 2 . . . Part Schematics Acquired 6 | . . 4 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 9076 | 129 2437 2409 1097 1802 781 421 Spaces Moved 4890 | 74 873 1419 699 1156 419 250 Core 11 | 5 . . . . . 6 Treads 300 | 69 227 4 . . . . Legs 850 | . 646 204 . . . . Wheels 3729 | . . 1211 699 1156 419 244 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 95 97 97 111 115 Average Speed 134 | 152 222 116 104 109 114 150 Slowest Speed 1450 | 160 260 470 112 130 115 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 7 97 93 50 21 7 92 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 262 | . 9 128 89 20 . 16 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 262 | . 9 128 89 20 . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 6795 | 90 1232 1894 965 1607 722 285 Wait 1196 | . 236 195 163 298 290 14 Move 4884 | 73 872 1418 698 1155 418 250 Hop . | . . . . . . . Pick Up 127 | 10 20 44 16 34 3 . Fast Attach . | . . . . . . . Attach 52 | 6 6 13 12 11 4 . Detach 8 | . 1 2 2 . 3 . Swap 100 | 1 12 49 15 17 1 5 Drop 74 | . 6 28 12 25 3 . Fire 311 | . 77 115 45 66 . 8 Melee 31 | . . 30 1 . . . Ram 2 | . . . 1 1 . . Kick 1 | . 1 . . . . . Crush 1 | . 1 . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: [*Low] / DSF) -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 943 | -10/Materials | Discovered new exit (range 8) 1115 | -10/Materials | Discovered new exit (range 16) 1945 | -10/Materials | Discovered new exit (range 3) 2567 | -10/Materials | Entered another Materials area 2567 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2866 | -9/Materials | Build established: Scavenger-Mutant 3421 | -9/Materials | Discovered new exit (range 5) 3557 | -9/Materials | Discovered new exit (range 17) 3748 | -9/Materials | Build established: Mutant 3820 | -9/Materials | Core integrity fell below 50% 3873 | -9/Materials | Identified exit to Mines 4036 | -9/Materials | Discovered new exit (range 16) 4669 | -9/Materials | Repaired Com. Wheel 4703 | -9/Materials | Repaired Hrd. Light Armor Plating 4896 | -9/Materials | Discovered new exit (range 15) 4976 | -9/Materials | Entered another Materials area 4976 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5257 | -8/Materials | Build established: Tank 5337 | -8/Materials | Discovered new exit (range 6) 6025 | -8/Materials | Destroyed 10 combat bots 6029 | -8/Materials | Build established: Gunner 6029 | -8/Materials | Lost 4 parts (1n1u2w) 6057 | -8/Materials | Discovered new exit (range 15) 6073 | -8/Materials | Entered Factory 6073 | -7/Factory | Evolved 2 slots: Utility x2 6363 | -7/Factory | Repaired Imp. Assault Rifle 7012 | -7/Factory | Build established: Hacker-Gunner 7668 | -7/Factory | Discovered new exit (range 9) 7738 | -7/Factory | Cargo convoy interrupted 7851 | -7/Factory | Found Prototype Device 7875 | -7/Factory | Entered another Factory area 7875 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7877 | -6/Factory | Identified Active Sensor Suite 8165 | -6/Factory | Build established: Skirmisher 8602 | -6/Factory | Discovered new exit (range 5) 8653 | -6/Factory | Identified exit to DSF 8656 | -6/Factory | Entered DSF 8684 | -6/DSF | Additional patrols routed to DSF 8702 | -6/DSF | Wild Derelicts raided the area 8852 | -6/DSF | Sterilization system engaged 8872 | -6/DSF | Ambient heat levels rising (+10) 8887 | -6/DSF | Ambient heat levels rising (+10) 8902 | -6/DSF | Ambient heat levels rising (+10) 8917 | -6/DSF | Ambient heat levels rising (+10) 8932 | -6/DSF | Ambient heat levels rising (+10) 8947 | -6/DSF | Ambient heat levels rising (+10) 8962 | -6/DSF | Ambient heat levels rising (+10) 8977 | -6/DSF | Ambient heat levels rising (+10) 8992 | -6/DSF | Ambient heat levels rising (+10) 8994 | -6/DSF | Discovered new exit (range 15) 9007 | -6/DSF | Ambient heat levels rising (+10) 9022 | -6/DSF | Ambient heat levels rising (+10) 9035 | -6/DSF | Core integrity fell below 50% 9037 | -6/DSF | Ambient heat levels rising (+10) 9052 | -6/DSF | Ambient heat levels rising (+10) 9060 | -6/DSF | Core integrity fell below 20% 9067 | -6/DSF | Ambient heat levels rising (+10) 9078 | -6/DSF | Core destroyed Last Messages --------------- Overheating: Energy bleed (-57). Overheating: Energy bleed (-46). ALERT: Ambient heat levels +10. Overheating: Transmission Jammer damaged (-5). Overheating: Hcp. Storage Unit damaged (-3). Overheating: Broken Arm. Huge Wheel damaged (-5). Power failure, Rnf. Deuterium Engine shutdown. Overheating: Broken Imp. Deuterium Engine damaged (-5). Overheating: Broken Arm. Huge Wheel damaged (-3). Overheating: Transmission Jammer damaged (-2). Overheating: Energy bleed (-32). Overheating: Core damaged (-161). Overheating: Matter decay (-15). Overheating: Matter decay (-14). ALERT: Ambient heat levels +10. Overheating: Energy bleed (-47). Power failure, Rnf. Deuterium Engine shutdown. Overheating: Energy bleed (-25). Overheating: Core damaged (-170). 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[ #???????? | | #???????? #????????!=%!#???????? | | ######## [ ???##???##![##???????? | | #==#===###%!!"##?!!#??#?#=%#????????? | | #==#===###/%%""#!!!#!!##|%%%????????? | | !==%%% [!!"????????? | | %%% % % % =%<%????????? | | #==#===#!!!!! # #????"%""%???????? | | ########!!!!! #????????"""""???????? | | ???????#########????????#"###???????? | | ?????????????????????????"??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 27 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Corruption Block 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Remodeling Serviceable Loadout Challenges ------------ None Game ------ Seed MediumSkeletonAutohacker Manual? 0 Play Time 02:09:53 Cumulative 5.4 hours Start 2024.04.03 @ 19:02:17 End 2024.04.03 @ 21:20:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 1 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1daf5da2-b600-4047-91e2-7ae0ae0b2dc1