Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 13:48:44

Player: Fusha

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (74)      370
Value Destroyed (2400)     2400
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1237)               1237
              TOTAL SCORE: 9467

 Bonus
-------
High Alert Combat Kills    117
Follower Combat Kills      120
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     272/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Battery (200)
  Improved Datajack
           GAL Module

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Reactive Plating
>          --- WEAPON -----------
           YOLO Cannon
>          --- INVENTORY --------
           Ion Engine
           Carbon-fiber Leg
     Small Matter Pod
    Medium Matter Pod
    Medium Matter Pod
    Medium Matter Pod
           Rocket Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Advanced Targeting Computer
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             84   | 6   1   16  12  .   2   2   2   12  .   7   4   4   7   .   9   
  Power                    9    | 1   .   2   .   .   .   .   1   2   .   .   .   1   1   .   1   
    Engine                 8    | 1   .   2   .   .   .   .   1   2   .   .   .   1   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   4   9   .   .   1   .   6   .   1   1   .   2   .   3   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    20   | 2   .   4   9   .   .   1   .   2   .   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   2   
  Utility                  15   | 1   .   4   1   .   1   1   1   .   .   4   .   .   1   .   1   
    Device                 6    | .   .   4   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
    Protection             2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   1   6   2   .   1   .   .   4   .   2   3   3   3   .   4   
    Energy Gun             4    | 1   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   1   3   .   .   .   .   .   3   .   1   .   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   1   .   .   1   2   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   .   2   1   .   .   .   .   7   .   .   .   .   5   .   14  
  Power                    5    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Propulsion               14   | .   .   1   .   .   .   .   .   5   .   .   .   .   2   .   6   
  Utility                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   8    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   4   
  Highest Loss Streak      7    | .   .   2   1   .   .   .   .   5   .   .   .   .   4   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  93  96  100 91  88  86  85  81  86  93  95  84  73  57  
  Engine                   12   | .   14  12  11  11  11  11  18  18  18  15  13  13  11  13  4   
  Leg                      21   | .   28  26  41  44  44  44  36  26  .   .   .   .   12  13  3   
  Flight                   8    | .   .   .   .   .   .   .   .   8   36  34  33  33  17  6   5   
  Device                   7    | .   .   19  19  11  9   .   5   9   9   7   .   .   .   .   .   
  Storage                  2    | .   14  5   .   .   1   11  9   6   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   .   .   .   .   11  13  13  13  13  8   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   9   
  Protection               2    | .   .   .   2   11  11  11  9   7   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   7   11  9   6   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   21  17  4   .   .   .   .   3   18  14  13  8   13  20  10  
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   3   8   7   .   .   
  Slashing Weapon          1    | .   .   .   4   11  3   .   .   .   .   .   .   .   .   .   3   
  Piercing Weapon          3    | .   .   9   11  11  3   .   .   .   .   .   .   .   .   .   .   
Naked Turns                16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 13  13  14  14  13  36  43  49  51  13  14  17  22  26  22  22  
  Greatest Support         58   | 20  20  20  56  56  56  56  53  58  16  21  21  21  33  33  33  
  Greatest Overweight (x)  5    | .   .   1   .   .   .   .   .   5   .   .   .   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   5   5   10  10  10  10  5   5   5   5   5   5   5   
  Average Capacity         6    | 6   8   6   5   5   5   10  10  8   5   5   5   5   5   5   5   
  Most Carried             8    | 1   5   8   5   5   8   8   7   7   5   5   5   5   5   4   5   
  Average Carried          5    | .   2   5   4   5   5   8   7   5   5   4   4   4   4   3   4   
  Final Capacity           10   | 8   8   5   5   5   10  10  10  5   5   5   5   5   5   5   5   
  Final Carried            8    | 1   5   5   5   5   8   8   7   5   5   5   5   5   3   4   3   

 Class Distribution 
--------------------
 43% | Mutant
 17% | Scavenger-Sprinter
 13% | Scavenger-Mutant
 11% | Derelict-Gunner
  7% | Scavenger-Gunner
  7% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -8/Garrison
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
   Scavenger-Gunner | -6/Lower Caves
    Derelict-Gunner | -6/Zion
      Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Matter Collected           1782 | 262 24  232 106 .   120 60  .   153 .   45  .   278 159 .   343 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2173 | 50  59  125 275 .   .   318 .   466 .   45  .   257 246 .   332 
  Parts                    103  | 3   7   6   11  .   .   15  .   37  .   4   .   3   8   .   9   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   5   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Combat Hostiles Destroyed  66   | .   3   2   4   .   .   9   .   24  .   .   .   7   8   .   9   
  Melee                    9    | .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     16   | .   3   .   .   .   .   .   .   2   .   .   .   .   5   .   6   
  Cannons                  12   | .   .   .   .   .   .   5   .   7   .   .   .   .   .   .   .   
  AOE                      27   | .   .   .   .   .   .   3   .   14  .   .   .   7   3   .   .   
Classes Destroyed          12   | 1   2   2   2   .   .   1   .   2   .   1   .   .   1   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 5    | 1   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   3   .   .   .   .   3   .   11  .   .   .   1   .   .   6   
  Grunt                    28   | .   .   1   3   .   .   5   .   8   .   .   .   4   5   .   2   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Duelist                  4    | .   .   .   1   .   .   1   .   1   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   3   1   3   .   .   6   .   11  .   1   .   4   3   .   3   
  Combat Bots Only         11   | .   3   1   2   .   .   6   .   11  .   .   .   4   3   .   3   
Max Kills in Single Turn   4    | 1   1   1   1   .   .   3   .   4   .   1   .   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   2   .   4   .   .   .   2   1   .   .   
  Melee                    1    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  Low  Zio  Pro  
Hostile Shots Fired        323  | .    17   25   13   .    .    15   .    51   .    .    .    17   55   .    130  
  Missed                   102  | .    4    6    4    .    .    10   .    16   .    .    .    6    23   .    33   
Damage Taken               3750 | .    103  539  257  .    .    257  .    589  .    .    .    103  448  .    1454 
  Core                     1163 | .    20   201  41   .    .    .    .    50   .    .    .    49   92   .    710  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   59   | .    .    .    .    .    .    .    .    59   .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    11   .    .    .    89   .    .    42   100  .    .    .    .    .    
Volleys Fired              135  | 2    11   11   8    .    .    8    .    37   1    12   .    5    19   .    21   
  Largest                  4    | 2    2    2    1    .    .    1    .    1    2    2    .    2    4    .    3    
  Hottest                  119  | 70   70   40   75   .    .    100  .    100  40   40   .    69   119  .    100  
Shots Fired                242  | 4    22   20   8    .    .    8    .    36   2    24   .    7    60   .    51   
  Gun                      187  | 4    22   20   8    .    .    .    .    12   2    24   .    .    45   .    50   
  Cannon                   25   | .    .    .    .    .    .    8    .    17   .    .    .    .    .    .    .    
  Launcher                 29   | .    .    .    .    .    .    .    .    7    .    .    .    7    15   .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  174  | 2    14   20   5    .    .    .    .    12   2    24   .    .    45   .    50   
  Thermal                  39   | 2    8    .    3    .    .    8    .    17   .    .    .    .    .    .    1    
  Explosive                29   | .    .    .    .    .    .    .    .    7    .    .    .    7    15   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 3    3    7    7    .    .    3    .    7    1    6    .    8    20   .    15   
  Robot Miss Streak        4    | .    3    4    2    .    .    3    .    2    1    2    .    .    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           185  | 3    9    17   20   .    .    5    .    21   1    17   .    6    47   .    39   
  Core Hits                121  | 2    6    8    8    .    .    9    .    25   .    3    .    16   26   .    18   
  Critical Kills           2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    2    1    1    .    .    1    .    1    .    .    .    .    .    .    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Impale                 2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              35   | .    .    4    19   .    .    .    .    .    .    .    .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    12   
  Piercing                 20   | .    .    4    16   .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7896 | 30   94   201  635  .    .    1438 .    2563 7    135  .    647  1286 .    860  
  Guns                     1739 | 30   94   109  42   .    .    .    .    69   7    135  .    .    596  .    657  
  Cannons                  1707 | .    .    .    .    .    .    696  .    1011 .    .    .    .    .    .    .    
  Explosions               3562 | .    .    .    .    .    .    742  .    1483 .    .    .    647  690  .    .    
  Melee                    875  | .    .    92   593  .    .    .    .    .    .    .    .    .    .    .    190  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1655 | 6    55   109  21   .    .    .    .    69   7    135  .    .    596  .    657  
  Thermal                  3664 | 24   39   .    21   .    .    1438 .    2129 .    .    .    .    .    .    13   
  Explosive                1702 | .    .    .    .    .    .    .    .    365  .    .    .    647  690  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 345  | .    .    .    155  .    .    .    .    .    .    .    .    .    .    .    190  
  Piercing                 530  | .    .    92   438  .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       5    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            713  | .    .    .    161  .    .    186  .    339  .    .    .    .    .    .    27   
  Projectiles              288  | .    .    .    .    .    .    115  .    173  .    .    .    .    .    .    .    
  Explosions               237  | .    .    .    .    .    .    71   .    166  .    .    .    .    .    .    .    
  Melee                    188  | .    .    .    161  .    .    .    .    .    .    .    .    .    .    .    27   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      537  | .    .    .    .    .    .    185  .    322  .    .    .    .    30   .    .    
  Shots                    10   | .    .    .    .    .    .    3    .    6    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        160  | 40   102  147  24   .    .    116  .    42   .    18   .    36   141  .    160  
  Average Temperature      46   | 20   57   76   12   .    .    54   .    21   .    9    .    16   68   .    59   
  Received Heat Transfer   562  | .    .    109  12   .    .    36   .    63   .    .    .    18   111  .    213  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
  Heat Transferred         3950 | 74   259  .    37   .    .    1360 .    2140 .    .    .    .    .    .    80   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Peak Influence             823  | 5   111 194 100 39  .   312 121 823 416 75  75  .   .   .   .   
  Initial                  401  | .   3   43  .   39  .   .   121 81  401 54  36  .   .   .   .   
  Average                  186  | 2   63  45  50  39  .   221 121 545 349 72  51  .   .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   .   1   .   3   2   .   .   .   .   .   .   
  Low Security (%)         77   | 100 100 100 100 100 .   59  100 19  19  100 100 .   .   .   .   
  Level 1                  3    | .   .   .   .   .   .   40  .   5   .   .   .   .   .   .   .   
  Level 2                  7    | .   .   .   .   .   .   .   .   27  80  .   .   .   .   .   .   
  Level 3                  11   | .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Distress Signals           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              81   | .   4   24  7   .   .   7   .   10  1   .   .   7   9   .   12  
  Peak Tracking Total      11   | .   3   11  3   .   .   4   .   3   1   .   .   4   3   .   5   
  Tactical Retreats        6    | .   .   5   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Traps Triggered            5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         36   | .   .   .   .   .   .   .   .   .   .   18  18  .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Machines Disabled          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Machines Accessed          16   | .   1   .   1   1   1   .   1   2   2   1   5   .   1   .   .   
  Terminals                10   | .   1   .   .   .   .   .   .   2   2   .   4   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Total Hacks                43   | .   6   .   3   1   1   .   1   4   10  2   14  .   1   .   .   
  Successful               23   | .   4   .   2   1   1   .   1   .   4   2   7   .   1   .   .   
  Failed                   19   | .   2   .   1   .   .   .   .   4   6   .   6   .   .   .   .   
    Catastrophic           3    | .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   24   | .   5   .   1   .   1   .   .   .   6   .   11  .   .   .   .   
  Terminals                34   | .   6   .   .   .   .   .   .   4   10  .   13  .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Terminal Hacks             12   | .   3   .   .   1   1   .   .   .   2   .   4   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   1   .   .   .   .   .   2   .   2   .   .   .   .   
  Terminals                5    | .   1   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   .   .   .   .   2   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   .   .   .   2   2   .   3   .   1   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             273  | .   .   273 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Zio Pro 
Robot Analysis Total       3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   .   .   .   .   .   .   .   .   2   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  Low  Zio  Pro  
Turns Passed               5224 | 54   131  1067 306  76   490  169  47   735  26   196  153  297  682  79   716  
Spaces Moved               5338 | 33   78   757  163  62   403  106  37   686  73   470  376  1006 605  66   417  
  Core                     76   | 3    .    32   .    .    .    .    .    .    .    .    .    .    .    .    41   
  Treads                   192  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    192  
  Legs                     2634 | 30   78   725  163  62   403  106  37   365  .    .    .    .    461  66   138  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2436 | .    .    .    .    .    .    .    .    321  73   470  376  1006 144  .    46   
  Fastest Speed            27   | 50   120  50   120  120  120  120  120  31   31   27   27   27   27   120  35   
  Average Speed            80   | 113  120  117  120  120  120  120  120  80   31   28   27   27   98   120  143  
  Slowest Speed            450  | 120  120  190  120  120  120  120  120  450  31   31   27   107  120  120  275  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    18   89   18   25   88   29   6    67   12   10   8    95   74   8    46   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    .    
Scrap Searched             9    | .    .    2    .    .    .    1    .    .    .    .    .    2    3    .    1    
Spaces Dug                 34   | .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    
Terrain Destroyed          405  | .    .    .    .    .    .    67   .    236  .    .    .    27   75   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    2    .    5    .    .    .    .    .    .    .    
  AOE                      398  | .    .    .    .    .    .    65   .    231  .    .    .    27   75   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Low  Low  Zio  Pro  
Total                      5966 | 43   96   913  247  63   410  124  39   794  74   509  425  1023 655  66   485  
  Wait                     243  | 2    3    115  35   2    .    7    .    9    1    .    26   2    18   .    23   
  Move                     5319 | 32   77   755  162  61   402  105  37   685  72   467  375  1003 604  65   417  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Pick Up                  26   | 1    3    6    3    .    3    .    .    1    .    1    2    1    3    1    1    
  Fast Attach              50   | 6    1    6    7    .    2    2    1    6    .    5    1    3    3    .    7    
  Attach                   13   | .    .    2    1    .    .    .    1    2    .    .    2    .    3    .    2    
  Detach                   4    | .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  Swap                     21   | .    .    8    4    .    .    .    .    4    .    2    1    1    1    .    .    
  Drop                     36   | .    .    5    9    .    3    2    .    4    .    3    .    5    4    .    1    
  Fire                     135  | 2    11   11   8    .    .    8    .    37   1    12   .    5    19   .    21   
  Melee                    34   | .    .    4    18   .    .    .    .    .    .    .    .    .    .    .    12   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47   | .    .    1    .    .    .    .    .    46   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     36   | .    .    .    .    .    .    .    .    .    .    18   18   .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 15)
   55 | -11/Scrapyard      | Entered Materials
  157 | -10/Materials      | Discovered new exit (range 11)
  186 | -10/Materials      | Entered Mines
  193 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  230 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  264 | -10/Mines          | Met a Derelict testing a Signal Generator
  310 | -10/Mines          | Build established: Mutant
  561 | -10/Mines          | Assembled infested the area
  566 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  603 | -10/Mines          | Released all parts (5)
  614 | -10/Mines          | Crushed by falling debris
  615 | -10/Mines          | Core integrity fell below 50%
  615 | -10/Mines          | Core integrity fell below 20%
 1066 | -10/Mines          | Learned Materials stockpile data
 1241 | -10/Mines          | Discovered new exit (range 10)
 1247 | -10/Mines          | Learned location of Storage (-8)
 1253 | -10/Mines          | Entered Materials
 1253 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1476 | -9/Materials       | Met 8R-AWN
 1539 | -9/Materials       | Discovered new exit (range 13)
 1559 | -9/Materials       | Entered Mines
 1560 | -9/Mines           | Followed 8R-AWN into the Mines
 1610 | -9/Mines           | Found the Drone Emporium
 1629 | -9/Mines           | Discovered new exit (range 5)
 1635 | -9/Mines           | Entered Exiles
 1664 | -9/Exiles          | Welcomed by 8R-AWN
 1685 | -9/Exiles          | Met EX-HEX
 1722 | -9/Exiles          | Met EX-BIN
 1737 | -9/Exiles          | Build established: Scavenger-Mutant
 1739 | -9/Exiles          | Aligned with FarCom system
 1740 | -9/Exiles          | Given EX-Vault access code
 1767 | -9/Exiles          | Opened EX-Vault
 1777 | -9/Exiles          | Found YOLO Cannon
 1802 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1835 | -9/Exiles          | Met EX-DEC
 1874 | -9/Exiles          | Visited The Gauntlet
 2079 | -9/Exiles          | Build established: Mutant
 2110 | -9/Exiles          | Discovered new exit (range 14)
 2125 | -9/Exiles          | Left Exiles lab with YOLO Cannon
 2125 | -9/Exiles          | Entered Mines
 2282 | -8/Mines           | Discovered new exit (range 11)
 2294 | -8/Mines           | Entered Materials
 2294 | -8/Materials       | Evolved 2 slots: Power x1, Utility x1
 2295 | -8/Materials       | Identified exit to Storage
 2341 | -8/Materials       | Identified exit to Garrison
 2341 | -8/Materials       | Entered Garrison
 2443 | -8/Garrison        | Triggered checkpoint
 2466 | -8/Garrison        | Triggered checkpoint
 2505 | -8/Garrison        | Triggered checkpoint
 2525 | -8/Garrison        | Triggered checkpoint
 2550 | -8/Garrison        | Destroyed 11 combat bots
 2609 | -8/Garrison        | Triggered checkpoint
 2747 | -8/Garrison        | Discovered new exit (range 12)
 2843 | -8/Garrison        | Discovered new exit (range 14)
 2851 | -8/Garrison        | Triggered checkpoint
 2853 | -8/Garrison        | Discovered new exit (range 5)
 2861 | -8/Garrison        | Core integrity fell below 50%
 2891 | -8/Garrison        | Lost 5 parts (3n1u1w)
 2995 | -8/Garrison        | Discovered new exit (range 8)
 3037 | -8/Garrison        | Triggered checkpoint
 3060 | -8/Garrison        | Installed Relay Interface Framework
 3076 | -8/Garrison        | Entered Materials
 3100 | -8/Materials       | Discovered new exit (range 10)
 3102 | -8/Materials       | Entered Factory
 3102 | -7/Factory         | Evolved 2 slots: Propulsion x2
 3162 | -7/Factory         | Fabricated Energy Well (x2)
 3214 | -7/Factory         | Build established: Scavenger-Sprinter
 3280 | -7/Factory         | Discovered new exit (range 15)
 3298 | -7/Factory         | Entered another Factory area
 3298 | -6/Factory         | Evolved 2 slots: Weapon x2
 3400 | -6/Factory         | Discovered new exit (range 13)
 3414 | -6/Factory         | Central database locked down
 3451 | -6/Factory         | Entered Lower Caves
 3638 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3693 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3737 | -6/Lower Caves     | Learned location of 1 exit from Factory
 3738 | -6/Lower Caves     | Learned 4 Factory zone layouts
 3747 | -6/Lower Caves     | Discovered new exit (range 5)
 3748 | -6/Lower Caves     | Entered another Lower Caves area
 3755 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3822 | -6/Lower Caves     | Spotted B-75 Beast
 4085 | -6/Lower Caves     | Build established: Scavenger-Gunner
 4099 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4225 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 4227 | -6/Lower Caves     | Lost 4 parts (1p2n1w)
 4355 | -6/Lower Caves     | Discovered new exit (range 13)
 4430 | -6/Lower Caves     | Entered Zion
 4472 | -6/Zion            | Build established: Derelict-Gunner
 4477 | -6/Zion            | Found GAL Module
 4499 | -6/Zion            | Discovered new exit (range 9)
 4509 | -6/Zion            | Entered Proximity Caves
 4763 | -5/Proximity Caves | Core integrity fell below 50%
 4784 | -5/Proximity Caves | Lost 7 parts (2p2n1u2w)
 4800 | -5/Proximity Caves | Core integrity fell below 20%
 4947 | -5/Proximity Caves | Learned Factory garrison access intel
 5008 | -5/Proximity Caves | Learned Factory emergency access door positions
 5131 | -5/Proximity Caves | Build established: Hacker-Mutant
 5155 | -5/Proximity Caves | Spotted B-75 Beast
 5225 | -5/Proximity Caves | Released all parts (5)
 5225 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04901_ Acquired Med. Treads.
04903_ Acquired 10 matter.
04906_ Acquired Com. Battery.
04947_ Acquired derelict log, extracted data.
Data stored: Factory garrison access intel.
05008_ Acquired derelict log, extracted data.
Data stored: Factory emergency access points.
05155_ VTOL Module destroyed.
05178_ Lgt. Nuclear Core destroyed.
05211_ S-27 Virus shuts down.
05212_ Plasma Flamer destroyed.
05215_ S-27 Virus destroyed. <x2>
05221_ Hvy. Machine Gun destroyed.
05224_ Med. Treads destroyed.
05225_ Autogun fries itself beyond repair.
05225_ Released Mak. Axe.
05225_ Released Adv. Targeting Computer.
05225_ Released Imp. Hacking Suite.
05225_ Released Autogun.
05225_ Released Imp. System Shield.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                64
Targeting Accuracy         13
Recoil Reduction           4
Offensive Hacking          12
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Energy Well | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperRegenerativeBattery
  Manual?         0
Play Time         01:14:31
  Cumulative      96.6 hours
  Start           2024.04.26 @ 12:24:37
  End             2024.04.26 @ 13:48:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          52
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64741e97-7983-4a54-bf84-c76a1e6f86d8