Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 20:21:29 Player: ILikeMonsters1890 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (109) 545 Value Destroyed (3746) 3746 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-67) -67 TOTAL SCORE: 9044 Bonus ------- Follower Combat Kills 313 Friendly Fire -380 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 46% Temperature Cool (0) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Huge Storage Unit Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Coil Gun Hypervelocity Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Power Shielding Hacking Suite Hypervelocity Gauss Rifle [Rating: 63] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Shotgun Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 6 | . . . 1 . 1 1 1 . . 2 . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 150 | 6 7 . 4 . 23 24 22 15 . 12 37 Power 20 | 1 1 . 1 . 3 5 2 2 . 2 3 Engine 10 | 1 1 . 1 . 1 2 1 1 . . 2 Core 10 | . . . . . 2 3 1 1 . 2 1 Reactor . | . . . . . . . . . . . . Propulsion 48 | 2 . . 2 . 7 8 8 4 . 3 14 Treads 8 | . . . . . . . . . . . 8 Leg 34 | . . . 2 . 7 8 8 4 . 3 2 Wheel 2 | 2 . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . Utility 41 | 1 4 . 1 . 5 3 7 5 . 4 11 Device 16 | . 1 . . . 3 1 4 2 . 1 4 Storage 10 | 1 3 . . . . . 1 1 . 2 2 Processor 3 | . . . . . . 1 1 . . . 1 Hackware 2 | . . . . . 1 . . . . 1 . Protection 10 | . . . 1 . 1 1 1 2 . . 4 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 2 . . . 8 8 5 4 . 3 9 Energy Gun 8 | . . . . . . 1 1 1 . 1 4 Energy Cannon 2 | . . . . . . . . . . 2 . Ballistic Gun 24 | 2 2 . . . 7 6 4 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 2 . . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . Corrupted Parts 6 | . . . . . . . . 1 . . 5 System Corruption 34 | . . . . . . . . 1 . . 33 Parts Lost 99 | . . . 1 . 10 9 12 13 2 11 41 Power 14 | . . . . . 3 3 1 1 . 1 5 Propulsion 35 | . . . 1 . 3 3 5 4 . 5 14 Utility 25 | . . . . . 2 1 2 4 . 2 14 Weapon 25 | . . . . . 2 2 4 4 2 3 8 Highest Loss Streak 20 | . . . 1 . 3 3 3 6 2 6 20 To Critical Strikes 2 | . . . . . . . . . . 2 . Average Slot Usage (%) 95 | . 98 100 100 100 97 97 97 97 86 88 80 Engine 6 | . 14 14 22 22 6 4 6 5 6 1 3 Core 6 | . . . . . 10 10 6 6 6 8 6 Treads 1 | . . . . . . . . . . . 10 Leg 19 | . . . 12 22 26 22 25 25 26 21 5 Wheel 2 | . 28 28 9 . . . . . . . . Device 13 | . 12 14 11 11 13 13 16 12 13 13 9 Storage 8 | . 14 14 11 11 9 7 6 7 13 11 6 Processor 3 | . . . . . . 5 5 6 6 5 7 Hackware 5 | . . . . . 9 7 6 6 6 6 1 Protection 3 | . . . 11 11 3 1 2 4 . . 8 Energy Gun 2 | . . . . . . . 5 2 . 2 4 Ballistic Gun 15 | . 28 28 22 22 17 22 13 8 . . 6 Slashing Weapon 1 | . . . . . . . . 6 6 2 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 12 24 24 34 34 34 52 54 49 41 64 70 Greatest Support 92 | 26 26 26 26 26 43 52 67 65 60 60 92 Greatest Overweight (x) 13 | . . . 3 1 2 1 . 1 . 2 13 Average Overweight (x) . | . . . 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 10 10 10 10 10 10 10 10 25 25 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 9 10 10 10 10 10 10 10 7 10 10 Average Carried 8 | 3 8 9 8 9 8 9 8 7 7 7 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 9 10 9 10 9 9 8 7 7 9 2 Class Distribution -------------------- 33% | Mutant 26% | Scavenger-Skirmisher 14% | Scavenger-Mutant 11% | Gunner 5% | Tank 4% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Matter Collected 3720 | 187 45 179 258 . 611 758 670 367 . 96 549 Remotely 147 | . . . . . . . . . . . 147 Salvage Created 4892 | . 125 127 369 . 816 803 1075 687 . 244 646 Parts 246 | . 8 14 19 . 48 46 44 26 . 12 29 Haulers Intercepted 3 | . . . 1 . 1 . . . . . 1 Recyclers Shooed 12 | . . . . . 4 2 4 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 11 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Combat Hostiles Destroyed 85 | . 4 5 8 . 18 13 18 12 . 3 4 Melee 5 | . . . . . . . . 3 . 1 1 Guns 75 | . 4 5 8 . 16 13 17 9 . . 3 Cannons 1 | . . . . . . . . . . 1 . AOE 3 | . . . . . 2 . 1 . . . . Classes Destroyed 14 | . 2 1 2 . 4 3 . 1 . 1 . Worker 4 | . . . . . 1 1 1 . . 1 . Builder 2 | . . . . . 1 1 . . . . . Hauler 3 | . . . 1 . 1 . . . . . 1 Recycler 12 | . . . 2 . 2 3 3 . . . 2 Operator 1 | . . . . . . 1 . . . . . Watcher 2 | . . . . . 1 . . . . . 1 Swarmer 25 | . 2 3 6 . 4 3 3 3 . . 1 Grunt 28 | . 2 . 1 . 9 2 8 3 . 2 1 Brawler 1 | . . . . . . . . . . 1 . Duelist 3 | . . . . . 2 1 . . . . . Sentry 13 | . . 2 1 . 3 3 2 . . . 2 Hunter 3 | . . . . . . 2 1 . . . . Programmer 6 | . . . . . . 2 4 . . . . Butcher 5 | . . . . . . . . 5 . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 9 | . 2 5 9 . 5 4 4 5 . 4 2 Combat Bots Only 7 | . 2 5 7 . 4 3 4 5 . 3 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 1 2 . 1 1 Gunslinging 1 | . . 1 . . . . . 1 . . . Exploded 1 | . . . . . 1 . 1 . . . . Melee 1 | . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Damage Taken 12307 | . 139 94 290 . 1338 1486 1919 1578 136 903 4424 Core 1921 | . 38 25 47 . 150 152 249 229 21 76 934 Absorbed by Shields 82 | . . . . . . . . . . . 82 Redirected to Shielding 69 | . . . . . . . . 69 . . . Regen/Repaired (Parts) 284 | . . . . . 201 83 . . . . . Core Remaining (%) 75 | 100 . 74 . 88 72 78 . . 41 . . Volleys Fired 262 | . 11 6 21 . 61 42 59 28 . 6 28 Largest 3 | . 2 2 2 . 2 3 3 3 . 2 3 Hottest 162 | . 46 46 46 . 53 128 138 143 . 162 144 Shots Fired 625 | . 22 12 42 . 122 123 176 56 . 12 60 Gun 605 | . 22 12 42 . 115 122 176 56 . . 60 Cannon 12 | . . . . . . . . . . 12 . Launcher 8 | . . . . . 7 1 . . . . . Special . | . . . . . . . . . . . . Kinetic 510 | . 22 12 42 . 115 120 122 43 . . 34 Thermal 91 | . . . . . . 2 54 10 . . 25 Explosive 8 | . . . . . 7 1 . . . . . Electromagnetic 16 | . . . . . . . . 3 . 12 1 Robot Hit Streak 19 | . 4 5 14 . 11 11 12 11 . 2 19 Robot Miss Streak 8 | . 6 3 4 . 6 7 8 5 . 2 1 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 10 | . 1 1 1 . 3 . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 1 . . . Shots Hit Robots 477 | . 13 11 31 . 87 80 139 49 . 12 55 Core Hits 294 | . 7 8 17 . 59 41 103 31 . 6 22 Critical Kills 8 | . . . 1 . . 2 . 5 . . . Critical Parts Destroyed 8 | . . . . . . . . 5 . . 3 Critical Strikes 19 | . . . 1 . . 2 . 10 . 1 5 Destroy 16 | . . . 1 . . 2 . 10 . . 3 Sever 3 | . . . . . . . . . . 1 2 Melee Attacks 53 | . . . . . . . . 14 . 8 31 Impact . | . . . . . . . . . . . . Slashing 53 | . . . . . . . . 14 . 8 31 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . 2 . . 4 Damage Inflicted 10103 | . 120 185 462 . 1768 1357 2733 1009 6 432 2031 Guns 7864 | . 120 185 462 . 1331 1357 2649 758 . . 1002 Cannons 244 | . . . . . . . . . . 244 . Explosions 509 | . . . . . 425 . 84 . . . . Melee 1439 | . . . . . . . . 251 . 188 1000 Ramming 47 | . . . . . 12 . . . 6 . 29 Kinetic 6196 | . 120 185 462 . 1331 1324 1654 464 . . 656 Thermal 1651 | . . . . . . 33 995 277 . . 346 Explosive 509 | . . . . . 425 . 84 . . . . Electromagnetic 261 | . . . . . . . . 17 . 244 . Impact . | . . . . . . . . . . . . Slashing 1439 | . . . . . . . . 251 . 188 1000 Piercing . | . . . . . . . . . . . . Highest Corruption 46 | . . . . . . 1 8 12 12 13 46 Average Corruption 14 | . . . . . . 1 3 10 12 9 31 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 97 | . . . . . . 1 16 23 . 8 49 Message Errors 29 | . . . . . . . 6 10 . 3 10 Matter Fused 19 | . . . . . . . 4 3 . 2 10 Heat Flow Errors 9 | . . . . . . . 1 2 . 1 5 Energy Discharges 10 | . . . . . . . . 2 . . 8 Data Loss (minor) 8 | . . . . . . 1 . 4 . . 3 Data Loss (major) 7 | . . . . . . . 3 . . 2 2 Misfires 5 | . . . . . . . 1 . . . 4 Alerts 2 | . . . . . . . 1 1 . . . Misdirections 5 | . . . . . . . . . . . 5 Weapon Failures 3 | . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 225 | . . . . . 106 . 56 3 . 28 32 Projectiles . | . . . . . . . . . . . . Explosions 162 | . . . . . 106 . 56 . . . . Melee 63 | . . . . . . . . 3 . 28 32 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 464 | . . . . . 293 . 170 . . . 1 Shots 8 | . . . . . 6 . 2 . . . . Rammed 13 | . . . . . . . . . . . 13 Targets Rammed 15 | . . . . . 1 . . . 1 . 13 Kicked 2 | . . . . . 1 . . . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 221 | . 1 . 1 . 7 36 170 178 . 92 221 Average Temperature 43 | . 1 . 1 . 4 8 41 51 . 37 56 Received Heat Transfer 2405 | . 30 18 51 . 486 207 312 184 54 153 910 Effects 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 3448 | . . . . . . 75 2175 625 . . 573 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Peak Influence 412 | . 115 169 314 122 304 258 260 . . 60 412 Initial 122 | . . 44 65 122 47 121 84 . . 12 1 Average 122 | . 19 155 190 122 182 129 138 . . 31 54 Maximum Alert Level 2 | . . . 1 . 1 1 1 . . . 2 Low Security (%) 78 | 100 100 100 49 100 53 87 79 . . 100 86 Level 1 20 | . . . 50 . 46 12 20 . . . 10 Level 2 . | . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 . 1 4 9 . . 3 1 Investigation 5 | . . . 1 . . 1 2 . . . 1 Extermination 6 | . . . . . . 2 3 . . 1 . Reinforcement 7 | . 1 . 1 . 1 1 1 . . 2 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Distress Signals 9 | . . . 2 . 2 . 2 . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 159 | . 9 4 14 . 28 16 25 13 4 11 35 Peak Tracking Total 10 | . 3 2 5 . 4 4 5 5 4 7 10 Tactical Retreats 8 | . . . . . 2 1 1 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Traps Triggered 9 | . . . 1 . . 3 5 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Machines Disabled 4 | . . . . . 2 . 2 . . . . Max in Single Turn 2 | . . . . . 2 . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Machines Accessed 31 | . 2 . 5 . 7 6 6 . . 3 2 Terminals 21 | . 1 . 3 . 5 5 4 . . 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 2 1 . . . . . Recycling Units 4 | . 1 . 1 . . . 2 . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 77 | . 6 . 14 . 22 15 12 . . 5 3 Successful 43 | . 4 . 7 . 17 6 5 . . 3 1 Failed 34 | . 2 . 7 . 5 9 7 . . 2 2 Catastrophic 7 | . . . . . 1 1 2 . . 1 2 Database Lockouts . | . . . . . . . . . . . . Manual 13 | . . . 1 . 3 3 6 . . . . Terminals 57 | . 5 . 11 . 15 13 9 . . 1 3 Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . . . . . 7 2 . . . . . Recycling Units 5 | . 1 . 1 . . . 3 . . . . Scanalyzers 4 | . . . 2 . . . . . . 2 . Garrison Access 2 | . . . . . . . . . . 2 . Terminal Hacks 30 | . 3 . 5 . 11 4 5 . . 1 1 Record 8 | . . . . . 4 2 2 . . . . Part Schematic 1 | . . . . . . . 1 . . . . Robot Schematic 1 | . . . . . . . 1 . . . . Robot Analysis 2 | . . . 1 . . . 1 . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . Open Door 2 | . . . . . . . . . . 1 1 Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . Zone Layout 3 | . . . 1 . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 6 2 . . . . . Scan Component 4 | . . . . . 3 1 . . . . . Repair 4 | . . . . . 3 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . Scanalyzer 3 | . . . 1 . . . . . . 2 . Insert Component 2 | . . . 1 . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 . 4 . 5 4 6 . . 2 1 Full Trace Events 4 | . . . . . . 1 2 . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . 3 1 . . . . . Time 204 | . . . . . 172 32 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . 4 . 3 . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Total Allies 1 | . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . 1 Highest-Rated Group 159 | . . . . . . . . . . . 159 Highest-Rated Ally 159 | . . . . . . . . . . . 159 Total Orders . | . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . . . 27 Total Damage 1061 | . . . . . . . . . . . 1061 Kills 10 | . . . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Robot Analysis Total 2 | . . . 1 . . . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Turns Passed 6742 | 63 256 223 342 145 1139 1118 1472 723 9 382 870 Spaces Moved 3860 | 52 208 226 197 73 558 614 876 457 7 205 387 Core 22 | 4 . . . . . . . . . . 18 Treads 231 | . . . . . . . . . . . 231 Legs 3001 | . . . 77 73 558 614 876 457 7 205 134 Wheels 602 | 48 208 226 120 . . . . . . . . Hover 4 | . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 105 190 120 120 120 120 120 120 50 Average Speed 126 | 86 90 90 138 190 123 126 123 120 120 156 158 Slowest Speed 700 | 90 90 90 190 190 260 193 125 190 120 260 700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 45 63 21 18 46 17 23 53 4 6 41 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . Known Exits Taken 6 | . 1 . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . . . . . Scrap Searched 4 | . . 2 . 1 . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 96 | . . . . . 56 3 31 4 . . 2 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . . . 2 . . 2 AOE 90 | . . . . . 56 3 31 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Ext Total 5097 | 69 258 233 225 80 887 871 1122 561 7 242 542 Wait 564 | . 3 1 . 7 213 153 133 34 . . 20 Move 3849 | 51 207 225 196 72 557 613 875 456 6 204 387 Hop . | . . . . . . . . . . . . Pick Up 157 | 12 17 1 3 1 23 25 22 14 . 11 28 Fast Attach . | . . . . . . . . . . . . Attach 109 | 6 1 . 3 . 16 15 15 13 . 8 32 Detach 2 | . . . . . 1 1 . . . . . Swap 41 | . 6 . 1 . 7 9 7 2 . 4 5 Drop 46 | . 13 . 1 . 8 13 8 2 . 1 . Fire 262 | . 11 6 21 . 61 42 59 28 . 6 28 Melee 47 | . . . . . . . . 12 . 8 27 Ram 11 | . . . . . . . . . . . 11 Kick 2 | . . . . . 1 . . . 1 . . Crush 3 | . . . . . . . . . . . 3 Escape Stasis 3 | . . . . . . . 3 . . . . Rewire 1 | . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Extension History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Identified exit to Mines 256 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 491 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 498 | -10/Mines | Learned 4 Materials zone layouts 532 | -10/Mines | Learned location of Storage (-8) 532 | -10/Mines | Discovered new exit (range 13) 543 | -10/Mines | Entered Materials 543 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 544 | -9/Materials | Identified exit to Materials 763 | -9/Materials | Destroyed 7 combat bots 870 | -9/Materials | Discovered new exit (range 8) 885 | -9/Materials | Entered Mines 899 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 903 | -9/Mines | Found Prototype Device 940 | -9/Mines | Learned location of Zion (-6) 1021 | -9/Mines | Discovered exit to Materials (range 5) 1030 | -9/Mines | Entered Materials 1030 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1031 | -8/Materials | Identified Exp. Sensor Array 1129 | -8/Materials | Repaired Shotgun 1239 | -8/Materials | Repaired Exp. Sensor Array 1330 | -8/Materials | Lost 3 parts (1p1u1w) 1462 | -8/Materials | Repaired Imp. Aluminum Leg 1672 | -8/Materials | Lost 3 parts (2n1w) 2072 | -8/Materials | Discovered new exit (range 8) 2169 | -8/Materials | Entered Factory 2169 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2266 | -7/Factory | Repaired Imp. Aluminum Leg 2338 | -7/Factory | Lost 3 parts (1p1n1u) 2482 | -7/Factory | Build established: Gunner 3268 | -7/Factory | Discovered new exit (range 16) 3287 | -7/Factory | Entered another Factory area 3287 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3366 | -6/Factory | Build established: Tank 3778 | -6/Factory | Build established: Scavenger-Skirmisher 4194 | -6/Factory | Garrison activated, responded to threat 4277 | -6/Factory | Lost 3 parts (3n) 4719 | -6/Factory | Lost 3 parts (1p1n1w) 4743 | -6/Factory | Discovered new exit (range 13) 4758 | -6/Factory | Identified exit to Lower Caves 4759 | -6/Factory | Entered Lower Caves 5030 | -6/Lower Caves | Attacked by a faux Warlord 5058 | -6/Lower Caves | System corruption reached 10% 5085 | -6/Lower Caves | Lost 6 parts (2n1u3w) 5155 | -6/Lower Caves | Core integrity fell below 50% 5346 | -6/Lower Caves | Build established: Scavenger-Mutant 5381 | -6/Lower Caves | Lost 4 parts (1p1n2u) 5474 | -6/Lower Caves | Discovered new exit (range 5) 5480 | -6/Lower Caves | Identified exit to Lower Caves 5482 | -6/Lower Caves | Entered another Lower Caves area 5484 | -6/Lower Caves | Discovered new exit (range 7) 5490 | -6/Lower Caves | Identified exit to Factory 5491 | -6/Lower Caves | Entered Factory 5491 | -5/Factory | Evolved 2 slots: Utility x2 5631 | -5/Factory | System corruption reached 10% 5661 | -5/Factory | Lost 5 parts (1p3n1u) 5865 | -5/Factory | Discovered new exit (range 6) 5871 | -5/Factory | Identified exit to Extension 5873 | -5/Factory | Entered Extension 5876 | -5/Extension | System corruption reached 30% 5904 | -5/Extension | Lost 6 parts (2n1u3w) 6203 | -5/Extension | Lost 20 parts (2p7n6u5w) 6389 | -5/Extension | Rescued A7 6508 | -5/Extension | Core integrity fell below 50% 6548 | -5/Extension | Disrupted transfer network 6681 | -5/Extension | Spotted B-75 Beast 6695 | -5/Extension | Spotted B-75 Beast 6741 | -5/Extension | Core integrity fell below 20% 6743 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6743 | -5/Extension | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06731_ Penetrated by Slug. 06731_ Imp. Hover Unit destroyed. 06731_ U-05 Engineer builds a Wall. 06732_ Imp. Medium Armor Plating destroyed. 06732_ Coil Gun destroyed. 06732_ Wave Gun destroyed. 06732_ Knocked back. 06735_ System corrupted: Energy discharge (-52). 06735_ Slug penetrates Reinforced Barrier. 06735_ Imp. Hover Unit destroyed. 06736_ Visual Processing Unit destroyed. 06736_ Critical hit (Blast). 06736_ Knocked back. 06738_ U-05 Engineer builds a Wall. 06739_ Lgt. Angular Momentum Engine destroyed. 06739_ Slug penetrates Wall. 06740_ Penetrated by Slug. 06742_ Slug penetrates Wall. 06743_ Acquired data core, extracted ID and sensor data for unrecognized location. Map ----- +----------------------------------------------------+ | # ###??#####????????????????????????????? | | ##### #### #????# # ###??????????????????????????? | | ????# #??# #????#"""*%####???????????????????????? | | ????# #??# #????#"[%!%%[ #???????????????????????? | | ?####/#### ##???#" "=### #???????????????????????? | | ?# # #####" " #?# #???????????????????????? | | ?# [ + %# #?# #???????????????????????? | | ?# %%/ # ###### " #?# #???????????????????????? | | ?# !! #####??# #%# #?# #???????????????????????? | | ?# #??????###[# #?# #???????????????????????? | | ?# ] #???????##%# #?# #???????????????????????? | | ?########????????#%###?# #???????????????????????? | | ?????????????????#%#???# #???????????????????????? | | ?????????????????#%#???# #???????????????????????? | | ????????????????##+###?# #???????????????????????? | | ????????????????# # #???????????????????????? | | ????????????????# # #???????????????????????? | | ????????????????# // + #???????????????????????? | | ????????????????# // #%#???????????????????????? | | ????????????????# ??# #???????????????????????? | | ????????????????# [ ??# #???????????????????????? | | ????????????????#####??#%#??????????#????????????? | | ???????????????????????#%#####?###? #????????????? | | ?????????????????????###=### ## ;## ###??????????? | | ????????????????????##""%u*% % "" ""#??????????? | | ????????????????????#; %%@! % u" " #??????????? | | ????????????????????## !*% R R #??????????? | | ???????????????????# # !! #??????????? | | ??????????###########; %* ######?????? | | ????????? %s= s " ????? | | ????????? YsBB "%" ????? | | ????????? Y%BBs " ????? | | ????????? s ????? | | ????????? BB ????? | | ??????????############w BB ######?????? | | ????????????????????#; k #??????????? | | ???????????????????# # % #??????????? | | ???????????????????### % #??????????? | | ?????????????????????; % #??????????? | | ????????????????????####### #"""#"#####??????????? | | ??????????????????????????#;#????# #?????????????? | | ???????????????????????????##??????#?????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 10 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lance | -6/Factory | Hacked Ripper | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Use The Force Challenges ------------ None Game ------ Seed RiotBurstKit Manual? 0 Play Time 01:21:29 Cumulative 36.2 hours Start 2022.08.24 @ 19:00:55 End 2022.08.24 @ 20:21:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c5786c6-7e59-42e2-a3d0-3066f874f0dc