Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.03 @ 20:57:18 Player: LU-1G1 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (4595) 4595 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 10126 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 164 Entered DSFs 500 Friendly Fire -95 Cogmind --------- Core Integrity 744/850 Matter 1/300 Energy 183/380 System Corruption 21% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Utility Shielding Improved Shield Generator > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (15) --- Aerolev Unit Gravmag System Gravmag System Improved Terrain Scan Processor Launcher Guidance Computer Launcher Loader Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Active Sensor Suite Hardened Medium Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Nuclear Core Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor Launcher Guidance Computer Launcher Guidance Computer Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced EMP Blaster Advanced EMP Blaster [Rating: 63] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Slots Evolved 8 | . . . 2 . 2 . 2 . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . Utility 5 | . . . 1 . 2 . 1 . 1 . Weapon . | . . . . . . . . . . . Parts Attached 137 | 6 15 6 22 6 26 23 3 9 20 1 Power 8 | 1 1 1 1 . 2 . . . 2 . Engine 5 | 1 1 1 1 . 1 . . . . . Core 3 | . . . . . 1 . . . 2 . Reactor . | . . . . . . . . . . . Propulsion 54 | 2 6 1 10 2 10 12 1 5 5 . Treads 47 | 2 2 1 10 2 10 12 1 5 2 . Leg 4 | . 4 . . . . . . . . . Wheel 2 | . . . . . . . . . 2 . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 36 | 1 2 1 7 2 6 4 1 2 10 . Device 8 | . . . 1 . 1 . 1 2 3 . Storage 3 | 1 1 . . . 1 . . . . . Processor 4 | . . . 1 . 2 . . . 1 . Hackware . | . . . . . . . . . . . Protection 21 | . 1 1 5 2 2 4 . . 6 . Artifact . | . . . . . . . . . . . Weapon 39 | 2 6 3 4 2 8 7 1 2 3 1 Energy Gun 7 | . 6 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 19 | 2 . 2 3 . 3 5 1 . 3 . Ballistic Cannon 4 | . . . . 1 3 . . . . . Launcher 8 | . . . 1 1 2 1 . 2 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 1 . 1 1 . Corrupted Parts 4 | . . . . . . . . 2 2 . System Corruption 27 | . . . . . . . . 7 20 . Parts Lost 42 | . 5 3 . 6 7 6 . 8 6 1 Power 4 | . 1 1 . . 1 . . . 1 . Propulsion 19 | . 2 . . 2 3 2 . 5 4 1 Utility 10 | . . 1 . 2 1 4 . 2 . . Weapon 9 | . 2 1 . 2 2 . . 1 1 . Highest Loss Streak 8 | . 2 2 . 5 3 3 . 8 3 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 86 94 99 93 90 98 91 71 96 77 Engine 8 | . 13 14 11 11 4 9 7 7 2 . Core 1 | . . . . . 1 . . . 9 13 Treads 23 | . 16 28 32 32 25 26 30 17 12 . Leg 1 | . 10 . . . . . . . . . Wheel 1 | . . . . . . . . . 10 4 Device 4 | . . . . . 9 2 6 12 11 13 Storage 10 | . 14 14 11 11 9 9 7 7 6 6 Processor 10 | . . . 10 11 18 17 7 7 12 13 Protection 9 | . 3 8 11 9 6 14 15 2 14 13 Energy Gun 5 | . 19 20 2 . . . . . . . Ballistic Gun 11 | . 7 7 19 13 2 16 12 2 10 10 Ballistic Cannon 1 | . . . . 4 13 . . . . . Launcher 1 | . . . . . . 1 2 12 1 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 12 29 32 42 41 45 44 44 45 66 57 Greatest Support 83 | 40 40 40 63 66 69 63 83 83 40 10 Greatest Overweight (x) 6 | . . . . . . 1 . 1 6 5 Average Overweight (x) . | . . . . . . . . . 2 5 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 13 15 15 15 15 15 15 15 15 15 Average Carried 12 | 2 8 12 14 13 13 14 14 12 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 13 15 15 13 15 15 15 15 15 15 Class Distribution -------------------- 52% | Mutant 39% | Scavenger-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Matter Collected 4066 | 245 607 61 628 257 946 907 . 246 169 . Remotely . | . . . . . . . . . . . Salvage Created 5644 | . 927 192 1032 459 636 1613 . 503 282 . Parts 340 | . 53 3 76 27 36 106 . 23 16 . Haulers Intercepted 17 | . 2 . 5 . 3 6 . 1 . . Recyclers Shooed 6 | . 2 . 1 . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Combat Hostiles Destroyed 112 | . 19 4 17 12 16 28 . 10 6 . Melee 4 | . . . . . . . . . 4 . Guns 69 | . 19 4 13 9 2 20 . 1 1 . Cannons 14 | . . . . 1 13 . . . . . AOE 20 | . . . 4 2 1 6 . 6 1 . Classes Destroyed 16 | . 7 . 3 1 2 . . 2 1 . Worker 9 | . 1 . 4 . . 3 . . 1 . Builder 5 | . . . . . 2 3 . . . . Hauler 17 | . 2 . 5 . 3 6 . 1 . . Recycler 4 | . 1 . . 1 1 1 . . . . Operator 5 | . 1 . 2 . 1 1 . . . . Watcher 6 | . 2 . 2 . . 2 . . . . Swarmer 24 | . 3 . 6 3 3 6 . 3 . . Grunt 60 | . 16 4 8 8 10 11 . 2 1 . Duelist 1 | . . . 1 . . . . . . . Sentry 15 | . . . 2 . 2 10 . . 1 . Demolisher 1 | . . . . 1 . . . . . . Specialist 3 | . . . . . . . . 3 . . Hunter 5 | . . . . . 1 1 . 1 2 . Programmer 2 | . . . . . . . . . 2 . Heavy 1 | . . . . . . . . 1 . . Zionite 1 | . . . 1 . . . . . . . Best Kill Streak 8 | . 4 2 5 5 5 8 . 5 1 . Combat Bots Only 5 | . 3 2 4 4 4 5 . 5 1 . Max Kills in Single Turn 3 | . 2 1 2 2 2 3 . 2 1 . Gunslinging 1 | . 1 . 1 . . . . . . . Exploded 2 | . . . 2 2 1 1 . 2 1 . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Damage Taken 9407 | . 1091 382 1096 935 1172 1666 . 1936 915 214 Core 1123 | . 151 22 152 176 127 103 . 286 106 . Absorbed by Shields 300 | . . . . . . . . . 223 77 Redirected to Shielding 79 | . . . . . . . . . 45 34 Regen/Repaired (Parts) 119 | . . . 119 . . . . . . . Core Remaining (%) 53 | 100 . 30 . 18 . 58 . 59 . . Volleys Fired 475 | . 123 17 81 37 66 100 . 21 30 . Largest 2 | . 2 2 2 2 2 2 . 2 2 . Hottest 90 | . 90 90 79 56 83 53 . 64 58 . Shots Fired 841 | . 202 34 157 68 124 176 . 33 47 . Gun 688 | . 202 34 152 62 8 165 . 23 42 . Cannon 116 | . . . . 3 113 . . . . . Launcher 37 | . . . 5 3 3 11 . 10 5 . Special . | . . . . . . . . . . . Kinetic 631 | . 71 6 138 65 121 165 . 23 42 . Thermal 173 | . 131 28 14 . . . . . . . Explosive 6 | . . . . 3 3 . . . . . Electromagnetic 31 | . . . 5 . . 11 . 10 5 . Robot Hit Streak 21 | . 16 10 21 13 8 12 . 11 7 . Robot Miss Streak 4 | . 4 2 3 2 3 4 . 3 4 . Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 . 3 1 . 3 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . 1 . . Shots Hit Robots 569 | . 134 23 111 51 76 132 . 28 14 . Core Hits 261 | . 51 9 43 24 34 73 . 20 7 . Critical Kills 2 | . . . 1 . 1 . . . . . Critical Parts Destroyed 3 | . 1 . . 1 . 1 . . . . Critical Strikes 16 | . 6 . 2 1 6 1 . . . . Burn 6 | . 5 . 1 . . . . . . . Destroy 5 | . 1 . 1 1 1 1 . . . . Blast 5 | . . . . . 5 . . . . . Melee Attacks 3 | . . . . . . 3 . . . . Impact 3 | . . . . . . 3 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11329 | 1 1684 292 1926 855 1821 3238 . 1054 448 10 Guns 7484 | . 1646 280 1662 726 98 2446 . 403 223 . Cannons 1681 | . . . . 23 1658 . . . . . Explosions 1977 | . . . 255 87 40 773 . 651 171 . Melee . | . . . . . . . . . . . Ramming 187 | 1 38 12 9 19 25 19 . . 54 10 Kinetic 7726 | . 645 16 1488 749 1756 2446 . 403 223 . Thermal 1784 | . 1001 264 267 . . 84 . 168 . . Explosive 184 | . . . . 87 40 . . . 57 . Electromagnetic 1448 | . . . 162 . . 689 . 483 114 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . 2 2 . 1 . 8 21 21 Average Corruption 11 | . . . 1 2 . 1 . 5 20 21 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 80 | . . . 2 6 . 1 . 9 61 1 Message Errors 16 | . . . 1 . . 1 . 4 10 . Matter Fused 26 | . . . . 4 . . . 4 18 . Heat Flow Errors 11 | . . . . 1 . . . 1 9 . Energy Discharges 8 | . . . . . . . . . 8 . Data Loss (minor) 8 | . . . 1 . . . . . 7 . Data Loss (major) 4 | . . . . 1 . . . . 2 1 Misfires 2 | . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 58 | . . . . 21 31 . . . 6 . Projectiles 31 | . . . . . 31 . . . . . Explosions 27 | . . . . 21 . . . . 6 . Melee . | . . . . . . . . . . . Knockbacks 25 | . 1 . . . 24 . . . . . Impact 2 | . 1 . . . 1 . . . . . Kinetic 19 | . . . . . 19 . . . . . Secondary 4 | . . . . . 4 . . . . . Self-Inflicted Damage 417 | . . . 34 77 21 99 . 130 51 5 Shots 23 | . . . 3 2 1 9 . 7 1 . Rammed 31 | 1 2 2 5 2 2 4 . . 11 2 Targets Rammed 41 | 1 8 2 5 2 2 4 . . 15 2 Kicked 6 | . 6 . . . . . . . . . Crushed 4 | . . . . . . . . . 4 . Highest Temperature 336 | . 336 335 84 174 55 30 . 179 271 . Average Temperature 72 | . 92 132 27 71 24 7 . 81 99 . Received Heat Transfer 2751 | . 522 213 246 186 540 711 . 99 234 . Effects 6 | . 3 1 . . . . . . 2 . Energy Bleed 2 | . 1 1 . . . . . . . . Interference 3 | . 1 . . . . . . . 2 . Matter Decay 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 . 3 . . Combat Hostiles 5 | . . . . . . 2 . 3 . . Parts Fried 8 | . . . . . . 3 . 5 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 4 2 1 . . . . . . . Heat Transferred 4643 | . 2857 718 618 . . 200 . 250 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 12 | . . . 2 . . 4 . 5 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Peak Influence 480 | . 202 173 480 475 361 439 199 309 271 . Initial 199 | . . 43 . 187 185 . 199 139 161 . Average 143 | . 89 118 146 365 200 129 199 235 108 . Maximum Alert Level 2 | . 1 . 2 2 1 2 . 1 1 . Low Security (%) 71 | 100 99 100 64 . 50 79 100 23 75 . Level 1 24 | . . . 28 61 49 17 . 76 24 . Level 2 3 | . . . 6 37 . 2 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 29 | . 9 . 4 1 2 5 1 2 5 . Investigation 12 | . 5 . 1 . 1 2 1 . 2 . Extermination 2 | . . . . . . . . . 2 . Reinforcement 14 | . 4 . 3 1 1 2 . 2 1 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Distress Signals 16 | . 1 . 9 . 2 3 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 181 | . 35 6 39 16 24 36 . 10 13 2 Peak Tracking Total 8 | . 4 2 6 6 8 6 . 5 4 3 Tactical Retreats 5 | . . 2 1 . 2 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Traps Triggered 8 | . 2 . 2 . . 1 . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 5 | . 1 . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Machines Disabled 9 | . . . . . 1 5 . . 3 . Max in Single Turn 2 | . . . . . 1 2 . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Machines Accessed 23 | . 3 . 6 . 2 7 1 . 4 . Terminals 17 | . 3 . 4 . 2 5 1 . 2 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 5 | . . . 2 . . 2 . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 70 | . 12 . 17 . 12 14 3 . 12 . Successful 25 | . 5 . 4 . 6 7 1 . 2 . Failed 45 | . 7 . 13 . 6 7 2 . 10 . Catastrophic 14 | . 2 . 5 . 2 2 . . 3 . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 6 . 8 . . 4 . . 3 . Terminals 52 | . 12 . 10 . 12 10 3 . 5 . Fabricators 4 | . . . . . . . . . 4 . Repair Stations 14 | . . . 7 . . 4 . . 3 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . 4 . 1 . 6 6 1 . 1 . Part Schematic 1 | . 1 . . . . . . . . . Open Door 3 | . . . . . . 3 . . . . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . 1 . . . 1 . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 5 | . . . . . 3 2 . . . . Locate Traps 1 | . . . . . 1 . . . . . Disarm Traps 2 | . 1 . . . 1 . . . . . Recall Investigation 1 | . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 4 | . . . 3 . . 1 . . . . Scan Component 3 | . . . 2 . . 1 . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 3 . 6 . 2 5 1 . 4 . Full Trace Events 12 | . 3 . 3 . 1 2 1 . 2 . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . . . . . 95 . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Total Allies 3 | . 1 2 . . . . . . . . Largest Group 2 | . 1 2 2 . . . . . . . Highest-Rated Group 39 | . 10 39 39 . . . . . . . Highest-Rated Ally 31 | . 10 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 35 | . . . 35 . . . . . . . Total Damage 549 | . . . 549 . . . . . . . Kills 7 | . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Turns Passed 7762 | 108 1378 410 1548 349 824 1316 88 346 1364 31 Spaces Moved 3458 | 61 663 195 729 143 356 578 51 114 555 13 Core 5 | 5 . . . . . . . . . . Treads 2751 | 56 363 195 729 143 356 578 51 114 166 . Legs 300 | . 300 . . . . . . . . . Wheels 402 | . . . . . . . . . 389 13 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 162 162 110 155 Average Speed 158 | 150 141 160 160 160 160 161 162 238 156 155 Slowest Speed 330 | 160 160 160 160 160 160 240 162 250 330 155 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 7 93 45 70 26 25 93 2 94 11 2 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 2 | . . . . . . . . . 2 . Terrain Destroyed 128 | . . . 5 25 44 7 . 7 40 . Melee . | . . . . . . . . . . . Projectile 13 | . . . . . 11 . . . 2 . AOE 112 | . . . 5 25 33 7 . 7 35 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac DSF Fac Low Total 4899 | 73 899 262 969 194 484 792 57 162 985 22 Wait 608 | . 68 33 88 4 18 47 . 2 342 6 Move 3448 | 60 662 194 728 142 355 577 50 113 554 13 Hop . | . . . . . . . . . . . Pick Up 88 | 6 12 6 15 3 10 14 2 10 10 . Fast Attach 38 | 6 5 . 4 . 4 4 2 3 10 . Attach 38 | . 3 3 2 5 9 5 1 5 5 . Detach 2 | . . . 1 . . . . . 1 . Swap 61 | . 7 3 16 1 13 14 . 1 5 1 Drop 96 | . 11 4 29 . 7 24 2 6 13 . Fire 475 | . 123 17 81 37 66 100 . 21 30 . Melee 3 | . . . . . . 3 . . . . Ram 2 | . . . . . . . . . . 2 Kick 6 | . 6 . . . . . . . . . Crush 33 | 1 2 2 5 2 2 4 . . 15 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 109 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 683 | -10/Materials | Discovered new exit (range 15) 699 | -10/Materials | Core integrity fell below 50% 819 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Discovered new exit (range 11) 1133 | -10/Materials | Discovered new exit (range 12) 1487 | -10/Materials | Entered Mines 1589 | -10/Mines | Learned location of Zion (-7) 1769 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1855 | -10/Mines | Discovered new exit (range 11) 1897 | -10/Mines | Entered Materials 1897 | -9/Materials | Accompanied by 2 allies 1897 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1902 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2180 | -9/Materials | Build established: Scavenger-Mutant 2472 | -9/Materials | Discovered new exit (range 15) 2644 | -9/Materials | Discovered new exit (range 6) 3122 | -9/Materials | Identified exit to Mines 3167 | -9/Materials | Repaired Lgt. Treads 3445 | -9/Materials | Entered Mines 3638 | -9/Mines | Assembled infested the area 3664 | -9/Mines | Discovered new exit (range 13) 3665 | -9/Mines | Core integrity fell below 50% 3702 | -9/Mines | Lost 5 parts (2n1u2w) 3794 | -9/Mines | Core integrity fell below 20% 3794 | -9/Mines | Entered Materials 3794 | -8/Materials | Evolved 2 slots: Utility x2 3996 | -8/Materials | Build established: Mutant 4520 | -8/Materials | Lost 3 parts (1n2w) 4560 | -8/Materials | Identified exit to Storage 4618 | -8/Materials | Entered Storage 5076 | -8/Storage | Lost 3 parts (3u) 5150 | -8/Storage | Build established: Scavenger-Mutant 5706 | -8/Storage | Build established: Mutant 5858 | -8/Storage | Garrison activated, responded to threat 5882 | -8/Storage | Discovered new exit (range 12) 5934 | -8/Storage | Entered Factory 5934 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6022 | -7/Factory | Identified exit to DSF 6022 | -7/Factory | Entered DSF 6039 | -7/DSF | Discovered new exit (range 20) 6047 | -7/DSF | Additional patrols routed to DSF 6124 | -7/DSF | Lost 8 parts (5n2u1w) 6128 | -7/DSF | Found Corrupted Prototype Device 6128 | -7/DSF | Identified Active Sensor Suite 6296 | -7/DSF | Sterilization system engaged 6316 | -7/DSF | Ambient heat levels rising (+10) 6331 | -7/DSF | Ambient heat levels rising (+10) 6346 | -7/DSF | Ambient heat levels rising (+10) 6361 | -7/DSF | Ambient heat levels rising (+10) 6368 | -7/DSF | Entered Factory 6368 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6467 | -6/Factory | System corruption reached 10% 6910 | -6/Factory | Identified exit to Lower Caves 6910 | -6/Factory | Identified exit to Extension 7039 | -6/Factory | Found Launcher Loader 7059 | -6/Factory | Build established: Scavenger-Skirmisher 7363 | -6/Factory | Build established: Scavenger-Mutant 7732 | -6/Factory | Entered Lower Caves 7763 | -6/Lower Caves | Self-destructed Last Messages --------------- 07702_ Slammed into G-50 Soldier. 07709_ Wheel destroyed. 07709_ Crushed G-50 Soldier. 07709_ G-50 Soldier destroyed. 07711_ Lgt. Treads destroyed. 07715_ Slug penetrates G-50 Soldier. 07715_ Slug penetrates Fabricator. 07715_ Fabricator disabled. 07717_ System corrupted: Matter fused (-5). 07728_ Arm. Treads destroyed. 07731_ W-25 Informer sends out distress signal. 07732_ System corrupted: Matter fused (-7). LOCATION=LOWER CAVES GOAL=ESCAPE 07744_ Slug penetrates Y2-JV5(r). 07754_ Slammed into L-41 Fighter. 07758_ Wheel destroyed. 07759_ System corrupted: Substantial component data lost. 07761_ Imp. Medium Armor Plating severed. 07763_ Adv. EMP Blaster severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????g???????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????g??????????????????????????? | | ??????????????????????Y??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ??????????????????????????? ##?????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? #???????????????????? | | ?????????????????????###### #???????????????????? | | ????????????????????## ] #???????????????????? | | ???????????????????## @l #???????????????????? | | ??????????????????## r l ##??????????????????? | | ??????????????????# r #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# ##??????????????????? | | ??????????????????## ##???????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeThiefProtection Manual? 0 Play Time 01:00:28 Cumulative 477.0 hours Start 2022.02.28 @ 04:33:54 End 2022.03.03 @ 20:57:18 Sessions 38 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 467 Rogue 252 Adventurer 112 Explorer 103 Win Type - Total 31 Types 23/0/5/2/0/0/0/1/0 Lore% 85 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57225998-3de0-4aa6-9443-868e15a07c77