Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 14:21:35 Player: Dull Result: Destroyed by Proton Bomb Trap Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (189) 945 Value Destroyed (5627) 5627 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2368) 2368 TOTAL SCORE: 12240 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1933 Follower Combat Kills 210 Entered Garrisons 200 Friendly Fire -475 Cogmind --------- Core Integrity 0/700 Matter 7/300 Energy 249/250 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooling System Core Analyzer Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Target Analyzer Improved Weapon Cycler Improved Thermal Shield > --- WEAPON ----------- Wave Gun Long-range Proton Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Fission Core Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Cooling System Improved Coolant Injector Medium Battery High-capacity Matter Pod Target Analyzer Target Analyzer Particle Charger Light Armor Plating Hacking Suite Tractor Beam Tesla Rifle Gauss Rifle KE Penetrator Mass Driver Missile Launcher Missile Launcher Missile Launcher Katana [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 168 | 3 16 5 19 2 21 58 22 22 Power 11 | . 3 1 1 . 1 2 1 2 Engine 7 | . 2 . 1 . 1 2 1 . Core 4 | . 1 1 . . . . . 2 Reactor . | . . . . . . . . . Propulsion 45 | 2 3 2 9 1 6 16 3 3 Treads 38 | 2 3 2 6 1 6 12 3 3 Leg 5 | . . . 3 . . 2 . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . 1 . . Flight 1 | . . . . . . 1 . . Utility 52 | 1 4 1 7 . 6 21 5 7 Device 20 | 1 3 . . . 1 10 3 2 Storage 5 | . 1 . 2 . . . . 2 Processor 7 | . . . 1 . 1 3 1 1 Hackware . | . . . . . . . . . Protection 20 | . . 1 4 . 4 8 1 2 Artifact . | . . . . . . . . . Weapon 60 | . 6 1 2 1 8 19 13 10 Energy Gun 11 | . 4 . 2 . . 2 2 1 Energy Cannon 4 | . . . . . . 1 1 2 Ballistic Gun 17 | . 1 1 . . 5 9 1 . Ballistic Cannon 13 | . 1 . . 1 2 3 5 1 Launcher 12 | . . . . . . 4 4 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 1 1 Corrupted Parts 1 | . . . 1 . . . . . System Corruption 3 | . . . 3 . . . . . Parts Lost 49 | . 1 . 2 . 1 19 9 17 Power 7 | . 1 . 1 . . 2 1 2 Propulsion 15 | . . . . . . 8 3 4 Utility 14 | . . . 1 . . 5 2 6 Weapon 13 | . . . . . 1 4 3 5 Highest Loss Streak 15 | . 1 . 1 . 1 5 5 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 98 100 99 96 87 40 Engine 8 | . 11 . 1 11 9 8 8 . Core 2 | . 2 14 9 . . . . 1 Treads 25 | . 28 28 30 33 27 21 26 13 Leg 1 | . . . 1 . . 3 . . Device 9 | . 13 2 . . 8 14 15 1 Storage 10 | . 14 14 11 11 9 9 9 9 Processor 8 | . . . 11 11 17 15 2 5 Protection 5 | . . 11 10 11 9 3 8 . Energy Gun 8 | . 12 14 10 11 . 5 8 . Ballistic Gun 6 | . 11 14 11 2 7 5 . . Ballistic Cannon 4 | . 3 . . 8 8 2 5 2 Peak Build Rating 46 | 9 16 17 22 22 32 46 45 41 Average Rating 24 | 6 12 15 20 21 29 36 42 17 On Entrance 20 | 6 9 16 16 22 22 32 45 17 Naked Turns . | . . . . . . . . . Heaviest Build 120 | 12 93 96 99 100 104 120 120 114 Greatest Support 62 | 40 40 40 60 60 62 62 60 60 Greatest Overweight (x) 36 | . 2 2 2 1 1 31 2 36 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 20 25 25 25 25 25 25 23 Most Carried 25 | 6 25 25 25 25 25 25 25 25 Average Carried 22 | 6 17 24 24 24 24 24 24 16 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 6 25 25 25 25 25 25 24 5 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Matter Collected 4403 | 230 573 153 557 140 808 1373 181 388 Remotely 25 | . . . . . . 25 . . Salvage Created 6310 | 143 1077 186 917 242 904 1395 821 625 Parts 369 | 8 71 12 45 14 59 80 49 31 Haulers Intercepted 6 | . 1 . 1 . 2 . 2 . Recyclers Shooed 13 | . 3 . 4 . 3 . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 132 | . 16 7 14 5 17 37 20 16 Melee 3 | . . . . . . . . 3 Guns 61 | . 11 7 14 2 9 15 2 1 Cannons 35 | . 5 . . 1 8 12 7 2 AOE 33 | . . . . 2 . 10 11 10 Classes Destroyed 18 | 2 7 . 1 . 1 3 3 1 Worker 10 | . 6 . . . 1 . 1 2 Builder 9 | . 2 . . . 5 . . 2 Tunneler 7 | 3 1 1 . 1 . . 1 . Hauler 6 | . 1 . 1 . 2 . 2 . Recycler 12 | 1 5 . 3 . . . . 3 Mechanic 2 | . . . . . 1 . . 1 Operator 3 | . 3 . . . . . . . Watcher 5 | . 2 . 1 . 1 . 1 . Swarmer 32 | . 6 5 3 . 3 8 5 2 Grunt 63 | . 10 2 7 3 12 14 6 9 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 24 | . . . 4 2 2 10 5 1 Specialist 2 | . . . . . . . 2 . Hunter 2 | . . . . . . 2 . . Programmer 5 | . . . . . . 3 . 2 Heavy 1 | . . . . . . . 1 . Thug 1 | . . . 1 . . . . . Butcher 1 | . . . . . . 1 . . Guerrilla 1 | . . . . . . . 1 . Best Kill Streak 10 | 2 4 3 4 3 6 7 10 9 Combat Bots Only 9 | . 3 3 4 3 3 7 9 5 Max Kills in Single Turn 6 | 1 1 1 2 1 2 3 3 6 Gunslinging 1 | . . . . . . 1 . . Exploded 5 | . . . . 1 . 3 2 5 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Hostile Shots Fired 945 | . 67 47 79 22 114 189 126 301 Missed 283 | . 17 11 27 6 43 52 32 95 Damage Taken 9515 | . 631 400 626 326 1052 2031 1862 2587 Core 1553 | . 133 71 73 61 56 173 275 711 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 213 | . . . . . . 24 189 . Regen/Repaired (Parts) 38 | . 38 . . . . . . . Core Remaining (%) 48 | 100 . 18 . 66 . . 8 . Volleys Fired 446 | 7 99 21 54 11 79 110 35 30 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 162 | 90 90 88 88 84 72 162 162 81 Shots Fired 805 | 14 198 42 92 23 158 181 60 37 Gun 561 | 14 161 42 92 14 99 107 28 4 Cannon 203 | . 37 . . 9 59 57 21 20 Launcher 41 | . . . . . . 17 11 13 Special . | . . . . . . . . . Kinetic 470 | . 92 21 54 12 158 101 17 15 Thermal 248 | 14 106 21 36 . . 46 25 . Explosive 41 | . . . . . . 17 11 13 Electromagnetic 46 | . . . 2 11 . 17 7 9 Robot Hit Streak 26 | 4 9 8 24 26 11 22 12 14 Robot Miss Streak 4 | 1 4 2 2 3 4 3 3 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . . . 2 . 1 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . Shots Hit Robots 522 | 10 119 28 74 15 93 104 43 36 Core Hits 299 | 5 46 10 35 12 46 61 38 46 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . Critical Strikes 21 | 1 3 2 1 . 2 8 3 1 Burn 10 | 1 2 2 1 . . 2 2 . Destroy 4 | . 1 . . . . 3 . . Blast 6 | . . . . . 2 3 . 1 Corrupt 1 | . . . . . . . 1 . Melee Attacks 11 | . . . . . 1 . . 10 Impact . | . . . . . . . . . Slashing 11 | . . . . . 1 . . 10 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14113 | 133 1739 421 1177 484 2173 3077 2189 2720 Guns 6371 | 133 1261 421 1177 224 1246 1357 453 99 Cannons 3324 | . 478 . . 83 819 938 626 380 Explosions 4040 | . . . . 177 101 782 1107 1873 Melee 356 | . . . . . . . . 356 Ramming 22 | . . . . . 7 . 3 12 Kinetic 6304 | . 923 185 673 96 2065 1509 501 352 Thermal 2953 | 133 816 236 467 177 . 516 408 200 Explosive 3562 | . . . . . . 782 1107 1673 Electromagnetic 916 | . . . 37 211 101 270 170 127 Impact . | . . . . . . . . . Slashing 356 | . . . . . . . . 356 Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 1 3 3 . 5 . 1 Average Corruption 2 | . 1 1 3 3 . 4 . 1 Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 112 | . 15 7 1 48 . 38 . 3 Message Errors 20 | . 1 2 1 9 . 6 . 1 Matter Fused 29 | . 2 3 . 12 . 10 . 2 Heat Flow Errors 19 | . 4 1 . 9 . 5 . . Energy Discharges 15 | . 2 . . 10 . 3 . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 12 | . 2 . . 4 . 6 . . Data Loss (major) 12 | . 4 1 . 1 . 6 . . Misfires 2 | . . . . 1 . 1 . . Alerts 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 204 | . 1 . . . . 81 50 72 Projectiles 42 | . 1 . . . . 41 . . Explosions 122 | . . . . . . 40 50 32 Melee 40 | . . . . . . . . 40 Knockbacks 23 | . 4 . . 2 3 13 1 . Impact . | . . . . . . . . . Kinetic 19 | . 3 . . 2 3 10 1 . Secondary 4 | . 1 . . . . 3 . . Self-Inflicted Damage 594 | . . . . 95 . 133 120 246 Shots 18 | . . . . 3 . 3 5 7 Rammed 2 | . . . . . . . 1 1 Targets Rammed 4 | . . . . . 1 . 1 2 Kicked . | . . . . . . . . . Crushed 2 | . . . . . 1 . . 1 Highest Temperature 563 | 112 164 237 477 273 134 357 563 99 Average Temperature 91 | 47 38 72 115 84 37 100 201 29 Received Heat Transfer 3105 | . 282 150 270 150 621 594 486 552 Effects 15 | . . . 4 . . 2 9 . Shutdowns 3 | . . . 1 . . . 2 . Energy Bleed 1 | . . . 1 . . . . . Interference 6 | . . . 1 . . 2 3 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . . 1 . . . 1 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | 5 4 2 1 1 . . . . Heat Transferred 6419 | 409 2134 703 1184 200 . 862 777 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Peak Influence 3070 | 20 238 133 327 142 481 3070 1973 1239 Initial 1496 | . 13 13 . 82 . 315 1496 1100 Average 641 | 9 57 49 134 40 149 1456 1644 1149 Maximum Alert Level 5 | . 1 . 1 . 2 5 5 4 Low Security (%) 53 | 100 98 100 67 100 67 . . . Level 1 7 | . 1 . 33 . 24 8 . . Level 2 3 | . . . . . 7 8 . . Level 3 9 | . . . . . . 29 . 11 Level 4 12 | . . . . . . 16 35 88 Level 5 13 | . . . . . . 38 46 . High Security . | . . . . . . . 18 . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 4 1 2 . 4 . 7 7 Investigation 6 | . 1 1 2 . 1 . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . 3 . . . 1 . 3 1 Assault 8 | . . . . . . . 4 4 Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Distress Signals 6 | . . . 2 . 2 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 208 | . 33 19 21 5 31 41 27 31 Peak Tracking Total 16 | . 5 16 4 3 5 4 6 9 Tactical Retreats 12 | . 2 1 . . 1 4 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Traps Triggered 18 | . 3 . . . . 14 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Disabled 17 | . 2 . . . 2 6 2 5 Max in Single Turn 5 | . 1 . . . 1 2 1 5 Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Accessed 22 | . 7 1 5 . 5 3 . 1 Terminals 14 | . 4 . 3 . 3 3 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 55 | . 15 1 25 . 6 5 . 3 Successful 32 | . 10 1 16 . 3 2 . . Failed 23 | . 5 . 9 . 3 3 . 3 Catastrophic 5 | . 2 . . . 2 . . 1 Database Lockouts . | . . . . . . . . . Manual 20 | . 8 . 9 . 3 . . . Terminals 27 | . 7 . 9 . 3 5 . 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . Recycling Units 12 | . 4 . 6 . 2 . . . Scanalyzers 10 | . . . 10 . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 12 | . 3 1 4 . 2 2 . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 3 | . 2 . . . 1 . . . Open Door 2 | . . 1 . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . . 10 . . . . . Insert Component 5 | . . . 5 . . . . . Analyze 5 | . . . 5 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 6 | . 4 . 2 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 4 . 2 . . . . . Reject 3 | . 2 . 1 . . . . . Mask 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 6 . 3 . 5 1 . 1 Full Trace Events 5 | . 1 . 2 . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 44 | . 44 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total Allies 6 | . . 2 . 1 1 2 . . Largest Group 2 | . . 2 . 1 1 2 1 . Highest-Rated Group 64 | . . 45 . 31 31 64 39 . Highest-Rated Ally 39 | . . 31 . 31 31 39 39 . Total Orders . | . . . . . . . . . Ally Attacks 65 | . . 4 . . 30 4 27 . Total Damage 729 | . . 85 . . 322 65 257 . Kills 10 | . . 2 . . 5 1 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Turns Passed 14357 | 77 3381 804 900 2021 1174 4370 718 912 Spaces Moved 4551 | 29 1086 226 265 797 366 1332 192 258 Core 44 | . . . . . . 3 . 41 Treads 4507 | 29 1086 226 265 797 366 1329 192 217 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 160 160 320 240 240 235 235 240 50 Average Speed 266 | 160 266 320 257 240 236 285 243 283 Slowest Speed 1850 | 160 320 320 320 240 240 1600 325 1850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 50 | 4 97 56 26 97 44 93 30 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 3 | . . . . . 3 . . . Terrain Destroyed 297 | . . . . 14 13 123 81 66 Melee 1 | . . . . . 1 . . . Projectile 24 | . . . . 1 12 . 10 1 AOE 272 | . . . . 13 . 123 71 65 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total 6056 | 45 1389 271 403 887 536 1753 391 381 Wait 586 | 5 129 5 32 70 16 162 127 40 Move 4542 | 28 1085 225 264 796 366 1329 191 258 Hop . | . . . . . . . . . Pick Up 136 | 1 35 7 11 3 22 38 7 12 Fast Attach 29 | 1 2 . 9 1 3 5 3 5 Attach 44 | . 1 1 2 . 3 21 4 12 Detach 4 | . . . 1 . . 1 2 . Swap 96 | 2 13 4 9 1 15 32 15 5 Drop 135 | 1 25 8 21 5 29 33 6 7 Fire 446 | 7 99 21 54 11 79 110 35 30 Melee 11 | . . . . . 1 . . 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . . . . 1 . 1 2 Escape Stasis 22 | . . . . . . 22 . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 78 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 14) 766 | -10/Materials | Discovered new exit (range 16) 1097 | -10/Materials | Discovered new exit (range 9) 1289 | -10/Materials | Discovered new exit (range 16) 2397 | -10/Materials | Discovered new exit (range 8) 2712 | -10/Materials | Core integrity fell below 50% 3359 | -10/Materials | Discovered new exit (range 7) 3429 | -10/Materials | Repaired Broken Cooling System 3459 | -10/Materials | Entered Mines 3459 | -10/Mines | Discovered new exit (range 8) 3522 | -10/Mines | Met a Derelict shopkeep closing up shop 4098 | -10/Mines | Core integrity fell below 20% 4170 | -10/Mines | Discovered new exit (range 13) 4222 | -10/Mines | Assembled infested the area 4263 | -10/Mines | Entered Materials 4263 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4433 | -9/Materials | Identified exit to Mines 5163 | -9/Materials | Entered Mines 5515 | -9/Mines | Learned 8 Materials zone layouts 6010 | -9/Mines | Discovered new exit (range 8) 6150 | -9/Mines | Discovered new exit (range 4) 6521 | -9/Mines | Escorted by a lone wolf Derelict 6544 | -9/Mines | Learned location of Storage (-7) 7184 | -9/Mines | Entered Materials 7184 | -8/Materials | Accompanied by 1 ally 7184 | -8/Materials | Evolved 2 slots: Utility x2 8160 | -8/Materials | Garrison activated, responded to threat 8335 | -8/Materials | Discovered new exit (range 11) 8358 | -8/Materials | Identified exit to Garrison 8358 | -8/Materials | Entered Garrison 8358 | -8/Garrison | Accompanied by 1 ally 8484 | -8/Garrison | Triggered checkpoint 8557 | -8/Garrison | Lost 5 parts (2n2u1w) 8693 | -8/Garrison | Triggered checkpoint 8710 | -8/Garrison | Triggered checkpoint 8743 | -8/Garrison | Triggered checkpoint 8768 | -8/Garrison | Destroyed 7 combat bots 8793 | -8/Garrison | Triggered checkpoint 9112 | -8/Garrison | Triggered checkpoint 9246 | -8/Garrison | Lost 5 parts (2n2u1w) 9275 | -8/Garrison | Build established: Scavenger-Mutant 9448 | -8/Garrison | Discovered new exit (range 13) 9484 | -8/Garrison | Identified exit to Materials 10563 | -8/Garrison | Lost 4 parts (1p2n1w) 11052 | -8/Garrison | Triggered checkpoint 11239 | -8/Garrison | Discovered exit to Materials (range 8) 11837 | -8/Garrison | Phase Generator disabled 11891 | -8/Garrison | Discovered exit to Materials (range 13) 11982 | -8/Garrison | Triggered checkpoint 12065 | -8/Garrison | Rescued a captive Derelict 12066 | -8/Garrison | Rescued a captive Derelict 12314 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12399 | -8/Garrison | Build established: Mutant 12560 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12728 | -8/Garrison | Entered Materials 12728 | -8/Materials | Accompanied by 1 ally 13315 | -8/Materials | High security lockdown imminent 13345 | -8/Materials | Core integrity fell below 50% 13357 | -8/Materials | Discovered new exit (range 10) 13384 | -8/Materials | Lost 5 parts (2n1u2w) 13395 | -8/Materials | High security lockdown engaged 13408 | -8/Materials | Core integrity fell below 20% 13420 | -8/Materials | Destroyed 9 combat bots 13446 | -8/Materials | Entered Factory 13446 | -7/Factory | Evolved 2 slots: Utility x2 13474 | -7/Factory | Lost 4 parts (1p1n1u1w) 13846 | -7/Factory | First assault squad dispatched 13977 | -7/Factory | Core integrity fell below 50% 14007 | -7/Factory | Crushed by falling debris 14007 | -7/Factory | Core integrity fell below 20% 14038 | -7/Factory | Lost 15 parts (2p3n6u4w) 14358 | -7/Factory | Destroyed by Proton Bomb Trap Last Messages --------------- 14320_ G-47 Trooper destroyed. 14329_ G-50 Soldier destroyed. 14330_ Rocket Launcher destroyed. 14332_ U-05 Engineer lays Concrete. 14332_ Dropped Huge Storage Unit. 14333_ U-05 Engineer lays Concrete. 14337_ Dropped Mni. Assault Cannon. 14338_ Dropped Lgt. Treads. 14338_ U-05 Engineer lays Concrete. 14339_ R-06 Scavenger collects Aluminum Leg. 14345_ Dropped Component Analysis Suite. 14345_ Dropped Imp. Weapon Cycler. 14346_ Dropped Imp. Heat Sink. 14346_ Acquired Hvy. Rocket Launcher. 14356_ Connecting with Terminal... 14356_ Current location identified: Factory 14356_ ALERT: Suspicious activity at Terminal F003. Dispatching Investigation squad. 14358_ Triggered Proton Bomb Trap. 14358_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????########?????????????????????????? | | ???????????? ###+##+#?????????????????? | | ???????????????# ^ #?????????????????? | | ???????????????# @ #?????????????????? | | ???????????????# "" ########??????????? | | ???????????????# "" " ?????????? | | ???????????????+ "T " ???????? | | ???????????????# "" " ????????? | | ???????????????# "" " ######??????????? | | ???????????????## " #???????????????? | | ????????????????# ! ! " #???????????????? | | ????????????????# ! ! " ################? | | ????????????????# ! " g / ! #? | | ????????????????# " m### ]!* #? | | ????????????????# #?#]!! #? | | ????????????????# #?# = ## | | ????????????????+ #?# # | | ????????????????# ##### #?# # | | ????????????????# #???# #?# / | | ????????????????# ##???# #?# #" | | ????????????????# #????# #? =% #" | | ???????????????? #????# ### #" | | ???????????????T## #????# #?# % #" | | ??????????????##?# #????# #? % # | | ?????????????????# #????# ? ###### | | ?????????????????#+#????#+## ?# | | ???????????????????????????? ?##### % | | ???????????????????????????? ?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 25 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralBraceDatajack Manual? 0 Play Time 01:25:29 Cumulative 60.8 hours Start 2024.09.12 @ 12:56:51 End 2024.09.12 @ 14:21:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1eb7e47f-42fa-4993-b493-7ed1452af482