Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.18 @ 21:56:37 Player: Plexion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (59) 295 Value Destroyed (1536) 1536 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (-89) -89 TOTAL SCORE: 8962 Bonus ------- Friendly Fire -89 Cogmind --------- Core Integrity 0/1600 Matter 88/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (19) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved System Restoration Module Tesla Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Impulse Thruster Cooled Field Propulsion Drive Cooled Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Target Analyzer Advanced ECM Suite Reaction Control System Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Helical Railgun Lance > --- INVENTORY -------- Field Propulsion Drive Impulse Thruster Large Storage Unit Improved Light Armor Plating Improved System Restoration Module Tesla Rifle Improved Heavy Machine Gun Mini Grenade Launcher [Rating: 115] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Improved VTOL Module Treads Armored Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Lance Energy Gun EM Pulse Gun Energy Cannon Long-range Phase Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 . 2 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 17 | . . . 1 2 2 2 2 2 2 . 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 133 | 5 3 4 12 17 12 20 11 27 5 12 2 3 Power 9 | 1 . . 1 1 . . 1 1 . 4 . . Engine 3 | 1 . . 1 1 . . . . . . . . Core 4 | . . . . . . . 1 1 . 2 . . Reactor 2 | . . . . . . . . . . 2 . . Propulsion 30 | 1 . 2 4 4 3 1 1 4 2 4 1 3 Treads 2 | . . . . 1 . . . . . 1 . . Leg 9 | 1 . 2 4 2 . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight 17 | . . . . 1 3 1 1 4 2 3 1 1 Utility 47 | 1 3 . 2 3 4 10 6 13 2 3 . . Device 21 | . 1 . 1 1 1 5 2 6 2 2 . . Storage 4 | 1 2 . . . 1 . . . . . . . Processor 4 | . . . . 1 . 2 . . . 1 . . Hackware 10 | . . . . . 2 1 4 3 . . . . Protection 8 | . . . 1 1 . 2 . 4 . . . . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 . 2 5 9 5 9 3 9 1 1 1 . Energy Gun 4 | . . 1 1 . . 1 . 1 . . . . Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 25 | 2 . . 4 6 2 5 1 4 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . 1 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 8 | . . . . 3 3 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon 6 | . . . . . . . 2 4 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 2 1 1 . 1 8 . . Parts Lost 38 | . . . 4 5 1 2 . 3 . 17 1 5 Power 2 | . . . 1 . . . . . . 1 . . Propulsion 12 | . . . 2 3 . . . 2 . 2 1 2 Utility 18 | . . . . 1 . 1 . 1 . 13 . 2 Weapon 6 | . . . 1 1 1 1 . . . 1 . 1 Highest Loss Streak 9 | . . . 3 4 1 2 . 2 . 9 1 3 Average Slot Usage (%) 82 | . 84 100 87 87 77 79 89 89 89 72 15 7 Engine 5 | . 14 14 10 9 7 6 . . . . . . Core 1 | . . . . . . . 4 4 4 2 . . Leg 9 | . 14 28 32 23 . . . . . . . . Flight 9 | . . . . . 22 20 17 14 14 8 2 . Device 11 | . 13 14 11 15 7 7 15 11 13 12 . . Storage 7 | . 14 14 11 9 6 6 5 5 4 3 . . Processor 8 | . . . . 2 7 8 17 15 14 12 4 2 Hackware 13 | . . . . . 14 18 19 29 33 26 4 1 Protection 1 | . . . 1 9 . . . . . . . . Ballistic Gun 7 | . 28 14 18 16 2 2 . . . . . . Impact Weapon 1 | . . . . 1 6 5 . . . . . . Piercing Weapon 1 | . . . . . . . 4 4 4 3 . . Naked Turns 127 | . . . . . . . . . . . . 127 Heaviest Build 52 | 10 39 41 49 52 52 19 21 24 24 33 3 3 Greatest Support 75 | 10 10 20 30 30 20 20 23 24 26 75 9 17 Greatest Overweight (x) 4 | 1 3 2 2 4 2 . . . . 2 . . Average Overweight (x) . | . 1 1 1 1 . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 8 8 8 8 8 4 4 Average Capacity 8 | 5 7 12 12 12 8 8 8 8 8 7 4 4 Most Carried 12 | 4 8 8 10 12 12 8 8 8 8 8 3 3 Average Carried 7 | 2 6 7 8 10 7 6 7 7 7 7 3 3 Final Capacity 12 | 6 12 12 12 12 8 8 8 8 8 4 4 4 Final Carried 12 | 4 8 8 8 12 7 7 8 6 8 4 3 3 Class Distribution -------------------- 26% | Mutant 22% | Wizard-Scout 14% | Hacker-Sprinter 12% | Scavenger-Mutant 12% | Hacker-Scout 4% | Wizard-Ninja 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -3/Armory Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Matter Collected 1949 | 172 . 391 239 324 144 219 130 218 95 . . 17 Remotely . | . . . . . . . . . . . . . Salvage Created 2202 | . 60 209 492 460 152 112 321 379 . . . 17 Parts 115 | . 2 6 27 32 4 8 12 23 . . . 1 Haulers Intercepted 7 | . 1 . . 2 1 . 2 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 47 | . . 17 10 9 1 2 2 6 . . . . Guns 39 | . . 9 10 9 1 2 2 6 . . . . AOE 8 | . . 8 . . . . . . . . . . Classes Destroyed 10 | . 1 2 3 1 1 1 . . . . . 1 Worker 1 | . . . . . . . . . . . . 1 Hauler 7 | . 1 . . 2 1 . 2 1 . . . . Recycler 2 | . . . 1 . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 1 | . . . . 1 . . . . . . . . Swarmer 7 | . . . 3 4 . . . . . . . . Grunt 7 | . . 2 3 2 . . . . . . . . Sentry 7 | . . . 4 3 . . . . . . . . Programmer 11 | . . . . . 1 2 2 6 . . . . Assembled 15 | . . 15 . . . . . . . . . . Best Kill Streak 4 | . 1 4 4 4 2 1 2 2 . . . 1 Combat Bots Only 4 | . . 4 4 4 1 1 2 2 . . . . Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Damage Taken 7027 | . . 405 638 447 122 141 63 869 19 2471 69 1783 Core 3261 | . . 96 111 64 27 . 30 235 19 1039 23 1617 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 61 72 88 96 100 97 79 . 18 98 . Volleys Fired 191 | . 2 35 39 45 14 19 5 32 . . . . Largest 2 | . 2 2 2 2 2 2 1 1 . . . . Hottest 79 | . 40 60 79 43 40 40 15 15 . . . . Shots Fired 310 | . 4 59 77 85 24 24 5 32 . . . . Gun 297 | . 4 46 77 85 24 24 5 32 . . . . Cannon . | . . . . . . . . . . . . . Launcher 13 | . . 13 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 284 | . 4 35 75 85 24 24 5 32 . . . . Thermal 1 | . . . 1 . . . . . . . . . Explosive 13 | . . 13 . . . . . . . . . . Electromagnetic 12 | . . 11 1 . . . . . . . . . Robot Hit Streak 38 | . 2 9 38 26 21 22 17 29 . . . . Robot Miss Streak 2 | . 1 2 2 2 2 2 . 1 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 263 | . 3 34 68 71 22 21 7 32 . . . 5 Core Hits 115 | . 2 34 22 24 6 6 5 12 . . . 4 Critical Hits 5 | . . 1 . . 1 1 . 1 . . . 1 Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . 1 . . 1 1 . . . . . 1 Melee Attacks 277 | . . . . 7 40 26 49 105 23 20 . 7 Impact 84 | . . . . 7 40 26 11 . . . . . Slashing 7 | . . . . . . . . . . . . 7 Piercing 186 | . . . . . . . 38 105 23 20 . . Sneak Attacks 8 | . . . . . 1 2 2 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4805 | . 31 832 800 787 281 316 379 1054 . . . 325 Guns 3346 | . 31 414 800 787 195 194 137 788 . . . . Cannons . | . . . . . . . . . . . . . Explosions 418 | . . 418 . . . . . . . . . . Melee 1011 | . . . . . 86 122 242 266 . . . 295 Ramming 30 | . . . . . . . . . . . . 30 Kinetic 3211 | . 31 305 774 787 195 194 137 788 . . . . Thermal 15 | . . . 15 . . . . . . . . . Explosive 418 | . . 418 . . . . . . . . . . Electromagnetic 120 | . . 109 11 . . . . . . . . . Impact 364 | . . . . . 86 122 156 . . . . . Slashing 295 | . . . . . . . . . . . . 295 Piercing 352 | . . . . . . . 86 266 . . . . Highest Corruption 23 | . . . . . 3 1 . 10 . 23 . 7 Average Corruption 5 | . . . . . 2 1 . 6 . 14 . 3 Corruption Purged 3 | . . . . . . . . 3 . . . . Effects 58 | . . . . . 3 1 . 36 . 10 . 8 Message Errors 12 | . . . . . . . . 8 . 1 . 3 Matter Fused 11 | . . . . . 1 . . 8 . . . 2 Heat Flow Errors 6 | . . . . . . . . 4 . 1 . 1 Energy Discharges 3 | . . . . . . 1 . 2 . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . . 3 . 1 . 1 Data Loss (major) 2 | . . . . . . . . 1 . 1 . . Misdirections 7 | . . . . . . . . 2 . 5 . . Targeting Errors 11 | . . . . . 2 . . 7 . 1 . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 426 | . . 5 . . 66 92 132 42 . . . 89 Projectiles . | . . . . . . . . . . . . . Explosions 5 | . . 5 . . . . . . . . . . Melee 421 | . . . . . 66 92 132 42 . . . 89 Knockbacks 1 | . . . . . . 1 . . . . . . Impact 1 | . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . 98 . . . . . . . . . 14 Shots 4 | . . 4 . . . . . . . . . . Rammed 7 | . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 395 | . . 12 18 15 395 . . 208 . 185 . 167 Average Temperature 59 | . . 9 5 7 175 . . 87 . 97 . 99 Received Heat Transfer 833 | . . 41 291 216 9 . . 12 . 84 18 162 Effects 1 | . . . . . 1 . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . 1 . . . . . Impact Corruptions 5 | . . . . . 1 3 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 37 | . . . 37 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Peak Influence 176 | . 11 50 155 98 115 116 101 176 74 106 47 93 Average Influence 37 | . 3 16 60 32 25 51 33 42 51 57 30 53 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . . 1 . 2 3 2 4 1 1 . 3 Investigation 6 | . . . 1 . . 1 1 1 . . . 2 Extermination 10 | . . . . . 1 2 1 3 1 1 . 1 Reinforcement 1 | . . . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Distress Signals 13 | . . 3 4 2 1 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 181 | . . 21 13 21 9 8 27 18 6 28 2 28 Peak Tracking Total 28 | . . 5 5 5 5 3 6 4 3 28 2 12 Tactical Retreats 31 | . . 5 1 4 1 1 4 3 2 3 . 7 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Traps Triggered 8 | . . . 1 . . 1 1 1 2 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 . . . . Reused 1 | . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Machines Disabled 3 | . . . . . . . . . . 3 . . Max in Single Turn 1 | . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Machines Accessed 34 | . 1 . 2 4 6 4 8 6 . 1 . 2 Terminals 30 | . 1 . 2 4 6 3 6 5 . 1 . 2 Fabricators 4 | . . . . . . 1 2 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 115 | . 3 . 8 11 16 12 33 26 . 2 . 4 Successful 82 | . 2 . 5 4 11 8 26 23 . 2 . 1 Failed 31 | . 1 . 3 7 5 4 6 2 . . . 3 Catastrophic 3 | . . . 1 1 . . 1 . . . . . Database Lockouts 2 | . . . . . . . 1 1 . . . . Manual 88 | . 2 . 8 11 16 11 21 18 . 1 . . Terminals 105 | . 3 . 8 11 16 11 26 24 . 2 . 4 Fabricators 10 | . . . . . . 1 7 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 52 | . 1 . 4 4 3 4 16 17 . 2 . 1 Record 5 | . . . . . . . 4 1 . . . . Part Schematic 5 | . . . . . . . 3 2 . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . Level Access Points 3 | . . . . . . . . 1 . 1 . 1 Branch Access Points 2 | . . . . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 6 | . . . . . 2 1 1 2 . . . . Fabricator Index 2 | . . . . . . . 1 1 . . . . Unreport Threat 18 | . . . 3 1 1 2 6 5 . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . Recall Investigation 3 | . . . 1 . . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 2 | . . . . 2 . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . Fabricator Hacks 10 | . . . . . . 1 7 2 . . . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . 2 1 . . . . Build 6 | . . . . . . . 5 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 44 | . 3 . 2 . 18 6 7 8 . . . . Terminals 20 | . 1 . 1 . 8 3 3 4 . . . . Assimilate 8 | . . . . . 4 1 . 3 . . . . Botnet 12 | . 1 . 1 . 4 2 3 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 1 . 2 4 6 3 7 5 . 1 . 2 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 3 2 . . . . Parts Built 5 | . . . . . . . 4 1 . . . . Matter 1272 | . . . . . . . 1060 212 . . . . Time 530 | . . . . . . . 477 53 . . . . Total Part Build Rating 30 | . . . . . . . 24 6 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Total Allies 5 | . . . . . 2 1 . 2 . . . . Largest Group 2 | . . . . . 2 1 . 2 1 . . . Highest-Rated Group 54 | . . . . . 36 10 . 54 44 . . . Highest-Rated Ally 44 | . . . . . 26 10 . 44 44 . . . Total Orders 4 | . . . . . 2 2 . . . . . . GOTO 2 | . . . . . 1 1 . . . . . . FOLLOW 2 | . . . . . 1 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Robot Analysis Total 1 | . . . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Turns Passed 8368 | 45 412 747 739 1111 708 778 1205 1478 258 481 55 351 Spaces Moved 7518 | 32 212 303 318 396 779 979 1446 1620 298 451 81 603 Core 490 | 7 . . . . . . . . . 79 19 385 Treads 126 | . . . . 76 4 . . . . 46 . . Legs 1178 | 25 212 303 318 320 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 203 | . . . . . . . . . . . . 203 Flight 5521 | . . . . . 775 979 1446 1620 298 326 62 15 Fastest Speed 29 | 50 120 150 150 150 29 29 30 30 30 30 40 40 Average Speed 55 | 106 165 166 150 164 30 29 30 30 31 67 42 50 Slowest Speed 240 | 120 210 180 180 240 210 30 30 30 32 165 50 70 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . . . Exploration Rate (%) 27 | 4 36 57 33 31 17 25 39 40 12 32 4 24 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 228 | . . . . 4 30 17 43 99 20 15 . . Terrain Destroyed 316 | . . 88 . 4 30 17 43 99 20 15 . . Melee 228 | . . . . 4 30 17 43 99 20 15 . . Projectile . | . . . . . . . . . . . . . AOE 88 | . . 88 . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Arm Res Acc Total 10965 | 40 271 484 508 767 1171 1407 2136 2419 425 598 100 639 Wait 2707 | . 51 143 135 286 314 352 599 628 61 102 18 18 Move 7502 | 31 211 302 317 395 776 978 1445 1617 297 450 80 603 Hop 1 | . . . . . 1 . . . . . . . Pick Up 33 | 4 3 . 2 10 4 3 3 2 1 1 . . Fast Attach 51 | 5 1 . 2 4 6 6 5 5 1 12 1 3 Attach 26 | . . 1 5 4 4 6 . 3 2 . 1 . Detach 8 | . . . . 1 1 4 . 1 1 . . . Swap 57 | . 2 3 5 9 3 8 6 19 2 . . . Drop 49 | . 1 . 3 6 8 5 6 5 1 13 . 1 Fire 191 | . 2 35 39 45 14 19 5 32 . . . . Melee 277 | . . . . 7 40 26 49 105 23 20 . 7 Ram 7 | . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . . 18 2 36 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -3/Armory (discovered 2 exits: *Res x2) -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 7) 458 | -10/Materials | Entered Mines 459 | -10/Mines | Assembled infested the area 468 | -10/Mines | Learned location of Zion (-6) 1149 | -10/Mines | Discovered new exit (range 10) 1205 | -10/Mines | Entered Materials 1205 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -9/Materials | Lost 3 parts (1p1n1w) 1899 | -9/Materials | Discovered new exit (range 15) 1944 | -9/Materials | Entered another Materials area 1944 | -8/Materials | Evolved 2 slots: Utility x2 2179 | -8/Materials | Discovered new exit (range 10) 2271 | -8/Materials | Build established: Scavenger-Mutant 2614 | -8/Materials | Discovered new exit (range 5) 2809 | -8/Materials | Lost 4 parts (2n1u1w) 2848 | -8/Materials | Discovered new exit (range 4) 2890 | -8/Materials | Identified exit to Storage 3049 | -8/Materials | Discovered new exit (range 4) 3053 | -8/Materials | Identified exit to Factory 3055 | -8/Materials | Entered Factory 3055 | -7/Factory | Evolved 2 slots: Utility x2 3370 | -7/Factory | Build established: Hacker-Sprinter 3716 | -7/Factory | Discovered new exit (range 15) 3763 | -7/Factory | Identified exit to Factory 3763 | -7/Factory | Entered another Factory area 3763 | -6/Factory | Evolved 2 slots: Utility x2 4207 | -6/Factory | Spotted B-75 Beast 4404 | -6/Factory | Discovered new exit (range 15) 4408 | -6/Factory | Identified exit to Factory 4541 | -6/Factory | Entered another Factory area 4541 | -5/Factory | Evolved 2 slots: Utility x2 4719 | -5/Factory | Build established: Hacker-Scout 4855 | -5/Factory | Spotted B-75 Beast 5037 | -5/Factory | Central database locked down 5166 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 5274 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 5381 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 5576 | -5/Factory | Identified exit to Upper Caves 5576 | -5/Factory | Identified exit to Extension 5663 | -5/Factory | Discovered new exit (range 5) 5664 | -5/Factory | Identified exit to Factory 5674 | -5/Factory | Build established: Wizard-Scout 5726 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 5746 | -5/Factory | Entered another Factory area 5746 | -4/Factory | Evolved 2 slots: Utility x2 5892 | -4/Factory | Fabricated Adv. Hacking Suite? 6724 | -4/Factory | Discovered new exit (range 14) 6749 | -4/Factory | Identified exit to Upper Caves 7083 | -4/Factory | Identified exit to Research 7083 | -4/Factory | Central database locked down 7094 | -4/Factory | Crushed by falling debris 7099 | -4/Factory | Crushed by falling debris 7100 | -4/Factory | System corruption reached 10% 7224 | -4/Factory | Entered Research 7224 | -3/Research | Accompanied by 1 ally 7224 | -3/Research | Evolved 2 slots: Utility x2 7409 | -3/Research | Discovered new exit (range 21) 7447 | -3/Research | Identified exit to Armory 7482 | -3/Research | Entered Armory 7547 | -3/Armory | Found Prototype Processor 7547 | -3/Armory | Identified Exp. Melee Analysis Suite 7549 | -3/Armory | Found Prototype Device 7549 | -3/Armory | Identified Exp. Shield Generator 7629 | -3/Armory | Build established: Wizard-Ninja 7846 | -3/Armory | Spotted B-86 Titan 7849 | -3/Armory | System corruption reached 10% 7891 | -3/Armory | Lost 9 parts (1p8u) 7931 | -3/Armory | Identified exit to Research 7941 | -3/Armory | Core integrity fell below 50% 7963 | -3/Armory | Core integrity fell below 20% 7963 | -3/Armory | Entered Research 7963 | -2/Research | Evolved 2 slots: Utility x2 7971 | -2/Research | Lost 7 parts (2n4u1w) 7986 | -2/Research | Discovered new exit (range 13) 8018 | -2/Research | Entered Access 8018 | -1/Access | Evolved 2 slots: Utility x2 8160 | -1/Access | Spotted B-99 Colossus 8163 | -1/Access | Build established: Hacker-Mutant 8203 | -1/Access | Lost 3 parts (1n1u1w) 8205 | -1/Access | Identified exit to Surface 8249 | -1/Access | Core integrity fell below 50% 8327 | -1/Access | Core integrity fell below 20% 8369 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08309_ OBA:# MY>NK2LKR 5KU2EUAMJ1 08314_ Connecting with Terminal... 08314_ ALERT: Suspicious activity at Terminal A002. Dispatching Investigation squad. 08322_ Slammed into P-80 Master. 08322_ Destabilizing: Core damaged (-16). 08323_ Slammed into P-80 Master. 08332_ =VFYTA46V1LG=VD|TX6X 08347_ W-44 Eye distress signal alerts nearby ally. 08350_ System corrupted: Matter fused (-8). 08350_ K-01 Serf cleans the Terminal. 08354_ Wave Collapse Detector explodes. 08354_ Door malfunctions. 08356_ P-80 Master suffers critical hit. 08358_ P-80 Master resets P-80 Master, system corruption cleaned. 08358_ U-05 Engineer lays Concrete. 08359_ U-05 Engineer builds a Wall. 08361_ U-05 Engineer lays Concrete. 08366_ System corrupted: Component data lost. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????????# T ##### | | ??????????????????????????# # "" ! | | ??????????????????????????# ##### | | ?????????????????? ##### #???? | | ???????????????# / # ###???? | | ??????????????????????###### ## #?????? | | ????????????????????????#### ## #?????? | | ????????????????????????# ## #?????? | | ????????????????????????# ## #?????? | | ????????????????????????# ## #?????? | | ????????????????????????# ## #?????? | | ????????????????????????# # ?????? | | ????????????????????????#!! / T" ?? | | ????????????????????????#!! # "" ?? | | ????????????????????????# # ??#+## | | ????????????????????????# ##??##????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????######+#######?????????? | | ?????????????????????????????# #???????????????? | | ??????????????# ???????????### ###?????????????? | | ??????????????# ########## p #?????????????? | | ??????????????# #?????????????? | | ??????????????# #?????????????? | | ??????????????# @ #?????????????? | | ???????????????############# t #?????????????? | | ???????????????????????????####/##?????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ????????????? | | ???????????????????????????????! ???????????? | | ??????????????????????????????? ??????????? | | ??????????????????????????????? ""Y"?????????? | | ???????????????????????????????? """""????????? | | ????????????????????????????????####???????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Power Amplification 40 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 94 Defensive Hacking 12 Item Schematics ----------------- Adv. Hacking Suite | -5/Factory | Hacked Nuclear Pulse Thruster | -5/Factory | Hacked Cld. Cesium-ion Thruster | -5/Factory | Hacked Cld. Nuclear Pulse Thruster | -4/Factory | Hacked Exp. Sensor Array | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Maximum Efficiency This Is Interesting... Challenges ------------ None Game ------ Seed XenonWarpInterrupter Manual? 0 Play Time 02:14:22 Cumulative 34.8 hours Start 2020.01.18 @ 19:27:25 End 2020.01.18 @ 21:56:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 1 Adventurer 45 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 428930c7-6daf-4b6b-876b-1af8094b8017