Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 20:54:18 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (652) 652 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3957 Bonus ------- None Cogmind --------- Core Integrity 820/850 Matter 328/400 Energy 35/100 System Corruption 0% Temperature Cool (56) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Improved Medium Treads Aluminum Leg > --- UTILITY (5) ------ Small Storage Unit Medium Matter Pod Core Analyzer > --- WEAPON (4) ------- Heavy Laser Gatling Laser Gauss Rifle Scythe > --- INVENTORY (8) ---- Light Treads Light Treads Force Booster Slug Cannon Mining Laser CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Core Analyzer Force Booster > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle Scythe > --- INVENTORY -------- Light Treads Slug Cannon Mining Laser CR-A16's Pointy Stick [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 3 | . . . . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 28 | 6 1 5 . 2 9 5 Power 3 | 1 . . . . 2 . Engine 2 | 1 . . . . 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 9 | 2 . 3 . 1 2 1 Treads 3 | . . . . . 2 1 Leg 4 | . . 3 . 1 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 1 . . . 1 2 Device 2 | . 1 . . . . 1 Storage 2 | 1 . . . . . 1 Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 2 . 2 . 1 4 2 Energy Gun 4 | 1 . . . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 1 . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 4 . . 6 2 Power 3 | . . . . . 2 1 Propulsion 5 | . . 2 . . 2 1 Utility . | . . . . . . . Weapon 4 | . . 2 . . 2 . Highest Loss Streak 5 | . . 3 . . 5 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 88 76 88 96 92 78 Engine 7 | . 14 11 11 11 . . Core 1 | . . . . . 4 6 Treads 7 | . . . . . 20 13 Leg 25 | . . 14 33 40 23 12 Wheel 3 | . 28 9 . . . . Device 8 | . 3 11 11 11 7 . Storage 11 | . 14 11 11 11 11 13 Processor 1 | . . . . . 3 6 Energy Gun 6 | . 14 7 . . 10 13 Ballistic Gun 10 | . 14 8 11 18 1 5 Launcher 2 | . . . . . 6 . Special Weapon 2 | . . 4 11 3 . . Slashing Weapon 1 | . . . . . 2 6 Peak Build Rating 35 | 6 9 10 10 19 23 35 Average Rating 14 | 5 6 9 10 15 17 32 On Entrance 11 | . 6 9 10 10 19 23 Naked Turns . | . . . . . . . Heaviest Build 26 | 14 15 15 13 16 18 26 Greatest Support 50 | 20 20 30 30 50 50 50 Greatest Overweight (x) 4 | . . 4 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 7 8 8 5 8 8 7 Average Carried 6 | 4 7 6 5 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 7 8 5 5 8 8 6 Class Distribution -------------------- 87% | Mutant 9% | Derelict-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 685 | 281 61 82 . 117 144 . Remotely . | . . . . . . . Salvage Created 736 | 97 181 191 . . 267 . Parts 34 | 3 8 10 . . 13 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 17 | . 4 7 . . 6 . Guns 12 | . 4 4 . . 4 . Cannons 3 | . . 3 . . . . AOE 2 | . . . . . 2 . Classes Destroyed 7 | 2 2 1 . . 2 . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 5 | . . 4 . . 1 . Grunt 9 | . 4 3 . . 2 . Sentry 1 | . . . . . 1 . Hunter 2 | . . . . . 2 . Best Kill Streak 7 | 1 3 7 . . 3 . Combat Bots Only 3 | . 3 3 . . 3 . Max Kills in Single Turn 1 | 1 1 1 . . 1 . Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 175 | . 16 44 . . 85 30 Missed 47 | . 1 8 . . 29 9 Damage Taken 1671 | . 175 388 . . 734 374 Core 222 | . 22 112 . . 58 30 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 91 . . . 57 . Volleys Fired 64 | 7 17 24 . . 13 3 Largest 3 | 2 2 2 . . 2 3 Hottest 177 | 70 70 150 . . 110 177 Shots Fired 124 | 14 34 41 . . 26 9 Gun 112 | 14 34 33 . . 22 9 Cannon . | . . . . . . . Launcher 4 | . . . . . 4 . Special 8 | . . 8 . . . . Kinetic 63 | 7 17 18 . . 18 3 Thermal 57 | 7 17 23 . . 4 6 Explosive 4 | . . . . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 6 12 6 . . 11 2 Robot Miss Streak 8 | 2 3 3 . . 8 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 82 | 10 24 25 . . 18 5 Core Hits 52 | 3 11 13 . . 21 4 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | 1 1 1 . . 1 . Burn 3 | 1 1 1 . . . . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1310 | 139 321 344 . . 426 80 Guns 1065 | 139 321 224 . . 301 80 Cannons . | . . . . . . . Explosions 125 | . . . . . 125 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 603 | 77 184 112 . . 202 28 Thermal 582 | 62 137 232 . . 99 52 Explosive 125 | . . . . . 125 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 2 . . Average Corruption 2 | . . 2 2 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 3 1 . . . Matter Fused 3 | . . 2 1 . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . 3 . Projectiles . | . . . . . . . Explosions 3 | . . . . . 3 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 24 | . . . . . 24 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 161 | 38 126 . . . 8 161 Average Temperature 48 | 11 56 . . . 6 95 Received Heat Transfer 345 | . 99 165 . . 81 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 1747 | 259 481 657 . . 225 125 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 302 | 10 168 302 117 . . 21 Initial 117 | . 6 70 117 . . 6 Average 89 | 3 55 161 117 . . 7 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 88 | 100 100 67 100 . . 100 Level 1 11 | . . 32 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 1 . . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 29 | . 10 11 . . 6 2 Peak Tracking Total 6 | . 4 6 . . 3 2 Tactical Retreats 3 | . . 3 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 2 . . . . . Successful . | . . . . . . . Failed 2 | . 2 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 2061 | 82 194 243 81 694 693 74 Spaces Moved 1452 | 57 165 155 68 570 401 36 Core 10 | 2 . 8 . . . . Treads 423 | . . . . . 387 36 Legs 696 | . . 44 68 570 14 . Wheels 323 | 55 165 103 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 160 Average Speed 123 | 78 80 100 120 120 158 160 Slowest Speed 250 | 80 80 250 120 120 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 35 25 33 73 58 2 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 6 | . . . . 2 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . 2 . . 23 . Melee . | . . . . . . . Projectile 2 | . . 2 . . . . AOE 23 | . . . . . 23 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 1576 | 76 192 186 67 579 431 45 Wait 18 | . 9 2 . 3 4 . Move 1446 | 56 164 154 67 569 400 36 Hop . | . . . . . . . Pick Up 15 | 7 1 1 . 3 3 . Fast Attach 13 | 6 1 1 . 1 4 . Attach 11 | . . 4 . . 3 4 Detach 1 | . . . . . . 1 Swap 4 | . . . . 1 2 1 Drop 2 | . . . . . 2 . Fire 64 | 7 17 24 . . 13 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 14) 270 | -10/Materials | Discovered new exit (range 9) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 420 | -9/Materials | Lost 3 parts (2n1w) 494 | -9/Materials | Discovered new exit (range 14) 520 | -9/Materials | Entered Mines 586 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 601 | -9/Mines | Entered Zion 615 | -7/Zion | Given A8's code to call for help 660 | -7/Zion | Received a hallucinogenic algorithm 689 | -7/Zion | System corruption cleaned by Quarantine Array 732 | -7/Zion | Identified exit to Proximity Caves 746 | -7/Zion | Learned location of Armory (-4) 1279 | -7/Zion | Found CR-A16's Pointy Stick 1295 | -7/Zion | Entered Proximity Caves 1303 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1378 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 1805 | -6/Proximity Caves | Learned location of 2 exits from Factory 1962 | -6/Proximity Caves | Discovered new exit (range 14) 1988 | -6/Proximity Caves | Entered Factory 1988 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 1989 | -6/Factory | Identified exit to Factory 2062 | -6/Factory | Self-destructed Last Messages --------------- 01801_ Acquired Scythe. 01805_ Acquired derelict log, extracted data. Data stored: Factory exits (x2). 01808_ Acquired derelict log, extracted data. World map updated: -6/Factory. 01962_ EXIT=FOUND [Achievement: I'm Back, Baby!] PARAMETERS=POWER+1,UTILITY+3,WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 2 Factory exits... 02048_ Penetrated by Slug. 02048_ ALERT: All DSF locations entering lockdown mode. 02049_ Slug penetrates H-66 Slayer. 02049_ Slug penetrates Wall. 02052_ Aluminum Leg destroyed. 02054_ Penetrated by Slug. 02062_ Fusion Compressor destroyed. 02062_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##############???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# = #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# """" """" #???????????????????????? | | ????????????# """" """" #?#######+#####?????????? | | ????????????# """" """" # u ????????? | | ????????????# """" """" # ????????? | | ????????????# """" """" @ ????????? | | ????????????# """" """" # ????????? | | ????????????# # ????????? | | ????????????# #? h #########?????????? | | ???????????#########+##### h#?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????+ #?????????????????? | | ???????????# #?????????????????? | | ???????????# ###+####?????????????????? | | ???????????# #????????????????????????? | | ???????????######## #????????????????????????? | | ??????????????????+ #????????????????????????? | | ??????????????????# +????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 360 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Gravmag System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed TechCoilRecalibrator Manual? 0 Play Time 00:13:40 Cumulative 29.5 hours Start 2024.11.19 @ 20:41:42 End 2024.11.19 @ 20:54:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24c88446-ef32-444f-95ad-8efb80e4beaa