Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 20:49:48 Player: Vyckalino Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (694) 694 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1949 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 298/300 Energy 125/125 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Light Ion Engine Flight Unit Flight Unit Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Flight Unit VTOL Module > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 35 | 6 2 27 . Power 5 | 1 . 4 . Engine 5 | 1 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 10 . Treads 2 | 2 . . . Leg 3 | . . 3 . Wheel . | . . . . Hover . | . . . . Flight 7 | . . 7 . Utility 6 | 1 1 4 . Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 12 | 2 1 9 . Energy Gun 3 | 1 . 2 . Energy Cannon . | . . . . Ballistic Gun 9 | 1 1 7 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . 1 11 . Power 1 | . . 1 . Propulsion 4 | . . 4 . Utility 1 | . . 1 . Weapon 6 | . 1 5 . Highest Loss Streak 7 | . 1 7 . To Critical Strikes . | . . . . Average Backups 3 | 3 4 3 5 Power . | . 1 . 1 Propulsion 1 | 1 2 1 2 Utility . | . . . . Weapon . | 1 . . 2 Tool/Special . | . . . . Unused Backups 4 | . 1 . 3 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 84 | . 96 76 88 Engine 11 | . 14 10 11 Treads 14 | . 28 6 . Leg 3 | . . 5 . Flight 8 | . . 13 33 Device 1 | . . 2 . Storage 13 | . 25 6 . Processor 8 | . . 13 11 Energy Gun 5 | . 11 1 . Ballistic Gun 16 | . 16 16 22 Peak Build Rating 14 | 6 7 14 9 Average Rating 8 | 4 6 9 9 On Entrance 5 | . 6 6 9 Avg Prop Armor Cover (%) 2 | . . 2 . Naked Turns . | . . . . Heaviest Build 19 | 14 15 19 . Greatest Support 40 | 40 40 40 . Greatest Overweight (x) 3 | . . 3 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 6 | 6 8 5 5 Most Carried 6 | 5 5 6 5 Average Carried 3 | 3 4 3 5 Final Capacity 8 | 8 8 5 5 Final Carried 5 | 4 4 5 5 Class Distribution -------------------- 80% | Mutant 11% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 896 | 229 162 505 . Remotely . | . . . . Salvage Created 1004 | . 341 643 20 Parts 70 | . 13 55 2 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 29 | . 5 23 1 Guns 29 | . 5 23 1 Classes Destroyed 5 | . 2 3 . Recycler 1 | . 1 . . Watcher 1 | . . 1 . Swarmer 15 | . . 14 1 Grunt 11 | . 5 6 . Sentry 3 | . . 3 . Best Kill Streak 9 | . 4 9 1 Combat Bots Only 9 | . 3 9 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 238 | . 41 196 1 Missed 69 | . 10 59 . Hits 169 | . 31 137 1 Projectile 169 | . 31 137 1 Critical Strikes 2 | . 1 1 . Damage Taken 1672 | . 386 1277 9 Core 494 | . 87 398 9 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 65 . . Volleys Fired 90 | . 19 70 1 Largest 2 | . 2 2 2 Hottest 80 | . 60 80 40 Shots Fired 160 | . 37 121 2 Gun 160 | . 37 121 2 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 123 | . 22 99 2 Thermal 22 | . . 22 . Explosive . | . . . . Electromagnetic 15 | . 15 . . Robot Hit Streak 7 | . 6 7 7 Robot Miss Streak 3 | . 2 3 . Penetration Max . | . . . . Secondary Targets 7 | . 2 4 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 115 | . 28 85 2 Core Hits 53 | . 13 39 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1414 | . 372 1025 17 Guns 1414 | . 372 1025 17 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1089 | . 223 849 17 Thermal 176 | . . 176 . Explosive . | . . . . Electromagnetic 149 | . 149 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 105 | . 105 63 3 Average Temperature 36 | . 52 23 3 Received Heat Transfer 501 | . 228 273 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 400 | . . 400 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . . 1 . Low Security (%) 91 | 100 100 85 100 Level 1 8 | . . 14 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 274 | . 55 274 117 Initial 97 | . . 18 97 Average 54 | . 16 84 117 Influence Increases 729 | . 155 554 20 Destroy 0b10 Robot/C 580 | . 100 460 20 Destroy 0b10 Robot/NC 10 | . 5 5 . Destroy Leader 102 | . 20 82 . Successful Hack 7 | . . 7 . Lose Combat Pursuer 30 | . 30 . . Influence Decreases 612 | . 110 349 153 Entered New Map 180 | . . 27 153 Time Decay 292 | . 100 192 . Lost Part 120 | . 10 110 . Purge Threat 20 | . . 20 . Squads Dispatched 3 | . 1 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 11 28 2 Peak Tracking Total 7 | . 4 7 2 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 5 | . 1 4 . Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 3 13 . Successful 8 | . 1 7 . Failed 8 | . 2 6 . Catastrophic 3 | . 1 2 . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 16 | . 3 13 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 1 7 . Emergency Access Points 2 | . . 2 . Unreport Threat 2 | . . 2 . Patrol Status 1 | . . 1 . Investigation Status 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1111 | 70 398 642 1 Spaces Moved 778 | 38 211 529 . Core 11 | 5 . 6 . Treads 337 | 33 211 93 . Legs 97 | . . 97 . Wheels . | . . . . Hover . | . . . . Flight 333 | . . 333 . Fastest Speed 32 | 50 160 32 . Average Speed 100 | 145 160 73 . Slowest Speed 200 | 160 160 200 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 4 | . . 4 . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 34 33 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 965 | 53 235 676 1 Wait 9 | . . 9 . Move 767 | 37 210 520 . Hop 4 | . . 4 . Pick Up 38 | 10 3 25 . Fast Attach 1 | . . 1 . Attach 25 | 6 2 17 . Detach 3 | . . 3 . Swap 15 | . . 15 . Drop 13 | . 1 12 . Fire 90 | . 19 70 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 12) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 892 | -9/Materials | Core integrity fell below 50% 939 | -9/Materials | Lost 7 parts (1p3n3w) 944 | -9/Materials | Destroyed 9 combat bots 951 | -9/Materials | Core integrity fell below 20% 1003 | -9/Materials | Lost 4 parts (1n1u2w) 1062 | -9/Materials | Discovered new exit (range 12) 1111 | -9/Materials | Entered Mines 1112 | -9/Mines | Assembled infested the area 1112 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01058_ Dropped Heat Sink. 01061_ Acquired Lgt. Armor Plating. 01062_ Acquired 18 matter. 01062_ EXIT=FOUND 01065_ K-01 Serf collects debris. 01084_ R-06 Scavenger collects Lgt. Assault Rifle. 01088_ R-06 Scavenger collects Hover Unit. 01093_ W-16 Scout sends out distress signal. 01097_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 01103_ R-06 Scavenger collects Heat Sink. 01107_ Acquired 4 matter. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. 01111_ S-10 Pest destroyed. 01111_ Switching to secondary target: S-10 Pest. 01112_ ALERT: Infestation in the mines, dispatching Demolisher response squad. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????##########??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# %= s #??? | | ?????????????????????# =@ #??? | | ?????????????????????# #??? | | ?????????????????????# s #??? | | ?????????????????????####### ##??? | | ???????????????????????????? #???? | | ?????????????????????????????#???? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaunchBarrageBarrier Manual? 0 Play Time 00:17:28 Cumulative 3.8 hours Start 2025.12.03 @ 20:32:20 End 2025.12.03 @ 20:49:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ce506a9-4d01-4aab-bf1b-d442f834c943