Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.06 @ 20:08:43 Player: StaticNoob Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (123) 615 Value Destroyed (4081) 4081 Prototype IDs (68) 1360 Alien Tech Used (2) 400 Bonus (5273) 5273 TOTAL SCORE: 19629 Bonus ------- Follower Combat Kills 958 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Win 3000 Friendly Fire -85 Cogmind --------- Core Integrity 194/1600 Matter 286/300 Energy 36/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Target Analyzer Core Analyzer Advanced ECM Suite System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Diametric Drive Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Advanced Thermal Generator Advanced Gravity Neutralizer Advanced Visual Processing Unit Enhanced Optical Array Experimental Signal Interpreter Terrain Scan Processor Advanced Target Analyzer Core Analyzer Improved Transmission Jammer Phase Armor System Guard > --- WEAPON ----------- Enhanced Hardcell Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Advanced ECM Suite Zionite Phaser-H Micro-nuke Launcher [Rating: 203] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Experimental System Shield Protection Light Armor Plating Artifact Phase Armor Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon AD-0RF's Magmablaster Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . . . 2 . . . . 1 1 1 . . . Utility 10 | . . . 1 . . . 4 . . . . 1 . 1 . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 139 | 6 9 2 11 1 7 7 35 5 . . 1 12 12 3 7 8 13 Power 21 | 1 2 . . . 1 1 7 . . . . 2 1 . 1 2 3 Engine 8 | 1 2 . . . 1 1 1 . . . . . 1 . 1 . . Core 8 | . . . . . . . 6 . . . . 2 . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 2 3 Propulsion 35 | 1 2 1 6 . . 3 10 2 . . 1 4 . 1 1 1 2 Treads 5 | 1 . . 3 . . . . . . . 1 . . . . . . Leg 5 | . 1 1 3 . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . 1 . . . . 1 . . . . . Flight 22 | . . . . . . 3 9 2 . . . 3 . 1 1 1 2 Utility 56 | 2 2 1 3 1 4 2 12 2 . . . 4 8 2 5 2 6 Device 27 | 1 . 1 1 1 . . 8 1 . . . 3 3 2 2 1 3 Storage 3 | 1 1 . . . . . . 1 . . . . . . . . . Processor 16 | . . . . . 3 1 3 . . . . . 3 . 3 1 2 Hackware 2 | . . . . . . 1 1 . . . . . . . . . . Protection 7 | . 1 . 2 . 1 . . . . . . 1 2 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . 1 Weapon 27 | 2 3 . 2 . 2 1 6 1 . . . 2 3 . . 3 2 Energy Gun 6 | . 1 . 1 . . 1 1 . . . . 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 2 1 . 1 . 1 . 2 . . . . . . . . . . Ballistic Cannon 6 | . 1 . . . . . 1 . . . . 1 1 . . 2 . Launcher 4 | . . . . . . . 1 . . . . . 2 . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . . 1 3 1 . 3 . . . . 1 . . 1 4 Corrupted Parts 2 | . . 1 . . . . 1 . . . . . . . . . . System Corruption 5 | . . 4 . . . . 1 . . . . . . . . . . Parts Lost 48 | . 4 . 3 . . . 4 3 2 . . 2 2 . 9 1 18 Power 8 | . 1 . . . . . 1 . 1 . . . . . 2 . 3 Propulsion 14 | . 1 . 2 . . . 2 3 . . . . . . 1 . 5 Utility 19 | . . . 1 . . . 1 . 1 . . 2 2 . 5 1 6 Weapon 7 | . 2 . . . . . . . . . . . . . 1 . 4 Highest Loss Streak 16 | . 2 . 2 . . . 2 2 1 . . 1 1 . 5 1 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 9 | 1 10 14 14 15 14 13 4 4 4 5 5 3 3 3 3 3 3 Power . | . 1 2 1 1 1 . . . . . . . . . . . . Propulsion 1 | . . . 1 4 3 2 . . . . . . 1 . . . . Utility 3 | . 3 6 6 4 5 6 1 3 2 2 2 . . 1 1 1 1 Weapon 4 | . 5 6 6 5 4 3 2 1 2 3 2 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 26 | . 1 . 9 1 2 3 1 1 . . 2 1 . . 1 . 4 Power 2 | . 1 . 1 . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . 1 . . . . . . . . . . . . Utility 7 | . . . 2 . . 3 . 1 . . . . . . . . 1 Weapon 14 | . . . 4 1 1 . 1 . . . 2 1 . . 1 . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 94 100 97 100 99 99 91 96 91 79 86 80 73 79 72 73 77 Engine 7 | . 14 14 11 11 11 11 1 . . . . . 5 4 4 4 . Core 1 | . . . . . . . 4 6 4 . . 3 5 4 . . . Treads 9 | . 12 . 5 33 33 29 . . . . . . . . . . . Leg 6 | . 9 15 25 . . . . . . . . . . . . . . Flight 9 | . . . . . . 3 30 29 26 26 26 17 15 19 17 17 17 Device 14 | . 13 14 11 11 10 11 19 14 12 13 13 17 16 23 22 13 17 Storage 6 | . 14 14 11 11 11 10 . 4 6 6 6 1 . . . . . Processor 8 | . . . . . . . 14 20 20 20 20 17 13 9 16 25 26 Hackware 1 | . . . . . . . 7 6 6 6 6 5 2 . . . . Protection 5 | . . . 10 11 11 10 . . . . . 3 6 8 . . . Energy Gun 4 | . 8 14 11 11 2 . 2 . . . . . . . . . . Ballistic Gun 5 | . 18 . 3 11 11 20 1 . . . . . . . . . . Ballistic Cannon 3 | . 1 14 7 . . . 1 . . . . 4 . . 3 4 3 Impact Weapon 1 | . . . . . 8 . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 2 3 . . 2 5 5 4 4 4 3 Peak Build Rating 203 | 6 12 14 19 24 25 34 83 90 83 79 81 102 103 118 123 166 203 Average Rating 55 | 4 10 12 16 17 18 19 67 83 82 70 77 96 93 115 104 150 177 On Entrance 61 | . 6 12 14 17 17 19 34 83 82 79 79 75 93 100 115 114 161 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 14 35 35 42 38 40 40 26 24 22 16 16 32 48 49 39 58 105 Greatest Support 77 | 20 20 10 60 60 60 60 30 30 22 22 22 39 55 52 71 74 77 Greatest Overweight (x) 4 | 4 3 3 3 . . 1 3 . . . . 4 1 . 1 . 1 Average Overweight (x) . | . 1 3 . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 14 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 2 15 15 15 15 15 15 5 5 5 5 5 5 5 4 5 5 5 Average Carried 9 | 1 10 14 14 14 14 13 4 4 4 5 5 4 4 3 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 14 15 15 15 15 4 5 5 5 5 5 5 5 4 5 5 . Class Distribution -------------------- 33% | Mutant 27% | Scavenger-Mutant 8% | Infiltrator-Mutant 7% | Scavenger-Sprinter 7% | Infiltrator-Ninja 6% | Sprinter 3% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Infiltrator-Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Scavenger-Ninja | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Matter Collected 3267 | 214 458 20 549 . 60 123 516 178 90 . 80 185 80 . 323 91 300 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4365 | 40 491 20 826 . . . 639 201 147 . 95 342 223 31 344 196 770 Parts 245 | 4 34 2 68 . . . 22 11 4 . 4 12 7 3 14 5 55 Haulers Intercepted 5 | . . . 3 . . . 1 . . . . . 1 . . . . Recyclers Shooed 2 | 1 . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 1 . . 9 1 . 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 82 | . 12 . 23 . . . 8 9 7 . 3 2 2 2 2 . 12 Melee 13 | . . . . . . . 1 . . . 1 2 1 . . . 8 Guns 28 | . 12 . 14 . . . 2 . . . . . . . . . . Cannons 14 | . . . 9 . . . . 2 2 . . . . . . . 1 AOE 21 | . . . . . . . 4 6 3 . 2 . . 2 1 . 3 Classes Destroyed 17 | 1 4 . 4 . . . 3 . 1 . . . . 1 2 . 1 Worker 5 | . . . 1 . . . 2 . . . . 1 . . . . 1 Builder 5 | . . . . . . . 2 . . . . . . . 1 . 2 Tunneler 5 | 2 1 1 . . . . 1 . . . . . . . . . . Hauler 5 | . . . 3 . . . 1 . . . . . 1 . . . . Recycler 5 | . . . . . . . 1 . . . . 2 . . 1 1 . Operator 4 | . 1 . 1 . . . 1 . . . . . . . . . 1 Drone 4 | . . . . . . . . . . . . . . . . . 4 Watcher 12 | . 3 . 4 . . . 2 . . . . . . . . 1 2 Swarmer 28 | . 3 . 10 . . . 6 6 3 . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . 2 . . . Grunt 20 | . 9 . 4 . . . . . 3 . 3 1 . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . 4 . . Sentry 13 | . . . 8 . . . 1 2 . . . . 1 . . . 1 Hunter 3 | . . . . . . . . . . . . . . . 2 . 1 Programmer 10 | . . . . . . . 1 1 . . . 1 1 . . . 6 Best Kill Streak 7 | 1 4 1 4 . . . 5 7 6 . 3 2 1 2 5 2 4 Combat Bots Only 7 | . 4 . 4 . . . 4 7 6 . 3 1 1 2 4 . 3 Max Kills in Single Turn 4 | 1 1 1 1 . . . 4 2 2 . 1 1 1 2 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 4 2 2 . 1 . . 2 1 . 3 Melee 1 | . . . . . . . 1 . . . 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Hostile Shots Fired 722 | . 87 . 98 . . . 59 41 10 . 9 17 38 4 73 20 266 Missed 265 | . 20 . 31 . . . 37 19 2 . 3 4 24 2 29 11 83 Hits 457 | . 67 . 67 . . . 22 22 8 . 6 13 14 2 44 9 183 Melee 2 | . . . 1 . . . . . . . . . . 1 . . . Projectile 455 | . 67 . 66 . . . 22 22 8 . 6 13 14 1 44 9 183 AOE 6 | . . . . . . . . . . . . . . 2 . . 4 Critical Strikes 10 | . 1 . 3 . . . 1 . . . . . . . . . 5 Part Disruptions 2 | . . . 1 . . . 1 . . . . . . . . . . Damage Taken 8137 | . 806 19 754 . . . 334 263 156 . 117 265 433 150 893 223 3724 Core 2370 | . 142 19 114 . . . 109 74 36 . 18 46 180 19 179 28 1406 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Core 81 | . . . . . . . . . . . . . . . . . 81 Redirected to Shielding 205 | . . . . . . . . . . . . . 17 71 117 . . Ignored by Resistances 16 | . . . . . . . . . . . . 11 5 . . . . Regen/Repaired (Parts) 752 | . . . . . . . 22 . . . . . . . . 38 692 Core Remaining (%) 72 | 100 . 35 . . . 71 . . . . 72 95 84 . 84 98 12 Volleys Fired 256 | 9 59 1 91 . . . 18 15 13 . 4 5 2 2 18 4 15 Largest 2 | 2 2 2 2 . . . 2 1 1 . 1 1 1 1 1 1 1 Hottest 220 | 40 95 95 95 . . . 98 220 220 . 30 44 220 49 220 58 58 Shots Fired 397 | 18 117 2 155 . . 1 26 15 13 . 4 5 2 2 18 4 15 Gun 245 | 18 108 1 94 . . 1 23 . . . . . . . . . . Cannon 109 | . 9 1 61 . . . 2 4 . . . 5 . . 10 4 13 Launcher 29 | . . . . . . . 1 8 6 . 4 . . 2 6 . 2 Special 14 | . . . . . . . . 3 7 . . . 2 . 2 . . Kinetic 263 | 18 94 1 91 . . 1 22 4 . . . 5 . . 10 4 13 Thermal 97 | . 23 1 56 . . . 3 3 7 . . . 2 . 2 . . Explosive 29 | . . . . . . . 1 8 6 . 4 . . 2 6 . 2 Electromagnetic 8 | . . . 8 . . . . . . . . . . . . . . Robot Hit Streak 38 | 3 12 4 13 . . . 4 20 38 . . 15 8 . 5 . 1 Robot Miss Streak 12 | 2 8 1 12 . . 1 5 . 1 . . 2 . 1 2 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 346 | 11 79 2 116 . . . 35 7 10 . 1 18 11 . 21 6 29 Core Hits 248 | 5 51 3 82 . . . 25 14 11 . 11 8 7 3 10 1 17 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . 4 . . . . . . . . . . Critical Strikes 14 | . . . 1 . . . 5 . . . . 3 1 . 2 . 2 Destroy 1 | . . . 1 . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . . 1 . . 2 . . Smash 5 | . . . . . . . 5 . . . . . . . . . . Sever 5 | . . . . . . . . . . . . 2 1 . . . 2 Melee Attacks 198 | . . . . . 1 . 31 . . . 1 44 31 1 21 17 51 Impact 21 | . . . . . 1 . 20 . . . . . . . . . . Slashing 177 | . . . . . . . 11 . . . 1 44 31 1 21 17 51 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . . 8 . . . . 4 2 . 8 2 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 13963 | 107 954 32 1737 . . . 2050 585 710 . 372 974 563 110 1872 606 3291 Guns 2268 | 107 882 17 1056 . . . 206 . . . . . . . . . . Cannons 1484 | . 72 15 678 . . . 79 126 . . . 138 . . 176 . 200 Explosions 2784 | . . . . . . . 293 319 389 . 333 . . 110 789 . 551 Melee 6792 | . . . . . . . 1472 . . . 39 836 464 . 842 606 2533 Ramming 10 | . . . 3 . . . . . . . . . . . . . 7 Kinetic 2652 | 107 668 15 1003 . . . 219 126 . . . 138 . . 176 . 200 Thermal 1778 | . 286 17 655 . . . 195 140 321 . . . 99 . 65 . . Explosive 2513 | . . . . . . . 22 319 389 . 333 . . 110 789 . 551 Electromagnetic 218 | . . . 76 . . . 142 . . . . . . . . . . Impact 1043 | . . . . . . . 1043 . . . . . . . . . . Slashing 5749 | . . . . . . . 429 . . . 39 836 464 . 842 606 2533 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . 5 . . 5 5 1 1 1 1 1 . . . . . . Average Corruption 1 | . . 4 . . 5 5 1 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 13 | . . 1 . . 1 6 4 . . 1 . . . . . . . Message Errors 1 | . . . . . . 1 . . . . . . . . . . . Matter Fused 2 | . . . . . 1 1 . . . . . . . . . . . Heat Flow Errors 4 | . . 1 . . . 1 2 . . . . . . . . . . Energy Discharges 2 | . . . . . . 1 1 . . . . . . . . . . Data Loss (minor) 2 | . . . . . . 1 . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2214 | . . . . . . . 877 22 37 . . 128 53 . 196 194 707 Projectiles 14 | . . . . . . . 14 . . . . . . . . . . Explosions 359 | . . . . . . . 35 22 37 . . . . . 44 . 221 Melee 1841 | . . . . . . . 828 . . . . 128 53 . 152 194 486 Knockbacks 15 | . 2 . 3 . . . 6 . . . . . . . 3 . 1 Impact 5 | . . . . . . . 5 . . . . . . . . . . Kinetic 9 | . 2 . 3 . . . 1 . . . . . . . 2 . 1 Secondary 1 | . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 297 | . . . . . . . 37 40 23 . . . . 30 130 . 37 Shots 10 | . . . . . . . 1 1 1 . . . . 1 5 . 1 Rammed 3 | . . . . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . 1 . . . . . . . . . . . . . 3 Kicked 1 | . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 306 | . 192 157 194 . . 121 157 193 198 . 15 1 306 12 . 64 76 Average Temperature 53 | . 43 59 48 . . 65 38 61 97 . 9 1 150 10 . 32 32 Received Heat Transfer 1040 | . 420 . 186 . . . 92 33 36 . 57 54 48 . 33 54 27 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . 1 1 . . . . 1 . . . . Combat Hostiles 3 | . . . . . . . 1 1 . . . . 1 . . . . Robots Corrupted 6 | . . . . . . . 6 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Fried 10 | . . . . . . . 10 . . . . . . . . . . Impact Corruptions 22 | . . . . . . . 22 . . . . . . . . . . Robots Melted 5 | . . . . . . . . 1 2 . . . 1 . 1 . . Combat Hostiles 5 | . . . . . . . . 1 2 . . . 1 . 1 . . Parts Melted 12 | . . . . . . . . 4 6 . . . 2 . . . . Heat Transferred 5330 | . 355 20 815 . . . 300 800 2000 . . . 640 . 400 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Maximum Alert Level 2 | . . . 1 . . . 1 . . . . . . . . . 2 Low Security (%) 79 | 100 100 100 75 100 . . 65 . . . . 100 100 100 100 100 4 Level 1 20 | . . . 24 . . . 34 . . . . . . . . . 94 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 405 | 5 80 6 264 101 . . 353 . . . . 79 90 143 108 33 405 Initial 101 | . . 6 . 101 . . . . . . . 25 . 32 80 12 . Average 89 | . 16 . 125 43 . . 158 . . . . 17 10 43 57 10 266 Influence Increases 4348 | 10 362 5 749 . . . 863 202 160 . 70 300 266 131 244 135 851 Destroy 0b10 Robot/C 2200 | . 240 . 460 . . . 420 180 140 . 60 100 60 40 120 . 380 Destroy 0b10 Robot/NC 230 | 10 25 5 45 . . . 55 . . . . 15 15 . 10 10 40 Destroy Leader 488 | . 56 . 134 . . . 106 20 20 . 10 30 22 10 . 2 78 Allied During Kill 227 | . . . . . . . 119 2 . . . 26 9 . . . 71 Successful Hack 103 | . 11 . 32 . . . 18 . . . . . 12 . . 30 . Disable Machine 195 | . . . 15 . . . 60 . . . . 15 15 15 45 . 30 Destroy Structure 470 | . . . 3 . . . 10 . . . . 54 118 66 54 33 132 Partial Spotted 165 | . . . . . . . 30 . . . . 30 15 . . 60 30 Lose Combat Pursuer 270 | . 30 . 60 . . . 45 . . . . 30 . . 15 . 90 Influence Decreases 4097 | 10 345 22 489 260 . . 510 291 141 283 30 340 204 50 365 157 600 Entered New Map 753 | . . 11 . 159 . . . 131 51 283 . 15 . 30 63 10 . Time Decay 2641 | 10 314 11 459 101 . . 390 110 70 . 30 233 164 20 212 137 380 Lost Part 453 | . 31 . 30 . . . 40 30 20 . . 12 10 . 90 10 180 Lost Ally 250 | . . . . . . . 80 20 . . . 80 30 . . . 40 Squads Dispatched 29 | . 1 . 2 . . . 5 . . . . 2 4 2 5 2 6 Investigation 6 | . . . 2 . . . . . . . . 1 . . 2 . 1 Extermination 11 | . . . . . . . 3 . . . . 1 2 . 1 1 3 Reinforcement 12 | . 1 . . . . . 2 . . . . . 2 2 2 1 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Distress Signals 8 | . 1 . 3 . . . 1 . . . . . 1 . 1 . 1 Communications Jammed 8 | . . . . . . . . . . . . . 3 . 4 . 1 Distress Signals 8 | . . . . . . . . . . . . . 3 . 4 . 1 Times Spotted 223 | . 21 . 35 . . . 27 7 8 . 4 13 22 4 28 6 48 Peak Tracking Total 12 | . 4 . 6 . . . 7 4 3 . 3 3 7 2 12 5 8 Tactical Retreats 21 | . 1 . 1 . . . 2 . . . . 2 6 . 2 1 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Traps Triggered 5 | . . 1 1 . . . . . . . . 1 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Machines Disabled 13 | . . . 1 . . . 4 . . . . 1 1 1 3 . 2 Max in Single Turn 4 | . . . 1 . . . 4 . . . . 1 . 1 1 . 1 Garrison Access 6 | . . . . . . . 1 . . . . 2 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Machines Accessed 55 | . 6 1 12 1 1 . 11 1 . 4 . 6 5 . . 3 4 Terminals 17 | . 5 . 11 . . . . . . . . . . . . . 1 Fabricators 10 | . . . . . . . 3 . . . . 2 2 . . 1 2 Repair Stations 3 | . . . . . . . 2 . . . . . . . . 1 . Recycling Units 8 | . 1 . 1 . . . 4 . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . . Garrison Access 8 | . . . . . . . 2 . . . . 2 2 . . 1 1 Total Hacks 155 | . 16 1 39 1 5 . 23 6 . 30 . 15 9 . . 4 6 Successful 85 | . 8 1 16 1 5 . 7 6 . 30 . 5 2 . . 3 1 Failed 70 | . 8 . 23 . . . 16 . . . . 10 7 . . 1 5 Catastrophic 17 | . 1 . 2 . . . 5 . . . . 3 3 . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 187 | . 9 . 22 . . . 29 . . . . 40 39 . 12 7 29 Terminals 50 | . 14 . 34 . . . . . . . . . . . . . 2 Fabricators 20 | . . . . . . . 6 . . . . 7 3 . . 1 3 Repair Stations 6 | . . . . . . . 4 . . . . . . . . 2 . Recycling Units 20 | . 2 . 5 . . . 10 . . . . 3 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . 2 . . . . Garrison Access 14 | . . . . . . . 3 . . . . 5 4 . . 1 1 Terminal Hacks 59 | . 4 1 12 1 5 . . 6 . 30 . . . . . . . Record 17 | . . . . . . . . 6 . 11 . . . . . . . Part Schematic 16 | . . . . . 5 . . . . 11 . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . Robot Analysis 3 | . . . 3 . . . . . . . . . . . . . . Prototype ID Bank 9 | . 2 . 4 . . . . . . 3 . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 3 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . 2 . . . . . . . . 1 . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 8 | . 2 . 1 . . . 3 . . . . 2 . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Components 7 | . 2 . 1 . . . 3 . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 6 | . . . . . . . 1 . . . . 2 1 . . 1 1 Seal Access 6 | . . . . . . . 1 . . . . 2 1 . . 1 1 Unauthorized Hacks 7 | . 2 . 3 . . . 1 . . . . 1 . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . . Fabnet 2 | . . . . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 . 11 . . . 8 . . . . 1 4 . . 1 3 Full Trace Events 3 | . 1 . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . 3 . . . . 5 . . 4 . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 87 | . . . . . 21 . 11 . . 11 . 10 27 . 7 . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . 7 . . . 9 . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . 3 3 4 1 1 . . Autooverrided 1 | . . . . . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . Hacks Repelled 1 | . . . . . . . 1 . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Total Allies 20 | . . . . . 4 . 1 . . . 1 4 8 . . . 2 Largest Group 4 | . . . . . 4 4 4 1 . . 1 4 3 . . . 2 Highest-Rated Group 288 | . . . . . 159 159 159 135 . . 29 112 288 . . . 244 Highest-Rated Ally 135 | . . . . . 41 41 135 135 . . 29 28 103 . . . 122 Zionite Dispatches 6 | . . . . . . . 1 . . . . 1 3 . . . 1 Heavy 2 | . . . . . . . . . . . . . 1 . . . 1 Light 1 | . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . 1 . . . . . . . . . . Total Orders 6 | . . . . . . . 6 . . . . . . . . . . EXPLORE 5 | . . . . . . . 5 . . . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . Ally Attacks 78 | . . . . . . . 37 . . . 2 12 6 . . . 21 Total Damage 3330 | . . . . . . . 887 . . . 19 185 654 . . . 1585 Kills 29 | . . . . . . . 14 . . . . 3 3 . . . 9 Allies Corrupted 2 | . . . . . . . 1 . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Active Infowar (turns) 10599 | 22 1527 229 2036 258 1809 234 1016 221 145 . 29 608 662 57 442 422 882 Optics 1972 | . . . . . . . . . . . . . 169 57 442 422 882 Sensors 2587 | . . . . . . . 490 221 11 . . 393 661 57 362 392 . Terrain 717 | . . . . . . . 195 . . . . 266 . . . . 256 Seismic 6638 | 22 1527 229 2036 258 1809 234 523 . . . . . . . . . . Cloaking 578 | . . . . . . . . . . . . 578 . . . . . Jamming 2270 | . . . . . . . 124 43 134 . 29 136 662 57 214 89 782 ECM 847 | . . . . . . . . . . . . . 647 57 50 68 25 Robot Analysis Total 3 | . . . 3 . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . 1 . . 1 . . . . . . Drone Launches 5 | . . . . . . . 5 . . . . . . . . . . Drone Recoveries 5 | . . . . . . . 5 . . . . . . . . . . Zionite Intel Received 32 | . . . . . . . 7 . . . . 7 8 . 3 1 6 Branch Access 2 | . . . . . . . . . . . . 1 . . . 1 . Emergency Access 3 | . . . . . . . . . . . . 1 1 . . . 1 Guard Positions 1 | . . . . . . . 1 . . . . . . . . . . Component Stockpiles 2 | . . . . . . . 1 . . . . . . . . . 1 Prototype Stockpiles 3 | . . . . . . . 1 . . . . . . . 1 . 1 Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . 1 . . . . 1 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . . Unaware Analyses 4 | . . . . . . . 1 . . . . 1 1 . 1 . . Trap Installations 2 | . . . . . . . 1 . . . . . . . . . 1 Active Terminals 3 | . . . . . . . . . . . . 1 1 . 1 . . Active Garrisons 3 | . . . . . . . . . . . . 1 1 . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . 1 . . . . 1 Depthwide Sectors/-1 2 | . . . . . . . 1 . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Turns Passed 11042 | 113 1541 229 2049 258 1826 234 1092 221 157 29 139 689 662 57 442 422 882 Spaces Moved 10700 | 43 550 157 941 159 1120 135 1921 475 259 84 362 912 1111 140 471 467 1393 Core 54 | 13 . . . . . . 4 . . . . 4 . . . . 33 Treads 2140 | 30 496 . 215 159 1120 120 . . . . . . . . . . . Legs 751 | . 19 6 726 . . . . . . . . . . . . . . Wheels 186 | . 35 151 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 7569 | . . . . . . 15 1917 475 259 84 362 908 1111 140 471 467 1360 Fastest Speed 24 | 50 125 125 160 160 160 29 24 27 29 29 29 29 34 31 32 32 28 Average Speed 75 | 163 230 132 181 160 160 146 32 28 29 29 29 35 35 31 33 32 39 Slowest Speed 330 | 250 330 330 330 160 160 160 200 31 29 29 29 250 114 31 117 34 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . 3 2 . . . 2 2 . 10 2 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 77 45 86 51 88 29 55 61 43 69 65 30 33 5 55 14 36 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 28 | . . . . 1 2 . 9 . . 1 . 9 4 . . . 2 Known Exits Taken 13 | . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . . . . Scrap Searched 11 | . . . . . 5 1 . 1 1 . 3 . . . . . . Spaces Dug 83 | . . . . . . . 5 . . . . 27 21 . 5 14 11 Terrain Destroyed 376 | . . . . . . . 10 48 46 . 10 27 21 44 126 14 30 Melee 79 | . . . . . . . 5 . . . . 27 21 . 5 10 11 Projectile 9 | . . . . . . . . . . . . . . . 5 4 . AOE 288 | . . . . . . . 5 48 46 . 10 . . 44 116 . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Res Acc Total 12919 | 66 713 177 1133 163 1155 176 2315 537 320 87 390 1210 1326 149 692 698 1612 Wait 1328 | 7 79 17 51 . 7 16 266 36 47 . 17 189 153 . 159 179 105 Move 10637 | 42 549 156 940 158 1119 134 1914 470 258 83 361 907 1106 139 453 462 1386 Hop 21 | . . . . . . . 3 2 . . . 2 2 . 7 2 3 Pick Up 75 | 2 14 . 15 . 6 3 5 1 1 . 2 7 4 1 4 2 8 Fast Attach 93 | 6 3 1 6 2 5 2 27 4 . 2 1 7 8 1 6 3 9 Attach 43 | . 3 . 2 . . 7 7 1 1 . . 4 6 2 2 1 7 Detach 18 | . . . . 1 . . 8 1 . . . 3 4 1 . . . Swap 47 | . 4 1 7 . 4 . 9 4 . . 1 5 2 1 3 4 2 Drop 136 | . 2 1 20 2 13 14 27 3 . 2 3 16 8 1 4 6 14 Fire 256 | 9 59 1 91 . . . 18 15 13 . 4 5 2 2 18 4 15 Melee 198 | . . . . . 1 . 31 . . . 1 44 31 1 21 17 51 Ram 3 | . . . . . . . . . . . . . . . . . 3 Kick 1 | . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . . . . 8 . . 15 18 . Rewire 22 | . . . . . . . . . . . . 13 . . . . 9 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory -3/Research (discovered 2 exits: *Arm / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 3) 835 | -10/Materials | Discovered new exit (range 11) 1123 | -10/Materials | Identified exit to Mines 1357 | -10/Materials | Discovered new exit (range 11) 1524 | -10/Materials | Core integrity fell below 50% 1655 | -10/Materials | Entered Mines 1682 | -10/Mines | Learned Materials security intel 1818 | -10/Mines | Learned 2 Materials zone layouts 1847 | -10/Mines | Discovered new exit (range 11) 1859 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1884 | -10/Mines | Entered Materials 1884 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2527 | -9/Materials | Discovered new exit (range 3) 2666 | -9/Materials | Discovered new exit (range 11) 2786 | -9/Materials | Discovered new exit (range 9) 2790 | -9/Materials | Identified exit to Mines 3289 | -9/Materials | Discovered new exit (range 16) 3832 | -9/Materials | Build established: Scavenger-Mutant 3933 | -9/Materials | Entered Mines 3950 | -9/Mines | Learned location of Storage (-8) 3996 | -9/Mines | Discovered new exit (range 7) 4068 | -9/Mines | Found a hidden stash of uninstalled traps 4094 | -9/Mines | Found the Drone Emporium 4104 | -9/Mines | Found Prototype Device 4104 | -9/Mines | Identified Sensor Drone Bay 4171 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4191 | -9/Mines | Entered Zion 4781 | -7/Zion | Learned location of Warlord (-5) 4817 | -7/Zion | Received a hallucinogenic algorithm 5234 | -7/Zion | Given A8's code to call for help 5567 | -7/Zion | Given the Hacking Drone Bay 5662 | -7/Zion | Met Imprinter 5690 | -7/Zion | Imprinted 5692 | -7/Zion | Declared Zion's savior 5948 | -7/Zion | Found Prototype Hackware 5952 | -7/Zion | Found Prototype Processor 5952 | -7/Zion | Identified Exp. Targeting Computer 5957 | -7/Zion | Found Prototype Processor 5957 | -7/Zion | Identified Exp. Signal Interpreter 5962 | -7/Zion | Found Prototype Processor 5962 | -7/Zion | Identified Exp. Melee Analysis Suite 5970 | -7/Zion | Found Exp. Signal Interpreter 5992 | -7/Zion | Discovered new exit (range 12) 6017 | -7/Zion | Entered Proximity Caves 6017 | -6/Proximity Caves | Accompanied by 4 allies 6195 | -6/Proximity Caves | Discovered new exit (range 11) 6235 | -6/Proximity Caves | Identified Exp. System Shield 6246 | -6/Proximity Caves | Identified exit to Factory 6251 | -6/Proximity Caves | Entered Factory 6251 | -6/Factory | Accompanied by 4 allies 6251 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6716 | -6/Factory | Repaired Cesium-ion Thruster 6726 | -6/Factory | Retrieved Zion intel report: Trap Installations 6747 | -6/Factory | Retrieved Zion intel report: Guard Positions 6760 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6782 | -6/Factory | Discovered new exit (range 6) 6783 | -6/Factory | Identified exit to Factory 6852 | -6/Factory | Spotted B-75 Beast 6917 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6918 | -6/Factory | Zion hero teleported in (AD-0RF) 6941 | -6/Factory | Discovered new exit (range 16) 6945 | -6/Factory | Identified exit to Lower Caves 7048 | -6/Factory | Discovered exit to Factory (range 15) 7101 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7227 | -6/Factory | Discovered exit to Lower Caves (range 10) 7229 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7276 | -6/Factory | Build established: Sprinter 7297 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7343 | -6/Factory | Entered Lower Caves 7343 | -6/Lower Caves | Accompanied by 1 ally (AD-0RF) 7357 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7396 | -6/Lower Caves | Found Prototype Special Weapon 7396 | -6/Lower Caves | Identified AD-0RF's Magmablaster 7403 | -6/Lower Caves | Destroyed 7 combat bots 7458 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7498 | -6/Lower Caves | Discovered new exit (range 14) 7505 | -6/Lower Caves | Learned location of 1 exit from Research 7505 | -6/Lower Caves | Learned Research security intel 7505 | -6/Lower Caves | Learned Research garrison access intel 7515 | -6/Lower Caves | Learned Factory security intel 7537 | -6/Lower Caves | Identified exit to Lower Caves 7564 | -6/Lower Caves | Entered another Lower Caves area 7667 | -6/Lower Caves | Discovered new exit (range 7) 7721 | -6/Lower Caves | Identified exit to Data Miner 7721 | -6/Lower Caves | Entered Data Miner 7721 | -6/Data Miner | Discovered new exit (range 6) 7723 | -6/Data Miner | Identified exit to Proximity Caves 7728 | -6/Data Miner | Met Data Miner 7734 | -6/Data Miner | Learned location of Section 7 (-2) 7734 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7739 | -6/Data Miner | Received God Mode back door access code from Data Miner 7750 | -6/Data Miner | Entered Proximity Caves 7876 | -5/Proximity Caves | Discovered exit to Factory (range 11) 7880 | -5/Proximity Caves | Learned Factory terminal intel 7889 | -5/Proximity Caves | Entered Factory 7889 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7891 | -5/Factory | Loaded intel: 28 terminal locations 7938 | -5/Factory | Spotted B-75 Beast 8089 | -5/Factory | Retrieved Zion intel report: Active Terminals 8194 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8216 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8217 | -5/Factory | Discovered new exit (range 12) 8219 | -5/Factory | Discovered new exit (range 16) 8224 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 8225 | -5/Factory | Zion Fire squad teleported in 8272 | -5/Factory | Identified exit to Upper Caves 8374 | -5/Factory | Retrieved Zion intel report: Emergency Access 8410 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8440 | -5/Factory | Retrieved Zion intel report: Branch Access 8440 | -5/Factory | Identified exit to Extension 8543 | -5/Factory | Build established: Infiltrator-Mutant 8577 | -5/Factory | Identified exit to Factory 8578 | -5/Factory | Entered another Factory area 8578 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8587 | -4/Factory | Zion Light squad teleported in 8615 | -4/Factory | Spotted B-86 Titan 8681 | -4/Factory | Found Prototype Protection 8681 | -4/Factory | Identified Zio. Weapon Casing 8710 | -4/Factory | Lost 3 allies 8739 | -4/Factory | Retrieved Zion intel report: Emergency Access 8750 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 8776 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 8790 | -4/Factory | Discovered new exit (range 14) 8806 | -4/Factory | Noticed a derelict Sapper rigging charges 8844 | -4/Factory | Identified exit to Research 8848 | -4/Factory | Retrieved Zion intel report: Active Terminals 8869 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 8875 | -4/Factory | Retrieved Zion intel report: Active Garrisons 8920 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8921 | -4/Factory | Zion Hacker squad teleported in 9001 | -4/Factory | Lost 3 allies 9037 | -4/Factory | Retrieved Zion intel report: Component Schematics 9038 | -4/Factory | Zion Heavy squad teleported in 9240 | -4/Factory | Entered Research 9240 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9241 | -3/Research | Identified exit to Quarantine 9243 | -3/Research | Loaded intel: 3 garrison access locations 9250 | -3/Research | Spotted B-86 Titan 9276 | -3/Research | Discovered new exit (range 17) 9282 | -3/Research | Identified exit to Armory 9297 | -3/Research | Entered Quarantine 9345 | -3/Quarantine | Lost 5 parts (1p1n3u) 9365 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 9400 | -3/Quarantine | Scanned by Researcher 9421 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 9423 | -3/Quarantine | Incoming investigation squad redirected 9471 | -3/Quarantine | Build established: Infiltrator-Ninja 9645 | -3/Quarantine | Found Alien Slashing Weapon 9675 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9687 | -3/Quarantine | Discovered new exit (range 18) 9696 | -3/Quarantine | Identified exit to Research 9721 | -3/Quarantine | Found Alien Artifact 9739 | -3/Quarantine | Entered Research 9739 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9739 | -2/Research | Identified Sigix Broadsword 9765 | -2/Research | Lost 4 parts (1p2u1w) 9979 | -2/Research | Fabricated Lgt. Quantum Reactor (x2) 10102 | -2/Research | Retrieved Zion intel report: Branch Access 10102 | -2/Research | Identified exit to Testing 10103 | -2/Research | Discovered new exit (range 20) 10137 | -2/Research | Spotted B-90 Cyclops 10152 | -2/Research | Identified exit to Access 10161 | -2/Research | Entered Access 10161 | -1/Access | Evolved 2 slots: Utility x2 10170 | -1/Access | Zion Heavy squad teleported in 10239 | -1/Access | Found Prototype Device 10265 | -1/Access | Spotted B-99 Colossus 10279 | -1/Access | Retrieved Zion intel report: Emergency Access 10360 | -1/Access | Retrieved Zion intel report: Active Garrisons 10388 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 10454 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 10492 | -1/Access | Retrieved Zion intel report: Trap Installations 10742 | -1/Access | Retrieved Zion intel report: Component Stockpiles 10752 | -1/Access | Discovered new exit (range 9) 10761 | -1/Access | Identified Phase Armor 10965 | -1/Access | Spotted B-99 Colossus 10993 | -1/Access | Spotted B-99 Colossus 10994 | -1/Access | Spotted B-99 Colossus 11017 | -1/Access | Core integrity fell below 50% 11039 | -1/Access | Core integrity fell below 20% 11043 | -1/Access | Identified exit to Surface 11043 | *** | Escaped! Last Messages --------------- 11015_ Mic. Antimatter Reactor destroyed. 11015_ Slug penetrates Sealed Heavy Doors. 11015_ Penetrated by Slug. 11018_ Impulse Thruster Array destroyed. 11019_ Acquired 10 matter. 11019_ Penetrated by Slug. 11022_ Lrn. Terrain Scanner destroyed. 11033_ Slammed into Swarm Drone. 11033_ Destabilizing: Core damaged (-16). 11034_ Penetrated by Slug. 11034_ Slammed into P-80 Master. 11036_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11036_ Q511-c: IFF CHECK FAIL. 11038_ Slug penetrates Sealed Heavy Doors. 11038_ Penetrated by Slug. 11038_ Slug penetrates Main Access Shell. 11043_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?# # #????#?????????????????# ???????? | | ?# # ##?#??????#?????????????????????? | | ?# # #???##???#??#? ?? ?? ???????????? | | # # ##?????#??#??#??????????????????? | | ?# # #????????????????"??????? ??????? | | ?# # #?##??##??????????????????#???#?? | | ?+ # #?????????#??#???????? ?????????? | | # # ##???????????????? ? ???????????? | | ?# # #????#???#???? ? ???????????????? | | ## # #?#???#???????#???????#????? ?? ? | | # ###+############################### ??? ??? | | ! ?????? | | ?????? | | #######+##+##### ""##????????? ? ???? | | #??# #?# % ""#??#????????#? ???? | | ##?# ### ""#????????#????????? | | ##?# #?# T#?#???????????? ?? | | #?## "" "" #?# ""#?? ?????? ???????? | | #??# ""T"" ### ""#????????????????#? | | #### """ ### ""#?? ?????? ????? ?? | | + #?""""""""""""?? ?"????????????? | | ######### ### #?? ??"???????????? | | #?############?# #??????? ?????????? | | #??#?#?#???#???# """""" ### ????? ??? ?? | | ""#??#?#?????????# " " #?#???"??? ??????? | | ""###??#?###?#???# " @" " #????? ??? #???? ? | | " ""##??????????#??# " "" " #?? ? ??? #? ???? | | G#?###??#??????## " " ### ?????# #?????? | | ""#??#?#?????#???# """"" %#??? ????# #??? ?? | | ""#????????????#?# p #?????+??# #?????? | | ""#????#?????????#""""""" ""#???? ???# #?????? | | #??#????????##?#?"????"%"???? ?? ?+ #?#?+#? | | #??#?#?#??#?#?????????" "??????????# #??? #? | | ##?##???#????#?#"""""""%""#?#??????# #??? #? | | #######?????#??#???## %% #??? ????# #??? #? | | ??##?????????????#??# % #?? ?????# ##?? #? | | ###?????????????????# % #????????# #### ## | | ???????#??#?#???????# #?????? ?# + | | ##???###?#??????????# #????????# # | | ?#??????????????????# ##???? ??#% + | | ?????###?#???????#### #????????#!* # | | ?#??##?#?#??????????#### % ####????????#%[ # | | ####??##???#???????? ??# #???????????#= # | | #???###??#?????????????# ############# # | | ???#?#??#?????????????^+ | | #?####??#????????????? " H | | #??##?#??#??????????? # % | | ?###?????????#?????? # | | #?##????????#?????? ?# "#########+###### | | ##???????????????? ?# "#??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 120 Energy Generation 45 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Additional Mass Support 16 Corruption Containment 8 Armor Coverage 225 Resistance: TH 10 Resistance: EX 50 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 78 Melee Accuracy 16 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 26 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Arc Thrower | -7/Zion | Free Imp. Carbon-fiber Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Arm. Medium Treads | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Gravity Neutralizer | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Adv. KE Penetrator | -4/Factory | Z-intel Antimatter Cannon | -4/Factory | Z-intel Mni. Fusion Reactor | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Cld. Gravmag System | -4/Factory | Z-intel Neutron Missile Launcher | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Hvy. Treads | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Recoil Stabilizer | -4/Factory | Z-intel Lrn. Tractor Beam | -4/Factory | Z-intel Antigrav System | -4/Factory | Z-intel Adv. Cryofiber Web | -4/Factory | Z-intel Imp. Antigrav System | -4/Factory | Z-intel Cmb. Gravmag System | -4/Factory | Z-intel Remote Force Field | -4/Factory | Z-intel Force Booster | -4/Factory | Z-intel ECM Suite | -4/Factory | Z-intel Fusion Compressor | -4/Factory | Z-intel Lrg. Storage Unit | -4/Factory | Z-intel Imp. Corruption Screen | -4/Factory | Z-intel Plasma Rifle | -4/Factory | Z-intel Smartbomb Launcher | -4/Factory | Z-intel Centrium Heavy Armor Plating | -3/Quarantine | Archive Spectral Analyzer | -3/Quarantine | Archive Enh. Multireflex Exoskeleton | -3/Quarantine | Archive Tactical Quantum Warhead | -3/Quarantine | Archive Coolant Network | -3/Quarantine | Archive Cld. Plasma Rifle | -3/Quarantine | Archive Lgt. Antimatter Cannon | -3/Quarantine | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free K-01 Serf | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel C-55 Analyst | -3/Quarantine | Archive Fabricated ------------ Lgt. Quantum Reactor | x2 | -2/Research | Preloaded Repaired ---------- Cesium-ion Thruster | 12% | -6/Factory Alien Tech Used ----------------- Sigix Broadsword Phase Armor Achievements -------------- Epsilon Run Heroic Deeds Overachiever Ultimate Loadout Challenges ------------ None Game ------ Seed TrackerSystemSystem Manual? 0 Play Time 02:34:03 Cumulative 95.7 hours Start 2025.07.06 @ 15:57:07 End 2025.07.06 @ 20:08:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 55 Gallery% 56 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e60a0ed-1e93-4797-a1c4-4e09bdc2fa43