Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 23:57:23 Player: M3RT Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (312) 1560 Value Destroyed (14716) 14716 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (9170) 9170 TOTAL SCORE: 34066 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5196 Follower Combat Kills 1124 Met R17 at Cetus 500 Met R17 at Research 2000 Friendly Fire -150 Cogmind --------- Core Integrity 0/1600 Matter 79/300 Energy 97/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Peak State ------------ > --- POWER ------------ Backup Power VII Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Siege Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Huge Storage Unit Improved Targeting Computer Advanced Target Analyzer Core Analyzer Backup Plating VII Backup Plating VII Advanced Corruption Screen Improved Field Recycling Unit > --- WEAPON ----------- Heavy Tesla Rifle Backup Laser VII Backup Laser VII Railgun > --- INVENTORY -------- Light Antimatter Reactor Backup Power VII Light Particle Reactor Improved Heavy Siege Treads Improved Heavy Siege Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads Advanced Heat Sink Large Storage Unit Heavy Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Improved Focal Shield Transdimensional Reconstructor Improved Arc Projector Backup Laser VII Backup Laser VII Backup Laser VII Railgun Linear Accelerator Gamma Bomb Array [Rating: 173] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Improved Heavy Siege Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Linear Accelerator Launcher Improved Proton Missile Launcher Special Weapon Welding Torch Slashing Weapon Ionic Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . 1 1 . . . . . . . . . 1 1 1 . Utility 10 | . . 1 1 2 1 . . 1 . . . . . 1 1 2 Weapon 2 | . . . . . 1 . . 1 . . . . . . . . Parts Attached 432 | . 10 11 26 83 23 54 21 6 3 . 5 35 18 19 89 29 Power 47 | . 2 . 4 8 3 3 3 . . . 2 4 1 1 10 6 Engine 9 | . 1 . 1 5 1 1 . . . . . . . . . . Core 14 | . 1 . 3 3 2 2 . . . . . 1 . . 2 . Reactor 24 | . . . . . . . 3 . . . 2 3 1 1 8 6 Propulsion 92 | . 3 4 4 16 4 13 4 . . . . 6 4 3 22 9 Treads 27 | . . . . 1 . 2 2 . . . . 3 . 3 16 . Leg 39 | . 3 4 . 5 4 11 2 . . . . 3 4 . 2 1 Wheel 13 | . . . 4 9 . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . . . . . 4 8 Utility 114 | . 1 3 5 16 4 15 4 4 3 . 3 7 5 11 26 7 Device 40 | . . . . 9 1 6 . 1 . . 3 . 3 5 10 2 Storage 5 | . . 1 . . 1 . . . . . . 1 . . 2 . Processor 27 | . 1 2 3 2 1 4 . 1 3 . . 2 . 3 4 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 42 | . . . 2 5 1 5 4 2 . . . 4 2 3 10 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 179 | . 4 4 13 43 12 23 10 2 . . . 18 8 4 31 7 Energy Gun 59 | . 2 3 7 4 1 10 6 . . . . 9 . 3 14 . Energy Cannon 34 | . . . 1 22 7 . . . . . . 1 1 . 1 1 Ballistic Gun 32 | . 2 1 1 . . 8 3 2 . . . 5 6 . 4 . Ballistic Cannon 7 | . . . 1 1 . . . . . . . . 1 1 3 . Launcher 42 | . . . 3 16 4 2 1 . . . . 3 . . 8 5 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 3 . . . . . . . . . . Unidentified Prototypes 17 | . . . 1 1 . . 4 . . . 3 . . 1 4 3 Corrupted Parts 24 | . . . . . 1 . 13 . . . . 8 1 . 1 . System Corruption 142 | . . . . . 3 . 91 . . . . 42 3 . 3 . Parts Lost 130 | . 2 1 1 20 12 7 1 . . . . 17 8 2 37 22 Power 19 | . 1 . . 4 2 . . . . . . 1 . 1 5 5 Propulsion 39 | . . 1 . 8 3 3 1 . . . . 3 3 . 7 10 Utility 38 | . . . 1 4 5 3 . . . . . 4 4 . 11 6 Weapon 34 | . 1 . . 4 2 1 . . . . . 9 1 1 14 1 Highest Loss Streak 13 | . 2 1 1 4 5 2 1 . . . . 13 3 2 10 9 To Critical Strikes 5 | . . . . . . . . . . . . 2 2 . . 1 Average Slot Usage (%) 87 | . 98 96 98 93 91 97 96 88 88 88 88 87 91 82 82 37 Engine 1 | . 12 . . 4 2 3 . . . . . . . . . . Core 2 | . 1 11 9 2 3 2 . . . . . . 5 . . . Reactor 3 | . . . . . . . 5 5 5 5 5 4 . 7 7 4 Treads 6 | . . . . . . 6 . 11 11 11 11 8 8 13 16 . Leg 8 | . 27 32 1 5 24 19 22 . . . . 4 15 . 2 1 Wheel 5 | . . . 33 20 . . . . . . . . . . . . Device 8 | . . . . 9 11 20 13 11 10 5 8 6 1 10 10 4 Storage 6 | . 14 11 9 7 6 6 6 5 5 5 5 5 5 4 7 . Processor 17 | . 13 19 18 19 16 9 20 17 23 29 25 24 25 18 14 3 Protection 5 | . . . 8 4 4 7 6 11 5 5 5 7 6 5 6 8 Energy Gun 8 | . 12 11 11 3 . 12 7 11 11 11 11 15 11 8 9 . Energy Cannon 3 | . . . . 8 17 1 . . . . . . 2 . . . Ballistic Gun 3 | . 15 11 2 . . 3 5 11 11 11 11 5 5 4 1 . Peak Build Rating 173 | . 10 16 28 45 53 67 105 121 121 113 117 117 108 152 173 113 Average Rating 79 | . 8 13 24 35 47 55 79 119 113 113 115 98 97 143 143 83 On Entrance 70 | 6 6 10 16 28 44 41 66 105 121 113 113 117 90 102 145 71 Naked Turns 57 | . . . . . . . . . . . . . . . 57 . Heaviest Build 217 | 11 14 30 41 64 58 60 68 78 78 70 73 77 91 130 217 45 Greatest Support 260 | 20 20 30 48 69 73 80 160 160 160 160 160 160 92 225 260 56 Greatest Overweight (x) 4 | . 1 . 2 4 1 1 1 . . . . 2 1 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 8 15 15 15 15 15 15 15 15 15 15 15 15 15 25 5 Average Capacity 15 | . 8 14 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Most Carried 25 | . 8 13 15 15 15 15 15 15 15 15 15 15 15 15 25 5 Average Carried 13 | . 7 9 14 13 14 14 14 14 15 15 14 12 14 14 16 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 7 13 15 15 14 15 15 15 15 15 15 15 14 15 3 1 Class Distribution -------------------- 36% | Mutant 34% | Scavenger-Gunner 13% | Gunner 7% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -6/Cetus Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Tank | -3/Research Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 6417 | 200 238 177 310 1207 270 849 258 159 66 60 . 445 356 405 1267 150 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 15424 | . 411 458 499 3224 1230 1525 712 85 170 192 . 1674 569 525 4105 45 Parts 721 | . 19 28 35 158 54 48 32 4 13 8 . 54 27 17 221 3 Haulers Intercepted 3 | . . . 1 2 . . . . . . . . . . . . Recyclers Shooed 9 | . . 3 . 2 1 . . . . . . 1 1 . 1 . Parts Field Recycled 54 | . . . . 23 . . . . . . . . . 5 26 . Retrieved Matter 705 | . . . . 444 . . . . . . . . . 56 205 . Parts Self-Destructed 63 | . . . . . . . . . 13 8 . 42 . . . . Prevented 11 | . . . . . . . . . . . . 11 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 258 | . 11 10 14 72 23 26 8 1 3 3 . 21 6 10 49 1 Guns 107 | . 10 9 3 6 1 20 . 1 3 3 . 17 6 6 22 . Cannons 40 | . . . . 23 6 3 . . . . . . . 4 4 . AOE 82 | . . 1 11 40 16 . 1 . . . . 1 . . 11 1 Classes Destroyed 18 | . 3 4 3 4 . 1 . . . . . . 1 . 2 . Worker 18 | . . . . 8 . . . . . . . . 2 . 8 . Builder 11 | . . . 1 1 2 1 . . . . . . 1 . 5 . Tunneler 3 | . . . . . . . . . . . . . 1 . 1 1 Hauler 3 | . . . 1 2 . . . . . . . . . . . . Recycler 10 | . . 2 1 3 . 2 . . . . . 2 . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . Operator 7 | . . 1 2 . 1 1 . . . . . . 1 . 1 . Watcher 12 | . 1 . 2 2 . . 2 1 . . . . . 1 3 . Swarmer 51 | . 3 4 8 11 . 6 . . . . . 4 . 5 9 1 Grunt 104 | . 8 4 2 38 21 12 . 1 . 2 . 5 . 4 7 . Brawler 7 | . . 1 . 4 . . . . . 1 . 1 . . . . Duelist 6 | . . . . 4 1 . . . . . . 1 . . . . Protector 4 | . . . . 4 . . . . . . . . . . . . Sentry 21 | . . 1 3 3 1 6 . . . . . 3 . 1 3 . Specialist 2 | . . . . . . . . . . . . . . . 2 . Hunter 22 | . . . 1 1 . 1 . . 1 . . 5 6 . 7 . Programmer 30 | . . . . 7 . . . . 2 . . 1 . . 20 . Behemoth 3 | . . . . . . 1 . . . . . 1 . . 1 . Cetus Guard 8 | . . . . . . . 8 . . . . . . . . . Best Kill Streak 8 | . 4 5 4 8 7 7 5 1 2 3 . 3 5 5 8 1 Combat Bots Only 8 | . 4 5 4 7 7 7 4 1 2 3 . 3 2 5 8 1 Max Kills in Single Turn 7 | . 1 3 3 4 7 2 2 1 1 1 . 2 2 1 4 1 Gunslinging 1 | . . 1 . . . . . . . . . 1 . . . . Exploded 6 | . . 1 3 4 6 . 1 . . . . 1 . . 3 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 2748 | . 64 37 46 405 162 269 32 . 22 4 . 346 197 49 743 372 Missed 989 | . 16 12 19 154 58 96 11 . 9 1 . 93 76 11 240 193 Damage Taken 34450 | . 535 363 379 3929 1525 2242 602 16 268 59 . 4625 2114 789 12431 4573 Core 5078 | . 124 65 122 520 225 251 84 . . 20 . 526 285 79 1174 1603 Absorbed by Shields 681 | . . . . . . 29 . . . . . . . 60 592 . Redirected to Shielding 297 | . . . . . . . . . . . . . . . . 297 Regen/Repaired (Parts) 186 | . . . . 186 . . . . . . . . . . . . Core Remaining (%) 59 | 100 50 83 77 25 . . 34 . . . . 45 75 93 15 . Volleys Fired 699 | . 46 35 41 162 31 81 15 3 7 5 . 64 30 24 150 5 Largest 4 | . 2 2 2 2 3 3 2 4 4 4 . 4 4 4 4 1 Hottest 395 | . 70 83 119 145 210 230 275 230 230 230 . 346 315 289 395 49 Shots Fired 1610 | . 92 70 69 262 69 222 14 10 28 20 . 178 90 77 404 5 Gun 1185 | . 92 70 50 75 1 193 2 10 28 20 . 169 90 57 328 . Cannon 297 | . . . 10 137 54 26 . . . . . 3 . 20 47 . Launcher 125 | . . . 9 50 14 3 12 . . . . 6 . . 26 5 Special 3 | . . . . . . . . . . . . . . . 3 . Kinetic 387 | . 52 35 9 10 . 57 1 6 14 10 . 43 37 39 74 . Thermal 1011 | . 40 35 28 181 47 160 1 4 14 10 . 126 53 34 278 . Explosive 45 | . . . 9 26 5 . . . . . . . . . . 5 Electromagnetic 167 | . . . 23 45 17 5 12 . . . . 9 . 4 52 . Robot Hit Streak 28 | . 9 11 21 25 8 19 11 7 7 8 . 21 9 7 28 . Robot Miss Streak 6 | . 6 3 1 4 2 5 1 . 2 2 . 3 6 6 5 . Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . Secondary Targets 17 | . 2 2 . . . 1 . . . . . 3 2 1 6 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . 1 1 1 1 . Shots Hit Robots 1053 | . 57 45 51 170 33 187 8 4 15 12 . 129 48 38 256 . Core Hits 728 | . 23 18 31 188 55 86 17 4 6 6 . 64 25 21 181 3 Critical Kills 6 | . . . . . . . . . . 2 . 2 1 1 . . Critical Parts Destroyed 9 | . . . . . . 2 . 2 . . . 4 1 . . . Critical Strikes 38 | . 4 1 2 3 . 6 . 2 . 2 . 10 2 3 3 . Burn 15 | . 4 1 . 2 . 4 . . . . . 4 . . . . Destroy 16 | . . . . . . 2 . 2 . 2 . 6 2 1 1 . Blast 5 | . . . 1 . . . . . . . . . . 2 2 . Corrupt 2 | . . . 1 1 . . . . . . . . . . . . Melee Attacks 30 | . . . . . . 30 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . . . . . 28 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 40525 | . 690 851 1727 10516 3394 3976 1024 174 433 333 . 4125 1377 1200 10569 136 Guns 18362 | . 690 600 652 1091 20 2992 . 174 433 333 . 3512 1377 734 5754 . Cannons 5983 | . . . 208 2382 885 515 . . . . . 71 . 465 1457 . Explosions 16179 | . . 251 867 7043 2489 469 1024 . . . . 542 . . 3358 136 Melee . | . . . . . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . . . . 1 . . Kinetic 5294 | . 375 258 183 182 . 675 . 87 162 107 . 639 552 681 1393 . Thermal 20857 | . 315 342 419 4425 1674 3030 . 87 271 226 . 2880 825 429 5934 . Explosive 5465 | . . 251 815 3430 878 . . . . . . . . . . 91 Electromagnetic 8908 | . . . 310 2479 842 271 1024 . . . . 606 . 89 3242 45 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 94 | . . . . 6 3 3 94 . . . . 44 3 1 16 11 Average Corruption 6 | . . . . 4 3 3 34 . . . . 7 3 1 7 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . 20 . Effects 257 | . . . . 30 3 40 27 . . . . 27 12 1 98 19 Message Errors 72 | . . . . 9 . 13 9 . . . . 7 4 1 26 3 Matter Fused 61 | . . . . 12 2 11 5 . . . . 6 2 . 18 5 Heat Flow Errors 28 | . . . . 3 . 1 4 . . . . 2 3 . 12 3 Energy Discharges 27 | . . . . 1 1 5 2 . . . . 2 1 . 11 4 Parts Rejected 4 | . . . . . . . . . . . . . 1 . 2 1 Parts Fused 3 | . . . . 2 . . . . . . . . . . 1 . Data Loss (minor) 33 | . . . . 1 . 7 4 . . . . 4 1 . 13 3 Data Loss (major) 11 | . . . . 2 . 2 1 . . . . 1 . . 5 . Misfires 2 | . . . . . . . . . . . . 1 . . 1 . Alerts 4 | . . . . . . 1 . . . . . 2 . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . 2 . Weapon Failures 10 | . . . . . . . 2 . . . . 2 . . 6 . Overload Shots 2 | . . . . . . . 1 . . . . 1 . . . . Overflow Damage 692 | . . 52 30 287 164 25 1 . . . . 2 . 26 86 19 Projectiles 203 | . . . . 66 37 11 . . . . . . . 26 63 . Explosions 489 | . . 52 30 221 127 14 1 . . . . 2 . . 23 19 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 15 | . . . . 1 . . . . . . . . . 3 11 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . 1 . . . . . . . . . 3 10 . Secondary 1 | . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 449 | . . 87 . 171 21 . . . . . . 2 . . 57 111 Shots 19 | . . 1 . 7 2 . . . . . . 1 . . 6 2 Rammed 1 | . . . . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 754 | . 135 138 312 324 270 393 224 140 301 329 . 349 465 435 754 269 Average Temperature 113 | . 43 41 90 51 106 141 90 62 105 163 . 113 188 164 162 121 Received Heat Transfer 5864 | . 243 45 27 1329 567 597 18 . . 27 . 497 27 22 2204 261 Effects 49 | . . . . . . 8 . . . . . 3 1 3 34 . Shutdowns 8 | . . . . . . . . . . . . . 1 . 7 . Energy Bleed 3 | . . . . . . . . . . . . 2 . . 1 . Interference 25 | . . . . . . 7 . . . . . 1 . 2 15 . Matter Decay 2 | . . . . . . . . . . . . . . 1 1 . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . 1 . . . . . . . . 1 . Damage (major) 7 | . . . . . . . . . . . . . . . 7 . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 24 | . . . . 3 . . 7 . . . . 2 . . 12 . Combat Hostiles 21 | . . . . 3 . . 7 . . . . 2 . . 9 . Parts Fried 51 | . . . 2 10 3 . 10 . . . . 3 . . 23 . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted 9 | . 1 . . 1 . 3 . . . . . 1 . . 3 . Combat Hostiles 8 | . 1 . . . . 3 . . . . . 1 . . 3 . Parts Melted 58 | . 3 1 2 12 . 11 . . . . . 6 4 . 19 . Heat Transferred 30788 | . 1221 925 827 5989 1851 6033 . 111 296 296 . 4033 1073 555 7578 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 1 5 2 1 . . . . . . . . 5 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 2349 | . 271 312 492 1829 1842 2349 1502 1009 . . . . 304 151 906 1148 Initial 1315 | . . 50 89 128 1100 828 1315 802 . . . . 84 55 . 543 Average 696 | . 113 177 319 1002 1412 1168 1457 904 . . . . 144 71 441 730 Maximum Alert Level 5 | . 1 1 2 5 5 5 4 3 . . . . 1 . 3 4 Low Security (%) 25 | . 93 45 8 14 . . . . . . . . 81 100 15 . Level 1 15 | . 6 54 73 14 . . . . . . . . 18 . 22 . Level 2 16 | . . . 17 9 . . . . . . . . . . 48 52 Level 3 17 | . . . . 10 10 66 . 100 . . . . . . 13 46 Level 4 14 | . . . . 24 49 15 100 . . . . . . . . . Level 5 10 | . . . . 24 39 17 . . . . . . . . . . High Security . | . . . . 2 . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . 2 . 1 23 11 7 . 1 . . . 1 3 7 17 7 Investigation 16 | . . . 1 5 2 1 . . . . . 1 . 5 . 1 Extermination 18 | . . . . 7 . . . . . . . . 1 . 8 2 Reinforcement 26 | . 2 . . 3 4 4 . 1 . . . . 2 2 4 4 Assault 16 | . . . . 7 5 2 . . . . . . . . 2 . Garrison 4 | . . . . 1 . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . 4 Construction Impeded 5 | . . . . . 2 1 . . . . . . 1 . 1 . Haulers Reinforced 3 | . . . . 1 . . . 1 . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 26 | . 2 1 1 2 . 2 2 1 . . . . 1 6 1 7 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 549 | . 20 16 17 110 40 60 9 6 4 3 . 26 13 18 90 117 Peak Tracking Total 26 | . 3 8 4 10 7 7 5 3 3 3 . 8 5 6 11 26 Tactical Retreats 45 | . 1 . . 6 3 2 . . . . . 1 . . 6 26 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 27 | . 1 2 . 5 1 3 . 1 . . . 1 1 3 7 2 Indirectly 5 | . . . . . . 2 . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . 1 . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 44 | . . 1 2 15 12 3 1 . . . . 3 1 1 3 2 Max in Single Turn 11 | . . 1 1 5 11 1 1 . . . . 1 1 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 43 | . 4 3 4 9 2 4 3 . 1 . 5 . 4 1 1 2 Terminals 21 | . 4 3 3 2 1 4 3 . . . . . 1 . . . Fabricators 6 | . . . . 4 . . . . . . . . . . . 2 Repair Stations 3 | . . . . 2 . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . . . . . . . 1 1 . . Garrison Access 3 | . . . . . 1 . . . . . . . 1 . 1 . Total Hacks 96 | . 8 5 6 22 4 7 5 . 1 . 18 . 15 1 2 2 Successful 49 | . . 1 2 15 . 2 1 . 1 . 18 . 8 . . 1 Failed 47 | . 8 4 4 7 4 5 4 . . . . . 7 1 2 1 Catastrophic 15 | . 3 2 2 1 1 2 2 . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 22 | . 8 5 4 2 . . . . . . . . 1 . . 2 Terminals 35 | . 8 5 4 2 2 7 5 . . . . . 2 . . . Fabricators 12 | . . . . 10 . . . . . . . . . . . 2 Repair Stations 10 | . . . . 8 . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 2 2 . . . . . . . . 8 1 . . Garrison Access 7 | . . . . . 2 . . . . . . . 3 . 2 . Terminal Hacks 25 | . . 1 . . . 2 1 . 1 . 18 . 2 . . . Record 7 | . . . . . . . 1 . . . 6 . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . 2 . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . Fabricator Hacks 7 | . . . . 7 . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . Load Schematic 4 | . . . . 4 . . . . . . . . . . . . Build 2 | . . . . 2 . . . . . . . . . . . . Repair Station Hacks 7 | . . . . 6 . . . . . . . . 1 . . . Scan Component 4 | . . . . 3 . . . . . . . . 1 . . . Repair 3 | . . . . 3 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 2 . . . . . . . . 5 . . . Insert Component 5 | . . . 1 1 . . . . . . . . 3 . . . Analyze 4 | . . . 1 1 . . . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . . . . . . . 1 . . . Used 2 | . . . 1 . 1 . . . . . . . . . . . Hacking Detections 29 | . 4 2 4 7 2 2 2 . . . . . 3 1 1 1 Full Trace Events 5 | . . . . 3 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 1 . . . . . . 4 . 1 . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 124 | . . . . 124 . . . . . . . . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . . . . Time 102 | . . . . 102 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 1 . . . . . . . . 2 . . . Part Schematics Acquired 3 | . . . 1 1 . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . . . . . . Non-combat 2 | . . . . . . 2 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . 17 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 24 | . . . . 3 . 21 . . . . . . . . . . Largest Group 17 | . . . . 3 . 17 11 10 6 1 . . . . . . Highest-Rated Group 515 | . . . . 93 . 515 315 275 149 39 . . . . . . Highest-Rated Ally 39 | . . . . 31 . 39 39 39 39 39 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 298 | . . . . 26 . 207 22 25 17 1 . . . . . . Total Damage 5271 | . . . . 365 . 3918 355 436 197 . . . . . . . Kills 43 | . . . . 3 . 30 . 8 2 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 18340 | . 900 549 922 3548 1071 1721 541 163 693 520 261 1159 728 1201 3268 1095 Spaces Moved 12556 | 1 512 329 757 2511 652 886 326 75 412 315 156 514 419 555 1695 2441 Core 151 | . . . . . . . . . . . . . . . 113 38 Treads 3579 | . . . . 8 . 53 18 75 412 315 156 389 135 549 1469 . Legs 3424 | 1 512 329 39 335 652 833 308 . . . . 125 284 6 . . Wheels 2886 | . . . 718 2168 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2516 | . . . . . . . . . . . . . . . 113 2403 Fastest Speed 32 | 120 120 120 90 90 120 120 122 160 160 160 160 123 122 122 34 32 Average Speed 113 | 120 120 120 91 106 125 139 137 160 160 160 160 173 136 179 148 36 Slowest Speed 400 | 120 190 120 120 400 190 240 193 160 160 160 160 320 195 270 255 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . . . . . . . . 47 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 2 91 34 65 54 14 79 89 3 69 49 62 64 10 20 30 60 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . . . . 1 . 3 1 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . 1 . . 3 . . . . Spaces Dug 73 | . . . . . . . . . . . . . 3 1 16 53 Terrain Destroyed 613 | . . 38 18 271 65 1 . 1 15 9 . 21 20 4 46 104 Melee . | . . . . . . . . . . . . . . . . . Projectile 98 | . . . 1 3 4 1 . 1 15 9 . 21 19 4 20 . AOE 514 | . . 38 17 268 61 . . . . . . . . . 26 104 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Total 15262 | . 706 413 924 3109 844 1228 415 112 429 319 167 659 513 707 2138 2579 Wait 1193 | . 128 20 54 312 119 108 29 24 5 . . 12 32 82 136 132 Move 12450 | . 511 328 756 2510 651 885 325 74 411 314 155 513 418 554 1694 2351 Hop 43 | . . . . . . . . . . . . . . . . 43 Pick Up 184 | . 5 12 18 22 12 25 5 3 1 . 1 21 5 9 38 7 Fast Attach 160 | . 5 4 10 25 2 10 6 3 1 . 5 9 10 9 45 16 Attach 107 | . 2 4 3 17 9 8 1 3 . . . 16 3 5 24 12 Detach 8 | . . . . . . . . . . . . 1 . 1 2 4 Swap 167 | . 3 3 13 41 12 36 14 . 2 . 1 10 5 5 21 1 Drop 215 | . 6 7 29 20 8 40 20 2 2 . 5 13 10 17 28 8 Fire 699 | . 46 35 41 162 31 81 15 3 7 5 . 64 30 24 150 5 Melee 30 | . . . . . . 30 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory -6/Extension (discovered 2 exits: [*Fac] / *Cet) -6/Cetus (discovered 3 exits: [*Fac x2] / [*Arc]) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 12) 211 | -10/Materials | Discovered new exit (range 18) 262 | -10/Materials | Discovered new exit (range 18) 318 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 13) 865 | -10/Materials | Discovered new exit (range 18) 901 | -10/Materials | Entered another Materials area 901 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1090 | -9/Materials | Build established: Scavenger-Mutant 1378 | -9/Materials | Discovered new exit (range 13) 1389 | -9/Materials | Identified exit to Mines 1450 | -9/Materials | Entered another Materials area 1450 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1673 | -8/Materials | Discovered new exit (range 8) 1797 | -8/Materials | Build established: Mutant 1937 | -8/Materials | Discovered new exit (range 15) 2308 | -8/Materials | Discovered new exit (range 17) 2372 | -8/Materials | Entered Factory 2372 | -7/Factory | Evolved 2 slots: Utility x2 3572 | -7/Factory | First assault squad dispatched 3582 | -7/Factory | Repaired Arm. Wheel 3640 | -7/Factory | Garrison activated, responded to threat 3716 | -7/Factory | Discovered new exit (range 10) 4200 | -7/Factory | Discovered new exit (range 17) 4318 | -7/Factory | Repaired Arm. Wheel 4357 | -7/Factory | Repaired Imp. Heat Sink 4568 | -7/Factory | Destroyed 7 combat bots 4833 | -7/Factory | Discovered new exit (range 18) 4859 | -7/Factory | Fabricated Arm. Wheel (x2) 5021 | -7/Factory | Core integrity fell below 50% 5066 | -7/Factory | Lost 3 parts (1p1n1w) 5272 | -7/Factory | Lost 4 parts (2n1u1w) 5840 | -7/Factory | High security lockdown imminent 5920 | -7/Factory | High security lockdown engaged 5920 | -7/Factory | Entered another Factory area 5920 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6270 | -6/Factory | First assault squad dispatched 6474 | -6/Factory | Build established: Gunner 6719 | -6/Factory | Lost 5 parts (2n2u1w) 6728 | -6/Factory | Destroyed 7 combat bots 6812 | -6/Factory | Spotted B-75 Beast 6865 | -6/Factory | Discovered new exit (range 4) 6888 | -6/Factory | Lost 3 parts (1p2u) 6991 | -6/Factory | Entered Extension 7294 | -6/Extension | Build established: Scavenger-Gunner 7813 | -6/Extension | Door terminal overloaded 7813 | -6/Extension | Rescued a captive Derelict 7887 | -6/Extension | Rescued a captive Derelict 7888 | -6/Extension | Rescued a captive Derelict 8041 | -6/Extension | First assault squad dispatched 8067 | -6/Extension | Spotted B-75 Beast 8075 | -6/Extension | Allies destroyed B-75 Beast 8079 | -6/Extension | Spotted B-75 Beast 8094 | -6/Extension | Destroyed B-75 Beast 8141 | -6/Extension | Disrupted transfer network 8236 | -6/Extension | Rescued a captive Derelict 8499 | -6/Extension | Lost 6 allies 8522 | -6/Extension | Core integrity fell below 50% 8571 | -6/Extension | Destroyed 7 combat bots 8659 | -6/Extension | Discovered new exit (range 10) 8660 | -6/Extension | Discovered new exit (range 6) 8712 | -6/Extension | Entered Cetus 8712 | -6/Cetus | Accompanied by 11 allies 8729 | -6/Cetus | Spotted Cetus Guard 8729 | -6/Cetus | Spotted Cetus Guard 8731 | -6/Cetus | Spotted Cetus Guard 8731 | -6/Cetus | Spotted Cetus Guard 8738 | -6/Cetus | Destroyed Cetus Guard 8739 | -6/Cetus | Destroyed Cetus Guard 8740 | -6/Cetus | Destroyed Cetus Guard 8741 | -6/Cetus | Destroyed Cetus Guard 8778 | -6/Cetus | System corruption reached 10% 8832 | -6/Cetus | Discovered new exit (range 16) 8878 | -6/Cetus | System corruption reached 30% 9071 | -6/Cetus | Discovered new exit (range 16) 9136 | -6/Cetus | Spotted Cetus Guard 9136 | -6/Cetus | Spotted Cetus Guard 9139 | -6/Cetus | Spotted Cetus Guard 9139 | -6/Cetus | Spotted Cetus Guard 9151 | -6/Cetus | Destroyed Cetus Guard 9153 | -6/Cetus | Destroyed Cetus Guard 9153 | -6/Cetus | Destroyed Cetus Guard 9154 | -6/Cetus | Destroyed Cetus Guard 9162 | -6/Cetus | Discovered new exit (range 15) 9173 | -6/Cetus | Met Revision 17 9253 | -6/Cetus | Entered Factory 9253 | -5/Factory | Accompanied by 10 allies 9253 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9375 | -5/Factory | Discovered new exit (range 9) 9416 | -5/Factory | Entered Upper Caves 9416 | -5/Upper Caves | Accompanied by 6 allies 9435 | -5/Upper Caves | Lost 3 allies 9654 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9703 | -5/Upper Caves | Lost 5 allies 10085 | -5/Upper Caves | Discovered new exit (range 9) 10109 | -5/Upper Caves | Entered another Upper Caves area 10109 | -5/Upper Caves | Accompanied by 1 ally 10355 | -5/Upper Caves | Encountered a Warlord checkpoint 10597 | -5/Upper Caves | Discovered new exit (range 16) 10629 | -5/Upper Caves | Entered Zhirov 10629 | -5/Zhirov | Discovered new exit (range 3) 10713 | -5/Zhirov | Found Alien Artifact 10713 | -5/Zhirov | Identified Integrated Dissipator 10713 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10779 | -5/Zhirov | Found Alien Artifact 10837 | -5/Zhirov | Learned location of Quarantine (-3) 10837 | -5/Zhirov | Learned location of Testing (-2) 10837 | -5/Zhirov | Learned location of Command (-1) 10890 | -5/Zhirov | Entered Proximity Caves 11392 | -4/Proximity Caves | Spotted B-86 Titan 11393 | -4/Proximity Caves | Entered a huge 0b10 base via the front door 11437 | -4/Proximity Caves | Destroyed B-86 Titan 11578 | -4/Proximity Caves | Discovered new exit (range 16) 11649 | -4/Proximity Caves | System corruption reached 10% 11662 | -4/Proximity Caves | Lost 13 parts (1p2n3u7w) 11774 | -4/Proximity Caves | Core integrity fell below 50% 11808 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 11962 | -4/Proximity Caves | System corruption reached 30% 12049 | -4/Proximity Caves | Entered Factory 12049 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12101 | -4/Factory | Identified Transdimensional Reconstructor 12759 | -4/Factory | Discovered new exit (range 16) 12770 | -4/Factory | Lost 3 parts (1n2u) 12777 | -4/Factory | Entered Research 12777 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12977 | -3/Research | Revision forces began assault on 0b10 13020 | -3/Research | Met up with Revision 17++ 13085 | -3/Research | Build established: Gunner 13413 | -3/Research | Found Gamma Bomb Array 13477 | -3/Research | Research terminal network offline 13642 | -3/Research | Build established: Tank 13872 | -3/Research | Discovered new exit (range 16) 13978 | -3/Research | Entered another Research area 13978 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14489 | -2/Research | Garrison activated, responded to threat 14541 | -2/Research | Destroyed 8 combat bots 14612 | -2/Research | Build established: Gunner 14689 | -2/Research | Spotted B-90 Cyclops 15280 | -2/Research | Build established: Scavenger-Gunner 15417 | -2/Research | Found Gamma Bomb Array 15452 | -2/Research | Found Prototype Processor 15452 | -2/Research | Identified Exp. Melee Analysis Suite 15644 | -2/Research | Destroyed B-90 Cyclops 15650 | -2/Research | Lost 3 parts (1n1u1w) 15734 | -2/Research | Lost 4 parts (2u2w) 15968 | -2/Research | Lost 4 parts (1p1u2w) 16125 | -2/Research | Spotted B-90 Cyclops 16237 | -2/Research | Core integrity fell below 50% 16254 | -2/Research | Warped through subspace 16285 | -2/Research | Lost 10 parts (2p2n3u3w) 16423 | -2/Research | Found Adv. Powered Armor 16426 | -2/Research | Found Adv. Powered Armor 16523 | -2/Research | Build established: Mutant 16947 | -2/Research | System corruption reached 10% 17005 | -2/Research | First assault squad dispatched 17125 | -2/Research | Lost 5 parts (1p1n1u2w) 17135 | -2/Research | Released all parts (15) 17145 | -2/Research | Core integrity fell below 20% 17244 | -2/Research | Discovered new exit (range 8) 17246 | -2/Research | Entered Access 17246 | -1/Access | Evolved 2 slots: Utility x2 17496 | -1/Access | Search patrols dispatched 17791 | -1/Access | Search patrols dispatched 17867 | -1/Access | Lost 6 parts (1p2n3u) 17996 | -1/Access | Search patrols dispatched 18029 | -1/Access | Spotted B-99 Colossus 18104 | -1/Access | Spotted B-99 Colossus 18203 | -1/Access | Lost 4 parts (1p2n1u) 18278 | -1/Access | Search patrols dispatched 18320 | -1/Access | Core integrity fell below 50% 18325 | -1/Access | Core integrity fell below 20% 18326 | -1/Access | System corruption reached 10% 18341 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 18315_ Dropped Quantum Reactor. 18315_ Impulse Thruster destroyed. 18315_ Imp. Core Shielding destroyed. 18316_ K-01 Serf collects debris. 18316_ Impulse Thruster destroyed. 18318_ Centrium Leg destroyed. 18319_ Seismic Detector destroyed. 18320_ Slug penetrates Wall. 18320_ K-01 Serf collects debris. 18323_ S-43 Plague destroyed. 18324_ P-80 Master resets P-80 Master, system corruption cleaned. 18337_ ZOEX%9JUYOF=EZOTLG2S=WV 9 18338_ Micro-nuke Launcher destroyed. 18338_ Destroyed Micro-nuke Launcher. 18338_ Anti-Orbital Battery disabled. 18338_ S-43 Plague destroyed. 18341_ P-80 Master suffers critical hit (Destroy). [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????# #???????? #? | | ???????????????????????????# #?????? #? | | ???????????????????????????# #???? #? | | ???????????????????????????# #?? #? | | ???????????????????????????# # #? | | ???????????????????????????# / #? | | ???????????????????????????# # #? | | ???????????????????????????# #?? #? | | ???????????????????????????# #???? #? | | ???????????????????????????# #?????? #? | | ???????????????????????????# #???????? #? | | ???????????????????????????# ^ ############### | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# "" "" # | | ???????????????????????###?# "" "" # | | ??????????????????###### ### """""" """""" # | | ??????????????????# # """""" """""" # | | ?????????????????## # "" "" # | | ?????????????????# "" "" # | | ?????????????????# @ # | | ?????????????????# # # | | ?????????????????# p * ! # | | ?????????????????# " %p# "" """""" # | | ?????????????????# """"ps "" """""" # | | ?????????????????## """"s # """""" """""" | | ??????????????????# p"""" s# """""" """""" | | ??????????????????# """" # "" """""" | | ??????????????????# "" ss# "" | | ??????????????????# p # k | | ??????????????????# # | | ??????????????????# # k | | ?????????????????# p# ############### | | ????????????????# # # | | ???????????????# # # | | ??????????????# sh + | | ############### # # | | ########## # | | #? | | ########## #? | | #????????# ############### | | #????????# # | | #????????# + | | #????????# # | | ########### #????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 53 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 85 ECM Strength 1 Power Amplification 20 Corruption Block 20 Armor Coverage 1000 Resistance: TH 20 Core Shielding 30 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 7 Energy Filtering 30 Particle Charging 30 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Quantum Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- 30k Club Just Shoot The Terminal Party Time Challenges ------------ None Game ------ Seed GuidanceSeismicShifter Manual? 0 Play Time 03:12:30 Cumulative 76.9 hours Start 2024.10.08 @ 19:06:49 End 2024.10.08 @ 23:57:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8105bf1e-a8c4-4c86-9d02-ca00c9c2cceb