Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 21:11:11 Player: yeehaw Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (2352) 2352 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 5547 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 32 Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 448/500 Energy 1/100 System Corruption 4% Temperature Cool (15) Movement Walking (180) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Heat Sink High-capacity Storage Unit High-capacity Matter Pod Weight Redist. System Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Heat Sink High-capacity Matter Pod Weight Redist. System Improved Light Armor Plating [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 86 | 6 6 16 1 17 5 35 Power 17 | 1 3 2 1 4 1 5 Engine 14 | 1 2 1 . 4 1 5 Core 3 | . 1 1 1 . . . Reactor . | . . . . . . . Propulsion 28 | 2 1 4 . 8 1 12 Treads 18 | 2 1 3 . 4 . 8 Leg 8 | . . . . 3 1 4 Wheel . | . . . . . . . Hover 2 | . . 1 . 1 . . Flight . | . . . . . . . Utility 24 | 1 2 3 . 2 2 14 Device 14 | . 1 2 . . . 11 Storage 5 | 1 1 1 . . . 2 Processor 3 | . . . . 2 1 . Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 17 | 2 . 7 . 3 1 4 Energy Gun 6 | . . 2 . 1 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 2 . 2 . 2 Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . 3 Parts Lost 44 | . 1 4 . 8 2 29 Power 8 | . . . . 2 1 5 Propulsion 15 | . . 2 . 3 . 10 Utility 9 | . . . . 1 . 8 Weapon 12 | . 1 2 . 2 1 6 Highest Loss Streak 16 | . 1 2 . 2 2 16 Average Slot Usage (%) 93 | . 96 96 100 91 89 91 Engine 10 | . 13 11 11 7 6 12 Core 4 | . . 11 11 6 . . Treads 13 | . 27 15 22 9 . 9 Leg 5 | . . . . 3 23 11 Hover 1 | . . 4 . 4 . . Device 13 | . 12 22 22 11 7 10 Storage 9 | . 14 11 11 9 7 7 Processor 7 | . . . . 12 16 11 Protection 1 | . . . . . 6 5 Energy Gun 6 | . . 5 . 3 11 13 Ballistic Gun 11 | . 27 3 11 12 7 6 Launcher 5 | . . 11 11 9 1 . Naked Turns . | . . . . . . . Heaviest Build 68 | 11 26 51 50 53 61 68 Greatest Support 60 | 40 40 40 40 40 45 60 Greatest Overweight (x) 8 | . . 2 1 8 1 3 Average Overweight (x) 1 | . . 1 1 1 . 1 Largest Inventory Capacity 18 | 6 10 18 12 12 12 12 Average Capacity 11 | 5 7 11 12 12 12 12 Most Carried 12 | 2 10 12 12 12 12 12 Average Carried 8 | . 6 9 11 10 11 8 Final Capacity 12 | 6 10 12 12 12 12 12 Final Carried 12 | 1 10 12 11 12 12 . Class Distribution -------------------- 42% | Mutant 32% | Scavenger-Gunner 14% | Scavenger-Mutant 4% | Bomber 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Sto Matter Collected 1940 | 210 204 203 192 608 74 449 Remotely . | . . . . . . . Salvage Created 2311 | . 293 318 57 742 74 827 Parts 161 | . 21 28 8 50 5 49 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 60 | . 9 12 5 15 1 18 Guns 39 | . 9 2 2 7 1 18 AOE 21 | . . 10 3 8 . . Classes Destroyed 12 | . 2 4 . 5 . 1 Worker 3 | . . 1 . 1 . 1 Builder 4 | . . . . 3 . 1 Hauler 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Watcher 5 | . . 2 . 3 . . Swarmer 18 | . 3 3 4 3 . 5 Grunt 26 | . 6 4 1 5 . 10 Brawler 1 | . . . . 1 . . Duelist 2 | . . 1 . . . 1 Sentry 11 | . . 4 . 5 1 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . . 1 Best Kill Streak 9 | . 3 9 4 8 1 5 Combat Bots Only 7 | . 3 7 4 4 1 4 Max Kills in Single Turn 4 | . 1 4 4 3 1 2 Gunslinging 1 | . . . . . . 1 Exploded 4 | . . 4 3 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Damage Taken 5494 | . 625 467 95 998 158 3151 Core 1019 | . 114 83 8 114 42 658 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 54 . 77 79 . . Volleys Fired 184 | . 47 29 7 37 5 59 Largest 3 | . 2 2 2 3 2 3 Hottest 154 | . 40 86 55 98 68 154 Shots Fired 360 | . 94 41 8 77 7 133 Gun 322 | . 94 21 7 60 7 133 Cannon 1 | . . 1 . . . . Launcher 37 | . . 19 1 17 . . Special . | . . . . . . . Kinetic 221 | . 94 9 7 53 5 53 Thermal 77 | . . 10 . . . 67 Explosive 37 | . . 19 1 17 . . Electromagnetic 25 | . . 3 . 7 2 13 Robot Hit Streak 19 | . 12 5 7 13 8 19 Robot Miss Streak 5 | . 4 5 1 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . . 2 . 3 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 264 | . 58 26 6 58 5 111 Core Hits 148 | . 22 22 5 47 4 48 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5951 | . 477 1043 227 1825 83 2296 Guns 3556 | . 477 190 104 708 83 1994 Cannons . | . . . . . . . Explosions 2366 | . . 853 123 1117 . 273 Melee . | . . . . . . . Ramming 29 | . . . . . . 29 Kinetic 2016 | . 477 97 104 573 63 702 Thermal 1471 | . . 59 . . . 1412 Explosive 2093 | . . 853 123 1117 . . Electromagnetic 342 | . . 34 . 135 20 153 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 1 . 4 Average Corruption 2 | . . . . 1 . 3 Corruption Purged . | . . . . . . . Effects 18 | . . . . 2 . 16 Message Errors 4 | . . . . 2 . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 Targeting Errors 7 | . . . . . . 7 Overload Shots . | . . . . . . . Overflow Damage 89 | . . 31 10 48 . . Projectiles . | . . . . . . . Explosions 89 | . . 31 10 48 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 190 | . . 41 . 149 . . Shots 7 | . . 1 . 6 . . Rammed 6 | . . . . . . 6 Targets Rammed 7 | . . . . . . 7 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 356 | . 28 81 4 68 1 356 Average Temperature 60 | . 10 26 3 22 1 97 Received Heat Transfer 1779 | . 300 177 24 216 54 1008 Effects 3 | . . . . . . 3 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 2390 | . . 148 . . . 2242 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Peak Influence 463 | . 192 380 235 463 167 243 Initial 142 | . . 16 101 91 142 75 Average 153 | . 61 142 187 277 158 111 Maximum Alert Level 2 | . . 1 1 2 . 1 Low Security (%) 73 | 100 100 69 88 29 100 84 Level 1 21 | . . 30 11 49 . 15 Level 2 4 | . . . . 20 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 3 . . . 6 Investigation 2 | . . . . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . 3 . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Distress Signals 7 | . 2 2 . 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 16 22 7 25 2 36 Peak Tracking Total 9 | . 4 7 4 5 1 9 Tactical Retreats 4 | . . . . 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Traps Triggered 8 | . . . . . . 8 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . . 4 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Sto Machines Disabled 8 | . . 4 . 2 . 2 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Machines Accessed 9 | . 1 2 . 2 . 4 Terminals 8 | . . 2 . 2 . 4 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 4 2 . 4 . 10 Successful 12 | . 4 1 . 2 . 5 Failed 8 | . . 1 . 2 . 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . . 2 . 4 . 10 Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . . 1 . 2 . 5 Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Disarm Traps 1 | . . . . . . 1 Zone Layout 4 | . . 1 . 2 . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 1 . . . 3 Full Trace Events 2 | . . . . . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Sto Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 45 | . . . 45 39 . . Highest-Rated Ally 31 | . . . 31 25 . . Total Orders . | . . . . . . . Ally Attacks 16 | . . . 10 6 . . Total Damage 210 | . . . 148 62 . . Kills 2 | . . . 1 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Sto Turns Passed 3476 | 77 559 579 236 815 281 929 Spaces Moved 1496 | 44 223 248 123 363 175 320 Core 5 | 5 . . . . . . Treads 1070 | 39 223 248 123 282 . 155 Legs 418 | . . . . 78 175 165 Wheels . | . . . . . . . Hover 3 | . . . . 3 . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 150 120 150 Average Speed 172 | 147 160 190 180 188 145 165 Slowest Speed 540 | 160 160 200 180 540 150 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 39 37 41 42 7 42 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 224 | . . 116 5 98 . 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 224 | . . 116 5 98 . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Sto Total 2094 | 56 351 318 133 444 195 597 Wait 218 | . 54 5 2 1 6 150 Move 1490 | 43 222 247 122 362 174 320 Hop . | . . . . . . . Pick Up 73 | 7 16 14 . 16 4 16 Fast Attach 10 | . 4 2 . 3 1 . Attach 60 | 6 1 11 . 10 4 28 Detach 1 | . . . . 1 . . Swap 16 | . 1 3 1 4 . 7 Drop 25 | . 6 7 1 10 1 . Fire 184 | . 47 29 7 37 5 59 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 6 | . . . . . . 6 Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 351 | -10/Materials | Repaired Lgt. Treads 379 | -10/Materials | Repaired Ion Engine 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1007 | -9/Materials | Destroyed 7 combat bots 1133 | -9/Materials | Discovered new exit (range 13) 1216 | -9/Materials | Entered Mines 1390 | -9/Mines | Learned 2 Materials zone layouts 1421 | -9/Mines | Discovered new exit (range 5) 1452 | -9/Mines | Entered Materials 1452 | -8/Materials | Accompanied by 2 allies 1452 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1453 | -8/Materials | Identified exit to Factory 1457 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2267 | -8/Materials | Entered Factory 2267 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2485 | -7/Factory | Discovered new exit (range 16) 2548 | -7/Factory | Entered Storage 2659 | -7/Storage | Build established: Scavenger-Gunner 2673 | -7/Storage | Identified exit to Recycling 3063 | -7/Storage | Lost 12 parts (2p4n3u3w) 3290 | -7/Storage | Core integrity fell below 50% 3426 | -7/Storage | Garrison activated, responded to threat 3457 | -7/Storage | Core integrity fell below 20% 3477 | -7/Storage | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03443_ Slammed into Y-54 Guardian. 03444_ Acquired 21 matter. 03444_ Imp. Heat Sink destroyed. 03445_ Acquired 19 matter. 03447_ Lgt. Treads destroyed. 03447_ Imp. Deuterium Engine destroyed. 03447_ Imp. Heat Sink destroyed. 03448_ Acquired 6 matter. 03449_ Acquired 14 matter. 03453_ Slammed into G-47 Trooper. 03455_ Imp. Ion Engine destroyed. 03456_ Slammed into G-47 Trooper. 03456_ Lgt. Treads destroyed. 03457_ Imp. Heat Sink destroyed. 03459_ Acquired 3 matter. 03467_ Carbon-fiber Leg destroyed. 03470_ Microactuators destroyed. 03474_ G-47 Trooper destroyed. 03474_ Lgt. Treads destroyed. 03475_ R-06 Scavenger collects Particle Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###????????????????????? #??????????????????????? | | ##########???????????? #??????????????????????? | | #???????????? #??????????????????????? | | ##### #???????????? ??????????????????????? | | +##???# #???????????? #??????????????????????? | | #???# #???????????? #??????????????????????? | | #???# #?##########?Y #??????????????????????? | | #???# ### ## #??????????????????????? | | " #???#^% ^/ "???? ## #??????????????????????? | | " #?###+###### "????" ## #??????????????????????? | | " #?#% % %*#?# "????" ## #??????????????????????? | | #?# """% #?# "????" ## ##?????????????????????? | | #?# "R= #?# """"?" # ##+#####??????????????? | | ###?# """ ### """ +% +??????????????? | | ????# "" ## %=%*#% #??????????????? | | ????# ### *=# ##### #??????????????? | | ????########?########### ##?????????????????????? | | ???????????????????????#YY#??????????????????????? | | ???????????????????????#gg#??????????????????????? | | ???????????????????????#r #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????? #?????>???????????????? | | ??????????????????? #?????????????????????? | | ??????????????????##+## #?????????????????????? | | ??????????????????????## ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ^#??????????????????????? | | ??????????????????????? /??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 23 Energy Capacity 455 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed TerrabombSurgeInitializer Manual? 0 Play Time 00:38:43 Cumulative 6.8 hours Start 2020.10.14 @ 20:34:13 End 2020.10.14 @ 21:11:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ecac422-de75-463a-afbe-47741eda1878