Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.01 @ 03:52:49 Player: Leebears Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (451) 2255 Value Destroyed (20403) 20403 Prototype IDs (61) 1220 Alien Tech Used (2) 400 Bonus (15663) 15663 TOTAL SCORE: 50441 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5047 Follower Combat Kills 2267 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 100 Found Hidden Lab 3000 Win 3000 Friendly Fire -451 Cogmind --------- Core Integrity 501/1600 Matter 271/300 Energy 99/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Gamma Rifle Gamma Rifle Vortex Driver Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Enhanced Optical Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Particle Charger Quantum Capacitor Zionite Weapon Casing Light Regenerative Plating Thermal Barrier Improved Force Field > --- WEAPON ----------- HERF Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Centrium Leg Experimental Cooling System Experimental Sensor Array Zionite Weapon Casing Layered Medium Armor Plating Focal Shield EM Shield Improved Force Field Drone Bay Gamma Rifle Gamma Rifle Heavy Disruptor Cannon Nova Cannon Vortex Driver Vortex Driver Enhanced Nova Cannon Proton Missile Launcher Heavy Shock Bomb Launcher Heavy Rocket Launcher Molecular Deconstructor Proton Bomb Trap Proton Bomb Trap [Rating: 187] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon EM Pulse Cannon Energy Gun Tesla Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 14 | . . . 1 2 . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 724 | 6 15 2 12 23 40 66 19 19 . 19 27 8 27 4 27 52 15 12 15 11 35 9 . 9 18 26 67 . 29 112 Power 35 | 1 3 1 3 3 . 1 . . . . 2 . . . . 5 . 1 1 . . . . 3 . . 6 . . 5 Engine 14 | 1 2 1 3 3 . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . Core 4 | . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Reactor 17 | . . . . . . . . . . . . . . . . 3 . . 1 . . . . 3 . . 5 . . 5 Propulsion 75 | 2 4 . 2 8 3 6 . 1 . 3 3 . 7 . 1 3 . 2 2 3 . 1 . . 7 1 8 . . 8 Treads 17 | 2 2 . . 1 . 6 . 1 . 2 3 . . . . . . . . . . . . . . . . . . . Leg 44 | . . . . . . . . . . 1 . . 7 . 1 3 . 2 2 3 . 1 . . 7 1 8 . . 8 Wheel 14 | . 2 . 2 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 421 | 1 5 . 1 8 29 31 13 13 . 12 13 7 11 4 16 26 10 7 9 7 25 5 . 5 9 16 46 . 26 66 Device 268 | . 1 . . 2 24 19 9 9 . 6 6 5 8 4 8 16 5 4 7 4 14 3 . 3 5 10 28 . 17 51 Storage 23 | 1 4 . 1 2 . 2 . . . 1 1 . . . . 2 . . . . 4 . . . . . 3 . 1 1 Processor 11 | . . . . 1 1 . . . . . 1 . . . 1 2 . . . . 1 . . . . . 1 . 1 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 119 | . . . . 3 4 10 4 4 . 5 5 2 3 . 7 6 5 3 2 3 6 2 . 2 4 6 14 . 7 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 193 | 2 3 1 6 4 8 28 6 5 . 4 9 1 9 . 10 18 5 2 3 1 10 3 . 1 2 9 7 . 3 33 Energy Gun 33 | 1 . . 4 1 . . . . . . . . . . . 6 3 . . . 4 1 . 1 1 6 3 . 1 1 Energy Cannon 98 | . . . . 2 2 22 3 2 . 2 9 . 6 . 6 12 . 1 1 . 5 1 . . . 3 1 . 2 18 Ballistic Gun 12 | 1 2 1 2 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Launcher 42 | . 1 . . . 3 2 3 3 . 2 . 1 2 . 3 . 2 1 2 1 . 1 . . 1 . 2 . . 12 Special Weapon 5 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . 1 1 1 3 . . . . 1 . 1 . . 3 2 . 6 1 4 . . 4 . 3 4 . 1 1 Parts Lost 61 | . 2 2 3 6 2 2 1 . . 3 2 . . . 4 . . 2 . . . . . . . . 2 . . 30 Power 8 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Propulsion 14 | . . . 1 4 . . . . . 1 2 . . . . . . . . . . . . . . . . . . 6 Utility 21 | . . . . . 1 . 1 . . . . . . . 2 . . 1 . . . . . . . . 2 . . 14 Weapon 18 | . 1 1 2 1 1 2 . . . 2 . . . . 2 . . 1 . . . . . . . . . . . 5 Highest Loss Streak 12 | . 1 2 1 3 1 1 1 . . 3 2 . . . 3 . . 2 . . . . . . . . 1 . . 12 Average Slot Usage (%) 97 | . 97 100 99 96 100 99 100 100 100 99 99 100 99 100 99 99 100 100 96 93 93 94 94 94 94 89 94 95 94 92 Engine 6 | . 10 14 11 9 9 7 7 7 7 7 13 13 13 13 13 7 5 8 5 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 5 1 2 5 5 5 5 5 5 4 7 9 8 7 Treads 8 | . 18 . . . . 29 30 30 30 30 25 26 8 . . . . . . . . . . . . . . . . . Leg 14 | . . . . . . . . . . . . . 16 26 26 29 29 29 29 28 26 26 26 26 26 23 23 23 21 19 Wheel 3 | . 9 28 33 22 27 . . . . . . . . . . . . . . . . . . . . . . . . . Device 14 | . . . . 1 7 14 14 14 15 13 12 12 11 13 11 16 16 16 15 16 19 20 21 21 20 22 18 19 18 20 Storage 21 | . 25 28 33 27 27 23 23 23 23 23 20 20 20 20 20 17 17 17 17 17 21 21 21 21 21 19 19 19 18 18 Processor 9 | . . . . 9 9 7 7 7 7 7 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 9 13 12 Protection 1 | . . . . 7 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . 4 4 4 5 Energy Gun 2 | . 13 . 10 . . . . . . . . . . . . 4 7 7 5 5 4 8 5 6 5 4 3 4 2 . Energy Cannon 6 | . . . . 9 8 14 11 9 15 13 12 10 10 13 9 6 . . . . 5 . . . . 3 3 4 5 6 Ballistic Gun 1 | . 14 28 11 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 3 5 . . . 1 2 . 2 . 3 2 4 5 . 1 5 3 4 . . . . . Naked Turns 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Heaviest Build 194 | 12 56 55 78 85 87 93 107 110 91 110 129 124 143 124 138 132 128 127 138 138 166 160 154 158 162 170 170 157 171 194 Greatest Support 150 | 40 40 24 36 42 36 80 80 83 83 83 88 88 88 72 72 92 92 92 112 135 135 135 135 135 135 140 150 150 150 150 Greatest Overweight (x) 4 | . 2 2 2 4 2 1 1 1 1 4 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) 1 | . 1 2 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 . 1 1 . Largest Inventory Capacity 26 | 6 18 18 24 24 24 24 24 24 24 24 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 Average Capacity 24 | 5 13 18 24 24 24 24 24 24 24 24 24 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 25 Most Carried 26 | 4 18 18 24 24 24 24 24 24 24 24 25 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 25 26 26 Average Carried 24 | 3 11 17 23 23 23 23 23 23 24 23 24 25 25 26 25 25 25 25 25 25 25 25 26 25 25 25 25 25 25 22 Final Capacity 26 | 6 18 18 24 24 24 24 24 24 24 24 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 4 Final Carried 26 | 4 17 18 24 24 23 24 24 24 24 24 25 26 26 26 26 26 26 26 26 26 25 26 26 26 26 26 25 25 26 3 Class Distribution -------------------- 85% | Hauler-Mutant 9% | Scavenger-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -3/Armory Hauler-Mutant | -3/Lab Hauler-Mutant | -2/Research Hauler-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 9914 | 263 211 86 246 440 639 740 278 355 . 236 326 113 457 40 291 528 196 152 174 180 334 105 76 173 281 260 566 . 421 1747 Remotely 115 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . 105 Salvage Created 24901 | 67 646 128 814 1558 1335 1570 644 406 . 432 966 280 686 . 338 659 466 329 47 298 1150 433 . 212 681 876 1603 . 1470 6807 Parts 1041 | 2 46 11 44 60 80 70 18 14 . 17 32 7 41 . 11 26 23 15 2 18 39 15 . . 22 24 72 . 88 244 Haulers Intercepted 23 | . 2 . 4 4 4 3 . . . . 3 . . . . 1 . . . . . . . . . . . . 2 . Recyclers Shooed 13 | . . . 1 3 1 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 146 | . . . . . . . 8 7 . 15 . 3 12 . 6 . 6 4 75 2 . 6 . . 2 . . . . . Prevented 121 | . . . . . . . 4 3 . 9 . . 27 . 11 . 15 9 5 13 . 7 . . 18 . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 336 | . 13 4 10 14 22 16 11 13 . 14 6 4 13 . 5 4 10 8 1 8 11 7 . . 8 8 20 . 15 91 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Guns 42 | . 7 4 8 5 5 . . . . . . . . . . 1 2 1 . . . 1 . . 1 2 3 . 2 . Cannons 88 | . . . . 6 12 6 2 5 . 4 5 . 1 . 1 2 . 1 . . 4 . . . . 1 6 . 10 22 AOE 99 | . 6 . 1 1 5 2 9 8 . 8 . 3 7 . . . 7 4 . 5 . 5 . . 4 . 2 . . 22 Classes Destroyed 22 | 1 6 . 2 1 . 3 2 . . . . 1 1 . 1 . . 1 . . . . . . . . . . . 3 Worker 23 | . 2 . . 4 4 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . 8 Builder 10 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 7 Hauler 23 | . 2 . 4 4 4 3 . . . . 3 . . . . 1 . . . . . . . . . . . . 2 . Recycler 14 | 1 1 . . 5 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 10 | . 1 . . 1 4 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Watcher 30 | . 1 . 3 2 1 5 . . . . 2 . . . . 4 . . . . 3 . . . . . 3 . 1 5 Swarmer 81 | . 3 2 1 . 8 . 4 9 . 9 . 3 3 . . . 5 5 . 5 . 5 . . . . 2 . . 17 Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Grunt 101 | . 10 2 3 8 5 5 6 4 . 3 2 . 3 . 2 1 2 . 1 . 5 . . . 1 3 3 . 2 30 Brawler 10 | . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . 7 Duelist 9 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 . . 5 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 53 | . . . 6 5 9 5 . . . 1 2 . . . . . 1 1 . 1 3 . . . 1 4 3 . 5 6 Specialist 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Hunter 30 | . . . . 1 . 2 . . . 1 . . 2 . 1 1 . 2 . 2 . 2 . . 6 . 2 . . 8 Programmer 35 | . . . . . . 3 . . . . 2 . 1 . . 2 . . . . 3 . . . . 1 7 . 8 8 Behemoth 5 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 22 | 1 6 2 3 5 14 4 4 4 . 7 6 3 6 . 3 3 5 3 1 5 5 5 . . 2 3 3 . 4 22 Combat Bots Only 18 | . 5 2 1 4 10 4 4 4 . 7 2 3 6 . 3 2 5 3 1 5 3 5 . . 2 3 3 . 4 18 Max Kills in Single Turn 5 | 1 2 1 1 3 3 3 3 2 . 3 1 1 2 . 1 1 5 2 1 3 1 2 . . 1 1 1 . 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . 1 1 3 1 3 2 . 3 . 1 2 . . . 5 2 . 3 . 2 . . 1 . 1 . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Damage Taken 17446 | . 477 222 501 1044 539 1003 155 348 . 930 180 135 330 . 664 181 17 403 . 473 362 267 . . 258 174 820 . 407 7556 Core 2049 | . 60 40 37 129 51 143 19 9 . 86 . 50 . . 82 . . . . 72 29 16 . . 24 . 52 . 51 1099 Absorbed by Shields 4669 | . . . . . . . . . . . . . . . . . . . . . 350 253 . . 244 162 750 . 426 2484 Core Remaining (%) 78 | 100 . 60 90 . 67 . . . . 63 . . . . 84 . . . . 92 . . . . 94 . . 86 96 31 Volleys Fired 1264 | 3 59 17 55 80 79 79 15 34 . 29 26 13 19 . 17 39 18 11 4 9 41 23 . 4 16 54 133 . 75 312 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 2 2 2 1 2 2 2 . 2 2 1 1 . 1 2 Hottest 180 | 60 60 40 90 86 88 130 138 138 . 138 180 132 180 . 132 180 130 130 43 108 180 130 . 130 130 113 113 . 120 120 Shots Fired 1797 | 6 112 34 103 160 147 142 28 38 . 45 52 21 30 . 29 62 27 19 4 13 79 33 . 8 30 54 133 . 75 313 Gun 680 | 6 106 34 103 80 68 4 . . . . . . . . . 22 22 13 . 4 30 21 . 8 17 45 70 . 18 9 Cannon 906 | . . . . 80 74 129 20 23 . 34 52 16 8 . 21 40 . 3 . . 49 1 . . . 9 56 . 57 234 Launcher 198 | . 6 . . . 5 9 8 15 . 11 . 5 22 . 7 . 5 3 4 9 . 11 . . 13 . 3 . . 62 Special 13 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . 8 Kinetic 306 | 3 53 34 53 80 68 9 . . . . . . . . . . . . . . 6 . . . . . . . . . Thermal 281 | . . . . . . 27 . 6 . . 6 . 2 . . 34 . . . . 13 1 . . . 9 56 . 42 85 Explosive 76 | . 6 . . . 5 1 2 10 . 11 . 5 2 . 1 . 2 3 . 2 . 11 . . . . . . . 15 Electromagnetic 1098 | 3 53 . 50 80 74 105 26 22 . 34 46 16 26 . 27 28 25 16 4 11 60 21 . 8 30 45 73 . 33 182 Entropic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Robot Hit Streak 40 | 5 17 7 20 16 14 11 17 16 . 18 40 11 18 . 12 17 34 9 2 8 24 8 . 7 13 15 21 . 11 14 Robot Miss Streak 7 | . 4 4 6 3 4 4 1 2 . 3 1 1 1 . 1 3 2 1 . 1 2 3 . . 2 3 2 . 3 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 468 | . . . . . . . . . . . . . . . . . . . . . . . . . . 54 126 . 75 213 Shots Hit Robots 1175 | 5 72 20 77 119 91 95 21 19 . 29 45 11 11 . 22 35 23 15 1 10 60 12 . 7 22 45 85 . 38 185 Core Hits 783 | 2 33 9 35 48 47 37 23 18 . 24 17 10 19 . 10 11 13 10 4 10 23 14 . 1 14 18 39 . 25 269 Critical Hits 10 | . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . 4 Critical Kills 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 7 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50031 | 51 1217 176 1221 2866 2394 3412 1129 1093 . 1323 1460 609 1270 . 706 1389 1048 858 311 829 2199 873 . 373 982 1604 3277 . 1707 15654 Guns 9827 | 51 758 176 1100 765 614 79 . . . . . . . . . 559 388 297 . 89 806 381 . 141 380 1210 1475 . 349 209 Cannons 21495 | . . . . 1601 1394 2260 464 335 . 756 1369 273 113 . 388 829 . 53 . . 1139 . . . . 359 1569 . 1332 7261 Explosions 18523 | . 459 . 121 500 386 1073 665 758 . 567 91 336 1157 . 318 . 660 508 300 740 212 492 . 232 602 35 161 . . 8150 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 186 | . . . . . . . . . . . . . . . . 1 . . 11 . 42 . . . . . 72 . 26 34 Kinetic 2413 | 25 197 176 353 765 614 116 . . . . . . . . . . . . . . 167 . . . . . . . . . Thermal 9433 | . 61 . 121 383 212 960 306 96 . . 228 71 189 . 46 602 58 169 124 . 470 . . 232 . 394 1569 . 875 2267 Explosive 7263 | . 398 . . 117 174 111 199 394 . 567 . 265 238 . 16 . 303 339 . 424 . 492 . . . . . . . 3226 Electromagnetic 28925 | 26 561 . 747 1601 1394 2225 624 603 . 756 1232 273 843 . 644 786 687 350 176 405 1520 381 . 141 982 1210 1636 . 806 8316 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1811 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1811 Highest Corruption 38 | . . . . . . 3 3 3 3 3 . . . . . 1 1 1 1 . 2 2 2 2 2 . 2 2 7 38 Average Corruption 3 | . . . . . . 1 3 3 3 3 . . . . . 1 1 1 1 . 1 2 2 2 2 . 1 2 4 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 231 | . . . . . . 16 10 21 3 21 . . . . . 10 2 4 . . 4 5 6 1 8 . 6 . 16 98 Message Errors 52 | . . . . . . 6 2 4 1 4 . . . . . 5 . 3 . . 1 1 . . 6 . 2 . 3 14 Matter Fused 34 | . . . . . . 1 2 6 2 4 . . . . . . . . . . . . . . . . . . 5 14 Heat Flow Errors 22 | . . . . . . 2 1 4 . 2 . . . . . . . . . . 2 1 1 . . . . . . 9 Energy Discharges 29 | . . . . . . 1 3 2 . 5 . . . . . 1 . . . . 1 . 2 . . . 3 . 3 8 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 30 | . . . . . . 1 2 3 . 4 . . . . . 3 2 1 . . . 3 3 1 2 . . . . 5 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Targeting Errors 43 | . . . . . . 5 . 2 . 2 . . . . . 1 . . . . . . . . . . 1 . 2 30 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1666 | . 4 . . 97 24 243 43 . . 36 41 80 53 . 1 110 15 5 7 33 19 13 . 147 . 45 153 . 32 465 Projectiles 1068 | . . . . 57 21 134 27 . . . 40 19 . . . 110 . 1 . . 6 . . . . 45 153 . 32 423 Explosions 598 | . 4 . . 40 3 109 16 . . 36 1 61 53 . 1 . 15 4 7 33 13 13 . 147 . . . . . 42 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . . . . . . . . . . 1 . 4 . . . . . . . 1 . Impact 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 1032 | . 68 . 33 213 56 101 37 . . 92 . . 25 . . . . . . . . . . . 3 . 18 . . 386 Shots 34 | . 2 . 1 4 2 1 1 . . 3 . . 1 . . . . . . . . . . . 1 . 1 . . 17 Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . 2 . . . . . . . . . . . . . . 1 . . 1 . 3 . . . . . 9 . 2 2 Kicked 18 | . . . . . . . . . . . . . . . . 1 . . 1 . 3 . . . . . 9 . 2 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | 40 141 18 60 348 240 233 241 180 . 181 114 76 69 . 23 252 75 78 . . 158 114 139 . . 290 379 . 300 328 Average Temperature 67 | 23 37 9 25 81 55 38 58 74 . 41 26 27 43 . 12 44 35 38 . . 50 66 91 . . 61 93 . 89 84 Received Heat Transfer 2202 | . 207 87 165 342 162 198 54 72 . 135 72 40 54 . 93 18 9 27 . . 50 4 . . 14 38 32 . 32 297 Effects 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 115 | . . . 1 3 . 10 . . . 2 3 1 5 . 4 4 1 2 1 3 9 1 . 1 3 5 8 . 3 45 Combat Hostiles 103 | . . . 1 2 . 8 . . . 2 1 1 5 . 4 1 1 2 1 3 7 1 . 1 3 5 7 . 3 44 Parts Fried 247 | . 1 . 2 9 12 21 1 7 . 5 11 2 5 . 3 12 2 4 . 4 20 1 . 1 10 14 12 . 6 82 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 26 | . . . 1 . . 4 . . . . . . 1 . . 1 1 1 . . . . . . . 3 5 . 3 6 Heat Transferred 8325 | . 150 . 200 500 250 894 250 100 . . 261 100 200 . 50 650 50 200 125 . 475 . . 150 . 272 1221 . 629 1598 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 47 | . 2 . 4 4 4 6 5 2 . . 1 1 1 . 1 . 1 2 1 . 2 . . 1 . 1 . . . 8 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Peak Influence 3149 | 5 294 184 292 328 468 306 . . . . 199 . . . . 97 . . . . 338 . . . . 619 852 . 377 3149 Initial 303 | . 3 114 71 59 26 112 . . . . 155 . . . . 44 . . . . . . . . . . 303 . . 176 Average 313 | 2 112 173 144 130 196 169 . . . . 70 . . . . 42 . . . . 136 . . . . 300 486 . 141 1195 Maximum Alert Level 5 | . 1 . 1 1 2 1 . . . . . . . . . . . . . . 1 . . . . 2 3 . 1 5 Low Security (%) 60 | 100 80 100 74 71 68 63 . . . . 100 . . . . 100 . . . . 71 . . . . 44 . . 67 1 Level 1 17 | . 19 . 25 28 15 36 . . . . . . . . . . . . . . 28 . . . . 10 25 . 32 8 Level 2 13 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . 44 68 . . 31 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 8 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 4 . 1 1 3 10 . . . . 3 . . . . 3 . . . . 3 . . . . 6 7 . 7 31 Investigation 10 | . 2 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . 2 1 . 1 1 Extermination 22 | . . . . . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 1 4 . 3 4 Reinforcement 18 | . 2 . 1 . 3 5 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 4 Assault 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 22 Garrison 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Haulers Reinforced 5 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 19 | . . . 4 1 3 . . . . . . . . . . . . . . . 2 . . . . . 4 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 547 | . 25 5 21 24 31 28 6 14 . 22 9 4 12 . 9 14 10 10 13 4 21 15 . . 9 22 41 . 19 159 Peak Tracking Total 16 | . 4 3 3 5 5 4 3 4 . 8 2 4 5 . 4 2 5 5 10 3 5 9 . . 2 5 6 . 4 16 Tactical Retreats 31 | . 1 . 8 3 2 . 1 1 . 3 . . . . . . 1 . 1 . 2 1 . . . 1 1 . . 5 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 16 | . 2 . 1 2 . 2 . . . . . . . . . 1 . . 1 . . . . . . 1 5 . . 1 Indirectly 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Triggered 14 | . . . . . . . . . . . . . 1 . . . . . 9 . . . . . 2 . . . . 2 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 51 | . . . 1 1 6 9 . . . 2 . 1 2 . . 4 . . 1 . . 1 . 3 . 1 8 . . 11 Max in Single Turn 4 | . . . 1 1 1 4 . . . 1 . 1 1 . . 1 . . 1 . . 1 . 2 . 1 1 . . 2 Garrison Access 6 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 73 | . 6 . 9 6 9 11 . . 4 1 4 1 1 1 . 4 . . 5 . . 1 . 5 . 2 2 . . 1 Terminals 35 | . 6 . 5 5 9 7 . . . 1 2 . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . . 2 . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 Total Hacks 204 | . 20 . 33 21 25 18 . . 27 4 9 1 1 3 . 9 . . 6 . . 1 . 18 . 2 5 . . 1 Successful 135 | . 12 . 23 10 13 2 . . 27 4 5 1 1 3 . 3 . . 6 . . 1 . 18 . 2 4 . . . Failed 68 | . 7 . 10 11 12 16 . . . . 4 . . . . 6 . . . . . . . . . . 1 . . 1 Catastrophic 13 | . . . 2 . 3 5 . . . . 2 . . . . . . . . . . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 13 . 9 13 9 9 . . . . 3 . 1 . . 14 . . 1 . 5 . . . . 11 13 1 3 4 Terminals 96 | . 20 . 15 19 25 10 . . . 4 3 . . . . . . . . . . . . . . . . . . . Fabricators 18 | . . . . . . 4 . . . . 6 . . . . 3 . . . . . . . . . . 5 . . . Repair Stations 11 | . . . 6 . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Recycling Units 6 | . . . 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 Terminal Hacks 92 | . 8 . 6 6 11 . . . 27 4 . 1 1 3 . . . . 6 . . 1 . 18 . . . . . . Record 27 | . . . . . . . . . 11 4 . 1 . . . . . . 4 . . 1 . 6 . . . . . . Part Schematic 14 | . . . . . 2 . . . 5 . . . . 3 . . . . . . . . . 4 . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 11 | . 3 . 1 . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . Open Door 6 | . . . . . 3 . . . . . . . 1 . . . . . 2 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . . 4 . . . Load Schematic 6 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . 2 . . . Build 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . Repair Station Hacks 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scan Component 3 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 4 . 3 3 2 . . . . . 2 . . . . . . . . . . . . . . 2 . . . . Terminals 11 | . 4 . 2 2 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 10 | . 3 . 2 2 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Used 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 6 . 7 6 8 10 . . . 1 4 . . . . 3 . . . . . . . . . . 2 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 4 . 2 . . . 5 . . . . 3 . . . . . . . . . 4 . . . . . . Parts Built 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . Matter 599 | . . . . . . . . . . . 146 . . . . . . . . . . . . . . . 453 . . . Time 154 | . . . . . . . . . . . 36 . . . . . . . . . . . . . . . 118 . . . Total Part Build Rating 12 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 9 . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 38 | . . . . . . . . . . 1 . . . 6 . 4 . . . . 2 . . . . 8 11 . 2 4 Largest Group 6 | . . . . . . . . . . 1 . . . 6 6 3 2 1 . . 1 . . . . 4 4 . 2 3 Highest-Rated Group 288 | . . . . . . . . . . 94 . . . 212 212 210 140 70 . . 27 . . . . 288 288 . 244 268 Highest-Rated Ally 268 | . . . . . . . . . . 94 . . . 39 39 70 70 70 . . 27 . . . . 96 96 . 122 268 Zionite Dispatches 13 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 4 . 1 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Resource Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 34 | . . . . . 1 4 4 2 . . 1 1 2 2 1 2 2 . 3 . 2 . . . . 1 2 . 1 3 DROP 6 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 2 . . . EXPLORE 25 | . . . . . 1 4 4 2 . . 1 1 2 1 1 1 1 . 2 . . . . . . . . . 1 3 RETURN 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . Ally Attacks 325 | . . . . . . . . . . 8 . . . . 18 26 32 14 . . . . . . . 49 85 . 17 76 Total Damage 13737 | . . . . . . . . . . 379 . . . . 339 578 666 192 . . . . . . . 1658 3167 . 1727 5031 Kills 56 | . . . . . . . . . . 3 . . . . 4 5 1 1 . . . . . . . 11 11 . 1 19 Allies Corrupted 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 18 | . . . . . . . 1 1 . 1 . . 3 2 1 . 3 2 . . . 2 2 . . . . . . . Drone Launches 29 | . . . . . 1 4 4 2 . . 1 1 2 1 1 2 2 . 2 . . . . . . . . . 1 5 Drone Recoveries 21 | . . . . . 1 2 3 . . . 1 1 2 1 1 1 2 . 2 . . . . . . . . . 1 3 Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 32717 | 80 1103 346 1141 1076 1249 2734 937 1144 156 1086 1476 948 1093 1318 1306 2466 779 868 859 565 1015 595 822 269 857 948 1507 29 1233 2712 Spaces Moved 17657 | 39 571 261 736 672 704 1220 402 517 84 508 667 482 513 856 732 1430 371 529 511 402 517 364 579 168 475 569 595 20 710 1453 Core 124 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122 Treads 4354 | 37 317 . . 1 . 1220 402 517 84 506 667 482 121 . . . . . . . . . . . . . . . . . Legs 10553 | . . . . . . . . . . 2 . . 392 856 732 1430 371 529 511 402 517 364 579 168 475 569 595 20 710 1331 Wheels 2626 | . 254 261 736 671 704 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 110 100 103 100 190 190 187 187 167 182 182 150 150 150 150 150 150 142 112 142 142 142 112 142 138 120 150 150 50 Average Speed 149 | 154 142 110 108 112 103 190 190 189 187 187 185 182 157 150 150 150 150 150 146 122 142 142 142 141 142 138 141 150 150 141 Slowest Speed 240 | 160 180 110 110 240 106 190 190 190 187 240 203 182 182 150 150 150 150 150 150 142 142 142 142 142 142 142 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 56 | 5 95 62 69 58 86 45 64 70 72 53 15 70 76 90 91 38 73 60 97 60 13 53 73 62 63 14 41 26 24 48 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 12 | . . . . . . . . . 1 . . . . 2 . 4 1 . . . . 1 . 3 . . . . . . Known Exits Taken 27 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . 1 . . . . 2 2 . 2 . 2 2 3 4 . 1 2 . 2 . 1 3 . 3 . . . . . Spaces Dug 271 | . . . . . 18 8 . 53 . 23 . 9 4 . . 14 . . . 28 3 34 . . . 3 12 . 16 46 Terrain Destroyed 891 | . 19 . 11 32 45 65 36 90 . 56 4 36 15 . 14 18 30 51 . 28 34 80 . . . 3 18 . 25 181 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 137 | . . . . . . 7 . 2 . . 2 . . . . 18 . . . . 7 . . . . 3 18 . 25 55 AOE 754 | . 19 . 11 32 45 58 36 88 . 56 2 36 15 . 14 . 30 51 . 28 27 80 . . . . . . . 126 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 22552 | 51 755 295 997 843 1095 1478 539 635 83 596 853 530 760 891 902 1680 565 583 621 463 721 406 579 190 626 722 1226 19 872 1976 Wait 2275 | . 74 5 141 21 238 69 103 61 . 25 109 21 180 28 113 118 151 26 66 34 98 7 1 . 107 51 347 . 36 45 Move 17625 | 38 570 260 735 671 703 1219 401 516 83 507 666 481 512 855 731 1429 370 528 510 401 516 363 578 167 474 568 594 19 709 1451 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 251 | 4 22 7 31 22 16 21 1 2 . 8 13 4 8 1 9 9 4 3 6 2 9 2 . 1 2 4 11 . 9 20 Fast Attach 142 | 6 3 . 2 9 2 5 . 1 . 2 3 . 5 2 . 15 3 . 9 3 8 . . 7 . 10 22 . 3 22 Attach 99 | . 2 2 5 7 2 8 1 1 . 3 5 . 4 . 8 4 . 2 . . 2 . . 1 . 1 7 . 3 31 Detach 19 | . . . . . . . . . . . . . . . . . . . 4 1 . . . 1 . 2 1 . . 10 Swap 486 | . 10 . 5 7 36 54 18 17 . 14 19 8 18 2 19 33 12 10 6 8 25 9 . 2 18 15 39 . 23 59 Drop 325 | . 13 4 23 26 19 23 . 3 . 8 12 3 14 3 5 27 7 3 15 5 19 2 . 7 9 12 29 . 12 22 Fire 1264 | 3 59 17 55 80 79 79 15 34 . 29 26 13 19 . 17 39 18 11 4 9 41 23 . 4 16 54 133 . 75 312 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 18 | . . . . . . . . . . . . . . . . 1 . . 1 . 3 . . . . . 9 . 2 2 Crush 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . 5 . . . 1 Rewire 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Arm / Tes) -3/Armory -3/Lab -2/Research -1/Access (discovered 2 exits: [*Sur] / *Com) To Epsilon Eridani History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 397 | -10/Materials | Identified exit to Mines 409 | -10/Materials | Discovered new exit (range 13) 438 | -10/Materials | Central database locked down 672 | -10/Materials | Discovered new exit (range 15) 1054 | -10/Materials | Discovered new exit (range 15) 1184 | -10/Materials | Entered Mines 1359 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1362 | -10/Mines | Found Prototype Device 1418 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1522 | -10/Mines | Discovered new exit (range 8) 1530 | -10/Mines | Entered Materials 1530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1827 | -9/Materials | Build established: Hauler-Mutant 2023 | -9/Materials | Identified Exp. Sensor Array 2211 | -9/Materials | Repaired Broken Exp. Sensor Array 2299 | -9/Materials | Discovered new exit (range 4) 2543 | -9/Materials | Discovered new exit (range 16) 2671 | -9/Materials | Entered another Materials area 2671 | -8/Materials | Evolved 2 slots: Utility x2 2862 | -8/Materials | Lost 3 parts (2n1w) 2945 | -8/Materials | Discovered new exit (range 14) 3326 | -8/Materials | Lost 3 parts (1p2n) 3397 | -8/Materials | Discovered new exit (range 15) 3734 | -8/Materials | Identified exit to Storage 3747 | -8/Materials | Entered Storage 4702 | -8/Storage | Destroyed 10 combat bots 4971 | -8/Storage | Discovered new exit (range 13) 4995 | -8/Storage | Identified exit to Factory 4996 | -8/Storage | Entered Factory 4996 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6156 | -7/Factory | Discovered new exit (range 15) 6260 | -7/Factory | Identified exit to Factory 6882 | -7/Factory | Discovered exit to Factory (range 14) 7533 | -7/Factory | Discovered new exit (range 6) 7542 | -7/Factory | Identified exit to Lower Caves 7730 | -7/Factory | Entered Lower Caves 8003 | -7/Lower Caves | Identified exit to Lower Caves 8667 | -7/Lower Caves | Entered another Lower Caves area 9331 | -7/Lower Caves | Spotted B-75 Beast 9382 | -7/Lower Caves | Learned Factory emergency access door positions 9717 | -7/Lower Caves | Discovered new exit (range 15) 9791 | -7/Lower Caves | Identified exit to Data Miner 9811 | -7/Lower Caves | Entered Data Miner 9811 | -7/Data Miner | Discovered new exit (range 6) 9847 | -7/Data Miner | Met Data Miner 9892 | -7/Data Miner | Learned location of Section 7 (-2) 9892 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9924 | -7/Data Miner | Received God Mode back door access code from Data Miner 9965 | -7/Data Miner | Identified exit to Proximity Caves 9967 | -7/Data Miner | Entered Proximity Caves 10291 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10477 | -6/Proximity Caves | Escorted by Enhanced Grunt 10695 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10735 | -6/Proximity Caves | Lost 3 parts (1n2w) 10780 | -6/Proximity Caves | Destroyed 7 combat bots 10780 | -6/Proximity Caves | Learned Factory stockpile data 10850 | -6/Proximity Caves | Learned location of 1 exit from Factory 11053 | -6/Proximity Caves | Entered Factory 11053 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11054 | -6/Factory | Identified exit to Factory 11483 | -6/Factory | Discovered new exit (range 6) 11515 | -6/Factory | Identified exit to Lower Caves 12018 | -6/Factory | Fabricated EM Pulse Cannon? 12529 | -6/Factory | Entered Lower Caves 12657 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 13092 | -6/Lower Caves | Discovered new exit (range 9) 13106 | -6/Lower Caves | Identified exit to Lower Caves 13477 | -6/Lower Caves | Entered another Lower Caves area 13565 | -6/Lower Caves | Learned Factory garrison access intel 13706 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13736 | -6/Lower Caves | Found Prototype Special Weapon 13825 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 13832 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 13909 | -6/Lower Caves | Identified Molecular Deconstructor 14162 | -6/Lower Caves | Learned Factory machine intel 14179 | -6/Lower Caves | Learned 8 Factory zone layouts 14390 | -6/Lower Caves | Discovered new exit (range 21) 14569 | -6/Lower Caves | Identified exit to Zion 14570 | -6/Lower Caves | Entered Zion 14585 | -6/Zion | Given A8's code to call for help 14596 | -6/Zion | Discovered new exit (range 35) 14783 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14906 | -6/Zion | Learned location of Warlord (-5) 14911 | -6/Zion | Learned location of Armory (-3) 15295 | -6/Zion | Gained Derelict followers 15575 | -6/Zion | Imprinted 15577 | -6/Zion | Declared Zion's savior 15856 | -6/Zion | Identified exit to Proximity Caves 15888 | -6/Zion | Entered Proximity Caves 15888 | -5/Proximity Caves | Accompanied by 6 allies 16526 | -5/Proximity Caves | Spotted B-75 Beast 16740 | -5/Proximity Caves | Destroyed B-75 Beast 16764 | -5/Proximity Caves | Lost 3 parts (2u1w) 17055 | -5/Proximity Caves | Learned Factory terminal intel 17144 | -5/Proximity Caves | Discovered exit to Factory (range 7) 17194 | -5/Proximity Caves | Entered Factory 17194 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17195 | -5/Factory | Identified exit to Factory 17195 | -5/Factory | Identified exit to Upper Caves 17196 | -5/Factory | Loaded intel: 329 machine locations 17197 | -5/Factory | Loaded intel: 22 terminal locations 17198 | -5/Factory | Loaded intel: 4 garrison access locations 17281 | -5/Factory | Zion Heavy Resupply teleported in 17532 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17590 | -5/Factory | Build established: Scavenger-Mutant 17858 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 17890 | -5/Factory | Zion Light squad teleported in 18413 | -5/Factory | Terminal network hard line cut 19384 | -5/Factory | Build established: Hauler-Mutant 19660 | -5/Factory | Entered Upper Caves 19660 | -5/Upper Caves | Accompanied by 2 allies 19702 | -5/Upper Caves | Spotted B-75 Beast 19717 | -5/Upper Caves | Destroyed B-75 Beast 19723 | -5/Upper Caves | Found Prototype Protection 19723 | -5/Upper Caves | Identified Zio. Weapon Casing 20035 | -5/Upper Caves | Learned Factory terminal intel 20127 | -5/Upper Caves | Learned 8 Factory zone layouts 20265 | -5/Upper Caves | Discovered new exit (range 14) 20277 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20438 | -5/Upper Caves | Identified exit to Upper Caves 20439 | -5/Upper Caves | Entered another Upper Caves area 20439 | -5/Upper Caves | Accompanied by 1 ally 20441 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20484 | -5/Upper Caves | Discovered exit to Factory (range 9) 20556 | -5/Upper Caves | Build established: Scavenger-Mutant 20721 | -5/Upper Caves | Learned Factory security intel 21018 | -5/Upper Caves | Build established: Hauler-Mutant 21062 | -5/Upper Caves | Spotted B-75 Beast 21128 | -5/Upper Caves | Discovered new exit (range 8) 21141 | -5/Upper Caves | Identified exit to Warlord 21199 | -5/Upper Caves | Learned Factory stockpile data 21307 | -5/Upper Caves | Entered Warlord 21350 | -5/Warlord | Discovered new exit (range 24) 21360 | -5/Warlord | System corruption cleaned by Quarantine Array 21452 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 21601 | -5/Warlord | Visited the Vortex Lab 21613 | -5/Warlord | Warlord's base attacked by MAIN.C 21618 | -5/Warlord | Found Prototype Energy Cannon 21618 | -5/Warlord | Identified Vortex Driver 21627 | -5/Warlord | Found Vortex Driver 21696 | -5/Warlord | Rebuked by Warlord 21710 | -5/Warlord | Opened Warlord's prototype stash 21716 | -5/Warlord | Found Prototype Reactor 21716 | -5/Warlord | Identified Vortex Chain Reactor 21727 | -5/Warlord | Found Prototype Device 21727 | -5/Warlord | Identified Exp. Cloaking Device 21745 | -5/Warlord | Found Prototype Device 21745 | -5/Warlord | Identified Thermal Barrier 21963 | -5/Warlord | Warlord forces counterattacked 22110 | -5/Warlord | Opened side exit 22130 | -5/Warlord | Spotted Striker 22164 | -5/Warlord | Identified exit to Proximity Caves 22166 | -5/Warlord | Entered Proximity Caves 22293 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22563 | -4/Proximity Caves | Discovered exit to Factory (range 14) 22731 | -4/Proximity Caves | Entered Factory 22731 | -4/Factory | Evolved 2 slots: Utility x2 22732 | -4/Factory | Identified exit to Upper Caves 22735 | -4/Factory | Loaded intel: 20 terminal locations 23221 | -4/Factory | Zion Thermal Resupply teleported in 23330 | -4/Factory | Found Quantum Capacitor 23383 | -4/Factory | Zion Resource Resupply teleported in 23746 | -4/Factory | Entered Upper Caves 23783 | -4/Upper Caves | Learned location of Testing (-3) 23898 | -4/Upper Caves | Found Alien Artifact 24091 | -4/Upper Caves | Encountered a Warlord checkpoint 24325 | -4/Upper Caves | Discovered new exit (range 11) 24334 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 24340 | -4/Upper Caves | Identified exit to Upper Caves 24341 | -4/Upper Caves | Entered another Upper Caves area 24389 | -4/Upper Caves | Identified exit to Zhirov 24399 | -4/Upper Caves | Learned 4 Research zone layouts 25163 | -4/Upper Caves | Entered Zhirov 25163 | -4/Zhirov | Discovered new exit (range 3) 25189 | -4/Zhirov | Met Zhirov 25239 | -4/Zhirov | Learned location of Quarantine (-2) 25239 | -4/Zhirov | Learned location of Command (-1) 25247 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25273 | -4/Zhirov | Found Alien Artifact 25273 | -4/Zhirov | Identified Integrated Reactor 25273 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25294 | -4/Zhirov | Found Alien Artifact 25429 | -4/Zhirov | Identified exit to Proximity Caves 25432 | -4/Zhirov | Entered Proximity Caves 26163 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26178 | -3/Proximity Caves | Discovered new exit (range 9) 26287 | -3/Proximity Caves | Identified exit to Research 26289 | -3/Proximity Caves | Entered Research 26289 | -3/Research | Evolved 2 slots: Utility x2 26290 | -3/Research | Identified exit to Armory 26291 | -3/Research | Identified exit to Testing 26293 | -3/Research | Garrison activated, responded to threat 26448 | -3/Research | Zion Defense Resupply teleported in 26498 | -3/Research | Zion Hacker squad teleported in 26778 | -3/Research | Garrison activated, responded to threat 26924 | -3/Research | Zion Light squad teleported in 27237 | -3/Research | Entered Armory 27237 | -3/Armory | Accompanied by 3 allies 27315 | -3/Armory | Fabricated Proton Missile Launcher (x1) 27400 | -3/Armory | Spotted B-86 Titan 27415 | -3/Armory | Destroyed B-86 Titan 27901 | -3/Armory | Zion Resource Resupply teleported in 27976 | -3/Armory | Zion Hacker squad teleported in 28114 | -3/Armory | Fabricated Lgt. Regenerative Plating (x1) 28273 | -3/Armory | First assault squad dispatched 28291 | -3/Armory | Incoming assault squad redirected 28545 | -3/Armory | Incoming assault squad redirected 28616 | -3/Armory | Zion Demo squad teleported in 28720 | -3/Armory | Retrieved Zion intel report: Component Stockpiles 28721 | -3/Armory | Zion Trap Resupply teleported in 28730 | -3/Armory | Identified Transdimensional Reconstructor 28730 | -3/Armory | Warped through subspace to slip node 28730 | -3/Armory | Discovered new exit (range 1) 28730 | -3/Armory | Identified exit to Lab 28744 | -3/Armory | Entered Lab 28744 | -3/Lab | Discovered new exit (range 9) 28755 | -3/Lab | Identified exit to Research 28763 | -3/Lab | Unable to decrypt terminal 28763 | -3/Lab | Opened the door to a hidden lab 28764 | -3/Lab | Gained access to the hidden lab's interior 28773 | -3/Lab | Entered Research 28773 | -2/Research | Evolved 2 slots: Utility x2 29209 | -2/Research | Zion Heavy squad teleported in 29282 | -2/Research | Spotted B-90 Cyclops 29571 | -2/Research | Found Zio. Weapon Casing 29969 | -2/Research | Discovered new exit (range 4) 29979 | -2/Research | Identified exit to Access 30006 | -2/Research | Entered Access 30006 | -1/Access | Evolved 2 slots: Utility x2 30074 | -1/Access | Incoming assault squad redirected 30180 | -1/Access | Found Prototype Processor 30180 | -1/Access | Identified Exp. Signal Interpreter 30184 | -1/Access | Incoming investigation squad redirected 30750 | -1/Access | Zion Experimental squad teleported in 30837 | -1/Access | Found Quantum Capacitor 31027 | -1/Access | Spotted B-99 Colossus 31046 | -1/Access | Allies destroyed B-99 Colossus 31133 | -1/Access | Found Unknown Launcher 31204 | -1/Access | Spotted B-99 Colossus 31204 | -1/Access | Spotted B-99 Colossus 31228 | -1/Access | Destroyed B-99 Colossus 31256 | -1/Access | First assault squad dispatched 31275 | -1/Access | Destroyed B-99 Colossus 31313 | -1/Access | Destroyed 8 combat bots 31314 | -1/Access | Discovered new exit (range 3) 31317 | -1/Access | Identified exit to Command 31318 | -1/Access | Lost 10 parts (2p1n6u1w) 31363 | -1/Access | Incoming assault squad redirected 31368 | -1/Access | Terminal network hard line cut 31399 | -1/Access | Identified Gamma Bomb Array 31994 | -1/Access | Destroyed 10 combat bots 32031 | -1/Access | Incoming assault squad redirected 32101 | -1/Access | Crushed by falling debris 32102 | -1/Access | System corruption reached 10% 32256 | -1/Access | Allied Derelicts emerged from ambush trap array 32272 | -1/Access | Incoming assault squad redirected 32322 | -1/Access | High security lockdown imminent 32388 | -1/Access | Build established: Scavenger-Mutant 32402 | -1/Access | High security lockdown engaged 32469 | -1/Access | Destroyed 8 combat bots 32603 | -1/Access | Spotted Striker 32603 | -1/Access | Spotted Striker 32611 | -1/Access | Destroyed Striker 32625 | -1/Access | Destroyed Striker 32637 | -1/Access | System corruption reached 30% 32647 | -1/Access | Spotted Executioner 32647 | -1/Access | Spotted Executioner 32647 | -1/Access | Released all parts (14) 32661 | -1/Access | Destroyed 18 combat bots 32677 | -1/Access | Core integrity fell below 50% 32678 | -1/Access | Lost 12 parts (2p3n4u3w) 32716 | -1/Access | Discovered new exit (range 2) 32718 | *** | Escaped! Last Messages --------------- 32651_ P-80 Master resets U-05 Engineer, system corruption cleaned. 32652_ U-05 Engineer builds a Wall. 32655_ P-80 Master resets P-80 Master, system corruption cleaned. 32656_ System corrupted: Energy discharge (-27). 32657_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 32658_ K-01 Serf collects debris. 32672_ ALERT: Heavy assault forces dispatched. 32674_ System corrupted: Component data lost. 32674_ E-15 Imp destroyed. 32682_ P-80 Master resets P-80 Master, system corruption cleaned. 32689_ System corrupted: Substantial component data lost. 32706_ System corrupted: Matter fused (-9). 32707_ P-80 Master resets T-07 Excavator, system corruption cleaned. 32707_ Vortex penetrates Sealed Barrier. 32707_ Sealed Barrier breached. 32707_ Sealed Heavy Doors breached. 32712_ System corrupted: Vortex Driver failed to cycle. 32714_ Vortex penetrates Main Access Shell. 32714_ Main Access Shell breached. 32716_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????"????????????????????? | | ???????????????????#???????? "#??????????????????? | | ???????????????????# ??????? #??????????????????? | | ???????????????????# """""" #??????????????????? | | ???????????????????# " " #??????????????????? | | ???????????????????# "" " #??????????????????? | | ??????????????????????" "@ " #??????????????????? | | ??????????????????????" " #??????????????????? | | ???????????????????# """p"" #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????""""""""" ""??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ????????????????####"" ################# | | ???????????? | | ??????????? | | ???????????? ######################+##########???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# = #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# !! #???? | | ????????????????????????????????# !! #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 100 Energy Generation 65 Energy Capacity 2430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 50 Resistance: EM 25 Weapon Shielding 100 Reclamation Efficiency 25 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 25 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Arm. Leg | -8/Storage | Hacked Proton Missile Launcher | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Plasma Flamer | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ EM Pulse Cannon | x1 | -6/Factory Proton Missile Launcher | x1 | -3/Armory Lgt. Regenerative Plating | x1 | -3/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Deconstruction Giant Slayer Slippery One Challenges ------------ None Game ------ Seed AlphaQuantumTerrabomb Manual? 0 Play Time 08:10:06 Cumulative 662.3 hours Start 2021.08.31 @ 01:13:29 End 2021.09.01 @ 03:52:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type 0 Total 23 Types 18/0/2/3/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62d3730b-c33c-4ee3-8c50-103494ff07d2