Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 08:20:14 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (430) 430 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2920 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 544/550 Matter 58/300 Energy 280/280 System Corruption 0% Temperature Warm (149) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Aluminum Leg Hover Unit Small Storage Unit Large Storage Unit Humpback Hacking Suite EM Pulse Gun Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Ion Engine Aluminum Leg Hover Unit Small Storage Unit Large Storage Unit Humpback Hacking Suite EM Pulse Gun [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Storage Large Storage Unit Protection Light Armor Plating Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Parts Attached 20 | 6 3 . 3 3 5 Power 2 | 1 . . . . 1 Engine 2 | 1 . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . . 1 3 Treads . | . . . . . . Leg 6 | 2 . . . 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . 1 . . Device . | . . . . . . Storage 2 | 1 . . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 8 | 2 1 . 2 2 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 1 1 Ballistic Cannon 3 | . 1 . 1 1 . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 2 | . 1 . . 1 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 1 . . 1 . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 98 100 99 92 53 Engine 13 | . 14 14 14 14 9 Leg 27 | . 28 28 28 28 26 Storage 13 | . 14 14 14 14 9 Protection 9 | . 12 14 14 6 . Ballistic Gun 10 | . 18 14 14 1 8 Ballistic Cannon 14 | . 9 14 13 26 . Naked Turns . | . . . . . . Heaviest Build 43 | 13 18 18 33 35 43 Greatest Support 30 | 20 20 20 20 20 30 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 6 8 8 12 15 15 Most Carried 14 | 5 8 8 13 14 13 Average Carried 8 | 1 2 8 10 12 9 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 13 | . 8 8 13 13 11 Class Distribution -------------------- 86% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 636 | 225 169 . . 87 155 Remotely . | . . . . . . Salvage Created 523 | . 193 . . 92 238 Parts 50 | . 28 . . 8 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 21 | . 9 . . 7 5 Guns 15 | . 7 . . 3 5 Cannons 6 | . 2 . . 4 . Classes Destroyed 5 | . 4 . . . 1 Worker 1 | . . . . . 1 Operator 2 | . 1 . . . 1 Watcher 2 | . 2 . . . . Swarmer 17 | . 8 . . 7 2 Grunt 4 | . 1 . . . 3 Best Kill Streak 4 | . 4 . . 4 4 Combat Bots Only 4 | . 3 . . 4 3 Max Kills in Single Turn 2 | . 1 . . 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 881 | . 335 . . 422 124 Core 172 | . 87 . . 79 6 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . . . 33 . Volleys Fired 58 | . 27 . . 19 12 Largest 2 | . 2 . . 2 1 Hottest 74 | . 55 . . 74 60 Shots Fired 104 | . 54 . . 38 12 Gun 53 | . 34 . . 7 12 Cannon 51 | . 20 . . 31 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 104 | . 54 . . 38 12 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 6 . . 6 5 Robot Miss Streak 7 | . 4 . . 7 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 52 | . 29 . . 13 10 Core Hits 31 | . 14 . . 7 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1110 | . 385 . . 245 480 Guns 812 | . 255 . . 77 480 Cannons 298 | . 130 . . 168 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1110 | . 385 . . 245 480 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . 3 . . 3 . Impact . | . . . . . . Kinetic 6 | . 3 . . 3 . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 149 | . 81 . . 126 149 Average Temperature 33 | . 20 . . 41 49 Received Heat Transfer 120 | . 66 . . . 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 234 | . 183 43 . 234 188 Initial 43 | . . 43 . . 13 Average 79 | . 84 43 . 87 77 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 95 | 100 100 100 . 88 100 Level 1 4 | . . . . 11 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 14 . . 8 9 Peak Tracking Total 5 | . 3 . . 4 5 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . 2 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 5 | . 5 . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 9 . . . . Successful 8 | . 8 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 9 | . 9 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 8 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2249 | 63 648 75 418 734 311 Spaces Moved 1210 | 56 423 53 267 303 108 Core 26 | 26 . . . . . Treads . | . . . . . . Legs 1184 | 30 423 53 267 303 108 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 Average Speed 149 | 87 120 120 154 190 190 Slowest Speed 190 | 120 120 120 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 67 13 61 82 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . . . 3 14 Melee . | . . . . . . Projectile 17 | . . . . 3 14 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1553 | 69 510 64 274 423 213 Wait 238 | 3 48 12 . 94 81 Move 1205 | 55 422 52 266 302 108 Hop . | . . . . . . Pick Up 23 | 5 10 . 2 2 4 Fast Attach 3 | 1 . . 2 . . Attach 10 | 5 2 . . 1 2 Detach . | . . . . . . Swap 7 | . 1 . 1 2 3 Drop 8 | . . . 3 2 3 Fire 58 | . 27 . . 19 12 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 13) 661 | -10/Materials | Discovered new exit (range 14) 712 | -10/Materials | Entered Mines 778 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 780 | -10/Mines | Discovered new exit (range 5) 787 | -10/Mines | Entered Exiles 816 | -10/Exiles | Met 8R-AWN 840 | -10/Exiles | Met EX-HEX 873 | -10/Exiles | Met EX-BIN 892 | -10/Exiles | Aligned with FarCom system 893 | -10/Exiles | Given EX-Vault access code 934 | -10/Exiles | Opened EX-Vault 948 | -10/Exiles | Found Prototype Special Weapon 948 | -10/Exiles | Identified Field Lobotomy Kit 967 | -10/Exiles | Found Prototype Ballistic Gun 1008 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1073 | -10/Exiles | Met EX-DEC 1180 | -10/Exiles | Discovered new exit (range 14) 1205 | -10/Exiles | Left Exiles lab with XL Autogun Array 1205 | -10/Exiles | Entered Mines 1230 | -9/Mines | Core integrity fell below 50% 1293 | -9/Mines | Learned Materials stockpile data 1916 | -9/Mines | Discovered new exit (range 13) 1939 | -9/Mines | Entered Materials 1939 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1940 | -8/Materials | Identified exit to Factory 1940 | -8/Materials | Identified XL Autogun Array 2245 | -8/Materials | Build established: Skirmisher 2250 | -8/Materials | Self-destructed Last Messages --------------- 02140_ U-05 Engineer builds a Wall. 02140_ K-01 Serf collects debris. 02140_ U-05 Engineer builds a Wall. 02141_ Acquired 56 matter. 02143_ Acquired 60 matter. 02146_ U-05 Engineer builds a Wall. 02147_ Acquired Aluminum Leg. 02149_ K-01 Serf collects debris. 02152_ Acquired Lgt. Nuclear Core. 02153_ K-01 Serf collects debris. 02154_ U-05 Engineer builds a Wall. 02157_ K-01 Serf collects debris. 02240_ Triggered Alarm Trap. 02240_ An alarm sounds. 02240_ ALERT: Alarm triggered, dispatching investigation squad. 02241_ K-01 Serf collects debris. 02246_ S-10 Pest destroyed. 02247_ K-01 Serf collects debris. 02248_ S-10 Pest destroyed. 02249_ Destroyed Lgt. Ion Engine. 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Y @ ;????????? | | ?????????? =*% #????????? | | ?????????? =%ss #????????? | | ???????????###############;*# #????????? | | ??????????????????????????!## #????????? | | ???????????Y?????????????? #? #????????? | | ?????????????????????????? #? #????????? | | ?????????????????????????? #? #????????? | | ?????????????????????????? #? #????????? | | ???????????????????????????#? ????????? | | ????????????????????????????? ?????????? | | ?????????????????????????????? ####+### ?????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????!????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 272 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingConcussiveCycler Manual? 0 Play Time 00:12:46 Cumulative 34.0 hours Start 2022.03.22 @ 13:35:49 End 2022.03.23 @ 08:20:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc5cc7b8-d640-4320-bfbe-5ddf6daf6d43