Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 11:52:38 Player: Faunarr Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3395) 3395 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (436) 436 TOTAL SCORE: 8116 Bonus ------- High Alert Combat Kills 436 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core High-capacity Matter Pod (200) Transmission Jammer Improved Reaction Control System Flak Gun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Cesium-ion Thruster Small Storage Unit High-capacity Matter Pod Sensor Array Target Analyzer Kinecellerator Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Precision Beam Rifle Gatling Laser Flak Gun Assault Cannon Datajack Improved Datajack Plasma Cutter Impact Mace Impact Mace [Rating: 48] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . 1 1 . . 1 Utility 4 | . . . 2 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 115 | 8 7 . 29 37 24 5 . 5 Power 12 | 1 2 . 3 3 3 . . . Engine 8 | 1 2 . 3 1 1 . . . Core 4 | . . . . 2 2 . . . Reactor . | . . . . . . . . . Propulsion 32 | 2 2 . 9 11 6 2 . . Treads 18 | 1 1 . 3 7 6 . . . Leg . | . . . . . . . . . Wheel 10 | 1 1 . 4 4 . . . . Hover . | . . . . . . . . . Flight 4 | . . . 2 . . 2 . . Utility 35 | 2 . . 7 9 10 2 . 5 Device 14 | 1 . . 3 3 2 . . 5 Storage 4 | 1 . . 2 . . 1 . . Processor 7 | . . . . 4 2 1 . . Hackware . | . . . . . . . . . Protection 10 | . . . 2 2 6 . . . Artifact . | . . . . . . . . . Weapon 36 | 3 3 . 10 14 5 1 . . Energy Gun 11 | 2 1 . 1 6 1 . . . Energy Cannon 4 | . . . 2 2 . . . . Ballistic Gun 14 | 1 2 . 4 5 2 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 3 | . . . 2 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 1 . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 1 . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 6 | . . . 6 . . . . . Parts Lost 48 | . . . 13 15 14 . . 6 Power 2 | . . . 1 1 . . . . Propulsion 15 | . . . 4 3 6 . . 2 Utility 16 | . . . 2 5 6 . . 3 Weapon 15 | . . . 6 6 2 . . 1 Highest Loss Streak 6 | . . . 4 6 3 . . 3 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 88 | . 97 100 76 95 95 46 38 34 Engine 4 | . 13 14 11 5 1 . . . Core 2 | . . . . 2 5 . . . Treads 18 | . 14 14 7 17 24 2 . . Wheel 5 | . 13 14 11 8 1 . . . Device 9 | . 14 14 11 12 7 2 . 7 Storage 8 | . 14 14 13 9 7 6 7 6 Processor 10 | . . . . 11 16 9 7 5 Protection 8 | . . . 3 9 12 5 . . Energy Gun 4 | . 12 14 6 6 2 2 . . Energy Cannon 2 | . . . 2 3 3 . . . Ballistic Gun 7 | . 13 14 7 7 8 . . . Peak Build Rating 48 | 7 7 7 14 29 48 33 17 30 Average Rating 28 | 5 6 7 9 24 41 19 17 18 On Entrance 14 | . 7 7 7 14 29 33 17 17 Naked Turns 6 | . . . . . . . . 6 Heaviest Build 115 | 12 15 15 96 101 115 105 8 10 Greatest Support 98 | 16 20 16 32 56 98 40 10 10 Greatest Overweight (x) 30 | . . . 30 10 10 5 . 3 Average Overweight (x) 2 | . . . 2 9 2 . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 8 8 Average Capacity 21 | 7 8 8 17 25 25 12 8 7 Most Carried 25 | 4 8 8 9 25 25 25 8 8 Average Carried 18 | 2 6 8 7 20 24 11 8 7 Final Capacity 25 | 8 8 8 25 25 25 8 8 5 Final Carried 25 | 4 8 8 9 24 25 8 8 5 Class Distribution -------------------- 83% | Mutant 12% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 2588 | 286 . 93 388 715 874 226 . 6 Remotely . | . . . . . . . . . Salvage Created 4479 | 109 19 88 880 1256 1999 . . 128 Parts 243 | 9 1 2 58 71 97 2 . 3 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 89 | . . 2 25 29 26 1 . 6 Melee 3 | . . . 1 . . . . 2 Guns 56 | . . 2 11 23 19 1 . . Cannons 10 | . . . 4 4 2 . . . AOE 12 | . . . 8 . 4 . . . Classes Destroyed 15 | 2 1 1 4 2 3 1 . 1 Worker 6 | . . . 2 1 3 . . . Builder 1 | . . . . . 1 . . . Tunneler 3 | 2 . . . . 1 . . . Hauler 1 | . . . . 1 . . . . Recycler 14 | 1 . . 2 . 11 . . . Watcher 3 | . 1 . 2 . . . . . Swarmer 27 | . . . 11 10 2 . . 4 Cutter 2 | . . . . . . . . 2 Grunt 32 | . . 2 7 9 14 . . . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . 1 . 1 . . . Sentry 19 | . . . 6 9 4 . . . Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . 4 . . . Thief 1 | . . . . . . 1 . . Best Kill Streak 7 | 2 1 2 7 5 7 1 . 6 Combat Bots Only 6 | . . 2 6 5 6 1 . 6 Max Kills in Single Turn 5 | 1 1 1 2 2 5 1 . 1 Gunslinging 1 | . . . . 1 . . . . Exploded 2 | . . . 2 . 1 . . . Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 746 | . . 10 163 210 275 7 2 79 Missed 231 | . . 2 45 57 94 4 2 27 Damage Taken 7758 | . . 99 1451 2252 2743 44 . 1169 Core 1610 | . . 25 251 281 203 . . 850 Absorbed by Shields 50 | . . . . . 50 . . . Redirected to Shielding 50 | . . . 13 37 . . . . Core Remaining (%) 69 | 100 . 90 37 48 . . 71 . Volleys Fired 259 | 6 3 6 60 103 76 5 . . Largest 2 | 2 2 2 2 2 2 2 . . Hottest 124 | 70 70 70 103 124 124 108 . . Shots Fired 487 | 12 6 12 95 202 150 10 . . Gun 408 | 12 6 12 64 186 118 10 . . Cannon 64 | . . . 18 16 30 . . . Launcher 15 | . . . 13 . 2 . . . Special . | . . . . . . . . . Kinetic 248 | 6 3 6 15 115 98 5 . . Thermal 144 | 6 3 6 49 51 24 5 . . Explosive 15 | . . . 13 . 2 . . . Electromagnetic 80 | . . . 18 36 26 . . . Robot Hit Streak 30 | 2 2 7 10 30 26 6 . . Robot Miss Streak 5 | 2 3 1 4 2 5 3 . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets 7 | . . . 1 2 4 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . Shots Hit Robots 382 | 5 2 10 58 160 127 8 . 12 Core Hits 222 | 4 1 5 45 49 111 5 . 2 Critical Kills 3 | . . . . 1 2 . . . Critical Parts Destroyed 3 | . . . . . 1 . . 2 Critical Strikes 18 | . 1 . 1 11 3 . . 2 Burn 11 | . 1 . 1 9 . . . . Destroy 4 | . . . . 1 3 . . . Corrupt 1 | . . . . 1 . . . . Smash 2 | . . . . . . . . 2 Melee Attacks 20 | . . . 3 . . . . 17 Impact 20 | . . . 3 . . . . 17 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8677 | 58 22 125 1969 2564 3252 174 . 513 Guns 5245 | 58 22 125 499 2269 2098 174 . . Cannons 1099 | . . . 291 295 513 . . . Explosions 1772 | . . . 1131 . 641 . . . Melee 561 | . . . 48 . . . . 513 Ramming . | . . . . . . . . . Kinetic 3287 | 19 10 49 126 1314 1672 97 . . Thermal 1812 | 39 12 76 373 674 561 77 . . Explosive 1639 | . . . 1059 . 580 . . . Electromagnetic 1378 | . . . 363 576 439 . . . Impact 561 | . . . 48 . . . . 513 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 6 2 5 5 5 . Average Corruption 3 | . . . 6 2 3 5 5 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . . . 8 9 37 8 1 . Message Errors 16 | . . . 1 2 11 1 1 . Matter Fused 18 | . . . 4 2 8 4 . . Heat Flow Errors 8 | . . . 1 1 5 1 . . Energy Discharges 2 | . . . . . 2 . . . Parts Rejected 3 | . . . 1 1 . 1 . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 11 | . . . 1 2 7 1 . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . Alerts 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 242 | . . . 28 . 59 . . 155 Projectiles . | . . . . . . . . . Explosions 87 | . . . 28 . 59 . . . Melee 155 | . . . . . . . . 155 Knockbacks 5 | . . . . . 2 . . 3 Impact 2 | . . . . . . . . 2 Kinetic 2 | . . . . . 2 . . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 428 | . . . 116 . 312 . . . Shots 6 | . . . 3 . 3 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 385 | 60 40 108 286 385 252 117 . . Average Temperature 66 | 33 17 64 68 70 65 65 . . Received Heat Transfer 2025 | . . 54 342 801 684 . . 144 Siege Activations . | . . . . . . . . . Robots Corrupted 7 | . . . 1 1 1 . . 4 Combat Hostiles 7 | . . . 1 1 1 . . 4 Parts Fried 9 | . . . 3 1 1 . . 4 Impact Corruptions 8 | . . . . . . . . 8 Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 12 | . . 1 3 7 1 . . . Heat Transferred 5030 | 111 111 222 1030 2220 1161 175 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 825 | 15 62 79 825 704 498 . . 378 Initial 299 | . 9 24 30 299 289 . . 216 Average 365 | 5 29 77 523 548 293 . . 275 Maximum Alert Level 3 | . . . 3 3 2 . . 1 Low Security (%) 17 | 100 100 100 7 . 12 . . . Level 1 39 | . . . 19 6 67 . . 100 Level 2 38 | . . . 48 86 19 . . . Level 3 4 | . . . 24 6 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . . . 1 7 14 . . 3 Investigation 5 | . . . . 1 4 . . . Extermination 3 | . . . . . 3 . . . Reinforcement 11 | . . . 1 2 5 . . 3 Assault 1 | . . . . 1 . . . . Garrison 5 | . . . . 3 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 8 | . . . 4 2 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 3 2 38 39 36 8 3 15 Peak Tracking Total 10 | . 2 2 8 6 4 4 3 10 Tactical Retreats 10 | . . . 3 3 1 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 3 | . 2 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . 4 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 7 | . . . 3 . 4 . . . Max in Single Turn 3 | . . . 2 . 3 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 22 | . 4 1 2 3 7 2 . 3 Terminals 15 | . 4 1 2 2 3 1 . 2 Fabricators 3 | . . . . . 2 . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 60 | . 14 2 7 11 17 2 . 7 Successful 27 | . 7 2 3 5 5 2 . 3 Failed 33 | . 7 . 4 6 12 . . 4 Catastrophic 5 | . . . . 1 4 . . . Database Lockouts . | . . . . . . . . . Manual 44 | . 14 2 7 9 7 . . 5 Terminals 45 | . 14 2 7 9 7 1 . 5 Fabricators 7 | . . . . . 5 . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 4 | . . . . 2 2 . . . Terminal Hacks 7 | . 1 . . 2 1 2 . 1 Record 1 | . . . . . . 1 . . Open Door 1 | . . . . . . 1 . . Locate Traps 3 | . . . . 1 1 . . 1 Disarm Traps 1 | . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 17 | . 6 2 3 3 1 . . 2 Terminals 16 | . 6 2 3 3 . . . 2 Track 3 | . 1 1 . 1 . . . . Botnet 11 | . 4 1 2 2 . . . 2 Operators 2 | . 1 . 1 . . . . . Fabricators 1 | . . . . . 1 . . . Download 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 1 2 3 6 1 . 3 Full Trace Events 4 | . . . . 1 3 . . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 93 | . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 5886 | 70 265 259 723 1520 2591 235 11 212 Spaces Moved 3153 | 39 241 242 345 505 948 465 34 334 Core 57 | 3 . . 3 . . . . 51 Treads 829 | . 4 . 32 6 775 12 . . Legs . | . . . . . . . . . Wheels 1497 | 36 237 242 310 499 173 . . . Hover . | . . . . . . . . . Flight 770 | . . . . . . 453 34 283 Fastest Speed 32 | 50 100 100 100 190 230 32 32 32 Average Speed 150 | 96 100 100 139 220 240 43 32 46 Slowest Speed 1550 | 100 160 100 1550 490 465 560 32 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 46 49 41 50 36 67 10 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . . . 4 . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 113 | . . . 86 . 25 . . 2 Melee 2 | . . . . . . . . 2 Projectile 1 | . . . . . 1 . . . AOE 110 | . . . 86 . 24 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3748 | 56 254 247 484 701 1122 489 33 362 Wait 73 | . . . 26 26 21 . . . Move 3145 | 38 240 241 344 504 947 464 33 334 Hop . | . . . . . . . . . Pick Up 77 | 4 3 . 10 24 30 5 . 1 Fast Attach 52 | 7 5 . 15 9 6 5 . 5 Attach 33 | . . . 9 14 10 . . . Detach 3 | . . . 1 1 . . . 1 Swap 30 | 1 2 . 5 14 8 . . . Drop 56 | . 1 . 11 6 24 10 . 4 Fire 259 | 6 3 6 60 103 76 5 . . Melee 20 | . . . 3 . . . . 17 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 11) 336 | -10/Materials | Entered Mines 351 | -10/Mines | Build established: Mutant 380 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 485 | -10/Mines | Discovered new exit (range 5) 575 | -10/Mines | Learned location of Storage (-7) 595 | -10/Mines | Entered Materials 595 | -9/Materials | Evolved 2 slots: Utility x2 704 | -9/Materials | Lost 4 parts (1p2n1w) 949 | -9/Materials | Core integrity fell below 50% 993 | -9/Materials | Lost 4 parts (1n3w) 1219 | -9/Materials | Discovered new exit (range 13) 1318 | -9/Materials | Entered another Materials area 1318 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1430 | -8/Materials | Build established: Scavenger-Mutant 1718 | -8/Materials | First assault squad dispatched 1864 | -8/Materials | Garrison activated, responded to threat 1930 | -8/Materials | Lost 6 parts (1n3u2w) 2146 | -8/Materials | Build established: Mutant 2207 | -8/Materials | Lost 3 parts (1n1u1w) 2239 | -8/Materials | Core integrity fell below 50% 2617 | -8/Materials | Discovered new exit (range 3) 2838 | -8/Materials | Entered Factory 2838 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2839 | -7/Factory | Identified exit to Storage 3747 | -7/Factory | Garrison activated, responded to threat 4093 | -7/Factory | Lost 3 parts (2n1w) 5414 | -7/Factory | Discovered new exit (range 7) 5429 | -7/Factory | Entered Lower Caves 5609 | -7/Lower Caves | Learned location of 1 exit from Factory 5646 | -7/Lower Caves | Encountered a Warlord checkpoint 5648 | -7/Lower Caves | Learned location of 1 exit from Factory 5654 | -7/Lower Caves | Discovered new exit (range 16) 5664 | -7/Lower Caves | Entered another Lower Caves area 5667 | -7/Lower Caves | Identified exit to Factory 5675 | -7/Lower Caves | Entered Factory 5675 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5676 | -6/Factory | Identified exit to Lower Caves 5767 | -6/Factory | Spotted B-75 Beast 5827 | -6/Factory | Lost 3 parts (2n1u) 5833 | -6/Factory | Core integrity fell below 50% 5881 | -6/Factory | Core integrity fell below 20% 5881 | -6/Factory | Released all parts (1) 5887 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05852_ U-05 Engineer builds a Wall. 05852_ U-05 Engineer lays Concrete. 05856_ U-05 Engineer builds a Wall. 05861_ Power Amplifier destroyed. 05863_ K-01 Serf collects debris. 05868_ W-25 Informer sends out distress signal. 05870_ K-01 Serf collects debris. 05871_ Knocked back. 05873_ Impact Mace destroyed. 05874_ K-01 Serf collects debris. 05876_ Penetrated by Slug. 05876_ Imp. Terrain Scan Processor destroyed. 05876_ Knocked back. 05878_ Critical hit (Burn: +37). 05881_ U-05 Engineer builds a Wall. 05881_ Released Sml. Storage Unit. 05882_ R-10 Processor collects Plasma Cutter. 05884_ Acquired 6 matter. 05885_ R-10 Processor collects Hvy. Rocket Launcher. Map ----- +----------------------------------------------------+ | "" # # """"""""" #?????????????? | | + ! ! # #?????????????? | | "" #########" # !%#"#####+######?????????????? | | #???????# # ! #*# #??????????????? | | "" #????? ##########+### #??????????????? | | ^|% % % #??????????????? | | "" #??????????????? | | % % #??????????????? | | % #??????????????? | | ^ H #??????????????? | | #+#####?######+########## #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????## ##??????????????? | | ?????????????????????????# pw########????????? | | ?????????????????????????# ??????? | | ?????????????????????????# !/ ??????? | | ?????????????????????????# g ??????? | | ?????????????????????????# ??????? | | ?????????????????????????# ???????? | | ?????????????????????????# g ???????? | | ?????????????????????????# ???????? | | ?????????????????????????# ####+###????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ????????????############## #???????????????? | | ????????????# @ #???????????????? | | ????????????# / # +???????????????? | | ????????????# # #???????????????? | | ????????????# # #???????????????? | | ????????????# # #???????????????? | | ????????????# ]* # #???????????????? | | ????????????# ]* # #???????????????? | | ????????????# # #???????????????? | | ???????????? 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""" ? #???????????????? | | ????????????????? ??? ? #???????????????? | | ??????????????????????###? #???????????????? | | ?????????????????????????? ? ????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 18 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Novice Programmer Challenges ------------ None Game ------ Seed OpticalImpulseAccelerator Manual? 0 Play Time 01:04:36 Cumulative 36.1 hours Start 2024.08.06 @ 10:39:17 End 2024.08.06 @ 11:52:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc0fd126-88c4-41b4-b49d-206d05d39b1f