Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.29 @ 11:35:42 Player: btmk16 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (227) 1135 Value Destroyed (7128) 7128 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (4239) 4239 TOTAL SCORE: 22262 Bonus ------- High Alert Combat Kills 439 Entered Garrisons 200 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 385/1600 Matter 143/300 Energy 75/100 System Corruption 14% Temperature Cool (0) Movement Core (250) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- Enhanced Nova Cannon Spear > --- INVENTORY (5) ---- Compact Wheel Advanced Reaction Control System Authchip [Processor] Heavy Laser Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Compact Wheel Compact Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Compact Battery Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Graphene Brace Advanced Focal Shield Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Cooled Plasma Rifle Phase Gun KE Penetrator Helical Railgun > --- INVENTORY -------- Improved Antigrav System Improved Terrain Scanner Advanced Reaction Control System Authchip [Processor] Heavy Laser Heavy Machine Gun Dual-blade Saw Dual-blade Saw Enhanced Force Lance Enhanced Force Lance [Rating: 148] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Biomechanical Wings Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 2 . . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 1 1 . . 1 . . . . 1 . . . 1 1 Utility 9 | . . . . . 1 1 . 2 1 . . . . 1 2 . . . 1 Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . Parts Attached 278 | . 11 5 2 3 37 18 27 22 13 . 4 8 7 11 28 5 12 19 46 Power 27 | . 1 . . . 5 2 2 1 1 . 1 2 1 . 1 1 . 6 3 Engine 9 | . 1 . . . 4 1 1 . . . . . . . 1 . . 1 . Core 9 | . . . . . 1 1 1 1 1 . 1 1 1 . . 1 . . . Reactor 9 | . . . . . . . . . . . . 1 . . . . . 5 3 Propulsion 81 | . 2 . 2 3 9 4 8 4 2 . 2 2 1 5 9 . 2 6 20 Treads 15 | . 2 . . . . 1 5 . . . . . . . . . . . 7 Leg 1 | . . . . . . . 1 . . . . . . . . . . . . Wheel 27 | . . . 2 3 6 3 2 . . . . . . . . . . . 11 Hover 6 | . . . . . . . . . . . . . . . 2 . 1 2 1 Flight 32 | . . . . . 3 . . 4 2 . 2 2 1 5 7 . 1 4 1 Utility 80 | . 2 . . . 6 8 9 12 5 . 1 4 2 3 10 1 8 4 5 Device 39 | . 1 . . . 3 4 4 4 3 . 1 4 1 3 3 1 2 1 4 Storage 6 | . 1 . . . . 1 . 1 . . . . . . 1 . . 1 1 Processor 15 | . . . . . 1 1 . 4 1 . . . . . 1 . 5 2 . Hackware 6 | . . . . . 1 . . . 1 . . . . . 3 . 1 . . Protection 14 | . . . . . 1 2 5 3 . . . . 1 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 90 | . 6 5 . . 17 4 8 5 5 . . . 3 3 8 3 2 3 18 Energy Gun 22 | . 4 3 . . 6 . . 1 . . . . 1 1 . . . . 6 Energy Cannon 4 | . . . . . . . 1 . . . . . . . . . . . 3 Ballistic Gun 13 | . . . . . 6 . . 1 2 . . . . . 1 . . . 3 Ballistic Cannon 4 | . . . . . . . 2 . . . . . . . . . 1 . 1 Launcher 17 | . 2 2 . . 3 1 3 1 . . . . 2 1 2 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 13 | . . . . . 2 3 2 2 2 . . . . 1 1 . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . 2 . . 2 1 Piercing Weapon 11 | . . . . . . . . . 1 . . . . . 2 3 1 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . 4 2 . . . 4 1 . 3 . . . 2 Corrupted Parts 3 | . . . . . . 2 1 . . . . . . . . . . . . System Corruption 11 | . . . . . . 10 1 . . . . . . . . . . . . Parts Lost 78 | . . . . . 11 4 7 2 . . 4 . 2 7 12 1 1 9 18 Power 10 | . . . . . 1 1 . . . . . . 1 . 2 . . 2 3 Propulsion 28 | . . . . . 3 . 3 2 . . 2 . 1 2 3 . 1 3 8 Utility 24 | . . . . . 3 2 3 . . . 2 . . 3 4 1 . 4 2 Weapon 16 | . . . . . 4 1 1 . . . . . . 2 3 . . . 5 Highest Loss Streak 12 | . . . . . 4 3 2 1 . . 3 . 1 6 12 1 1 4 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 100 100 94 81 85 85 86 88 83 86 93 85 78 44 78 74 63 Engine 6 | . 14 14 14 14 6 5 2 3 . . . . . . . . . 1 . Core 1 | . . . . . . . 4 2 5 5 5 5 4 5 3 . 4 . . Treads 9 | . 27 28 16 . . 2 16 8 . . . . . . . . . . 5 Wheel 8 | . . . 11 28 25 12 5 3 . . . . . . . . . . 11 Flight 5 | . . . . . 1 4 . 12 23 23 23 24 29 29 15 9 8 10 . Device 11 | . 13 14 14 14 8 15 10 18 10 5 3 9 10 12 4 2 4 4 6 Storage 8 | . 14 14 14 14 8 4 7 5 5 5 5 5 5 5 3 . . 2 5 Processor 6 | . . . . . 6 . . 6 22 23 19 17 17 15 14 4 18 17 11 Hackware 2 | . . . . . . . . . . 5 5 5 5 5 16 15 17 16 5 Protection 1 | . . . . . 1 3 5 3 . . . . . . 3 . . . . Energy Gun 12 | . 27 27 28 28 22 . . 1 . . . . 3 3 . . . . 4 Ballistic Gun 2 | . . . . . 9 . . . 4 5 5 3 . . . . . . 3 Impact Weapon 4 | . . . . . 2 22 16 7 9 5 5 5 5 3 3 . . . . Piercing Weapon 1 | . . . . . . . . . . 5 5 5 5 4 4 1 8 6 1 Naked Turns 76 | . . . . . 1 . . . . . . . . . . . . . 75 Heaviest Build 88 | 12 53 53 53 53 65 82 88 81 33 30 30 27 38 35 43 23 23 45 70 Greatest Support 150 | 20 40 40 40 32 30 56 82 24 31 31 31 31 30 43 48 23 36 46 150 Greatest Overweight (x) 8 | . 1 1 1 2 2 1 7 8 1 . . . 1 . . . . 1 4 Average Overweight (x) . | . . 1 1 1 1 . 2 1 . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 5 5 10 10 Average Capacity 15 | . 19 20 20 20 19 15 20 15 10 10 10 10 10 10 9 5 5 8 8 Most Carried 20 | . 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 5 5 10 10 Average Carried 14 | . 16 20 19 19 18 11 18 14 9 10 9 7 9 9 9 4 4 8 7 Final Capacity 20 | 8 20 20 20 20 5 20 20 10 10 10 10 10 10 10 5 5 5 10 5 Final Carried 20 | 6 20 20 20 20 5 17 20 10 10 10 7 10 10 10 5 4 5 10 4 Class Distribution -------------------- 51% | Mutant 9% | Scavenger-Skirmisher 8% | Hacker-Mutant 8% | Sprinter 6% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Infiltrator-Sprinter | -6/Factory Infiltrator-Ninja | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -3/Garrison Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Matter Collected 4957 | 200 233 102 115 30 650 310 698 250 125 50 75 217 72 . 550 93 . 310 877 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9339 | . 408 64 . 132 1125 1181 1723 372 337 86 126 290 226 66 1405 . . 419 1379 Parts 388 | . 23 19 . 14 63 35 62 15 7 . 9 3 14 5 38 . . 22 59 Haulers Intercepted 16 | . 2 . . . 1 1 5 2 2 . . . . . 1 . . 1 1 Recyclers Shooed 3 | . . . . . . 2 . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . 7 2 8 . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Combat Hostiles Destroyed 145 | . 9 9 . 1 21 21 27 6 2 . 3 . 9 4 11 . . . 22 Melee 30 | . . . . . 2 7 9 2 2 . 2 . 1 . 4 . . . 1 Guns 33 | . 6 . . 1 8 . . . . . 1 . . . . . . . 17 Cannons 9 | . . . . . . . 6 . . . . . . . . . . . 3 AOE 50 | . 3 9 . . 9 3 4 4 . . . . 8 3 7 . . . . Classes Destroyed 18 | . 5 1 . 2 4 2 1 . . . . . . . 1 . . . 2 Worker 15 | . . 1 . 1 6 2 1 1 . . . . . . . . . 1 2 Builder 14 | . 1 . . . 3 2 2 . 2 . . . . . 1 . . 2 1 Tunneler 7 | . . . . 2 3 . . . . . . . . . . . . 1 1 Hauler 16 | . 2 . . . 1 1 5 2 2 . . . . . 1 . . 1 1 Recycler 19 | . 1 . . 1 1 4 3 . . . . . . . 7 . . 1 1 Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . Operator 3 | . . . . . 1 1 . . . . . . . . . . . 1 . Watcher 8 | . . . . . 2 1 2 . . . . . . . 2 . . 1 . Swarmer 55 | . 6 9 . . 9 1 . 4 . . 1 . 4 3 7 . . . 11 Cutter 2 | . . . . . . . . . . . . . . . 2 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 54 | . 3 . . . 9 14 21 1 . . . . 4 . . . . . 2 Brawler 3 | . . . . . . 2 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 8 | . . . . . 3 1 2 . . . . . . . 2 . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . 2 Programmer 18 | . . . . . . 3 2 1 2 . 2 . 1 1 . . . . 6 Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . 3 3 . 3 7 6 10 4 3 . 2 . 4 3 4 . . 4 7 Combat Bots Only 6 | . 3 3 . 1 5 6 5 4 2 . 2 . 4 3 4 . . . 6 Max Kills in Single Turn 3 | . 2 3 . 1 3 3 2 2 1 1 1 . 3 3 2 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 . . 3 2 2 2 . . . . 3 3 2 . . . . Melee 1 | . . . . . 1 1 1 1 1 . 1 . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Damage Taken 18482 | . 229 139 . . 1103 1522 2820 266 133 . 705 . 383 811 2234 178 118 1116 6725 Core 3452 | . 28 49 . . 218 127 345 65 38 . 134 . 117 95 802 70 . 149 1215 Absorbed by Shields 17 | . . . . . . . . . . . . . . . . 17 . . . Reduced by Siege Mode 688 | . . . . . . . . . . . . . . . . . . . 688 Redirected to Shielding 31 | . . . . . 31 . . . . . . . . . . . . . . Regen/Repaired (Parts) 243 | . 28 . . . . . . . 123 . . . . 92 . . . . . Core Remaining (%) 65 | 100 . . . 69 60 . 32 92 . . . . 71 91 . . 25 89 24 Volleys Fired 301 | . 27 9 . 5 52 7 51 3 1 4 38 . 8 2 6 . 13 . 75 Largest 4 | . 2 2 . 2 4 1 2 1 1 1 1 . 1 1 1 . 1 . 4 Hottest 239 | . 90 90 . 90 180 30 123 63 33 35 35 . 43 88 80 . 53 . 239 Shots Fired 602 | . 52 14 . 10 145 7 72 3 1 4 38 . 8 2 6 . 13 . 227 Gun 440 | . 50 9 . 10 135 . . 1 1 4 38 . . 1 . . . . 191 Cannon 111 | . . . . . . . 63 . . . . . . . . . 13 . 35 Launcher 50 | . 2 5 . . 10 7 9 2 . . . . 8 1 6 . . . . Special 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic 268 | . . . . . 52 . 42 . 1 4 38 . . . . . 13 . 118 Thermal 137 | . . . . . 19 . 21 1 . . . . . 1 . . . . 95 Explosive 41 | . 2 5 . . 10 7 . 2 . . . . 8 1 6 . . . . Electromagnetic 156 | . 50 9 . 10 64 . 9 . . . . . . . . . . . 14 Robot Hit Streak 23 | . 4 3 . 10 8 6 12 1 . . 5 . 11 12 . . . . 23 Robot Miss Streak 7 | . 3 7 . . 6 . 3 . . . . . . . 1 . . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . . 1 . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 535 | . 26 6 . 7 85 65 89 10 16 2 8 7 8 8 26 . 1 13 158 Core Hits 269 | . 15 8 . 6 51 36 37 9 1 . 5 1 14 4 24 . . 6 52 Critical Kills 7 | . . . . . 1 2 . 1 . . . . . . . . . . 3 Critical Parts Destroyed 32 | . . . . . . 8 9 1 4 . 1 . . 3 1 . . . 5 Critical Strikes 54 | . 2 . . . 1 11 12 2 4 . 1 1 . 3 1 . . 1 15 Burn 1 | . . . . . . . . . . . . . . . . . . . 1 Destroy 8 | . . . . . . . . . . . . . . . . . . . 8 Blast 7 | . . . . . . . 3 . . . . . . . . . . . 4 Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . . Smash 32 | . . . . . 1 11 9 2 4 . 1 . . 3 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . 1 Impale 3 | . . . . . . . . . . . . 1 . . . . . 1 1 Melee Attacks 405 | . . . . . 22 91 62 29 42 10 8 7 4 19 68 . 10 24 9 Impact 309 | . . . . . 22 91 62 29 42 8 7 1 1 17 29 . . . . Slashing 8 | . . . . . . . . . . . . . . . 4 . . 3 1 Piercing 88 | . . . . . . . . . . 2 1 6 3 2 35 . 10 21 8 Sneak Attacks 53 | . . . . . 4 8 7 3 6 2 . . . 1 10 . 1 10 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 43 | . . . . . . 17 10 1 5 . . 1 . . 6 . . 3 . Damage Inflicted 25449 | . 567 525 . 108 2795 3529 3933 926 1109 250 241 557 1276 788 2899 . 69 1168 4709 Guns 5595 | . 396 30 . 108 1096 . . 18 . . 33 . . . . . . . 3914 Cannons 1765 | . . . . . . . 1160 . . . . . . . . . . . 605 Explosions 5376 | . 171 495 . . 793 743 436 278 . . . . 1202 320 938 . . . . Melee 12649 | . . . . . 900 2786 2337 630 1109 250 208 557 74 468 1961 . 69 1168 132 Ramming 42 | . . . . . 6 . . . . . . . . . . . . . 36 Kinetic 3540 | . . . . . 461 . 785 . . . 33 . . . . . . . 2261 Thermal 3019 | . 36 67 . . 415 . 425 18 . . . . . . . . . . 2058 Explosive 4516 | . 135 428 . . 515 700 . 278 . . . . 1202 320 938 . . . . Electromagnetic 1683 | . 396 30 . 108 498 43 386 . . . . . . . . . . . 222 Impact 9580 | . . . . . 900 2786 2337 630 1109 250 208 96 . 468 796 . . . . Slashing 106 | . . . . . . . . . . . . . . . . . . 106 . Piercing 2963 | . . . . . . . . . . . . 461 74 . 1165 . 69 1062 132 Highest Corruption 25 | . . . . . 3 19 25 1 2 . 9 9 3 13 3 3 3 8 14 Average Corruption 8 | . . . . . 3 4 22 1 1 . 8 4 2 12 1 3 3 7 6 Corruption Purged 12 | . . . . . . 1 . 1 2 . . 8 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 165 | . . . . . 27 15 73 1 . . 5 4 2 5 2 . 5 5 21 Message Errors 45 | . . . . . 7 2 26 . . . 2 . 1 . 1 . . 1 5 Matter Fused 43 | . . . . . 4 5 18 . . . 1 1 . 3 . . 1 . 10 Heat Flow Errors 22 | . . . . . 7 1 7 1 . . . 1 1 . . . 2 1 1 Energy Discharges 11 | . . . . . . 1 5 . . . . 1 . . 1 . . 2 1 Parts Rejected 3 | . . . . . 1 . . . . . . . . 1 . . 1 . . Data Loss (minor) 18 | . . . . . 6 4 6 . . . 1 . . . . . . 1 . Data Loss (major) 6 | . . . . . 1 . 1 . . . 1 1 . . . . . . 2 Misfires 4 | . . . . . . . 3 . . . . . . . . . . . 1 Alerts 3 | . . . . . . 2 . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . 2 . . . . . . 1 . . . . 1 Weapon Failures 6 | . . . . . 1 . 5 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 4667 | . . 48 . . 274 660 857 186 482 233 92 338 124 228 652 . . 267 226 Projectiles 5 | . . . . . . . 3 . . . . . . . . . . . 2 Explosions 246 | . . 48 . . 1 23 1 13 . . . . 124 4 32 . . . . Melee 4416 | . . . . . 273 637 853 173 482 233 92 338 . 224 620 . . 267 224 Knockbacks 57 | . . . . . 4 17 19 . 5 . 1 . . 2 3 . . . 6 Impact 37 | . . . . . 4 14 7 . 5 . 1 . . 2 3 . . . 1 Kinetic 16 | . . . . . . . 11 . . . . . . . . . . . 5 Secondary 4 | . . . . . . 3 1 . . . . . . . . . . . . Self-Inflicted Damage 540 | . . 24 . . 91 178 97 . . . . . . 71 63 . . . 16 Shots 16 | . . 1 . . 5 6 2 . . . . . . 1 1 . . . . Rammed 7 | . . . . . 1 . . . . . . . . . . . . . 6 Targets Rammed 7 | . . . . . 1 . . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 476 | . 15 . . . 286 264 476 137 . . . 91 159 . . . 214 88 73 Average Temperature 112 | . 9 . . . 53 82 154 54 . . . 46 75 . . . 114 64 12 Received Heat Transfer 2998 | . 69 . . . 261 540 1305 27 . . 12 . 58 66 75 63 18 117 387 Effects 6 | . . . . . . . 6 . . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . . . . Interference 1 | . . . . . . . 1 . . . . . . . . . . . . Matter Decay 2 | . . . . . . . 2 . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . 6 Total Turns 144 | . . . . . . . . . . . . . . . . . . . 144 Longest Duration 35 | . . . . . . . . . . . . . . . . . . . 35 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 61 | . 3 . . . 9 11 20 2 5 . . . . 1 9 . . . 1 Impact Corruptions 115 | . . . . . 13 32 24 3 17 6 2 1 . 8 9 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Melted 7 | . . . . . 1 . 1 . . . . . . . . . . . 5 Heat Transferred 4156 | . . 100 . . 596 . 655 37 . . . . . . . . . . 2768 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 2 . . 4 . 3 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Peak Influence 726 | . 254 251 . 25 421 454 726 421 90 . . . . 340 530 442 318 388 632 Initial 397 | . . . . . 5 131 206 282 12 . . . . 99 178 397 248 178 189 Average 219 | . 58 76 . 15 220 273 501 259 30 . . . . 150 315 398 268 226 357 Maximum Alert Level 3 | . 1 1 . . 2 2 3 2 . . . . . 1 2 2 1 1 2 Low Security (%) 45 | . 93 85 . 100 47 2 . 19 100 . . . . 74 8 . . 41 5 Level 1 39 | . 6 14 . . 46 85 22 66 . . . . . 25 73 75 100 58 63 Level 2 14 | . . . . . 6 12 74 14 . . . . . . 17 24 . . 30 Level 3 . | . . . . . . . 3 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 . . . 6 4 8 4 3 . 1 . . 1 4 . 2 1 8 Investigation 8 | . 2 . . . 1 . 1 . 2 . . . . . . . 1 . 1 Extermination 12 | . . . . . . 2 2 1 1 . . . . . 2 . 1 . 3 Reinforcement 18 | . . . . . 5 2 2 3 . . . . . 1 2 . . 1 2 Assault 2 | . . . . . . . . . . . 1 . . . . . . . 1 Garrison 4 | . . . . . . . 3 . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . 2 2 . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Distress Signals 24 | . 1 . . 1 5 . 4 . . . . . . 1 6 . 1 3 2 Communications Jammed 2 | . . . . . . . . 1 1 . . . . . . . . . . Distress Signals 2 | . . . . . . . . 1 1 . . . . . . . . . . Times Spotted 341 | . 20 7 . 2 39 33 33 8 4 4 16 . 13 20 41 11 7 22 61 Peak Tracking Total 18 | . 3 3 . 1 5 6 6 4 2 3 12 . 6 13 18 12 6 13 10 Tactical Retreats 47 | . . . . 1 8 3 1 1 1 2 4 . . 4 5 1 1 5 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Traps Triggered 11 | . 1 . . . 1 1 1 1 . . . . . . 2 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Machines Disabled 19 | . 1 2 . . 2 5 5 . . . . . . 1 1 . . 1 1 Max in Single Turn 2 | . 1 1 . . 2 2 1 . . . . . . 1 1 . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Machines Accessed 64 | . 10 1 2 1 3 4 4 7 3 . . 4 . 4 10 1 5 3 2 Terminals 36 | . 8 1 . . 3 1 3 4 1 . . . . 1 5 1 3 3 2 Fabricators 4 | . . . . . . 2 . . 1 . . . . . . . 1 . . Repair Stations 7 | . 1 . . . . . 1 2 1 . . . . 1 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 1 . 1 . . . . . 1 2 . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . 1 2 . . . . Total Hacks 139 | . 26 2 2 1 9 6 8 14 6 . . 17 . 6 20 1 9 6 6 Successful 85 | . 11 1 2 1 3 3 4 7 3 . . 17 . 6 15 1 6 3 2 Failed 52 | . 14 1 . . 5 3 4 7 3 . . . . . 5 . 3 3 4 Catastrophic 9 | . 1 . . . 1 1 1 1 1 . . . . . . . 1 . 2 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . Manual 31 | . 12 1 1 . 7 . . 1 1 . . . . . 4 . 1 2 1 Terminals 75 | . 21 2 . . 9 1 6 7 2 . . . . 1 10 1 3 6 6 Fabricators 6 | . . . . . . 3 . . 1 . . . . . . . 2 . . Repair Stations 17 | . 3 . . . . . 2 5 3 . . . . 2 2 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . 2 . 2 . . . . . 2 6 . 4 . . Garrison Access 3 | . . . . . . . . . . . . . . 1 2 . . . . Terminal Hacks 50 | . 7 1 2 1 2 . 3 3 . . . 17 . 1 5 1 2 3 2 Record 10 | . 1 . 1 . . . . . . . . 5 . . 1 . . 1 1 Part Schematic 6 | . 1 . . . . . . . . . . 4 . . 1 . . . . Robot Analysis 8 | . 2 . . . 2 . . . . . . 4 . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . 1 . . . 4 . . . . . . . Open Door 3 | . . . . 1 . . 2 . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . . . . . . 1 . . 1 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . Alert Level 3 | . . 1 . . . . 1 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . . . . . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 11 | . 3 . . . . . 1 2 2 . . . . 2 1 . . . . Scan Component 7 | . 2 . . . . . 1 1 1 . . . . 1 1 . . . . Repair 4 | . 1 . . . . . . 1 1 . . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . 1 . 1 . . . . . 2 6 . 2 . . Insert Component 7 | . . . . . . 1 . 1 . . . . . 1 3 . 1 . . Analyze 5 | . . . . . . . . . . . . . . 1 3 . 1 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . 1 2 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 5 | . . . . . 1 . . 1 1 . . . . . 1 . 1 . . Terminals 3 | . . . . . 1 . . 1 . . . . . . 1 . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . Botnet 2 | . . . . . 1 . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . 1 . . . . . . . 1 . . Recompile 2 | . . . . . . . . . 1 . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 1 . . 1 4 3 5 1 . . . . . 9 1 3 2 2 Full Trace Events 4 | . 1 . . . . . 1 . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . . . . . . . . 4 . 1 4 . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . . 1 1 . . . . 1 . . . . . Time 234 | . 32 . . . . . . 88 44 . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . 1 . . . . . 1 3 . 1 . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 1 3 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Total Allies 1 | . . . . . . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . . . . . 1 1 . . Highest-Rated Group 76 | . . . . . . . . . . . . . . . . 76 76 . . Highest-Rated Ally 76 | . . . . . . . . . . . . . . . . 76 76 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . Total Damage 26 | . . . . . . . . . . . . . . . . . 26 . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Robot Analysis Total 8 | . 2 . . . 2 . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 2 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Turns Passed 14360 | . 1701 1667 467 596 2190 1063 1372 903 524 160 276 208 192 302 774 61 255 441 1208 Spaces Moved 11178 | 1 659 671 279 493 889 703 476 828 748 400 476 173 437 447 1351 122 410 722 893 Core 376 | . . . . . 4 . . . . . . . . . 32 . . . 340 Treads 1535 | . 634 671 112 . . . 76 . . . . . . . . . . . 42 Legs 26 | 1 25 . . . . . . . . . . . . . . . . . . Wheels 2964 | . . . 167 493 751 529 400 223 . . . . . . . . . . 401 Hover 209 | . . . . . . . . . . . . . . . 24 . 6 77 102 Flight 6068 | . . . . . 134 174 . 605 748 400 476 173 437 447 1295 122 404 645 8 Fastest Speed 17 | 120 120 240 115 110 34 34 115 31 28 31 31 26 26 17 26 42 42 34 35 Average Speed 84 | 120 235 240 165 115 90 86 159 72 31 31 31 27 26 24 32 42 42 37 82 Slowest Speed 312 | 120 240 240 240 120 110 115 312 200 99 31 31 31 93 26 66 42 58 119 250 Overloaded Moves 8 | . . . . . . . . . . . . . . 8 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . 9 3 . . 2 . Cave-ins Triggered 3 | . . . . . . . . . . . 1 . . 1 . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 46 | 2 97 99 61 94 56 21 48 23 16 64 68 61 59 14 47 32 14 27 25 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 5 | . . . 1 . . . . . . . . 3 1 . . . . . . Known Exits Taken 3 | . . . . . . . . . . . . . . . 1 . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 6 | . . 1 . 2 . . . . . . 2 . 1 . . . . . . Spaces Dug 164 | . . 9 . . 16 2 . 14 17 6 4 . 38 8 31 . 11 5 3 Terrain Destroyed 516 | . 12 53 . . 96 22 42 22 17 7 13 . 89 24 85 . 18 5 11 Melee 93 | . . . . . 5 2 . 14 17 6 3 . . 8 23 . 7 5 3 Projectile 35 | . . . . . . . 16 . . . . . . . . . 11 . 8 AOE 377 | . 12 53 . . 91 20 26 8 . . . . 89 16 62 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Res Gar Res Res Acc Total 15031 | . 755 716 285 510 2135 1031 944 1098 977 416 554 323 497 595 1570 131 458 854 1182 Wait 2649 | . 38 26 . 3 1104 201 323 158 161 5 29 124 40 123 104 . 7 74 129 Move 11133 | . 658 670 278 492 888 702 475 827 747 399 474 172 436 431 1345 121 409 717 892 Hop 11 | . . . . . . . . . . . . . . 6 3 . . 2 . Pick Up 129 | . 15 3 2 2 16 20 8 19 11 . . 4 1 1 8 2 4 8 5 Fast Attach 145 | . 4 . . . 11 10 14 14 5 . . 6 2 7 20 1 10 15 26 Attach 66 | . . . . . 11 5 7 4 2 . 3 3 3 3 5 4 2 3 11 Detach 38 | . 2 . . . . 2 4 3 . . . 4 2 2 4 1 2 4 8 Swap 70 | . 7 5 2 3 15 3 6 5 6 . 1 . 2 1 4 . . 1 9 Drop 162 | . 4 3 3 5 15 15 8 40 14 . 1 4 . 2 20 . 3 13 12 Fire 301 | . 27 9 . 5 52 7 51 3 1 4 38 . 8 2 6 . 13 . 75 Melee 317 | . . . . . 22 66 48 25 30 8 7 6 3 17 51 . 8 17 9 Ram 7 | . . . . . 1 . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . 1 . . . . 2 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research (discovered 3 exits: Qua x2 / Gar) -3/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 357 | -10/Materials | Repaired Hvy. EM Pulse Gun 518 | -10/Materials | Discovered new exit (range 12) 943 | -10/Materials | Discovered new exit (range 16) 1314 | -10/Materials | Discovered new exit (range 7) 1487 | -10/Materials | Discovered new exit (range 16) 1563 | -10/Materials | Central database locked down 1702 | -10/Materials | Entered Mines 2171 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2253 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2258 | -10/Mines | Found Prototype Device 2483 | -10/Mines | Found a hidden stash of uninstalled traps 2659 | -10/Mines | Learned 2 Materials zone layouts 2686 | -10/Mines | Discovered new exit (range 3) 2723 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3136 | -10/Mines | Discovered new exit (range 14) 3360 | -10/Mines | Discovered new exit (range 5) 3369 | -10/Mines | Entered Exiles 3429 | -10/Exiles | Met 8R-AWN 3470 | -10/Exiles | Met EX-HEX 3537 | -10/Exiles | Met EX-BIN 3566 | -10/Exiles | Aligned with FarCom system 3569 | -10/Exiles | Given EX-Vault access code 3629 | -10/Exiles | Opened EX-Vault 3648 | -10/Exiles | Found 0b10 Alert Chip 3672 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3705 | -10/Exiles | Met EX-DEC 3714 | -10/Exiles | Learned location of Zion (-7) 3774 | -10/Exiles | Discovered new exit (range 10) 3836 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3836 | -10/Exiles | Entered Mines 3837 | -9/Mines | Assembled infested the area 4031 | -9/Mines | Discovered new exit (range 10) 4076 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4182 | -9/Mines | Discovered new exit (range 6) 4244 | -9/Mines | Learned location of 1 exit from Lower Caves 4432 | -9/Mines | Entered Materials 4432 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4488 | -8/Materials | Central database locked down 4764 | -8/Materials | Discovered new exit (range 16) 5316 | -8/Materials | Build established: Scavenger-Skirmisher 6102 | -8/Materials | Lost 4 parts (1u3w) 6488 | -8/Materials | Build established: Skirmisher 6529 | -8/Materials | Released all parts (8) 6558 | -8/Materials | Lost 3 parts (2n1u) 6622 | -8/Materials | Entered Factory 6622 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6830 | -7/Factory | Fabricated Imp. Remote Datajack? 6848 | -7/Factory | Build established: Mutant 7382 | -7/Factory | Lost 3 parts (2u1w) 7555 | -7/Factory | System corruption reached 10% 7618 | -7/Factory | Discovered new exit (range 15) 7685 | -7/Factory | Entered Storage 8427 | -7/Storage | Garrison activated, responded to threat 8459 | -7/Storage | Core integrity fell below 50% 8954 | -7/Storage | Build established: Scavenger-Mutant 9029 | -7/Storage | Discovered new exit (range 16) 9057 | -7/Storage | Entered Factory 9057 | -6/Factory | Evolved 2 slots: Utility x2 9779 | -6/Factory | Discovered new exit (range 10) 9943 | -6/Factory | Repaired Broken Impact Mace 9960 | -6/Factory | Entered another Factory area 9960 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9978 | -5/Factory | Discovered new exit (range 9) 10023 | -5/Factory | Build established: Infiltrator-Sprinter 10120 | -5/Factory | Repaired Powered Hammer 10341 | -5/Factory | Build established: Infiltrator-Ninja 10484 | -5/Factory | Entered Upper Caves 10498 | -5/Upper Caves | Learned 4 Factory zone layouts 10502 | -5/Upper Caves | Learned Factory interactive machine intel 10619 | -5/Upper Caves | Discovered new exit (range 12) 10644 | -5/Upper Caves | Entered another Upper Caves area 10653 | -5/Upper Caves | Spotted B-75 Beast 10675 | -5/Upper Caves | Discovered new exit (range 8) 10762 | -5/Upper Caves | Build established: Sprinter 10769 | -5/Upper Caves | Crushed by falling debris 10800 | -5/Upper Caves | Lost 3 parts (1n2u) 10802 | -5/Upper Caves | Learned 4 Factory zone layouts 10836 | -5/Upper Caves | Learned Factory emergency access door positions 10877 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10919 | -5/Upper Caves | Discovered new exit (range 6) 10920 | -5/Upper Caves | Entered Zhirov 11046 | -5/Zhirov | Discovered new exit (range 3) 11052 | -5/Zhirov | Met Zhirov 11060 | -5/Zhirov | Found Alien Artifact 11106 | -5/Zhirov | Found Alien Artifact 11106 | -5/Zhirov | Identified Integrated Dissipator 11106 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11116 | -5/Zhirov | Learned location of Quarantine (-3) 11116 | -5/Zhirov | Learned location of Testing (-2) 11116 | -5/Zhirov | Learned location of Command (-1) 11121 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11128 | -5/Zhirov | Entered Proximity Caves 11286 | -4/Proximity Caves | Spotted B-86 Titan 11294 | -4/Proximity Caves | Learned location of Armory (-4) 11318 | -4/Proximity Caves | Discovered new exit (range 10) 11320 | -4/Proximity Caves | Entered Factory 11320 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11321 | -4/Factory | Identified exit to Extension 11323 | -4/Factory | Loaded intel: 54 interactive machine locations 11334 | -4/Factory | Identified exit to DSF 11436 | -4/Factory | Repaired Impact Mace 11516 | -4/Factory | Crushed by falling debris 11516 | -4/Factory | System corruption reached 10% 11558 | -4/Factory | Lost 6 parts (2n3u1w) 11618 | -4/Factory | Discovered new exit (range 16) 11622 | -4/Factory | Entered Research 11622 | -3/Research | Evolved 2 slots: Utility x2 11882 | -3/Research | Spotted B-86 Titan 11960 | -3/Research | Found Enh. Force Lance 11971 | -3/Research | Found Enh. Force Lance 11974 | -3/Research | Identified exit to Quarantine 12049 | -3/Research | Found Prototype Launcher 12049 | -3/Research | Identified Mni. Smartbomb Launcher 12080 | -3/Research | Found Enh. Force Lance 12139 | -3/Research | Build established: Hacker-Scout 12249 | -3/Research | Spotted B-86 Titan 12300 | -3/Research | Identified Transdimensional Reconstructor 12300 | -3/Research | Warped through subspace 12363 | -3/Research | Core integrity fell below 50% 12396 | -3/Research | Identified exit to Garrison 12396 | -3/Research | Entered Garrison 12400 | -3/Garrison | Lost 12 parts (2p3n4u3w) 12410 | -3/Garrison | Spotted B-86 Titan 12416 | -3/Garrison | Triggered checkpoint 12416 | -3/Garrison | Triggered checkpoint 12434 | -3/Garrison | Discovered new exit (range 29) 12434 | -3/Garrison | Discovered new exit (range 38) 12434 | -3/Garrison | Discovered new exit (range 68) 12457 | -3/Garrison | Entered Research 12457 | -3/Research | Accompanied by 1 ally 12465 | -3/Research | Identified exit to Research 12469 | -3/Research | Build established: Hacker-Mutant 12712 | -3/Research | Entered another Research area 12712 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12806 | -2/Research | Identified exit to DSF 12865 | -2/Research | Discovered new exit (range 15) 12874 | -2/Research | Identified exit to Testing 13001 | -2/Research | Crushed by falling debris 13032 | -2/Research | Lost 3 parts (1p2u) 13112 | -2/Research | Identified exit to Access 13127 | -2/Research | Spotted B-90 Cyclops 13153 | -2/Research | Entered Access 13153 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13184 | -1/Access | Lost 4 parts (2n2u) 13217 | -1/Access | Garrison activated, responded to threat 13239 | -1/Access | Identified exit to Command 13732 | -1/Access | Lost 3 parts (1p2w) 13952 | -1/Access | First assault squad dispatched 13989 | -1/Access | Lost 3 parts (3n) 14036 | -1/Access | Released all parts (14) 14076 | -1/Access | Lost 6 parts (1p2n2u1w) 14148 | -1/Access | Core integrity fell below 50% 14234 | -1/Access | System corruption reached 10% 14291 | -1/Access | Spotted B-99 Colossus 14326 | -1/Access | Spotted B-99 Colossus 14328 | -1/Access | Spotted B-99 Colossus 14351 | -1/Access | Discovered new exit (range 5) 14360 | -1/Access | Build established: Mutant 14361 | *** | Escaped! Last Messages --------------- 14329_ Penetrated by Slug. 14329_ Slug penetrates Wall. 14331_ Arm. Heavy Treads destroyed. 14331_ Penetrated by Slug. 14331_ Slug penetrates Reinforced Barrier. 14332_ Knocked back. 14332_ Penetrated by Slug. 14332_ Slug penetrates B-99 Colossus. 14332_ Penetrated by Slug. 14332_ Slug penetrates Reinforced Barrier. 14333_ B-99 Colossus activates siege mode. 14335_ Slug penetrates Sealed Heavy Doors. 14336_ Penetrated by Slug. 14338_ Slug penetrates Sealed Heavy Doors. 14339_ Penetrated by Slug. 14339_ Slug penetrates Sealed Heavy Doors. 14341_ System corrupted: Matter fused (-10). 14342_ Slug penetrates Sealed Heavy Doors. 14351_ Main Access Shell breached. 14351_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | !#???????????????????????????????????????????? | | #???????????????????????????????????????????? | | % #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ] #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #+#######################################????????? | | *%= =%! #????????? | | ! * #????????? | | ########+############ ! ""####### #????????? | | ??????? ??????????# ""#?????# #????????? | | ??????? ??????????# ""#?????# #????????? | | ??????"" ?????????# T#?????# #????????? | | ??????Y" ?????????# h ""#?????# #????????? | | ?????" " ????????# h ""#?????# #????????? | | ????? ????????# h ""#?????# #????????? | | ????? ???????""""""""""""?????# #????????? | | ???? ????????????????????????# #????????? | | ????? ? ???????????????????????# #????????? | | ??????? ?????????""""""????????# #???????#? | | ??????? ????????" "????????# #?????? #? | | ??????? ????????" @" "????????# #?????? #? | | ???????######??????????" "" "??#????## ##???? #? | | ???????????????????????" "? #????# ##### #? | | ????????????????????# """" " #????# "" #? | | ????????????????????# #????# T #? | | ????????????????????#""""" """"#????# ###+##### | | ?????????????????????????" "????????###### | | ????????????????????????"" "?????????????# | | ????????????????????#"""" """""#?????????# | | ????????????????????# BB #?????????# | | ????????????????????# BB BB #?????????# | | ????????????????????# BB% #?????????# | | ????????????????????# #?????????# | | ????????????????????# h #?????????# | | ????????????????????# h #?????????#######+# | | ????????????????????# % #??????????????# | | ????????????????????###" ####??????????????# | | ??????????????????????## #?????????????????# " | | ???????######+########## #?????????????????# " | | ??????? % +?????????????????# " | | ?????? #?????????????????# S | | ?????? #?????????????????# " | | ?????? #?????????????????# " | | ?????????###########+###"####?????????????????# " | | ??????????????# #??????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 45 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 30 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 76 Targeting Accuracy 24 Melee Accuracy 18 Core Analysis 6 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 38 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Hacking Suite | -4/Factory | Scanalyzed Exp. Biometal Medium Treads | -3/Research | Hacked Adv. System Shield | -3/Research | Scanalyzed Mni. Drone Bay | -3/Research | Scanalyzed Adv. Signal Interpreter | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Remote Datajack | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CompactSmallChronowheel Manual? 0 Play Time 04:11:46 Cumulative 434.2 hours Start 2022.07.22 @ 13:51:15 End 2022.07.29 @ 11:35:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 486 Rogue 485 Adventurer 0 Explorer 1 Win Type 0 Total 12 Types 8/0/2/2/0/0/0/0/0 Lore% 77 Gallery% 88 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6209860-d626-4b54-a5dc-8d683139fd4b