Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.05 @ 23:04:30

Player: Hoggypare

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (75)      375
Value Destroyed (1630)     1630
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (120)                120
              TOTAL SCORE: 4925

 Bonus
-------
High Alert Combat Kills    120

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     90/100
System Corruption          14%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Matter Pod (104)
  Improved Sensor Array
  Improved Light Armor Plating
           Shock Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
           VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Light Armor Plating
           System Shield
>          --- WEAPON -----------
           Shock Rifle
           Pulse Rifle
    Cooled Pulse Rifle
>          --- INVENTORY --------
   Compact Matter Pod
  Improved Sensor Array
  Improved Light Armor Plating
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             114  | 7   16  2   32  6   19  32  
  Power                    13   | 1   2   .   3   1   3   3   
    Engine                 8    | 1   2   .   3   1   1   .   
    Core                   5    | .   .   .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               49   | 3   10  .   14  3   10  9   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  8    | .   4   .   4   .   .   .   
    Flight                 38   | .   6   .   10  3   10  9   
  Utility                  18   | 1   2   .   4   .   5   6   
    Device                 5    | .   .   .   1   .   2   2   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              5    | .   1   .   2   .   .   2   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             5    | .   .   .   1   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   2   11  2   1   14  
    Energy Gun             13   | 2   .   1   .   .   1   9   
    Energy Cannon          11   | .   .   .   7   .   .   4   
    Ballistic Gun          4    | .   2   .   2   .   .   .   
    Ballistic Cannon       3    | .   .   .   2   1   .   .   
    Launcher               3    | .   .   1   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   1   
Parts Lost                 33   | .   2   3   7   1   1   19  
  Power                    5    | .   1   1   .   .   .   3   
  Propulsion               13   | .   .   .   5   1   .   7   
  Utility                  6    | .   .   .   1   .   .   5   
  Weapon                   9    | .   1   2   1   .   1   4   
  Highest Loss Streak      13   | .   1   2   7   1   1   13  
  To Critical Strikes      2    | .   .   .   .   .   .   2   
Average Slot Usage (%)     89   | .   83  85  77  100 98  91  
  Engine                   6    | .   12  .   7   11  4   4   
  Core                     1    | .   .   .   .   .   2   2   
  Wheel                    1    | .   11  .   .   .   .   .   
  Hover                    4    | .   10  28  5   .   .   .   
  Flight                   23   | .   5   .   23  33  36  27  
  Device                   3    | .   .   .   1   .   10  3   
  Storage                  3    | .   11  14  2   .   .   .   
  Processor                17   | .   3   14  18  33  12  21  
  Hackware                 3    | .   .   .   .   .   8   7   
  Protection               2    | .   .   .   .   .   5   4   
  Energy Gun               7    | .   16  13  .   .   2   12  
  Energy Cannon            2    | .   .   .   8   6   .   .   
  Ballistic Gun            1    | .   9   .   1   .   .   .   
  Ballistic Cannon         5    | .   .   .   7   13  9   4   
  Launcher                 2    | .   .   14  .   2   6   .   
Naked Turns                5    | .   .   .   .   .   .   5   
Heaviest Build             21   | 12  12  11  14  11  16  21  
  Greatest Support         20   | 20  20  12  18  12  17  18  
  Greatest Overweight (x)  1    | .   1   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   
  Average Capacity         5    | 6   7   8   5   5   5   5   
  Most Carried             8    | 5   8   8   7   5   5   5   
  Average Carried          5    | 3   5   8   4   4   4   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   
  Final Carried            8    | 3   8   8   5   5   5   4   

 Class Distribution 
--------------------
 52% | Mutant
 43% | Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
   Mutant | -9/Mines
 Sprinter | -8/Materials
 Sprinter | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac 
Matter Collected           1924 | 236 201 17  349 183 379 559 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1682 | .   245 7   469 42  384 535 
  Parts                    118  | .   22  3   30  5   32  26  
Haulers Intercepted        5    | .   1   .   2   .   2   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  54   | .   6   2   13  6   15  12  
  Guns                     20   | .   6   1   5   .   1   7   
  Cannons                  25   | .   .   .   7   6   7   5   
  AOE                      9    | .   .   1   1   .   7   .   
Classes Destroyed          12   | .   6   .   2   .   1   3   
  Worker                   5    | .   .   .   1   .   2   2   
  Builder                  3    | .   1   .   .   .   2   .   
  Hauler                   5    | .   1   .   2   .   2   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  5    | .   1   .   2   .   1   1   
  Swarmer                  34   | .   5   2   9   6   7   5   
  Grunt                    11   | .   1   .   3   .   4   3   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   4    | .   .   .   1   .   3   .   
  Hunter                   3    | .   .   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   4   2   4   3   5   8   
  Combat Bots Only         5    | .   4   2   4   3   4   5   
Max Kills in Single Turn   5    | .   1   1   2   1   5   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   1   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Damage Taken               3414 | .    210  115  725  154  265  1945 
  Core                     1067 | .    49   .    269  28   13   708  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   71   | .    .    .    36   .    23   12   
Core Remaining (%)         75   | 100  .    80   .    25   97   .    
Volleys Fired              174  | .    24   4    46   17   33   50   
  Largest                  3    | .    2    1    2    2    2    3    
  Hottest                  128  | .    80   65   95   107  89   128  
Shots Fired                272  | .    45   4    61   30   53   79   
  Gun                      125  | .    45   2    20   .    5    53   
  Cannon                   122  | .    .    .    41   30   29   22   
  Launcher                 25   | .    .    2    .    .    19   4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  108  | .    16   .    30   17   29   16   
  Thermal                  66   | .    .    2    6    13   .    45   
  Explosive                21   | .    .    2    .    .    19   .    
  Electromagnetic          77   | .    29   .    25   .    5    18   
  Robot Hit Streak         24   | .    5    1    7    2    8    24   
  Robot Miss Streak        6    | .    6    1    2    4    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           158  | .    19   1    39   11   27   61   
  Core Hits                108  | .    12   2    20   6    35   33   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    1    1    1    .    
    Blast                  2    | .    .    .    .    1    1    .    
    Corrupt                2    | .    1    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4674 | .    270  281  947  276  1398 1502 
  Guns                     1301 | .    270  18   237  .    16   760  
  Cannons                  1575 | .    .    .    572  276  378  349  
  Explosions               1798 | .    .    263  138  .    1004 393  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1195 | .    67   .    341  194  378  215  
  Thermal                  1397 | .    .    201  202  82   .    912  
  Explosive                1084 | .    .    80   .    .    1004 .    
  Electromagnetic          998  | .    203  .    404  .    16   375  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    14   
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    8    .    4    5    13   
  Projectiles              17   | .    .    .    .    4    .    13   
  Explosions               13   | .    .    8    .    .    5    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    1    .    1    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    1    .    1    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      136  | .    .    .    .    .    23   113  
  Shots                    7    | .    .    .    .    .    2    5    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        324  | .    54   18   275  324  69   276  
  Average Temperature      69   | .    18   13   66   133  24   79   
  Received Heat Transfer   570  | .    30   24   204  .    54   258  
  Effects                  1    | .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    3    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    
  Heat Transferred         2313 | .    .    237  248  148  .    1680 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Peak Influence             694  | .   218 230 553 235 694 456 
  Initial                  276  | .   .   84  89  102 91  276 
  Average                  251  | .   123 70  260 214 371 307 
Maximum Alert Level        2    | .   1   1   2   1   2   2   
  Low Security (%)         37   | 100 92  96  28  28  34  .   
  Level 1                  47   | .   7   3   57  71  15  91  
  Level 2                  14   | .   .   .   13  .   50  8   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   1   6   
  Investigation            2    | .   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Distress Signals           3    | .   .   .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              86   | .   11  4   23  8   19  21  
  Peak Tracking Total      9    | .   4   3   9   3   4   5   
  Tactical Retreats        1    | .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac 
Machines Disabled          12   | .   .   3   3   .   4   2   
  Max in Single Turn       3    | .   .   3   2   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Machines Accessed          19   | .   3   .   5   .   6   5   
  Terminals                13   | .   3   .   4   .   4   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                55   | .   6   .   16  .   19  14  
  Successful               36   | .   3   .   10  .   12  11  
  Failed                   19   | .   3   .   6   .   7   3   
    Catastrophic           2    | .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                33   | .   6   .   11  .   11  5   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          15   | .   .   .   5   .   5   5   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             19   | .   3   .   6   .   5   5   
  Record                   3    | .   .   .   .   .   3   .   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Alert Level              4    | .   2   .   .   .   .   2   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   
  Dispatch Records         2    | .   .   .   2   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       11   | .   .   .   4   .   4   3   
  Scan Component           6    | .   .   .   2   .   2   2   
  Repair                   5    | .   .   .   2   .   2   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         11   | .   2   .   2   .   5   2   
  Full Trace Events        4    | .   .   .   1   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   1   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  
  Total Part Build Rating  10   | .   .   .   .   .   .   10  
Parts Repaired             4    | .   .   .   2   .   1   1   
  Time                     188  | .   .   .   52  .   76  60  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   .   
  Total Damage             73   | .   .   .   .   .   73  .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  
-------------              Run  | Scr Mat Min Mat Min Mat Fac 
Turns Passed               2445 | 47  366 154 520 257 476 625 
Spaces Moved               3227 | 47  359 255 623 472 831 640 
  Core                     21   | 16  .   .   2   .   .   3   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   138  | 31  107 .   .   .   .   .   
  Hover                    571  | .   188 255 128 .   .   .   
  Flight                   2497 | .   64  .   493 472 831 637 
  Fastest Speed            26   | 50  37  56  34  34  28  26  
  Average Speed            39   | 69  61  56  41  34  29  31  
  Slowest Speed            117  | 80  117 56  116 34  31  109 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            12   | .   1   .   .   5   5   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   42  60  35  77  46  8   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          236  | .   .   30  21  1   176 8   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   1   1   2   .   
  AOE                      232  | .   .   30  20  .   174 8   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  
Total                      4135 | 59   460  261  826  535  1007 987  
  Wait                     496  | .    32   .    96   37   100  231  
  Move                     3198 | 46   356  254  622  462  820  638  
  Hop                      11   | .    1    .    .    4    5    1    
  Pick Up                  60   | 6    17   .    12   3    11   11   
  Fast Attach              35   | 3    2    2    9    1    5    13   
  Attach                   38   | 3    3    .    14   2    5    11   
  Detach                   10   | .    1    .    4    .    .    5    
  Swap                     41   | 1    11   .    9    3    9    8    
  Drop                     71   | .    13   1    14   6    19   18   
  Fire                     174  | .    24   4    46   17   33   50   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Gar)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 8)
  414 | -10/Materials | Entered Mines
  418 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  554 | -10/Mines     | Discovered new exit (range 8)
  568 | -10/Mines     | Entered Materials
  568 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  664 | -9/Materials  | Core integrity fell below 50%
  692 | -9/Materials  | Lost 7 parts (5n1u1w)
  873 | -9/Materials  | Repaired Flight Unit
 1031 | -9/Materials  | Repaired Lgt. Ion Engine
 1035 | -9/Materials  | Discovered new exit (range 15)
 1088 | -9/Materials  | Entered Mines
 1175 | -9/Mines      | Learned location of Storage (-7)
 1176 | -9/Mines      | Assembled infested the area
 1177 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1181 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1193 | -9/Mines      | Learned Materials terminal intel
 1284 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1300 | -9/Mines      | Discovered new exit (range 12)
 1319 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1319 | -9/Mines      | Discovered new exit (range 5)
 1345 | -9/Mines      | Entered Materials
 1345 | -8/Materials  | Accompanied by 3 allies
 1345 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1346 | -8/Materials  | Loaded intel: 11 terminal locations
 1614 | -8/Materials  | Repaired Lgt. Nuclear Core
 1661 | -8/Materials  | Build established: Sprinter
 1805 | -8/Materials  | Discovered new exit (range 3)
 1821 | -8/Materials  | Entered Factory
 1821 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2033 | -7/Factory    | Repaired Imp. VTOL Module
 2095 | -7/Factory    | Discovered new exit (range 6)
 2173 | -7/Factory    | Fabricated Lgt. Fission Core (x2)
 2216 | -7/Factory    | Garrison activated, responded to threat
 2256 | -7/Factory    | Lost 4 parts (1p1n2w)
 2406 | -7/Factory    | Identified exit to Garrison
 2433 | -7/Factory    | System corruption reached 10%
 2436 | -7/Factory    | Core integrity fell below 50%
 2444 | -7/Factory    | Core integrity fell below 20%
 2446 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02437_ VTOL Module destroyed.
02437_ Proton Missile Launcher destroyed.
02438_ Critical hit (Smash).
02438_ Imp. Targeting Computer destroyed.
02438_ System corrupted by crushing effect (+2).
02439_ K-01 Serf collects debris.
02439_ VTOL Module destroyed.
02439_ Lgt. Fission Core destroyed.
02440_ K-01 Serf collects debris.
02441_ System Shield destroyed.
02441_ Imp. Targeting Computer destroyed.
02441_ System corrupted by crushing effect (+1). <x2>
02441_ K-01 Serf collects debris.
02442_ System corrupted: Component data lost.
02443_ K-01 Serf collects debris.
02444_ Knocked back.
02444_ K-01 Serf system corrupted by crushing effect.
02444_ K-01 Serf destroyed.
02444_ K-01 Serf collects debris.
02445_ Slammed into K-01 Serf.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                72
Targeting Accuracy         12
Defensive Hacking          10

 Item Schematics 
-----------------
 Reaction Control System | -8/Materials | Scanalyzed
       Lgt. Fission Core | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Fission Core | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              InsulationKineticBattery
  Manual?         0
Play Time         01:27:53
  Cumulative      16.1 hours
  Start           2023.02.05 @ 21:35:44
  End             2023.02.05 @ 23:04:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ea30473-1dd0-4a4f-b021-cffbaa530e4a