Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.20 @ 23:09:41 Player: Drew_P_Bawls Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2389) 2389 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5299 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (1350) Ox26 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Heat Sink Improved Sensor Array Terrain Scan Processor Seismic Detector ECM Suite ECM Suite Peak State ------------ > --- POWER ------------ Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array Improved Targeting Computer Particle Charger Hardlight Generator > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Heat Sink Improved Sensor Array Terrain Scan Processor Seismic Detector ECM Suite ECM Suite ECM Suite ECM Suite ECM Suite Improved Propulsion Shielding Pulse Rifle Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Mining Laser [Rating: 37] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility ECM Suite Device ECM Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 54 | 6 3 9 20 9 7 Power 14 | 1 . 2 9 1 1 Engine 6 | 1 . 2 2 . 1 Core 8 | . . . 7 1 . Reactor . | . . . . . . Propulsion 5 | 2 . 1 1 1 . Treads 5 | 2 . 1 1 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 5 5 6 4 Device 14 | . . 4 3 4 3 Storage 3 | 1 1 . . 1 . Processor 1 | . . . . 1 . Hackware 1 | . . . 1 . . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 13 | 2 2 1 5 1 2 Energy Gun 3 | 2 . . . . 1 Energy Cannon 3 | . . 1 1 1 . Ballistic Gun 3 | . . . 2 . 1 Ballistic Cannon 3 | . 2 . 1 . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 29 | . . 1 5 1 22 Power 6 | . . 1 2 . 3 Propulsion 2 | . . . . . 2 Utility 12 | . . . 3 1 8 Weapon 9 | . . . . . 9 Highest Loss Streak 16 | . . 1 3 1 16 To Critical Strikes . | . . . . . . Average Backups 17 | 2 7 18 19 19 17 Power 2 | . 1 1 2 3 3 Propulsion 1 | 1 2 2 2 . 1 Utility 6 | . . 6 7 9 7 Weapon 6 | . 3 8 7 6 5 Tool/Special . | . . . . . . Unused Backups 9 | . . 1 2 2 4 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 3 | . . . . . 3 Weapon 3 | . . 1 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 83 96 99 99 91 Engine 4 | . 14 11 2 . 1 Core 10 | . . . 15 15 11 Treads 17 | . 27 22 18 14 13 Device 21 | . . 26 25 23 26 Storage 8 | . 14 11 9 7 7 Hackware 2 | . . . 5 5 . Protection 4 | . . 2 4 6 4 Energy Cannon 10 | . . 10 6 14 13 Ballistic Cannon 10 | . 22 11 9 7 6 Peak Build Rating 37 | 6 6 16 28 37 37 Average Rating 24 | 4 5 14 24 34 30 On Entrance 15 | . 6 6 16 25 37 Naked Turns . | . . . . . . Heaviest Build 123 | 12 49 60 75 123 123 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 29 | 1 2 1 1 3 29 Average Overweight (x) 1 | . . 1 1 2 3 Largest Inventory Capacity 25 | 8 20 20 20 25 25 Average Capacity 21 | 7 19 20 20 22 25 Most Carried 22 | 4 10 20 20 22 21 Average Carried 17 | 2 7 18 19 19 17 Final Capacity 25 | 8 20 20 20 25 25 Final Carried 21 | 4 8 20 19 21 10 Class Distribution -------------------- 37% | Mutant 24% | Hacker-Tank 13% | Hacker-Mutant 10% | Skirmisher 7% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1779 | 222 223 174 778 203 179 Remotely 928 | . . 174 754 . . Salvage Created 2198 | . 247 301 856 443 351 Parts 117 | . 17 16 43 24 17 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . . . . 20 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 61 | . 8 9 22 11 11 Guns 6 | . 2 . 2 . 2 Cannons 53 | . 6 9 20 10 8 Classes Destroyed 9 | . 4 1 2 1 1 Worker 1 | . . . 1 . . Builder 1 | . 1 . . . . Watcher 7 | . 2 2 3 . . Swarmer 24 | . 3 4 6 4 7 Grunt 16 | . 5 3 7 . 1 Sentry 14 | . . 2 7 3 2 Hunter 2 | . . . 2 . . Programmer 4 | . . . . 4 . Behemoth 1 | . . . . . 1 Best Kill Streak 4 | . 3 4 3 3 3 Combat Bots Only 4 | . 3 4 3 3 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 556 | . 29 39 154 68 266 Missed 144 | . 8 8 35 26 67 Hits 412 | . 21 31 119 42 199 Projectile 412 | . 21 31 119 42 199 Critical Strikes 11 | . 1 2 2 1 5 Damage Taken 4388 | . 186 284 1339 283 2296 Core 1099 | . 34 47 309 35 674 Absorbed by Shields 388 | . . . 272 108 8 Redirected to Shielding 103 | . . . . . 103 Ignored by Resistances 1299 | . 56 82 361 119 681 Regen/Repaired (Parts) 219 | . 93 . . 126 . Core Remaining (%) 79 | 100 86 88 43 . . Volleys Fired 164 | . 18 21 73 17 35 Largest 3 | . 2 2 2 3 3 Hottest 183 | . 80 105 108 183 173 Shots Fired 340 | . 36 41 135 51 77 Gun 40 | . 5 . 12 . 23 Cannon 297 | . 31 41 122 51 52 Launcher . | . . . . . . Special 3 | . . . 1 . 2 Kinetic 194 | . 31 21 85 17 40 Thermal 146 | . 5 20 50 34 37 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 10 10 16 14 9 Robot Miss Streak 3 | . 3 2 2 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 237 | . 21 26 102 32 56 Core Hits 98 | . 14 13 38 16 17 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . 2 . 3 1 2 Burn 1 | . 1 . . . . Meltdown 2 | . . . . 1 1 Destroy 1 | . . . 1 . . Blast 4 | . 1 . 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5217 | . 398 564 2127 894 1234 Guns 530 | . 65 . 207 . 258 Cannons 4599 | . 318 564 1906 890 921 Explosions . | . . . . . . Melee . | . . . . . . Ramming 40 | . 15 . 14 4 7 Kinetic 2278 | . 318 189 1113 173 485 Thermal 2899 | . 65 375 1000 717 742 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 2 2 Average Corruption 2 | . . . 4 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 50 | . . . 27 8 15 Message Errors 11 | . . . 6 2 3 Matter Fused 11 | . . . 5 4 2 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 5 | . . . 2 1 2 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . 1 . . Data Loss (minor) 7 | . . . 3 1 3 Data Loss (major) 4 | . . . 3 . 1 Weapon Failures 7 | . . . 6 . 1 Overload Shots . | . . . . . . Overflow Damage 50 | . . 11 14 24 1 Projectiles 49 | . . 11 14 24 . Explosions . | . . . . . . Melee 1 | . . . . . 1 Knockbacks 23 | . 2 1 13 3 4 Impact . | . . . . . . Kinetic 20 | . 2 1 11 3 3 Secondary 3 | . . . 2 . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 9 | . 3 . 3 2 1 Targets Rammed 9 | . 3 . 3 2 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 681 | . 90 218 681 297 370 Average Temperature 144 | . 37 84 155 89 197 Received Heat Transfer 1494 | . 105 141 486 20 742 Effects 35 | . . . 24 1 10 Shutdowns 4 | . . . 4 . . Energy Bleed 6 | . . . 2 1 3 Interference 10 | . . . 4 . 6 Matter Decay 4 | . . . 4 . . Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . 2 . . Damage (major) 6 | . . . 6 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 11 | . . 1 1 6 3 Heat Transferred 4318 | . 259 555 1480 925 1099 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 150 | . 65 101 96 150 . Initial 7 | . . 7 . 6 . Average 19 | . 13 38 28 10 . Influence Increases 1697 | . 218 251 629 359 240 Destroy 0b10 Robot/C 1220 | . 160 180 440 220 220 Destroy 0b10 Robot/NC 45 | . 15 10 20 . . Destroy Leader 314 | . 34 54 126 80 20 Successful Hack 30 | . 9 . 21 . . Disable Machine 18 | . . . 9 9 . Destroy Structure 25 | . . 7 13 5 . Lose Combat Pursuer 45 | . . . . 45 . Influence Decreases 1697 | . 198 271 611 267 350 Entered New Map 75 | . . 13 . 12 50 Time Decay 1501 | . 198 248 600 245 210 Lost Part 121 | . . 10 11 10 90 Squads Dispatched 5 | . . 1 1 3 . Investigation . | . . . . . . Extermination 3 | . . . . 3 . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . 1 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 12 13 33 17 18 Peak Tracking Total 10 | . 3 4 3 5 10 Tactical Retreats 11 | . . . 6 1 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 11 | . 3 2 3 3 . Terminals 7 | . 2 1 3 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 35 | . 13 3 8 11 . Successful 23 | . 11 3 7 2 . Failed 12 | . 2 . 1 9 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 7 1 8 4 . Fabricators . | . . . . . . Repair Stations 11 | . 6 . . 5 . Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 . 2 . Garrison Access . | . . . . . . Terminal Hacks 13 | . 5 1 7 . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . . . 1 . . Dispatch Records 3 | . . 1 2 . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Registered Components 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 6 . . 2 . Scan Component 4 | . 3 . . 1 . Repair 4 | . 3 . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 2 3 3 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 3 . . 1 . Time 104 | . 78 . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 5550 | . . 584 1565 2223 1178 Sensors 2825 | . . . . 1692 1133 ECM 3467 | . . 584 1565 531 787 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 6752 | 88 952 682 1575 2223 1232 Spaces Moved 2020 | 53 352 243 516 587 269 Core 17 | 15 . . . . 2 Treads 2003 | 38 352 243 516 587 267 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 320 Average Speed 292 | 137 235 240 240 359 400 Slowest Speed 1500 | 160 320 240 240 400 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 28 | 4 55 23 33 17 41 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 22 | . . 5 9 3 5 Melee . | . . . . . . Projectile 22 | . . 5 9 3 5 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2516 | 68 436 302 704 657 349 Wait 173 | . 46 8 60 26 33 Move 2015 | 52 351 242 515 586 269 Hop . | . . . . . . Pick Up 61 | 10 10 18 13 10 . Fast Attach . | . . . . . . Attach 36 | 6 4 4 7 4 11 Detach . | . . . . . . Swap 37 | . 3 5 22 7 . Drop 21 | . 1 4 11 5 . Fire 164 | . 18 21 73 17 35 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . 3 . 3 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Met a group of wandering Federalists 186 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 7) 713 | -10/Materials | Discovered new exit (range 13) 796 | -10/Materials | Repaired Lgt. Cannon 822 | -10/Materials | Repaired Lgt. Treads 856 | -10/Materials | Repaired Lgt. Cannon 1041 | -10/Materials | Entered another Materials area 1041 | -9/Materials | Evolved 2 slots: Utility x2 1665 | -9/Materials | Discovered new exit (range 16) 1723 | -9/Materials | Entered another Materials area 1723 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2441 | -8/Materials | Crushed by falling debris 2472 | -8/Materials | Lost 3 parts (2p1u) 2672 | -8/Materials | Build established: Hacker-Mutant 2929 | -8/Materials | Core integrity fell below 50% 3286 | -8/Materials | Discovered new exit (range 4) 3298 | -8/Materials | Entered Factory 3298 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3589 | -7/Factory | Build established: Hacker-Tank 5076 | -7/Factory | Repaired Lgt. Treads 5231 | -7/Factory | Build established: Tank 5431 | -7/Factory | Discovered new exit (range 10) 5521 | -7/Factory | Entered Lower Caves 5679 | -7/Lower Caves | Build established: Gunner 5813 | -7/Lower Caves | Spotted B-75 Beast 5870 | -7/Lower Caves | Destroyed B-75 Beast 6163 | -7/Lower Caves | Build established: Skirmisher 6346 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6609 | -7/Lower Caves | Attracted the attention of an 0b10 base 6675 | -7/Lower Caves | Core integrity fell below 50% 6720 | -7/Lower Caves | Lost 16 parts (2p2n4u8w) 6735 | -7/Lower Caves | Core integrity fell below 20% 6753 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. Imp. Ion Engine destroyed. ECM Suite destroyed. S-27 Virus knocked back. S-27 Virus destroyed. Overheating: Energy bleed (-43). Mining Laser destroyed. Autogun fries itself beyond repair. Enh. Nuclear Core destroyed. Overheating: Energy bleed (-15). Acquired 89 matter. VTOL Module fries itself beyond repair. Lgt. Cannon destroyed. Lgt. Nuclear Core fries itself beyond repair. VTOL Module fries itself beyond repair. System corrupted: ECM Suite rejected. S-27 Virus destroyed. Critical hit (Burn: +37). Pulse Rifle destroyed. Critical hit (Burn: +37). 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" "?# #?#####???????###????? | | ???????????????????? # ### ######### ####?? | | ????????????????????? # # ### | | ??????????????????????# #gg | | ??????????????????????# %#%% ######## # | | ??????????????????????# %/% % ##??????##### # | | ??????????????????????# %@! % ##???????????# ## | | ??????????????? + # ##????????????# #? | | ?????????????# """" #### #????????#????# ## | | ?????????????????"""?????# #?????# ????# # | | ?????????????????????????# #????? #????# # | | ?????????????????????????# #?#### #????# # | | ?????????????????????????# ## #### ## | | ?????????????????????????# ## ## | | ????????????????????????? ## ## | | ???????????????????????? # ### | | ????????????????????????# ## ## ##??# | | ????????????????????????## ####### ## #???# | | ?????????????????????????# #???## ## #???# | | ?????????????????????????# #??## #???# | | ?????????????????????????? ???# #???# | | ?????????????????????????? ???# #???# | | ?????????????????????????? #???## ##### | | ????????????????????????????????## | | ?????????????????????????????????# ### | | ?????????????????????????????????# #?## ## | | ?????????????????????????????????# ##?# ###### # | | ???????????????????????????# # ?# #?####????### | | ????????????????????????#### # #### #??????? | | ???????????????????????# ## ######### | | ???????????????????? # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 69% | -10/Materials Lgt. Cannon | 58% | -10/Materials Lgt. Treads | 10% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed MolecularBombardmentFlail Manual? 0 Play Time 00:40:00 Cumulative 5.4 hours Start 2025.07.20 @ 17:24:05 End 2025.07.20 @ 23:09:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 12b91cf0-dc5e-4fd5-b8f8-1a4854fddc5d