Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.09.03 @ 23:18:05 Player: Wolfechu Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (2750) 2750 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6010 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg System Shield Gatling Laser Advanced Beam Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Visual Processing Unit Improved Signal Interpreter Backup Plating III Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Light Assault Rifle Minigun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg High-capacity Storage Unit System Shield Improved EM Shotgun Small Laser Small Laser Advanced Beam Cannon Heavy Ion Cannon Rocket Launcher Datajack Mining Laser Enhanced Flamer [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 7 | . 1 . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . . 1 . Utility 4 | . 1 . 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 42 | 7 2 3 4 20 6 . Power 9 | 1 . 1 . 5 2 . Engine 7 | 1 . . . 5 1 . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 2 1 . Treads . | . . . . . . . Leg 7 | 2 . . 2 2 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 2 2 1 5 2 . Device 2 | . . . 1 1 . . Storage 5 | 1 2 1 . 1 . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection 5 | 1 . 1 . 1 2 . Artifact . | . . . . . . . Weapon 12 | 2 . . 1 8 1 . Energy Gun 2 | 1 . . . 1 . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 3 | 1 . . . 2 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 4 | . . . 1 2 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 23 | . 1 . . 14 2 6 Power 4 | . 1 . . 3 . . Propulsion 3 | . . . . 1 . 2 Utility 8 | . . . . 4 1 3 Weapon 8 | . . . . 6 1 1 Highest Loss Streak 6 | . 1 . . 3 1 6 To Critical Strikes . | . . . . . . . Average Backups 13 | 4 8 10 13 14 19 16 Power 1 | 1 1 1 1 1 2 3 Propulsion 4 | . 2 3 5 5 5 4 Utility 1 | 2 2 1 . 2 2 2 Weapon 5 | 1 2 5 6 5 7 5 Tool/Special . | . . . . . . . Unused Backups 33 | . 1 1 . 8 4 19 Power 5 | . . . . . 1 4 Propulsion 7 | . . 1 . . 1 5 Utility 8 | . 1 . . 4 . 3 Weapon 12 | . . . . 4 2 6 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 86 99 99 87 99 69 Engine 6 | . 11 . . 8 9 3 Core 4 | . . 12 10 . 4 5 Leg 20 | . 25 25 20 15 21 15 Device 2 | . . . 10 3 . . Storage 12 | . 12 12 10 14 14 10 Processor 6 | . . . . 10 14 10 Protection 13 | . 12 24 20 7 13 8 Energy Gun 7 | . 12 12 10 2 7 5 Energy Cannon 1 | . . . . 2 . . Ballistic Gun 11 | . 12 12 10 11 11 5 Launcher 3 | . . . 9 6 2 3 Peak Build Rating 38 | 7 8 11 19 34 38 38 Average Rating 21 | 3 7 10 16 26 37 25 On Entrance 16 | . 7 7 11 19 33 38 Avg Prop Armor Cover (%) 5 | . . . . . 5 . Naked Turns 27 | . . . . . . 27 Heaviest Build 92 | 22 92 53 58 71 70 69 Greatest Support 44 | 20 20 20 34 34 44 44 Greatest Overweight (x) 4 | 3 4 2 2 2 2 1 Average Overweight (x) 1 | 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 20 20 20 20 20 Average Capacity 18 | 9 11 17 20 20 20 16 Most Carried 20 | 10 12 12 15 20 20 19 Average Carried 13 | 5 8 10 13 14 19 15 Final Capacity 20 | 10 15 20 20 20 20 5 Final Carried 20 | 5 12 12 15 20 19 5 Class Distribution -------------------- 57% | Hacker-Tank 39% | Hacker-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1894 | 254 119 94 123 1012 152 140 Remotely . | . . . . . . . Salvage Created 3119 | . 392 147 392 1732 456 . Parts 199 | . 28 9 34 101 27 . Haulers Intercepted 2 | . . . . 1 1 . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 58 | . 6 4 9 30 9 . Guns 32 | . 6 4 2 14 6 . Cannons 5 | . . . . 5 . . AOE 19 | . . . 7 9 3 . Classes Destroyed 13 | . 7 . 2 3 1 . Worker 11 | . 1 . 4 3 3 . Builder 7 | . 1 . 1 5 . . Tunneler 2 | . 1 . 1 . . . Hauler 2 | . . . . 1 1 . Recycler 3 | . 1 . . 2 . . Operator 2 | . . . . 2 . . Watcher 11 | . 2 . 2 5 2 . Swarmer 14 | . 2 2 2 6 2 . Grunt 25 | . 4 2 3 12 4 . Brawler 2 | . . . 1 1 . . Sentry 13 | . . . 3 9 1 . Hunter 2 | . . . . 2 . . Programmer 2 | . . . . . 2 . Best Kill Streak 11 | . 6 2 11 8 3 . Combat Bots Only 7 | . 2 2 7 6 2 . Max Kills in Single Turn 5 | . 3 1 5 3 2 . Gunslinging . | . . . . . . . Exploded 3 | . . . 3 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 321 | . 22 25 26 164 60 24 Missed 103 | . 8 7 9 51 27 1 Hits 218 | . 14 18 17 113 33 23 Melee 23 | . . . . . . 23 Projectile 195 | . 14 18 17 113 33 . Critical Strikes 15 | . . . . 4 1 10 Part Disruptions 1 | . . . . . 1 . Damage Taken 3056 | . 177 150 158 1599 246 726 Core 1068 | . 11 31 49 276 12 689 Absorbed by Shields . | . . . . . . . Redirected to Shielding 55 | . . 9 2 44 . . Ignored by Resistances 1776 | . 108 91 98 918 155 406 Core Remaining (%) 79 | 100 . 83 87 49 . . Volleys Fired 156 | . 26 10 13 81 26 . Largest 3 | . 2 2 3 3 3 . Hottest 158 | . 60 60 93 158 109 . Shots Fired 404 | . 52 22 39 213 78 . Gun 279 | . 52 22 26 116 63 . Cannon 53 | . . . . 53 . . Launcher 72 | . . . 13 44 15 . Special . | . . . . . . . Kinetic 193 | . 26 12 13 105 37 . Thermal 88 | . . . . 62 26 . Explosive 53 | . . . 13 25 15 . Electromagnetic 70 | . 26 10 13 21 . . Robot Hit Streak 34 | . 11 19 18 25 34 . Robot Miss Streak 4 | . 3 1 1 4 2 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 296 | . 34 19 30 158 55 . Core Hits 179 | . 18 6 28 93 34 . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 1 . 2 3 . . Burn 2 | . . . . 2 . . Meltdown 1 | . . . . 1 . . Destroy 1 | . . . 1 . . . Corrupt 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7227 | . 688 241 1359 3809 1130 . Guns 2662 | . 454 241 272 1096 599 . Cannons 717 | . . . . 717 . . Explosions 3848 | . 234 . 1087 1996 531 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1708 | . 180 108 147 977 296 . Thermal 2064 | . 234 . 367 1160 303 . Explosive 2031 | . . . 708 792 531 . Electromagnetic 1424 | . 274 133 137 880 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 . 1 4 4 Average Corruption 1 | . 1 1 . 1 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . 12 . 11 7 3 Message Errors 10 | . . 5 . 2 1 2 Matter Fused 7 | . . 2 . 3 1 1 Heat Flow Errors 6 | . . 3 . 3 . . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 . Data Loss (major) 3 | . . . . . 3 . Misfires 3 | . . 2 . 1 . . Overload Shots . | . . . . . . . Overflow Damage 215 | . 107 . 12 96 . . Projectiles . | . . . . . . . Explosions 215 | . 107 . 12 96 . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 592 | . 80 . 34 478 . . Shots 28 | . 2 . 2 24 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 831 | . 92 214 348 831 356 . Average Temperature 149 | . 27 83 147 192 140 . Received Heat Transfer 945 | . 63 126 57 603 96 . Effects 45 | . . . 2 42 1 . Shutdowns 12 | . . . . 11 1 . Energy Bleed 12 | . . . 1 11 . . Interference 4 | . . . . 4 . . Matter Decay 6 | . . . 1 5 . . Short Circuit 3 | . . . . 3 . . Damage (minor) 3 | . . . . 3 . . Damage (major) 4 | . . . . 4 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 1 | . . . . 1 . . Heat Transferred 3464 | . 200 . 350 2174 740 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 1 . 1 7 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 66 100 100 100 Level 1 2 | . . . 33 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 313 | . 80 50 313 173 130 2 Initial 80 | . . 17 . 80 . 2 Average 25 | . 7 2 92 32 24 . Influence Increases 2300 | . 238 100 403 1218 341 . Destroy 0b10 Robot/C 1160 | . 120 80 180 600 180 . Destroy 0b10 Robot/NC 190 | . 30 . 40 90 30 . Destroy Leader 346 | . 24 20 64 182 56 . Successful Hack 21 | . 13 . . 8 . . Disable Machine 96 | . 16 . 16 64 . . Destroy Structure 442 | . 20 . 103 244 75 . Lose Combat Pursuer 45 | . 15 . . 30 . . Influence Decreases 2300 | . 173 165 135 1486 332 9 Entered New Map 243 | . . 48 . 188 . 7 Time Decay 1895 | . 163 117 135 1166 312 2 Lost Part 162 | . 10 . . 132 20 . Squads Dispatched 7 | . . . 1 4 2 . Investigation 2 | . . . . 2 . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . 1 1 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 8 | . 1 . 2 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 11 4 13 39 12 4 Peak Tracking Total 8 | . 2 2 8 5 3 4 Tactical Retreats 3 | . 1 . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 4 | . 1 . 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 25 | . 5 . 4 16 . . Max in Single Turn 5 | . 5 . 3 4 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 13 | . 3 . 1 7 2 . Terminals 12 | . 3 . 1 6 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 28 | . 8 . 3 15 2 . Successful 21 | . 7 . 1 12 1 . Failed 7 | . 1 . 2 3 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 8 . 3 12 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 7 . 1 9 1 . Record 4 | . . . 1 2 1 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 3 | . 2 . . 1 . . Terminal Index 1 | . . . . 1 . . Locate Traps 3 | . 2 . . 1 . . Reprogram Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . 3 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Retrieve Study 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . 1 6 1 . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . 1 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 4099 | . . . 476 2526 1014 83 Optics 2501 | . . . . 1404 1014 83 Sensors 55 | . . . . 55 . . Structural 1598 | . . . 476 1122 . . Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 6444 | 126 690 1444 476 2584 1014 110 Spaces Moved 2734 | 61 312 619 181 1064 457 40 Core 26 | 26 . . . . . . Treads . | . . . . . . . Legs 2708 | 35 312 619 181 1064 457 40 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 190 200 200 191 191 Average Speed 207 | 175 191 224 233 206 196 191 Slowest Speed 400 | 200 400 260 260 270 257 191 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 5 | . . . . 5 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 49 87 24 91 19 40 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 570 | . 18 . 111 352 89 . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 569 | . 18 . 111 351 89 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 3208 | 81 355 654 206 1309 529 74 Wait 171 | 2 . 12 . 98 25 34 Move 2729 | 60 311 618 180 1063 457 40 Hop . | . . . . . . . Pick Up 79 | 12 11 6 7 34 9 . Fast Attach . | . . . . . . . Attach 44 | 7 3 4 4 20 6 . Detach . | . . . . . . . Swap . | . . . . . . . Drop 29 | . 4 4 2 13 6 . Fire 156 | . 26 10 13 81 26 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -7/Waste History --------- Turn | Location | Event 29 | -11/Scrapyard | Identified exit to Materials 29 | -11/Scrapyard | Discovered exit to Materials (range 16) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Evolved 1 slot: Utility x1 148 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Hacker-Mutant 763 | -10/Materials | Identified exit to Mines 763 | -10/Materials | Discovered exit to Mines (range 12) 817 | -10/Materials | Entered Mines 850 | -10/Mines | Met a Derelict bent on vengeance 980 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1042 | -10/Mines | Found a hidden stash of uninstalled traps 1063 | -10/Mines | Learned location of Zion (-7) 1066 | -10/Mines | Discovered exit to Materials (range 12) 1215 | -10/Mines | Identified exit to Subcaves 1215 | -10/Mines | Discovered exit to Subcaves (range 9) 1382 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2086 | -10/Mines | Discovered exit to Materials (range 5) 2261 | -10/Mines | Entered Materials 2261 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2557 | -9/Materials | Build established: Hacker-Tank 2600 | -9/Materials | Destroyed 7 combat bots 2681 | -9/Materials | Identified exit to Materials 2681 | -9/Materials | Discovered exit to Materials (range 16) 2737 | -9/Materials | Entered another Materials area 2737 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2738 | -8/Materials | Identified exit to Storage 2738 | -8/Materials | Discovered exit to Storage (range 7) 3453 | -8/Materials | Lost 3 parts (1p1u1w) 3616 | -8/Materials | Identified exit to Factory 3616 | -8/Materials | Discovered exit to Factory (range 6) 3674 | -8/Materials | Garrison activated, responded to threat 3927 | -8/Materials | Lost 3 parts (1n1u1w) 4061 | -8/Materials | Discovered exit to Factory (range 18) 4529 | -8/Materials | Discovered exit to Factory (range 17) 5039 | -8/Materials | Core integrity fell below 50% 5321 | -8/Materials | Entered Factory 5321 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6289 | -7/Factory | Identified exit to Factory 6289 | -7/Factory | Discovered exit to Factory (range 10) 6335 | -7/Factory | Sucked down chute 6335 | -7/Factory | Entered Waste 6364 | -7/Waste | Spotted C-40 Crusher 6370 | -7/Waste | Spotted C-40 Crusher 6386 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6402 | -7/Waste | Spotted C-40 Crusher 6402 | -7/Waste | Spotted C-40 Crusher 6402 | -7/Waste | Spotted C-40 Crusher 6408 | -7/Waste | Spotted C-40 Crusher 6411 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6414 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6417 | -7/Waste | Crushed by Compactor (2 parts destroyed, 1 dropped) 6418 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6430 | -7/Waste | Core integrity fell below 50% 6442 | -7/Waste | Core integrity fell below 20% 6445 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06414_ Aluminum Leg+ crushed. 06414_ Lgt. Assault Rifle crushed. 06414_ Lgt. Nuclear Core crushed. 06417_ Com. Battery crushed. 06417_ Hcp. Storage Unit crushed. 06417_ Backup Plating III crushed. 06417_ Backup Plating III disintegrated. 06418_ Prototype Engine crushed. 06418_ Hcp. Storage Unit crushed. 06418_ Lgt. Assault Rifle crushed. 06418_ Mining Laser crushed. 06418_ Imp. Signal Interpreter crushed. 06418_ Beam Rifle crushed. 06418_ Visual Processing Unit crushed. 06420_ Titanium Leg crushed. 06420_ Particle Charger crushed. 06420_ Enh. Flamer crushed. 06420_ Datajack crushed. 06421_ Beam Rifle crushed. 06445_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #????????? #?????????? | | ????????# #### ######## #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #?????????? | | ????????# #### ######## #?????????? | | ????????# #??# #?????????? #?????????? | | ????????# #??# #????????? #?????????? | | ????????############??# #???????? #?????????? | | ????????????????????### ######## ########??? | | ????????????????????# ??? | | ????????????????????# ?? | | ????????????????????# ?? | | ????????????????????# ] *! ?? | | ????????????????????### ######## #?????????? | | ??????????????????????# #????????? #?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# CC#???????????#?????????? | | ????????????????????###=*CC######## ##????????? | | ????????????????????# =!@CC ????? | | ????????????????????# *[!CC ????? | | ????????????????????# *= CC ????? | | ????????????????????# CC CC ?????? | | ????????????????????### ########CC #####?????? | | ??????????????????????# #???????? #?????????? | | ??????????????????????# #?????????? #?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 305 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed AbsorptionFlyingSink Manual? 0 Play Time 00:34:43 Cumulative 9.0 hours Start 2026.09.03 @ 22:40:42 End 2026.09.03 @ 23:18:05 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 6 Adventurer 0 Explorer 21 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94aaf283-dbc8-4af4-9930-046bd8d38e60