Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 14:34:00 Player: Omewes Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (139) 695 Value Destroyed (4886) 4886 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1719) 1719 TOTAL SCORE: 13640 Bonus ------- High Alert Combat Kills 386 Follower Combat Kills 33 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 971/1150 Matter 182/300 Energy 4/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Heavy Treads > --- UTILITY (12) ----- Armor Integrity Analyzer Microactuators Microactuators Microactuators > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (4) ---- Makeshift Cloaking Device Mobile Refinery Mk. CCLXVII Makeshift Spear Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Target Analyzer Experimental Power Shielding Heavy Reactive Plating Force Field > --- WEAPON ----------- Long-range Missile Launcher Spear > --- INVENTORY -------- Antimatter Reactor Long-range Sensor Array Long-range Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Core Analyzer Armor Integrity Analyzer Improved Actuator Array Advanced ECM Suite Makeshift Cloaking Device Hardened Heavy Armor Plating Improved Focal Shield Mobile Refinery Mk. CCLXVII Hypervelocity Gauss Rifle Makeshift Spear Makeshift Spear Makeshift Spear Makeshift Spear CR-A16's Pointy Stick [Rating: 73] Favorites ----------- Power Cold Fusion Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Improved Heavy Treads Wheel Wheel Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Greatsword Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 10 | . . 2 . 2 2 2 . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . 1 Parts Attached 186 | 6 3 11 2 20 36 31 3 5 6 3 31 2 6 4 11 6 Power 15 | 1 . 1 1 2 2 3 . . 1 . 4 . . . . . Engine 5 | 1 . 1 . . 2 1 . . . . . . . . . . Core 5 | . . . 1 2 . 1 . . 1 . . . . . . . Reactor 5 | . . . . . . 1 . . . . 4 . . . . . Propulsion 25 | 2 1 2 . 1 8 3 . 2 . . 4 . . . 1 1 Treads 1 | . . . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . Wheel 24 | 2 1 2 . 1 8 3 . 2 . . 4 . . . 1 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 92 | 1 2 2 1 7 16 24 . 2 4 1 20 . . 4 4 4 Device 48 | . . 1 1 3 7 12 . 2 3 . 11 . . 3 2 3 Storage 6 | 1 2 . . . . 2 . . . 1 . . . . . . Processor 13 | . . . . 1 7 4 . . . . . . . . . 1 Hackware 6 | . . . . 1 . 2 . . . . 3 . . . . . Protection 19 | . . 1 . 2 2 4 . . 1 . 6 . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 54 | 2 . 6 . 10 10 1 3 1 1 2 3 2 6 . 6 1 Energy Gun 2 | 2 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . Ballistic Gun 13 | . . 3 . 7 2 . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 15 | . . 2 . 3 1 . 1 . . 1 1 . 3 . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 5 . . . . . . . . . . . Slashing Weapon 10 | . . . . . 2 1 2 1 1 1 2 . . . . . Piercing Weapon 8 | . . . . . . . . . . . . 2 3 . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 1 . 1 . . 1 . . . . 1 . . Parts Lost 49 | . 3 3 . 7 12 1 . 2 . . 9 . . . 12 . Power 5 | . . 1 . 2 1 . . . . . . . . . 1 . Propulsion 16 | . 1 1 . . 5 . . 2 . . 4 . . . 3 . Utility 20 | . . 1 . 3 6 1 . . . . 3 . . . 6 . Weapon 8 | . 2 . . 2 . . . . . . 2 . . . 2 . Highest Loss Streak 12 | . 3 2 . 3 7 1 . 2 . . 7 . . . 12 . Average Slot Usage (%) 91 | . 87 94 93 91 90 91 93 92 93 93 90 94 94 94 81 15 Engine 2 | . 14 11 11 . 5 2 . . . . . . . . . . Core 1 | . . . . 9 1 1 . . 5 6 2 . . . . . Reactor 3 | . . . . . . 2 6 6 . . 7 11 11 11 9 . Wheel 13 | . 27 22 22 18 13 13 13 12 13 13 10 11 11 11 9 . Device 11 | . . 10 15 9 11 10 13 13 13 13 11 11 11 11 8 6 Storage 15 | . 27 22 22 18 15 13 13 13 13 14 17 17 17 17 15 . Processor 19 | . . . . 7 16 24 26 26 26 26 23 23 23 23 19 5 Hackware 2 | . . . . 8 5 8 . . . . . . . . . . Protection 6 | . . 7 . 2 5 6 13 13 13 11 6 5 5 5 4 . Ballistic Gun 2 | . . 19 22 17 3 . . . . . . . . . . . Impact Weapon 1 | . . . . . 7 . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 6 5 6 6 5 4 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 11 10 11 8 1 Naked Turns 42 | . . . . . . . . . . . . . . . 39 3 Heaviest Build 121 | 12 40 52 48 51 51 65 60 65 67 73 121 116 121 121 121 9 Greatest Support 75 | 20 20 26 26 32 32 32 32 32 20 20 20 20 20 20 20 75 Greatest Overweight (x) 27 | . 3 2 1 1 16 3 1 3 3 3 12 5 6 6 27 . Average Overweight (x) 2 | . 1 1 1 1 1 1 1 2 2 2 4 5 5 5 3 . Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 4 Average Capacity 17 | 4 15 16 16 16 16 16 16 16 16 17 22 22 22 22 20 4 Most Carried 22 | 1 2 12 16 16 16 16 16 16 16 20 22 15 18 22 22 4 Average Carried 14 | . 1 7 13 15 14 15 15 14 14 16 17 13 16 19 19 3 Final Capacity 22 | 6 16 16 16 16 16 16 16 16 16 22 22 22 22 22 4 4 Final Carried 22 | 1 1 12 14 16 14 16 16 14 16 20 14 15 18 22 4 3 Class Distribution -------------------- 32% | Gladiator 20% | Mutant 16% | Hauler-Assassin 12% | Hauler-Gladiator 9% | Hacker-Gladiator 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Hauler-Gladiator | -5/Factory Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Upper Caves Hauler-Assassin | -5/Warlord Hauler-Assassin | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 3164 | 195 . 341 108 674 503 266 35 108 73 16 203 104 306 85 10 137 Remotely 30 | . . . . . 30 . . . . . . . . . . . Salvage Created 5185 | . 76 497 218 1392 1186 565 . 65 . 33 680 . 189 . 262 22 Parts 285 | . 10 32 13 80 41 35 . 6 . 4 43 . 12 . 7 2 Haulers Intercepted 8 | . . 1 . 2 3 1 . . . . 1 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 6 . 2 . . 7 16 6 . Prevented 12 | . . . . . . . . . . . . . 1 11 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 97 | . 1 5 4 28 18 9 . 3 . . 10 . 9 . 9 1 Melee 34 | . . . . . 9 9 . 3 . . 10 . . . 2 1 Guns 35 | . 1 5 4 20 5 . . . . . . . . . . . AOE 25 | . . . . 8 1 . . . . . . . 9 . 7 . Classes Destroyed 14 | . 2 6 1 1 3 . . . . 1 . . . . . . Worker 15 | . . 2 2 3 2 4 . . . . 2 . . . . . Builder 6 | . 2 1 . 1 1 . . . . . 1 . . . . . Tunneler 2 | . . . . . 2 . . . . . . . . . . . Hauler 8 | . . 1 . 2 3 1 . . . . 1 . . . . . Recycler 2 | . . 1 . 1 . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . Operator 2 | . . 1 . . 1 . . . . . . . . . . . Watcher 6 | . . 2 . 1 3 . . . . . . . . . . . Swarmer 20 | . . . . 3 2 4 . 3 . . 2 . 5 . . 1 Grunt 47 | . 1 3 3 18 11 1 . . . . 1 . 4 . 5 . Brawler 4 | . . . 1 1 . . . . . . . . . . 2 . Sentry 12 | . . 2 . 6 1 1 . . . . 1 . . . 1 . Hunter 6 | . . . . . 1 1 . . . . 4 . . . . . Programmer 8 | . . . . . 3 2 . . . . 2 . . . 1 . Best Kill Streak 11 | . 3 7 3 11 5 4 . 3 . 1 6 . 5 . 8 1 Combat Bots Only 8 | . 1 3 3 8 3 2 . 3 . . 4 . 5 . 8 1 Max Kills in Single Turn 4 | . 2 1 2 3 3 1 . 1 . 1 1 . 4 . 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . . 3 1 . . . . . . . 4 . 2 . Melee 1 | . . . . . 1 1 . 1 . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 9982 | . 267 522 41 1154 1546 825 . 303 . . 1776 . 259 . 2525 764 Core 1807 | . 26 96 16 187 340 100 . 47 . . 195 . 39 . 582 179 Absorbed by Shields 979 | . . . . . . 298 . . . . 499 . . . 182 . Core Remaining (%) 68 | 100 89 . 72 66 51 . . . . 82 . . . . 18 . Volleys Fired 184 | . 12 31 13 73 24 . 1 . . 1 4 . 9 . 16 . Largest 2 | . 2 2 2 2 2 . 1 . . 1 1 . 1 . 1 . Hottest 80 | . 80 46 46 72 48 . 43 . . 43 43 . 43 . 43 . Shots Fired 328 | . 24 62 26 142 44 . 1 . . 1 4 . 9 . 15 . Gun 297 | . 24 62 26 135 43 . . . . . . . . . 7 . Cannon . | . . . . . . . . . . . . . . . . . Launcher 31 | . . . . 7 1 . 1 . . 1 4 . 9 . 8 . Special . | . . . . . . . . . . . . . . . . . Kinetic 273 | . . 62 26 135 43 . . . . . . . . . 7 . Thermal 12 | . 12 . . . . . . . . . . . . . . . Explosive 31 | . . . . 7 1 . 1 . . 1 4 . 9 . 8 . Electromagnetic 12 | . 12 . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 5 16 9 13 16 . . . . . . . 5 . 6 . Robot Miss Streak 4 | . 3 2 3 4 2 . . . . . . . 3 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . Shots Hit Robots 370 | . 14 47 17 106 91 29 . 7 . 1 32 . 6 . 17 3 Core Hits 212 | . 6 18 8 67 30 12 . 3 . 1 14 . 14 . 38 1 Critical Hits 17 | . . . . 2 5 3 . 1 . . 5 . . . 1 . Critical Kills 5 | . . . . . 2 2 . . . . 1 . . . . . Critical Parts Destroyed 12 | . . . . 2 3 1 . 1 . . 4 . . . 1 . Melee Attacks 261 | . . . . . 83 55 8 18 . 15 50 3 3 2 19 5 Impact 47 | . . . . . 47 . . . . . . . . . . . Slashing 182 | . . . . . 36 55 8 18 . 15 50 . . . . . Piercing 32 | . . . . . . . . . . . . 3 3 2 19 5 Sneak Attacks 22 | . . . . . 11 5 . 1 . 1 4 . . . . . Combat Hostiles 2 | . . . . . 1 . . 1 . . . . . . . . Follow-up Attacks 9 | . . . . . 7 . . . . . . . . . 2 . Damage Inflicted 16220 | . 299 677 285 2526 4504 2068 . 488 . 169 2088 . 1071 . 1945 100 Guns 3428 | . 173 677 285 1638 621 . . . . . . . . . 34 . Cannons . | . . . . . . . . . . . . . . . . . Explosions 4413 | . 126 . . 888 652 . . . . . . . 1071 . 1676 . Melee 8379 | . . . . . 3231 2068 . 488 . 169 2088 . . . 235 100 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 3255 | . . 677 285 1638 621 . . . . . . . . . 34 . Thermal 777 | . 189 . . . 588 . . . . . . . . . . . Explosive 3699 | . . . . 888 64 . . . . . . . 1071 . 1676 . Electromagnetic 110 | . 110 . . . . . . . . . . . . . . . Impact 1416 | . . . . . 1416 . . . . . . . . . . . Slashing 6628 | . . . . . 1815 2068 . 488 . 169 2088 . . . . . Piercing 335 | . . . . . . . . . . . . . . . 235 100 Highest Corruption 15 | . . . . . 12 4 4 4 4 . 10 10 10 15 5 . Average Corruption 4 | . . . . . 6 1 4 4 4 . 4 10 10 11 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 126 | . . . . . 29 12 5 8 2 . 17 25 21 1 6 . Message Errors 38 | . . . . . 4 7 1 2 . . 4 9 8 . 3 . Matter Fused 22 | . . . . . 4 . 1 2 2 . 5 5 3 . . . Heat Flow Errors 13 | . . . . . 2 3 2 . . . 2 2 1 1 . . Energy Discharges 12 | . . . . . 2 1 . 2 . . 2 1 4 . . . Parts Rejected 3 | . . . . . 2 . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . 2 1 . 1 . . 1 2 1 . 1 . Data Loss (major) 2 | . . . . . 1 . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . Misdirections 12 | . . . . . 7 . . . . . . 4 1 . . . Targeting Errors 13 | . . . . . 5 . 1 1 . . 2 1 2 . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1590 | . 13 . . 2 693 519 . 53 . . 107 . 77 . 126 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 372 | . 13 . . 2 154 . . . . . . . 77 . 126 . Melee 1218 | . . . . . 539 519 . 53 . . 107 . . . . . Knockbacks 5 | . . . . . 5 . . . . . . . . . . . Impact 4 | . . . . . 4 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 222 | . 54 . . 23 . . . . . . . . 30 . 115 . Shots 6 | . 1 . . 1 . . . . . . . . 1 . 3 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 285 | . 285 8 1 39 189 263 192 . . . 188 258 202 250 12 . Average Temperature 71 | . 126 2 1 12 80 104 110 . . . 85 110 89 130 9 . Received Heat Transfer 2120 | . 120 234 24 477 516 69 . . . . 98 . 90 . 492 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 8 . . . . . . . . . . . Impact Corruptions 11 | . . . . . 11 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 750 | . 350 . . . 400 . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 726 | . 20 184 171 709 726 359 . . . . 204 . . . . 35 Initial 257 | . . 5 70 66 257 252 . . . . 2 . . . . . Average 272 | . 3 111 141 363 515 223 . . . . 67 . . . . 14 Maximum Alert Level 3 | . . . . 3 3 1 . . . . 1 . . . . . Low Security (%) 44 | 100 100 100 100 31 . 32 . . . . 98 . . . . 100 Level 1 24 | . . . . 17 10 67 . . . . 1 . . . . . Level 2 28 | . . . . 41 87 . . . . . . . . . . . Level 3 1 | . . . . 9 2 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 2 . 5 9 6 . . . . 4 . . . 1 . Investigation 5 | . . 2 . . 2 1 . . . . . . . . . . Extermination 7 | . . . . . 3 3 . . . . 1 . . . . . Reinforcement 9 | . 1 . . 2 1 2 . . . . 3 . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 . Garrison 6 | . . . . 3 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 1 . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 17 | . 1 5 . 6 1 2 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 191 | . 5 13 6 39 23 21 . 5 . . 23 . 10 12 27 7 Peak Tracking Total 10 | . 2 4 3 7 4 5 . 3 . . 8 . 5 5 10 7 Tactical Retreats 22 | . 1 2 1 1 1 6 . 3 . . 3 . 2 1 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 7 | . . 1 . . 2 4 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 1 . 4 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 16 | . . . . . 12 . . . . . 2 . . . 2 . Max in Single Turn 12 | . . . . . 12 . . . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 28 | . . 2 1 3 6 11 . . . . 5 . . . . . Terminals 15 | . . 2 . 3 1 6 . . . . 3 . . . . . Fabricators 3 | . . . . . 1 2 . . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . 1 . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . 1 . . . . . Total Hacks 78 | . . 5 1 11 17 35 . . . . 9 . . . . . Successful 49 | . . 2 1 5 12 26 . . . . 3 . . . . . Failed 29 | . . 3 . 6 5 9 . . . . 6 . . . . . Catastrophic 11 | . . . . 3 1 4 . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 35 | . . 4 . 6 3 20 . . . . 2 . . . . . Terminals 42 | . . 5 . 11 2 17 . . . . 7 . . . . . Fabricators 8 | . . . . . 2 6 . . . . . . . . . . Repair Stations 7 | . . . . . 5 2 . . . . . . . . . . Recycling Units 5 | . . . . . . 4 . . . . 1 . . . . . Scanalyzers 9 | . . . . . 3 6 . . . . . . . . . . Garrison Access 6 | . . . . . 5 . . . . . 1 . . . . . Terminal Hacks 16 | . . 1 1 5 1 6 . . . . 2 . . . . . Part Schematic 4 | . . . . . 1 2 . . . . 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . 2 4 . . . . . . . . . . Load Schematic 3 | . . . . . 1 2 . . . . . . . . . . Build 3 | . . . . . 1 2 . . . . . . . . . . Repair Station Hacks 6 | . . . . . 4 2 . . . . . . . . . . Scan Component 3 | . . . . . 2 1 . . . . . . . . . . Repair 3 | . . . . . 2 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer 9 | . . . . . 3 6 . . . . . . . . . . Insert Component 4 | . . . . . 1 3 . . . . . . . . . . Analyze 5 | . . . . . 2 3 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 9 | . . 1 . . 2 6 . . . . . . . . . . Terminals 4 | . . 1 . . . 3 . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . Sabotage 1 | . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . Intercept 1 | . . . . . 1 . . . . . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . 2 . 3 5 9 . . . . 4 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 2 4 . . . . 1 . . . . . Parts Built 4 | . . . . . 1 3 . . . . . . . . . . Matter 482 | . . . . . 168 314 . . . . . . . . . . Time 199 | . . . . . 42 157 . . . . . . . . . . Total Part Build Rating 14 | . . . . . 4 10 . . . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . . . . . . . . . . Time 114 | . . . . . 70 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 2 . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 1 | . . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . . Highest-Rated Group 26 | . . . . . . 26 . . . . . . . . . . Highest-Rated Ally 26 | . . . . . . 26 . . . . . . . . . . Total Orders 3 | . . . 3 . . . . . . . . . . . . . RETURN 3 | . . . 3 . . . . . . . . . . . . . Ally Attacks 17 | . . . 9 8 . . . . . . . . . . . . Total Damage 75 | . . . 16 59 . . . . . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 1 . . 1 . . 2 . Drone Launches 9 | . . . 6 3 . . . . . . . . . . . . Drone Recoveries 9 | . . . 6 3 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 10126 | 46 141 380 231 600 1791 1860 280 482 689 483 1202 535 492 428 429 57 Spaces Moved 7131 | 47 109 227 182 258 1251 1371 203 390 621 370 755 360 337 305 287 58 Core 137 | 3 . . . . 4 . . . . . . . . . 79 51 Treads 7 | . . . . . . . . . . . . . . . . 7 Legs . | . . . . . . . . . . . . . . . . . Wheels 6987 | 44 109 227 182 258 1247 1371 203 390 621 370 755 360 337 305 208 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 100 100 100 100 110 100 100 100 120 130 130 130 50 50 Average Speed 111 | 78 91 99 100 108 108 104 110 100 109 109 127 130 130 131 113 63 Slowest Speed 1400 | 80 110 100 100 110 850 120 110 110 110 110 200 130 140 140 1400 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 39 | 3 30 16 57 39 29 30 37 59 78 51 25 63 55 40 48 3 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . . 4 . . . . . . . Known Exits Taken 11 | . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . . Scrap Searched 14 | . . . 1 . . . 1 2 2 1 . 3 3 . 1 . Spaces Dug 193 | . . . . . 14 24 30 7 . 32 46 2 3 2 33 . Terrain Destroyed 482 | . 11 . . 76 64 24 30 7 . 32 80 2 76 2 78 . Melee 92 | . . . . . 14 24 8 7 . 14 10 2 3 2 8 . Projectile . | . . . . . . . . . . . . . . . . . AOE 390 | . 11 . . 76 50 . 22 . . 18 70 . 73 . 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 8548 | 53 124 316 206 448 1562 1687 243 444 631 415 889 423 370 331 336 70 Wait 617 | . . 32 3 82 144 168 26 29 . 21 33 57 13 3 5 1 Move 7114 | 46 108 226 181 257 1249 1370 202 389 620 369 754 359 336 304 286 58 Hop . | . . . . . . . . . . . . . . . . . Pick Up 87 | 1 . 11 2 7 17 18 . 1 3 4 7 3 3 9 1 . Fast Attach 53 | 6 2 7 2 4 11 9 2 . . 1 3 . . 1 . 5 Attach 58 | . . 2 . 8 15 5 1 3 1 1 15 2 . 1 3 1 Detach 33 | . . 3 1 4 6 6 1 1 1 1 7 . . 2 . . Swap 75 | . 1 2 . 8 10 17 . 2 5 1 13 . 6 2 8 . Drop 63 | . 1 2 4 5 12 23 2 1 1 1 3 . . 7 1 . Fire 184 | . 12 31 13 73 24 . 1 . . 1 4 . 9 . 16 . Melee 247 | . . . . . 73 55 8 18 . 15 50 2 3 2 16 5 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . 1 16 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Lost 3 parts (1n2w) 173 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Entered another Materials area 188 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 495 | -9/Materials | Discovered new exit (range 6) 568 | -9/Materials | Entered Mines 689 | -9/Mines | Found the Drone Emporium 697 | -9/Mines | Found Prototype Device 697 | -9/Mines | Identified Thief Drone Bay 743 | -9/Mines | Discovered new exit (range 10) 799 | -9/Mines | Entered Materials 799 | -8/Materials | Evolved 2 slots: Utility x2 1014 | -8/Materials | Garrison activated, responded to threat 1096 | -8/Materials | Build established: Scavenger-Mutant 1191 | -8/Materials | Lost 3 parts (1p2w) 1321 | -8/Materials | Destroyed 8 combat bots 1322 | -8/Materials | Lost 3 parts (1p2u) 1387 | -8/Materials | Identified exit to Factory 1399 | -8/Materials | Entered Factory 1399 | -7/Factory | Evolved 2 slots: Utility x2 1578 | -7/Factory | Garrison activated, responded to threat 1910 | -7/Factory | Build established: Mutant 2307 | -7/Factory | Discovered new exit (range 9) 2505 | -7/Factory | Fabricated Lrn. Terrain Scanner (x1) 2696 | -7/Factory | Crushed by falling debris 2697 | -7/Factory | System corruption reached 10% 2788 | -7/Factory | Lost 7 parts (1p2n4u) 2847 | -7/Factory | Repaired Wheel 2910 | -7/Factory | Repaired Greatsword 2973 | -7/Factory | Build established: Gladiator 3190 | -7/Factory | Entered another Factory area 3190 | -6/Factory | Evolved 2 slots: Utility x2 3473 | -6/Factory | Fabricated Lrn. Terrain Scanner? 3655 | -6/Factory | Build established: Hacker-Gladiator 3819 | -6/Factory | Discovered new exit (range 7) 4316 | -6/Factory | Fabricated Imp. Utility Shielding? 4477 | -6/Factory | Discovered new exit (range 17) 4542 | -6/Factory | Repaired Greatsword 4560 | -6/Factory | Identified exit to Factory 4631 | -6/Factory | Build established: Gladiator 4929 | -6/Factory | Discovered exit to Factory (range 18) 5049 | -6/Factory | Identified exit to Lower Caves 5050 | -6/Factory | Entered Lower Caves 5308 | -6/Lower Caves | Discovered new exit (range 17) 5329 | -6/Lower Caves | Identified exit to Lower Caves 5330 | -6/Lower Caves | Entered another Lower Caves area 5362 | -6/Lower Caves | Discovered exit to Factory (range 22) 5382 | -6/Lower Caves | Learned Factory trap positions 5440 | -6/Lower Caves | Learned Factory emergency access door positions 5768 | -6/Lower Caves | Discovered new exit (range 22) 5811 | -6/Lower Caves | Identified exit to Zion 5812 | -6/Lower Caves | Entered Zion 5839 | -6/Zion | Discovered new exit (range 23) 5871 | -6/Zion | Visited the Megawrench Repair Shop 5883 | -6/Zion | Megawrench repaired 11 parts 5913 | -6/Zion | System corruption cleaned by Quarantine Array 5939 | -6/Zion | Learned location of Quarantine (-2) 5948 | -6/Zion | Learned location of Testing (-3) 5950 | -6/Zion | Given A8's code to call for help 5978 | -6/Zion | Found CR-A16's Pointy Stick 6009 | -6/Zion | Learned 4 Factory zone layouts 6265 | -6/Zion | Learned location of Warlord (-5) 6378 | -6/Zion | Found Prototype Device 6382 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 6500 | -6/Zion | Identified exit to Proximity Caves 6501 | -6/Zion | Entered Proximity Caves 6978 | -5/Proximity Caves | Discovered exit to Factory (range 6) 6984 | -5/Proximity Caves | Entered Factory 6984 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6986 | -5/Factory | Loaded intel: 98 trap records 7018 | -5/Factory | Spotted B-75 Beast 7145 | -5/Factory | Discovered new exit (range 21) 7196 | -5/Factory | Build established: Hauler-Gladiator 7296 | -5/Factory | Identified exit to Upper Caves 7323 | -5/Factory | Found Hvy. Reactive Plating 7624 | -5/Factory | Lost 7 parts (3n3u1w) 8139 | -5/Factory | Discovered new exit (range 23) 8185 | -5/Factory | System corruption reached 10% 8186 | -5/Factory | Entered Upper Caves 8474 | -5/Upper Caves | Build established: Hauler-Assassin 8502 | -5/Upper Caves | Learned Factory machine intel 8706 | -5/Upper Caves | Discovered new exit (range 12) 8720 | -5/Upper Caves | Identified exit to Upper Caves 8721 | -5/Upper Caves | Entered another Upper Caves area 8739 | -5/Upper Caves | Discovered new exit (range 24) 9151 | -5/Upper Caves | Discovered new exit (range 23) 9212 | -5/Upper Caves | Identified exit to Warlord 9213 | -5/Upper Caves | Entered Warlord 9256 | -5/Warlord | System corruption cleaned by Quarantine Array 9402 | -5/Warlord | Met Warlord 9419 | -5/Warlord | Warlord's base attacked by MAIN.C 9574 | -5/Warlord | P-70 Sage assimilated allied L5-RST(g) 9574 | -5/Warlord | Spotted L5-RST(g) 9627 | -5/Warlord | Discovered new exit (range 12) 9639 | -5/Warlord | Identified exit to Proximity Caves 9641 | -5/Warlord | Entered Proximity Caves 9747 | -4/Proximity Caves | Identified exit to Factory 9836 | -4/Proximity Caves | Learned Research emergency access door positions 9947 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9963 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10021 | -4/Proximity Caves | Destroyed 8 combat bots 10031 | -4/Proximity Caves | Released all parts (4) 10034 | -4/Proximity Caves | Core integrity fell below 50% 10047 | -4/Proximity Caves | Spotted B-86 Titan 10061 | -4/Proximity Caves | Lost 12 parts (1p3n6u2w) 10061 | -4/Proximity Caves | Core integrity fell below 20% 10070 | -4/Proximity Caves | Entered Factory 10070 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10071 | -4/Factory | Loaded intel: 257 machine locations 10127 | -4/Factory | Self-destructed Last Messages --------------- 10095_ Penetrated by Slug. 10097_ K-01 Serf collects debris. 10097_ Acquired Imp. Heavy Treads. 10100_ Acquired Microactuators. 10104_ U-05 Engineer lays Concrete. 10106_ C-30 ARC bursts open, deploying its payload. 10106_ S-27 Virus unfolds itself. 10106_ Acquired Microactuators. 10110_ Slug penetrates Wall. 10112_ Acquired Hvy. Pick. 10113_ S-27 Virus destroyed. 10114_ R-10 Processor collects Lgt. Nuclear Core. 10114_ Penetrated by Slug. 10115_ U-05 Engineer builds a Wall. 10116_ Penetrated by Slug. 10116_ Acquired 22 matter. 10117_ R-10 Processor collects Autogun. 10120_ Penetrated by Slug. 10123_ Acquired 115 matter. 10124_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????""""?""""????????????????????????????? | | ????????????""""?""""????????????????????????????? | | ????????????""""?""""????????????????????????????? | | ???????????????????????????????""""""????????????? | | ???????????????????????????????""""""????????????? | | ???????????????????????????????""""""????????????? | | ???????????????????????????????""""""????"T"?????? | | ?????????????????????????????????????????????????? | | ??????????????????""""???????????????????????????? | | ??????????????????""""???????????????""??????????? | | ??????????????????""""? ?????????????T"???"""????? | | ??????????????????"""" ????????????""???"""????? | | ??????????????????"""" ?????????????????"""????? | | ???""""?"""???????"""" ????????????????????????? | | ???""""?"""?????????? ?????????????????"""?"""? | | ???""""?"""??? ?"""" ?????????????????"""?"""? | | ???""""??????? """" ?????????????????"""?"""? | | ?????????????? 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"""" #????????????? ??????? | | ? ???? #???????????? ?????? | | # ???# """" #??????????? ?????? | | # ??# """" #?????????? ???????? | | # ??# """" #??##????? #????????? | | # ?# """" s@######### #????????? | | # ?# """" t/ #?""?????? | | # # """" s #?"Y?????? | | # # s s #?""????"" | | # + """" R #???????"" | | # # """" #???????"" | | # # """" ###+####????????? | | ############## """" """ #??????????"""?"" | | ????# """" """ #?"""??????"""?"" | | ????# """" """ #?"""??????"""?"" | | ????# #?"S????????????? | | ????# "F"" #?"""??????"""?"" | | ????# """" #??""??????"""?"" | | ????###########+##### ########??????????"""?"" | | ????????# #?# #??????????????????????? | | ????????# #?# Y #??????????????????????? | | ????????# #?# #??????????????????????? | | ????????# """""" #?# #??????????????????????? | | ????????# """""" #?# #??????????????????????? | | ????????# """""" #?# #??????????????????????? | | ????????# """""" #? ??????????????????????? | | ??????????? #? ?????????????????????? | | ???????????########? #????????????????????? | | ???????????????????? #??????""""??????????? | | ???????????????????? #??????""""??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 40 Resistance: TH 10 Power Shielding 90 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 14 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Adv. Terrain Scanner | -7/Factory | Scanalyzed Lrn. Terrain Scanner | -7/Factory | Hacked Imp. Utility Shielding | -6/Factory | Hacked Microactuators | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Adv. Core Analyzer | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -7/Factory Lrn. Terrain Scanner | x1 | -6/Factory Imp. Utility Shielding | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneBackupBarrier Manual? 0 Play Time 02:00:25 Cumulative 217.7 hours Start 2020.09.16 @ 14:54:22 End 2020.09.18 @ 14:34:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 10 Types 5/0/1/1/0/2/1/0/0 Lore% 73 Gallery% 78 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: e7df6ab0-cdb3-47e9-8585-be394b471fbc