Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 03:00:20 Player: hanna Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (471) 471 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2116 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 250/250 System Corruption 0% Temperature Cool (18) Movement Rolling (95) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Medium Battery Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON (2) ------- Beam Rifle CR-A16's Pointy Stick > --- INVENTORY (5) ---- Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Medium Battery Targeting Computer Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Makeshift Axe CR-A16's Pointy Stick > --- INVENTORY -------- Wheel Wheel Beam Rifle Heavy Laser Plasma Cutter [Rating: 25] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Targeting Computer Device Mobile Refinery Mk. CCLXVII Storage Medium Battery Processor Targeting Computer Protection Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | 6 6 10 2 3 8 Power 6 | 1 . 4 . 1 . Engine 5 | 1 . 3 . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 2 2 1 . 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 9 | 2 2 2 1 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 2 1 2 . Device 2 | . . . . 2 . Storage 4 | 1 . 2 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 12 | 2 2 2 . . 6 Energy Gun 5 | 1 1 1 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 14 | . 2 5 . . 7 Power 4 | . . 2 . . 2 Propulsion 5 | . . 2 . . 3 Utility . | . . . . . . Weapon 5 | . 2 1 . . 2 Highest Loss Streak 5 | . 1 5 . . 5 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 97 87 100 94 81 Engine 18 | . 14 15 22 22 11 Wheel 22 | . 27 18 22 22 19 Device 4 | . . . . 5 11 Storage 12 | . 4 14 22 11 11 Processor 11 | . 13 11 11 11 11 Protection 2 | . 9 7 . . . Energy Gun 10 | . 13 11 11 11 4 Ballistic Gun 2 | . 12 . . . 1 Special Weapon 7 | . . 5 11 11 2 Naked Turns . | . . . . . . Heaviest Build 29 | 12 12 20 21 27 29 Greatest Support 32 | 32 32 32 32 26 26 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 Average Carried 4 | . 3 3 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 1 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 651 | 212 125 110 120 20 64 Remotely . | . . . . . . Salvage Created 913 | . 248 318 72 . 275 Parts 57 | . 18 19 11 . 9 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . . 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 5 3 3 . 3 Melee 2 | . . . . . 2 Guns 10 | . 4 3 2 . 1 Cannons 1 | . . . 1 . . Classes Destroyed 9 | . 2 5 2 . . Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 2 | . 2 . . . . Swarmer 6 | . . . 3 . 3 Grunt 6 | . 5 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 2 4 3 . 2 Combat Bots Only 3 | . 2 2 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 169 | . 46 34 17 . 72 Missed 41 | . 8 13 3 . 17 Damage Taken 1700 | . 432 309 104 . 855 Core 551 | . 136 114 27 . 274 Absorbed by Shields . | . . . . . . Redirected to Shielding 37 | . 18 19 . . . Regen/Repaired (Parts) 12 | . . . . 12 . Core Remaining (%) 72 | 100 45 . . . . Volleys Fired 108 | . 40 31 15 . 22 Largest 2 | . 2 2 2 . 2 Hottest 96 | . 60 96 76 . 89 Shots Fired 140 | . 64 34 19 . 23 Gun 106 | . 64 26 10 . 6 Cannon . | . . . . . . Launcher . | . . . . . . Special 34 | . . 8 9 . 17 Kinetic 31 | . 26 . . . 5 Thermal 80 | . 19 24 19 . 18 Explosive . | . . . . . . Electromagnetic 29 | . 19 10 . . . Robot Hit Streak 16 | . 11 16 6 . 11 Robot Miss Streak 3 | . 2 3 2 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 105 | . 44 24 12 . 25 Core Hits 37 | . 14 10 4 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 2 2 . 1 Burn 4 | . . 2 2 . . Corrupt 1 | . 1 . . . . Impale 1 | . . . . . 1 Melee Attacks 20 | . . . . . 20 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing 18 | . . . . . 18 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1468 | . 509 319 154 . 486 Guns 918 | . 509 264 102 . 43 Cannons . | . . . . . . Explosions . | . . . . . . Melee 276 | . . . . . 276 Ramming . | . . . . . . Kinetic 164 | . 139 . . . 25 Thermal 789 | . 173 277 154 . 185 Explosive . | . . . . . . Electromagnetic 239 | . 197 42 . . . Impact . | . . . . . . Slashing 108 | . . . . . 108 Piercing 168 | . . . . . 168 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 52 | . . . . . 52 Projectiles 2 | . . . . . 2 Explosions . | . . . . . . Melee 50 | . . . . . 50 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 94 | . 94 65 72 . 44 Average Temperature 29 | . 28 28 31 . 27 Received Heat Transfer 396 | . 243 114 . . 39 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 2 1 . . Heat Transferred 2472 | . 400 888 592 . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 192 | . 192 98 118 . . Initial 43 | . . 31 43 . . Average 77 | . 72 65 98 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 14 6 3 . 12 Peak Tracking Total 5 | . 4 2 3 . 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled 3 | . . 1 2 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 7 . . . . Successful 4 | . 4 . . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 3 | . 3 . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Record 3 | . 3 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2938 | 47 475 307 418 1286 405 Spaces Moved 2315 | 38 332 170 158 1312 305 Core 8 | 3 . 5 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 2307 | 35 332 165 158 1312 305 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 90 90 80 Average Speed 96 | 96 100 102 93 97 87 Slowest Speed 115 | 100 100 115 115 105 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 41 20 45 78 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2778 | 45 419 238 389 1322 365 Wait 220 | . 22 4 194 . . Move 2310 | 37 331 169 157 1311 305 Hop . | . . . . . . Pick Up 35 | 2 12 9 6 3 3 Fast Attach 11 | 5 2 2 1 . 1 Attach 22 | 1 4 8 1 3 5 Detach 1 | . . . . 1 . Swap 2 | . . . . . 2 Drop 25 | . 8 3 7 3 4 Fire 108 | . 40 31 15 . 22 Melee 20 | . . . . . 20 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous 21 | . . 12 8 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Core integrity fell below 50% 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 677 | -9/Materials | Lost 5 parts (2p2n1w) 681 | -9/Materials | Discovered new exit (range 15) 830 | -9/Materials | Entered Mines 1191 | -9/Mines | Learned Materials interactive machine intel 1239 | -9/Mines | Build established: Scavenger-Mutant 1245 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1248 | -9/Mines | Entered Zion 1308 | -7/Zion | Found Prototype Device 1309 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1417 | -7/Zion | Learned Factory stockpile data 1515 | -7/Zion | Learned Factory trap positions 1612 | -7/Zion | Build established: Mutant 1688 | -7/Zion | Discovered new exit (range 11) 1821 | -7/Zion | Given A8's code to call for help 1831 | -7/Zion | Learned location of Warlord (-5) 1835 | -7/Zion | Learned location of Armory (-3) 1912 | -7/Zion | Found CR-A16's Pointy Stick 2534 | -7/Zion | Entered Proximity Caves 2698 | -6/Proximity Caves | Core integrity fell below 50% 2710 | -6/Proximity Caves | Core integrity fell below 20% 2725 | -6/Proximity Caves | Spotter reported a threat 2750 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 2867 | -6/Proximity Caves | Spotter reported a threat 2884 | -6/Proximity Caves | Spotter reported a threat 2916 | -6/Proximity Caves | Spotted B-75 Beast 2939 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Autogun fries itself beyond repair. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Autogun fries itself beyond repair. Cld. Ion Engine destroyed. S-27 Virus destroyed. VTOL Module fries itself beyond repair. Acquired 10 matter. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Knocked back. Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????######????????????????????????????????? | | #?????????? ???????????????????????????????? | | ##????????? ??????????????????????????????? | | ###??????? ??????????????????????????????? | | #??????# ??????????????????????????????? | | %%##?????# ???????????????????????????????? | | #??????# ?????????????????????????????????? | | #####??# ??????????????????????????????????? | | ## #??# #???????????????????????????????????? | | # #?## #????????????????????????????????????? | | # ### #????????###?????????????????????????? | | #????????## #????????????????????????? | | % ######???# ##?????????#????????????? | | ## ## #???# ######## ##???????????? | | #### #????# #???????????? | | ???# #### #?##### ##??????????? | | ??# #??# ### ### #??????????? | | ## #??# ## ###@ #??????????? | | ## ## g g????????? | | #### ### gb ????????? | | ## ##??###### ###### ????????? | | ?#### ##### ##????? ### ?????????? | | ???# #??????# #?????????????? | | ???# #???????# #?????????????? | | ???# ##### ######???## ????????????? | | ?????????# ## ## ####### ???????????? | | ?????????# ## % ## ???????????? | | ?????????# # #?#### ???????????? | | ?????????# ### ### #??????????????????? | | ?????????####??# ##" #????????????????? | | ???????????????## #?? #??????????????? | | #???????????????#### #??? ???????????? | | #??????????????????## #??? ??????????? | | #???????????????????# #???? ## ???????????? | | #???????????????????# ##???? ####?????????????? | | ????????????????????###??????####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 23 Energy Capacity 610 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightCombatTerminator Manual? 0 Play Time 01:02:03 Cumulative 18.8 hours Start 2024.04.17 @ 01:51:07 End 2024.04.17 @ 03:00:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 13914ad8-5af1-472d-bf97-10a61b6b12f9