Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 00:48:01 // Halloween2020/ForbiddenLore

Player: Odoacre

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (206)      206
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1376

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (6)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
  Improved Hover Unit
   Compact Matter Pod (150)
           Target Analyzer
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Targeting Computer
>          --- WEAPON -----------
           EM Pulse Gun
           Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Hover Unit
   Compact Matter Pod
           Target Analyzer
           Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 6   17  .   2   
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   5   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    5    | .   5   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   .   1   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   8   .   1   
    Energy Gun             3    | 1   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   4   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   2   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   1   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      6    | .   2   .   6   
Average Slot Usage (%)     90   | .   94  100 75  
  Engine                   12   | .   13  14  9   
  Leg                      17   | .   13  28  18  
  Wheel                    7    | .   12  .   .   
  Storage                  13   | .   14  14  11  
  Processor                14   | .   12  14  20  
  Energy Gun               6    | .   6   .   9   
  Ballistic Gun            9    | .   13  14  .   
  Launcher                 7    | .   7   14  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 9   23  23  24  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  5    | .   1   1   5   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         7    | 4   6   10  10  
  Most Carried             6    | 2   6   5   5   
  Average Carried          4    | .   3   4   4   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            5    | 2   4   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           643  | 226 131 116 170 
  Remotely                 .    | .   .   .   .   
Salvage Created            166  | .   158 .   8   
  Parts                    13   | .   10  .   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  3    | .   3   .   .   
  Guns                     1    | .   1   .   .   
  AOE                      2    | .   2   .   .   
Classes Destroyed          2    | .   2   .   .   
  Watcher                  3    | .   2   .   1   
  Grunt                    3    | .   3   .   .   
Best Kill Streak           2    | .   2   .   1   
  Combat Bots Only         2    | .   2   .   .   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1275 | .   470 1   804 
  Core                     647  | .   242 .   405 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         51   | 100 .   3   .   
Volleys Fired              25   | .   24  .   1   
  Largest                  2    | .   2   .   2   
  Hottest                  70   | .   70  .   70  
Shots Fired                47   | .   45  .   2   
  Gun                      43   | .   42  .   1   
  Cannon                   .    | .   .   .   .   
  Launcher                 4    | .   3   .   1   
  Special                  .    | .   .   .   .   
  Kinetic                  24   | .   24  .   .   
  Thermal                  18   | .   18  .   .   
  Explosive                4    | .   3   .   1   
  Electromagnetic          1    | .   .   .   1   
  Robot Hit Streak         8    | .   8   .   5   
  Robot Miss Streak        4    | .   4   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           30   | .   28  .   2   
  Core Hits                15   | .   13  .   2   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           454  | .   370 2   82  
  Guns                     265  | .   241 .   24  
  Cannons                  .    | .   .   .   .   
  Explosions               155  | .   108 .   47  
  Melee                    .    | .   .   .   .   
  Ramming                  34   | .   21  2   11  
  Kinetic                  103  | .   103 .   .   
  Thermal                  138  | .   138 .   .   
  Explosive                155  | .   108 .   47  
  Electromagnetic          24   | .   .   .   24  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         6    | .   2   2   6   
  Average Corruption       2    | .   2   2   4   
  Corruption Purged        .    | .   .   .   .   
  Effects                  3    | .   .   2   1   
    Message Errors         2    | .   .   1   1   
    Data Loss (minor)      1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            17   | .   .   .   17  
  Projectiles              .    | .   .   .   .   
  Explosions               17   | .   .   .   17  
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   1   .   .   
  Impact                   1    | .   1   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      51   | .   6   1   44  
  Shots                    1    | .   .   .   1   
  Rammed                   5    | .   1   1   3   
Targets Rammed             7    | .   2   1   4   
  Kicked                   2    | .   1   .   1   
  Crushed                  .    | .   .   .   .   
Highest Temperature        174  | .   174 .   .   
  Average Temperature      62   | .   62  .   .   
  Received Heat Transfer   441  | .   216 .   225 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         407  | .   407 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             136  | .   136 .   57  
  Initial                  .    | .   .   .   .   
  Average                  33   | .   51  .   16  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   13  .   16  
  Peak Tracking Total      16   | .   3   .   16  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            6    | .   5   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   1   .   2   
  Max in Single Turn       2    | .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          7    | .   6   .   1   
  Terminals                7    | .   6   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   14  .   2   
  Successful               8    | .   7   .   1   
  Failed                   8    | .   7   .   1   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   10  .   2   
  Terminals                16   | .   14  .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   .   1   
  Record                   1    | .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   .   1   
  Full Trace Events        4    | .   3   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               915  | 40  521 123 231 
Spaces Moved               663  | 40  414 81  128 
  Core                     11   | 8   .   .   3   
  Treads                   .    | .   .   .   .   
  Legs                     401  | .   195 81  125 
  Wheels                   251  | 32  219 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  150 150 
  Average Speed            115  | 74  100 150 154 
  Slowest Speed            300  | 80  150 150 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 3   61  14  25  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          20   | .   16  .   4   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      20   | .   16  .   4   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      757  | 47  471 82  157 
  Wait                     25   | .   8   .   17  
  Move                     661  | 39  414 80  128 
  Hop                      .    | .   .   .   .   
  Pick Up                  10   | 2   4   1   3   
  Fast Attach              21   | 6   15  .   .   
  Attach                   4    | .   2   .   2   
  Detach                   .    | .   .   .   .   
  Swap                     .    | .   .   .   .   
  Drop                     5    | .   3   .   2   
  Fire                     25   | .   24  .   1   
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   1   .   .   
  Kick                     5    | .   .   1   4   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
   87 | -10/Materials | Discovered new exit (range 15)
  276 | -10/Materials | Core integrity fell below 50%
  320 | -10/Materials | Core integrity fell below 20%
  322 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Discovered new exit (range 5)
  551 | -10/Materials | Discovered new exit (range 8)
  562 | -10/Materials | Entered Mines
  565 | -10/Mines     | Met a Derelict bent on vengeance
  664 | -10/Mines     | Discovered new exit (range 11)
  685 | -10/Mines     | Entered Materials
  685 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  901 | -9/Materials  | Core integrity fell below 50%
  910 | -9/Materials  | Core integrity fell below 20%
  916 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00856_ K-01 Serf collects debris.
00857_ U-05 Engineer lays Concrete. <x2>
00862_ K-01 Serf cleans the Electrolysis Chamber.
00866_ K-01 Serf collects debris.
00866_ U-05 Engineer lays Concrete.
00866_ Aluminum Leg destroyed.
00872_ K-01 Serf collects debris. <x2>
00876_ W-16 Scout sends out distress signal.
00877_ Lgt. Ion Engine destroyed.
00879_ Slammed into Y-45 Defender. <x2>
00881_ K-01 Serf cleans the Electrolysis Chamber.
00882_ EM Pulse Gun destroyed.
00882_ Slammed into Y-45 Defender.
00884_ Kicked B-36 Bruiser out of the way.
00890_ Aluminum Leg destroyed.
00892_ Targeting Computer destroyed.
00892_ System corrupted by crushing effect (+2).
00900_ Visual Processing Unit destroyed.
00900_ System corrupted by crushing effect (+4).
00905_ 3>MXAGI84:LTOKO,|WRYHBCQUCSAL

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call

 Challenges 
------------
None

 Game 
------
Seed              MachineHardcellComputer
  Manual?         0
Play Time         00:17:39
  Cumulative      24.4 hours
  Start           2020.11.02 @ 00:26:10
  End             2020.11.02 @ 00:48:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          36
  Rogue           35
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12454785-7ebf-41fa-84d8-ee30fdbafb9b