Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.26 @ 22:26:28 Player: Mercey Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2944) 2944 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 6583 Bonus ------- Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 99/300 Energy 98/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Heat Sink Transmission Jammer Reactive Plating Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Triangulator Improved Signal Interpreter > --- WEAPON ----------- Beamcaster Heavy Beamcaster Precision Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Heat Sink Improved Heat Sink Improved Heat Sink Transmission Jammer Hardened Medium Armor Plating Reactive Plating Hacking Suite Flak Gun Heavy Battle Rifle Heavy Battle Rifle Assault Cannon Assault Cannon Long-range Missile Launcher Plasma Cutter [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . Parts Attached 78 | 6 1 1 11 28 17 . 6 8 Power 11 | 1 . . 1 4 2 . . 3 Engine 7 | 1 . . 1 2 1 . . 2 Core 4 | . . . . 2 1 . . 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 1 3 15 4 . 2 . Treads 2 | . . . . 2 . . . . Leg 18 | 2 . 1 3 12 . . . . Wheel 7 | . . . . 1 4 . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 . . 3 4 5 . . 2 Device 6 | . . . 1 3 1 . . 1 Storage 3 | 1 . . 1 . 1 . . . Processor 4 | . . . 1 1 1 . . 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . 2 . . . Artifact . | . . . . . . . . . Weapon 25 | 2 1 . 4 5 6 . 4 3 Energy Gun 7 | 1 . . 1 2 1 . 2 . Energy Cannon 4 | . . . 1 . 2 . 1 . Ballistic Gun 4 | 1 . . 1 . . . . 2 Ballistic Cannon 6 | . . . 1 2 2 . 1 . Launcher 2 | . . . . 1 . . . 1 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 1 1 . . 1 Parts Lost 44 | . . . 2 22 2 . 5 13 Power 8 | . . . . 4 . . . 4 Propulsion 19 | . . . 1 12 . . 3 3 Utility 3 | . . . . 1 1 . . 1 Weapon 14 | . . . 1 5 1 . 2 5 Highest Loss Streak 12 | . . . 2 12 1 . 5 4 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 11 | 2 7 7 7 7 13 18 16 16 Power 1 | . 1 2 2 1 1 3 3 2 Propulsion 1 | 1 2 1 1 . 1 3 1 . Utility 3 | . . . . 2 5 6 6 7 Weapon 4 | . 3 4 3 3 4 5 4 5 Tool/Special . | . . . . . . . . . Unused Backups 15 | . 4 . 1 . 3 . . 7 Power 1 | . . . . . . . . 1 Propulsion 2 | . 2 . . . . . . . Utility 4 | . . . . . 1 . . 3 Weapon 7 | . 2 . 1 . 2 . . 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 83 | . 85 77 92 89 87 84 82 67 Engine 6 | . 14 11 11 6 5 . . 3 Core 1 | . . . . 2 1 7 7 2 Treads 2 | . . . . 1 7 . 2 . Leg 13 | . 28 33 31 27 1 . . . Wheel 7 | . . . . . 16 23 18 7 Device 6 | . . . 8 7 7 7 7 7 Storage 8 | . 14 11 11 9 7 7 7 7 Processor 11 | . . . 6 17 10 15 15 14 Protection 1 | . . . . . 3 . . . Energy Gun 8 | . 14 11 9 2 12 . 4 7 Energy Cannon 2 | . . . 4 5 1 7 6 . Ballistic Gun 3 | . 12 11 5 1 . . . 6 Ballistic Cannon 3 | . . . 2 5 5 15 11 . Slashing Weapon 1 | . . . . . 1 . . 3 Peak Build Rating 53 | 6 7 8 17 24 48 48 51 53 Average Rating 28 | 5 6 8 13 19 37 48 47 41 On Entrance 22 | . 6 7 8 17 21 48 48 51 Avg Prop Armor Cover (%) 17 | . . . . 21 17 . 9 . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 69 | 12 12 12 26 29 69 69 69 64 Greatest Support 68 | 20 20 30 33 53 68 68 68 56 Greatest Overweight (x) 19 | . . . . 7 3 1 3 19 Average Overweight (x) . | . . . . . . 1 1 2 Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 20 20 Average Capacity 14 | 6 8 8 8 10 16 20 20 19 Most Carried 20 | 5 8 7 8 10 20 20 20 19 Average Carried 11 | 2 7 7 7 7 14 20 17 16 Final Capacity 20 | 8 8 8 10 10 20 20 20 5 Final Carried 20 | 5 8 7 8 7 20 20 17 5 Class Distribution -------------------- 33% | Mutant 29% | Scavenger-Mutant 18% | Skirmisher 9% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Matter Collected 2007 | 284 79 . 213 579 327 61 208 256 Remotely . | . . . . . . . . . Salvage Created 2751 | 168 303 . 544 816 476 57 127 260 Parts 140 | 12 24 . 33 38 13 4 1 15 Haulers Intercepted 3 | . . . 2 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 3 . 14 Prevented 2 | . . . . . . . . 2 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Combat Hostiles Destroyed 72 | . 8 . 12 24 9 3 2 14 Guns 28 | . 8 . 8 3 4 . . 5 Cannons 28 | . . . 4 15 4 3 2 . AOE 15 | . . . . 6 . . . 9 Classes Destroyed 12 | 2 4 . 3 1 1 . 1 . Builder 2 | . 1 . . 1 . . . . Tunneler 4 | 4 . . . . . . . . Hauler 3 | . . . 2 1 . . . . Recycler 3 | 1 . . . 2 . . . . Operator 1 | . . . 1 . . . . . Watcher 3 | . 2 . . . 1 . . . Swarmer 22 | . 3 . 3 3 . 3 . 10 Grunt 33 | . 5 . 6 16 3 . . 3 Sentry 7 | . . . 3 1 2 . . 1 Hunter 6 | . . . . 4 2 . . . Programmer 2 | . . . . . 2 . . . Zionite 1 | . . . . . . . 1 . Thug 1 | . . . . . . . 1 . Best Kill Streak 9 | 5 3 . 4 7 2 3 1 9 Combat Bots Only 9 | . 3 . 4 6 2 3 1 9 Max Kills in Single Turn 5 | 1 1 . 1 5 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . 12-ASH (-7/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Hostile Shots Fired 706 | . 42 . 74 246 120 6 64 154 Missed 217 | . 16 . 31 61 48 2 14 45 Hits 489 | . 26 . 43 185 72 4 50 109 Projectile 489 | . 26 . 43 185 72 4 50 109 Critical Strikes 14 | . 1 . 1 6 . . 5 1 Damage Taken 7691 | . 309 . 556 2670 799 62 1370 1925 Core 1457 | . 148 . 125 471 63 15 316 319 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 55 | 100 40 . 68 14 . . . . Volleys Fired 277 | 8 33 . 54 91 39 3 22 27 Largest 3 | 2 2 . 2 2 3 3 3 3 Hottest 193 | 70 150 . 150 168 178 142 167 193 Shots Fired 569 | 16 66 . 106 154 107 9 62 49 Gun 299 | 16 63 . 83 34 67 . . 36 Cannon 245 | . . . 22 111 37 9 62 4 Launcher 14 | . . . . 5 . . . 9 Special 11 | . 3 . 1 4 3 . . . Kinetic 235 | 8 30 . 35 76 26 6 28 26 Thermal 320 | 8 36 . 71 73 81 3 34 14 Explosive 14 | . . . . 5 . . . 9 Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 14 10 . 14 11 11 3 11 12 Robot Miss Streak 13 | . 4 . 3 13 3 1 5 9 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 356 | 14 39 . 69 105 66 4 33 26 Core Hits 187 | 6 17 . 26 81 20 3 7 27 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 1 . . . . Critical Strikes 22 | . 2 . 9 5 4 1 1 . Burn 15 | . 2 . 7 3 3 . . . Destroy 3 | . . . 2 1 . . . . Blast 4 | . . . . 1 1 1 1 . Melee Attacks 44 | . . . . . 12 . . 32 Impact . | . . . . . . . . . Slashing 44 | . . . . . 12 . . 32 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8350 | 177 513 . 1064 2832 1461 102 881 1320 Guns 3052 | 177 480 . 814 387 798 . . 396 Cannons 3589 | . . . 240 1699 624 102 881 43 Explosions 1465 | . . . . 706 . . . 759 Melee 115 | . . . . . . . . 115 Ramming 105 | . 9 . 10 40 39 . . 7 Kinetic 3053 | 76 230 . 389 1233 379 76 364 306 Thermal 3612 | 101 274 . 665 853 1043 26 517 133 Explosive 1465 | . . . . 706 . . . 759 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 115 | . . . . . . . . 115 Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 . 1 . 5 5 5 10 Average Corruption 4 | . 1 . 1 . 3 5 5 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 50 | . . . . . 16 . 9 25 Message Errors 9 | . . . . . 3 . . 6 Matter Fused 10 | . . . . . 6 . 2 2 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 6 | . . . . . . . 1 5 Parts Rejected 2 | . . . . . 1 . 1 . Data Loss (minor) 6 | . . . . . 3 . 1 2 Data Loss (major) 5 | . . . . . 1 . . 4 Misfires 4 | . . . . . 1 . 1 2 Weapon Failures 5 | . . . . . 1 . 2 2 Overload Shots . | . . . . . . . . . Overflow Damage 214 | . . . . 45 8 . 49 112 Projectiles 78 | . . . . . 8 . 49 21 Explosions 136 | . . . . 45 . . . 91 Melee . | . . . . . . . . . Knockbacks 39 | . . . 1 23 10 . 4 1 Impact 2 | . . . . 1 1 . . . Kinetic 33 | . . . 1 20 7 . 4 1 Secondary 4 | . . . . 2 2 . . . Self-Inflicted Damage 148 | . . . . 40 19 . . 89 Shots 4 | . . . . 2 . . . 2 Rammed 6 | . . . . 2 3 . . 1 Targets Rammed 19 | . 1 . 5 9 3 . . 1 Kicked 13 | . 1 . 5 7 . . . . Crushed . | . . . . . . . . . Highest Temperature 296 | 72 147 . 126 45 292 42 254 296 Average Temperature 59 | 37 47 . 40 16 90 19 104 76 Received Heat Transfer 2016 | . 147 . 258 1053 201 . 81 276 Effects 2 | . . . . . . . 2 . Interference 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 22 | 1 1 . 5 1 14 . . . Heat Transferred 8084 | 296 938 . 2331 1850 2183 37 227 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 91 | 100 100 100 100 71 100 . . . Level 1 8 | . . . . 28 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 291 | 15 117 40 159 291 106 . . . Initial 106 | . 3 40 8 44 106 . . . Average 70 | 3 46 33 90 127 32 . . . Influence Increases 2123 | 25 244 . 345 774 305 70 . 360 Destroy 0b10 Robot/C 1400 | . 160 . 240 480 180 60 . 280 Destroy 0b10 Robot/NC 80 | 25 15 . 15 20 5 . . . Destroy Leader 312 | . 44 . 54 112 72 10 . 20 Successful Hack 12 | . 8 . 4 . . . . . Disable Machine 75 | . . . 30 15 30 . . . Destroy Structure 64 | . 2 . 2 42 18 . . . Lose Combat Pursuer 180 | . 15 . . 105 . . . 60 Influence Decreases 2106 | 20 152 77 258 646 492 29 89 343 Entered New Map 371 | . 2 57 12 63 129 19 89 . Time Decay 1409 | 20 150 20 226 363 357 10 . 263 Lost Part 326 | . . . 20 220 6 . . 80 Squads Dispatched 13 | . 2 . . 6 5 . . . Investigation 4 | . 1 . . 3 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 7 | . 1 . . 3 3 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Distress Signals 6 | . 2 . 2 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 14 1 16 39 16 2 4 20 Peak Tracking Total 6 | . 5 1 6 6 3 2 1 5 Tactical Retreats 11 | . 1 . . 5 . . 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Traps Triggered 8 | . . . 1 . 7 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Machines Disabled 5 | . . . 2 1 2 . . . Max in Single Turn 1 | . . . 1 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Machines Accessed 17 | . 4 1 3 6 3 . . . Terminals 14 | . 3 1 3 6 1 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 10 1 5 12 3 . . . Successful 6 | . 2 1 2 . 1 . . . Failed 25 | . 8 . 3 12 2 . . . Catastrophic 5 | . 2 . . 3 . . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 6 . 1 12 1 . . . Terminals 25 | . 6 1 5 12 1 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 1 2 . . . . . Robot Analysis 1 | . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . Branch Access Points 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 11 | . 3 . 1 5 2 . . . Full Trace Events 7 | . 3 . . 4 . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 42 | . . . . . 42 . . . Total Part Build Rating 8 | . . . . . 8 . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Active Infowar (turns) 2718 | . . . 316 849 465 22 185 881 T.N.C. 1279 | . . . 316 849 114 . . . Machine Analysis 1439 | . . . . . 351 22 185 881 Triangulation 833 | . . . . . . . . 833 Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Turns Passed 4137 | 86 380 43 502 849 1127 22 246 882 Spaces Moved 2148 | 42 156 36 242 373 817 12 134 336 Core 44 | 3 . . . 1 . . . 40 Treads 4 | . . . . 3 . . 1 . Legs 810 | 39 156 36 242 337 . . . . Wheels 1290 | . . . . 32 817 12 133 296 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 90 111 111 50 Average Speed 128 | 115 120 120 120 127 103 111 115 209 Slowest Speed 1000 | 120 120 120 120 400 125 111 410 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 28 | . . . . . . . . 28 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 25 | 3 37 6 52 41 27 3 12 45 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . . . . . 1 1 Spaces Dug 83 | . 2 . 1 4 12 . . 64 Terrain Destroyed 193 | . 2 . 1 47 19 1 8 115 Melee 40 | . . . . . 12 . . 28 Projectile 26 | . 2 . 1 7 7 1 8 . AOE 127 | . . . . 40 . . . 87 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Total 2894 | 60 279 36 349 578 991 14 177 410 Wait 205 | . 73 . 21 56 49 . 6 . Move 2139 | 41 155 35 241 372 816 11 133 335 Hop . | . . . . . . . . . Pick Up 55 | 5 9 . 4 7 23 . 4 3 Fast Attach 38 | 6 . . 7 11 11 . 3 . Attach 45 | . 2 1 3 17 9 . 5 8 Detach 17 | . . . 2 4 8 . 2 1 Swap 18 | . . . 3 8 5 . . 2 Drop 36 | . 6 . 9 3 16 . 2 . Fire 277 | 8 33 . 54 91 39 3 22 27 Melee 44 | . . . . . 12 . . 32 Ram 6 | . . . . 2 3 . . 1 Kick 13 | . 1 . 5 7 . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 374 | -10/Materials | Core integrity fell below 50% 440 | -10/Materials | Identified exit to Mines 443 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 468 | -9/Materials | Discovered new exit (range 8) 510 | -9/Materials | Entered Storage 933 | -9/Storage | Build established: Scavenger-Mutant 994 | -9/Storage | Discovered new exit (range 16) 1012 | -9/Storage | Entered Materials 1012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1586 | -8/Materials | Core integrity fell below 50% 1647 | -8/Materials | Lost 12 parts (1p7n1u3w) 1713 | -8/Materials | Core integrity fell below 20% 1769 | -8/Materials | Lost 6 parts (1p3n2w) 1842 | -8/Materials | Discovered new exit (range 16) 1860 | -8/Materials | Identified exit to Factory 1861 | -8/Materials | Entered Factory 1861 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2269 | -7/Factory | Build established: Scavenger-Tank 2387 | -7/Factory | Fabricated Arm. Huge Wheel (x2) 2973 | -7/Factory | Discovered new exit (range 11) 2985 | -7/Factory | Identified exit to Lower Caves 2988 | -7/Factory | Entered Lower Caves 3003 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3009 | -7/Lower Caves | Identified exit to Zion 3010 | -7/Lower Caves | Entered Zion 3040 | -7/Zion | Attacked by Zionites 3105 | -7/Zion | 12-ASH came to Zion's defense 3148 | -7/Zion | Core integrity fell below 50% 3160 | -7/Zion | Destroyed 12-ASH 3188 | -7/Zion | Lost 5 parts (3n2w) 3216 | -7/Zion | Build established: Skirmisher 3239 | -7/Zion | Discovered new exit (range 16) 3255 | -7/Zion | Identified exit to Proximity Caves 3256 | -7/Zion | Entered Proximity Caves 3327 | -6/Proximity Caves | Found DCF Scrap (13 items) 3415 | -6/Proximity Caves | Learned Factory stockpile data 3489 | -6/Proximity Caves | Spotted B-75 Beast 3559 | -6/Proximity Caves | Build established: Mutant 3684 | -6/Proximity Caves | Crushed by falling debris 3685 | -6/Proximity Caves | System corruption reached 10% 3719 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 3727 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3761 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3764 | -6/Proximity Caves | Destroyed 9 combat bots 4026 | -6/Proximity Caves | Build established: Skirmisher 4075 | -6/Proximity Caves | Core integrity fell below 20% 4110 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 4137 | -6/Proximity Caves | Released all parts (5) 4138 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04069_ System corrupted: Hvy. Battle Rifle jammed. 04072_ Imp. Signal Interpreter destroyed. 04073_ Prc. Grenade Launcher destroyed. 04075_ G-50 Soldier destroyed. 04079_ Lgt. Nuclear Core destroyed. 04081_ System corrupted: Matter fused (-10). 04084_ Carbon-fiber Leg fries itself beyond repair. 04084_ System corrupted: Hvy. Battle Rifle jammed. 04085_ Hvy. Laser fries itself beyond repair. 04091_ Critical hit (Burn: +37). 04091_ G-50 Soldier destroyed. 04094_ Acquired 56 matter. 04095_ Hvy. Laser fries itself beyond repair. 04134_ Hvy. Battle Rifle destroyed. 04137_ Released Imp. Deuterium Engine. 04137_ Released Triangulator. 04137_ Released Hcp. Storage Unit. 04137_ Released Machine Analyzer. 04137_ Released Flak Gun. [Achievement: Live, Flee, And Rebuild] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????####?????????????????????????????????????? | | ???###?## ##############????????????????????????? | | #??# ## #????????????????????????? | | ##??# ##########g%#????????????????????????? | | #?## ##????????# ###??????????????????????? | | #### #?????????# []!#### ?????????? | | ## #?????????# *!*]! #????????????????? | | ## #?????????# |]s#######????????????????? | | ## ##?????????# !#??????????????????????? | | ?####### #?????????## #??????????????????????? | | ??????## #??????? ## @#??????????????????????? | | ???#### ##### ## #?????????????????????? | | #### ### #?????????????????????? | | #?## #?????????????????????? | | # # ##### #??### #?????????????????????? | | ## #????? #????# ?????????????????????? | | ### ###??????? #???# ?????????????????????? | | ## % ???????? ??? ????????????????????? | | #?????????###?? ????????????????????? | | # % #?????????????? ????????????????????? | | # ?#?????????????? ???????????????????? | | ??????????????? ???????????????????? | | #?????????????? ???????????????????? | | #?????????????? ##??????????????????? | | # ?????????????? ##???????????????????? | | # ??????????????# ?????????????????????? | | ?????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ? ? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Imp. Medium Treads | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive Fabricated ------------ Arm. Huge Wheel | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed MultireflexInsulatedSword Manual? 0 Play Time 00:53:38 Cumulative 43.2 hours Start 2026.01.26 @ 21:33:51 End 2026.01.26 @ 22:26:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 30 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 36/Smallcaps Map View 85x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9d33fe3-6486-48ae-8a9c-907261bb0dd6