Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 13:26:02 Player: HOTSOUP Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (55) 275 Value Destroyed (2144) 2144 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2831) 2831 TOTAL SCORE: 12510 Bonus ------- Pacifist 200 High Alert Combat Kills 575 Follower Combat Kills 3030 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1774 Cogmind --------- Core Integrity 0/1450 Matter 150/300 Energy 69/100 System Corruption 15% Temperature Cool (1) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Field Propulsion Drive > --- UTILITY (18) ----- Improved Terrain Scan Processor Advanced Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Impulse Thruster Array > --- UTILITY ---------- Experimental Thermal Converter Advanced Cryofiber Web Visual Processing Unit Advanced Signal Interpreter Experimental Signal Interpreter Makeshift Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced Core Analyzer Recoil Nullifier Recoil Nullifier Recoil Nullifier Recoil Nullifier Recoil Nullifier Recoil Nullifier Recoil Nullifier Advanced Transmission Jammer > --- WEAPON ----------- Dispersion Rifle > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive [Rating: 125] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion VTOL Module Flight Unit VTOL Module Utility Hacking Suite Device Recoil Nullifier Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Core Shielding Weapon Heavy Pick Energy Gun Small Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Rocket Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Slots Evolved 16 | . . . 2 . . . 6 2 . 2 . . 2 . 2 Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 16 | . . . 2 . . . 6 2 . 2 . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 163 | 2 . . 6 . 11 6 23 20 18 14 11 7 18 1 26 Power 19 | . . . 1 . 1 1 4 2 2 3 2 . 2 . 1 Engine 6 | . . . 1 . 1 . 2 1 . . 1 . . . . Core 4 | . . . . . . 1 1 1 1 . . . . . . Reactor 9 | . . . . . . . 1 . 1 3 1 . 2 . 1 Propulsion 33 | . . . 2 . 4 4 4 4 2 3 1 . 4 . 5 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 33 | . . . 2 . 4 4 4 4 2 3 1 . 4 . 5 Utility 65 | . . . 3 . 5 . 10 8 8 1 6 . 9 . 15 Device 43 | . . . 3 . 3 . 6 5 4 . 5 . 6 . 11 Storage . | . . . . . . . . . . . . . . . . Processor 12 | . . . . . . . 2 2 1 . 1 . 2 . 4 Hackware 4 | . . . . . 2 . . 1 . . . . 1 . . Protection 6 | . . . . . . . 2 . 3 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 46 | 2 . . . . 1 1 5 6 6 7 2 7 3 1 5 Energy Gun 3 | 1 . . . . . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . . . . . . . . . . . . 2 . 1 Ballistic Cannon 2 | . . . . . . . . 2 . . . . . . . Launcher 20 | . . . . . . . 2 1 5 4 1 6 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . 1 . 2 . . . . . . . . Piercing Weapon 12 | . . . . . . 1 . 3 1 3 1 1 1 1 . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . Unidentified Prototypes 13 | . . . . . 2 . 5 2 . . . . 2 . 2 Parts Lost 67 | . . . 3 . . 6 4 7 5 5 . 7 . 9 21 Power 6 | . . . . . . 1 . 1 2 . . . . 1 1 Propulsion 15 | . . . . . . 3 1 1 2 2 . 2 . 2 2 Utility 38 | . . . 1 . . 2 2 5 1 3 . 4 . 5 15 Weapon 8 | . . . 2 . . . 1 . . . . 1 . 1 3 Highest Loss Streak 15 | . . . 3 . . 6 2 2 2 3 . 3 . 9 15 Average Slot Usage (%) 60 | . 28 . 33 . 82 88 47 77 71 58 49 34 41 58 56 Engine 2 | . . . 2 . 11 4 1 4 . . . . . . . Reactor 1 | . . . . . . . . . . 3 4 . 1 3 3 Flight 9 | . . . 4 . 21 20 10 9 4 8 10 4 4 7 3 Device 11 | . . . 8 . 24 21 9 17 8 . . . 7 11 23 Processor 13 | . . . . . . . 4 14 21 19 16 15 18 22 21 Hackware 8 | . . . . . 15 20 6 10 11 8 5 5 5 7 . Protection 4 | . . . . . . . 2 4 10 15 7 4 . . . Launcher 2 | . . . . . . . 5 7 4 . . 1 . . . Slashing Weapon 2 | . . . . . 9 11 2 . . . . . . . . Piercing Weapon 1 | . . . . . . 4 . 1 3 . 2 2 . 3 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 36 | 2 2 2 6 5 35 13 26 32 36 32 15 18 29 26 27 Greatest Support 41 | 3 3 3 12 12 14 14 12 32 41 19 15 15 27 27 27 Greatest Overweight (x) 9 | . . . . . 2 4 3 2 9 3 1 3 1 3 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 1 1 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 1 2 4 3 3 3 3 1 3 3 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 1 1 4 4 4 3 4 4 1 4 4 3 4 4 . Class Distribution -------------------- 36% | Hacker-Mutant 32% | Mutant 23% | Scavenger-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Mutant | -5/Extension Hacker-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Scout | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Matter Collected 2390 | 68 . . . . 89 281 212 306 326 307 106 76 540 . 79 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1715 | . . . . . . 115 312 327 375 225 92 100 82 . 87 Parts 79 | . . . . . . 6 12 22 22 6 3 4 3 . 1 Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 15 . . . . 2 1 . . . Prevented 17 | . . . . . . 13 . . . . 1 3 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Combat Hostiles Destroyed 31 | . . . . . . 3 5 6 4 4 . 7 1 . 1 Melee 7 | . . . . . . 3 . . 2 1 . 1 . . . Guns 1 | . . . . . . . . . . . . . 1 . . Cannons 2 | . . . . . . . . 2 . . . . . . . AOE 21 | . . . . . . . 5 4 2 3 . 6 . . 1 Classes Destroyed 15 | . . . . . . 2 9 1 2 . 1 . . . . Worker 8 | . . . . . . . 4 4 . . . . . . . Builder 4 | . . . . . . . . 2 2 . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . . Carrier 1 | . . . . . . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . Swarmer 11 | . . . . . . 3 . 4 . . . 4 . . . Grunt 11 | . . . . . . . 1 2 1 3 . 3 1 . . Brawler 3 | . . . . . . . 2 . . 1 . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . Programmer 3 | . . . . . . . 1 . 1 . . . . . 1 Behemoth 2 | . . . . . . . . . 2 . . . . . . Z-Courier 4 | . . . . . . . 1 2 . . . . . . 1 Z-Light 2 | . . . . . . . 1 . 1 . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . Guerrilla 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | . . . . . . 2 11 5 2 3 1 6 1 . 1 Combat Bots Only 6 | . . . . . . 2 5 4 1 3 . 6 1 . 1 Max Kills in Single Turn 10 | . . . . . . 1 10 5 4 3 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 3 4 1 3 . 2 . . 1 Melee 1 | . . . . . . 1 . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Damage Taken 8072 | . 14 . 277 . . 338 264 934 633 473 78 778 207 1468 2608 Core 3518 | . 14 . 76 . . 153 44 95 112 117 35 280 70 1068 1454 Absorbed by Shields 69 | . . . . . . . . . 25 . . . . 44 . Core Remaining (%) 69 | 100 . 94 . . . 42 94 . 79 . . 62 . 12 . Volleys Fired 63 | . . . 3 . . . 2 8 4 1 . 9 24 . 12 Largest 2 | . . . 2 . . . 2 2 2 2 . 2 1 . 1 Hottest 105 | . . . 60 . . . 93 105 93 93 . 93 30 . 88 Shots Fired 83 | . . . 6 . . . 4 16 7 2 . 12 24 . 12 Gun 40 | . . . 6 . . . . . . . . . 24 . 10 Cannon 12 | . . . . . . . . 12 . . . . . . . Launcher 31 | . . . . . . . 4 4 7 2 . 12 . . 2 Special . | . . . . . . . . . . . . . . . . Kinetic 45 | . . . 3 . . . . 12 . . . . 24 . 6 Thermal 7 | . . . 3 . . . . . . . . . . . 4 Explosive 31 | . . . . . . . 4 4 7 2 . 12 . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . . . 3 . . . 2 4 4 2 . 7 14 . 16 Robot Miss Streak 8 | . . . 2 . . . . 7 8 4 . 3 1 . 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 108 | . . . 4 . . 4 6 20 20 7 4 12 22 . 9 Core Hits 127 | . . . . . . 4 25 25 19 13 2 20 8 . 11 Critical Hits 3 | . . . . . . 1 1 . . . 1 . . . . Critical Kills 1 | . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . . 1 . . . . Melee Attacks 99 | . . . . . . 11 9 12 25 10 9 18 . 4 1 Impact 1 | . . . . . . . . . . . . . . . 1 Slashing 12 | . . . . . . 3 9 . . . . . . . . Piercing 86 | . . . . . . 8 . 12 25 10 9 18 . 4 . Sneak Attacks 18 | . . . . . . 1 3 10 3 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9835 | . . . 39 . . 183 1953 2102 1568 659 433 1431 514 . 953 Guns 769 | . . . 39 . . . . . . . . . 514 . 216 Cannons 276 | . . . . . . . . 276 . . . . . . . Explosions 5796 | . . . . . . . 1680 794 827 425 . 1390 . . 680 Melee 2951 | . . . . . . 183 273 1012 741 234 429 41 . . 38 Ramming 43 | . . . . . . . . 20 . . 4 . . . 19 Kinetic 897 | . . . 18 . . . . 276 . . . . 514 . 89 Thermal 1212 | . . . 21 . . . 1064 . . . . . . . 127 Explosive 4732 | . . . . . . . 616 794 827 425 . 1390 . . 680 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 38 | . . . . . . . . . . . . . . . 38 Slashing 273 | . . . . . . . 273 . . . . . . . . Piercing 2640 | . . . . . . 183 . 1012 741 234 429 41 . . . Highest Corruption 15 | . . . . . . . . . 1 3 3 3 . . 15 Average Corruption 2 | . . . . . . . . . 1 2 3 3 . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . 2 4 4 4 . . 6 Message Errors 5 | . . . . . . . . . 2 . 1 1 . . 1 Matter Fused 7 | . . . . . . . . . . 3 2 . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . Energy Discharges 4 | . . . . . . . . . . . 1 2 . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 757 | . . . . . . . 280 74 187 19 78 108 . . 11 Projectiles 1 | . . . . . . . . 1 . . . . . . . Explosions 370 | . . . . . . . 221 5 25 . . 108 . . 11 Melee 386 | . . . . . . . 59 68 162 19 78 . . . . Knockbacks 4 | . . . . . . . . 4 . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 4 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . . . . . 10 71 15 2 81 . . 9 Shots 5 | . . . . . . . . . 1 1 . 3 . . . Rammed 6 | . . . . . . . . 2 1 . 1 . . . 2 Targets Rammed 6 | . . . . . . . . 2 1 . 1 . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 217 | . . . 8 . . . . 78 . 16 8 217 20 . 5 Average Temperature 26 | . . . 4 . . . . 42 . 10 8 115 9 . 4 Received Heat Transfer 824 | . 9 . 99 . . 27 24 63 113 51 21 84 63 189 81 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 998 | . . . 50 . . . 800 . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Peak Influence 1323 | . 41 15 50 19 . . 1163 967 1323 994 . . 636 570 314 Initial 648 | . . 15 5 19 . . 153 462 453 648 . . 338 475 270 Average 571 | . 18 15 27 19 . . 595 681 811 833 . . 420 499 243 Maximum Alert Level 4 | . . . . . . . 4 3 4 3 . . 2 2 1 Low Security (%) 11 | 100 100 100 100 100 . . 21 . . . . . . . 12 Level 1 17 | . . . . . . . 7 . . . . . 48 . 87 Level 2 41 | . . . . . . . 40 70 46 26 . . 51 100 . Level 3 24 | . . . . . . . 25 29 29 73 . . . . . Level 4 4 | . . . . . . . 4 . 23 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 6 . . . 4 5 7 6 . . 3 . 4 Investigation 7 | . . . 3 . . . . 2 1 . . . . . 1 Extermination 3 | . . . . . . . 1 . . 1 . . . . 1 Reinforcement 17 | . 2 . 3 . . . 2 2 4 1 . . 2 . 1 Assault 5 | . . . . . . . 1 . 2 2 . . . . . Garrison 5 | . . . . . . . . 1 . 2 . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 3 . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Distress Signals 9 | . 1 . . . . . . 2 3 . . . 2 . 1 Communications Jammed 2 | . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . 2 Times Spotted 237 | . 5 2 21 . . 16 30 22 33 16 9 11 26 19 27 Peak Tracking Total 19 | . 4 2 19 . . 4 7 5 7 6 7 4 9 19 14 Tactical Retreats 20 | . . . 1 . . 1 2 1 2 . 5 2 . 1 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Traps Triggered 6 | . . . . . . . . . 2 . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . . . . 19 . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . 7 . . . . Triggered 2 | . . . . . . . . . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Machines Disabled 35 | . . . . . . . 19 5 7 1 . . . 3 . Max in Single Turn 17 | . . . . . . . 17 2 1 . . . . 1 . Garrison Access 2 | . . . . . . . . 1 . 1 . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . 1 . Energy Cycler 2 | . . . . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . 1 Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Machines Accessed 13 | . 2 . 3 . . . . 2 1 2 1 . 1 . 1 Terminals 3 | . 1 . 2 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . . 1 . . Total Hacks 32 | . 4 . 7 . . . . 5 5 7 1 . 1 . 2 Successful 23 | . 4 . 4 . . . . 4 3 5 1 . 1 . 1 Failed 9 | . . . 3 . . . . 1 2 2 . . . . 1 Catastrophic 1 | . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 67 | . 4 . 7 . . . 12 14 15 1 . . 6 . 8 Terminals 8 | . 2 . 6 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 2 Repair Stations 5 | . . . . . . . . . . 5 . . . . . Recycling Units 7 | . 2 . . . . . . . 5 . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . . . . Garrison Access 7 | . . . . . . . . 4 . 2 . . 1 . . Terminal Hacks 1 | . . . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . 3 . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 1 . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 12 | . 3 . 4 . . . . 3 . 1 . . . . 1 Terminals 5 | . 2 . 3 . . . . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . . . . Extract 2 | . . . 1 . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . 2 . 1 . . . . . Reprogram 2 | . . . . . . . . 1 . 1 . . . . . Watchers 1 | . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . 2 . . . . 1 1 1 . . . . 1 Full Trace Events 3 | . . . 2 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 6 . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . Time 100 | . . . . . . . . . . 100 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 192 | . . . . . . . . . 192 . . . . . . Retrieved Matter 192 | . . . . . . . . . 192 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . . . . . . . 5 . Robots Rewired 4 | . . . . . . . . . 4 . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Total Allies 44 | . . . . . 4 . 6 6 18 1 . . 5 . 4 Largest Group 13 | . . . . . 4 4 5 3 13 7 . . 4 . 2 Highest-Rated Group 779 | . . . . . 151 151 398 200 779 473 . . 392 . 100 Highest-Rated Ally 156 | . . . . . 41 41 94 85 156 156 . . 103 . 50 Zionite Dispatches 16 | . . . . . . . 3 3 4 . . . 3 . 3 Heavy 2 | . . . . . . . . 1 . . . . 1 . . Light 6 | . . . . . . . 1 . 4 . . . 1 . . Recon 2 | . . . . . . . 1 . . . . . 1 . . Demo 2 | . . . . . . . . . . . . . . . 2 Kinetic Resupply 1 | . . . . . . . . 1 . . . . . . . Explosive Resupply 1 | . . . . . . . 1 . . . . . . . . Infowar Resupply 2 | . . . . . . . . 1 . . . . . . 1 Total Orders 14 | . . . . . . . 3 2 4 . . . 5 . . ROAM 3 | . . . . . . . 1 . . . . . 2 . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . EXPLORE 7 | . . . . . . . 1 1 4 . . . 1 . . RETURN 3 | . . . . . . . . 1 . . . . 2 . . Ally Attacks 462 | . . . . . . 36 91 28 179 70 . . 52 . 6 Total Damage 14656 | . . . . . . 1098 2259 1810 4765 1512 . . 2744 . 468 Kills 93 | . . . . . . 11 21 10 26 7 . . 15 . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 . . . . 1 2 . . . Drone Launches 21 | . . . . . . . 5 4 10 . . . 2 . . Drone Recoveries 13 | . . . . . . . 3 4 5 . . . 1 . . Decoded 0b10 Intel 19 | . . . . . . . . 7 5 7 . . . . . Traps 13 | . . . . . . . . 4 4 5 . . . . . Emergency Access 6 | . . . . . . . . 3 1 2 . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Turns Passed 5269 | 20 99 3 142 4 609 295 539 677 627 557 269 299 498 172 459 Spaces Moved 5848 | 32 146 5 204 8 886 427 464 573 489 389 562 449 438 181 595 Core 809 | 32 146 5 146 . . 1 36 . 6 . . 84 212 39 102 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 5039 | . . . 58 8 886 426 428 573 483 389 562 365 226 142 493 Fastest Speed 34 | 50 50 50 37 37 37 37 37 34 40 37 37 37 37 37 37 Average Speed 52 | 50 50 50 46 37 39 37 75 84 67 77 37 42 44 40 41 Slowest Speed 520 | 50 50 50 50 37 197 250 200 197 520 280 120 280 120 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . 3 . . 1 2 . . 3 2 . 13 1 3 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . Exploration Rate (%) 29 | 3 31 5 28 6 85 49 17 21 50 7 73 31 18 39 16 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 2 . . . . . . 1 . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . 3 1 . . . . 3 . . . . Spaces Dug 28 | . . . . . . 1 2 1 4 . 3 17 . . . Terrain Destroyed 376 | . . . . . . 1 47 63 42 19 3 165 . . 36 Melee 28 | . . . . . . 1 2 1 4 . 3 17 . . . Projectile 4 | . . . . . . . . 4 . . . . . . . AOE 344 | . . . . . . . 45 58 38 19 . 148 . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Ext Fac Upp Upp Res Gar Res Total 7695 | 34 171 4 241 8 1141 537 624 719 726 622 602 506 707 271 782 Wait 1295 | . 26 . 26 1 234 88 80 92 125 195 5 15 224 44 140 Move 5782 | 31 145 4 197 7 885 424 460 572 488 383 557 448 414 178 589 Hop 24 | . . . 3 . . 1 1 . . 2 2 . 11 1 3 Pick Up 32 | 1 . . 6 . 3 2 2 2 1 3 1 . 6 1 4 Fast Attach 93 | 2 . . 3 . 5 4 19 12 10 4 6 . 10 . 18 Attach 59 | . . . 3 . 4 2 4 4 7 9 5 7 5 1 8 Detach 38 | . . . . . 1 1 4 3 4 11 5 7 2 . . Swap 11 | . . . . . 2 . . 4 1 1 . . 3 . . Drop 58 | . . . . . 7 4 8 8 7 3 4 2 8 3 4 Fire 63 | . . . 3 . . . 2 8 4 1 . 9 24 . 12 Melee 99 | . . . . . . 11 9 12 25 10 9 18 . 4 1 Ram 6 | . . . . . . . . 2 1 . 1 . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 85 | . . . . . . . 16 . 30 . . . . 39 . Rewire 24 | . . . . . . . . . 23 . . . . . 1 Trap 26 | . . . . . . . 19 . . . 7 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Garrison -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 16) 120 | -10/Materials | Entered Mines 120 | -10/Mines | Discovered new exit (range 5) 121 | -10/Mines | Assembled infested the area 123 | -10/Mines | Entered Materials 123 | -9/Materials | Evolved 2 slots: Utility x2 261 | -9/Materials | Discovered new exit (range 14) 265 | -9/Materials | Entered Mines 265 | -9/Mines | Discovered new exit (range 8) 266 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 269 | -9/Mines | Entered Zion 277 | -7/Zion | Lost 3 parts (1u2w) 300 | -7/Zion | Build established: Mutant 321 | -7/Zion | Found Prototype Device 321 | -7/Zion | Identified Bomb Factory No. 2 372 | -7/Zion | Given A8's code to call for help 393 | -7/Zion | Found Prototype Device 393 | -7/Zion | Identified Phasing AFG 412 | -7/Zion | Learned location of Warlord (-4) 554 | -7/Zion | Imprinted 556 | -7/Zion | Declared Zion's savior 722 | -7/Zion | Build established: Hacker-Mutant 841 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 847 | -7/Zion | Discovered new exit (range 9) 878 | -7/Zion | Entered Proximity Caves 878 | -6/Proximity Caves | Accompanied by 4 allies 983 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1071 | -6/Proximity Caves | Learned Factory terminal intel 1075 | -6/Proximity Caves | Identified exit to Factory 1158 | -6/Proximity Caves | Core integrity fell below 50% 1170 | -6/Proximity Caves | Learned Factory machine intel 1173 | -6/Proximity Caves | Entered Factory 1173 | -6/Factory | Evolved 6 slots: Utility x6 1174 | -6/Factory | Loaded intel: 287 machine locations 1175 | -6/Factory | Loaded intel: 20 terminal locations 1192 | -6/Factory | Lost 6 parts (1p3n2u) 1224 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1226 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1226 | -6/Factory | Zion Light squad teleported in 1447 | -6/Factory | Found Prototype Protection 1447 | -6/Factory | Identified Zio. Weapon Casing 1470 | -6/Factory | Zion Explosive Resupply teleported in 1477 | -6/Factory | Found Prototype Launcher 1477 | -6/Factory | Identified Scatter Rocket Array 1523 | -6/Factory | First assault squad dispatched 1629 | -6/Factory | Discovered new exit (range 18) 1676 | -6/Factory | Zion Recon squad teleported in 1710 | -6/Factory | Identified exit to Factory 1712 | -6/Factory | Entered another Factory area 1712 | -5/Factory | Evolved 2 slots: Utility x2 1718 | -5/Factory | Build established: Scavenger-Mutant 1898 | -5/Factory | Zion Heavy squad teleported in 1993 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 1994 | -5/Factory | Zion Infowar Resupply teleported in 2239 | -5/Factory | Zion Kinetic Resupply teleported in 2276 | -5/Factory | Garrison activated, responded to threat 2374 | -5/Factory | Discovered new exit (range 17) 2389 | -5/Factory | Identified exit to Extension 2389 | -5/Factory | Entered Extension 2448 | -5/Extension | Spotted B-75 Beast 2454 | -5/Extension | Destroyed B-75 Beast 2459 | -5/Extension | Spotted B-75 Beast 2527 | -5/Extension | Disrupted transfer network 2564 | -5/Extension | Zion Light squad teleported in 2570 | -5/Extension | Build established: Hacker-Mutant 2666 | -5/Extension | Crushed by falling debris 2672 | -5/Extension | Zion Light squad teleported in 2728 | -5/Extension | Energy Cycler disabled 2731 | -5/Extension | Rescued A7 2733 | -5/Extension | Zion Light squad teleported in 2735 | -5/Extension | Rescued a captive Derelict 2744 | -5/Extension | Rescued a captive Derelict 2876 | -5/Extension | Discovered new exit (range 17) 2884 | -5/Extension | Destroyed B-75 Beast 2966 | -5/Extension | Zion Light squad teleported in 2970 | -5/Extension | Identified exit to Factory 2989 | -5/Extension | First assault squad dispatched 3016 | -5/Extension | Entered Factory 3016 | -4/Factory | Accompanied by 7 allies (A7) 3016 | -4/Factory | Evolved 2 slots: Utility x2 3161 | -4/Factory | Garrison activated, responded to threat 3273 | -4/Factory | Discovered new exit (range 9) 3285 | -4/Factory | Identified exit to Upper Caves 3419 | -4/Factory | Repaired Broken Scatter Rocket Array 3478 | -4/Factory | Lost 3 parts (1n2u) 3516 | -4/Factory | First assault squad dispatched 3573 | -4/Factory | Entered Upper Caves 3724 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3725 | -4/Upper Caves | Build established: Mutant 3782 | -4/Upper Caves | Learned Research trap positions 3782 | -4/Upper Caves | Spotted B-86 Titan 3835 | -4/Upper Caves | Discovered new exit (range 11) 3839 | -4/Upper Caves | Identified exit to Upper Caves 3842 | -4/Upper Caves | Entered another Upper Caves area 3855 | -4/Upper Caves | Learned 4 Research zone layouts 3909 | -4/Upper Caves | Discovered new exit (range 12) 3915 | -4/Upper Caves | Identified exit to Research 3958 | -4/Upper Caves | Learned location of Armory (-4) 4133 | -4/Upper Caves | Lost 3 parts (1n1u1w) 4141 | -4/Upper Caves | Entered Research 4141 | -3/Research | Evolved 2 slots: Utility x2 4143 | -3/Research | Loaded intel: 81 trap records 4148 | -3/Research | Zion Recon squad teleported in 4382 | -3/Research | Zion Light squad teleported in 4440 | -3/Research | Found Prototype Hackware 4445 | -3/Research | Identified Exp. System Shield 4558 | -3/Research | Zion Heavy squad teleported in 4629 | -3/Research | Garrison activated, responded to threat 4639 | -3/Research | Identified exit to Garrison 4639 | -3/Research | Entered Garrison 4641 | -3/Garrison | Attempted to install RIF, but system incompatible 4642 | -3/Garrison | Attempted to install RIF, but system incompatible 4652 | -3/Garrison | Attempted to install RIF, but system incompatible 4707 | -3/Garrison | Build established: Scavenger-Mutant 4746 | -3/Garrison | Spotted B-86 Titan 4758 | -3/Garrison | Garrison Relay disabled 4765 | -3/Garrison | Triggered checkpoint 4782 | -3/Garrison | Triggered checkpoint 4784 | -3/Garrison | Triggered checkpoint 4786 | -3/Garrison | Triggered checkpoint 4792 | -3/Garrison | Core integrity fell below 50% 4806 | -3/Garrison | Core integrity fell below 20% 4806 | -3/Garrison | Discovered new exit (range 12) 4811 | -3/Garrison | Identified exit to Research 4811 | -3/Garrison | Entered Research 4811 | -2/Research | Evolved 2 slots: Utility x2 4834 | -2/Research | Lost 9 parts (1p2n5u1w) 4852 | -2/Research | Zion Infowar Resupply teleported in 5142 | -2/Research | Found Prototype Processor 5142 | -2/Research | Identified Exp. Signal Interpreter 5169 | -2/Research | Zion Demo squad teleported in 5211 | -2/Research | System corruption reached 10% 5254 | -2/Research | Zion Demo squad teleported in 5256 | -2/Research | Garrison activated, responded to threat 5256 | -2/Research | P-80 Master assimilated allied OB-A2R(d) 5258 | -2/Research | Lost 15 parts (1p1n11u2w) 5263 | -2/Research | Core integrity fell below 50% 5268 | -2/Research | Core integrity fell below 20% 5270 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05259_ Slug penetrates OB-A2R(d). 05260_ Slug penetrates Earth. 05260_ Micro-nuke Launcher destroyed. 05260_ Attempting to rewire OB-A2R(d). 05260_ OB-A2R(d) is rebooting, system inaccessible. 05261_ Penetrated by Slug. 05261_ Slug penetrates Wall. 05263_ The unstable cave ceiling collapses. 05263_ Penetrated by Slug. 05264_ OB-A2R(d) reactivates. 05264_ Slug penetrates Wall. 05264_ Penetrated by Slug. 05265_ Adv. Targeting Computer destroyed. 05266_ Slug penetrates Door. 05266_ Slug penetrates Wall. 05268_ Slug penetrates OB-A2R(d). 05269_ Adv. Signal Interpreter destroyed. 05269_ Exp. Signal Interpreter destroyed. 05269_ Penetrated by Slug. 05269_ Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | ????????????????# ###### #??????????? | | ????????????????# ??? | | ????????????????# ###### ??? | | ????????????????# #???# ???????? | | ???#????????????# ? #???####+####??????? | | ????????????????#??? #??????????????????? | | #?????????????######+ # % ##?????????????????? | | ?????????????## ###???????????????? | | ?????????????+ * +???????????????? | | ?????????????## ####???????????????? | | ??????????????# "" p #???????????????????? | | ??????????????# pdp #???????????????????? | | ??????????????# d #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# ##??????????????????? | | ??????????????# #??????????????????? | | ?????????????## #??????????????????? | | ????????????## #???????????????????? | | ?????????? ########????????????? | | ?????????? s #????????????? | | ????????? s #????????????? | | ????????###### s #????????????? | | ?????????????###+###### #######????????????? | | ?????????????????????# ######?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# @ #?????????????? | | ?????????????? | #?????????????? | | ?????????? # | #?????????????? | | ??????????? ??# #?????????????? | | ??????????? ?????# ]#?????????????? | | ????????????#????????###############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 27 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 21 Base Temperature (-) 200 Armor Coverage 225 Resistance: TH 30 Core Shielding 30 Weapon Shielding 100 Thermal Conversion 90 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 42 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Antigrav System | -5/Factory | Extracted Remote Force Field | -5/Factory | Extracted Maneuvering Thrusters | -5/Factory | Extracted Imp. Target Analyzer | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Friend Of Zion Generalissimo Help From High Places Preemptive Strike Challenges ------------ None Game ------ Seed AlertBeamShockpuncher Manual? 0 Play Time 02:06:29 Cumulative 60.8 hours Start 2020.09.24 @ 21:58:05 End 2020.09.25 @ 13:26:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 51 Adventurer 22 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b979c97-6ae6-45f5-b77f-b4cc8af6edab