Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.24 @ 16:44:22 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (791) 791 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 3221 Bonus ------- Follower Combat Kills 95 Cogmind --------- Core Integrity 477/550 Matter 288/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (116) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg VSS Leg Makeshift Leg > --- UTILITY (4) ------ Small Storage Unit Seismic Detector Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Heavy Particle Gun Minigun > --- INVENTORY (8) ---- Heavy Ion Engine Aluminum Leg Cooling System High-capacity Storage Unit Particle Charger Improved Medium Laser Improved Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg VSS Leg Makeshift Leg > --- UTILITY ---------- Cooling System Small Storage Unit Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Particle Gun Minigun > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg High-capacity Storage Unit Particle Charger System Restoration Module Improved Medium Laser Rocket Launcher Axe [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 48 | 7 9 2 4 2 24 Power 5 | 1 1 1 1 . 1 Engine 3 | 1 1 . 1 . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 10 | 2 4 . 1 1 2 Treads . | . . . . . . Leg 10 | 2 4 . 1 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 1 . . . 15 Device 13 | 1 1 . . . 11 Storage 2 | 1 . . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 15 | 2 3 1 2 1 6 Energy Gun 11 | . 3 . 1 1 6 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . 1 . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 . . . 3 Parts Lost 1 | . 1 . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . 1 . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 100 100 100 97 Engine 7 | . 13 . 5 14 3 Core 5 | . . 14 8 . 5 Leg 27 | . 28 28 28 28 25 Device 12 | . 10 14 14 14 12 Storage 12 | . 14 14 14 14 9 Processor 1 | . . . . . 5 Protection 2 | . . . . . 8 Energy Gun 14 | . 14 15 7 14 17 Ballistic Gun 12 | . 13 12 14 14 9 Piercing Weapon 1 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 25 | 15 21 18 18 17 25 Greatest Support 45 | 20 20 20 30 33 45 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 3 7 7 8 8 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 Class Distribution -------------------- 72% | Mutant 17% | Gunner 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 935 | 232 237 58 22 40 346 Remotely . | . . . . . . Salvage Created 1339 | 48 496 96 48 23 628 Parts 87 | 9 38 9 . 2 29 Haulers Intercepted 4 | . 2 . . . 2 Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . 11 6 . . 7 Guns 24 | . 11 6 . . 7 Classes Destroyed 8 | 1 6 . . . 1 Tunneler 4 | 3 . . . 1 . Hauler 4 | . 2 . . . 2 Recycler 3 | . 1 . . . 2 Operator 1 | . 1 . . . . Watcher 3 | . 2 . . . 1 Swarmer 11 | . 5 6 . . . Grunt 12 | . 6 . . . 6 Sentry 1 | . . . . . 1 Best Kill Streak 4 | 3 4 3 . 1 2 Combat Bots Only 3 | . 3 3 . . 2 Max Kills in Single Turn 2 | 1 1 2 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 952 | . 351 111 . . 490 Core 89 | . 10 6 . . 73 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 . . . 93 . Volleys Fired 67 | 4 25 11 . 1 26 Largest 3 | 2 2 2 . 2 3 Hottest 155 | 40 130 90 . 90 155 Shots Fired 156 | 8 50 22 . 2 74 Gun 156 | 8 50 22 . 2 74 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 80 | 8 34 11 . 1 26 Thermal 76 | . 16 11 . 1 48 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 4 10 7 . 1 10 Robot Miss Streak 2 | 1 2 2 . 1 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 103 | 5 35 14 2 1 46 Core Hits 53 | 3 22 6 1 1 20 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 7 | . 3 1 . . 3 Burn 3 | . 1 1 . . 1 Destroy 4 | . 2 . . . 2 Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 2 | . . . 2 . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1824 | 60 517 286 105 14 842 Guns 1700 | 57 514 280 . 14 835 Cannons . | . . . . . . Explosions . | . . . . . . Melee 105 | . . . 105 . . Ramming 19 | 3 3 6 . . 7 Kinetic 937 | 57 346 157 . . 377 Thermal 763 | . 168 123 . 14 458 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 105 | . . . 105 . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 7 | 1 1 3 . . 2 Kicked 7 | 1 1 3 . . 2 Crushed . | . . . . . . Highest Temperature 153 | . 30 20 . 16 153 Average Temperature 33 | . 11 8 . 12 47 Received Heat Transfer 252 | . 54 . . . 198 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 . . 2 Heat Transferred 1776 | . 444 333 . 37 962 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 265 | 15 265 115 . 5 230 Initial 9 | . 9 . . . . Average 59 | 5 117 11 . 4 71 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 93 | 100 80 100 . 100 96 Level 1 6 | . 19 . . . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 1 . . 2 Investigation 4 | . 2 1 . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 18 8 . . 20 Peak Tracking Total 6 | . 3 3 . . 6 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 5 | . 4 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 11 | . 4 1 1 . 5 Terminals 9 | . 4 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 16 1 1 . 21 Successful 24 | . 11 1 1 . 11 Failed 15 | . 5 . . . 10 Catastrophic 4 | . . . . . 4 Database Lockouts . | . . . . . . Manual 28 | . 12 . . . 16 Terminals 37 | . 16 . . . 21 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 7 1 1 . 6 Record 2 | . 1 . 1 . . Part Schematic 2 | . 2 . . . . Robot Analysis 4 | . 2 . . . 2 Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . 1 . . . Alert Level 1 | . . . . . 1 Unreport Threat 2 | . 1 . . . 1 Recall Investigation 1 | . . . . . 1 Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 . . . 5 Terminals 9 | . 4 . . . 5 Assimilate 1 | . . . . . 1 Botnet 7 | . 4 . . . 3 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 . . . 5 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 2 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . 3 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 4 | . . . 3 . 1 Largest Group 4 | . . . 3 3 4 Highest-Rated Group 47 | . . . 37 37 47 Highest-Rated Ally 21 | . . . 21 21 21 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 334 | . . . . . 334 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 4 | . 2 . . . 2 Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3450 | 111 812 553 549 456 969 Spaces Moved 2369 | 71 462 424 420 346 646 Core 2 | 2 . . . . . Treads . | . . . . . . Legs 2367 | 69 462 424 420 346 646 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 116 Average Speed 127 | 118 149 120 124 130 120 Slowest Speed 190 | 120 190 120 130 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 3 74 85 87 97 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2658 | 86 539 450 445 352 786 Wait 91 | . 22 4 . . 65 Move 2364 | 70 461 423 419 345 646 Hop . | . . . . . . Pick Up 24 | 4 9 3 . 1 7 Fast Attach 25 | 7 4 1 3 . 10 Attach 4 | . . 1 . . 3 Detach 1 | . . . . . 1 Swap 19 | . 5 . 1 2 11 Drop 38 | . 12 4 4 3 15 Fire 67 | 4 25 11 . 1 26 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick 7 | 1 1 3 . . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 16 | . . . 16 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 903 | -10/Materials | Discovered new exit (range 12) 924 | -10/Materials | Entered Mines 958 | -10/Mines | Met a Derelict shopkeep closing up shop 1015 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1119 | -10/Mines | Found a hidden stash of uninstalled traps 1164 | -10/Mines | Learned Materials machine intel 1392 | -10/Mines | Discovered new exit (range 4) 1471 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1472 | -10/Mines | Discovered new exit (range 5) 1477 | -10/Mines | Entered Exiles 1477 | -10/Exiles | Found Exiles lab destroyed 1493 | -10/Exiles | Discovered new exit (range 15) 1724 | -10/Exiles | Learned location of Zion (-7) 2007 | -10/Exiles | Discovered new exit (range 14) 2026 | -10/Exiles | Entered Mines 2026 | -9/Mines | Accompanied by 3 allies 2117 | -9/Mines | Discovered new exit (range 15) 2169 | -9/Mines | Learned location of Storage (-7) 2257 | -9/Mines | Learned Materials emergency access door positions 2369 | -9/Mines | Identified exit to Materials 2482 | -9/Mines | Entered Materials 2482 | -8/Materials | Accompanied by 3 allies 2482 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2484 | -8/Materials | Loaded intel: 52 machine locations 2980 | -8/Materials | Discovered new exit (range 16) 3202 | -8/Materials | Build established: Gunner 3451 | -8/Materials | Self-destructed Last Messages --------------- 03333_ Destroyed Aluminum Leg. 03333_ Imp. Heat Sink melted. 03333_ Particle Gun melted. 03333_ G-47 Trooper destroyed. 03336_ Acquired 26 matter. 03346_ U-05 Engineer builds a Door. 03352_ G-47 Trooper destroyed. 03353_ U-05 Engineer builds a Door. 03399_ A-02 Transporter destroyed. 03403_ Dropped Imp. Medium Laser. 03404_ Acquired Prototype Energy Gun. 03404_ Identified Imp. EM Shotgun. 03405_ Dropped Imp. EM Shotgun. 03411_ Acquired Imp. Medium Laser. 03418_ Acquired 46 matter. 03419_ R-06 Scavenger collects Lgt. Treads. 03426_ U-05 Engineer builds a Door. 03440_ Dropped Imp. Heat Sink. 03440_ Acquired Cooling System. 03451_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | !! !#????????????????????????????????????????????? | | !!!!#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ####????????????????????#+####### /????????????? | | #######################? ?????????????? | | ! [[= ==[!=+ ## #?????????????????? | | ################ """ + #?????????????????? | | ##????#####?????# "R" ## #?????????????????? | | #?????# #?????# " " ## ##+#?????????????????? | | ####### #?????# ## #????????????????????? | | # #?????#! ## ##?"""""?????????????? | | # ##########+### #?"""""?????????????? | | # u #?"""""?????????????? | | + @T +???????????????????? | | # m #???????????????????? | | # ##########+### #???????????????????? | | # #????????? ??#######???????????????????? | | # #??????????????????????????????????????? | | ####### #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????? #??????????????????????????????????????? | | """???? #??????????????????????????????????????? | | """???? #??????????????????????????????????????? | | """???? +?"""??????????????????????????????????? | | ??????? #?"""??????????????????????????????????? | | ??????? ??"""??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"""?????????????????????? | | ""???????????????????????"""?????????????????????" | | ""???????????????????????"""????????????????????S" | | ""??????????????????????????????????????"""?????"" | | ?????????????????????????"""????????????"""??????? | | ?????????????????????????"""????????????"""??????? | | ?????????????"""?"""?????"""?????????????????????? | | # #??????????"""?"""?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteSupercompositeCharge Manual? 0 Play Time 00:28:05 Cumulative 170.4 hours Start 2022.10.09 @ 18:33:50 End 2022.10.24 @ 16:44:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d296a158-2ab4-4b58-b23a-c57f06803444