Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 18:44:11

Player: BrainTooSmol

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (907)      907
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 3344

 Bonus
-------
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             204/400
Matter                     300/300
Energy                     66/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Seismic Detector
                Transport Network Coupler
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Nuclear Core
                Fission Core
                Fission Core
                Aluminum Leg
                Wheel
                Wheel
                Wheel
                Humpback
  High-capacity Matter Pod (200)
                Sensor Array
                Targeting Computer
                Targeting Computer
                Firepult
          Light Cannon
                EMP Blaster
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Seismic Detector
                Transport Network Coupler
>               --- WEAPON -----------
                YOLO Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
                Nuclear Core
                Fission Core
                Fission Core
                Aluminum Leg
                Wheel
                Wheel
                Wheel
                Humpback
  High-capacity Matter Pod
                Sensor Array
                Targeting Computer
                Targeting Computer
                Firepult
          Light Cannon
                EMP Blaster
                Datajack
                Mining Laser
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | 1   10  2   4   7   2   
  Power                    3    | .   1   .   1   .   1   
    Engine                 3    | .   1   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | .   3   2   1   1   .   
    Treads                 4    | .   2   1   1   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   1   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   2   .   2   1   .   
    Device                 2    | 1   .   .   .   1   .   
    Storage                2    | .   2   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | .   4   .   .   5   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       8    | .   4   .   .   4   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   .   2   2   3   5   
  Power                    3    | .   .   .   1   .   2   
  Propulsion               6    | .   .   2   1   1   2   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      5    | .   .   2   2   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  87  99  94  
  Engine                   12   | .   13  14  10  11  11  
  Treads                   16   | .   23  14  10  11  11  
  Wheel                    8    | .   3   13  11  10  11  
  Device                   16   | .   14  14  11  21  22  
  Storage                  12   | .   14  14  11  11  11  
  Processor                4    | .   .   .   5   11  11  
  Ballistic Cannon         23   | .   27  28  22  20  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 14  52  52  55  53  63  
  Greatest Support         40   | 20  40  16  16  20  10  
  Greatest Overweight (x)  6    | .   5   5   3   5   6   
  Average Overweight (x)   2    | .   1   3   3   4   5   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         16   | 8   12  20  20  20  20  
  Most Carried             20   | 6   12  13  14  13  20  
  Average Carried          10   | 6   9   10  12  10  16  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            19   | 6   12  13  10  13  19  

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Min Exi 
Matter Collected           1264 | 223 331 278 108 320 4   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            939  | 43  283 267 60  203 83  
  Parts                    67   | 4   21  15  2   12  13  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  31   | .   8   7   3   13  .   
  Cannons                  31   | .   8   7   3   13  .   
Classes Destroyed          8    | 1   5   1   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  5    | .   3   .   .   2   .   
  Grunt                    15   | .   5   4   1   5   .   
  Sentry                   4    | .   .   2   2   .   .   
  Assembled                6    | .   .   .   .   6   .   
Best Kill Streak           3    | 2   3   2   2   3   1   
  Combat Bots Only         3    | .   3   2   2   3   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   1   
  YI-UF0 (-10/Mines)
  EX-DEC (-9/Exiles)

 Combat                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Hostile Shots Fired        174  | .   48  37  22  40  27  
  Missed                   43   | .   11  12  7   9   4   
Damage Taken               2139 | .   370 491 211 395 672 
  Core                     330  | .   39  95  30  87  79  
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   40   | .   40  .   .   .   .   
Core Remaining (%)         73   | 100 .   46  .   .   .   
Volleys Fired              118  | 8   40  21  13  35  1   
  Largest                  2    | 2   2   2   2   2   1   
  Hottest                  135  | 60  70  70  70  135 100 
Shots Fired                227  | 16  80  42  26  61  2   
  Gun                      16   | 16  .   .   .   .   .   
  Cannon                   203  | .   80  42  26  53  2   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  8    | .   .   .   .   8   .   
  Kinetic                  209  | 8   80  42  26  53  .   
  Thermal                  18   | 8   .   .   .   8   2   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         20   | 7   8   12  20  8   5   
  Robot Miss Streak        6    | 2   6   5   1   3   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           122  | 9   36  25  20  30  2   
  Core Hits                56   | 3   15  12  4   19  3   
  Critical Kills           1    | .   .   .   .   .   1   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         4    | .   1   1   1   .   1   
    Meltdown               1    | .   .   .   .   .   1   
    Blast                  3    | .   1   1   1   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2588 | 103 689 482 355 553 406 
  Guns                     103  | 103 .   .   .   .   .   
  Cannons                  2269 | .   689 482 355 529 214 
  Explosions               192  | .   .   .   .   .   192 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  2091 | 36  689 482 355 529 .   
  Thermal                  497  | 67  .   .   .   24  406 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   2   2   
  Average Corruption       1    | .   .   .   1   2   2   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  28   | .   .   .   1   22  5   
    Message Errors         9    | .   .   .   .   8   1   
    Matter Fused           5    | .   .   .   .   4   1   
    Heat Flow Errors       2    | .   .   .   .   2   .   
    Energy Discharges      4    | .   .   .   .   3   1   
    Data Loss (minor)      2    | .   .   .   1   1   .   
    Data Loss (major)      2    | .   .   .   .   1   1   
    Misfires               2    | .   .   .   .   1   1   
    Weapon Failures        2    | .   .   .   .   2   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            2    | .   .   .   .   2   .   
  Projectiles              2    | .   .   .   .   2   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 24   | .   8   4   3   9   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  22   | .   8   4   3   7   .   
  Secondary                2    | .   .   .   .   2   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        227  | .   115 99  36  227 13  
  Average Temperature      30   | .   27  32  17  44  7   
  Received Heat Transfer   714  | .   126 129 90  309 60  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              1    | .   .   .   .   .   1   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             3    | .   .   .   .   .   3   
  Heat Transferred         520  | 150 .   .   .   50  320 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             143  | 15  129 136 111 143 .   
  Initial                  43   | .   9   1   21  43  .   
  Average                  44   | 4   52  40  69  38  .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   26  8   3   15  7   
  Peak Tracking Total      11   | .   5   3   2   5   11  
  Tactical Retreats        6    | .   2   2   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            3    | .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          4    | .   1   .   .   .   3   
  Max in Single Turn       2    | .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          11   | .   8   .   1   .   2   
  Terminals                5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   19  .   2   .   2   
  Successful               12   | .   9   .   1   .   2   
  Failed                   11   | .   10  .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   15  .   1   .   1   
  Terminals                11   | .   11  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          8    | .   6   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   .   .   2   
  Record                   1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   .   .   
  Terminals                5    | .   5   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   8   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               2    | .   1   .   .   1   .   
  Largest Group            1    | .   1   1   .   1   .   
  Highest-Rated Group      31   | .   10  10  .   31  .   
  Highest-Rated Ally       31   | .   10  10  .   31  .   
Total Orders               5    | .   4   1   .   .   .   
  STAY                     3    | .   2   1   .   .   .   
  FOLLOW                   2    | .   2   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   
  Total Damage             62   | .   .   .   .   62  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               5738 | 73   2106 1036 163  1867 493  
Spaces Moved               2845 | 33   1093 638  75   712  294  
  Core                     .    | .    .    .    .    .    .    
  Treads                   805  | .    791  .    .    14   .    
  Legs                     75   | 33   42   .    .    .    .    
  Wheels                   1965 | .    260  638  75   698  294  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  145  145  140  155  
  Average Speed            153  | 120  158  146  145  151  161  
  Slowest Speed            320  | 120  240  155  145  320  170  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       60   | 3    97   98   7    99   61   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 6    | .    .    .    .    6    .    
Terrain Destroyed          23   | .    .    .    .    7    16   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    .    
  AOE                      16   | .    .    .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      3964 | 50   1385 696  103  1420 310  
  Wait                     945  | 9    227  31   11   661  6    
  Move                     2840 | 32   1092 637  74   711  294  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  24   | .    8    4    1    6    5    
  Fast Attach              8    | 1    5    .    .    1    1    
  Attach                   10   | .    .    2    4    3    1    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     8    | .    5    .    .    3    .    
  Drop                     11   | .    8    1    .    .    2    
  Fire                     118  | 8    40   21   13   35   1    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   74 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Discovered new exit (range 14)
  185 | -10/Materials | Discovered new exit (range 10)
  307 | -10/Materials | Build established: Mutant
 1413 | -10/Materials | Discovered new exit (range 13)
 1660 | -10/Materials | Discovered new exit (range 5)
 1946 | -10/Materials | Repaired Ion Engine
 1994 | -10/Materials | Discovered new exit (range 15)
 2180 | -10/Materials | Entered Mines
 2180 | -10/Mines     | Accompanied by 1 ally
 2333 | -10/Mines     | Learned Materials stockpile data
 2422 | -10/Mines     | Core integrity fell below 50%
 2426 | -10/Mines     | Destroyed YI-UF0
 2465 | -10/Mines     | Learned Materials security intel
 2507 | -10/Mines     | Discovered new exit (range 16)
 2687 | -10/Mines     | Found a hidden stash of uninstalled traps
 3073 | -10/Mines     | Discovered new exit (range 8)
 3216 | -10/Mines     | Entered Materials
 3216 | -9/Materials  | Evolved 2 slots: Utility x2
 3314 | -9/Materials  | Discovered new exit (range 6)
 3379 | -9/Materials  | Entered Mines
 3405 | -9/Mines      | Met a Derelict bent on vengeance
 3500 | -9/Mines      | Identified exit to Materials
 3631 | -9/Mines      | Build established: Scavenger-Mutant
 3696 | -9/Mines      | Learned 2 Materials zone layouts
 3701 | -9/Mines      | Discovered exit to Materials (range 7)
 3713 | -9/Mines      | Assembled infested the area
 3718 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4716 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4738 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 5240 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5240 | -9/Mines      | Discovered new exit (range 5)
 5246 | -9/Mines      | Entered Exiles
 5293 | -9/Exiles     | Met 8R-AWN
 5318 | -9/Exiles     | Met EX-HEX
 5373 | -9/Exiles     | Met EX-BIN
 5465 | -9/Exiles     | Aligned with FarCom system
 5466 | -9/Exiles     | Given EX-Vault access code
 5502 | -9/Exiles     | Opened EX-Vault
 5514 | -9/Exiles     | Found YOLO Cannon
 5517 | -9/Exiles     | Found Firepult
 5554 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5601 | -9/Exiles     | Met EX-DEC
 5617 | -9/Exiles     | Learned location of Zion (-7)
 5723 | -9/Exiles     | Attacked by the Exiles
 5726 | -9/Exiles     | Destroyed EX-DEC
 5739 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
05723_ A-02 Transporter suffers critical hit (Meltdown).
05723_ Weight Redist. System melted.
05723_ A-02 Transporter destroyed.
05723_ Machine disabled.
05726_ EX Chip 1 melted. <x2>
05726_ EX-DEC: "This would never have happened if OCT was still around!"
05726_ EX-DEC destroyed.
05726_ Machine disabled. <x2>
05730_ Lgt. Ion Engine destroyed.
05732_ Machine disabled.
05732_ Lgt. Treads destroyed.
05734_ Machine disabled.
05736_ Rnf. Ion Engine destroyed.
05736_ Knocked back.
05738_ Wheel destroyed.
05738_ YOLO Cannon destroyed.
05738_ Knocked back.
05739_ Acquired 4 matter.
05739_ EX-BIN: "I just want to science!"
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              DisposableMassScrap
  Manual?         0
Play Time         00:33:33
  Cumulative      71.4 hours
  Start           2024.05.01 @ 18:13:14
  End             2024.05.01 @ 18:44:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          42
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a874d141-cf9b-4dce-af69-7f6c715d1807