Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.16 @ 14:11:00 Player: Zellbot Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (4304) 4304 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9534 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 243/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Advanced Targeting Computer KE Penetrator Heavy Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Medium Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Thermic Laser KE Penetrator KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Compact Wheel Advanced Heat Sink Small Matter Pod Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Arc Projector Heavy Laser Thermic Laser HERF Cannon HERF Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator [Rating: 84] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Impulse Thruster Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . . 1 1 . 1 1 Utility 5 | . . 1 1 1 1 . . 1 Weapon 2 | . . 1 1 . . . . . Parts Attached 119 | 6 8 15 10 10 19 9 26 16 Power 14 | 1 2 2 1 . 2 . 3 3 Engine 9 | 1 2 2 1 . 2 . 1 . Core 3 | . . . . . . . 2 1 Reactor 2 | . . . . . . . . 2 Propulsion 28 | 2 2 3 2 2 2 3 7 5 Treads 15 | . . 2 2 2 1 3 3 2 Leg . | . . . . . . . . . Wheel 12 | 2 2 1 . . 1 . 4 2 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 31 | 1 3 2 4 4 4 4 6 3 Device 9 | . . . 2 1 2 1 . 3 Storage 5 | 1 2 1 . . . . 1 . Processor 8 | . 1 1 2 . . . 4 . Hackware . | . . . . . . . . . Protection 9 | . . . . 3 2 3 1 . Artifact . | . . . . . . . . . Weapon 46 | 2 1 8 3 4 11 2 10 5 Energy Gun 23 | 1 1 4 . 1 8 1 7 . Energy Cannon 4 | . . . . 1 1 1 . 1 Ballistic Gun 12 | 1 . 2 3 1 . . 3 2 Ballistic Cannon 6 | . . 2 . 1 2 . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 6 | . . . . . . . . 6 Parts Lost 67 | . 2 9 1 7 7 14 1 26 Power 10 | . 1 2 . . 1 1 . 5 Propulsion 19 | . 1 3 . 1 3 3 . 8 Utility 21 | . . . 1 3 2 8 . 7 Weapon 17 | . . 4 . 3 1 2 1 6 Highest Loss Streak 16 | . 1 3 1 5 3 8 1 16 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 85 | . 92 90 99 86 90 61 68 64 Engine 6 | . 12 8 9 7 5 4 2 2 Treads 12 | . . 8 18 18 20 5 3 9 Wheel 5 | . 27 9 . . 1 4 7 7 Device 6 | . . . 8 6 16 8 . 5 Storage 8 | . 14 11 9 7 6 4 3 3 Processor 12 | . 10 22 18 6 . . 18 13 Protection 4 | . . . . 10 12 14 4 2 Energy Gun 12 | . 13 14 9 10 18 15 5 3 Ballistic Gun 11 | . 14 11 25 14 2 . 12 8 Ballistic Cannon 2 | . . 4 1 . 3 . . 2 Naked Turns 33 | . . . . . . 13 20 . Heaviest Build 99 | 12 87 90 42 68 75 74 85 99 Greatest Support 85 | 32 32 43 45 65 85 43 60 44 Greatest Overweight (x) 8 | . 5 8 . 1 5 6 4 4 Average Overweight (x) 1 | . 2 3 . . . 2 1 . Largest Inventory Capacity 25 | 8 25 25 15 15 15 15 20 20 Average Capacity 17 | 7 23 21 15 15 15 12 16 16 Most Carried 20 | 4 12 15 15 15 15 11 19 20 Average Carried 12 | 1 9 10 14 13 13 8 8 14 Final Capacity 25 | 8 25 15 15 15 15 5 20 5 Final Carried 18 | 4 11 15 15 15 9 5 18 5 Class Distribution -------------------- 48% | Gunner 18% | Mutant 14% | Scavenger-Tank 10% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Extension Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Matter Collected 3031 | 168 87 546 420 352 580 126 266 486 Remotely . | . . . . . . . . . Salvage Created 4201 | . 211 1049 518 335 786 289 297 716 Parts 210 | . 9 59 30 20 25 9 7 51 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . . . . 5 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Combat Hostiles Destroyed 93 | . 5 22 14 9 16 7 4 16 Guns 69 | . 5 18 14 9 10 3 3 7 Cannons 13 | . . 4 . . 2 1 . 6 AOE 3 | . . . . . . . . 3 Classes Destroyed 14 | . 1 7 3 1 . . . 2 Worker 2 | . . 1 . . . . . 1 Builder 2 | . . . . . . . . 2 Recycler 3 | . . 3 . . . . . . Mechanic 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 4 | . . 2 2 . . . . . Swarmer 18 | . . . 4 . 3 4 . 7 Grunt 46 | . 5 15 3 6 10 . 2 5 Duelist 1 | . . 1 . . . . . . Sentry 16 | . . 6 3 2 . 3 2 . Specialist 2 | . . . 2 . . . . . Hunter 7 | . . . 2 . 2 . . 3 Programmer 2 | . . . . 1 1 . . . Heavy 1 | . . . . . . . . 1 Best Kill Streak 12 | . 4 8 4 3 3 3 2 12 Combat Bots Only 6 | . 4 4 4 3 3 3 2 6 Max Kills in Single Turn 3 | . 1 2 2 2 1 2 1 3 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Damage Taken 10252 | . 358 1007 593 949 1385 1544 208 4208 Core 2163 | . 94 250 93 78 95 396 . 1157 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 55 | . 55 . . . . . . . Core Remaining (%) 73 | 100 62 37 83 88 . 42 100 . Volleys Fired 225 | 1 21 66 27 23 34 17 9 27 Largest 4 | 2 2 3 4 4 4 4 4 4 Hottest 340 | 60 60 127 150 170 340 319 255 267 Shots Fired 710 | 2 42 174 103 81 126 56 29 97 Gun 634 | 2 42 149 101 81 109 50 29 71 Cannon 75 | . . 25 2 . 17 6 . 25 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 368 | 1 21 100 81 55 25 . 15 70 Thermal 338 | 1 21 74 22 26 101 56 14 23 Explosive . | . . . . . . . . . Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 36 | 1 24 36 16 16 15 25 14 17 Robot Miss Streak 8 | 1 1 4 5 3 8 3 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 525 | 1 38 135 68 71 83 31 25 73 Core Hits 294 | . 13 78 50 47 49 11 10 36 Critical Kills 2 | . . 1 . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 33 | . . 2 . . 11 9 1 10 Burn 26 | . . 1 . . 11 8 1 5 Meltdown 1 | . . . . . . 1 . . Destroy 1 | . . 1 . . . . . . Blast 5 | . . . . . . . . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9533 | 18 382 1800 1125 1047 1684 612 520 2345 Guns 7839 | 18 382 1424 1103 1047 1492 511 520 1342 Cannons 1602 | . . 376 22 . 192 101 . 911 Explosions 92 | . . . . . . . . 92 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4920 | 7 142 932 776 605 326 . 304 1828 Thermal 4456 | 11 240 868 349 442 1358 612 216 360 Explosive . | . . . . . . . . . Electromagnetic 157 | . . . . . . . . 157 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 3 3 3 . 19 Average Corruption 3 | . . . . 1 2 3 . 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . . . 2 16 14 . 14 Message Errors 11 | . . . . 1 6 3 . 1 Matter Fused 12 | . . . . . 4 2 . 6 Heat Flow Errors 3 | . . . . 1 1 1 . . Energy Discharges 3 | . . . . . 1 2 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . 3 . . 1 Misfires 2 | . . . . . . 2 . . Alerts 2 | . . . . . . 2 . . Misdirections 3 | . . . . . . . . 3 Weapon Failures 5 | . . . . . 1 1 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 38 | . . . . . . . . 38 Projectiles 38 | . . . . . . . . 38 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 20 | . . 4 . . 7 . . 9 Impact . | . . . . . . . . . Kinetic 19 | . . 4 . . 7 . . 8 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 8 | . . . . . . . . 8 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 570 | 20 218 460 373 405 537 570 399 147 Average Temperature 143 | 15 107 95 118 163 207 208 165 46 Received Heat Transfer 2186 | . 210 408 90 234 369 489 54 332 Effects 40 | . . 2 1 4 11 20 2 . Shutdowns 8 | . . 1 1 . 4 2 . . Energy Bleed 6 | . . . . 1 2 2 1 . Interference 10 | . . . . 1 2 6 1 . Matter Decay 3 | . . . . 1 1 1 . . Short Circuit 2 | . . 1 . . 1 . . . Damage (minor) 2 | . . . . 1 1 . . . Damage (major) 8 | . . . . . . 8 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 8 | . . . . . 4 3 1 . Combat Hostiles 8 | . . . . . 4 3 1 . Parts Melted 26 | . . . . . 9 11 4 2 Heat Transferred 12484 | 25 525 1612 435 665 4674 2348 700 1500 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Peak Influence 259 | . 148 224 248 259 190 201 171 239 Initial 112 | . . . 94 112 55 32 34 . Average 92 | . 61 74 120 136 70 74 93 122 Maximum Alert Level 1 | . . 1 1 1 . 1 . 1 Low Security (%) 92 | 100 100 95 87 77 100 96 100 76 Level 1 7 | . . 4 12 23 . 3 . 23 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . . 5 3 7 6 2 1 2 Investigation 8 | . . 3 1 1 1 2 . . Extermination 4 | . . . . 2 2 . . . Reinforcement 11 | . . 2 2 1 3 . 1 2 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Distress Signals 9 | . 1 3 . . 3 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 168 | . 12 32 21 12 25 23 4 39 Peak Tracking Total 17 | . 4 5 4 3 5 8 2 17 Tactical Retreats 15 | . . . 1 . 1 7 . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Traps Triggered 9 | . 1 2 2 . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Machines Disabled 4 | . . 1 1 . . . 1 1 Max in Single Turn 1 | . . 1 1 . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Machines Accessed 29 | . 6 5 1 1 4 8 . 4 Terminals 23 | . 5 2 1 . 3 8 . 4 Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 2 . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 19 15 3 3 11 17 . 10 Successful 35 | . 10 9 . 1 5 7 . 3 Failed 43 | . 9 6 3 2 6 10 . 7 Catastrophic 6 | . 1 . . . . 3 . 2 Database Lockouts . | . . . . . . . . . Manual 41 | . 15 4 2 . 3 7 . 10 Terminals 59 | . 17 4 3 . 8 17 . 10 Fabricators 3 | . . . . 3 . . . . Repair Stations 4 | . 2 2 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 12 | . . 9 . . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 2 . . . 1 3 . 1 Prototype ID Bank 1 | . 1 . . . . . . . Open Door 4 | . . . . . 1 3 . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . Load Schematic 1 | . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . 7 . . 2 . . . Insert Component 5 | . . 4 . . 1 . . . Analyze 4 | . . 3 . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 6 2 . . 2 4 . 2 Terminals 16 | . 6 2 . . 2 4 . 2 Assimilate 2 | . 1 . . . 1 . . . Botnet 14 | . 5 2 . . 1 4 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 5 5 1 1 3 7 . 3 Full Trace Events 7 | . 1 2 . 1 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 4 . . 1 . . . Part Schematics Acquired 4 | . . 3 . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Total Allies 4 | . 1 . . . . 3 . . Largest Group 2 | . 1 1 . . . 2 . . Highest-Rated Group 62 | . 10 10 . . . 62 . . Highest-Rated Ally 31 | . 10 10 . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . Total Damage 276 | . . . . . . 276 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Turns Passed 5970 | 52 453 1433 985 700 1003 466 432 446 Spaces Moved 3234 | 38 281 666 505 288 450 334 328 344 Core 310 | 3 . . . . . 144 85 78 Treads 1465 | . . 289 505 288 366 17 . . Legs . | . . . . . . . . . Wheels 1355 | 35 281 377 . . 84 173 243 162 Hover . | . . . . . . . . . Flight 104 | . . . . . . . . 104 Fastest Speed 40 | 50 100 140 145 152 150 50 50 40 Average Speed 141 | 96 126 165 152 193 168 110 105 81 Slowest Speed 240 | 100 175 200 160 235 240 180 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 43 54 41 6 12 40 6 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . 1 . . . . 2 2 Melee . | . . . . . . . . . Projectile 5 | . . 1 . . . . 2 2 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Fac Total 4149 | 48 338 866 674 381 609 394 391 448 Wait 431 | . 18 103 105 52 94 17 2 40 Move 3226 | 37 280 665 504 287 449 333 327 344 Hop . | . . . . . . . . . Pick Up 76 | 4 9 14 12 6 4 4 18 5 Fast Attach 56 | 6 5 4 4 5 4 7 12 9 Attach 50 | . 3 10 2 5 8 2 14 6 Detach 14 | . 1 1 . 1 . 2 9 . Swap 13 | . . 1 4 . 7 . . 1 Drop 58 | . 1 2 16 2 9 12 . 16 Fire 225 | 1 21 66 27 23 34 17 9 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Extension -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 53 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 321 | -10/Materials | Repaired Sml. Laser 347 | -10/Materials | Discovered new exit (range 15) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Accompanied by 1 ally 506 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 791 | -9/Materials | Build established: Gunner 883 | -9/Materials | Lost 3 parts (2n1w) 1351 | -9/Materials | Lost 3 parts (1p2w) 1662 | -9/Materials | Core integrity fell below 50% 1875 | -9/Materials | Discovered new exit (range 9) 1939 | -9/Materials | Entered another Materials area 1939 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2864 | -8/Materials | Discovered new exit (range 5) 2924 | -8/Materials | Entered Factory 2924 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3129 | -7/Factory | Garrison activated, responded to threat 3309 | -7/Factory | Lost 5 parts (2u3w) 3476 | -7/Factory | Discovered new exit (range 11) 3601 | -7/Factory | Build established: Scavenger-Tank 3605 | -7/Factory | Discovered new exit (range 8) 3624 | -7/Factory | Entered another Factory area 3624 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4554 | -6/Factory | Lost 3 parts (1p1u1w) 4621 | -6/Factory | Discovered new exit (range 5) 4627 | -6/Factory | Entered Extension 4707 | -6/Extension | Rescued a captive Derelict 4796 | -6/Extension | Lost 4 parts (1n2u1w) 4925 | -6/Extension | Rescued a captive Derelict 4926 | -6/Extension | Rescued a captive Derelict 4992 | -6/Extension | Core integrity fell below 50% 5019 | -6/Extension | Lost 8 parts (1p2n4u1w) 5083 | -6/Extension | Spotted B-75 Beast 5086 | -6/Extension | Spotted B-75 Beast 5092 | -6/Extension | Discovered new exit (range 3) 5093 | -6/Extension | Entered Factory 5093 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5485 | -5/Factory | Discovered new exit (range 12) 5525 | -5/Factory | Entered another Factory area 5525 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5600 | -4/Factory | Spotted B-86 Titan 5773 | -4/Factory | Lost 6 parts (2p1n2u1w) 5775 | -4/Factory | System corruption reached 10% 5915 | -4/Factory | Lost 16 parts (2p6n3u5w) 5924 | -4/Factory | Core integrity fell below 50% 5952 | -4/Factory | Core integrity fell below 20% 5971 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05944_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 05944_ U-05 Engineer lays Concrete. 05945_ R-10 Processor collects Corrupted VTOL Module. 05945_ U-05 Engineer lays Concrete. 05945_ Lgt. Nuclear Core destroyed. 05945_ Impulse Thruster destroyed. 05945_ Critical hit (Blast). 05945_ Knocked back. 05945_ K-01 Serf collects debris. 05947_ U-05 Engineer lays Concrete. 05948_ R-10 Processor collects Corrupted VTOL Module. 05948_ U-05 Engineer lays Concrete. 05948_ R-10 Processor collects Corrupted VTOL Module. 05948_ U-05 Engineer lays Concrete. 05949_ Knocked back. 05951_ Acquired 4 matter. 05953_ Slug penetrates Wall. 05953_ Knocked back. 05961_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????? ######???????????????????? | | ??????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ? ?????????????????????? #???????????????????? | | ??????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ###?????????????????????# % #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????????????#@ #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????????????# #???????????????????? | | #?????????????????????# ##############??????? | | ??????????????########??# # #??????? | | ?????????????#! ]]]#??# # "" #??????? | | #???????????# ]] #??# s# "" #??????? | | #???????????# ]] #??# + "T """ #??????? | | #???????????# % #??#w # "" """ #??????? | | #???????????#%* [ #### # "" """ #??????? | | #???????????#=% # # #??????? | | #???#####???# % !# u uH# """ """ #??????? | | #???#"""#???# " #% # """ """ #??????? | | #####"T"##### "" + # """ """ #??????? | | + """ # + % #??????? | | # "" # # [ #??????? | | """ """ # "" # ##############??????? | | """ """ + # #???????????????????? | | """ """ ######## #???????????????????? | | ^ #?????# #??????????????????? | | """ """ ####### #??????????????????? | | """ """ #??????????????????? | | """ """ #??????????????????? | | +??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 62 Targeting Accuracy 24 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Recoil Stabilizer | -9/Materials | Scanalyzed Thermic Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed HypervelocityHelicalShifter Manual? 0 Play Time 01:10:39 Cumulative 39.3 hours Start 2023.07.16 @ 04:30:24 End 2023.07.16 @ 14:11:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d98b9dd-cb15-4d49-a11a-77c6e44ee402