Cogmind - Beta 12 --- EXPLORER MODE // 2024.02.01 @ 16:58:02 Player: Olexender Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1550) 1550 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (661) 661 TOTAL SCORE: 4256 Bonus ------- Follower Combat Kills 83 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/400 Matter 263/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg High-capacity Matter Pod (200) Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Hover Unit Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Shield Generator > --- WEAPON ----------- Beamcaster Improved Assault Rifle > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Mini Grenade Launcher Mining Laser Self-destruct Interrupter GAL Module [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power 1 | . 1 . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 86 | 7 15 5 44 . 2 13 Power 17 | 1 3 3 7 . . 3 Engine 15 | 1 3 2 6 . . 3 Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 19 | 2 6 . 9 . . 2 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 13 | . 2 . 9 . . 2 Flight 4 | . 4 . . . . . Utility 17 | 2 4 1 6 . 2 2 Device 11 | 1 2 . 4 . 2 2 Storage 1 | . 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 4 | 1 . 1 2 . . . Artifact . | . . . . . . . Weapon 33 | 2 2 1 22 . . 6 Energy Gun 12 | 1 1 1 7 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 1 . 7 . . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 2 . . 1 Special Weapon 7 | . . . 6 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 20 | . 2 1 1 . . 16 Power 5 | . 1 . . . . 4 Propulsion 5 | . 1 . 1 . . 3 Utility 5 | . . 1 . . . 4 Weapon 5 | . . . . . . 5 Highest Loss Streak 16 | . 2 1 1 . . 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 91 98 93 90 90 78 Engine 12 | . 17 15 8 10 10 10 Core 3 | . . 7 5 . . . Leg 1 | . 11 . . . . . Hover 24 | . 3 25 29 30 30 23 Flight 1 | . 9 . . . . . Device 10 | . 12 . 11 20 20 17 Storage 9 | . 1 12 10 10 10 9 Protection 6 | . 5 11 8 . . . Energy Gun 8 | . 12 12 7 . . 5 Ballistic Gun 8 | . 11 12 9 . . 5 Launcher 1 | . . . . 10 10 3 Special Weapon 2 | . . . 2 10 10 2 Naked Turns 14 | . . . . . . 14 Heaviest Build 36 | 10 16 33 36 18 18 33 Greatest Support 20 | 20 20 12 19 19 19 19 Greatest Overweight (x) 5 | . 1 2 1 . . 5 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 5 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 8 | 3 4 9 8 10 9 8 Final Capacity 10 | 5 10 10 10 10 10 5 Final Carried 10 | 2 9 10 10 10 10 4 Class Distribution -------------------- 90% | Hacker-Mutant 4% | Scavenger-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1479 | 140 475 110 519 . 63 172 Remotely . | . . . . . . . Salvage Created 1727 | . 325 23 902 . . 477 Parts 121 | . 23 . 78 . . 20 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 7 3 19 . . 11 Guns 33 | . 7 3 17 . . 6 Cannons 1 | . . . 1 . . . AOE 5 | . . . 1 . . 4 Classes Destroyed 9 | . 2 1 5 . . 1 Worker 1 | . . . 1 . . . Hauler 2 | . . . 2 . . . Operator 3 | . . . 3 . . . Watcher 6 | . 3 . 3 . . . Swarmer 8 | . . . 5 . . 3 Grunt 16 | . 7 . 6 . . 3 Brawler 4 | . . . . . . 4 Sentry 9 | . . . 8 . . 1 Assembled 3 | . . 3 . . . . Best Kill Streak 6 | . 6 1 3 . . 5 Combat Bots Only 5 | . 4 1 3 . . 5 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 1928 | . 286 88 474 . . 1080 Core 513 | . 88 9 92 . . 324 Absorbed by Shields 247 | . . . 40 . . 207 Redirected to Shielding 9 | . . . 9 . . . Regen/Repaired (Parts) 21 | . . . 21 . . . Core Remaining (%) 80 | 100 . 61 . . . . Volleys Fired 170 | . 35 12 78 . . 45 Largest 2 | . 2 2 2 . . 2 Hottest 175 | . 70 95 175 . . 105 Shots Fired 293 | . 55 24 138 . . 76 Gun 281 | . 55 24 134 . . 68 Cannon . | . . . . . . . Launcher 9 | . . . 1 . . 8 Special 3 | . . . 3 . . . Kinetic 154 | . 35 12 76 . . 31 Thermal 130 | . 20 12 61 . . 37 Explosive 9 | . . . 1 . . 8 Electromagnetic . | . . . . . . . Robot Hit Streak 33 | . 24 9 25 . . 33 Robot Miss Streak 2 | . 2 2 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . 3 1 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 233 | . 49 18 101 . . 65 Core Hits 111 | . 22 11 49 . . 29 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 13 | . 4 . 4 . . 5 Burn 11 | . 3 . 3 . . 5 Destroy 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3773 | . 467 189 1593 . . 1524 Guns 3148 | . 467 189 1419 . . 1073 Cannons . | . . . . . . . Explosions 512 | . . . 94 . . 418 Melee . | . . . . . . . Ramming 65 | . . . 32 . . 33 Kinetic 1256 | . 257 72 541 . . 386 Thermal 1940 | . 210 117 926 . . 687 Explosive 512 | . . . 94 . . 418 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . . . 1 Average Corruption 1 | . . 1 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . 9 . . . . Message Errors 3 | . . 3 . . . . Matter Fused 3 | . . 3 . . . . Data Loss (minor) 2 | . . 2 . . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . . . . . 23 Projectiles . | . . . . . . . Explosions 23 | . . . . . . 23 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 209 | . . . 19 . . 190 Shots 8 | . . . 1 . . 7 Rammed 13 | . . . 3 . . 10 Targets Rammed 13 | . . . 3 . . 10 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 416 | . 312 148 416 . . 268 Average Temperature 96 | . 142 49 89 . . 105 Received Heat Transfer 834 | . 264 . 254 . . 316 Effects 3 | . 1 . 2 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . 1 . 1 . . 1 Heat Transferred 4691 | . 827 249 2024 . . 1591 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 215 | . 133 46 215 12 . . Initial 12 | . . . . 12 . . Average 50 | . 25 12 99 12 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 83 100 . . Level 1 6 | . . . 16 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 1 7 . . 1 Investigation 5 | . . 1 4 . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 11 8 33 . . 15 Peak Tracking Total 7 | . 7 2 3 . . 6 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 13 | . 6 . 7 . . . Reused 2 | . 1 . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 1 . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 25 | . 8 1 16 . . . Terminals 18 | . 7 . 11 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 78 | . 29 1 48 . . . Successful 62 | . 21 1 40 . . . Failed 16 | . 8 . 8 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 62 | . 26 . 36 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 8 | . 3 . 5 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 50 | . 19 1 30 . . . Record 14 | . 4 . 10 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . 2 . . . . . Terminal Index 1 | . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 4 | . 1 . 3 . . . Locate Traps 3 | . 1 . 2 . . . Reprogram Traps 4 | . 1 . 3 . . . Dispatch Records 2 | . 1 . 1 . . . Maintenance Status 1 | . . . 1 . . . Security Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Zone Layout 9 | . 4 . 5 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 5 | . 2 . 3 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 16 | . 4 . 12 . . . Full Trace Events 6 | . 1 . 5 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . 2 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 2 . 4 . Highest-Rated Group 156 | . . 40 32 . 156 . Highest-Rated Ally 40 | . . 16 16 . 40 . Total Orders . | . . . . . . . Ally Attacks 27 | . . 21 6 . . . Total Damage 289 | . . 208 81 . . . Kills 6 | . . 5 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 4303 | 54 567 1241 1337 24 599 481 Spaces Moved 3959 | 39 678 702 1029 47 1051 413 Core 20 | 9 . . . . . 11 Treads . | . . . . . . . Legs 174 | 30 144 . . . . . Wheels . | . . . . . . . Hover 3294 | . 63 702 1029 47 1051 402 Flight 471 | . 471 . . . . . Fastest Speed 32 | 50 32 116 52 52 52 50 Average Speed 87 | 103 58 168 92 52 52 78 Slowest Speed 300 | 120 120 176 112 52 52 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 4 98 95 91 21 90 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 3 | . . 1 . . 1 1 Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 53 | . . . 12 . . 41 Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 52 | . . . 11 . . 41 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 4506 | 50 797 738 1280 46 1102 493 Wait 185 | . 41 12 79 . 46 7 Move 3953 | 38 677 701 1028 46 1050 413 Hop . | . . . . . . . Pick Up 52 | 5 18 3 19 . 2 5 Fast Attach 13 | 4 3 3 3 . . . Attach 27 | 3 5 . 8 . . 11 Detach 6 | . 1 . 5 . . . Swap 46 | . 7 2 33 . 2 2 Drop 42 | . 10 5 24 . 2 1 Fire 170 | . 35 12 78 . . 45 Melee . | . . . . . . . Ram 12 | . . . 3 . . 9 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Identified exit to Materials 9 | -11/Junkyard | Discovered exit to Materials (range 16) 55 | -11/Junkyard | Entered Materials 55 | -10/Materials | Evolved 1 slot: Power x1 282 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Discovered exit to Mines (range 9) 304 | -10/Materials | Build established: Hacker-Mutant 475 | -10/Materials | Identified exit to Materials 475 | -10/Materials | Discovered exit to Materials (range 4) 492 | -10/Materials | Discovered exit to Materials (range 15) 530 | -10/Materials | Discovered exit to Materials (range 17) 622 | -10/Materials | Entered Mines 623 | -10/Mines | Assembled infested the area 628 | -10/Mines | Assisted by a Guerilla fighting off Assembled 679 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 682 | -10/Mines | Discovered exit to Materials (range 12) 708 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 856 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1102 | -10/Mines | Met a Derelict shopkeep closing up shop 1266 | -10/Mines | Discovered exit to Materials (range 14) 1863 | -10/Mines | Entered Materials 1863 | -9/Materials | Accompanied by 2 allies 1863 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1874 | -9/Materials | Identified exit to Mines 2182 | -9/Materials | Identified exit to Materials 2182 | -9/Materials | Discovered exit to Materials (range 16) 2485 | -9/Materials | Discovered exit to Materials (range 16) 2675 | -9/Materials | Repaired Imp. Hover Unit 2896 | -9/Materials | Discovered exit to Materials (range 15) 3200 | -9/Materials | Entered Mines 3200 | -9/Mines | Discovered exit to Materials (range 9) 3219 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3224 | -9/Mines | Entered Zion 3420 | -7/Zion | Learned Factory emergency access door positions 3453 | -7/Zion | Learned location of Extension (-5) 3499 | -7/Zion | Imprinted 3501 | -7/Zion | Declared Zion's savior 3557 | -7/Zion | Found GAL Module 3670 | -7/Zion | Given A8's code to call for help 3814 | -7/Zion | Identified exit to Proximity Caves 3814 | -7/Zion | Discovered exit to Proximity Caves (range 16) 3823 | -7/Zion | Entered Proximity Caves 4128 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4220 | -6/Proximity Caves | Core integrity fell below 50% 4270 | -6/Proximity Caves | Core integrity fell below 20% 4304 | -6/Proximity Caves | Core destroyed Last Messages --------------- 04295_ Acquired Carbon-fiber Leg. 04296_ Slammed into G-67 Veteran. 04298_ G-67 Veteran knocked back. 04299_ G-67 Veteran heat spikes uncontrollably. 04299_ Slammed into G-67 Veteran. 04299_ G-67 Veteran overheating. 04300_ G-67 Veteran heat damages Lgt. Antimatter Reactor, Plasma Rifle. 04300_ Slammed into G-67 Veteran. 04300_ G-67 Veteran overheating. 04301_ G-67 Veteran heat spikes uncontrollably. 04301_ Slammed into G-67 Veteran. 04301_ G-67 Veteran overheating. 04302_ Slammed into G-67 Veteran. 04302_ G-67 Veteran overheating. 04303_ Slammed into G-67 Veteran. 04303_ G-67 Veteran overheating. 04304_ Slammed into G-67 Veteran. 04304_ Destabilizing: Core damaged (-20). [Achievement: I Think I Know What's Going On] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????# ### #??# *[= ## ##?? | | ?????????????## ##?# #??# [ ### #??? | | ??????????????# #??# ####??# #### #??? | | ??????????#####=#?# #?????## #?## ##?? | | ??????????# %#?# #??????## #??## ### | | ????# #?## ##??????## ##??## | | ????# #####?####??????## ##???# | | ???# ???????# ????????# #????## | | ??# ????????# ??????## ##????#### | | ## ???????# ???#### ##??????## | | ???????# ??# #???????# | | ???????# ??# ### ##???????# | | ##### ?? #???# ?# ##?# ###????????# | | ??????????? ## ## #??## ##??????????# | | ??????????? #???####???????????# | | ??????????? ##?????????????????# # | | ???????????# #?????????????????### | | ????????????# ## # ####????????????????? | | ????????????### #????????????????? | | ??????????????# ## #% = #????????????????? | | ????????????? #" ##???????????????? | | ???????????????? "%= ! #???????????????? | | ???????????????? ## #" # = ###????? ?????? | | ???????????????????# #" # = ## #?????? | | ???????????????????# " = #?????????? | | ???????????????????# #" @g # # ##?????????? | | ???????????????????# ## # #### ##??????????? | | ???????????????????# #??? #???????????? | | ???????????????????## #???? ??????????? | | ????????????????????# ##???? ?????????? | | ??????????????????? #?????? ###????????? | | ?????????????????? ##???????##??????????? | | ???????????????? ### ## ##????????????????????? | | ??????????????? ??? ?# #?????????????????????? | | ??????????????? ???# ? #?????????????????????? | | ?????????????? ????# ?? ?????????????????????? | | ???????????????????##? ?????????????????????? | | ??????????????????????# ?????????????????????? | | ???????????????????????## ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ??????????????????????????# ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Cloaking Device | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Overachiever Challenges ------------ None Game ------ Seed WarpNeutronCanceller Manual? 0 Play Time 01:07:24 Cumulative 206.1 hours Start 2024.01.31 @ 17:42:10 End 2024.02.01 @ 16:58:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 153 Rogue 0 Adventurer 102 Explorer 51 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2aa21675-e930-4266-a70c-30f1824fb802