Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 14:34:00

Player: Omewes

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (139)     695
Value Destroyed (4886)     4886
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1719)               1719
              TOTAL SCORE: 13640

 Bonus
-------
High Alert Combat Kills    386
Follower Combat Kills      33
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             971/1150
Matter                     182/300
Energy                     4/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -4/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
   Improved Heavy Treads
>           --- UTILITY (12) -----
            Armor Integrity Analyzer
            Microactuators
            Microactuators
            Microactuators
>           --- WEAPON (3) -------
      Heavy Pick
>           --- INVENTORY (4) ----
  Makeshift Cloaking Device
            Mobile Refinery Mk. CCLXVII
  Makeshift Spear

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
                Cold Fusion Reactor
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Melee Analysis Suite
       Improved Target Analyzer
   Experimental Power Shielding
          Heavy Reactive Plating
                Force Field
>               --- WEAPON -----------
     Long-range Missile Launcher
                Spear
>               --- INVENTORY --------
                Antimatter Reactor
     Long-range Sensor Array
     Long-range Sensor Array
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Melee Analysis Suite
       Improved Core Analyzer
                Armor Integrity Analyzer
       Improved Actuator Array
       Advanced ECM Suite
      Makeshift Cloaking Device
       Hardened Heavy Armor Plating
       Improved Focal Shield
                Mobile Refinery Mk. CCLXVII
  Hypervelocity Gauss Rifle
      Makeshift Spear
      Makeshift Spear
      Makeshift Spear
      Makeshift Spear
                CR-A16's Pointy Stick
[Rating: 73]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Treads                   Improved Heavy Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Greatsword
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   2   .   2   2   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   2   .   2   2   2   .   .   .   .   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             186  | 6   3   11  2   20  36  31  3   5   6   3   31  2   6   4   11  6   
  Power                    15   | 1   .   1   1   2   2   3   .   .   1   .   4   .   .   .   .   .   
    Engine                 5    | 1   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   2   .   1   .   .   1   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   
  Propulsion               25   | 2   1   2   .   1   8   3   .   2   .   .   4   .   .   .   1   1   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  24   | 2   1   2   .   1   8   3   .   2   .   .   4   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  92   | 1   2   2   1   7   16  24  .   2   4   1   20  .   .   4   4   4   
    Device                 48   | .   .   1   1   3   7   12  .   2   3   .   11  .   .   3   2   3   
    Storage                6    | 1   2   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
    Processor              13   | .   .   .   .   1   7   4   .   .   .   .   .   .   .   .   .   1   
    Hackware               6    | .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   .   
    Protection             19   | .   .   1   .   2   2   4   .   .   1   .   6   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   6   .   10  10  1   3   1   1   2   3   2   6   .   6   1   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   .   3   .   7   2   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   2   .   3   1   .   1   .   .   1   1   .   3   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   2   1   2   1   1   1   2   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   1   1   .   1   .   .   1   .   .   .   .   1   .   .   
Parts Lost                 49   | .   3   3   .   7   12  1   .   2   .   .   9   .   .   .   12  .   
  Power                    5    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               16   | .   1   1   .   .   5   .   .   2   .   .   4   .   .   .   3   .   
  Utility                  20   | .   .   1   .   3   6   1   .   .   .   .   3   .   .   .   6   .   
  Weapon                   8    | .   2   .   .   2   .   .   .   .   .   .   2   .   .   .   2   .   
  Highest Loss Streak      12   | .   3   2   .   3   7   1   .   2   .   .   7   .   .   .   12  .   
Average Slot Usage (%)     91   | .   87  94  93  91  90  91  93  92  93  93  90  94  94  94  81  15  
  Engine                   2    | .   14  11  11  .   5   2   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   9   1   1   .   .   5   6   2   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   2   6   6   .   .   7   11  11  11  9   .   
  Wheel                    13   | .   27  22  22  18  13  13  13  12  13  13  10  11  11  11  9   .   
  Device                   11   | .   .   10  15  9   11  10  13  13  13  13  11  11  11  11  8   6   
  Storage                  15   | .   27  22  22  18  15  13  13  13  13  14  17  17  17  17  15  .   
  Processor                19   | .   .   .   .   7   16  24  26  26  26  26  23  23  23  23  19  5   
  Hackware                 2    | .   .   .   .   8   5   8   .   .   .   .   .   .   .   .   .   .   
  Protection               6    | .   .   7   .   2   5   6   13  13  13  11  6   5   5   5   4   .   
  Ballistic Gun            2    | .   .   19  22  17  3   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   1   6   5   6   6   5   4   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   11  10  11  8   1   
Naked Turns                42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  3   
Heaviest Build             121  | 12  40  52  48  51  51  65  60  65  67  73  121 116 121 121 121 9   
  Greatest Support         75   | 20  20  26  26  32  32  32  32  32  20  20  20  20  20  20  20  75  
  Greatest Overweight (x)  27   | .   3   2   1   1   16  3   1   3   3   3   12  5   6   6   27  .   
  Average Overweight (x)   2    | .   1   1   1   1   1   1   1   2   2   2   4   5   5   5   3   .   
Largest Inventory Capacity 22   | 6   16  16  16  16  16  16  16  16  16  22  22  22  22  22  22  4   
  Average Capacity         17   | 4   15  16  16  16  16  16  16  16  16  17  22  22  22  22  20  4   
  Most Carried             22   | 1   2   12  16  16  16  16  16  16  16  20  22  15  18  22  22  4   
  Average Carried          14   | .   1   7   13  15  14  15  15  14  14  16  17  13  16  19  19  3   
  Final Capacity           22   | 6   16  16  16  16  16  16  16  16  16  22  22  22  22  22  4   4   
  Final Carried            22   | 1   1   12  14  16  14  16  16  14  16  20  14  15  18  22  4   3   

 Class Distribution 
--------------------
 32% | Gladiator
 20% | Mutant
 16% | Hauler-Assassin
 12% | Hauler-Gladiator
  9% | Hacker-Gladiator
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Hacker-Gladiator | -6/Factory
        Gladiator | -6/Lower Caves
        Gladiator | -6/Lower Caves
        Gladiator | -6/Zion
        Gladiator | -5/Proximity Caves
 Hauler-Gladiator | -5/Factory
  Hauler-Assassin | -5/Upper Caves
  Hauler-Assassin | -5/Upper Caves
  Hauler-Assassin | -5/Warlord
  Hauler-Assassin | -4/Proximity Caves
           Mutant | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Matter Collected           3164 | 195  .    341  108  674  503  266  35   108  73   16   203  104  306  85   10   137  
  Remotely                 30   | .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5185 | .    76   497  218  1392 1186 565  .    65   .    33   680  .    189  .    262  22   
  Parts                    285  | .    10   32   13   80   41   35   .    6    .    4    43   .    12   .    7    2    
Haulers Intercepted        8    | .    .    1    .    2    3    1    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    .    6    .    2    .    .    7    16   6    .    
  Prevented                12   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    11   .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  97   | .   1   5   4   28  18  9   .   3   .   .   10  .   9   .   9   1   
  Melee                    34   | .   .   .   .   .   9   9   .   3   .   .   10  .   .   .   2   1   
  Guns                     35   | .   1   5   4   20  5   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      25   | .   .   .   .   8   1   .   .   .   .   .   .   .   9   .   7   .   
Classes Destroyed          14   | .   2   6   1   1   3   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   15   | .   .   2   2   3   2   4   .   .   .   .   2   .   .   .   .   .   
  Builder                  6    | .   2   1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   1   .   2   3   1   .   .   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   2   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   .   .   .   3   2   4   .   3   .   .   2   .   5   .   .   1   
  Grunt                    47   | .   1   3   3   18  11  1   .   .   .   .   1   .   4   .   5   .   
  Brawler                  4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   12   | .   .   2   .   6   1   1   .   .   .   .   1   .   .   .   1   .   
  Hunter                   6    | .   .   .   .   .   1   1   .   .   .   .   4   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   1   .   
Best Kill Streak           11   | .   3   7   3   11  5   4   .   3   .   1   6   .   5   .   8   1   
  Combat Bots Only         8    | .   1   3   3   8   3   2   .   3   .   .   4   .   5   .   8   1   
Max Kills in Single Turn   4    | .   2   1   2   3   3   1   .   1   .   1   1   .   4   .   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   1   .   .   .   .   .   .   .   4   .   2   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Damage Taken               9982  | .    267  522  41   1154 1546 825  .    303  .    .    1776 .    259  .    2525 764  
  Core                     1807  | .    26   96   16   187  340  100  .    47   .    .    195  .    39   .    582  179  
  Absorbed by Shields      979   | .    .    .    .    .    .    298  .    .    .    .    499  .    .    .    182  .    
Core Remaining (%)         68    | 100  89   .    72   66   51   .    .    .    .    82   .    .    .    .    18   .    
Volleys Fired              184   | .    12   31   13   73   24   .    1    .    .    1    4    .    9    .    16   .    
  Largest                  2     | .    2    2    2    2    2    .    1    .    .    1    1    .    1    .    1    .    
  Hottest                  80    | .    80   46   46   72   48   .    43   .    .    43   43   .    43   .    43   .    
Shots Fired                328   | .    24   62   26   142  44   .    1    .    .    1    4    .    9    .    15   .    
  Gun                      297   | .    24   62   26   135  43   .    .    .    .    .    .    .    .    .    7    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 31    | .    .    .    .    7    1    .    1    .    .    1    4    .    9    .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  273   | .    .    62   26   135  43   .    .    .    .    .    .    .    .    .    7    .    
  Thermal                  12    | .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                31    | .    .    .    .    7    1    .    1    .    .    1    4    .    9    .    8    .    
  Electromagnetic          12    | .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | .    5    16   9    13   16   .    .    .    .    .    .    .    5    .    6    .    
  Robot Miss Streak        4     | .    3    2    3    4    2    .    .    .    .    .    .    .    3    .    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           370   | .    14   47   17   106  91   29   .    7    .    1    32   .    6    .    17   3    
  Core Hits                212   | .    6    18   8    67   30   12   .    3    .    1    14   .    14   .    38   1    
  Critical Hits            17    | .    .    .    .    2    5    3    .    1    .    .    5    .    .    .    1    .    
  Critical Kills           5     | .    .    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    2    3    1    .    1    .    .    4    .    .    .    1    .    
Melee Attacks              261   | .    .    .    .    .    83   55   8    18   .    15   50   3    3    2    19   5    
  Impact                   47    | .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 182   | .    .    .    .    .    36   55   8    18   .    15   50   .    .    .    .    .    
  Piercing                 32    | .    .    .    .    .    .    .    .    .    .    .    .    3    3    2    19   5    
  Sneak Attacks            22    | .    .    .    .    .    11   5    .    1    .    1    4    .    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    2    .    
Damage Inflicted           16220 | .    299  677  285  2526 4504 2068 .    488  .    169  2088 .    1071 .    1945 100  
  Guns                     3428  | .    173  677  285  1638 621  .    .    .    .    .    .    .    .    .    34   .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4413  | .    126  .    .    888  652  .    .    .    .    .    .    .    1071 .    1676 .    
  Melee                    8379  | .    .    .    .    .    3231 2068 .    488  .    169  2088 .    .    .    235  100  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3255  | .    .    677  285  1638 621  .    .    .    .    .    .    .    .    .    34   .    
  Thermal                  777   | .    189  .    .    .    588  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3699  | .    .    .    .    888  64   .    .    .    .    .    .    .    1071 .    1676 .    
  Electromagnetic          110   | .    110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1416  | .    .    .    .    .    1416 .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6628  | .    .    .    .    .    1815 2068 .    488  .    169  2088 .    .    .    .    .    
  Piercing                 335   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    235  100  
Highest Corruption         15    | .    .    .    .    .    12   4    4    4    4    .    10   10   10   15   5    .    
  Average Corruption       4     | .    .    .    .    .    6    1    4    4    4    .    4    10   10   11   1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  126   | .    .    .    .    .    29   12   5    8    2    .    17   25   21   1    6    .    
    Message Errors         38    | .    .    .    .    .    4    7    1    2    .    .    4    9    8    .    3    .    
    Matter Fused           22    | .    .    .    .    .    4    .    1    2    2    .    5    5    3    .    .    .    
    Heat Flow Errors       13    | .    .    .    .    .    2    3    2    .    .    .    2    2    1    1    .    .    
    Energy Discharges      12    | .    .    .    .    .    2    1    .    2    .    .    2    1    4    .    .    .    
    Parts Rejected         3     | .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    2    1    .    1    .    .    1    2    1    .    1    .    
    Data Loss (major)      2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          12    | .    .    .    .    .    7    .    .    .    .    .    .    4    1    .    .    .    
    Targeting Errors       13    | .    .    .    .    .    5    .    1    1    .    .    2    1    2    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1590  | .    13   .    .    2    693  519  .    53   .    .    107  .    77   .    126  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               372   | .    13   .    .    2    154  .    .    .    .    .    .    .    77   .    126  .    
  Melee                    1218  | .    .    .    .    .    539  519  .    53   .    .    107  .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      222   | .    54   .    .    23   .    .    .    .    .    .    .    .    30   .    115  .    
  Shots                    6     | .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    3    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        285   | .    285  8    1    39   189  263  192  .    .    .    188  258  202  250  12   .    
  Average Temperature      71    | .    126  2    1    12   80   104  110  .    .    .    85   110  89   130  9    .    
  Received Heat Transfer   2120  | .    120  234  24   477  516  69   .    .    .    .    98   .    90   .    492  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       11    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         750   | .    350  .    .    .    400  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Peak Influence             726  | .   20  184 171 709 726 359 .   .   .   .   204 .   .   .   .   35  
  Initial                  257  | .   .   5   70  66  257 252 .   .   .   .   2   .   .   .   .   .   
  Average                  272  | .   3   111 141 363 515 223 .   .   .   .   67  .   .   .   .   14  
Maximum Alert Level        3    | .   .   .   .   3   3   1   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         44   | 100 100 100 100 31  .   32  .   .   .   .   98  .   .   .   .   100 
  Level 1                  24   | .   .   .   .   17  10  67  .   .   .   .   1   .   .   .   .   .   
  Level 2                  28   | .   .   .   .   41  87  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   9   2   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   2   .   5   9   6   .   .   .   .   4   .   .   .   1   .   
  Investigation            5    | .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            9    | .   1   .   .   2   1   2   .   .   .   .   3   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 6    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Distress Signals           17   | .   1   5   .   6   1   2   .   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              191  | .   5   13  6   39  23  21  .   5   .   .   23  .   10  12  27  7   
  Peak Tracking Total      10   | .   2   4   3   7   4   5   .   3   .   .   8   .   5   5   10  7   
  Tactical Retreats        22   | .   1   2   1   1   1   6   .   3   .   .   3   .   2   1   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Traps Triggered            7    | .   .   1   .   .   2   4   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Machines Disabled          16   | .   .   .   .   .   12  .   .   .   .   .   2   .   .   .   2   .   
  Max in Single Turn       12   | .   .   .   .   .   12  .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Machines Accessed          28   | .   .   2   1   3   6   11  .   .   .   .   5   .   .   .   .   .   
  Terminals                15   | .   .   2   .   3   1   6   .   .   .   .   3   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                78   | .   .   5   1   11  17  35  .   .   .   .   9   .   .   .   .   .   
  Successful               49   | .   .   2   1   5   12  26  .   .   .   .   3   .   .   .   .   .   
  Failed                   29   | .   .   3   .   6   5   9   .   .   .   .   6   .   .   .   .   .   
    Catastrophic           11   | .   .   .   .   3   1   4   .   .   .   .   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   .   4   .   6   3   20  .   .   .   .   2   .   .   .   .   .   
  Terminals                42   | .   .   5   .   11  2   17  .   .   .   .   7   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             16   | .   .   1   1   5   1   6   .   .   .   .   2   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   1   .   .   2   6   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Intercept              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   .   2   .   3   5   9   .   .   .   .   4   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   2   4   .   .   .   .   1   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   
    Matter                 482  | .   .   .   .   .   168 314 .   .   .   .   .   .   .   .   .   .   
    Time                   199  | .   .   .   .   .   42  157 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   4   10  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Time                     114  | .   .   .   .   .   70  44  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   9   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             75   | .   .   .   16  59  .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   2   .   
Drone Launches             9    | .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         9    | .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               10126 | 46   141  380  231  600  1791 1860 280  482  689  483  1202 535  492  428  429  57   
Spaces Moved               7131  | 47   109  227  182  258  1251 1371 203  390  621  370  755  360  337  305  287  58   
  Core                     137   | 3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    79   51   
  Treads                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6987  | 44   109  227  182  258  1247 1371 203  390  621  370  755  360  337  305  208  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   90   100  100  100  100  110  100  100  100  120  130  130  130  50   50   
  Average Speed            111   | 78   91   99   100  108  108  104  110  100  109  109  127  130  130  131  113  63   
  Slowest Speed            1400  | 80   110  100  100  110  850  120  110  110  110  110  200  130  140  140  1400 160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 3    30   16   57   39   29   30   37   59   78   51   25   63   55   40   48   3    
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    .    1    .    .    .    1    2    2    1    .    3    3    .    1    .    
Spaces Dug                 193   | .    .    .    .    .    14   24   30   7    .    32   46   2    3    2    33   .    
Terrain Destroyed          482   | .    11   .    .    76   64   24   30   7    .    32   80   2    76   2    78   .    
  Melee                    92    | .    .    .    .    .    14   24   8    7    .    14   10   2    3    2    8    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      390   | .    11   .    .    76   50   .    22   .    .    18   70   .    73   .    70   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  
Total                      8548 | 53   124  316  206  448  1562 1687 243  444  631  415  889  423  370  331  336  70   
  Wait                     617  | .    .    32   3    82   144  168  26   29   .    21   33   57   13   3    5    1    
  Move                     7114 | 46   108  226  181  257  1249 1370 202  389  620  369  754  359  336  304  286  58   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 1    .    11   2    7    17   18   .    1    3    4    7    3    3    9    1    .    
  Fast Attach              53   | 6    2    7    2    4    11   9    2    .    .    1    3    .    .    1    .    5    
  Attach                   58   | .    .    2    .    8    15   5    1    3    1    1    15   2    .    1    3    1    
  Detach                   33   | .    .    3    1    4    6    6    1    1    1    1    7    .    .    2    .    .    
  Swap                     75   | .    1    2    .    8    10   17   .    2    5    1    13   .    6    2    8    .    
  Drop                     63   | .    1    2    4    5    12   23   2    1    1    1    3    .    .    7    1    .    
  Fire                     184  | .    12   31   13   73   24   .    1    .    .    1    4    .    9    .    16   .    
  Melee                    247  | .    .    .    .    .    73   55   8    18   .    15   50   2    3    2    16   5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17   | .    .    .    .    .    1    16   .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
    47 | -11/Scrapyard      | Entered Materials
   172 | -10/Materials      | Lost 3 parts (1n2w)
   173 | -10/Materials      | Discovered new exit (range 16)
   188 | -10/Materials      | Entered another Materials area
   188 | -9/Materials       | Evolved 2 slots: Utility x2
   309 | -9/Materials       | Build established: Mutant
   495 | -9/Materials       | Discovered new exit (range 6)
   568 | -9/Materials       | Entered Mines
   689 | -9/Mines           | Found the Drone Emporium
   697 | -9/Mines           | Found Prototype Device
   697 | -9/Mines           | Identified Thief Drone Bay
   743 | -9/Mines           | Discovered new exit (range 10)
   799 | -9/Mines           | Entered Materials
   799 | -8/Materials       | Evolved 2 slots: Utility x2
  1014 | -8/Materials       | Garrison activated, responded to threat
  1096 | -8/Materials       | Build established: Scavenger-Mutant
  1191 | -8/Materials       | Lost 3 parts (1p2w)
  1321 | -8/Materials       | Destroyed 8 combat bots
  1322 | -8/Materials       | Lost 3 parts (1p2u)
  1387 | -8/Materials       | Identified exit to Factory
  1399 | -8/Materials       | Entered Factory
  1399 | -7/Factory         | Evolved 2 slots: Utility x2
  1578 | -7/Factory         | Garrison activated, responded to threat
  1910 | -7/Factory         | Build established: Mutant
  2307 | -7/Factory         | Discovered new exit (range 9)
  2505 | -7/Factory         | Fabricated Lrn. Terrain Scanner (x1)
  2696 | -7/Factory         | Crushed by falling debris
  2697 | -7/Factory         | System corruption reached 10%
  2788 | -7/Factory         | Lost 7 parts (1p2n4u)
  2847 | -7/Factory         | Repaired Wheel
  2910 | -7/Factory         | Repaired Greatsword
  2973 | -7/Factory         | Build established: Gladiator
  3190 | -7/Factory         | Entered another Factory area
  3190 | -6/Factory         | Evolved 2 slots: Utility x2
  3473 | -6/Factory         | Fabricated Lrn. Terrain Scanner?
  3655 | -6/Factory         | Build established: Hacker-Gladiator
  3819 | -6/Factory         | Discovered new exit (range 7)
  4316 | -6/Factory         | Fabricated Imp. Utility Shielding?
  4477 | -6/Factory         | Discovered new exit (range 17)
  4542 | -6/Factory         | Repaired Greatsword
  4560 | -6/Factory         | Identified exit to Factory
  4631 | -6/Factory         | Build established: Gladiator
  4929 | -6/Factory         | Discovered exit to Factory (range 18)
  5049 | -6/Factory         | Identified exit to Lower Caves
  5050 | -6/Factory         | Entered Lower Caves
  5308 | -6/Lower Caves     | Discovered new exit (range 17)
  5329 | -6/Lower Caves     | Identified exit to Lower Caves
  5330 | -6/Lower Caves     | Entered another Lower Caves area
  5362 | -6/Lower Caves     | Discovered exit to Factory (range 22)
  5382 | -6/Lower Caves     | Learned Factory trap positions
  5440 | -6/Lower Caves     | Learned Factory emergency access door positions
  5768 | -6/Lower Caves     | Discovered new exit (range 22)
  5811 | -6/Lower Caves     | Identified exit to Zion
  5812 | -6/Lower Caves     | Entered Zion
  5839 | -6/Zion            | Discovered new exit (range 23)
  5871 | -6/Zion            | Visited the Megawrench Repair Shop
  5883 | -6/Zion            | Megawrench repaired 11 parts
  5913 | -6/Zion            | System corruption cleaned by Quarantine Array
  5939 | -6/Zion            | Learned location of Quarantine (-2)
  5948 | -6/Zion            | Learned location of Testing (-3)
  5950 | -6/Zion            | Given A8's code to call for help
  5978 | -6/Zion            | Found CR-A16's Pointy Stick
  6009 | -6/Zion            | Learned 4 Factory zone layouts
  6265 | -6/Zion            | Learned location of Warlord (-5)
  6378 | -6/Zion            | Found Prototype Device
  6382 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
  6500 | -6/Zion            | Identified exit to Proximity Caves
  6501 | -6/Zion            | Entered Proximity Caves
  6978 | -5/Proximity Caves | Discovered exit to Factory (range 6)
  6984 | -5/Proximity Caves | Entered Factory
  6984 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  6986 | -5/Factory         | Loaded intel: 98 trap records
  7018 | -5/Factory         | Spotted B-75 Beast
  7145 | -5/Factory         | Discovered new exit (range 21)
  7196 | -5/Factory         | Build established: Hauler-Gladiator
  7296 | -5/Factory         | Identified exit to Upper Caves
  7323 | -5/Factory         | Found Hvy. Reactive Plating
  7624 | -5/Factory         | Lost 7 parts (3n3u1w)
  8139 | -5/Factory         | Discovered new exit (range 23)
  8185 | -5/Factory         | System corruption reached 10%
  8186 | -5/Factory         | Entered Upper Caves
  8474 | -5/Upper Caves     | Build established: Hauler-Assassin
  8502 | -5/Upper Caves     | Learned Factory machine intel
  8706 | -5/Upper Caves     | Discovered new exit (range 12)
  8720 | -5/Upper Caves     | Identified exit to Upper Caves
  8721 | -5/Upper Caves     | Entered another Upper Caves area
  8739 | -5/Upper Caves     | Discovered new exit (range 24)
  9151 | -5/Upper Caves     | Discovered new exit (range 23)
  9212 | -5/Upper Caves     | Identified exit to Warlord
  9213 | -5/Upper Caves     | Entered Warlord
  9256 | -5/Warlord         | System corruption cleaned by Quarantine Array
  9402 | -5/Warlord         | Met Warlord
  9419 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9574 | -5/Warlord         | P-70 Sage assimilated allied L5-RST(g)
  9574 | -5/Warlord         | Spotted L5-RST(g)
  9627 | -5/Warlord         | Discovered new exit (range 12)
  9639 | -5/Warlord         | Identified exit to Proximity Caves
  9641 | -5/Warlord         | Entered Proximity Caves
  9747 | -4/Proximity Caves | Identified exit to Factory
  9836 | -4/Proximity Caves | Learned Research emergency access door positions
  9947 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9963 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 10021 | -4/Proximity Caves | Destroyed 8 combat bots
 10031 | -4/Proximity Caves | Released all parts (4)
 10034 | -4/Proximity Caves | Core integrity fell below 50%
 10047 | -4/Proximity Caves | Spotted B-86 Titan
 10061 | -4/Proximity Caves | Lost 12 parts (1p3n6u2w)
 10061 | -4/Proximity Caves | Core integrity fell below 20%
 10070 | -4/Proximity Caves | Entered Factory
 10070 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10071 | -4/Factory         | Loaded intel: 257 machine locations
 10127 | -4/Factory         | Self-destructed

 Last Messages 
---------------
10095_ Penetrated by Slug.
10097_ K-01 Serf collects debris.
10097_ Acquired Imp. Heavy Treads.
10100_ Acquired Microactuators. <x2>
10104_ U-05 Engineer lays Concrete.
10106_ C-30 ARC bursts open, deploying its payload.
10106_ S-27 Virus unfolds itself. <x5>
10106_ Acquired Microactuators.
10110_ Slug penetrates Wall.
10112_ Acquired Hvy. Pick.
10113_ S-27 Virus destroyed.
10114_ R-10 Processor collects Lgt. Nuclear Core.
10114_ Penetrated by Slug.
10115_ U-05 Engineer builds a Wall.
10116_ Penetrated by Slug.
10116_ Acquired 22 matter.
10117_ R-10 Processor collects Autogun.
10120_ Penetrated by Slug. <x2>
10123_ Acquired 115 matter.
10124_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???""""?"""???   ?""""   ?????????????????"""?"""? |
| ???""""???????    """"   ?????????????????"""?"""? |
| ??????????????    """"   ????????????????????????? |
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| #            #    """" s                #?"Y?????? |
| #            #          s s             #?""????"" |
| #            +    """"   R              #???????"" |
| #            #    """"                  #???????"" |
| #            #    """"           ###+####????????? |
| ##############    """"     """   #??????????"""?"" |
| ????#             """"     """   #?"""??????"""?"" |
| ????#             """"     """   #?"""??????"""?"" |
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| ????????????????????        #??????""""??????????? |
| ????????????????????        #??????""""??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          31
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Armor Coverage             600
Resistance: KI             40
Resistance: TH             10
Power Shielding            90
Utility Shielding          66
Weapon Shielding           66
Melee Speed Boost          40
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             14
Target Analysis            6
Armor Integrity Analysis   33
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
   Adv. Terrain Scanner | -7/Factory | Scanalyzed
   Lrn. Terrain Scanner | -7/Factory | Hacked
 Imp. Utility Shielding | -6/Factory | Hacked
         Microactuators | -6/Factory | Hacked
      Lrn. Sensor Array | -6/Factory | Scanalyzed
      Lrg. Storage Unit | -6/Factory | Scanalyzed
     Adv. Core Analyzer | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
   Lrn. Terrain Scanner | x1 | -7/Factory 
   Lrn. Terrain Scanner | x1 | -6/Factory 
 Imp. Utility Shielding | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneBackupBarrier
  Manual?         0
Play Time         02:00:25
  Cumulative      217.7 hours
  Start           2020.09.16 @ 14:54:22
  End             2020.09.18 @ 14:34:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           5/0/1/1/0/2/1/0/0
Lore%             73
Gallery%          78
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: e7df6ab0-cdb3-47e9-8585-be394b471fbc