Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 13:46:08

Player: pickelover66

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (460)      460
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1455

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     265/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
         Disposable Heat Sink
         Disposable Heat Sink
         Sensor Array
         Weapon Shielding
  Medium Armor Plating
   Light Assault Rifle
   Heavy Assault Rifle
   Heavy Assault Rifle
   Heavy Assault Rifle
         EMP Blaster
         EMP Blaster
         Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
           Disposable Heat Sink
           Disposable Heat Sink
           Sensor Array
           Weapon Shielding
    Medium Armor Plating
    Medium Armor Plating
    Medium Armor Plating
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           EMP Blaster
           EMP Blaster
           Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 6   13  10  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   3   1   
    Treads                 .    | .   .   .   
    Leg                    4    | .   3   1   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   5   3   
    Device                 2    | .   1   1   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   4   5   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   2   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   .   1   
    System Corruption      4    | .   .   4   
Parts Lost                 13   | .   1   12  
  Power                    2    | .   .   2   
  Propulsion               4    | .   1   3   
  Utility                  4    | .   .   4   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      10   | .   1   10  
  To Critical Strikes      .    | .   .   .   
Average Backups            13   | 3   14  14  
  Power                    .    | .   1   .   
  Propulsion               .    | 1   .   .   
  Utility                  5    | .   5   6   
  Weapon                   7    | .   7   7   
  Tool/Special             .    | .   .   .   
Unused Backups             10   | .   3   7   
  Power                    .    | .   .   .   
  Propulsion               3    | .   3   .   
  Utility                  4    | .   .   4   
  Weapon                   3    | .   .   3   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     96   | .   98  91  
  Engine                   14   | .   13  17  
  Leg                      22   | .   23  20  
  Wheel                    3    | .   4   .   
  Device                   8    | .   5   15  
  Storage                  13   | .   14  11  
  Processor                4    | .   6   .   
  Protection               2    | .   1   5   
  Energy Gun               2    | .   1   4   
  Ballistic Gun            12   | .   14  7   
  Launcher                 10   | .   11  7   
Peak Build Rating          16   | 6   12  16  
  Average Rating           11   | 4   11  14  
  On Entrance              5    | .   6   11  
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 12  35  43  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  7    | .   3   7   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 6   14  15  
  Most Carried             15   | 6   15  15  
  Average Carried          13   | 3   14  14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           612  | 223 265 124 
  Remotely                 .    | .   .   .   
Salvage Created            670  | .   399 271 
  Parts                    53   | .   32  21  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  12   | .   8   4   
  Guns                     8    | .   4   4   
  AOE                      4    | .   4   .   
Classes Destroyed          8    | .   5   3   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   1   1   
  Watcher                  3    | .   3   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   5   2   
  Brawler                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        193  | .    31   162  
  Missed                   40   | .    6    34   
  Hits                     153  | .    25   128  
    Melee                  6    | .    .    6    
    Projectile             147  | .    25   122  
  Critical Strikes         10   | .    .    10   
Damage Taken               1939 | .    366  1573 
  Core                     462  | .    51   411  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   53   | .    53   .    
Core Remaining (%)         89   | 100  79   .    
Volleys Fired              43   | .    23   20   
  Largest                  2    | .    2    2    
  Hottest                  78   | .    73   78   
Shots Fired                67   | .    34   33   
  Gun                      51   | .    24   27   
  Cannon                   .    | .    .    .    
  Launcher                 16   | .    10   6    
  Special                  .    | .    .    .    
  Kinetic                  37   | .    23   14   
  Thermal                  1    | .    1    .    
  Explosive                .    | .    .    .    
  Electromagnetic          29   | .    10   19   
  Robot Hit Streak         10   | .    6    10   
  Robot Miss Streak        4    | .    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           45   | .    17   28   
  Core Hits                26   | .    15   11   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    1    1    
    Destroy                1    | .    1    .    
    Smash                  1    | .    .    1    
Melee Attacks              13   | .    .    13   
  Impact                   13   | .    .    13   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1064 | .    537  527  
  Guns                     477  | .    199  278  
  Cannons                  .    | .    .    .    
  Explosions               410  | .    327  83   
  Melee                    156  | .    .    156  
  Ramming                  21   | .    11   10   
  Kinetic                  344  | .    199  145  
  Thermal                  35   | .    35   .    
  Explosive                62   | .    62   .    
  Electromagnetic          446  | .    230  216  
  Impact                   156  | .    .    156  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         8    | .    .    8    
  Average Corruption       5    | .    .    5    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    .    3    
    Matter Fused           2    | .    .    2    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            15   | .    12   3    
  Projectiles              .    | .    .    .    
  Explosions               15   | .    12   3    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      98   | .    91   7    
  Shots                    3    | .    2    1    
  Rammed                   .    | .    .    .    
Targets Rammed             6    | .    4    2    
  Kicked                   6    | .    4    2    
  Crushed                  .    | .    .    .    
Highest Temperature        21   | .    21   14   
  Average Temperature      5    | .    5    6    
  Received Heat Transfer   588  | .    51   537  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    1    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         50   | .    50   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             81   | .   81  46  
  Initial                  .    | .   .   .   
  Average                  17   | .   20  10  
Influence Increases        432  | .   300 132 
  Destroy 0b10 Robot/C     240  | .   160 80  
  Destroy 0b10 Robot/NC    35   | .   25  10  
  Destroy Leader           70   | .   48  22  
  Successful Hack          6    | .   2   4   
  Disable Machine          60   | .   45  15  
  Destroy Structure        21   | .   20  1   
Influence Decreases        432  | .   300 132 
  Time Decay               374  | .   290 84  
  Lost Part                58   | .   10  48  
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   14  12  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   4   .   
  Indirectly               1    | .   1   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   3   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   4   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   13  4   
  Successful               11   | .   8   3   
  Failed                   6    | .   5   1   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   2   4   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   .   3   
  Record                   1    | .   .   1   
  Locate Traps             1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       5    | .   5   .   
  Scan Component           3    | .   3   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       3    | .   3   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   4   1   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          3    | .   3   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Active Infowar (turns)     1116 | .   917 199 
  Optics                   517  | .   517 .   
  Sensors                  599  | .   400 199 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1504 | 58   1042 404  
Spaces Moved               681  | 52   491  138  
  Core                     12   | 10   .    2    
  Treads                   .    | .    .    .    
  Legs                     511  | .    375  136  
  Wheels                   158  | 42   116  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   90   190  
  Average Speed            169  | 83   169  200  
  Slowest Speed            400  | 100  330  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       27   | 4    70   9    
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          23   | .    23   .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      23   | .    23   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      930  | 64  661 205 
  Wait                     114  | .   102 12  
  Move                     679  | 51  490 138 
  Hop                      .    | .   .   .   
  Pick Up                  28   | 7   16  5   
  Fast Attach              10   | 5   5   .   
  Attach                   8    | 1   1   6   
  Detach                   2    | .   2   .   
  Swap                     16   | .   9   7   
  Drop                     11   | .   9   2   
  Fire                     43   | .   23  20  
  Melee                    13   | .   .   13  
  Ram                      .    | .   .   .   
  Kick                     6    | .   4   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
   60 | -10/Materials | Met a group of wandering Federalists
  298 | -10/Materials | Discovered new exit (range 7)
  312 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Repaired Ion Engine
  479 | -10/Materials | Discovered new exit (range 18)
  629 | -10/Materials | Discovered new exit (range 11)
 1082 | -10/Materials | Repaired Ion Engine
 1101 | -10/Materials | Entered another Materials area
 1101 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1494 | -9/Materials  | Core integrity fell below 50%
 1502 | -9/Materials  | Core integrity fell below 20%
 1505 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Critical hit (Burn: +37).
System corrupted: Matter fused (-7).
Critical hit (Burn: +37). <x2>
K-01 Serf cleans the Terminal.
Y-45 Defender IFF system glitched.
U-05 Engineer suffers critical hit (Burn).
U-05 Engineer destroyed.
K-01 Serf collects debris.
Med. Armor Plating destroyed.
Y-45 Defender suffers critical hit (Smash).
K-01 Serf collects debris.
Aluminum Leg destroyed.
Critical hit (Burn: +37).
Med. Armor Plating destroyed.
System corrupted: Matter fused (-10).
T-07 Excavator destroyed.
Hammer destroyed.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Ion Engine | 66% | -10/Materials 
 Ion Engine | 45% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryEnergyTearclaws
  Manual?         0
Play Time         00:29:53
  Cumulative      16.5 hours
  Start           2025.06.09 @ 13:18:23
  End             2025.06.09 @ 13:46:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc8fb137-25f8-45d2-9f20-ba83b5a0ebe7