Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 12:30:30 Player: Scuttle Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (2715) 2715 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 7535 Bonus ------- High Alert Combat Kills 27 Entered Garrisons 200 Friendly Fire -52 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Shield Generator Enhanced Autogun Enhanced Autogun Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Particle Charger Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Rocket Array > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Huge Storage Unit Core Analyzer Improved Reaction Control System Improved Weapon Shielding Shield Generator Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Enhanced Autogun Enhanced Autogun [Rating: 53] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Array Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 1 1 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 86 | 5 10 31 15 8 3 3 7 4 Power 13 | 1 2 7 1 1 1 . . . Engine 11 | 1 2 7 1 . . . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 3 9 5 1 . . 2 1 Treads 12 | 1 1 5 3 1 . . . 1 Leg . | . . . . . . . . . Wheel 11 | 1 2 4 2 . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | . 4 6 4 3 1 . 2 1 Device 10 | . 1 5 1 2 . . . 1 Storage 4 | . 2 . 1 . . . 1 . Processor 3 | . 1 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . . . 2 . 1 . 1 . Artifact . | . . . . . . . . . Weapon 29 | 2 1 9 5 3 1 3 3 2 Energy Gun 14 | . 1 5 3 2 . . 1 2 Energy Cannon 3 | . . 2 . . . . 1 . Ballistic Gun 10 | 2 . 2 2 . . 3 1 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 7 | . 1 4 . 1 1 . . . Corrupted Parts 2 | . . . . 1 . . . 1 System Corruption 12 | . . . . 2 . . . 10 Parts Lost 21 | . . 3 4 . . . . 14 Power 4 | . . 1 1 . . . . 2 Propulsion 7 | . . 1 2 . . . . 4 Utility 3 | . . . . . . . . 3 Weapon 7 | . . 1 1 . . . . 5 Highest Loss Streak 7 | . . 1 3 . . . . 7 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 2 8 14 19 19 18 20 18 19 Power . | . 1 . . . . . . . Propulsion 2 | 2 4 3 2 2 3 3 . . Utility 2 | . . 1 2 2 3 5 5 6 Weapon 10 | . 2 9 14 14 12 12 12 12 Tool/Special . | . . . . . . . . . Unused Backups 28 | . . 7 6 1 1 . 3 10 Power 1 | . . 1 . . . . . . Propulsion 7 | . . 1 2 1 . . 3 . Utility 8 | . . 2 1 . . . . 5 Weapon 12 | . . 3 3 . 1 . . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 98 95 99 99 99 99 74 Engine 7 | . 14 10 9 5 . . . . Core 3 | . . . . 1 13 13 12 7 Treads 11 | . 14 11 9 15 13 13 12 9 Wheel 17 | . 14 22 17 15 13 13 13 11 Device 9 | . 1 10 9 14 13 13 7 6 Storage 8 | . 11 11 9 7 6 6 6 5 Processor 11 | . 11 11 9 10 13 13 13 13 Protection 3 | . . . 6 4 5 5 11 2 Energy Gun 11 | . . 6 17 22 20 3 11 16 Energy Cannon 5 | . . 12 5 . . . . . Ballistic Gun 5 | . 27 2 3 . . 11 7 . Peak Build Rating 53 | 5 9 25 32 41 51 53 53 47 Average Rating 28 | 4 7 17 29 37 49 52 49 34 On Entrance 28 | . 5 8 25 32 41 49 52 47 Avg Prop Armor Cover (%) 11 | 18 12 11 7 12 10 10 10 13 Naked Turns . | . . . . . . . . . Heaviest Build 122 | 6 48 58 64 67 78 82 122 117 Greatest Support 48 | 20 20 32 28 28 28 28 48 48 Greatest Overweight (x) 6 | . 2 2 2 2 2 2 2 6 Average Overweight (x) 1 | . . 1 2 1 2 2 2 2 Largest Inventory Capacity 25 | 5 20 20 20 20 20 20 25 25 Average Capacity 19 | 5 12 20 20 20 20 20 20 23 Most Carried 21 | 4 10 20 20 20 20 20 21 21 Average Carried 16 | 2 8 14 19 19 18 20 18 18 Final Capacity 25 | 5 20 20 20 20 20 20 25 5 Final Carried 21 | 4 9 20 20 20 20 20 21 5 Class Distribution -------------------- 47% | Gunner 41% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Matter Collected 2302 | 208 185 655 228 97 80 470 343 36 Remotely . | . . . . . . . . . Salvage Created 5839 | 164 271 1899 921 172 248 997 739 428 Parts 228 | 8 19 98 49 3 5 2 33 11 Haulers Intercepted 11 | . 1 5 3 1 1 . . . Recyclers Shooed 10 | 1 2 2 . 1 1 . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 63 | . 4 32 11 . . 5 5 6 Guns 37 | . 4 20 2 . . 1 5 5 Cannons 19 | . . 12 7 . . . . . AOE 6 | . . . 2 . . 4 . . Classes Destroyed 15 | 2 5 3 3 . . 1 1 . Worker 10 | . 1 4 4 . 1 . . . Builder 6 | . . 1 3 . . . 2 . Tunneler 6 | 4 . . 2 . . . . . Hauler 11 | . 1 5 3 1 1 . . . Recycler 12 | 1 1 4 . 2 1 . 3 . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 3 | . 1 2 . . . . . . Swarmer 12 | . 2 7 3 . . . . . Grunt 30 | . 2 16 5 . . . 2 5 Brawler 1 | . . 1 . . . . . . Sentry 11 | . . 8 2 . . . . 1 Hunter 3 | . . . 1 . . . 2 . Programmer 1 | . . . . . . . 1 . Compactor 5 | . . . . . . 5 . . Best Kill Streak 8 | 5 3 4 8 1 2 3 3 3 Combat Bots Only 7 | . 2 4 7 . . 3 2 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . . . 1 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Hostile Shots Fired 491 | . 20 136 58 10 . . 30 237 Missed 142 | . 2 37 14 5 . . 8 76 Hits 349 | . 18 99 44 5 . . 22 161 Projectile 349 | . 18 99 44 5 . . 22 161 Critical Strikes 7 | . 1 3 . . . . 1 2 Damage Taken 4703 | . 210 1148 782 82 . . 530 1951 Core 1269 | . 45 280 86 . . . 40 818 Absorbed by Shields 191 | . . . . . . . . 191 Redirected to Shielding 101 | . . . . . . . 47 54 Regen/Repaired (Parts) 123 | . . 14 48 . . . 61 . Core Remaining (%) 79 | 100 82 30 84 100 . . . . Volleys Fired 282 | 12 26 129 36 5 3 15 34 22 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 159 | 40 40 136 159 135 135 75 135 135 Shots Fired 601 | 24 50 253 103 15 9 21 76 50 Gun 431 | 24 50 154 57 15 9 9 63 50 Cannon 157 | . . 99 46 . . . 12 . Launcher 13 | . . . . . . 12 1 . Special . | . . . . . . . . . Kinetic 155 | 24 50 39 18 . . 9 15 . Thermal 272 | . . 214 46 . . . 12 . Explosive 13 | . . . . . . 12 1 . Electromagnetic 161 | . . . 39 15 9 . 48 50 Robot Hit Streak 21 | 5 10 17 12 3 10 12 7 21 Robot Miss Streak 5 | 2 3 5 4 3 2 2 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 387 | 13 32 157 61 11 8 16 50 39 Core Hits 210 | 7 13 65 37 5 7 17 31 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . Critical Strikes 4 | . 1 3 . . . . . . Burn 2 | . . 2 . . . . . . Destroy 2 | . 1 1 . . . . . . Melee Attacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10277 | 150 355 2632 1352 218 192 3332 1083 963 Guns 4415 | 150 355 1362 553 151 137 92 907 708 Cannons 1944 | . . 1270 615 . . . 59 . Explosions 3911 | . . . 184 66 55 3240 117 249 Melee . | . . . . . . . . . Ramming 7 | . . . . 1 . . . 6 Kinetic 1241 | 150 355 342 142 . . 92 160 . Thermal 3555 | . . 2290 756 66 55 . 139 249 Explosive 3277 | . . . . . . 3240 37 . Electromagnetic 2197 | . . . 454 151 137 . 747 708 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . 2 4 1 2 . 15 16 26 Average Corruption 7 | . 2 4 1 2 . 9 15 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 96 | . 1 36 3 3 . 6 31 16 Message Errors 16 | . . 7 . 1 . . 6 2 Matter Fused 19 | . . 7 2 . . 2 6 2 Heat Flow Errors 8 | . . 4 . . . 1 1 2 Energy Discharges 9 | . . 3 . . . . 3 3 Parts Rejected 4 | . 1 . . . . 1 2 . Parts Fused 2 | . . 1 . . . . . 1 Data Loss (minor) 12 | . . 5 1 2 . 2 1 1 Data Loss (major) 5 | . . 2 . . . . 3 . Misfires 4 | . . 2 . . . . 2 . Alerts 3 | . . . . . . . 3 . Misdirections 2 | . . . . . . . 2 . Weapon Failures 12 | . . 5 . . . . 2 5 Overload Shots . | . . . . . . . . . Overflow Damage 46 | . . 26 4 . . . . 16 Projectiles 26 | . . 26 . . . . . . Explosions 20 | . . . 4 . . . . 16 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 302 | . . . 138 29 . . . 135 Shots 8 | . . . 4 1 . . . 3 Rammed 2 | . . . . 1 . . . 1 Targets Rammed 2 | . . . . 1 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 460 | . 27 460 309 9 54 201 128 222 Average Temperature 67 | . 12 72 83 5 26 111 40 49 Received Heat Transfer 1335 | . 111 432 216 27 . . 99 450 Effects 2 | . . 1 . . . . . 1 Energy Bleed 2 | . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 21 | . . . 5 1 1 . 6 8 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 16 | . . 10 6 . . . . . Heat Transferred 6905 | . . 4921 1360 50 50 . 174 350 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 14 | . . . 5 2 1 . 3 3 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 67 | 100 100 37 36 100 100 100 100 100 Level 1 28 | . . 51 63 . . . . . Level 2 3 | . . 11 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 481 | 10 80 481 277 102 10 42 74 151 Initial 201 | . 3 . 201 102 5 3 . . Average 136 | 2 19 252 214 25 1 19 28 79 Influence Increases 2328 | 25 139 1106 434 63 17 81 246 217 Destroy 0b10 Robot/C 1160 | . 80 640 220 . . . 100 120 Destroy 0b10 Robot/NC 250 | 25 20 80 70 15 15 . 25 . Destroy Leader 296 | . 24 174 56 . 2 . 30 10 Successful Hack 90 | . . 25 8 . . . 57 . Select Force Hacks 90 | . . 60 . 30 . . . . Disable Machine 105 | . . 45 45 15 . . . . Destroy Structure 187 | . . 7 20 3 . 81 34 42 Lose Combat Pursuer 150 | . 15 75 15 . . . . 45 Influence Decreases 2241 | 20 144 628 685 278 19 90 246 131 Entered New Map 420 | . 2 . 277 125 7 7 1 1 Time Decay 1546 | 20 142 523 368 153 12 83 245 . Lost Part 200 | . . 30 40 . . . . 130 Purge Threat 75 | . . 75 . . . . . . Squads Dispatched 14 | . . 4 3 3 . . 4 . Investigation 3 | . . 2 . 1 . . . . Extermination 2 | . . . . 1 . . 1 . Reinforcement 9 | . . 2 3 1 . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Distress Signals 10 | . . 5 3 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 9 52 18 12 4 5 8 22 Peak Tracking Total 11 | . 4 5 8 4 4 2 3 11 Tactical Retreats 6 | . 1 3 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Traps Triggered 10 | . 1 1 1 1 1 . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Machines Disabled 7 | . . 3 3 1 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Machines Accessed 24 | . 3 11 3 1 1 . 5 . Terminals 14 | . 3 7 1 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 1 . 1 . 1 . Recycling Units 3 | . . 2 . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 61 | . 9 25 7 2 2 . 16 . Successful 39 | . 2 18 7 1 . . 11 . Failed 21 | . 7 6 . 1 2 . 5 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 24 | . 9 9 1 2 . . 3 . Terminals 34 | . 9 17 1 . . . 7 . Fabricators . | . . . . . . . . . Repair Stations 15 | . . 4 2 . 2 . 7 . Recycling Units 4 | . . 2 . 2 . . . . Scanalyzers 6 | . . 2 4 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 14 | . . 10 1 . . . 3 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 3 | . . 3 . . . . . . Open DSF 1 | . . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 3 | . . 2 . . . . 1 . Hauler Manifests 2 | . . 1 1 . . . . . Registered Components 1 | . . . . . . . 1 . Zone Layout 2 | . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . 2 2 . . . 5 . Scan Component 5 | . . 1 1 . . . 3 . Repair 4 | . . 1 1 . . . 2 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 2 4 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 4 | . . 2 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 9 | . 2 4 . 1 . . 2 . Terminals 6 | . 2 2 . . . . 2 . Botnet 6 | . 2 2 . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 2 . 1 . . . . Tunnel 3 | . . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 7 1 1 1 . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 2 2 . . . . . Parts Repaired 4 | . . 1 1 . . . 2 . Time 176 | . . 38 51 . . . 87 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Active Infowar (turns) 64 | . 64 . . . . . . . Seismic 64 | . 64 . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Turns Passed 4925 | 88 519 1689 853 557 112 182 711 214 Spaces Moved 3076 | 44 366 968 548 432 82 113 421 102 Core 20 | 3 . . . . . . . 17 Treads 11 | 2 9 . . . . . . . Legs . | . . . . . . . . . Wheels 3045 | 39 357 968 548 432 82 113 421 85 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 105 115 100 115 115 115 50 Average Speed 115 | 99 111 114 117 114 115 115 115 129 Slowest Speed 180 | 160 160 120 120 115 115 115 120 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 62 86 45 14 2 77 16 20 Regions Visited 8 Branch Regions . Pre-discovered Areas 3 | . . 2 . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 296 | . . . 17 3 . 184 61 31 Melee . | . . . . . . . . . Projectile 10 | . . . . . . . 10 . AOE 286 | . . . 17 3 . 184 51 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Total 3899 | 64 429 1291 684 481 93 134 583 140 Wait 286 | . 10 106 60 10 . . 96 4 Move 3069 | 43 365 967 547 431 82 112 420 102 Hop . | . . . . . . . . . Pick Up 60 | 4 6 22 12 8 3 . 5 . Fast Attach 32 | 5 5 5 4 5 . 1 6 1 Attach 16 | . . 3 4 3 2 . 1 3 Detach 9 | . 2 2 1 2 . . 1 1 Swap 74 | . 7 31 8 6 2 6 14 . Drop 64 | . 8 26 12 9 1 . 6 2 Fire 282 | 12 26 129 36 5 3 15 34 22 Melee 1 | . . . . 1 . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 12) 483 | -10/Materials | Discovered new exit (range 15) 537 | -10/Materials | Discovered new exit (range 4) 589 | -10/Materials | Derelicts attacked the area 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Discovered new exit (range 12) 955 | -9/Materials | Central database locked down 987 | -9/Materials | Build established: Scavenger-Mutant 1271 | -9/Materials | Discovered new exit (range 11) 1383 | -9/Materials | Build established: Mutant 1388 | -9/Materials | Discovered new exit (range 5) 1570 | -9/Materials | Core integrity fell below 50% 1773 | -9/Materials | Discovered new exit (range 15) 2097 | -9/Materials | Repaired Imp. Heat Sink 2262 | -9/Materials | Discovered new exit (range 16) 2297 | -9/Materials | Entered another Materials area 2297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2390 | -8/Materials | Repaired Adv. Beam Cannon 2565 | -8/Materials | Lost 3 parts (2n1w) 2571 | -8/Materials | Destroyed 7 combat bots 2804 | -8/Materials | Met 7R-MNS 2868 | -8/Materials | Build established: Gunner 3055 | -8/Materials | Discovered new exit (range 16) 3150 | -8/Materials | Entered Factory 3150 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3151 | -7/Factory | Caught up to 7R-MNS 3392 | -7/Factory | Discovered new exit (range 15) 3662 | -7/Factory | Discovered new exit (range 14) 3707 | -7/Factory | Entered another Factory area 3707 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3708 | -6/Factory | Caught up to 7R-MNS 3716 | -6/Factory | Found Prototype Launcher 3716 | -6/Factory | Identified Rocket Array 3819 | -6/Factory | Sucked down chute 3819 | -6/Factory | Entered Waste 3834 | -6/Waste | EMP discharged 3839 | -6/Waste | Spotted C-40 Crusher 3842 | -6/Waste | Spotted C-40 Crusher 3848 | -6/Waste | Destroyed C-40 Crusher 3859 | -6/Waste | Destroyed C-40 Crusher 3864 | -6/Waste | Spotted C-40 Crusher 3867 | -6/Waste | Spotted C-40 Crusher 3867 | -6/Waste | Spotted C-40 Crusher 3908 | -6/Waste | Destroyed C-40 Crusher 3917 | -6/Waste | Destroyed C-40 Crusher 3932 | -6/Waste | Spotted C-40 Crusher 3934 | -6/Waste | EMP discharged 3934 | -6/Waste | System corruption reached 10% 3937 | -6/Waste | Destroyed C-40 Crusher 3987 | -6/Waste | Discovered new exit (range 12) 4001 | -6/Waste | Entered Factory 4046 | -6/Factory | Identified exit to DSF 4206 | -6/Factory | Repaired Broken Com. Wheel+ 4259 | -6/Factory | Repaired Imp. EM Shotgun 4528 | -6/Factory | Identified exit to Garrison 4582 | -6/Factory | Discovered new exit (range 14) 4712 | -6/Factory | Entered Garrison 4778 | -6/Garrison | Triggered checkpoint 4798 | -6/Garrison | Lost 5 parts (1p1n2u1w) 4892 | -6/Garrison | Triggered checkpoint 4892 | -6/Garrison | Spotted B-75 Beast 4915 | -6/Garrison | Core integrity fell below 50% 4920 | -6/Garrison | Triggered checkpoint 4922 | -6/Garrison | Core integrity fell below 20% 4926 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04912_ Dropped Com. Wheel+. 04913_ Slug penetrates Wall. 04913_ Penetrated by Slug. 04913_ Slammed into H-66 Slayer. 04915_ Slug penetrates Wall. 04915_ Penetrated by Slug. 04915_ Y-54 Guardian misfires. 04915_ Knocked back. 04918_ Triggered Stasis Trap. 04918_ A bubble of rippling energy engulfs the area. 04918_ Field strength at 94. 04918_ Field strength at 88. 04919_ Slug penetrates Y-54 Guardian. 04919_ Slug penetrates Reinforced Barrier. 04919_ Field strength at 67. 04920_ Field strength at 61. 04921_ Penetrated by Slug. 04921_ Field strength at 37. 04922_ Stasis field depleted. 04926_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?# "#???????????????????????????????????????????? | | ?# "#???????????????????????????????????????????? | | ?# #"#???????????????????????????????????????????? | | ?# #?????#####???????????????????????????????????? | | ?# #?????#! ]#???????????????????????????????????? | | ?# #?????#! ]#???????????????????????????????????? | | ?# #?????#! ]#???????????????????????????????????? | | ## #?????#! ]#???????????????????????????????????? | | ######## #????????????????????????????????????? | | [%= #????????????????????????????????????? | | ######"###????????????????????????????????????? | | ##!#?#### #??????????????????????????????????????? | | ##=### # #??????????????????????????????????????? | | "# ##"""" #??????????????????????????????????????? | | [=%" %[#??????????????????????????????????????? | | #### """% #??????????????????????????????????????? | | ???##" # #??????????????????????????????????????? | | ????##### #####??????????????????????????????????? | | ????????#=# % #??????????????????????????????????? | | ????????#!![[##??????????????????????????????????? | | ????????#!!![%#??????????????????????????????????? | | ????????#![[]%#??????????????????????????????????? | | ????????#][[# ####???????????????????????????????? | | ????????# %## #???????????????????????????????? | | ???????##+"## ############ #????????????????? | | ???????# BB ss @ #????????????????? | | ? BB #????????????????? | | ? s s^ #????????????????? | | ?####### ## ^ ##% ###########????????????????? | | ???????# ## ## #??????????????????????????? | | ?????? ?????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????### ## ## ###????????????????????????? | | ???????# ?# ## #??????????????????????????? | | ??????? ? ??????????????????????????? | | ?????? ?? ??????????????????????????? | | ??????????? ##?????????????????????????? | | ???????????##""""######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 65% | -9/Materials Adv. Beam Cannon | 63% | -8/Materials Com. Wheel | 23% | -6/Factory | Broken Imp. EM Shotgun | 45% | -6/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Challenges ------------ None Game ------ Seed ActiveBlanketGuard Manual? 0 Play Time 00:52:08 Cumulative 529.9 hours Start 2026.07.18 @ 11:31:21 End 2026.07.18 @ 12:30:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type - Total 30 Types 14/3/4/2/1/2/1/1/1/1 Lore% 90 Gallery% 80 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: baab5f6d-0b8e-4f32-9374-16a1d5b083db