Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.06 @ 09:13:18 Player: Triffids Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (5245) 5245 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 11386 Bonus ------- High Alert Combat Kills 625 Follower Combat Kills 105 Friendly Fire -19 Cogmind --------- Core Integrity 0/1150 Matter 253/300 Energy 21/100 System Corruption 7% Temperature Cool (9) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- Tesla Rifle Tesla Rifle > --- INVENTORY (4) ---- Carbon-fiber Leg Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Improved Target Analyzer Improved Core Analyzer Improved Transmission Jammer Improved Light Armor Plating Hacking Suite System Backup Module > --- WEAPON ----------- Wave Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Micro Fission Core Improved Medium Armor Plating High-powered Shotgun [Rating: 90] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 9 | . . 2 2 2 1 1 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 149 | 6 3 33 15 9 22 21 40 Power 18 | 1 . 5 3 . 4 3 2 Engine 10 | 1 . 4 . . 3 2 . Core 7 | . . 1 3 . 1 1 1 Reactor 1 | . . . . . . . 1 Propulsion 30 | 2 . 9 2 2 4 4 7 Treads . | . . . . . . . . Leg 29 | 2 . 9 2 2 4 4 6 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 50 | 1 3 8 4 6 9 5 14 Device 22 | . . 2 2 1 5 2 10 Storage 1 | 1 . . . . . . . Processor 13 | . 2 2 1 3 2 2 1 Hackware 1 | . . 1 . . . . . Protection 13 | . 1 3 1 2 2 1 3 Artifact . | . . . . . . . . Weapon 51 | 2 . 11 6 1 5 9 17 Energy Gun 27 | 2 . 5 1 1 3 6 9 Energy Cannon 6 | . . 2 1 . 1 1 1 Ballistic Gun 17 | . . 3 4 . 1 2 7 Ballistic Cannon 1 | . . 1 . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 69 | . . 14 2 1 5 6 41 Power 6 | . . 2 . . 1 . 3 Propulsion 11 | . . 4 . . . . 7 Utility 24 | . . 3 1 . 2 2 16 Weapon 28 | . . 5 1 1 2 4 15 Highest Loss Streak 24 | . . 7 2 1 2 3 24 Average Slot Usage (%) 95 | . 95 96 98 97 95 96 88 Engine 2 | . 14 6 . . 1 3 . Core 4 | . . 4 9 7 4 1 3 Leg 17 | . 28 21 18 14 13 16 14 Device 15 | . . 5 17 15 22 23 19 Processor 21 | . 11 22 18 25 22 22 22 Hackware 5 | . . 3 9 7 6 5 4 Protection 7 | . 4 10 8 9 6 2 3 Energy Gun 8 | . 28 9 7 7 7 7 3 Energy Cannon 1 | . . 2 1 . 2 . . Ballistic Gun 8 | . . 9 8 7 5 7 12 Naked Turns . | . . . . . . . . Heaviest Build 48 | 13 13 16 17 24 40 45 48 Greatest Support 70 | 20 20 20 27 27 40 56 70 Greatest Overweight (x) 3 | 1 . 3 . 1 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 Most Carried 6 | 5 6 4 4 4 4 4 4 Average Carried 3 | 3 5 3 3 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 3 4 4 2 Class Distribution -------------------- 31% | Scavenger-Skirmisher 30% | Skirmisher 23% | Scavenger-Mutant 10% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3148 | 180 100 570 226 199 326 512 1035 Remotely . | . . . . . . . . Salvage Created 6321 | . 153 1863 476 258 1137 1013 1421 Parts 335 | . 12 111 32 16 58 41 65 Haulers Intercepted 10 | . 1 5 1 . 2 . 1 Recyclers Shooed 4 | . . 2 . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 105 | . 3 33 12 5 13 15 24 Guns 74 | . 3 17 8 5 8 12 21 Cannons 24 | . . 13 4 . 5 . 2 AOE 4 | . . 2 . . . 1 1 Classes Destroyed 12 | . 4 5 . 2 . 1 . Worker 3 | . . 2 . 1 . . . Builder 6 | . . 1 1 . 1 2 1 Hauler 10 | . 1 5 1 . 2 . 1 Recycler 4 | . . 3 . . 1 . . Operator 3 | . . 2 1 . . . . Watcher 7 | . 1 3 . . 2 1 . Swarmer 23 | . 2 10 7 . . . 4 Grunt 42 | . 1 16 4 3 6 7 5 Brawler 1 | . . . . . . 1 . Sentry 14 | . . 7 1 . 1 2 3 Hunter 11 | . . . . 1 3 3 4 Programmer 14 | . . . . 1 3 2 8 Best Kill Streak 13 | . 2 13 4 3 4 4 6 Combat Bots Only 13 | . 2 13 4 3 3 4 5 Max Kills in Single Turn 3 | . 1 2 2 1 2 2 3 Gunslinging 2 | . . . . . . 1 2 Exploded 1 | . . 1 . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 10809 | . 126 1666 539 577 1017 1636 5248 Core 1930 | . 21 329 75 60 122 168 1155 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 91 17 86 91 85 83 . Volleys Fired 383 | . 16 100 43 28 50 56 90 Largest 4 | . 2 2 2 2 3 3 4 Hottest 215 | . 90 100 93 86 168 215 200 Shots Fired 886 | . 32 195 80 56 113 143 267 Gun 797 | . 32 157 65 56 88 141 258 Cannon 89 | . . 38 15 . 25 2 9 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 496 | . . 99 37 28 46 84 202 Thermal 203 | . 16 38 17 26 30 19 57 Explosive . | . . . . . . . . Electromagnetic 187 | . 16 58 26 2 37 40 8 Robot Hit Streak 25 | . 4 14 10 14 25 7 13 Robot Miss Streak 7 | . 4 3 5 7 5 4 5 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 9 | . . 1 1 1 1 3 2 Max Gunslinging Chain 2 | . . 1 1 1 1 1 2 Shots Hit Robots 530 | . 17 128 48 37 80 71 149 Core Hits 247 | . 6 62 21 13 41 38 66 Critical Hits 15 | . . 1 1 . . 1 12 Critical Kills 8 | . . 1 . . . 1 6 Critical Parts Destroyed 6 | . . . 1 . . . 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12560 | . 235 2497 841 687 2304 2050 3946 Guns 9468 | . 196 1565 628 687 1493 1561 3338 Cannons 1681 | . . 624 213 . 540 16 288 Explosions 1411 | . 39 308 . . 271 473 320 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5536 | . . 887 303 336 711 834 2465 Thermal 4020 | . 115 741 233 310 906 295 1420 Explosive 309 | . . . . . . 309 . Electromagnetic 2695 | . 120 869 305 41 687 612 61 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 2 5 7 Average Corruption 3 | . . . . . 1 2 5 Corruption Purged 1 | . . . . . . . 1 Effects 50 | . . . . . 5 11 34 Message Errors 8 | . . . . . 2 3 3 Matter Fused 5 | . . . . . . . 5 Energy Discharges 7 | . . . . . 2 3 2 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Targeting Errors 18 | . . . . . . 5 13 Weapon Failures 7 | . . . . . 1 . 6 Overload Shots . | . . . . . . . . Overflow Damage 117 | . . 2 . . . 16 99 Projectiles 2 | . . 2 . . . . . Explosions 115 | . . . . . . 16 99 Melee . | . . . . . . . . Knockbacks 2 | . . 2 . . . . . Impact . | . . . . . . . . Kinetic 2 | . . 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 190 | . . 33 . . . 24 133 Shots 6 | . . 2 . . . 1 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 180 221 237 315 118 72 265 Average Temperature 57 | . 65 42 53 98 42 28 81 Received Heat Transfer 1875 | . 30 573 180 189 105 279 519 Effects 4 | . . . 3 . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . 1 . . . 2 . Combat Hostiles 3 | . . 1 . . . 2 . Parts Fried 5 | . . 1 1 . 2 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . 4 1 1 1 . 1 Heat Transferred 6012 | . 272 1373 407 555 1201 446 1758 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 13 | . 1 6 . . 5 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 735 | . 113 662 505 227 658 735 592 Initial 322 | . . . 238 170 . 322 286 Average 294 | . 83 371 363 100 181 481 389 Maximum Alert Level 3 | . . 2 2 1 2 3 2 Low Security (%) 37 | 100 100 12 5 96 78 . . Level 1 33 | . . 43 75 3 4 28 62 Level 2 28 | . . 43 19 . 17 67 37 Level 3 . | . . . . . . 3 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . . 6 4 3 4 1 8 Investigation 6 | . . 3 1 1 . . 1 Extermination 6 | . . . . 1 1 1 3 Reinforcement 10 | . . 3 . 1 3 . 3 Assault 1 | . . . . . . . 1 Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . 2 1 . 1 1 . Communications Jammed 1 | . . . . . . . 1 Distress Signals 1 | . . . . . . . 1 Times Spotted 152 | . 6 48 16 9 19 17 37 Peak Tracking Total 10 | . 5 8 4 3 3 5 10 Tactical Retreats 8 | . 1 1 1 . 1 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . . 1 . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 20 | . . . . 1 4 6 9 Max in Single Turn 4 | . . . . 1 1 4 3 Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 38 | . 5 11 5 9 5 2 1 Terminals 22 | . 3 7 2 5 3 1 1 Fabricators 3 | . . . . 2 1 . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 4 | . 2 1 1 . . . . Scanalyzers 3 | . . 2 1 . . . . Garrison Access 4 | . . . 1 1 1 1 . Total Hacks 118 | . 14 39 18 23 14 4 6 Successful 81 | . 10 29 12 16 8 3 3 Failed 36 | . 4 9 6 7 6 1 3 Catastrophic 4 | . 1 . 1 . 1 . 1 Database Lockouts 1 | . . 1 . . . . . Manual 52 | . 3 18 13 6 6 2 4 Terminals 82 | . 9 29 10 14 11 3 6 Fabricators 7 | . . . . 6 1 . . Repair Stations 6 | . . 4 . 2 . . . Recycling Units 13 | . 5 4 4 . . . . Scanalyzers 4 | . . 2 2 . . . . Garrison Access 6 | . . . 2 1 2 1 . Terminal Hacks 37 | . 5 16 3 6 3 1 3 Record 1 | . . . . . . . 1 Robot Schematic 1 | . . . 1 . . . . Robot Analysis 3 | . . 2 . 1 . . . Prototype ID Bank 8 | . 2 2 1 2 1 . . Level Access Points 2 | . . . 1 . . . 1 Emergency Access Points 3 | . 1 1 . . . . 1 Terminal Index 2 | . . 1 . 1 . . . Recycling Unit Index 1 | . . 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 6 | . 1 2 . 1 1 1 . Dispatch Records 1 | . . 1 . . . . . Coupling Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 2 | . . . . 1 1 . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks 6 | . . . . 5 1 . . Load Schematic 2 | . . . . 2 . . . Build 4 | . . . . 3 1 . . Repair Station Hacks 6 | . . 4 . 2 . . . Scan Component 3 | . . 2 . 1 . . . Repair 3 | . . 2 . 1 . . . Recycling Unit Hacks 8 | . 4 2 2 . . . . Report Inventory 5 | . 3 1 1 . . . . Retrieve Components 3 | . 1 1 1 . . . . Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks 3 | . . . 1 . 1 1 . Seal Access 2 | . . . . . 1 1 . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks 20 | . 1 7 5 3 3 1 . Terminals 14 | . . 5 2 3 3 1 . Track 1 | . . 1 . . . . . Assimilate 1 | . . . . . 1 . . Botnet 11 | . . 3 2 3 2 1 . Disrupt 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Monitor 2 | . 1 . 1 . . . . Scanalyzers 3 | . . 2 1 . . . . Extract 3 | . . 2 1 . . . . Garrison Access 1 | . . . 1 . . . . Reprogram 1 | . . . 1 . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 27 | . 4 7 3 8 3 1 1 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . Robots Built 2 | . . . . 2 . . . Matter 438 | . . . . 438 . . . Time 232 | . . . . 232 . . . Total Robot Build Rating 6 | . . . . 6 . . . Part Schematics Acquired 27 | . . 24 3 . . . . Parts Built 4 | . . . . 2 2 . . Matter 402 | . . . . 146 256 . . Time 137 | . . . . 73 64 . . Total Part Build Rating 22 | . . . . 6 16 . . Parts Repaired 3 | . . 2 . 1 . . . Time 96 | . . 58 . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . 3 9 2 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 5 | . . . 2 2 1 . . Largest Group 2 | . . . 2 1 2 . . Highest-Rated Group 52 | . . . 32 26 52 . . Highest-Rated Ally 26 | . . . 16 26 26 . . Total Orders 3 | . . . . . . 1 2 EXPLORE 3 | . . . . . . 1 2 Ally Attacks 30 | . . . 30 . . . . Total Damage 384 | . . . 384 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 3 | . . 2 . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . 1 2 Drone Recoveries 3 | . . . . . . 1 2 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 7357 | 43 411 1667 911 1225 1097 859 1144 Spaces Moved 4129 | 33 265 977 452 717 606 524 555 Core 105 | 32 . 2 . . . . 71 Treads . | . . . . . . . . Legs 4024 | 1 265 975 452 717 606 524 484 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 100 120 125 125 120 50 Average Speed 120 | 91 120 120 124 125 125 120 111 Slowest Speed 200 | 120 120 200 125 150 150 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 40 71 35 20 16 13 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 1 1 Terrain Destroyed 123 | . . 20 . . 9 47 47 Melee . | . . . . . . . . Projectile 36 | . . . . . 2 18 16 AOE 87 | . . 20 . . 7 29 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5766 | 44 327 1277 728 1001 858 641 890 Wait 970 | 1 34 135 205 239 157 19 180 Move 4122 | 32 264 976 451 716 605 523 555 Hop . | . . . . . . . . Pick Up 60 | 5 6 14 4 3 7 8 13 Fast Attach 63 | 3 1 13 3 5 7 10 21 Attach 39 | 3 1 7 1 2 4 5 16 Detach 8 | . . 1 . . 2 2 3 Swap 47 | . 1 13 11 2 11 6 3 Drop 74 | . 4 18 10 6 15 12 9 Fire 383 | . 16 100 43 28 50 56 90 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / [Low]) -5/Factory -4/Factory (discovered 4 exits: *Res x4) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 5) 424 | -10/Materials | Identified exit to Materials 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x2 571 | -9/Materials | Central database locked down 677 | -9/Materials | Lost 3 parts (3w) 678 | -9/Materials | Destroyed 7 combat bots 870 | -9/Materials | Discovered new exit (range 11) 935 | -9/Materials | Identified exit to Mines 1102 | -9/Materials | Discovered exit to Mines (range 15) 1169 | -9/Materials | Build established: Scavenger-Mutant 1283 | -9/Materials | Repaired Weapon Shielding 1319 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1440 | -9/Materials | Core integrity fell below 50% 1492 | -9/Materials | Destroyed 13 combat bots 1497 | -9/Materials | Lost 7 parts (1p2n2u2w) 2097 | -9/Materials | Core integrity fell below 20% 2108 | -9/Materials | Discovered new exit (range 9) 2121 | -9/Materials | Identified exit to Materials 2122 | -9/Materials | Entered another Materials area 2122 | -8/Materials | Evolved 2 slots: Utility x2 2582 | -8/Materials | Garrison activated, responded to threat 2585 | -8/Materials | Build established: Skirmisher 2943 | -8/Materials | Identified exit to Factory 3033 | -8/Materials | Entered Factory 3033 | -7/Factory | Evolved 2 slots: Utility x2 3158 | -7/Factory | Discovered new exit (range 20) 3502 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 3626 | -7/Factory | Repaired Titanium Leg 3747 | -7/Factory | Discovered new exit (range 24) 3816 | -7/Factory | Identified exit to Factory 4019 | -7/Factory | Fabricated O-24 Administrator? 4213 | -7/Factory | Fabricated O-24 Administrator (x1) 4258 | -7/Factory | Entered another Factory area 4258 | -6/Factory | Accompanied by 1 ally 4258 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4581 | -6/Factory | Discovered new exit (range 14) 4921 | -6/Factory | Discovered new exit (range 22) 5042 | -6/Factory | Build established: Scavenger-Skirmisher 5076 | -6/Factory | Fabricated Lgt. Particle Reactor (x2) 5168 | -6/Factory | Local fabrication network quarantined 5353 | -6/Factory | Identified exit to Factory 5355 | -6/Factory | Entered another Factory area 5355 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5356 | -5/Factory | Discovered new exit (range 20) 5637 | -5/Factory | Lost 3 parts (1u2w) 5891 | -5/Factory | Lost 3 parts (1u2w) 6200 | -5/Factory | Identified exit to Factory 6214 | -5/Factory | Entered another Factory area 6214 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6872 | -4/Factory | Lost 6 parts (1p1n2u2w) 7189 | -4/Factory | Lost 6 parts (1n3u2w) 7247 | -4/Factory | First assault squad dispatched 7326 | -4/Factory | Identified exit to Research 7346 | -4/Factory | Spotted B-86 Titan 7350 | -4/Factory | Core integrity fell below 50% 7353 | -4/Factory | Core integrity fell below 20% 7358 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07346_ K-01 Serf cleans the Nuclear Reactor. 07349_ K-01 Serf collects debris. 07349_ Nuclear Reactor explodes. 07349_ K-01 Serf destroyed. 07349_ Nuclear Reactor explodes. 07349_ Slug penetrates Nuclear Reactor. 07349_ G-67 Veteran destroyed. 07349_ Imp. Heat Sink destroyed. 07349_ Imp. Core Analyzer destroyed. 07349_ Hacking Suite destroyed. 07349_ System Backup Module destroyed. 07349_ Slug penetrates Wall. 07349_ G-67 Veteran destroyed. 07349_ K-01 Serf destroyed. 07352_ Knocked back. 07352_ Penetrated by Slug. 07353_ Nuclear Reactor explodes. 07353_ Penetrated by Slug. 07353_ Repair Station disabled. 07355_ Penetrated by Slug. 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Y #?????????????????##? | | ????????????????? #????????????? #????? | | ?????????????????? #???????????"??#???? | | ???????????????????# #???????????Y??+???? | | ???????????????????# ????????????"??#???? | | ????????????????????# #???????????? ??##?? | | ????????????????????# ####+#####????##?# ?? | | ????????????????????# ######???? ? | | ????????????????????# @ ? | | ?????????????????#### """ =] ?? ?? | | ?????????????????# "R" ] ?? | | ?????????????????# " " ? ???? | | ????????????? #### ???? | | ?????????? + t g #?#?????? | | ??????????????##### #??##??## | | ??????????????????# #????#### | | ??????????????????# % #?#??###? | | ??????????????????# ## *% ###?????# | | ??????????????????# ?# p #?##??#?# | | ??????????????????#?## #?? ?? ? | | ????????????????????#BB #???"? ? | | ????????????????????#BB #??"?"? ? | | ????????????????????### #???"???? | | ??????????????????????# #???? ? | | ??????????????????????# #?????? ? | | ??????????????????????# +???????? | | ??????????????????????+ #????? ?? | | ??????????????????????# ##### #?????? ? | | ??????????????????????## #??????# #######"" | | ???????????????????????# ???????+ [!! | | ???????????????????????? ???????# !! | | ????????????????????????????????# [ | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Core Analysis 8 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Flail | -9/Materials | Extracted Autogun | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Maul | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Adv. Signal Interpreter | -8/Materials | Extracted Nuclear Core | -8/Materials | Extracted Particle Charger | -8/Materials | Extracted Robot Schematics ------------------ O-24 Administrator | -8/Materials | Hacked Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory O-24 Administrator | x1 | -7/Factory O-24 Administrator | x1 | -7/Factory Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger Origins Quantum Hacking Challenges ------------ None Game ------ Seed ReflectivePoweredTrap Manual? 0 Play Time 02:32:13 Cumulative 93.4 hours Start 2022.01.02 @ 17:09:33 End 2022.01.06 @ 09:13:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6a2359c-ee86-44c6-9992-5ff51495545a