Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 23:09:09 // Winter2019/RPGLIKE Player: boggy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (554) 2770 Value Destroyed (27676) 27676 Prototype IDs (62) 1240 Alien Tech Used (0) 0 Bonus (22090) 22090 TOTAL SCORE: 62676 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 14673 Follower Combat Kills 70 Met Imprinter 300 Was Imprinted 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Scanned by Researcher 500 Acquired SGEMP 2000 Win 3000 Friendly Fire -1253 Cogmind --------- Core Integrity 829/7700 Matter 648/800 Energy 2176/2178 System Corruption 7% Temperature Cool (3) Movement Hovering (81) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Ion-Quantum Engine > --- PROPULSION (4) --- Hovering Antigrav-FPA Exoskeleton > --- UTILITY (12) ----- Armored Scrap Engine Assembled Nanovents Assembled Nanovents Assembled Biocell Array Triangulator Assembled Combat Suite Transmission Jammer (fused) Advanced Phase Shifter (fused) Advanced Cloaking Device Assembled Alloy Armor Assembled Alloy Armor > --- WEAPON (8) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Hvy. Kinetic Quantum Construct/C Hpw. Accelerated Coil Construct/C Hpw. EM HERF Construct/G Hpw. Ballistic Rail Construct/G > --- INVENTORY (38) --- GAL Module SGEMP Prototype Peak State ------------ > --- POWER ------------ Ion-Quantum Engine > --- PROPULSION ------- Hovering Antigrav-FPA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Combat Suite Transmission Jammer Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Hvy. Kinetic Quantum Construct/C Hpw. Accelerated Coil Construct/C Hpw. EM Construct/C Hpw. EM HERF Construct/G Hpw. Ballistic Rail Construct/G > --- INVENTORY -------- GAL Module SGEMP Prototype [Rating: 214] Favorites ----------- Power Constructs Engine Constructs Propulsion Constructs Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Flight Unit Improved Flight Unit Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Salvage Targeting Computer Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Constructs Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Slots Evolved 22 | 22 . . . . . . . . . . . . . . . . . . . . . . Power 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 3 . . . . . . . . . . . . . . . . . . . . . . Utility 11 | 11 . . . . . . . . . . . . . . . . . . . . . . Weapon 7 | 7 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 63 | 15 6 6 6 1 2 1 5 . . . 5 3 . . . 1 . 1 2 4 . 5 Power 5 | 2 1 2 . . . . . . . . . . . . . . . . . . . . Engine 5 | 2 1 2 . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 11 | 6 . . 5 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 4 . . 4 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Utility 21 | 2 1 1 . 1 1 1 . . . . 4 1 . . . 1 . . 2 2 . 4 Device 15 | 2 1 . . 1 . 1 . . . . 1 1 . . . 1 . . 2 1 . 4 Storage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Processor 4 | . . . . . 1 . . . . . 3 . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 26 | 5 4 3 1 . 1 . 5 . . . 1 2 . . . . . 1 . 2 . 1 Energy Gun 7 | 3 2 2 . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . 1 . . . . . . . . . . . . . . . . . 2 . 1 Ballistic Gun 7 | 1 1 . . . . . 4 . . . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 4 | . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . Special Weapon 3 | 1 1 . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 1 . . . . . . . 2 . . . . . . 1 1 3 . . Parts Lost 43 | . . . . . . 1 1 . . . . 3 4 22 1 . 1 4 . 3 . 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility 28 | . . . . . . 1 . . . . . 2 1 13 1 . 1 4 . 2 . 3 Weapon 15 | . . . . . . . 1 . . . . 1 3 9 . . . . . 1 . . Highest Loss Streak 9 | . . . . . . 1 1 . . . . 3 2 9 1 . 1 3 . 1 . 2 To Critical Strikes 3 | . . . . . . . . . . . . . . 2 . . . . . 1 . . Average Slot Usage (%) 68 | . 45 52 54 55 59 61 43 54 56 57 67 71 75 71 73 71 74 75 76 75 75 74 Engine 2 | . 6 6 7 7 7 7 1 . 1 3 3 2 2 . . . . . . . . . Leg 1 | . . . . . . . . . 1 3 3 2 . 2 3 3 1 . . . . . Wheel 1 | . 15 15 6 1 . 1 . 2 . . . . . . . . . . . . 1 . Device 19 | . 6 7 7 10 11 12 15 15 15 15 15 18 21 21 23 25 26 25 27 25 26 26 Storage 1 | . . . . . . . . . . . . 1 3 3 3 3 3 3 3 3 3 3 Processor 5 | . . . . . 2 3 3 3 3 3 14 12 11 8 7 3 3 3 1 . . . Protection 2 | . . 1 3 3 3 2 . . . . . . . 2 3 3 3 3 3 7 7 7 Energy Gun 8 | . 6 10 15 15 11 11 6 11 14 15 9 12 11 7 7 7 8 4 7 5 1 3 Energy Cannon 7 | . . 2 3 3 3 3 . . . . . . 6 12 11 11 11 11 11 16 20 13 Ballistic Gun 7 | . 2 3 3 3 3 3 5 15 15 15 12 13 6 3 7 7 7 10 11 3 3 3 Ballistic Cannon 1 | . . . . . . . . . . . 3 3 3 1 . . . 2 . 2 3 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 155 | 15 15 32 35 36 42 44 42 49 53 53 89 53 89 107 109 110 113 119 134 136 137 155 Greatest Support 302 | 171 171 171 171 155 158 179 164 164 160 160 183 231 239 291 271 271 271 302 232 207 244 224 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 38 | 36 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 Average Capacity 37 | 33 36 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 Most Carried 10 | 6 7 3 5 3 4 3 10 1 1 1 5 4 2 3 2 2 1 2 2 6 3 5 Average Carried 1 | 1 . . . 1 2 2 . . 1 1 1 2 2 2 2 1 1 1 1 1 3 3 Final Capacity 38 | 36 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 Final Carried 3 | . . . 1 2 2 2 . 1 1 1 2 2 2 2 2 1 1 1 1 3 3 3 Scrap Engine Consumption 723 | . . . . 31 51 13 22 31 6 7 27 59 13 209 . . 41 66 19 53 28 47 Constructs Created 20 | . . . . 1 . . 4 . 1 . . 1 1 5 . . 1 2 . 2 1 1 Constructs Modified 165 | . . . . 2 2 5 2 6 8 1 7 28 6 27 6 . 3 6 7 13 8 28 Class Distribution -------------------- 71% | Wizard-Executioner 13% | Wizard-Construct 5% | Wizard-Golem 4% | Wizard-Gunner 4% | Wizard-Scout Dominant Class ---------------- Wizard-Gunner | -10/Materials Wizard-Executioner | -9/Materials Wizard-Scout | -9/Storage Wizard-Executioner | -9/Recycling Wizard-Executioner | -7/Factory Wizard-Executioner | -7/Lower Caves Wizard-Scout | -7/Lower Caves Wizard-Executioner | -6/Factory Wizard-Executioner | -6/Lower Caves Wizard-Executioner | -6/Lower Caves Wizard-Executioner | -6/Zion Wizard-Executioner | -6/Deep Caves Wizard-Executioner | -5/Proximity Caves Wizard-Executioner | -5/Factory Wizard-Executioner | -5/Upper Caves Wizard-Executioner | -5/Upper Caves Wizard-Executioner | -4/Factory Wizard-Executioner | -4/Armory Wizard-Executioner | -3/Research Wizard-Golem | -3/Testing Wizard-Executioner | -2/Research Wizard-Construct | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Matter Collected 11652 | 205 272 501 164 144 346 91 149 366 228 65 120 3270 623 1579 . . 532 845 168 1248 151 585 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 34896 | 243 516 579 215 519 924 271 720 957 401 375 204 5576 1846 9367 120 . 1618 2016 356 5448 1073 1552 Parts 1525 | 26 42 37 36 25 54 11 31 48 30 7 21 84 70 424 2 . 97 96 24 230 40 90 Haulers Intercepted 7 | . 1 2 . . . . . 2 . . . . . . . . 1 . . 1 . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 108 | . . . . . . 3 14 . 25 4 . . 60 . 2 . . . . . . . Prevented 13 | . . . . . . 3 10 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Combat Hostiles Destroyed 563 | . 12 7 11 4 20 7 17 11 12 1 1 112 32 145 1 . 25 38 4 67 14 22 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Guns 246 | . 12 4 8 2 4 1 4 8 12 . 1 99 21 36 . . 6 10 . 11 1 6 Cannons 265 | . . 2 2 1 3 . . . . . . 7 11 108 1 . 19 28 4 51 12 16 AOE 44 | . . 1 1 1 13 5 13 2 . . . 6 . . . . . . . 2 . . Classes Destroyed 34 | 3 5 1 . . 4 . . . 2 1 2 5 2 2 . . 2 1 . 3 . 1 Worker 30 | 2 . 1 . . 1 . . 3 . . . . . 6 . . 2 . 2 9 . 4 Builder 13 | . 1 1 . 2 2 . . 1 . . . . . . . . 1 . 1 4 . . Tunneler 6 | 5 . . . . 1 . . . . . . . . . . . . . . . . . Hauler 7 | . 1 2 . . . . . 2 . . . . . . . . 1 . . 1 . . Recycler 20 | 1 2 . . 4 . . . 3 . . . . . 6 . . . . . 3 . 1 Carrier 4 | . . . . . . . . . . . . . . 3 . . . 1 . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 9 | . . . . . 2 . . . . . . . 1 4 . . . . 1 1 . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 20 | . 1 2 1 . 1 . . . . . . . . 5 . . 2 1 3 1 2 1 Swarmer 67 | . 5 . 5 . 6 3 10 . 4 . . . 10 4 . . 5 3 4 8 . . Cutter 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Saboteur 8 | . . . . . . . . . . . . . . 6 . . . 1 . . 1 . Grunt 189 | . 7 4 3 . 9 3 6 9 5 . . . 7 62 . . 9 20 . 42 . 3 Brawler 24 | . . . . . 2 . . 1 . . . . 3 11 . . . 3 . 3 1 . Duelist 24 | . . . . . . . . . . . . . 4 12 . . . 5 . 2 1 . Protector 6 | . . . . . 1 . . . . . . . . 5 . . . . . . . . Researcher 11 | . . . . . . . . . . . . . . . . . . . . 11 . . Sentry 38 | . . 3 3 4 1 1 1 1 . . . . 3 8 . . 4 . . . 6 3 Specialist 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 39 | . . . . . 1 . . . 2 . . . . 18 . . 2 2 . 5 4 5 Programmer 32 | . . . . . . . . . 1 . . . 2 19 . . . . . 3 1 6 Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Q-Series 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Behemoth 5 | . . . . . . . . . . 1 . . 1 . 1 . . 1 . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Zionite 10 | . . . . . . . . . . . 10 . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Z-Light 9 | . . . . . . . . . . . . 9 . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Assembled 51 | . . . . . . . . . . . . 51 . . . . . . . . . . Golem 52 | . . . . . . . . . . . . 52 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 45 | 4 13 8 6 3 7 3 13 9 5 1 6 45 8 36 1 . 14 13 6 30 4 3 Combat Bots Only 43 | . 10 4 5 2 5 3 13 4 5 1 1 43 8 35 1 . 11 13 4 21 3 3 Max Kills in Single Turn 6 | 1 2 2 2 3 5 2 5 4 3 1 2 6 2 4 1 . 2 4 4 4 1 2 Gunslinging 2 | . 1 . . . . . . . 2 . . 2 . . . . . . . . . . Exploded 6 | . . 1 1 1 4 2 5 2 . . . 6 . . . . . . . 1 . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Hostile Shots Fired 3138 | . 46 15 37 6 73 25 57 22 36 7 51 520 127 1144 6 . 176 331 6 275 61 117 Missed 1030 | . 12 4 9 5 28 6 24 12 15 3 28 114 35 329 1 . 73 130 3 121 25 53 Damage Taken 38588 | . 290 116 250 108 417 184 424 179 221 53 265 7836 1550 15069 119 . 2060 3978 295 2413 790 1971 Core 30023 | . 229 92 182 63 314 132 339 137 170 45 202 6267 1229 11663 83 . 1602 3086 237 1794 613 1544 Absorbed by Shields 1218 | . . . . . . 9 158 70 80 19 99 754 . . . . . . . . . 29 Redirected to Core 26938 | . 187 70 172 53 274 132 274 125 159 26 202 5465 1108 10744 83 . 1455 2800 220 1650 525 1214 Ignored by Resistances 8977 | . 87 34 77 29 127 58 137 47 81 20 41 2048 299 3252 31 . 448 1006 14 657 194 290 Regen/Repaired (Parts) 3634 | . . . . 4 7 5 3 21 5 . 17 754 340 974 393 . 25 344 172 239 184 147 Core Remaining (%) 66 | 100 99 . . 99 . . 92 . . . . . 79 . . 98 . 45 . 24 18 10 Volleys Fired 933 | 10 29 19 25 10 32 6 17 16 15 6 12 174 39 209 3 1 46 44 14 90 40 76 Largest 8 | 3 4 7 8 8 7 7 8 8 8 8 8 8 8 8 7 7 8 8 8 8 8 8 Hottest 443 | 100 200 358 388 388 288 287 344 296 324 324 288 324 301 315 276 276 332 335 335 430 430 443 Shots Fired 6053 | 28 94 90 103 71 167 33 68 117 114 48 86 1301 287 1387 17 7 354 338 112 609 172 450 Gun 3638 | 28 86 67 76 50 93 16 41 111 114 48 60 1172 197 679 9 4 216 180 70 193 16 112 Cannon 2301 | . . 16 20 10 31 6 9 . . . 24 128 90 708 8 3 138 158 42 416 156 338 Launcher 95 | . . . 6 10 43 11 18 6 . . . 1 . . . . . . . . . . Special 19 | . 8 7 1 1 . . . . . . 2 . . . . . . . . . . . Kinetic 2540 | 9 29 19 25 10 32 6 9 64 70 30 84 1089 192 383 2 1 74 110 18 135 16 133 Thermal 2677 | 9 36 41 36 21 33 6 20 31 29 18 . 211 95 830 13 5 234 184 80 394 126 225 Explosive 58 | . . . 6 10 19 5 9 6 . . 2 1 . . . . . . . . . . Electromagnetic 778 | 10 29 30 36 30 83 16 30 16 15 . . . . 174 2 1 46 44 14 80 30 92 Robot Hit Streak 124 | 11 47 21 41 65 46 16 27 20 33 33 20 124 35 75 17 . 64 45 39 65 32 64 Robot Miss Streak 3 | 1 1 2 . 1 2 1 1 1 1 1 1 2 2 3 . . 1 1 . 1 1 1 Penetration Max 1 | . . . . . . . . 1 . . . 1 1 1 . . 1 1 . . . . Secondary Targets 22 | . 6 . . . . . . 2 4 . . 10 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . . . . . 2 2 . . 2 . . . . . . . . . . Shots Hit Robots 3010 | 14 58 35 35 17 66 15 34 55 72 26 35 878 145 694 8 . 122 143 10 286 89 173 Core Hits 1637 | 9 28 21 15 16 51 12 35 35 29 7 16 588 51 336 4 . 49 75 10 162 29 59 Critical Kills 20 | . . . . . . . . 1 . 1 . 9 2 4 . . . . . 3 . . Critical Parts Destroyed 35 | . 1 . . . 2 . . . . 2 1 13 5 9 . . . 2 . . . . Critical Strikes 78 | . 1 . . . 2 . . 1 . 3 1 29 8 15 . . . 4 1 10 2 1 Burn 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Meltdown 5 | . . . . . . . . 1 . 1 . . . . . . . . . 3 . . Destroy 56 | . 1 . . . 2 . . . . 2 1 26 8 13 . . . 2 . . 1 . Blast 9 | . . . . . . . . . . . . . . . . . . 1 1 5 1 1 Corrupt 4 | . . . . . . . . . . . . . . 2 . . . 1 . 1 . . Intensify 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 117328 | 185 743 769 798 539 3218 466 1206 1947 1482 662 1110 27285 5012 31206 402 . 5456 6920 941 14431 4291 8259 Guns 48039 | 185 726 472 368 225 559 117 375 1265 1482 662 719 22769 2500 8638 82 . 1482 2085 183 1644 203 1298 Cannons 60345 | . . 146 120 50 388 74 98 . . . 175 1364 2512 22438 320 . 3938 4807 758 12212 4088 6857 Explosions 8562 | . . 146 310 205 2247 250 715 676 . . 129 3152 . 121 . . 36 . . 575 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 345 | . 17 5 . 59 24 25 18 6 . . 50 . . 9 . . . 28 . . . 104 Kinetic 36848 | 24 156 39 74 . 109 24 46 1024 1061 522 894 19949 2216 4128 21 . 529 1378 40 2057 262 2295 Thermal 70335 | 39 246 397 254 145 1586 74 280 828 327 140 . 6704 2796 25139 381 . 4636 5145 853 11832 3754 4779 Explosive 1803 | . . . 226 138 351 41 197 34 . . 129 632 . 55 . . . . . . . . Electromagnetic 7960 | 122 324 328 244 197 1148 302 665 55 94 . . . . 1875 . . 291 369 48 542 275 1081 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . 37 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 53 | . . . . . . . 3 . . . . 2 3 53 53 53 4 6 . 2 . 7 Average Corruption 13 | . . . . . . . 2 . . . . 2 2 33 53 53 4 4 . 1 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 14 | . . . . . . . . . . . . . . . . . . . . 14 . . Effects 235 | . . . . . . . 2 . . . . 25 9 107 37 3 3 18 . 9 . 22 Message Errors 43 | . . . . . . . 2 . . . . 6 3 14 8 . . 2 . 1 . 7 Matter Fused 41 | . . . . . . . . . . . . 7 2 10 10 1 2 4 . 2 . 3 Heat Flow Errors 23 | . . . . . . . . . . . . 2 1 10 6 1 1 2 . . . . Energy Discharges 21 | . . . . . . . . . . . . 4 1 6 3 . . 2 . 1 . 4 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 19 | . . . . . . . . . . . . 2 . 9 4 . . 2 . 1 . 1 Data Loss (major) 7 | . . . . . . . . . . . . . . 4 1 1 . 1 . . . . Misfires 4 | . . . . . . . . . . . . 1 . 1 . . . 1 . 1 . . Alerts 4 | . . . . . . . . . . . . . . 3 . . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . 2 1 . . . . . . . Weapon Failures 68 | . . . . . . . . . . . . 3 2 48 4 . . 4 . 2 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3805 | . . 10 16 . 108 11 . 171 . . . 584 314 1278 . . 193 218 77 480 146 199 Projectiles 2856 | . . . . . . . . . . . . . 314 1278 . . 193 218 77 431 146 199 Explosions 949 | . . 10 16 . 108 11 . 171 . . . 584 . . . . . . . 49 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 33 | . . . . . . 1 . . . . 1 6 3 3 . . . 2 . 9 . 8 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . . 1 6 3 3 . . . 1 . 7 . 7 Secondary 4 | . . . . . . . . . . . . . . . . . . 1 . 2 . 1 Self-Inflicted Damage 460 | . 8 2 15 98 . 43 57 47 . . . 36 . 88 . . . 43 . . . 23 Shots 15 | . . . 2 3 . 1 2 2 . . . 1 . 2 . . . 1 . . . 1 Rammed 20 | . 2 1 . 8 . 5 . 1 . . . . . . . . . 1 . . . 2 Targets Rammed 29 | . 2 1 . 9 1 6 . 1 . . 4 . . 2 . . . 1 . . . 2 Kicked 6 | . . . . . . . . . . . 4 . . 2 . . . . . . . . Crushed 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . . . . . Received Heat Transfer 7222 | . 171 57 24 . 108 63 90 50 30 9 15 1879 467 2567 24 . 316 610 . 625 72 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Parts Fried 23 | 1 1 1 . 3 3 . 2 . . . . . . 7 . . . . . 2 1 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 1 . 1 . . . . . . . . . 3 1 . Combat Hostiles 5 | . . . . . . . . 1 . 1 . . . . . . . . . 2 1 . Parts Melted 50 | . . . . . 1 1 . 2 . 4 . . 2 13 1 . 6 3 . 13 2 2 Heat Transferred 34974 | 75 475 572 385 224 1298 111 470 622 444 222 . 2072 1531 10203 162 . 2332 2173 399 7174 1873 2157 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . 2 2 2 5 2 2 . . . . . . . . . . . . 2 . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Peak Influence 5154 | 40 314 262 692 382 845 . . 825 . . . . . 5154 . . 2684 2597 1560 1633 1208 720 Initial 1563 | . 26 58 110 269 104 . . 298 . . . . . 417 . . 1563 1314 1371 877 850 19 Average 1251 | 19 138 97 426 138 456 . . 553 . . . . . 3313 . . 1987 1772 1504 914 396 316 Maximum Alert Level 5 | . 1 1 2 1 3 . . 3 . . . . . 5 . . 5 5 4 5 4 3 Low Security (%) 25 | 100 70 91 15 76 19 . . . . . . . . . . . . . . 3 60 42 Level 1 9 | . 29 8 7 23 13 . . 22 . . . . . . . . . . . 5 1 27 Level 2 14 | . . . 76 . 55 . . 46 . . . . . 4 . . . . . 23 . 21 Level 3 10 | . . . . . 11 . . 31 . . . . . 6 . . . . . 37 31 8 Level 4 12 | . . . . . . . . . . . . . . 7 . . 9 39 100 27 6 . Level 5 4 | . . . . . . . . . . . . . . . . . 66 13 . 2 . . High Security 21 | . . . . . . . . . . . . . . 80 . . 23 47 . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Squads Dispatched 92 | . 2 . 3 . 5 . . 2 . . . . 1 34 . . 7 10 1 16 6 5 Investigation 7 | . 1 . . . 1 . . . . . . . . . . . 1 . . 2 1 1 Extermination 6 | . . . . . . . . . . . . . . . . . . . . 1 2 3 Reinforcement 15 | . 1 . 1 . 2 . . 1 . . . . . . . . 2 . . 8 . . Assault 60 | . . . 1 . 2 . . . . . . . 1 34 . . 4 10 1 4 2 1 Garrison 4 | . . . 1 . . . . 1 . . . . . . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Distress Signals 6 | . . . 1 . . . . . . . . . . . . . 1 . . 3 1 . Communications Jammed 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Distress Signals 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Times Spotted 774 | . 14 8 11 2 29 6 13 12 12 1 12 137 31 227 1 . 38 84 5 88 22 21 Peak Tracking Total 38 | . 6 4 4 2 5 3 13 3 4 1 6 38 6 20 1 . 12 26 4 10 5 2 Tactical Retreats 30 | . 1 . . . . . . . . . . 17 . 4 . . 3 3 . . 2 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Traps Triggered 14 | . 3 . . . . 1 . 2 . . . . . . . . 1 1 1 1 1 3 Indirectly 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . 6 . . . . Reprogrammed 10 | . . . . . . . . . . . . . . . . . . 4 . 6 . . Reused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 2 . . . 2 1 . 2 . . . 1 . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Machines Disabled 138 | . 4 4 6 5 12 . 3 7 . . 4 5 1 37 . . 14 7 1 15 2 11 Max in Single Turn 6 | . 1 1 2 2 3 . 1 4 . . 2 1 1 5 . . 6 2 1 2 1 1 Garrison Access 8 | . . . 1 . 1 . . 1 . . . . . 1 . . . . . 1 1 2 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Machines Accessed 40 | . 2 3 2 6 1 1 1 1 . . . . . . . . 1 1 2 6 7 6 Terminals 37 | . 2 3 2 6 1 1 1 . . . . . . . . . 1 1 2 6 7 4 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Total Hacks 320 | . 23 24 10 53 19 1 5 1 . . . . . . . . 1 6 9 57 73 38 Successful 304 | . 20 24 10 53 17 1 5 1 . . . . . . . . 1 6 9 53 66 38 Failed 15 | . 2 . . . 2 . . . . . . . . . . . . . . 4 7 . Catastrophic 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 18 | . . . 1 . . 8 . . . . 9 . . . . . . . . . . . Terminals 315 | . 23 24 10 53 19 1 5 . . . . . . . . . 1 6 9 57 73 34 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 Terminal Hacks 299 | . 20 24 10 53 17 1 5 . . . . . . . . . 1 6 9 53 66 34 Record 62 | . 12 3 . 11 . 1 5 . . . . . . . . . . 1 3 5 8 13 Part Schematic 26 | . . . 3 8 . . . . . . . . . . . . . . 1 7 6 1 Robot Schematic 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Robot Analysis 9 | . . 1 . 3 . . . . . . . . . . . . . . . 1 2 2 Prototype ID Bank 7 | . . 1 . 2 . . . . . . . . . . . . . . . 2 1 1 Open Door 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . . . . . . . . . . . . 1 . 1 . 2 . Level Access Points 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 4 | . . 1 . . 1 . . . . . . . . . . . . . . 1 1 . Emergency Access Points 6 | . . . . . . . . . . . . . . . . . . . 1 2 3 . Machine Index 4 | . . 1 . . 1 . . . . . . . . . . . . . . 1 1 . Terminal Index 3 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 Fabricator Index 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Index 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Scanalyzer Index 3 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . Alert Level 15 | . 1 3 . 1 2 . . . . . . . . . . . . 1 . 2 4 1 Unreport Threat 41 | . 4 2 . 3 7 . . . . . . . . . . . . . . 10 14 1 Locate Traps 7 | . 1 . . . . . . . . . . . . . . . . 1 . 4 . 1 Disarm Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Reprogram Traps 5 | . . . . . . . . . . . . . . . . . . 1 . 4 . . Dispatch Records 13 | . 1 1 . 3 1 . . . . . . . . . . . . . . 3 3 1 Maintenance Status 4 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . 1 Security Status 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . 1 Surveillance Status 6 | . . 1 1 1 . . . . . . . . . . . . . . . . 2 1 Patrol Status 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Transport Status 6 | . . 2 . . . . . . . . . . . . . . . . . 1 2 1 Investigation Status 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Extermination Status 4 | . . . 1 . . . . . . . . . . . . . . 1 . . 2 . Reinforcement Status 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . Assault Status 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 1 Recall Extermination 5 | . . . 1 . . . . . . . . . . . . . . . . . 3 1 Recall Reinforcements 5 | . . . . 1 2 . . . . . . . . . . . . . . 1 . 1 Recall Assault 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Hauler Manifests 11 | . . 1 1 3 . . . . . . . . . . . . . . . 3 2 1 Registered Components 4 | . . 1 . 1 . . . . . . . . . . . . . . 1 . 1 . Registered Prototypes 4 | . . 1 1 . . . . . . . . . . . . . . . 1 . 1 . Zone Layout 8 | . 1 . . 1 . . . . . . . . . . . . . . 1 1 3 1 Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 3 . 6 1 1 . . . . . . . . . . . 1 2 5 2 4 Full Trace Events 8 | . . . . 2 1 1 . . . . . . . . . . . . . 2 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . 1 . . . . . . . . . . . . . . . 9 . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . 3 8 . . . . . . . . . . . . . . 1 26 6 1 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . . 46 Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . Machine Destruction 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Total Allies 9 | . . . . . . . . . . . 6 . . . . . . 3 . . . . Largest Group 6 | . . . . . . . . . . . 6 . . . . . . 3 . . . . Highest-Rated Group 349 | . . . . . . . . . . . 349 . . . . . . 138 . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . . . . . . 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . . . 28 . . . . . . 21 . . . . Total Damage 1258 | . . . . . . . . . . . 786 . . . . . . 472 . . . . Kills 9 | . . . . . . . . . . . 6 . . . . . . 3 . . . . Allies Corrupted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Robot Analysis Total 9 | . . 1 . 3 . . . . . . . . . . . . . . . 1 2 2 Derelict Logs Recovered 7 | . . . . . . 1 . . 1 1 1 . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 91 | . . . . . . . . . . . . . . 69 . . 7 12 3 . . . Traps 29 | . . . . . . . . . . . . . . 17 . . 4 6 2 . . . Emergency Access 21 | . . . . . . . . . . . . . . 12 . . 3 5 1 . . . Items 39 | . . . . . . . . . . . . . . 39 . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Turns Passed 14240 | 183 379 274 199 506 699 375 238 345 359 266 1122 1970 682 1839 511 58 489 572 387 824 678 1285 Spaces Moved 11641 | 144 247 212 150 551 634 445 291 351 305 252 1091 1141 574 1010 362 38 286 469 609 675 778 1026 Core 258 | 4 . . 105 149 . . . . . . . . . . . . . . . . . . Treads 2044 | . . . . 64 634 41 . . 133 . . 10 377 141 . . . 252 . . . 392 Legs 4165 | . . . . . . 139 . 39 88 252 1091 875 197 869 362 38 133 . . . 82 . Wheels 1815 | 140 247 212 45 338 . 178 . 261 84 . . . . . . . . . . . 310 . Hover 442 | . . . . . . . . . . . . 256 . . . . . . . . . 186 Flight 2917 | . . . . . . 87 291 51 . . . . . . . . 153 217 609 675 386 448 Fastest Speed 50 | 50 85 85 50 50 89 51 51 51 76 97 97 91 76 67 102 141 79 50 50 50 62 80 Average Speed 83 | 85 85 85 60 75 89 76 51 72 89 97 97 93 87 91 122 141 107 77 50 61 66 86 Slowest Speed 164 | 90 85 85 85 89 89 94 51 76 152 97 97 164 91 119 141 141 141 79 50 68 80 131 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . . . . . 2 3 3 5 . . Cave-ins Triggered 11 | . . . . . . . . . . . . . . 4 . . 2 . 1 . . 4 Exploration Rate (%) 42 | 5 36 19 55 81 11 51 26 20 67 57 92 83 83 25 60 10 16 38 13 74 31 28 Regions Visited 22 Branch Regions 13 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . . 1 . . 1 . . . . 1 1 . 1 1 1 . . 1 . Unknown Exits Taken 13 | 1 1 . 1 1 . 1 1 . 1 1 1 1 . . 1 . . . 1 1 . . Scrap Searched 10 | . . . . . . 3 2 . 1 3 1 . . . . . . . . . . . Spaces Dug 324 | . . . . . 14 . . . . . . 5 . 44 . . 33 12 37 . 28 151 Terrain Destroyed 1690 | . 2 16 49 86 138 22 47 84 3 4 7 44 58 436 2 2 109 97 48 168 52 216 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 945 | . 2 7 3 7 1 . . 7 3 4 5 44 58 203 2 2 87 82 48 139 52 189 AOE 745 | . . 9 46 79 137 22 47 77 . . 2 . . 233 . . 22 15 . 29 . 27 Terrain Rammed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Total 13657 | 184 339 247 208 608 685 460 355 397 350 257 1124 1564 646 1366 420 39 329 543 650 832 837 1217 Wait 312 | . 28 . . 30 . . 12 . 12 . 1 9 . 47 53 . . . 18 30 13 59 Move 11590 | 143 246 211 149 550 633 444 290 350 304 251 1090 1140 573 1009 361 37 280 464 603 664 777 1021 Hop 10 | . . . . . . . . . . . . . . . . . 2 1 2 5 . . Pick Up 66 | 11 8 6 2 3 2 2 7 1 . . 7 2 . 1 . . . 2 2 5 . 5 Fast Attach 4 | 4 . . . . . . . . . . . . . . . . . . . . . . Attach 58 | 11 6 6 6 1 2 1 5 . . . 5 2 . . . 1 . 1 2 4 . 5 Detach 57 | 2 . 2 9 . 1 . 9 1 . . 2 . . 5 3 . . 2 6 12 1 2 Swap 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Drop 38 | 3 2 2 4 1 1 1 13 1 . . 3 . . 1 . . . 1 1 3 . 1 Fire 933 | 10 29 19 25 10 32 6 17 16 15 6 12 174 39 209 3 1 46 44 14 90 40 76 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 6 | . 2 1 . . . . 2 1 . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . 4 . . 2 . . . . . . . . Crush 19 | . . . . 9 1 6 . . . . . . . . . . . 1 . . . 2 Escape Stasis 10 | . . . . . . . . . . . . . . . . . 1 . . 5 . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 547 | . 18 . 13 4 13 . . 27 19 . . 236 34 92 . . . 27 2 14 6 42 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: Mat x3 / Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory -3/Research -3/Testing -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Upgraded with Weapon slot (x1) 16 | -11/Scrapyard | Upgraded with Power slot (x1) 16 | -11/Scrapyard | Upgraded with Propulsion slot (x3) 16 | -11/Scrapyard | Upgraded with Utility slot (x11) 16 | -11/Scrapyard | Upgraded with Weapon slot (x6) 16 | -11/Scrapyard | Discovered new exit (range 18) 184 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 15) 298 | -10/Materials | Destroyed 10 combat bots 304 | -10/Materials | Build established: Wizard-Gunner 385 | -10/Materials | Central database locked down 457 | -10/Materials | Reached level 2 563 | -10/Materials | Entered another Materials area 565 | -9/Materials | Reached level 3 644 | -9/Materials | Identified exit to Materials 644 | -9/Materials | Identified exit to Mines 644 | -9/Materials | Identified exit to Storage 823 | -9/Materials | Reached level 4 837 | -9/Materials | Entered Storage 858 | -9/Storage | Garrison activated, responded to threat 868 | -9/Storage | Reached level 5 916 | -9/Storage | Build established: Wizard-Executioner 991 | -9/Storage | Discovered new exit (range 11) 994 | -9/Storage | Reached level 6 1034 | -9/Storage | Used back door to open Recycling access 1036 | -9/Storage | Entered Recycling 1038 | -9/Recycling | Reached level 7 1047 | -9/Recycling | Found Scrap Engine 1339 | -9/Recycling | Discovered new exit (range 26) 1542 | -9/Recycling | Entered Factory 1544 | -7/Factory | Reached level 8 1657 | -7/Factory | Reached level 9 1828 | -7/Factory | Reached level 10 1942 | -7/Factory | First assault squad dispatched 2044 | -7/Factory | Discovered new exit (range 19) 2156 | -7/Factory | Reached level 11 2208 | -7/Factory | Identified exit to Lower Caves 2241 | -7/Factory | Entered Lower Caves 2456 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2521 | -7/Lower Caves | Learned location of 1 exit from Factory 2567 | -7/Lower Caves | Reached level 12 2590 | -7/Lower Caves | Discovered new exit (range 14) 2616 | -7/Lower Caves | Entered another Lower Caves area 2639 | -7/Lower Caves | Learned 8 Factory zone layouts 2639 | -7/Lower Caves | Learned Armory stockpile data 2640 | -7/Lower Caves | Attracted the attention of an 0b10 base 2643 | -7/Lower Caves | Reached level 13 2688 | -7/Lower Caves | Destroyed 13 combat bots 2729 | -7/Lower Caves | Discovered new exit (range 15) 2854 | -7/Lower Caves | Entered Factory 2855 | -6/Factory | Identified exit to Lower Caves 2856 | -6/Factory | Identified exit to Factory 2856 | -6/Factory | Reached level 14 2871 | -6/Factory | Build established: Wizard-Scout 2914 | -6/Factory | Garrison activated, responded to threat 3045 | -6/Factory | Reached level 15 3174 | -6/Factory | Build established: Wizard-Executioner 3199 | -6/Factory | Entered Lower Caves 3201 | -6/Lower Caves | Reached level 16 3275 | -6/Lower Caves | Encountered a Warlord checkpoint 3409 | -6/Lower Caves | Learned location of 1 exit from Factory 3463 | -6/Lower Caves | Reached level 17 3549 | -6/Lower Caves | Discovered new exit (range 7) 3558 | -6/Lower Caves | Entered another Lower Caves area 3559 | -6/Lower Caves | Encountered a Warlord checkpoint 3571 | -6/Lower Caves | Learned location of 1 exit from Factory 3739 | -6/Lower Caves | Spotted B-75 Beast 3747 | -6/Lower Caves | Destroyed B-75 Beast 3796 | -6/Lower Caves | Discovered new exit (range 11) 3824 | -6/Lower Caves | Entered Zion 3871 | -6/Zion | Found GAL Module 3892 | -6/Zion | Discovered new exit (range 18) 4005 | -6/Zion | Found Prototype Special Weapon 4012 | -6/Zion | Identified RU-N14's Throwing Claymores 4131 | -6/Zion | Found Prototype Device 4132 | -6/Zion | Identified Bomb Factory No. 2 4163 | -6/Zion | Discovered new exit (range 16) 4265 | -6/Zion | Imprinted 4267 | -6/Zion | Declared Zion's savior 4373 | -6/Zion | Given A8's code to call for help 4445 | -6/Zion | Received a hallucinogenic algorithm 4450 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4458 | -6/Zion | Enhanced Grunt warped into view, answering call for help 4769 | -6/Zion | Murdered Imprinter 4769 | -6/Zion | Destroyed Imprinter 4770 | -6/Zion | Attacked by Zionites 4776 | -6/Zion | Extracted access codes from Imprinter's data core 4894 | -6/Zion | Opened final containment barrier to the Deep Caves 4942 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 4946 | -6/Zion | Entered Deep Caves 4948 | -6/Deep Caves | Reached level 18 5054 | -6/Deep Caves | Z-Facility disabled 5263 | -6/Deep Caves | Build established: Wizard-Construct 5345 | -6/Deep Caves | Discovered new exit (range 14) 5433 | -6/Deep Caves | Spotted AG-56483 5434 | -6/Deep Caves | Spotted AG-40907 5501 | -6/Deep Caves | Destroyed AG-56483 5527 | -6/Deep Caves | Triggered Deep Caves wall 5527 | -6/Deep Caves | Spotted AS-95911 5527 | -6/Deep Caves | Exposed GOLEM chamber 5532 | -6/Deep Caves | Spotted AS-62217 5577 | -6/Deep Caves | Lost 3 parts (2u1w) 5603 | -6/Deep Caves | Core integrity fell below 50% 5605 | -6/Deep Caves | Destroyed AS-62217 5628 | -6/Deep Caves | Destroyed AS-95911 5653 | -6/Deep Caves | Destroyed 43 combat bots 5671 | -6/Deep Caves | Destroyed AG-40907 5870 | -6/Deep Caves | Found GOLEM Unit 5979 | -6/Deep Caves | Spotted AG-41868 6010 | -6/Deep Caves | Destroyed 8 combat bots 6058 | -6/Deep Caves | Destroyed AG-41868 6234 | -6/Deep Caves | Build established: Wizard-Executioner 6385 | -6/Deep Caves | Spotted AG-24894 6398 | -6/Deep Caves | Spotted AG-88228 6404 | -6/Deep Caves | Spotted AG-09720 6464 | -6/Deep Caves | Spotted AG-27928 6475 | -6/Deep Caves | Destroyed AG-88228 6586 | -6/Deep Caves | Destroyed AG-09720 6916 | -6/Deep Caves | Entered Proximity Caves 6918 | -5/Proximity Caves | Reached level 19 6919 | -5/Proximity Caves | Spotter reported a threat 7163 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7170 | -5/Proximity Caves | Reached level 20 7201 | -5/Proximity Caves | Destroyed 7 combat bots 7308 | -5/Proximity Caves | Destroyed 8 combat bots 7403 | -5/Proximity Caves | Spotted B-75 Beast 7420 | -5/Proximity Caves | Destroyed B-75 Beast 7499 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7510 | -5/Proximity Caves | Learned location of 1 exit from Factory 7520 | -5/Proximity Caves | Discovered exit to Factory (range 24) 7548 | -5/Proximity Caves | Learned location of 1 exit from Factory 7598 | -5/Proximity Caves | Entered Factory 7599 | -5/Factory | Identified exit to Factory 7599 | -5/Factory | Identified exit to Upper Caves 7600 | -5/Factory | Reached level 21 7740 | -5/Factory | Reached level 22 7898 | -5/Factory | First assault squad dispatched 7950 | -5/Factory | High security lockdown imminent 8030 | -5/Factory | High security lockdown engaged 8033 | -5/Factory | Destroyed 7 combat bots 8172 | -5/Factory | Reached level 23 8253 | -5/Factory | Lost 4 parts (3u1w) 8311 | -5/Factory | Destroyed 35 combat bots 8377 | -5/Factory | Core integrity fell below 50% 8381 | -5/Factory | System corruption reached 10% 8419 | -5/Factory | Reached level 24 8465 | -5/Factory | Destroyed 22 combat bots 8606 | -5/Factory | Core integrity fell below 20% 8639 | -5/Factory | Lost 3 parts (3u) 8717 | -5/Factory | Destroyed 31 combat bots 8797 | -5/Factory | Crushed by falling debris 8805 | -5/Factory | Crushed by falling debris 8837 | -5/Factory | System corruption reached 30% 8856 | -5/Factory | Crushed by falling debris 8865 | -5/Factory | Crushed by falling debris 8878 | -5/Factory | Destroyed 16 combat bots 8903 | -5/Factory | Sterilization system engaged 8903 | -5/Factory | Non-combat units ordered to evacuate 8916 | -5/Factory | Lost 9 parts (2u7w) 9003 | -5/Factory | Combat units ordered to evacuate 9005 | -5/Factory | Reached level 25 9018 | -5/Factory | Lost 4 parts (3u1w) 9049 | -5/Factory | Destroyed 16 combat bots 9203 | -5/Factory | Ambient heat levels rising (+10) 9353 | -5/Factory | Ambient heat levels rising (+10) 9437 | -5/Factory | Entered Upper Caves 9699 | -5/Upper Caves | Spotted B-75 Beast 9705 | -5/Upper Caves | Destroyed B-75 Beast 9881 | -5/Upper Caves | Discovered new exit (range 10) 9948 | -5/Upper Caves | Entered another Upper Caves area 9987 | -5/Upper Caves | Discovered exit to Factory (range 9) 10006 | -5/Upper Caves | Entered Factory 10007 | -4/Factory | Identified exit to Armory 10299 | -4/Factory | Spotted B-86 Titan 10361 | -4/Factory | Crushed by falling debris 10364 | -4/Factory | Crushed by falling debris 10369 | -4/Factory | Discovered new exit (range 8) 10381 | -4/Factory | Reached level 26 10381 | -4/Factory | High security lockdown imminent 10447 | -4/Factory | Destroyed 11 combat bots 10461 | -4/Factory | High security lockdown engaged 10495 | -4/Factory | Entered Armory 10511 | -4/Armory | Allied Derelicts emerged from ambush trap array 10711 | -4/Armory | Spotted B-86 Titan 10719 | -4/Armory | Destroyed B-86 Titan 10745 | -4/Armory | First assault squad dispatched 10796 | -4/Armory | High security lockdown imminent 10800 | -4/Armory | Reached level 27 10829 | -4/Armory | Destroyed 7 combat bots 10876 | -4/Armory | High security lockdown engaged 10964 | -4/Armory | Energy Cycler disabled 11000 | -4/Armory | Identified exit to Research 11021 | -4/Armory | Destroyed 7 combat bots 11044 | -4/Armory | Lost 3 parts (3u) 11054 | -4/Armory | Core integrity fell below 50% 11067 | -4/Armory | Entered Research 11068 | -3/Research | Core integrity fell below 50% 11069 | -3/Research | Reached level 28 11075 | -3/Research | Destroyed 13 combat bots 11200 | -3/Research | Discovered new exit (range 15) 11317 | -3/Research | First assault squad dispatched 11428 | -3/Research | Crushed by falling debris 11454 | -3/Research | Entered Testing 11465 | -3/Testing | Found Prototype Energy Cannon 11466 | -3/Testing | Identified Hpw. Disruptor Cannon 11497 | -3/Testing | Spotted Alpha 7 11499 | -3/Testing | Scanned by Researcher 11506 | -3/Testing | Destroyed Alpha 7 11581 | -3/Testing | Unstable Terrabomb Derivative detonated 11666 | -3/Testing | Reached level 29 11681 | -3/Testing | Build established: Wizard-Golem 11764 | -3/Testing | Destroyed 7 combat bots 11889 | -3/Testing | Spotted Striker 11889 | -3/Testing | Spotted Striker 11896 | -3/Testing | Destroyed 21 combat bots 11901 | -3/Testing | Spotted Alpha 7 11904 | -3/Testing | Destroyed Striker 11908 | -3/Testing | Destroyed Striker 11920 | -3/Testing | Destroyed Alpha 7 11938 | -3/Testing | Stole the SGEMP Prototype 11980 | -3/Testing | First assault squad dispatched 12023 | -3/Testing | Discovered new exit (range 20) 12032 | -3/Testing | Reached level 30 12070 | -3/Testing | Destroyed 7 combat bots 12137 | -3/Testing | Garrison activated, responded to threat 12188 | -3/Testing | Destroyed 9 combat bots 12199 | -3/Testing | Found Prototype Energy Cannon 12202 | -3/Testing | Identified Imp. Potential Cannon 12278 | -3/Testing | Entered Research 12279 | -2/Research | Core integrity fell below 50% 12280 | -2/Research | Reached level 31 12485 | -2/Research | Garrison activated, responded to threat 12506 | -2/Research | Build established: Wizard-Executioner 12528 | -2/Research | First assault squad dispatched 12635 | -2/Research | Identified exit to Quarantine 12635 | -2/Research | Identified exit to Access 12810 | -2/Research | Core integrity fell below 20% 12956 | -2/Research | Entered Access 12957 | -1/Access | Core integrity fell below 50% 12957 | -1/Access | Core integrity fell below 20% 12958 | -1/Access | Reached level 32 12958 | -1/Access | Reached level 33 13003 | -1/Access | Energy Cycler disabled 13108 | -1/Access | Identified exit to Garrison 13173 | -1/Access | Spotted B-99 Colossus 13230 | -1/Access | Crushed by falling debris 13257 | -1/Access | Crushed by falling debris 13291 | -1/Access | Crushed by falling debris 13301 | -1/Access | Crushed by falling debris 13500 | -1/Access | Fabricated Adv. Cloaking Device (x1) 13564 | -1/Access | Build established: Wizard-Construct 13885 | -1/Access | Reached level 34 14031 | -1/Access | Identified exit to Surface 14210 | -1/Access | Spotted B-99 Colossus 14233 | -1/Access | Destroyed B-99 Colossus 14241 | *** | Escaped! Last Messages --------------- 14223_ Penetrated by Slug. 14224_ Acquired 6 matter. 14226_ Slug penetrates B-99 Colossus. 14227_ Penetrated by Slug. 14227_ Slug penetrates Sealed Heavy Doors. 14227_ Penetrated by Slug. 14232_ Scrap Engine modifies Hyp. Ballistic Construct/C: Max Integrity -81, Mass -2, Max Damage +19, Energy Cost +30 Renamed Hvy. Kinetic Quantum Construct/C. 14233_ Destroyed Hvy. Reflective Plating. 14233_ Slug penetrates B-99 Colossus. 14233_ B-99 Colossus destroyed. [Achievement: Giant Slayer] [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: This Is Interesting...] [Achievement: Punisher] [Achievement: Rambo] [Achievement: Epsilon Run] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????####??????########### ####### #????????? | | # ! """" % % #????????? | | " %= % #????????? | | ?????#+### % """" """" #????????? | | ???????????????????"" " % " #????????? | | ???????????????????"" " "@ " #????????? | | ???????????????????"" " "" " ????? #????????? | | ???????????????????"" " "???? #????????? | | ???????????????????"" """""" #????????? | | ???????????????????"" """ """ #????????? | | ???????????????????"" " "T""" #????????? | | ????????????????????#"######## ####### #????????? | | ??????????????????### #??##????# #???# #????????? | | ??????????????????#"#"########?# #???#? #????????? | | ??????????????????# #?# #???# #????????? | | ??????????????????# Q #?# #???#[=#??# #???? | | ??????????????????# " "" #?#?#???# %# #????? | | ??????????????????# " " #########% #"##"##### | | ??????????????????# " ## ^^ ? = | | ??????????????????# ## %? | | ??????????????????# ## ##### ###+#+#### | | ?????############## ? ## #???# #????????? | | ?????# # ## #???# #????????? | | ?????# # ## #???# #????????? | | ?????# "" # = ## #???# #????????? | | ?????#= "" # %! ! ## #???# #????????? | | ?????# """""" ###/######### ##??# #????????? | | ?????#"" """""" # !%%#######? #??# #????????? | | ?????#"" "" + "%! #??# #????????? | | ?????#"Y "" # "!= #### ####?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 496 Energy Generation 237 Energy Capacity 3322 Matter Stores 800 Matter Capacity 800 Sight Range 38 Robot Scan Range 28 Terrain Scan Range 16 Terrain Scan Density 1510 Jamming Range 12 Cloak Strength 4 Additional Mass Support 20 Armor Coverage 200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Phase Shifting 15 Evasion (%) 68 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 120 Defensive Hacking 140 Item Schematics ----------------- Field Laser | -9/Storage | Hacked Field Recycling Unit | -9/Storage | Hacked EM Shotgun | -9/Storage | Hacked Great Maul | -9/Recycling | Hacked Rocket Launcher | -9/Recycling | Hacked Imp. Medium Armor Plating | -9/Recycling | Hacked Ion Cannon | -9/Recycling | Hacked Hacking Suite | -9/Recycling | Hacked Hvy. EM Pulse Gun | -9/Recycling | Hacked Imp. Hover Unit | -9/Recycling | Hacked Maul | -9/Recycling | Hacked Quantum Reactor | -3/Research | Hacked Exp. Melee Analysis Suite | -3/Testing | Archive Enh. Coil Gun | -3/Testing | Archive Hvy. Hardcell Cannon | -3/Testing | Hacked Com. Mass Driver | -3/Testing | Hacked Imp. Energy Mantle | -3/Testing | Archive Prc. Phase Gun | -3/Testing | Archive Exp. Matter Compressor | -3/Testing | Archive Impact Mace | -3/Testing | Archive Biometal Medium Treads | -3/Testing | Hacked Quantum Rifle | -3/Testing | Hacked Adv. Component Analysis Suite | -3/Testing | Hacked Cld. Impulse Thruster | -3/Testing | Archive Exp. Targeting Computer | -3/Testing | Archive Hvy. Tesla Rifle | -3/Testing | Archive Electron Diverter | -3/Testing | Archive Imp. KE Penetrator | -3/Testing | Archive Prc. Energy Filter | -3/Testing | Archive Com. Particle Reactor | -3/Testing | Archive Enh. Biometal Leg | -3/Testing | Archive Tesla Bomb Launcher | -3/Testing | Archive Exp. ECM Suite | -3/Testing | Archive Exp. Target Analyzer | -3/Testing | Hacked Centrium Leg | -3/Testing | Hacked Cld. Plasma Rifle | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Kinetic Spear | -3/Testing | Archive Enh. Nova Cannon | -2/Research | Hacked Adv. Heavy Siege Treads | -2/Research | Hacked Adv. Cloaking Device | -2/Research | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Exp. Shock Absorption System | -2/Research | Hacked Enh. Quantum Rifle | -2/Research | Hacked Biometal Heavy Treads | -1/Access | Hacked Robot Schematics ------------------ G-34 Mercenary | -9/Recycling | Hacked B-74 Champion | -3/Testing | Archive A-27 Freighter | -3/Testing | Archive B-60 Warrior | -3/Testing | Archive G-67 Veteran | -3/Testing | Archive S-43 Plague | -3/Testing | Archive W-44 Eye | -3/Testing | Archive T-07 Excavator | -3/Testing | Archive R-06 Scavenger | -3/Testing | Archive C-55 Analyst | -3/Testing | Archive G-73 Enforcer | -1/Access | Hacked Fabricated ------------ Adv. Cloaking Device | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- 40k Club 50k Club Boltbath Collateral Damage Dangerous Findings Decoder Ring Denied? Epsilon Run Equal Opportunity Bot Executioner Explorer Giant Slayer Gunslinger Killing Spree No Signal Origins Punisher Rambo Respectable Loadout Rockin' Loadout Tank That's One Door That Should Stay Closed This Is Interesting... Ultimate Loadout Victory By Combat Z1$+NX3F=JRE3_ZNQR l33t h4x0r Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp Fac Arm Res Tes Res Acc Levels Raised 33 | . 1 2 2 1 4 1 1 2 2 . . 1 2 5 . . 1 1 1 2 1 3 XP Earned 53009 | 3000 1820 2790 3527 1775 5456 1250 2250 3450 1869 453 557 941 3678 6251 73 57 1844 1542 1202 3291 1951 3982 XP Spent 976960 | 932310 44650 . . . . . . . . . . . . . . . . . . . . . Upgrades 526 | 517 9 . . . . . . . . . . . . . . . . . . . . . Power Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 3 . . . . . . . . . . . . . . . . . . . . . . Utility Slot 11 | 11 . . . . . . . . . . . . . . . . . . . . . . Weapon Slot 7 | 7 . . . . . . . . . . . . . . . . . . . . . . Core Integrity 142 | 142 . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 71 | 71 . . . . . . . . . . . . . . . . . . . . . . Energy Generation 33 | 33 . . . . . . . . . . . . . . . . . . . . . . Energy Storage 20 | 20 . . . . . . . . . . . . . . . . . . . . . . Matter Storage 10 | 10 . . . . . . . . . . . . . . . . . . . . . . Mass Support 25 | 25 . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 38 | 36 2 . . . . . . . . . . . . . . . . . . . . . Sight Range 22 | 15 7 . . . . . . . . . . . . . . . . . . . . . Sensor Range 14 | 14 . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 15 | 15 . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 19 | 19 . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 19 | 19 . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 24 | 24 . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 28 | 28 . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . EX Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 10312 | . 181 54 202 51 225 56 90 337 260 . 59 2359 260 2790 . . 424 919 16 1091 305 633 Integrity Restored 12279 | . 342 . 257 83 254 . . 606 396 . . 5409 741 2103 . . . 612 48 312 129 987 Core 11749 | . 221 . 223 83 233 . . 606 292 . . 5409 741 1853 . . . 612 48 312 129 987 Parts 530 | . 121 . 34 . 21 . . . 104 . . . . 250 . . . . . . . . Protomatter Decayed 3606 | . 44 . . 10 . . 11 . 67 . 59 453 41 1413 . . 192 235 . 593 262 226 Game ------ Seed ThiefTrapTube Manual? 0 Play Time 03:10:37 Cumulative 36.7 hours Start 2024.05.13 @ 19:02:33 End 2024.05.13 @ 23:09:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 36x27 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 176a2ea6-27d5-41c6-b1ec-3ce276b07c60