Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 13:38:23 // Winter2021/Sauler

Player: 7604

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (80)      400
Value Destroyed (2826)     2826
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (593)                593
              TOTAL SCORE: 6539

 Bonus
-------
High Alert Combat Kills    221
Follower Combat Kills      172
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             245/550
Matter                     273/300
Energy                     85/100
System Corruption          0%
Temperature                Warm (102)
Movement                   Core (1400) Ox27
Location                   -8/Garrison

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (4) ------
   Improved Heat Sink
            Huge Storage Unit
   Improved Targeting Computer
>           --- WEAPON (2) -------
            Particle Gun
>           --- INVENTORY (25) ---
      Light Ion Engine
            Surge Thruster
            Heat Sink
            Heat Sink
   Advanced Visual Processing Unit
            Sensor Array
  Makeshift Sensor Array
            Signal Interpreter
            Seismic Detector
            Transport Network Coupler
            ECM Suite
            Propulsion Shielding
      Light Armor Plating
            Relay Coupler [NC] (25)
            Relay Coupler [Sentry] (25)
            Relay Coupler [Hunter] (13)
            Chronowheel
            Particle Gun
            Rocket Launcher
            Datajack
  Makeshift Axe

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
      Light Treads
   Advanced Treads
>           --- UTILITY ----------
   Improved Heat Sink
            Huge Storage Unit
            Seismic Detector
      Light Armor Plating
>           --- WEAPON -----------
            Particle Cannon
            Gauss Rifle
>           --- INVENTORY --------
      Light Ion Engine
      Light Treads
            Surge Thruster
            Heat Sink
   Advanced Visual Processing Unit
            Sensor Array
  Makeshift Sensor Array
            Signal Interpreter
            Transport Network Coupler
   Improved Targeting Computer
            ECM Suite
            Propulsion Shielding
      Light Armor Plating
      Light Armor Plating
            Relay Coupler [NC]
            Relay Coupler [Sentry]
            Relay Coupler [Hunter]
            Chronowheel
            Particle Gun
            Particle Gun
            Beam Cannon
            Grenade Launcher
            Rocket Launcher
            Datajack
  Makeshift Axe
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 7   17  1   .   6   14  32  
  Power                    8    | 1   2   1   .   2   1   1   
    Engine                 4    | 1   2   1   .   .   .   .   
    Core                   4    | .   .   .   .   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   4   .   .   .   5   8   
    Treads                 19   | 2   4   .   .   .   5   8   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 2   6   .   .   .   6   11  
    Device                 9    | 1   2   .   .   .   2   4   
    Storage                5    | 1   4   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   4   6   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   5   .   .   4   2   12  
    Energy Gun             4    | .   2   .   .   1   .   1   
    Energy Cannon          9    | .   1   .   .   1   2   5   
    Ballistic Gun          5    | 2   1   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               7    | .   1   .   .   2   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 24   | .   3   .   .   .   1   20  
  Power                    3    | .   1   .   .   .   .   2   
  Propulsion               9    | .   1   .   .   .   .   8   
  Utility                  7    | .   .   .   .   .   1   6   
  Weapon                   5    | .   1   .   .   .   .   4   
  Highest Loss Streak      7    | .   2   .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 100 100 99  94  
  Engine                   9    | .   13  14  14  1   .   .   
  Core                     3    | .   .   .   .   12  9   8   
  Treads                   28   | .   27  28  28  28  35  30  
  Device                   14   | .   13  14  14  14  13  15  
  Storage                  13   | .   14  14  14  14  9   9   
  Protection               1    | .   .   .   .   .   13  8   
  Energy Gun               11   | .   10  14  14  13  6   2   
  Energy Cannon            11   | .   7   14  14  13  12  7   
  Ballistic Gun            3    | .   9   .   .   .   .   5   
Peak Build Rating          27   | 7   9   9   11  15  24  27  
  Average Rating           12   | 5   8   9   10  13  20  23  
  On Entrance              10   | .   6   9   9   11  15  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             98   | 13  89  89  89  93  98  98  
  Greatest Support         82   | 40  40  40  40  40  82  82  
  Greatest Overweight (x)  4    | .   4   2   2   2   1   4   
  Average Overweight (x)   1    | .   1   2   2   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  25  25  
  Most Carried             25   | 1   25  25  25  25  25  25  
  Average Carried          23   | .   20  24  24  24  23  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 1   25  25  25  25  25  21  

 Class Distribution 
--------------------
 80% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar 
Matter Collected           1303 | 284 253 10  .   92  135 529 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2438 | 74  607 94  .   161 765 737 
  Parts                    144  | 8   53  7   .   7   26  43  
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  64   | .   14  3   .   6   13  28  
  Guns                     10   | .   5   1   .   .   .   4   
  Cannons                  26   | .   4   2   .   2   11  7   
  AOE                      25   | .   5   .   .   4   .   16  
Classes Destroyed          13   | 1   6   .   .   .   5   1   
  Worker                   1    | .   .   .   .   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   1   1   .   
  Operator                 3    | .   2   .   .   .   1   .   
  Watcher                  4    | .   3   .   .   .   1   .   
  Swarmer                  26   | .   8   1   .   5   .   12  
  Cutter                   2    | .   .   .   .   .   .   2   
  Grunt                    22   | .   6   2   .   1   8   5   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   .   .   1   9   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | 2   6   2   .   4   3   6   
  Combat Bots Only         6    | .   6   2   .   4   3   6   
Max Kills in Single Turn   4    | 1   4   1   .   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   4   .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        297  | .    52   6    .    11   50   178  
  Missed                   79   | .    15   1    .    4    10   49   
Damage Taken               3352 | .    603  61   .    73   662  1953 
  Core                     408  | .    94   .    .    9    32   273  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   469  | .    469  .    .    .    .    .    
Core Remaining (%)         79   | 100  .    .    .    58   .    .    
Volleys Fired              175  | 12   46   5    .    8    38   66   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  133  | 40   110  110  .    110  128  133  
Shots Fired                322  | 24   88   10   .    15   75   110  
  Gun                      171  | 24   66   5    .    6    27   43   
  Cannon                   123  | .    18   5    .    6    48   46   
  Launcher                 28   | .    4    .    .    3    .    21   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  100  | 24   48   .    .    .    .    28   
  Thermal                  194  | .    36   10   .    12   75   61   
  Explosive                28   | .    4    .    .    3    .    21   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 6    13   13   .    9    7    19   
  Robot Miss Streak        3    | 1    3    2    .    1    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           220  | 17   63   7    .    10   51   72   
  Core Hits                130  | 6    34   5    .    11   27   47   
  Critical Kills           2    | .    .    .    .    .    1    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         6    | .    2    .    .    .    2    2    
    Burn                   3    | .    2    .    .    .    1    .    
    Meltdown               2    | .    .    .    .    .    1    1    
    Destroy                1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5099 | 145  997  105  .    424  998  2430 
  Guns                     1420 | 145  423  53   .    51   278  470  
  Cannons                  1893 | .    262  52   .    109  720  750  
  Explosions               1759 | .    300  .    .    249  .    1210 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  27   | .    12   .    .    15   .    .    
  Kinetic                  707  | 145  262  .    .    .    .    300  
  Thermal                  2606 | .    423  105  .    160  998  920  
  Explosive                1759 | .    300  .    .    249  .    1210 
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            64   | .    7    .    .    49   .    8    
  Projectiles              3    | .    .    .    .    .    .    3    
  Explosions               61   | .    7    .    .    49   .    5    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      166  | .    50   .    .    .    .    116  
  Shots                    6    | .    2    .    .    .    .    4    
  Rammed                   4    | .    1    .    .    3    .    .    
Targets Rammed             4    | .    1    .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        270  | .    228  81   .    60   270  205  
  Average Temperature      78   | .    96   36   .    27   101  58   
  Received Heat Transfer   1056 | .    132  27   .    6    198  693  
  Effects                  2    | .    2    .    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    2    1    
  Combat Hostiles          3    | .    .    .    .    .    2    1    
  Parts Melted             14   | .    4    .    .    1    4    5    
  Heat Transferred         5659 | .    1184 259  .    370  2183 1663 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Peak Influence             1039 | 15   338  77   .    164  267  1039 
  Initial                  116  | .    9    5    .    .    .    116  
  Average                  142  | 5    48   16   .    78   124  704  
Maximum Alert Level        3    | .    1    .    .    .    1    3    
  Low Security (%)         83   | 100  94   100  .    100  81   4    
  Level 1                  4    | .    5    .    .    .    18   9    
  Level 2                  3    | .    .    .    .    .    .    22   
  Level 3                  8    | .    .    .    .    .    .    63   
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          8    | .    4    .    .    .    4    .    
  Investigation            2    | .    2    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            3    | .    2    .    .    .    1    .    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           3    | .   1   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              92   | .   24  4   .   10  17  37  
  Peak Tracking Total      7    | .   7   2   .   4   4   6   
  Tactical Retreats        5    | .   2   .   .   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            4    | .   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          6    | .   .   .   .   1   .   5   
  Max in Single Turn       2    | .   .   .   .   1   .   2   
  Garrison Relay           4    | .   .   .   .   .   .   4   
  Phase Generator          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          17   | .   8   2   2   .   4   1   
  Terminals                11   | .   5   2   .   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                52   | .   32  4   3   .   12  1   
  Successful               31   | .   18  3   3   .   7   .   
  Failed                   19   | .   14  .   .   .   4   1   
    Catastrophic           3    | .   2   .   .   .   .   1   
  Database Lockouts        2    | .   .   1   .   .   1   .   
  Manual                   31   | .   16  5   1   .   9   .   
  Terminals                36   | .   20  4   .   .   11  1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   7   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             18   | .   8   3   3   .   4   .   
  Record                   2    | .   .   .   2   .   .   .   
  Part Schematic           3    | .   2   .   .   .   1   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   
  Robot Analysis           6    | .   3   2   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   .   
  Terminals                4    | .   2   .   .   .   2   .   
    Botnet                 4    | .   2   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   7   2   .   .   3   1   
  Full Trace Events        2    | .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   .   
  Time                     78   | .   78  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     13   | .   13  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   15  
  Machine Destruction      15   | .   .   .   .   .   .   15  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               6    | .   .   4   2   .   .   .   
  Largest Group            4    | .   .   3   4   4   .   .   
  Highest-Rated Group      55   | .   .   55  53  53  .   .   
  Highest-Rated Ally       31   | .   .   31  21  21  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   2   .   33  .   .   
  Total Damage             425  | .   .   29  .   396 .   .   
  Kills                    12   | .   .   2   .   10  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       6    | .   3   2   .   .   1   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               10280 | 139  3144 2107 1389 1745 507  1249 
Spaces Moved               3184  | 66   1016 629  432  523  145  373  
  Core                     7     | 7    .    .    .    .    .    .    
  Treads                   3177  | 59   1016 629  432  523  145  373  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  320  235  235  
  Average Speed            292   | 148  278  320  320  320  237  255  
  Slowest Speed            480   | 160  480  320  320  320  240  480  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 5    99   99   91   91   14   62   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    
Scrap Searched             4     | .    .    3    .    1    .    .    
Spaces Dug                 18    | .    .    .    .    .    .    18   
Terrain Destroyed          163   | .    11   .    .    14   .    138  
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    
  AOE                      163   | .    11   .    .    14   .    138  
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Total                      3859 | 85   1252 716  442  577  234  553  
  Wait                     317  | .    118  77   .    28   23   71   
  Move                     3179 | 65   1015 628  431  522  145  373  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  58   | .    37   2    3    4    6    6    
  Fast Attach              22   | 7    10   .    .    .    3    2    
  Attach                   18   | .    2    .    .    .    5    11   
  Detach                   4    | 1    2    .    .    .    1    .    
  Swap                     37   | .    5    1    .    6    6    19   
  Drop                     40   | .    16   3    3    6    7    5    
  Fire                     175  | 12   46   5    .    8    38   66   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    4    | .    1    .    .    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    5    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 16)
   140 | -11/Scrapyard | Entered Materials
   315 | -10/Materials | Build established: Mutant
   513 | -10/Materials | Discovered new exit (range 6)
   897 | -10/Materials | Discovered new exit (range 3)
  1499 | -10/Materials | Discovered new exit (range 5)
  1977 | -10/Materials | Discovered new exit (range 7)
  2839 | -10/Materials | Repaired Huge Storage Unit
  2897 | -10/Materials | Repaired Lgt. Treads
  2924 | -10/Materials | Repaired Heat Sink
  3284 | -10/Materials | Entered Mines
  3420 | -10/Mines     | Learned location of Zion (-6)
  3577 | -10/Mines     | Learned location of 1 exit from Materials
  3647 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3871 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  4370 | -10/Mines     | Central database locked down
  4584 | -10/Mines     | Discovered new exit (range 8)
  4763 | -10/Mines     | Discovered new exit (range 8)
  4862 | -10/Mines     | Discovered new exit (range 7)
  4907 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  5378 | -10/Mines     | Discovered new exit (range 5)
  5391 | -10/Mines     | Entered Exiles
  5391 | -10/Exiles    | Found Exiles lab destroyed
  5391 | -10/Exiles    | Accompanied by 2 allies
  6408 | -10/Exiles    | Opened EX-Vault
  6424 | -10/Exiles    | Found Chronowheel
  6739 | -10/Exiles    | Discovered new exit (range 14)
  6780 | -10/Exiles    | Entered Mines
  6780 | -9/Mines      | Accompanied by 4 allies
  6901 | -9/Mines      | Learned Materials emergency access door positions
  6980 | -9/Mines      | Lost 3 allies
  7400 | -9/Mines      | Discovered new exit (range 8)
  7465 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  8525 | -9/Mines      | Entered Materials
  8525 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  8526 | -8/Materials  | Identified exit to Factory
  8771 | -8/Materials  | Garrison activated, responded to threat
  8826 | -8/Materials  | Build established: Scavenger-Mutant
  8961 | -8/Materials  | Central database locked down
  9032 | -8/Materials  | Identified exit to Garrison
  9032 | -8/Materials  | Entered Garrison
  9206 | -8/Garrison   | Garrison Relay disabled
  9207 | -8/Garrison   | Garrison Relay disabled
  9212 | -8/Garrison   | Garrison Relay disabled
  9221 | -8/Garrison   | Garrison Relay disabled
  9256 | -8/Garrison   | Lost 3 parts (2n1u)
  9409 | -8/Garrison   | Phase Generator disabled
  9482 | -8/Garrison   | Triggered checkpoint
  9535 | -8/Garrison   | Triggered checkpoint
  9706 | -8/Garrison   | Discovered new exit (range 15)
  9932 | -8/Garrison   | Triggered checkpoint
  9939 | -8/Garrison   | Triggered checkpoint
 10019 | -8/Garrison   | Lost 7 parts (3n2u2w)
 10117 | -8/Garrison   | Discovered new exit (range 13)
 10212 | -8/Garrison   | Triggered checkpoint
 10278 | -8/Garrison   | Core integrity fell below 50%
 10281 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
09988_ Lgt. Treads destroyed.
09991_ Lgt. Treads melted.
09991_ Y-45 Defender destroyed.
09994_ Acquired 53 matter.
10003_ Acquired Lgt. Treads.
10014_ Acquired 57 matter.
10114_ Connecting with Garrison Terminal...
10117_ EXIT=FOUND
10213_ S-10 Pest destroyed.
10219_ Destroyed Flight Unit.
10225_ S-10 Pest destroyed. <x2>
10232_ ALERT: Garrison interior compromised.
10233_ Acquired 25 matter.
10242_ Acquired 17 matter.
10271_ Critical hit (Burn: +37).
10274_ Lgt. Treads destroyed.
10275_ Lgt. Nuclear Core destroyed.
10277_ Lgt. Armor Plating destroyed.
10278_ Particle Cannon destroyed.
10280_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????"                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
        ECM Suite | -10/Materials | Hacked
         Datajack | -10/Materials | Hacked
 Imp. Flight Unit | -8/Materials  | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularWeightStick
  Manual?         0
Play Time         00:51:06
  Cumulative      190.2 hours
  Start           2025.01.14 @ 14:25:58
  End             2025.01.15 @ 13:38:23
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          98
  Rogue           35
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             73
Gallery%          70
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13b5df66-3595-4639-a561-12a737affb80