Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 20:21:29

Player: ILikeMonsters1890

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (109)     545
Value Destroyed (3746)     3746
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-67)                -67
              TOTAL SCORE: 9044

 Bonus
-------
Follower Combat Kills      313
Friendly Fire              -380

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          46%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Myomer Leg
           Huge Storage Unit

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
                Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Gatling Laser
                Coil Gun
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
          Micro Nuclear Core
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
       Improved Heat Sink
       Improved Power Shielding
                Hacking Suite
  Hypervelocity Gauss Rifle
[Rating: 63]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Gatling Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext 
Slots Evolved              10   | .   .   .   2   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  6    | .   .   .   1   .   1   1   1   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             150  | 6   7   .   4   .   23  24  22  15  .   12  37  
  Power                    20   | 1   1   .   1   .   3   5   2   2   .   2   3   
    Engine                 10   | 1   1   .   1   .   1   2   1   1   .   .   2   
    Core                   10   | .   .   .   .   .   2   3   1   1   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   .   2   .   7   8   8   4   .   3   14  
    Treads                 8    | .   .   .   .   .   .   .   .   .   .   .   8   
    Leg                    34   | .   .   .   2   .   7   8   8   4   .   3   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   4   .   1   .   5   3   7   5   .   4   11  
    Device                 16   | .   1   .   .   .   3   1   4   2   .   1   4   
    Storage                10   | 1   3   .   .   .   .   .   1   1   .   2   2   
    Processor              3    | .   .   .   .   .   .   1   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   1   .   
    Protection             10   | .   .   .   1   .   1   1   1   2   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   .   .   .   8   8   5   4   .   3   9   
    Energy Gun             8    | .   .   .   .   .   .   1   1   1   .   1   4   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          24   | 2   2   .   .   .   7   6   4   1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   2   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   1   .   .   5   
    System Corruption      34   | .   .   .   .   .   .   .   .   1   .   .   33  
Parts Lost                 99   | .   .   .   1   .   10  9   12  13  2   11  41  
  Power                    14   | .   .   .   .   .   3   3   1   1   .   1   5   
  Propulsion               35   | .   .   .   1   .   3   3   5   4   .   5   14  
  Utility                  25   | .   .   .   .   .   2   1   2   4   .   2   14  
  Weapon                   25   | .   .   .   .   .   2   2   4   4   2   3   8   
  Highest Loss Streak      20   | .   .   .   1   .   3   3   3   6   2   6   20  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     95   | .   98  100 100 100 97  97  97  97  86  88  80  
  Engine                   6    | .   14  14  22  22  6   4   6   5   6   1   3   
  Core                     6    | .   .   .   .   .   10  10  6   6   6   8   6   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   10  
  Leg                      19   | .   .   .   12  22  26  22  25  25  26  21  5   
  Wheel                    2    | .   28  28  9   .   .   .   .   .   .   .   .   
  Device                   13   | .   12  14  11  11  13  13  16  12  13  13  9   
  Storage                  8    | .   14  14  11  11  9   7   6   7   13  11  6   
  Processor                3    | .   .   .   .   .   .   5   5   6   6   5   7   
  Hackware                 5    | .   .   .   .   .   9   7   6   6   6   6   1   
  Protection               3    | .   .   .   11  11  3   1   2   4   .   .   8   
  Energy Gun               2    | .   .   .   .   .   .   .   5   2   .   2   4   
  Ballistic Gun            15   | .   28  28  22  22  17  22  13  8   .   .   6   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   6   6   2   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 12  24  24  34  34  34  52  54  49  41  64  70  
  Greatest Support         92   | 26  26  26  26  26  43  52  67  65  60  60  92  
  Greatest Overweight (x)  13   | .   .   .   3   1   2   1   .   1   .   2   13  
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  10  10  10  10  10  10  10  10  25  25  
  Average Capacity         9    | 6   9   10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | 6   9   10  10  10  10  10  10  10  7   10  10  
  Average Carried          8    | 3   8   9   8   9   8   9   8   7   7   7   6   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   9   10  9   10  9   9   8   7   7   9   2   

 Class Distribution 
--------------------
 33% | Mutant
 26% | Scavenger-Skirmisher
 14% | Scavenger-Mutant
 11% | Gunner
  5% | Tank
  4% | Scavenger-Tank
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
               Gunner | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Gunner | -5/Factory
 Scavenger-Skirmisher | -5/Extension

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Ext  
Matter Collected           3720 | 187  45   179  258  .    611  758  670  367  .    96   549  
  Remotely                 147  | .    .    .    .    .    .    .    .    .    .    .    147  
Salvage Created            4892 | .    125  127  369  .    816  803  1075 687  .    244  646  
  Parts                    246  | .    8    14   19   .    48   46   44   26   .    12   29   
Haulers Intercepted        3    | .    .    .    1    .    1    .    .    .    .    .    1    
Recyclers Shooed           12   | .    .    .    .    .    4    2    4    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    11   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext 
Combat Hostiles Destroyed  85   | .   4   5   8   .   18  13  18  12  .   3   4   
  Melee                    5    | .   .   .   .   .   .   .   .   3   .   1   1   
  Guns                     75   | .   4   5   8   .   16  13  17  9   .   .   3   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      3    | .   .   .   .   .   2   .   1   .   .   .   .   
Classes Destroyed          14   | .   2   1   2   .   4   3   .   1   .   1   .   
  Worker                   4    | .   .   .   .   .   1   1   1   .   .   1   .   
  Builder                  2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   1   .   .   .   .   .   1   
  Recycler                 12   | .   .   .   2   .   2   3   3   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Swarmer                  25   | .   2   3   6   .   4   3   3   3   .   .   1   
  Grunt                    28   | .   2   .   1   .   9   2   8   3   .   2   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Sentry                   13   | .   .   2   1   .   3   3   2   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   2   1   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   2   4   .   .   .   .   
  Butcher                  5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   2   5   9   .   5   4   4   5   .   4   2   
  Combat Bots Only         7    | .   2   5   7   .   4   3   4   5   .   3   1   
Max Kills in Single Turn   2    | .   1   2   1   .   1   1   1   2   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Ext  
Damage Taken               12307 | .    139  94   290  .    1338 1486 1919 1578 136  903  4424 
  Core                     1921  | .    38   25   47   .    150  152  249  229  21   76   934  
  Absorbed by Shields      82    | .    .    .    .    .    .    .    .    .    .    .    82   
  Redirected to Shielding  69    | .    .    .    .    .    .    .    .    69   .    .    .    
  Regen/Repaired (Parts)   284   | .    .    .    .    .    201  83   .    .    .    .    .    
Core Remaining (%)         75    | 100  .    74   .    88   72   78   .    .    41   .    .    
Volleys Fired              262   | .    11   6    21   .    61   42   59   28   .    6    28   
  Largest                  3     | .    2    2    2    .    2    3    3    3    .    2    3    
  Hottest                  162   | .    46   46   46   .    53   128  138  143  .    162  144  
Shots Fired                625   | .    22   12   42   .    122  123  176  56   .    12   60   
  Gun                      605   | .    22   12   42   .    115  122  176  56   .    .    60   
  Cannon                   12    | .    .    .    .    .    .    .    .    .    .    12   .    
  Launcher                 8     | .    .    .    .    .    7    1    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  510   | .    22   12   42   .    115  120  122  43   .    .    34   
  Thermal                  91    | .    .    .    .    .    .    2    54   10   .    .    25   
  Explosive                8     | .    .    .    .    .    7    1    .    .    .    .    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    3    .    12   1    
  Robot Hit Streak         19    | .    4    5    14   .    11   11   12   11   .    2    19   
  Robot Miss Streak        8     | .    6    3    4    .    6    7    8    5    .    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        10    | .    1    1    1    .    3    .    2    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    .    1    1    .    .    .    
Shots Hit Robots           477   | .    13   11   31   .    87   80   139  49   .    12   55   
  Core Hits                294   | .    7    8    17   .    59   41   103  31   .    6    22   
  Critical Kills           8     | .    .    .    1    .    .    2    .    5    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    .    5    .    .    3    
  Critical Strikes         19    | .    .    .    1    .    .    2    .    10   .    1    5    
    Destroy                16    | .    .    .    1    .    .    2    .    10   .    .    3    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    1    2    
Melee Attacks              53    | .    .    .    .    .    .    .    .    14   .    8    31   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 53    | .    .    .    .    .    .    .    .    14   .    8    31   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    2    .    .    4    
Damage Inflicted           10103 | .    120  185  462  .    1768 1357 2733 1009 6    432  2031 
  Guns                     7864  | .    120  185  462  .    1331 1357 2649 758  .    .    1002 
  Cannons                  244   | .    .    .    .    .    .    .    .    .    .    244  .    
  Explosions               509   | .    .    .    .    .    425  .    84   .    .    .    .    
  Melee                    1439  | .    .    .    .    .    .    .    .    251  .    188  1000 
  Ramming                  47    | .    .    .    .    .    12   .    .    .    6    .    29   
  Kinetic                  6196  | .    120  185  462  .    1331 1324 1654 464  .    .    656  
  Thermal                  1651  | .    .    .    .    .    .    33   995  277  .    .    346  
  Explosive                509   | .    .    .    .    .    425  .    84   .    .    .    .    
  Electromagnetic          261   | .    .    .    .    .    .    .    .    17   .    244  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1439  | .    .    .    .    .    .    .    .    251  .    188  1000 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         46    | .    .    .    .    .    .    1    8    12   12   13   46   
  Average Corruption       14    | .    .    .    .    .    .    1    3    10   12   9    31   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  97    | .    .    .    .    .    .    1    16   23   .    8    49   
    Message Errors         29    | .    .    .    .    .    .    .    6    10   .    3    10   
    Matter Fused           19    | .    .    .    .    .    .    .    4    3    .    2    10   
    Heat Flow Errors       9     | .    .    .    .    .    .    .    1    2    .    1    5    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    2    .    .    8    
    Data Loss (minor)      8     | .    .    .    .    .    .    1    .    4    .    .    3    
    Data Loss (major)      7     | .    .    .    .    .    .    .    3    .    .    2    2    
    Misfires               5     | .    .    .    .    .    .    .    1    .    .    .    4    
    Alerts                 2     | .    .    .    .    .    .    .    1    1    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    1    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            225   | .    .    .    .    .    106  .    56   3    .    28   32   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               162   | .    .    .    .    .    106  .    56   .    .    .    .    
  Melee                    63    | .    .    .    .    .    .    .    .    3    .    28   32   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      464   | .    .    .    .    .    293  .    170  .    .    .    1    
  Shots                    8     | .    .    .    .    .    6    .    2    .    .    .    .    
  Rammed                   13    | .    .    .    .    .    .    .    .    .    .    .    13   
Targets Rammed             15    | .    .    .    .    .    1    .    .    .    1    .    13   
  Kicked                   2     | .    .    .    .    .    1    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        221   | .    1    .    1    .    7    36   170  178  .    92   221  
  Average Temperature      43    | .    1    .    1    .    4    8    41   51   .    37   56   
  Received Heat Transfer   2405  | .    30   18   51   .    486  207  312  184  54   153  910  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         3448  | .    .    .    .    .    .    75   2175 625  .    .    573  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext 
Peak Influence             412  | .   115 169 314 122 304 258 260 .   .   60  412 
  Initial                  122  | .   .   44  65  122 47  121 84  .   .   12  1   
  Average                  122  | .   19  155 190 122 182 129 138 .   .   31  54  
Maximum Alert Level        2    | .   .   .   1   .   1   1   1   .   .   .   2   
  Low Security (%)         78   | 100 100 100 49  100 53  87  79  .   .   100 86  
  Level 1                  20   | .   .   .   50  .   46  12  20  .   .   .   10  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   2   .   1   4   9   .   .   3   1   
  Investigation            5    | .   .   .   1   .   .   1   2   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   2   3   .   .   1   .   
  Reinforcement            7    | .   1   .   1   .   1   1   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext 
Distress Signals           9    | .   .   .   2   .   2   .   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   9   4   14  .   28  16  25  13  4   11  35  
  Peak Tracking Total      10   | .   3   2   5   .   4   4   5   5   4   7   10  
  Tactical Retreats        8    | .   .   .   .   .   2   1   1   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext 
Traps Triggered            9    | .   .   .   1   .   .   3   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext 
Machines Disabled          4    | .   .   .   .   .   2   .   2   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext 
Machines Accessed          31   | .   2   .   5   .   7   6   6   .   .   3   2   
  Terminals                21   | .   1   .   3   .   5   5   4   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                77   | .   6   .   14  .   22  15  12  .   .   5   3   
  Successful               43   | .   4   .   7   .   17  6   5   .   .   3   1   
  Failed                   34   | .   2   .   7   .   5   9   7   .   .   2   2   
    Catastrophic           7    | .   .   .   .   .   1   1   2   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   1   .   3   3   6   .   .   .   .   
  Terminals                57   | .   5   .   11  .   15  13  9   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   7   2   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   .   .   3   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             30   | .   3   .   5   .   11  4   5   .   .   1   1   
  Record                   8    | .   .   .   .   .   4   2   2   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   6   2   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   3   1   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   3   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   1   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   .   4   .   5   4   6   .   .   2   1   
  Full Trace Events        4    | .   .   .   .   .   .   1   2   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   3   1   .   .   .   .   .   
  Time                     204  | .   .   .   .   .   172 32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   4   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Ext  
Total Allies               1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Highest-Rated Group      159  | .    .    .    .    .    .    .    .    .    .    .    159  
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    .    .    159  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               27   | .    .    .    .    .    .    .    .    .    .    .    27   
  Total Damage             1061 | .    .    .    .    .    .    .    .    .    .    .    1061 
  Kills                    10   | .    .    .    .    .    .    .    .    .    .    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext 
Robot Analysis Total       2    | .   .   .   1   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Ext  
Turns Passed               6742 | 63   256  223  342  145  1139 1118 1472 723  9    382  870  
Spaces Moved               3860 | 52   208  226  197  73   558  614  876  457  7    205  387  
  Core                     22   | 4    .    .    .    .    .    .    .    .    .    .    18   
  Treads                   231  | .    .    .    .    .    .    .    .    .    .    .    231  
  Legs                     3001 | .    .    .    77   73   558  614  876  457  7    205  134  
  Wheels                   602  | 48   208  226  120  .    .    .    .    .    .    .    .    
  Hover                    4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   105  190  120  120  120  120  120  120  50   
  Average Speed            126  | 86   90   90   138  190  123  126  123  120  120  156  158  
  Slowest Speed            700  | 90   90   90   190  190  260  193  125  190  120  260  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    45   63   21   18   46   17   23   53   4    6    41   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    .    .    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    .    1    1    .    .    .    .    .    
Scrap Searched             4    | .    .    2    .    1    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          96   | .    .    .    .    .    56   3    31   4    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    2    .    .    2    
  AOE                      90   | .    .    .    .    .    56   3    31   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Ext  
Total                      5097 | 69   258  233  225  80   887  871  1122 561  7    242  542  
  Wait                     564  | .    3    1    .    7    213  153  133  34   .    .    20   
  Move                     3849 | 51   207  225  196  72   557  613  875  456  6    204  387  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  157  | 12   17   1    3    1    23   25   22   14   .    11   28   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   109  | 6    1    .    3    .    16   15   15   13   .    8    32   
  Detach                   2    | .    .    .    .    .    1    1    .    .    .    .    .    
  Swap                     41   | .    6    .    1    .    7    9    7    2    .    4    5    
  Drop                     46   | .    13   .    1    .    8    13   8    2    .    1    .    
  Fire                     262  | .    11   6    21   .    61   42   59   28   .    6    28   
  Melee                    47   | .    .    .    .    .    .    .    .    12   .    8    27   
  Ram                      11   | .    .    .    .    .    .    .    .    .    .    .    11   
  Kick                     2    | .    .    .    .    .    1    .    .    .    1    .    .    
  Crush                    3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Extension

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
   64 | -11/Scrapyard  | Entered Materials
  228 | -10/Materials  | Identified exit to Mines
  256 | -10/Materials  | Discovered new exit (range 16)
  301 | -10/Materials  | Build established: Mutant
  320 | -10/Materials  | Entered Mines
  491 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  498 | -10/Mines      | Learned 4 Materials zone layouts
  532 | -10/Mines      | Learned location of Storage (-8)
  532 | -10/Mines      | Discovered new exit (range 13)
  543 | -10/Mines      | Entered Materials
  543 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
  544 | -9/Materials   | Identified exit to Materials
  763 | -9/Materials   | Destroyed 7 combat bots
  870 | -9/Materials   | Discovered new exit (range 8)
  885 | -9/Materials   | Entered Mines
  899 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  903 | -9/Mines       | Found Prototype Device
  940 | -9/Mines       | Learned location of Zion (-6)
 1021 | -9/Mines       | Discovered exit to Materials (range 5)
 1030 | -9/Mines       | Entered Materials
 1030 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1031 | -8/Materials   | Identified Exp. Sensor Array
 1129 | -8/Materials   | Repaired Shotgun
 1239 | -8/Materials   | Repaired Exp. Sensor Array
 1330 | -8/Materials   | Lost 3 parts (1p1u1w)
 1462 | -8/Materials   | Repaired Imp. Aluminum Leg
 1672 | -8/Materials   | Lost 3 parts (2n1w)
 2072 | -8/Materials   | Discovered new exit (range 8)
 2169 | -8/Materials   | Entered Factory
 2169 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2266 | -7/Factory     | Repaired Imp. Aluminum Leg
 2338 | -7/Factory     | Lost 3 parts (1p1n1u)
 2482 | -7/Factory     | Build established: Gunner
 3268 | -7/Factory     | Discovered new exit (range 16)
 3287 | -7/Factory     | Entered another Factory area
 3287 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3366 | -6/Factory     | Build established: Tank
 3778 | -6/Factory     | Build established: Scavenger-Skirmisher
 4194 | -6/Factory     | Garrison activated, responded to threat
 4277 | -6/Factory     | Lost 3 parts (3n)
 4719 | -6/Factory     | Lost 3 parts (1p1n1w)
 4743 | -6/Factory     | Discovered new exit (range 13)
 4758 | -6/Factory     | Identified exit to Lower Caves
 4759 | -6/Factory     | Entered Lower Caves
 5030 | -6/Lower Caves | Attacked by a faux Warlord
 5058 | -6/Lower Caves | System corruption reached 10%
 5085 | -6/Lower Caves | Lost 6 parts (2n1u3w)
 5155 | -6/Lower Caves | Core integrity fell below 50%
 5346 | -6/Lower Caves | Build established: Scavenger-Mutant
 5381 | -6/Lower Caves | Lost 4 parts (1p1n2u)
 5474 | -6/Lower Caves | Discovered new exit (range 5)
 5480 | -6/Lower Caves | Identified exit to Lower Caves
 5482 | -6/Lower Caves | Entered another Lower Caves area
 5484 | -6/Lower Caves | Discovered new exit (range 7)
 5490 | -6/Lower Caves | Identified exit to Factory
 5491 | -6/Lower Caves | Entered Factory
 5491 | -5/Factory     | Evolved 2 slots: Utility x2
 5631 | -5/Factory     | System corruption reached 10%
 5661 | -5/Factory     | Lost 5 parts (1p3n1u)
 5865 | -5/Factory     | Discovered new exit (range 6)
 5871 | -5/Factory     | Identified exit to Extension
 5873 | -5/Factory     | Entered Extension
 5876 | -5/Extension   | System corruption reached 30%
 5904 | -5/Extension   | Lost 6 parts (2n1u3w)
 6203 | -5/Extension   | Lost 20 parts (2p7n6u5w)
 6389 | -5/Extension   | Rescued A7
 6508 | -5/Extension   | Core integrity fell below 50%
 6548 | -5/Extension   | Disrupted transfer network
 6681 | -5/Extension   | Spotted B-75 Beast
 6695 | -5/Extension   | Spotted B-75 Beast
 6741 | -5/Extension   | Core integrity fell below 20%
 6743 | -5/Extension   | Extracted ID and sensor layout for unrecognized location from A7's data core
 6743 | -5/Extension   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06731_ Penetrated by Slug.
06731_ Imp. Hover Unit destroyed.
06731_ U-05 Engineer builds a Wall.
06732_ Imp. Medium Armor Plating destroyed.
06732_ Coil Gun destroyed.
06732_ Wave Gun destroyed.
06732_ Knocked back.
06735_ System corrupted: Energy discharge (-52).
06735_ Slug penetrates Reinforced Barrier.
06735_ Imp. Hover Unit destroyed.
06736_ Visual Processing Unit destroyed.
06736_ Critical hit (Blast).
06736_ Knocked back.
06738_ U-05 Engineer builds a Wall.
06739_ Lgt. Angular Momentum Engine destroyed.
06739_ Slug penetrates Wall.
06740_ Penetrated by Slug.
06742_ Slug penetrates Wall.
06743_ Acquired data core, extracted ID and sensor data for unrecognized
  location.

 Map 
-----
+----------------------------------------------------+
| #          ###??#####????????????????????????????? |
| ##### #### #????# # ###??????????????????????????? |
| ????# #??# #????#"""*%####???????????????????????? |
| ????# #??# #????#"[%!%%[ #???????????????????????? |
| ?####/#### ##???#" "=### #???????????????????????? |
| ?#      #   #####" " #?# #???????????????????????? |
| ?#   [  +         %# #?# #???????????????????????? |
| ?#  %%/ #   ###### " #?# #???????????????????????? |
| ?#  !!  #####??# #%# #?# #???????????????????????? |
| ?#      #??????###[# #?# #???????????????????????? |
| ?# ]    #???????##%# #?# #???????????????????????? |
| ?########????????#%###?# #???????????????????????? |
| ?????????????????#%#???# #???????????????????????? |
| ?????????????????#%#???# #???????????????????????? |
| ????????????????##+###?# #???????????????????????? |
| ????????????????#      # #???????????????????????? |
| ????????????????#      # #???????????????????????? |
| ????????????????# //   + #???????????????????????? |
| ????????????????# //   #%#???????????????????????? |
| ????????????????#    ??# #???????????????????????? |
| ????????????????#  [ ??# #???????????????????????? |
| ????????????????#####??#%#??????????#????????????? |
| ???????????????????????#%#####?###? #????????????? |
| ?????????????????????###=### ## ;## ###??????????? |
| ????????????????????##""%u*%  %  "" ""#??????????? |
| ????????????????????#; %%@! %    u" " #??????????? |
| ????????????????????## !*%    R   R   #??????????? |
| ???????????????????# # !!             #??????????? |
| ??????????###########;    %*          ######?????? |
| ?????????                %s= s          "    ????? |
| ?????????                 YsBB         "%"   ????? |
| ?????????                 Y%BBs         "    ????? |
| ?????????                  s                 ????? |
| ?????????                BB                  ????? |
| ??????????############w  BB           ######?????? |
| ????????????????????#;            k   #??????????? |
| ???????????????????# #  %             #??????????? |
| ???????????????????###         %      #??????????? |
| ?????????????????????;       %        #??????????? |
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| ???????????????????????????##??????#?????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          29
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             900
Resistance: TH             10
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
  Lance | -6/Factory | Hacked
 Ripper | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
 K-01 Serf | -6/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Prison Break
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              RiotBurstKit
  Manual?         0
Play Time         01:21:29
  Cumulative      36.2 hours
  Start           2022.08.24 @ 19:00:55
  End             2022.08.24 @ 20:21:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c5786c6-7e59-42e2-a3d0-3066f874f0dc