Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 17:44:08

Player: golanco

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (1421)     1421
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 4131

 Bonus
-------
High Alert Combat Kills    25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     92/300
Energy                     26/100
System Corruption          0%
Temperature                Critical (1052)
Movement                   Treading (160)
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
    Medium Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (4) -------
  Improved Medium Laser
           Particle Cannon
           Particle Cannon
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Cooling System
           Cooling System
           Cooling System
  Hardened Light Armor Plating
           Longsword +1

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
           Particle Cannon
           Particle Cannon
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Treads
     Light Treads
     Light Treads
           Cooling System
           Cooling System
           Cooling System
  Hardened Light Armor Plating
           Particle Cannon
           Longsword +1
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             46   | 8   11  21  2   1   3   
  Power                    7    | 2   2   2   .   .   1   
    Engine                 5    | 2   1   2   .   .   .   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   2   7   .   .   .   
    Treads                 10   | 2   1   7   .   .   .   
    Leg                    1    | .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   3   2   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                3    | 1   1   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   2   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 3   4   10  2   .   2   
    Energy Gun             4    | 2   .   2   .   .   .   
    Energy Cannon          4    | .   .   2   .   .   2   
    Ballistic Gun          3    | 1   1   1   .   .   .   
    Ballistic Cannon       8    | .   3   4   1   .   .   
    Launcher               2    | .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
Parts Lost                 6    | .   3   2   .   .   1   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               2    | .   1   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   1   1   .   .   .   
  Highest Loss Streak      2    | .   1   2   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  98  100 100 99  
  Engine                   8    | .   6   10  11  11  1   
  Core                     3    | .   6   .   .   .   9   
  Treads                   21   | .   21  21  22  22  22  
  Leg                      2    | .   6   .   .   .   .   
  Storage                  12   | .   14  11  11  11  11  
  Protection               11   | .   12  11  11  11  11  
  Energy Gun               4    | .   .   2   11  11  11  
  Energy Cannon            8    | .   .   14  11  11  20  
  Ballistic Gun            3    | .   8   .   .   .   .   
  Ballistic Cannon         17   | .   19  26  11  11  1   
  Launcher                 3    | .   .   .   11  11  11  
Peak Build Rating          19   | 6   9   15  16  16  19  
  Average Rating           12   | 4   8   12  15  15  18  
  On Entrance              10   | .   6   9   15  15  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 13  26  36  31  31  32  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  
  Most Carried             10   | 2   10  10  10  10  10  
  Average Carried          8    | 1   7   9   10  10  9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 2   10  10  10  10  9   

 Class Distribution 
--------------------
 42% | Mutant
 36% | Scavenger-Tank
 11% | Skirmisher
  8% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
 Scavenger-Tank | -9/Exiles
     Skirmisher | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min 
Matter Collected           1367 | 250 262 667 91  .   97  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1397 | .   360 707 111 .   219 
  Parts                    121  | .   41  55  7   .   18  
Haulers Intercepted        5    | .   2   3   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  49   | .   13  21  6   .   9   
  Guns                     9    | .   6   1   2   .   .   
  Cannons                  25   | .   3   18  3   .   1   
  AOE                      15   | .   4   2   1   .   8   
Classes Destroyed          11   | .   7   2   .   .   2   
  Worker                   3    | .   3   .   .   .   .   
  Builder                  4    | .   1   1   .   .   2   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   5    | .   2   3   .   .   .   
  Recycler                 2    | .   1   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  4    | .   3   1   .   .   .   
  Swarmer                  27   | .   9   11  4   .   3   
  Grunt                    16   | .   4   5   2   .   5   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   5   .   .   .   
Best Kill Streak           11   | .   11  5   4   .   6   
  Combat Bots Only         5    | .   5   5   4   .   3   
Max Kills in Single Turn   10   | .   10  3   3   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   4   2   1   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  
Hostile Shots Fired        194  | .    71   82   16   .    25   
  Missed                   47   | .    22   15   4    .    6    
Damage Taken               2178 | .    618  811  171  .    578  
  Core                     477  | .    55   194  20   .    208  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  10   | .    10   .    .    .    .    
Core Remaining (%)         89   | 100  78   .    .    .    .    
Volleys Fired              99   | .    35   45   5    .    14   
  Largest                  4    | .    2    4    4    .    4    
  Hottest                  227  | .    70   227  189  .    222  
Shots Fired                297  | .    70   158  17   .    52   
  Gun                      56   | .    33   4    5    .    14   
  Cannon                   224  | .    37   152  8    .    27   
  Launcher                 17   | .    .    2    4    .    11   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  189  | .    70   110  3    .    6    
  Thermal                  91   | .    .    46   10   .    35   
  Explosive                17   | .    .    2    4    .    11   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    5    12   3    .    6    
  Robot Miss Streak        7    | .    7    4    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           127  | .    30   64   7    .    26   
  Core Hits                81   | .    20   31   7    .    23   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    1    2    .    .    .    
    Burn                   1    | .    .    1    .    .    .    
    Blast                  2    | .    1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4540 | .    1671 1388 245  .    1236 
  Guns                     440  | .    201  52   68   .    119  
  Cannons                  1905 | .    307  1196 89   .    313  
  Explosions               2191 | .    1163 136  88   .    804  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    4    .    .    .    
  Kinetic                  1412 | .    508  809  28   .    67   
  Thermal                  1840 | .    907  439  129  .    365  
  Explosive                1284 | .    256  136  88   .    804  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    3    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            433  | .    345  25   5    .    58   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               433  | .    345  25   5    .    58   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    1    5    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  7    | .    1    5    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      349  | .    173  40   42   .    94   
  Shots                    9    | .    2    1    1    .    5    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        1052 | .    56   711  323  .    1052 
  Average Temperature      247  | .    21   278  140  .    341  
  Received Heat Transfer   357  | .    78   84   33   .    162  
  Effects                  65   | .    .    45   .    .    20   
    Shutdowns              13   | .    .    10   .    .    3    
    Energy Bleed           11   | .    .    8    .    .    3    
    Interference           12   | .    .    8    .    .    4    
    Matter Decay           5    | .    .    4    .    .    1    
    Short Circuit          5    | .    .    3    .    .    2    
    Damage (minor)         7    | .    .    6    .    .    1    
    Damage (major)         7    | .    .    4    .    .    3    
    Damage (core)          5    | .    .    2    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    
  Heat Transferred         2400 | .    550  888  259  .    703  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Peak Influence             542  | .   307 542 410 .   257 
  Initial                  211  | .   .   .   211 .   .   
  Average                  157  | .   64  248 384 .   164 
Maximum Alert Level        2    | .   1   2   2   .   1   
  Low Security (%)         69   | 100 89  44  .   .   92  
  Level 1                  18   | .   10  35  23  .   7   
  Level 2                  12   | .   .   19  76  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   2   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           4    | .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   15  29  6   .   9   
  Peak Tracking Total      6    | .   6   6   4   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          13   | .   9   2   2   .   .   
  Max in Single Turn       8    | .   8   1   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          8    | .   5   1   .   2   .   
  Terminals                6    | .   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   8   3   .   2   .   
  Successful               8    | .   4   2   .   2   .   
  Failed                   5    | .   4   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   2   2   .   1   .   
  Terminals                11   | .   8   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   2   2   .   2   .   
  Record                   1    | .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  
Turns Passed               3105 | 82   1251 737  257  448  330  
Spaces Moved               1598 | 47   658  339  140  279  135  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   1594 | 43   658  339  140  279  135  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            163  | 150  168  161  160  160  160  
  Slowest Speed            240  | 160  240  240  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    86   29   30   69   35   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          167  | .    16   20   29   .    102  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      163  | .    16   20   29   .    98   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Total                      1880 | 55  737 428 160 282 218 
  Wait                     88   | .   .   11  14  .   63  
  Move                     1593 | 46  657 338 139 278 135 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  24   | .   20  2   .   1   1   
  Fast Attach              14   | 7   4   3   .   .   .   
  Attach                   10   | .   2   6   .   .   2   
  Detach                   2    | 1   .   1   .   .   .   
  Swap                     22   | 1   5   12  2   1   1   
  Drop                     27   | .   14  9   .   2   2   
  Fire                     99   | .   35  45  5   .   14  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: [*Mat] / *Min / Sto x2)
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 16)
 1156 | -10/Materials | Discovered new exit (range 7)
 1317 | -10/Materials | Discovered new exit (range 11)
 1334 | -10/Materials | Entered another Materials area
 1334 | -9/Materials  | Evolved 2 slots: Weapon x2
 1464 | -9/Materials  | Identified exit to Mines
 1464 | -9/Materials  | Identified exit to Storage
 1676 | -9/Materials  | Discovered new exit (range 6)
 2071 | -9/Materials  | Entered Mines
 2073 | -9/Mines      | Core integrity fell below 50%
 2233 | -9/Mines      | Build established: Scavenger-Tank
 2321 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2321 | -9/Mines      | Discovered new exit (range 5)
 2328 | -9/Mines      | Entered Exiles
 2367 | -9/Exiles     | Met 8R-AWN
 2394 | -9/Exiles     | Met EX-HEX
 2439 | -9/Exiles     | Met EX-BIN
 2458 | -9/Exiles     | Aligned with FarCom system
 2460 | -9/Exiles     | Given EX-Vault access code
 2498 | -9/Exiles     | Opened EX-Vault
 2508 | -9/Exiles     | Found Longsword +1
 2544 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2591 | -9/Exiles     | Met EX-DEC
 2696 | -9/Exiles     | Learned location of Zion (-7)
 2757 | -9/Exiles     | Discovered new exit (range 12)
 2776 | -9/Exiles     | Left Exiles lab with Longsword +1
 2776 | -9/Exiles     | Entered Mines
 3064 | -8/Mines      | Build established: Skirmisher
 3101 | -8/Mines      | Core integrity fell below 20%
 3107 | -8/Mines      | Core destroyed

 Last Messages 
---------------
03100_ Overheating: Energy bleed (-15).
03100_ G-47 Trooper heat damages Aluminum Leg,
  Particle Gun.
03101_ Overheating: Core damaged (-56).
03101_ The unstable cave ceiling collapses.
03102_ G-47 Trooper heat spikes uncontrollably.
03102_ The unstable cave ceiling collapses.
03102_ 16 Matter crushed.
03102_ Destroyed Aluminum Leg.
03102_ Destroyed Particle Gun.
03102_ G-47 Trooper destroyed.
03104_ Overheating: System interference.
03104_ Particle Cannon temporarily disabled.
  <x2>
03104_ The unstable cave ceiling collapses.
03105_ Overheating: Imp. Medium Laser damaged
  (-34).
03106_ The unstable cave ceiling collapses. <x2>
03106_ G-47 Trooper destroyed.
03107_ Overheating: Core damaged (-80).

 Map 
-----
+----------------------------------------------------+
| ????# #????????# #?????????????????                |
| ????# #????##### #?????????????????                |
| ????# #????#     #?????????????????                |
| ????# ####?# #####?????????????????                |
| ????#    ### #?????????????????????                |
| ????####     #?????????????????????                |
| ???????# #########?????????????????                |
| ???????# #??##   ####??????????????                |
| ???????# #??#       ##?????????????                |
| ?????### ####        #?????????????                |
| ?????#               #?????????????                |
| ?????#              #??????????????                |
| ?????#  ####       ##??????????????                |
| ?????#  ???#       #???????????????                |
| ?????#  ???## #   ##???????????????                |
| ?????#  ????###  ##????????????????                |
| ?????#  ??????#  #?????????????????                |
| ?????#  ??????#  #?????????????????                |
| ?????#  ??????#  #########?????????                |
| ?????#  ??????#          ###???????                |
| ?????# ???????#          # ##??????                |
| ?????# ???????#####         #??????                |
| ?????  ???????#         %   #??????                |
| ?????""????????#        =   #??????                |
| ????????????????#           #??????                |
| ??????????               @ #???????                |
| ?????????????????## #      #???????                |
| ?????????????????#     #   #???????                |
| ?????????????????##        #???????                |
| ??????????????????#### # #  ???????                |
| ????????????????????#####   ???????                |
| ?????????????????????????    ??????                |
| ?????????????????????????    ??????                |
| ?????????????????????????    #?????                |
| ?????????????????????????    #?????                |
| ?????????????????????????#  ##?????                |
| ??????????????????????????###??????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ????????????????????g??????????????                |
| ?????????????????????l?????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              270
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyAdvancedScrapsphere
  Manual?         0
Play Time         00:19:15
  Cumulative      65.8 hours
  Start           2025.04.06 @ 17:26:55
  End             2025.04.06 @ 17:44:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          164
  Rogue           164
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b738516-3468-4956-91b5-63d9e27231e0