Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.13 @ 21:35:30 Player: SleepySid Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2221) 2221 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5896 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Faulty Improved Spread Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Gatling Laser Improved Spread Laser > --- INVENTORY -------- Gravmag System Gravmag System Medium Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Minigun Minigun [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 2 | . . . 1 . 1 . Propulsion 1 | . . . . . . 1 Utility 4 | . . . 1 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 87 | 7 . 6 23 27 12 12 Power 15 | 1 . 1 6 3 2 2 Engine 11 | 1 . . 6 2 1 1 Core 4 | . . 1 . 1 1 1 Reactor . | . . . . . . . Propulsion 17 | 2 . . 7 6 . 2 Treads 10 | . . . 4 6 . . Leg 3 | . . . 3 . . . Wheel 2 | 2 . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 26 | 1 . . 4 10 7 4 Device 3 | . . . . 3 . . Storage 6 | 1 . . 2 1 1 1 Processor 7 | . . . 1 3 2 1 Hackware 1 | . . . . 1 . . Protection 9 | . . . 1 2 4 2 Artifact . | . . . . . . . Weapon 29 | 3 . 5 6 8 3 4 Energy Gun 10 | 2 . 1 . 4 . 3 Energy Cannon 7 | . . . 2 4 . 1 Ballistic Gun 11 | 1 . 4 3 . 3 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 24 | . . 1 1 4 . 18 Power 4 | . . . . 1 . 3 Propulsion 4 | . . . . . . 4 Utility 10 | . . 1 1 1 . 7 Weapon 6 | . . . . 2 . 4 Highest Loss Streak 13 | . . 1 1 3 . 13 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 4 4 7 7 8 7 Power 1 | . 1 1 1 1 . . Propulsion 1 | 2 3 2 1 2 2 1 Utility 1 | . . 1 1 . 3 2 Weapon 2 | . . . 2 2 2 2 Tool/Special . | . . . . . . . Unused Backups 19 | . 2 1 5 8 1 2 Power 2 | . . . . 2 . . Propulsion 7 | . 2 . 2 2 1 . Utility 7 | . . . 2 3 . 2 Weapon 3 | . . 1 1 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 97 95 97 95 95 87 Engine 13 | . 14 1 20 17 12 7 Core 4 | . . 12 . . 7 9 Treads 10 | . . . 7 18 15 11 Leg 4 | . . . 14 . . . Wheel 3 | . 28 28 . . . . Device 1 | . . . . 9 . . Storage 13 | . 14 14 21 14 7 6 Processor 5 | . . . 3 4 6 12 Hackware 2 | . . . . . 7 5 Protection 8 | . 11 9 6 3 14 12 Energy Gun 5 | . 14 12 . 11 2 3 Energy Cannon 4 | . . . 5 12 . 2 Ballistic Gun 13 | . 14 15 16 3 19 12 Peak Build Rating 53 | 6 7 10 17 30 44 53 Average Rating 25 | 4 6 9 14 23 41 46 On Entrance 15 | . 6 7 8 17 26 44 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 62 | 11 12 15 36 44 55 62 Greatest Support 56 | 32 32 32 46 56 56 56 Greatest Overweight (x) 6 | . . . 1 . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 9 10 Most Carried 10 | 6 5 7 9 10 10 10 Average Carried 7 | 4 4 4 7 7 8 7 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 5 4 6 9 7 10 1 Class Distribution -------------------- 45% | Mutant 29% | Hacker-Tank 9% | Gunner 7% | Tank 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2249 | 240 . 216 563 693 188 349 Remotely . | . . . . . . . Salvage Created 2647 | . . 260 899 941 188 359 Parts 163 | . . 21 67 49 14 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . . 11 18 18 3 5 Guns 35 | . . 11 12 5 3 4 Cannons 16 | . . . 3 12 . 1 AOE 3 | . . . 3 . . . Classes Destroyed 10 | . . 2 4 2 2 . Worker 3 | . . . 2 1 . . Recycler 1 | . . . . 1 . . Operator 2 | . . . . 1 1 . Watcher 10 | . . . 4 3 . 3 Swarmer 17 | . . 8 3 6 . . Grunt 21 | . . 3 7 7 . 4 Brawler 1 | . . . 1 . . . Sentry 13 | . . . 7 5 1 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 1 1 Best Kill Streak 5 | . . 3 5 4 1 2 Combat Bots Only 5 | . . 3 5 4 1 2 Max Kills in Single Turn 2 | . . 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 799 | . 2 61 115 240 51 330 Missed 177 | . . 16 31 57 10 63 Hits 622 | . 2 45 84 183 41 267 Melee 2 | . . . 2 . . . Projectile 620 | . 2 45 82 183 41 267 Critical Strikes 14 | . . 1 6 1 . 6 Damage Taken 6191 | . 16 336 865 1663 327 2984 Core 1237 | . . 59 52 263 8 855 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1825 | . 5 109 261 478 99 873 Regen/Repaired (Parts) 42 | . . . . . 42 . Core Remaining (%) 82 | 100 . 76 87 52 98 . Volleys Fired 192 | . . 39 60 47 15 31 Largest 3 | . . 2 2 3 3 3 Hottest 206 | . . 85 91 206 75 174 Shots Fired 434 | . . 75 120 130 45 64 Gun 322 | . . 75 90 56 45 56 Cannon 105 | . . . 23 74 . 8 Launcher 7 | . . . 7 . . . Special . | . . . . . . . Kinetic 213 | . . 41 90 18 45 19 Thermal 148 | . . 25 15 63 . 45 Explosive . | . . . . . . . Electromagnetic 73 | . . 9 15 49 . . Robot Hit Streak 38 | . . 16 31 17 21 38 Robot Miss Streak 4 | . . 2 2 4 1 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 309 | . . 57 89 77 36 50 Core Hits 119 | . . 17 36 32 10 24 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . 1 2 . . . Critical Strikes 9 | . . 3 2 2 . 2 Burn 3 | . . 1 . . . 2 Meltdown 1 | . . . . 1 . . Destroy 3 | . . 1 2 . . . Corrupt 2 | . . 1 . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5673 | . . 598 1645 1791 565 1074 Guns 3636 | . . 568 1006 572 565 925 Cannons 1701 | . . . 403 1149 . 149 Explosions 336 | . . 30 236 70 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2098 | . . 215 1006 139 565 173 Thermal 2364 | . . 265 326 872 . 901 Explosive . | . . . . . . . Electromagnetic 1211 | . . 118 313 780 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 53 | . . . 1 19 . 33 Projectiles 48 | . . . 1 14 . 33 Explosions 5 | . . . . 5 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 58 | . . 7 51 . . . Shots 7 | . . 1 6 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1058 | . . 308 324 1058 338 562 Average Temperature 165 | . . 108 53 278 111 220 Received Heat Transfer 2650 | . 12 117 408 585 48 1480 Effects 81 | . . 1 1 38 2 39 Shutdowns 28 | . . . 1 13 . 14 Energy Bleed 11 | . . . . 7 1 3 Interference 13 | . . 1 . 4 . 8 Matter Decay 8 | . . . . 5 . 3 Short Circuit 5 | . . . . 2 . 3 Damage (minor) 6 | . . . . 4 1 1 Damage (major) 9 | . . . . 2 . 7 Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 1 1 3 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 8 | . . 2 . 4 . 2 Heat Transferred 4827 | . . 716 568 1617 . 1926 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 98 | 100 100 100 100 92 100 100 Level 1 1 | . . . . 7 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 210 | . . 162 139 210 35 50 Initial 46 | . . . 46 . 35 3 Average 45 | . . 67 45 109 5 7 Influence Increases 1683 | . . 346 534 540 99 164 Destroy 0b10 Robot/C 1100 | . . 220 360 360 60 100 Destroy 0b10 Robot/NC 80 | . . . 30 30 5 15 Destroy Leader 300 | . . 40 118 86 30 26 Successful Hack 63 | . . 4 7 28 4 20 Disable Machine 45 | . . 18 18 9 . . Destroy Structure 20 | . . 4 1 12 . 3 Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 60 | . . 60 . . . . Influence Decreases 1683 | . . 204 676 447 182 174 Entered New Map 161 | . . . 96 . 58 7 Time Decay 1412 | . . 194 547 407 124 140 Lost Part 87 | . . 10 10 40 . 27 Purge Threat 23 | . . . 23 . . . Squads Dispatched 10 | . . . 1 3 2 4 Investigation 4 | . . . 1 1 . 2 Extermination 3 | . . . . . 1 2 Reinforcement 2 | . . . . 1 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 2 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 3 15 32 34 4 17 Peak Tracking Total 7 | . 3 3 5 7 1 7 Tactical Retreats 6 | . . 3 . 3 . . ECM-based Alert Blocks 6 | . . . . 6 . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 6 | . . . 4 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . 2 2 1 . . Max in Single Turn 1 | . . 1 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 22 | . 1 1 6 5 4 5 Terminals 15 | . . 1 5 4 1 4 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 1 1 . Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 51 | . 1 2 17 12 8 11 Successful 39 | . 1 2 15 9 4 8 Failed 12 | . . . 2 3 4 3 Catastrophic 5 | . . . . . 2 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . . 2 14 10 3 10 Fabricators . | . . . . . . . Repair Stations 6 | . 1 . . 2 3 . Recycling Units 1 | . . . . . . 1 Scanalyzers 4 | . . . 3 . 1 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 31 | . . 2 12 7 2 8 Record 7 | . . . 4 1 . 2 Robot Schematic 1 | . . . . . . 1 Prototype ID Bank 2 | . . . 1 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 5 | . . . 3 . . 2 Unreport Threat 1 | . . . 1 . . . Dispatch Records 2 | . . . 1 1 . . Maintenance Status 2 | . . . 1 . 1 . Investigation Status 4 | . . 1 1 . 1 1 Recall Investigation 1 | . . . . . . 1 Recall Reinforcements 1 | . . . . 1 . . Zone Layout 3 | . . 1 . 1 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 1 . . 2 2 . Scan Component 2 | . . . . 1 1 . Repair 2 | . . . . 1 1 . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 16 | . . . 5 4 3 4 Full Trace Events 2 | . . . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 64 | . . . . 32 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 1524 | . . . 427 555 13 529 Optics 1292 | . . . 427 323 13 529 ECM 232 | . . . . 232 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4265 | 118 95 433 1236 901 743 739 Spaces Moved 2133 | 99 93 305 534 419 385 298 Core 21 | 11 . . . . . 10 Treads 1274 | . . . 199 419 385 271 Legs 335 | . . . 335 . . . Wheels 486 | 88 93 305 . . . . Hover 17 | . . . . . . 17 Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 160 160 160 160 Average Speed 155 | 94 100 100 179 160 160 196 Slowest Speed 360 | 100 100 100 240 160 160 360 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 23 49 45 41 6 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 18 | . . 4 . 11 . 3 Melee . | . . . . . . . Projectile 11 | . . . . 8 . 3 AOE 7 | . . 4 . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2733 | 123 95 366 706 555 489 399 Wait 102 | 5 . 5 22 1 38 31 Move 2127 | 98 92 304 533 418 384 298 Hop . | . . . . . . . Pick Up 119 | 12 1 7 37 32 22 8 Fast Attach . | . . . . . . . Attach 55 | 7 . 2 12 15 8 11 Detach 3 | . . . 1 . . 2 Swap 49 | . . 4 14 14 9 8 Drop 86 | 1 2 5 27 28 13 10 Fire 192 | . . 39 60 47 15 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Met a group of wandering Federalists 142 | -10/Materials | Discovered new exit (range 13) 173 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 641 | -10/Mines | Discovered new exit (range 7) 647 | -10/Mines | Entered Materials 647 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1738 | -9/Materials | Discovered new exit (range 10) 1883 | -9/Materials | Entered another Materials area 1883 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2190 | -8/Materials | Build established: Tank 2629 | -8/Materials | Discovered new exit (range 15) 2760 | -8/Materials | Garrison activated, responded to threat 2784 | -8/Materials | Entered Factory 2784 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2805 | -7/Factory | Lost 3 parts (1p2w) 3194 | -7/Factory | Build established: Hacker-Tank 3374 | -7/Factory | Repaired Imp. Ion Engine 3449 | -7/Factory | Discovered new exit (range 11) 3527 | -7/Factory | Entered another Factory area 3527 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3653 | -6/Factory | Found Hvy. Reflective Plating 4204 | -6/Factory | Lost 4 parts (1p2u1w) 4233 | -6/Factory | Core integrity fell below 50% 4256 | -6/Factory | Lost 13 parts (2p4n4u3w) 4257 | -6/Factory | Core integrity fell below 20% 4266 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- System Shield destroyed. Med. Treads destroyed. Imp. Medium Armor Plating destroyed. K-01 Serf cleans the Recycling Unit. Hvy. Laser destroyed. G-50 Soldier heat damages Adv. Heat Sink. Med. Treads destroyed. K-01 Serf cleans the Recycling Unit. Critical hit (Burn: +50). G-50 Soldier heat damages Adv. Heat Sink. G-50 Soldier destroyed. Acquired 36 matter. K-01 Serf cleans the Recycling Unit. System corrupted: Energy discharge (-32). K-01 Serf cleans the Recycling Unit. K-01 Serf destroyed. K-01 Serf collects debris. Med. Storage Unit destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ???????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? ###???????????????????? | | ????????????????????? 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" + """ #????????? | | ????????? ##### # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 34 Energy Capacity 515 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 40% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Spot Them First Well Done Challenges ------------ None Game ------ Seed CloakingHypercooledInterface Manual? 0 Play Time 01:57:32 Cumulative 15.1 hours Start 2026.08.13 @ 00:23:41 End 2026.08.13 @ 21:35:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 93d4c04f-0229-4f6d-bbc7-2133067c7854