Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.22 @ 16:33:26 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1203) 1203 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4623 Bonus ------- None Cogmind --------- Core Integrity 594/850 Matter 300/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Flying (30) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved VTOL Module Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY (8) ------ Improved Sensor Array Reaction Control System Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Improved Datajack Scythe > --- INVENTORY (5) ---- Light Deuterium Engine Nuclear Pulse Array Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Cooled Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Signal Interpreter Reaction Control System Layered Light Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Improved Datajack Scythe > --- INVENTORY -------- Light Deuterium Engine Nuclear Pulse Array Improved Sensor Array Missile Launcher [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Hacking Suite Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . . 1 1 2 2 Weapon . | . . . . . . Parts Attached 92 | . 24 7 15 30 16 Power 8 | . 4 1 . 2 1 Engine 7 | . 4 1 . 2 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 25 | . 8 1 9 5 2 Treads 11 | . 2 1 8 . . Leg 6 | . 6 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 8 | . . . 1 5 2 Utility 37 | . 3 1 3 18 12 Device 15 | . 1 . 2 6 6 Storage 3 | . 2 . . . 1 Processor 2 | . . 1 1 . . Hackware 15 | . . . . 11 4 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 22 | . 9 4 3 5 1 Energy Gun 8 | . 5 2 1 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 2 . . Ballistic Cannon 4 | . 3 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . . 3 1 Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 5 | . . . 2 . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 1 . 3 Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . . 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 90 79 98 93 Engine 9 | . 14 11 9 6 3 Treads 13 | . 12 33 35 . . Leg 5 | . 15 . . . . Flight 9 | . . . . 29 21 Device 8 | . 12 11 3 6 9 Storage 7 | . 14 11 9 . . Processor 3 | . . 1 5 7 6 Hackware 10 | . . . . 29 27 Energy Gun 6 | . 12 12 5 . . Ballistic Gun 7 | . 14 6 12 . . Slashing Weapon 2 | . . . . 6 6 Special Melee Weapon 2 | . . . . 6 6 Naked Turns . | . . . . . . Heaviest Build 57 | 10 51 55 57 56 15 Greatest Support 85 | 20 40 60 85 85 24 Greatest Overweight (x) 2 | . 2 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 15 Average Capacity 12 | . 15 20 20 5 5 Most Carried 20 | . 20 20 20 20 5 Average Carried 12 | . 13 19 19 5 4 Final Capacity 20 | 8 20 20 20 5 5 Final Carried 20 | 6 19 20 20 5 4 Class Distribution -------------------- 59% | Mutant 35% | Hacker-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1467 | 200 280 132 301 275 279 Remotely . | . . . . . . Salvage Created 2290 | . 495 356 1018 275 146 Parts 139 | . 35 22 59 18 5 Haulers Intercepted 6 | . 2 2 2 . . Recyclers Shooed 3 | . . 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 29 | . 11 6 12 . . Guns 27 | . 10 5 12 . . Cannons 2 | . 1 1 . . . Classes Destroyed 12 | . 5 1 6 . . Worker 4 | . . . 2 2 . Builder 2 | . . . 2 . . Tunneler 1 | . 1 . . . . Hauler 6 | . 2 2 2 . . Recycler 7 | . . 2 2 2 1 Operator 4 | . 3 . . 1 . Watcher 3 | . . . 1 2 . Swarmer 9 | . 5 4 . . . Grunt 13 | . 6 2 5 . . Duelist 1 | . . . 1 . . Sentry 5 | . . . 5 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | . 5 7 5 2 1 Combat Bots Only 4 | . 4 4 3 . . Max Kills in Single Turn 2 | . 2 2 2 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 1884 | . 375 149 674 140 546 Core 483 | . 54 16 109 48 256 Absorbed by Shields 26 | . . . . 26 . Regen/Repaired (Parts) 89 | . . . . 75 14 Core Remaining (%) 89 | 100 78 96 80 93 . Volleys Fired 121 | . 50 27 44 . . Largest 2 | . 2 2 2 . . Hottest 90 | . 70 90 90 . . Shots Fired 238 | . 98 54 86 . . Gun 223 | . 96 41 86 . . Cannon 15 | . 2 13 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 154 | . 52 42 60 . . Thermal 46 | . 46 . . . . Explosive . | . . . . . . Electromagnetic 38 | . . 12 26 . . Robot Hit Streak 14 | . 6 8 14 . . Robot Miss Streak 6 | . 6 4 5 . . Penetration Max 1 | . . . 1 . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 170 | . 58 32 61 16 3 Core Hits 96 | . 33 19 37 6 1 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 . 1 . . Burn 1 | . 1 . . . . Destroy 2 | . 1 . 1 . . Melee Attacks 98 | . 3 . . 67 28 Impact 3 | . 3 . . . . Slashing 94 | . . . . 66 28 Piercing . | . . . . . . Sneak Attacks 9 | . 1 . . 6 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3478 | . 699 460 1315 823 181 Guns 2066 | . 575 250 1241 . . Cannons 221 | . 20 201 . . . Explosions 32 | . . . 32 . . Melee 1064 | . 60 . . 823 181 Ramming 95 | . 44 9 42 . . Kinetic 1413 | . 291 309 813 . . Thermal 336 | . 304 . 32 . . Explosive . | . . . . . . Electromagnetic 570 | . . 142 428 . . Impact 60 | . 60 . . . . Slashing 1004 | . . . . 823 181 Piercing . | . . . . . . Highest Corruption 7 | . . . . 5 7 Average Corruption 3 | . . . . 3 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 152 | . . . 10 98 44 Projectiles . | . . . . . . Explosions 10 | . . . 10 . . Melee 142 | . . . . 98 44 Knockbacks 6 | . 1 5 . . . Impact 1 | . 1 . . . . Kinetic 5 | . . 5 . . . Secondary . | . . . . . . Self-Inflicted Damage 78 | . . . 78 . . Shots 2 | . . . 2 . . Rammed 7 | . 4 2 1 . . Targets Rammed 15 | . 9 2 4 . . Kicked 5 | . 5 . . . . Crushed 3 | . . . 3 . . Highest Temperature 106 | . 106 2 42 6 . Average Temperature 20 | . 25 2 12 3 . Received Heat Transfer 522 | . 147 66 225 57 27 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 870 | . 820 . 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 384 | . 350 191 384 194 347 Initial 80 | . . 4 80 20 25 Average 120 | . 101 99 200 77 147 Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 79 | . 84 100 44 100 69 Level 1 20 | . 15 . 55 . 30 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 . 1 5 4 Investigation 9 | . . . 1 5 3 Extermination . | . . . . . . Reinforcement 4 | . 3 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 12 | . 4 1 2 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 35 8 15 15 32 Peak Tracking Total 8 | . 7 3 3 5 8 Tactical Retreats 20 | . 2 1 . 6 11 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 . 1 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . . 2 1 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 4 | . . . 1 3 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 39 | . 5 . 3 20 11 Terminals 22 | . 5 . 2 8 7 Fabricators 8 | . . . . 5 3 Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 5 | . . . 1 4 . Total Hacks 122 | . 19 . 8 57 38 Successful 91 | . 12 . 4 45 30 Failed 31 | . 7 . 4 12 8 Catastrophic 4 | . 1 . 3 . . Database Lockouts . | . . . . . . Manual 64 | . 11 . 7 27 19 Terminals 70 | . 19 . 7 23 21 Fabricators 30 | . . . . 15 15 Repair Stations 9 | . . . . 7 2 Recycling Units 1 | . . . . 1 . Scanalyzers 4 | . . . . 4 . Garrison Access 8 | . . . 1 7 . Terminal Hacks 32 | . 9 . 2 10 11 Part Schematic 5 | . 1 . . 2 2 Robot Analysis 3 | . 3 . . . . Prototype ID Bank 2 | . 2 . . . . Level Access Points 2 | . . . . 2 . Branch Access Points 2 | . . . . 1 1 Terminal Index 4 | . 1 . 1 1 1 Fabricator Index 1 | . . . . . 1 Repair Station Index 1 | . . . . 1 . Unreport Threat 3 | . . . 1 1 1 Locate Traps 4 | . 1 . . 2 1 Investigation Status 1 | . . . . . 1 Recall Investigation 3 | . . . . . 3 Zone Layout 1 | . 1 . . . . Fabricator Hacks 20 | . . . . 10 10 Network Status 1 | . . . . 1 . Load Schematic 11 | . . . . 6 5 Build 8 | . . . . 3 5 Repair Station Hacks 8 | . . . . 6 2 Scan Component 4 | . . . . 3 1 Repair 4 | . . . . 3 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 4 | . . . 1 3 . Seal Access 4 | . . . 1 3 . Unauthorized Hacks 23 | . 3 . 1 12 7 Terminals 14 | . 3 . 1 5 5 Assimilate 2 | . . . . . 2 Botnet 8 | . 2 . . 4 2 Operators 4 | . 1 . 1 1 1 Fabricators 6 | . . . . 4 2 Prioritize 2 | . . . . 1 1 Recompile 4 | . . . . 3 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Recyclers 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Redirect 1 | . . . . 1 . Watchers 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 5 . 2 8 9 Full Trace Events 5 | . . . 1 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . 1 . . 4 2 Parts Built 9 | . . . . 3 6 Authchips 4 | . . . . 2 2 Time 313 | . . . . 117 196 Total Part Build Rating 44 | . . . . 15 29 Parts Repaired 4 | . . . . 3 1 Time 79 | . . . . 60 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 52 | . . . . . 52 Highest-Rated Ally 26 | . . . . . 26 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4821 | . 1769 354 898 1103 697 Spaces Moved 4708 | 1 804 141 460 1968 1334 Core . | . . . . . . Treads 911 | . 304 141 460 6 . Legs 501 | 1 500 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 3296 | . . . . 1962 1334 Fastest Speed 28 | 120 120 160 155 28 28 Average Speed 72 | 120 190 160 156 28 29 Slowest Speed 260 | 120 260 160 160 156 30 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 20 | . . . . 6 14 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 39 | 2 89 15 40 58 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 64 | . 2 . . 40 22 Terrain Destroyed 70 | . 2 . 6 40 22 Melee 64 | . 2 . . 40 22 Projectile 1 | . . . 1 . . AOE 5 | . . . 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5728 | . 949 227 563 2407 1582 Wait 564 | . 16 24 6 313 205 Move 4667 | . 803 140 459 1956 1309 Hop 16 | . . . . 5 11 Pick Up 64 | . 22 14 13 10 5 Fast Attach 17 | . 4 1 3 4 5 Attach 25 | . . 2 4 14 5 Detach 2 | . . . 2 . . Swap 50 | . 20 4 8 12 6 Drop 78 | . 22 13 20 15 8 Fire 121 | . 50 27 44 . . Melee 98 | . 3 . . 67 28 Ram . | . . . . . . Kick 5 | . 5 . . . . Crush 10 | . 4 2 4 . . Escape Stasis 11 | . . . . 11 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / *Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 831 | -10/Materials | Discovered new exit (range 10) 1714 | -10/Materials | Discovered new exit (range 16) 1770 | -10/Materials | Entered another Materials area 1770 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2103 | -9/Materials | Discovered new exit (range 15) 2124 | -9/Materials | Entered another Materials area 2124 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3003 | -8/Materials | Discovered new exit (range 8) 3021 | -8/Materials | Identified exit to Factory 3022 | -8/Materials | Entered Factory 3022 | -7/Factory | Evolved 2 slots: Utility x2 3114 | -7/Factory | Identified exit to Factory 3128 | -7/Factory | Identified exit to Storage 3128 | -7/Factory | Identified exit to Lower Caves 3313 | -7/Factory | Fabricated Imp. System Shield? 3340 | -7/Factory | Build established: Hacker-Sprinter 3572 | -7/Factory | Fabricated Imp. Hacking Suite? 3823 | -7/Factory | Fabricated Imp. Hacking Suite? 4017 | -7/Factory | Repaired Scythe 4040 | -7/Factory | Repaired Lyr. Light Armor Plating 4060 | -7/Factory | Repaired Lgt. Deuterium Engine 4125 | -7/Factory | Entered another Factory area 4125 | -6/Factory | Evolved 2 slots: Utility x2 4255 | -6/Factory | Identified exit to Lower Caves 4255 | -6/Factory | Identified exit to Extension 4309 | -6/Factory | Fabricated Imp. Hacking Suite? 4347 | -6/Factory | Fabricated Nuclear Pulse Array (x2) 4431 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 4445 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 4535 | -6/Factory | Repaired Lgt. Deuterium Engine 4670 | -6/Factory | Fabricated Adv. Hacking Suite? 4672 | -6/Factory | Discovered new exit (range 16) 4821 | -6/Factory | Crushed by falling debris 4822 | -6/Factory | Self-destructed Last Messages --------------- 04697_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 04717_ Imp. System Shield destroyed. 04725_ Slug penetrates Wall. 04741_ U-05 Engineer builds a Wall. 04761_ Acquired Lrn. Missile Launcher. 04762_ Dropped Missile Launcher. 04769_ Acquired 133 matter. 04815_ Connecting with Terminal... >>Schematic(Adv. System Shield) Downloading schematic... Adv. System Shield Rating: 6 Schematic downloaded. 04821_ The unstable cave ceiling collapses. 04821_ Crushed by falling debris. 04821_ Imp. Signal Interpreter destroyed. 04821_ System corrupted by crushing effect (+4). 04821_ Imp. Hacking Suite destroyed. 04821_ System corrupted by crushing effect (+3). 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Storage Unit | -10/Materials | Hacked Imp. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Missile Launcher | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. System Shield | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -6/Factory | Authchip Nuclear Pulse Array | x2 | -6/Factory | Preloaded Imp. Hacking Suite | x1 | -6/Factory | Authchip Lrg. Storage Unit | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorAblativeBuckler Manual? 0 Play Time 00:42:10 Cumulative 784.4 hours Start 2023.02.22 @ 15:54:12 End 2023.02.22 @ 16:33:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1211 Rogue 1211 Adventurer 0 Explorer 0 Win Type - Total 74 Types 44/1/12/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecbaab38-daa0-4b4b-9c60-40337de0f48c