Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 17:51:40 Player: BoomBlip Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (3258) 3258 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 7054 Bonus ------- High Alert Combat Kills 192 Friendly Fire -6 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Angular Momentum Engine Hardened Light Armor Plating Improved Spread Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Improved Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Improved Spread Laser Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Armored Huge Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Large Storage Unit Trap Scanner Transmission Jammer Hardened Light Armor Plating Hacking Suite Heavy Particle Gun Gatling Laser Improved Spread Laser Plasma Cannon Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 5 | . . 1 1 1 2 Weapon 1 | . . . 1 . . Parts Attached 103 | . 9 18 17 42 17 Power 10 | . 1 3 2 3 1 Engine 7 | . 1 3 1 1 1 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 33 | . 3 5 3 14 8 Treads 21 | . 2 5 3 11 . Leg 2 | . 1 . . 1 . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight 8 | . . . . . 8 Utility 25 | . 2 5 5 9 4 Device 10 | . . 1 2 6 1 Storage 2 | . 1 1 . . . Processor 3 | . . 1 1 . 1 Hackware 3 | . . . . 2 1 Protection 7 | . 1 2 2 1 1 Artifact . | . . . . . . Weapon 35 | . 3 5 7 16 4 Energy Gun 13 | . 2 1 3 6 1 Energy Cannon 3 | . . . . 3 . Ballistic Gun 15 | . 1 3 4 6 1 Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 3 1 1 1 Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 35 | . 3 2 5 12 13 Power 6 | . 2 1 1 1 1 Propulsion 13 | . . . 1 6 6 Utility 9 | . . 1 2 2 4 Weapon 7 | . 1 . 1 3 2 Highest Loss Streak 8 | . 2 1 2 8 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 95 92 97 92 51 Engine 4 | . 11 7 4 1 2 Core 3 | . . . 4 5 . Treads 19 | . 1 32 26 21 . Leg 4 | . 26 . . . . Wheel 1 | . . . . 3 . Device 9 | . . 9 9 12 8 Storage 8 | . 14 11 9 7 . Processor 6 | . . 6 8 7 5 Hackware 2 | . . . . 4 9 Protection 5 | . 12 3 7 3 . Energy Gun 11 | . 25 6 9 10 2 Energy Cannon 1 | . . . . 3 . Ballistic Gun 7 | . 2 12 12 6 . Ballistic Cannon 1 | . . 3 3 . . Peak Build Rating 52 | 6 7 19 31 52 52 Average Rating 29 | 6 6 14 27 43 28 On Entrance 18 | 6 6 6 18 31 44 Naked Turns 28 | . . . . . 28 Heaviest Build 70 | 11 29 59 63 70 58 Greatest Support 98 | 20 40 60 68 98 56 Greatest Overweight (x) 2 | . 2 . 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 18 | 8 13 19 20 20 6 Most Carried 20 | 6 9 20 20 20 19 Average Carried 16 | 6 7 13 19 19 5 Final Capacity 20 | 8 15 20 20 20 5 Final Carried 20 | 6 7 20 20 20 4 Class Distribution -------------------- 50% | Scavenger-Gunner 22% | Mutant 16% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1783 | 200 90 285 513 694 1 Remotely . | . . . . . . Salvage Created 3556 | . 448 642 642 1792 32 Parts 193 | . 22 43 36 84 8 Haulers Intercepted 5 | . 1 2 1 1 . Recyclers Shooed 5 | . 1 2 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 76 | . 10 10 15 37 4 Melee 1 | . . . . 1 . Guns 56 | . 10 8 10 28 . Cannons 12 | . . 1 5 6 . AOE 5 | . . 1 . . 4 Classes Destroyed 15 | . 4 3 4 3 1 Worker 5 | . . . 1 3 1 Builder 1 | . . . 1 . . Hauler 5 | . 1 2 1 1 . Recycler 3 | . . 1 . 2 . Mechanic 2 | . . . 1 1 . Operator 3 | . 1 1 . 1 . Watcher 3 | . . 2 . 1 . Swarmer 21 | . 3 3 4 11 . Cutter 4 | . . . . . 4 Grunt 34 | . 7 4 7 16 . Brawler 1 | . . . . 1 . Duelist 2 | . . . . 2 . Sentry 8 | . . 3 2 3 . Hunter 4 | . . . 2 2 . Programmer 2 | . . . . 2 . Best Kill Streak 8 | . 3 3 6 8 5 Combat Bots Only 8 | . 3 3 4 8 4 Max Kills in Single Turn 4 | . 1 1 2 3 4 Gunslinging 1 | . . . 1 . . Exploded 4 | . . 1 . . 4 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 565 | . 55 60 106 270 74 Missed 162 | . 14 19 23 76 30 Damage Taken 6616 | . 492 645 1207 2813 1459 Core 1503 | . 97 91 82 379 854 Absorbed by Shields . | . . . . . . Redirected to Shielding 8 | . . . . 8 . Core Remaining (%) 73 | 100 61 77 85 45 . Volleys Fired 208 | . 38 36 42 84 8 Largest 3 | . 2 2 3 3 2 Hottest 188 | . 80 68 145 188 114 Shots Fired 515 | . 74 72 125 234 10 Gun 440 | . 74 68 98 192 8 Cannon 73 | . . 4 27 42 . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 234 | . 16 44 98 75 1 Thermal 228 | . 35 . 27 159 7 Explosive 2 | . . . . . 2 Electromagnetic 51 | . 23 28 . . . Robot Hit Streak 32 | . 10 15 32 11 8 Robot Miss Streak 13 | . 2 3 3 13 4 Penetration Max 1 | . . . . 1 . Secondary Targets 7 | . . . 1 6 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 383 | . 55 53 96 171 8 Core Hits 225 | . 24 27 36 123 15 Critical Kills 3 | . . . 1 2 . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 13 | . 2 2 2 7 . Burn 5 | . . . 1 4 . Meltdown 1 | . . . . 1 . Destroy 3 | . . 1 1 1 . Corrupt 3 | . 2 1 . . . Sever 1 | . . . . 1 . Melee Attacks 6 | . . . . 6 . Impact . | . . . . . . Slashing 6 | . . . . 6 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7370 | . 641 977 1458 3723 571 Guns 5503 | . 641 825 1075 2730 232 Cannons 1093 | . . 47 383 663 . Explosions 622 | . . 105 . 178 339 Melee 151 | . . . . 151 . Ramming 1 | . . . . 1 . Kinetic 2543 | . 109 440 1159 810 25 Thermal 3658 | . 286 105 299 2761 207 Explosive 339 | . . . . . 339 Electromagnetic 678 | . 246 432 . . . Impact . | . . . . . . Slashing 151 | . . . . 151 . Piercing . | . . . . . . Highest Corruption 4 | . 1 . . 4 4 Average Corruption 2 | . 1 . . 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . 6 . . 25 1 Message Errors 5 | . 1 . . 3 1 Matter Fused 5 | . 1 . . 4 . Heat Flow Errors 7 | . 1 . . 6 . Energy Discharges 5 | . 2 . . 3 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Alerts 2 | . . . . 2 . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 72 | . . . . 34 38 Projectiles 8 | . . . . 8 . Explosions 64 | . . . . 26 38 Melee . | . . . . . . Knockbacks 6 | . . . 6 . . Impact . | . . . . . . Kinetic 5 | . . . 5 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 231 | . . 34 . 101 96 Shots 5 | . . 1 . 2 2 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 718 | . 289 183 108 718 86 Average Temperature 105 | . 89 42 31 144 52 Received Heat Transfer 1530 | . 192 171 423 603 141 Effects 21 | . . . . 21 . Shutdowns 4 | . . . . 4 . Energy Bleed 4 | . . . . 4 . Interference 8 | . . . . 8 . Short Circuit 3 | . . . . 3 . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 2 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 15 | . . . 3 12 . Heat Transferred 6796 | . 650 150 703 5118 175 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 905 | . 151 316 296 905 613 Initial 443 | . . 63 68 83 443 Average 249 | . 74 181 190 321 511 Maximum Alert Level 3 | . . 1 1 3 2 Low Security (%) 55 | 100 100 49 54 50 . Level 1 25 | . . 50 45 19 . Level 2 6 | . . . . 1 100 Level 3 11 | . . . . 27 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 1 . 7 3 Investigation 4 | . 1 . . 3 . Extermination 2 | . . . . 2 . Reinforcement 6 | . 1 1 . 1 3 Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 18 19 22 49 18 Peak Tracking Total 7 | . 6 5 5 6 7 Tactical Retreats 14 | . . 4 1 5 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 22 | . . 1 . 21 . Max in Single Turn 21 | . . 1 . 21 . Garrison Access 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 30 | . 4 6 8 11 1 Terminals 23 | . 4 6 7 6 . Fabricators 4 | . . . . 3 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 2 | . . . . 2 . Total Hacks 91 | . 15 15 28 31 2 Successful 50 | . 7 11 17 14 1 Failed 41 | . 8 4 11 17 1 Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 73 | . 15 15 23 20 . Terminals 73 | . 15 15 23 20 . Fabricators 10 | . . . . 8 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . 5 . . Garrison Access 3 | . . . . 3 . Terminal Hacks 7 | . 1 2 2 2 . Branch Access Points 1 | . . 1 . . . Scanalyzer Index 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Locate Traps 3 | . . 1 1 1 . Dispatch Records 1 | . 1 . . . . Fabricator Hacks 4 | . . . . 3 1 Load Schematic 3 | . . . . 2 1 Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 5 . . Insert Component 2 | . . . 2 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 2 | . . . . 2 . Seal Access 2 | . . . . 2 . Unauthorized Hacks 32 | . 6 9 10 7 . Terminals 32 | . 6 9 10 7 . Assimilate 7 | . 1 2 2 2 . Botnet 22 | . 4 6 7 5 . Operators 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used . | . . . . . . Hacking Detections 28 | . 4 6 7 10 1 Full Trace Events 3 | . . . 1 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 36 | . . . . 36 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 10 | . . . . 10 . Highest-Rated Ally 10 | . . . . 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5398 | 2 788 887 1036 2355 330 Spaces Moved 3170 | 2 354 436 526 1259 593 Core 64 | . . . . . 64 Treads 1836 | . 19 436 526 855 . Legs 337 | 2 335 . . . . Wheels 414 | . . . . 404 10 Hover . | . . . . . . Flight 519 | . . . . . 519 Fastest Speed 27 | 120 120 160 155 115 27 Average Speed 139 | 120 186 160 166 151 47 Slowest Speed 260 | 120 260 160 240 240 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . . 4 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 2 64 50 44 33 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . . 12 . 56 18 Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . . 12 . 56 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3737 | 1 411 560 605 1526 634 Wait 126 | . 5 44 3 74 . Move 3158 | 1 353 435 525 1258 586 Hop 3 | . . . . . 3 Pick Up 43 | . 3 13 5 20 2 Fast Attach 43 | . 2 10 9 18 4 Attach 27 | . 3 2 2 9 11 Detach 7 | . . 3 . 1 3 Swap 33 | . 4 6 6 15 2 Drop 82 | . 3 11 13 40 15 Fire 208 | . 38 36 42 84 8 Melee 6 | . . . . 6 . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 579 | -10/Materials | Discovered new exit (range 9) 791 | -10/Materials | Entered another Materials area 791 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -9/Materials | Discovered new exit (range 16) 1299 | -9/Materials | Build established: Scavenger-Mutant 1608 | -9/Materials | Identified exit to Mines 1611 | -9/Materials | Discovered new exit (range 16) 1678 | -9/Materials | Entered another Materials area 1678 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2058 | -8/Materials | Build established: Scavenger-Gunner 2264 | -8/Materials | Discovered new exit (range 16) 2714 | -8/Materials | Entered Factory 2714 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3896 | -7/Factory | Fabricated Cesium-ion Thruster? 3975 | -7/Factory | Destroyed 8 combat bots 3980 | -7/Factory | Lost 8 parts (1p4n1u2w) 4714 | -7/Factory | First assault squad dispatched 4812 | -7/Factory | Build established: Gunner 4993 | -7/Factory | Core integrity fell below 50% 5062 | -7/Factory | Discovered new exit (range 5) 5069 | -7/Factory | Entered another Factory area 5069 | -6/Factory | Evolved 2 slots: Utility x2 5157 | -6/Factory | Spotted B-75 Beast 5280 | -6/Factory | Lost 7 parts (1p3n2u1w) 5362 | -6/Factory | Core integrity fell below 50% 5380 | -6/Factory | Core integrity fell below 20% 5392 | -6/Factory | Discovered new exit (range 16) 5399 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 05363_ Xenon Bombardment Thruster severed. 05365_ Xenon Bombardment Thruster destroyed. 05365_ Enh. Optical Array destroyed. 05365_ Critical hit (Blast). 05365_ Knocked back. 05365_ Acquired 1 matter. 05367_ Penetrated by Slug. 05367_ Imp. Flight Unit destroyed. 05367_ Knocked back. 05367_ C-17 Slicer destroyed. 05368_ Trap Scanner severed. 05371_ Knocked back. 05371_ C-17 Slicer knocked back. 05371_ T-07 Excavator destroyed. 05371_ Hacking Suite destroyed. 05371_ System corrupted by crushing effect (+4). 05371_ Knocked back. 05391_ Critical hit (Burn: +37). 05392_ EXIT=FOUND 05394_ /3ZGG>ZD>PXEHGS0H9MPZEC<7HD Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????! ??????????????????? | | ?????????????????????????????? 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""""""""" #?????? | | ?????????????????????????????? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularFactoryBoomstick Manual? 0 Play Time 00:47:44 Cumulative 116.6 hours Start 2025.03.10 @ 17:05:12 End 2025.03.10 @ 17:51:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 154 Adventurer 15 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6695afac-5bc0-4be0-80b1-573cd56f372c