Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 17:08:21

Player: KoT

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (169)     845
Value Destroyed (6744)     6744
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (7422)               7422
              TOTAL SCORE: 20951

 Bonus
-------
High Alert Combat Kills    2343
Follower Combat Kills      2657
Entered Garrisons          600
Used RIF Installer         2000
Friendly Fire              -178

 Cogmind 
---------
Core Integrity             0/1150
Matter                     143/300
Energy                     169/300
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (112) Ox1
Location                   -4/Armory

 Parts 
-------
>          --- POWER (3) --------
           Angular Momentum Engine
>          --- PROPULSION (3) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (5) -------
  Advanced Datajack
           Segregator
>          --- INVENTORY (5) ----
  Improved Kinecellerator
           Force Field
  Improved Force Field
  Advanced Hacking Suite
           Relay Coupler [NC] (31)

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
                Quantum Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Transmission Jammer
       Advanced Shield Generator
                Point Defense Array
                Relay Coupler [Hunter]
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
          Heavy Machine Gun
                Hardcell Cannon
                Remote Datajack
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
                Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
       Improved Kinecellerator
       Advanced Weapon Cycler
       Advanced Cloaking Device
                Antimissile System
       Advanced Hacking Suite
                Relay Coupler [NC]
                System Restoration Module
       Improved Field Recycling Unit
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Linear Accelerator
                Gamma Bomb Array
                Micro-nuke Launcher
                Power Sword
[Rating: 136]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Backup Power III
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Hover Unit               Backup Propulsion III
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Hunter]
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Quantum Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Segregator
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm 
Slots Evolved              12   | .   .   2   2   2   2   .   2   .   .   .   .   .   2   .   
  Power                    2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   1   1   .   1   .   .   .   .   .   1   .   
  Weapon                   3    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
Parts Attached             239  | 6   4   22  21  74  5   41  17  6   .   11  4   8   7   13  
  Power                    34   | 1   .   7   .   10  1   5   4   .   .   4   .   1   .   1   
    Engine                 15   | 1   .   3   .   5   1   1   3   .   .   .   .   .   .   1   
    Core                   13   | .   .   4   .   5   .   1   1   .   .   2   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   3   .   .   .   2   .   1   .   .   
  Propulsion               43   | 2   .   6   6   12  1   4   2   2   .   4   .   .   .   4   
    Treads                 15   | .   .   6   6   2   .   .   .   .   .   .   .   .   .   1   
    Leg                    25   | 2   .   .   .   10  1   4   2   2   .   4   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  57   | 1   2   2   8   21  1   7   2   2   .   .   1   2   5   3   
    Device                 38   | .   1   1   5   15  1   4   2   1   .   .   .   1   4   3   
    Storage                8    | 1   1   1   .   3   .   1   .   .   .   .   .   .   1   .   
    Processor              5    | .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Protection             4    | .   .   .   1   1   .   1   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 2   2   7   7   31  2   25  9   2   .   3   3   5   2   5   
    Energy Gun             16   | .   .   2   .   7   .   2   .   1   .   1   1   .   1   1   
    Energy Cannon          12   | .   .   1   2   6   1   2   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   2   3   1   4   .   5   .   1   .   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   1   2   4   .   5   4   .   .   .   .   1   .   .   
    Launcher               7    | .   .   .   .   4   1   .   2   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   2   .   1   1   .   .   .   1   .   1   .   
    Impact Weapon          13   | .   .   .   2   1   .   5   2   .   .   1   .   2   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   13   | .   .   .   .   3   .   5   .   .   .   1   1   2   .   1   
  Unidentified Prototypes  3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 90   | .   .   5   4   32  .   8   18  .   .   .   .   3   16  4   
  Power                    19   | .   .   2   .   7   .   2   5   .   .   .   .   .   3   .   
  Propulsion               19   | .   .   2   2   5   .   2   4   .   .   .   .   .   3   1   
  Utility                  22   | .   .   .   2   8   .   1   3   .   .   .   .   2   4   2   
  Weapon                   30   | .   .   1   .   12  .   3   6   .   .   .   .   1   6   1   
  Highest Loss Streak      15   | .   .   3   2   8   .   4   8   .   .   .   .   3   15  2   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Average Slot Usage (%)     91   | .   89  94  89  94  82  98  94  83  94  96  100 93  89  15  
  Engine                   5    | .   14  4   9   8   5   3   4   11  11  9   .   .   .   .   
  Core                     3    | .   .   6   .   4   6   4   4   .   .   2   5   1   .   .   
  Reactor                  3    | .   .   .   .   .   .   3   4   .   .   1   11  14  14  .   
  Treads                   8    | .   .   28  20  12  .   .   .   .   .   .   .   .   .   .   
  Leg                      11   | .   28  1   .   9   20  19  16  10  11  11  17  17  14  .   
  Device                   14   | .   4   20  13  12  10  15  22  14  17  17  14  7   14  7   
  Storage                  6    | .   14  11  9   7   6   6   5   5   5   5   5   5   7   .   
  Processor                9    | .   .   .   8   15  13  13  11  11  11  11  11  11  9   .   
  Protection               1    | .   .   .   1   1   .   2   .   1   5   5   5   2   .   .   
  Energy Gun               4    | .   .   7   .   3   6   5   3   3   5   5   7   7   7   1   
  Energy Cannon            4    | .   .   3   9   10  1   5   3   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  11  5   3   6   6   3   3   5   5   5   5   4   .   
  Ballistic Cannon         2    | .   .   .   7   1   .   3   3   5   5   .   .   2   4   .   
  Launcher                 1    | .   .   .   .   1   3   .   1   5   5   5   5   .   .   .   
  Impact Weapon            1    | .   .   .   4   .   .   2   2   .   .   4   1   2   .   .   
Naked Turns                43   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   37  
Heaviest Build             134  | 13  32  37  47  74  57  98  107 91  91  134 134 133 132 17  
  Greatest Support         85   | 20  20  60  60  69  57  57  56  32  32  85  85  85  85  75  
  Greatest Overweight (x)  26   | 4   1   1   2   2   1   2   22  22  2   3   1   1   26  1   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   1   2   2   1   1   1   1   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  5   
  Average Capacity         16   | 7   8   15  15  15  15  16  20  20  20  20  20  20  19  5   
  Most Carried             20   | 6   9   15  15  15  13  18  20  16  16  20  20  20  20  5   
  Average Carried          15   | 2   6   13  14  14  9   14  17  13  15  17  19  19  19  4   
  Final Capacity           20   | 8   15  15  15  15  15  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 4   9   15  15  6   12  18  15  15  16  20  20  19  5   5   

 Class Distribution 
--------------------
 22% | Scavenger-Gunner
 21% | Mutant
 15% | Skirmisher
 13% | Gunner
 12% | Scavenger-Mutant
  8% | Commander-Gunner
  4% | Commander-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Gunner | -6/Factory
 Scavenger-Gunner | -6/Garrison
 Scavenger-Gunner | -5/Factory
       Skirmisher | -5/Waste
       Skirmisher | -5/Factory
       Skirmisher | -5/Garrison
       Skirmisher | -5/Factory
 Commander-Gunner | -5/Garrison
 Commander-Gunner | -4/Factory
           Mutant | -4/Armory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Arm  
Matter Collected           5214 | 167  245  635  528  1533 48   811  362  336  .    34   46   340  87   42   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7788 | .    289  1362 952  2967 81   1135 388  .    .    .    .    376  219  19   
  Parts                    362  | .    19   82   58   123  3    44   13   .    .    .    .    13   6    1    
Haulers Intercepted        12   | .    1    6    3    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm 
Combat Hostiles Destroyed  140  | .   6   19  16  53  1   22  12  .   .   .   .   7   3   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     58   | .   6   14  3   13  1   14  1   .   .   .   .   5   1   .   
  Cannons                  62   | .   .   5   13  28  .   7   6   .   .   .   .   1   2   .   
  AOE                      13   | .   .   .   .   8   .   .   5   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   3   8   .   2   .   1   2   .   .   .   .   .   .   1   
  Worker                   9    | .   1   2   3   3   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   6   3   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   3   1   5   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   .   5   3   .   .   9   4   .   .   .   .   2   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    79   | .   6   10  9   38  1   9   1   .   .   .   .   3   2   .   
  Brawler                  5    | .   .   .   .   3   .   1   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   3   4   6   .   .   .   .   .   .   .   1   1   .   
  Specialist               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   6   .   1   2   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   3   14  6   15  1   3   4   .   .   .   .   2   1   1   
  Combat Bots Only         11   | .   3   4   3   11  1   3   4   .   .   .   .   2   1   1   
Max Kills in Single Turn   3    | .   2   2   2   3   1   1   3   .   .   .   .   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Arm  
Hostile Shots Fired        1430  | .    28   155  90   415  10   154  193  .    .    1    .    106  177  101  
  Missed                   434   | .    7    53   24   126  3    45   60   .    .    .    .    24   38   54   
Damage Taken               15592 | .    262  1230 941  4118 136  1949 2105 .    .    43   15   1457 2549 787  
  Core                     2571  | .    61   192  57   486  19   221  273  .    .    .    .    112  730  420  
  Absorbed by Shields      834   | .    .    .    .    390  .    .    .    .    .    .    .    53   383  8    
  Ignored by Resistances   14    | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   777   | .    .    .    .    30   .    .    .    149  .    22   .    479  97   .    
Core Remaining (%)         68    | 100  75   52   89   30   .    71   .    .    .    .    .    61   .    .    
Volleys Fired              498   | .    28   94   59   182  9    53   32   .    .    1    1    24   15   .    
  Largest                  4     | .    2    2    3    3    2    4    3    .    .    2    1    3    4    .    
  Hottest                  301   | .    40   91   139  202  83   301  235  .    .    95   5    160  225  .    
Shots Fired                1133  | .    56   174  138  394  18   158  74   .    .    2    1    69   49   .    
  Gun                      584   | .    56   144  22   138  18   98   9    .    .    2    .    63   34   .    
  Cannon                   510   | .    .    30   116  236  .    59   51   .    .    .    .    6    12   .    
  Launcher                 27    | .    .    .    .    15   .    .    12   .    .    .    .    .    .    .    
  Special                  12    | .    .    .    .    5    .    1    2    .    .    .    1    .    3    .    
  Kinetic                  578   | .    56   117  81   124  9    87   49   .    .    1    .    30   24   .    
  Thermal                  413   | .    .    38   57   203  .    42   11   .    .    1    .    39   22   .    
  Explosive                27    | .    .    .    .    15   .    .    12   .    .    .    .    .    .    .    
  Electromagnetic          103   | .    .    19   .    47   9    28   .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    12   9    7    21   8    13   13   .    .    .    1    9    8    .    
  Robot Miss Streak        7     | .    7    5    5    6    1    4    5    .    .    2    .    6    2    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    1    5    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           738   | .    36   115  80   253  13   96   47   .    .    2    3    67   26   .    
  Core Hits                324   | .    19   48   37   122  4    45   23   .    .    .    .    12   14   .    
  Critical Kills           5     | .    .    .    1    3    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Strikes         16    | .    .    1    2    8    .    4    1    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    .    1    3    .    1    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    
    Blast                  8     | .    .    .    1    5    .    1    1    .    .    .    .    .    .    .    
Melee Attacks              166   | .    .    .    7    1    .    74   10   .    .    26   2    40   .    6    
  Thermal                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Impact                   123   | .    .    .    7    1    .    72   10   .    .    24   .    9    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            36    | .    .    .    .    .    .    2    .    .    .    2    2    30   .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18680 | .    540  1892 1696 7031 211  2515 2636 .    .    .    .    1204 955  .    
  Guns                     7148  | .    392  1452 187  1775 211  1324 177  .    .    .    .    1012 618  .    
  Cannons                  8630  | .    .    372  1509 3690 .    1191 1339 .    .    .    .    192  337  .    
  Explosions               2850  | .    148  68   .    1566 .    .    1068 .    .    .    .    .    .    .    
  Melee                    47    | .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    
  Ramming                  5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Kinetic                  7516  | .    392  1146 967  1615 115  1177 1138 .    .    .    .    495  471  .    
  Thermal                  7415  | .    .    507  729  3616 .    921  449  .    .    .    .    709  484  .    
  Explosive                2286  | .    148  .    .    1141 .    .    997  .    .    .    .    .    .    .    
  Electromagnetic          1411  | .    .    239  .    659  96   417  .    .    .    .    .    .    .    .    
  Impact                   47    | .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
  Corruption Purged        5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45    | .    .    .    .    34   .    11   .    .    .    .    .    .    .    .    
    Message Errors         9     | .    .    .    .    8    .    1    .    .    .    .    .    .    .    .    
    Matter Fused           8     | .    .    .    .    6    .    2    .    .    .    .    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    4    .    1    .    .    .    .    .    .    .    .    
    Energy Discharges      6     | .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    3    .    2    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4     | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            327   | .    67   .    5    167  .    23   65   .    .    .    .    .    .    .    
  Projectiles              102   | .    .    .    5    70   .    23   4    .    .    .    .    .    .    .    
  Explosions               225   | .    67   .    .    97   .    .    61   .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32    | .    .    1    6    10   .    5    8    .    .    .    .    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    1    6    10   .    5    8    .    .    .    .    2    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      305   | .    .    107  .    134  .    .    64   .    .    .    .    .    .    .    
  Shots                    9     | .    .    2    .    5    .    .    2    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        603   | .    15   234  408  571  .    460  435  .    .    40   8    449  603  .    
  Average Temperature      149   | .    8    61   130  152  .    184  172  .    .    19   4    172  238  .    
  Received Heat Transfer   4976  | .    150  417  468  1935 63   579  705  .    .    .    9    238  361  51   
  Effects                  58    | .    .    .    5    21   .    11   2    .    .    .    .    10   9    .    
    Shutdowns              17    | .    .    .    1    6    .    3    1    .    .    .    .    3    3    .    
    Energy Bleed           12    | .    .    .    1    5    .    2    .    .    .    .    .    1    3    .    
    Interference           14    | .    .    .    2    5    .    2    .    .    .    .    .    5    .    .    
    Matter Decay           3     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    
    Short Circuit          4     | .    .    .    .    1    .    1    1    .    .    .    .    .    1    .    
    Damage (minor)         4     | .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Longest Duration         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    5    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    1    3    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             22    | .    .    1    5    12   .    2    .    .    .    .    .    2    .    .    
  Heat Transferred         10910 | .    .    1001 1295 5736 .    1054 420  .    .    .    .    812  592  .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Arm  
Peak Influence             2329 | .    263  245  343  1380 786  1469 1213 410  124  1170 1241 2329 1368 1122 
  Initial                  1222 | .    .    26   103  122  677  550  770  410  64   86   613  868  1222 553  
  Average                  688  | .    87   62   203  608  722  1053 805  257  90   715  1131 1690 1223 734  
Maximum Alert Level        5    | .    1    1    1    4    3    4    4    2    .    4    4    5    4    4    
  Low Security (%)         30   | 100  85   95   52   27   .    .    .    24   100  22   .    .    .    .    
  Level 1                  7    | .    14   4    47   4    .    .    .    37   .    .    .    .    .    .    
  Level 2                  12   | .    .    .    .    25   31   10   9    37   .    11   .    .    .    58   
  Level 3                  24   | .    .    .    .    16   68   48   82   .    .    64   20   23   .    28   
  Level 4                  18   | .    .    .    .    24   .    40   8    .    .    .    79   21   100  13   
  Level 5                  5    | .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    1    3    15   .    .    7    .    .    .    1    .    3    3    
  Investigation            7    | .    1    .    1    4    .    .    .    .    .    .    .    .    .    1    
  Extermination            8    | .    .    .    .    5    .    .    1    .    .    .    1    .    .    1    
  Reinforcement            9    | .    .    1    2    3    .    .    2    .    .    .    .    .    .    1    
  Assault                  8    | .    .    .    .    2    .    .    3    .    .    .    .    .    3    .    
  Garrison                 2    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm 
Distress Signals           6    | .   .   3   1   1   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Times Spotted              325  | .   9   33  21  76  4   30  26  1   .   11  5   33  21  55  
  Peak Tracking Total      23   | .   3   7   4   5   2   5   5   1   .   3   3   9   12  23  
  Tactical Retreats        24   | .   .   .   2   7   .   3   .   .   .   .   1   2   .   9   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm 
Traps Triggered            21   | .   .   .   1   6   .   5   1   .   .   .   .   6   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         48   | .   .   .   .   42  .   6   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             8    | .   .   .   .   5   .   3   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm 
Machines Disabled          57   | .   2   2   2   25  2   3   6   .   2   1   8   1   3   .   
  Max in Single Turn       18   | .   2   2   1   18  1   1   3   .   .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm 
Machines Accessed          32   | .   2   2   3   9   1   3   1   .   2   .   1   3   2   3   
  Terminals                25   | .   2   2   3   6   .   3   1   .   1   .   .   3   1   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   1   .   .   .   1   .   1   .   .   .   
Total Hacks                78   | .   8   8   7   16  1   6   2   .   3   .   1   7   5   14  
  Successful               33   | .   5   3   4   5   1   1   .   .   2   .   1   2   3   6   
  Failed                   45   | .   3   5   3   11  .   5   2   .   1   .   .   5   2   8   
    Catastrophic           3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   2   .   8   4   .   .   2   .   .   .   .   .   1   2   
  Terminals                67   | .   8   8   7   9   .   6   2   .   2   .   .   7   4   14  
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   4   1   .   .   .   1   .   1   .   .   .   
Terminal Hacks             22   | .   5   3   1   2   .   1   .   .   1   .   .   2   1   6   
  Record                   8    | .   .   2   .   .   .   .   .   .   1   .   .   .   1   4   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         5    | .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   
  Terminals                5    | .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   
    Assimilate             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   1   3   7   1   2   1   .   1   .   .   1   1   3   
  Full Trace Events        6    | .   1   .   .   3   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              3    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Non-combat               2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        5    | .   .   .   .   3   .   .   .   .   .   .   1   .   1   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  check_alert              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   3   .   .   4   .   4   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   3   .   .   4   .   4   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   2   .   .   .   1   .   21  .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Arm  
Total Allies               48    | .    .    .    1    .    .    4    .    20   .    1    .    21   1    .    
  Largest Group            21    | .    .    .    1    .    .    4    4    20   20   21   11   19   14   .    
  Highest-Rated Group      814   | .    .    .    10   .    .    408  408  730  729  814  413  583  536  .    
  Highest-Rated Ally       148   | .    .    .    10   .    .    148  148  50   50   85   85   50   56   .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               384   | .    .    .    .    .    .    9    21   17   1    135  26   121  54   .    
  Total Damage             14017 | .    .    .    .    .    .    439  688  699  32   5079 925  4223 1932 .    
  Kills                    86    | .    .    .    .    .    .    4    6    1    1    24   12   31   7    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Arm  
Turns Passed               16025 | 92   479  2235 1072 3447 305  2023 1018 1062 150  1211 250  1758 570  353  
Spaces Moved               6862  | 54   229  429  408  1613 204  864  348  388  57   433  126  796  270  643  
  Core                     165   | 35   .    .    .    .    .    .    1    1    .    .    .    .    14   114  
  Treads                   1648  | .    .    365  408  874  .    .    .    .    .    .    .    .    .    1    
  Legs                     4508  | 19   229  64   .    739  204  864  347  374  57   433  126  796  256  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    13    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    
  Flight                   528   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    528  
  Fastest Speed            32    | 50   120  160  160  116  116  126  190  265  265  186  190  190  50   32   
  Average Speed            175   | 141  129  164  194  162  128  175  255  271  265  255  190  190  187  45   
  Slowest Speed            1350  | 250  190  190  320  320  192  265  1150 1150 265  345  190  190  1350 160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 4    33   48   35   39   5    67   8    97   2    61   6    94   10   36   
  Regions Visited          14
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    1    1    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 78    | .    .    .    7    1    .    51   8    .    .    10   .    1    .    .    
Terrain Destroyed          397   | .    9    28   10   119  .    57   157  .    .    10   .    1    6    .    
  Melee                    78    | .    .    .    7    1    .    51   8    .    .    10   .    1    .    .    
  Projectile               42    | .    .    .    3    15   .    6    12   .    .    .    .    .    6    .    
  AOE                      277   | .    9    28   .    103  .    .    137  .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Arm  
Total                      9793 | 69   363  1799 557  2127 229  1156 424  397  57   508  136  977  303  691  
  Wait                     1590 | .    90   1223 43   146  .    51   6    .    .    2    .    17   2    10   
  Move                     6843 | 53   228  428  407  1612 203  862  348  387  56   431  125  791  269  643  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Pick Up                  161  | 10   8    20   8    39   9    25   8    4    1    16   2    .    5    6    
  Fast Attach              27   | .    .    .    4    5    .    4    .    .    .    .    .    1    5    8    
  Attach                   101  | 6    1    8    5    37   4    13   11   5    .    2    1    1    2    5    
  Detach                   9    | .    .    1    2    1    2    3    .    .    .    .    .    .    .    .    
  Swap                     111  | .    3    14   12   32   1    24   6    1    .    9    3    6    .    .    
  Drop                     96   | .    5    11   10   25   1    16   2    .    .    15   2    2    5    2    
  Fire                     498  | .    28   94   59   182  9    53   32   .    .    1    1    24   15   .    
  Melee                    166  | .    .    .    7    1    .    74   10   .    .    26   2    40   .    6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            57   | .    .    .    .    5    .    5    .    .    .    6    .    30   .    11   
  Rewire                   83   | .    .    .    .    .    .    19   .    .    .    .    .    64   .    .    
  Trap                     48   | .    .    .    .    42   .    6    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory
-5/Garrison
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Armory

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 14)
    93 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   484 | -10/Materials | Discovered new exit (range 10)
   572 | -10/Materials | Entered another Materials area
   572 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   753 | -9/Materials  | Lost 3 parts (1p2n)
   869 | -9/Materials  | Discovered new exit (range 13)
  1559 | -9/Materials  | Build established: Scavenger-Mutant
  2427 | -9/Materials  | Build established: Mutant
  2743 | -9/Materials  | Discovered new exit (range 16)
  2807 | -9/Materials  | Entered another Materials area
  2807 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3580 | -8/Materials  | Build established: Gunner
  3873 | -8/Materials  | Discovered new exit (range 3)
  3877 | -8/Materials  | Identified exit to Factory
  3879 | -8/Materials  | Entered Factory
  3879 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  4395 | -7/Factory    | Discovered new exit (range 13)
  4433 | -7/Factory    | Identified exit to Lower Caves
  5148 | -7/Factory    | Build established: Scavenger-Gunner
  5431 | -7/Factory    | Repaired Imp. Shield Generator
  5817 | -7/Factory    | Lost 5 parts (2p1n1u1w)
  6279 | -7/Factory    | First assault squad dispatched
  6361 | -7/Factory    | Garrison activated, responded to threat
  6432 | -7/Factory    | Lost 3 parts (1p1u1w)
  6454 | -7/Factory    | Destroyed 11 combat bots
  7121 | -7/Factory    | Lost 6 parts (1p2u3w)
  7161 | -7/Factory    | Discovered new exit (range 15)
  7215 | -7/Factory    | Identified exit to Factory
  7242 | -7/Factory    | Core integrity fell below 50%
  7324 | -7/Factory    | Lost 8 parts (1p3n1u3w)
  7326 | -7/Factory    | Entered another Factory area
  7326 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7612 | -6/Factory    | Identified exit to Garrison
  7631 | -6/Factory    | Entered Garrison
  7674 | -6/Garrison   | Triggered checkpoint
  7919 | -6/Garrison   | Discovered new exit (range 10)
  7953 | -6/Garrison   | Identified exit to Factory
  7990 | -6/Garrison   | Triggered checkpoint
  8188 | -6/Garrison   | Spotted B-75 Beast
  8330 | -6/Garrison   | Destroyed B-75 Beast
  8389 | -6/Garrison   | Found Gamma Bomb Array
  8681 | -6/Garrison   | Build established: Gunner
  8708 | -6/Garrison   | Triggered checkpoint
  8710 | -6/Garrison   | Triggered checkpoint
  8904 | -6/Garrison   | Lost 4 parts (1p1n1u1w)
  8920 | -6/Garrison   | Found embedded Infiltrators
  8954 | -6/Garrison   | Installed Relay Interface Framework
  9185 | -6/Garrison   | Discovered exit to Factory (range 13)
  9200 | -6/Garrison   | Spotted B-86 Titan
  9206 | -6/Garrison   | Destroyed B-86 Titan
  9241 | -6/Garrison   | Rewired B-90 Cyclops
  9277 | -6/Garrison   | Rewired B-75 Beast
  9416 | -6/Garrison   | Build established: Scavenger-Gunner
  9654 | -6/Garrison   | Entered Factory
  9654 | -5/Factory    | Accompanied by 4 allies
  9654 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  9734 | -5/Factory    | Spotted B-75 Beast
  9742 | -5/Factory    | Allies destroyed B-75 Beast
  9954 | -5/Factory    | First assault squad dispatched
 10469 | -5/Factory    | Lost 8 parts (2p1n1u4w)
 10513 | -5/Factory    | Discovered new exit (range 15)
 10557 | -5/Factory    | Identified exit to Factory
 10577 | -5/Factory    | Garrison activated, responded to threat
 10672 | -5/Factory    | Sucked down chute
 10672 | -5/Factory    | Entered Waste
 10673 | -5/Waste      | Joined by Warlord forces that had cleared the area
 10701 | -5/Waste      | Lost 8 parts (2p2n2u2w)
 10966 | -5/Waste      | Build established: Mutant
 11167 | -5/Waste      | Discovered new exit (range 16)
 11343 | -5/Waste      | Build established: Skirmisher
 11430 | -5/Waste      | A Compactor rumbled back to life
 11430 | -5/Waste      | Spotted C-40 Crusher
 11437 | -5/Waste      | Allies destroyed C-40 Crusher
 11711 | -5/Waste      | Identified exit to Factory
 11734 | -5/Waste      | Entered Factory
 11734 | -5/Factory    | Accompanied by 20 allies
 11865 | -5/Factory    | Identified exit to Garrison
 11884 | -5/Factory    | Entered Garrison
 11884 | -5/Garrison   | Accompanied by 20 allies
 11993 | -5/Garrison   | Rewired B-75 Beast
 12006 | -5/Garrison   | Triggered checkpoint
 12142 | -5/Garrison   | Triggered checkpoint
 12148 | -5/Garrison   | Triggered checkpoint
 12150 | -5/Garrison   | Triggered checkpoint
 12198 | -5/Garrison   | Lost 3 allies
 12368 | -5/Garrison   | Triggered checkpoint
 12439 | -5/Garrison   | Expanded RIF knowledge: Signal Jamming
 12660 | -5/Garrison   | Triggered checkpoint
 12673 | -5/Garrison   | Expanded RIF knowledge: Structural Interface
 12751 | -5/Garrison   | Lost 3 allies
 12829 | -5/Garrison   | Garrison Relay disabled
 12911 | -5/Garrison   | Discovered new exit (range 12)
 12956 | -5/Garrison   | Spotted B-75 Beast
 12966 | -5/Garrison   | Allies destroyed B-75 Beast
 13083 | -5/Garrison   | Identified exit to Factory
 13095 | -5/Garrison   | Entered Factory
 13095 | -5/Factory    | Accompanied by 11 allies
 13260 | -5/Factory    | Discovered new exit (range 11)
 13343 | -5/Factory    | Identified exit to Garrison
 13345 | -5/Factory    | Entered Garrison
 13345 | -5/Garrison   | Accompanied by 8 allies
 13652 | -5/Garrison   | Triggered checkpoint
 13750 | -5/Garrison   | Garrison Relay disabled
 13768 | -5/Garrison   | Build established: Commander-Skirmisher
 14032 | -5/Garrison   | Spotted B-75 Beast
 14119 | -5/Garrison   | Triggered checkpoint
 14128 | -5/Garrison   | Triggered checkpoint
 14136 | -5/Garrison   | Triggered checkpoint
 14153 | -5/Garrison   | Allies destroyed B-75 Beast
 14162 | -5/Garrison   | Lost 6 allies
 14179 | -5/Garrison   | Lost 3 parts (2u1w)
 14232 | -5/Garrison   | Discovered exit to Factory (range 10)
 14244 | -5/Garrison   | Triggered checkpoint
 14350 | -5/Garrison   | Triggered checkpoint
 14396 | -5/Garrison   | Triggered checkpoint
 14448 | -5/Garrison   | Expanded RIF knowledge: Watcher Feeds
 14457 | -5/Garrison   | Build established: Commander-Gunner
 14552 | -5/Garrison   | Discovered exit to Factory (range 10)
 14584 | -5/Garrison   | Triggered checkpoint
 14850 | -5/Garrison   | Discovered exit to Factory (range 10)
 14854 | -5/Garrison   | Triggered checkpoint
 14900 | -5/Garrison   | Triggered checkpoint
 15103 | -5/Garrison   | Entered Factory
 15103 | -4/Factory    | Accompanied by 14 allies
 15103 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 15353 | -4/Factory    | First assault squad dispatched
 15630 | -4/Factory    | Discovered new exit (range 10)
 15667 | -4/Factory    | Released all parts (4)
 15668 | -4/Factory    | Core integrity fell below 50%
 15673 | -4/Factory    | Entered Armory
 15681 | -4/Armory     | Lost 13 allies
 15695 | -4/Armory     | Lost 15 parts (3p3n4u5w)
 15766 | -4/Armory     | Spotted B-86 Titan
 15936 | -4/Armory     | Core integrity fell below 20%
 15944 | -4/Armory     | Build established: Mutant
 15967 | -4/Armory     | Search patrols dispatched
 16026 | -4/Armory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
  scheduled to arrive in the [Wolf 359 System]
  in 2185. It presumably arrived as intended,
  though the distance is too great to have
  received any communications to that effect. A
  significant portion of the Leo's crew were
  science personnel, with a cargo including
  advanced factories and terraforming modules.
>>Query(Wolf 359 System)
A red dwarf star system, fourth nearest from the
  Sun at 2.39 parsecs. Destination of the [ISCS
  Leo].
>>Access(Branch)
No branch access points found.
15987_ RIF reveals location of hidden door.
15990_ Acquired Adv. Datajack.
15999_ Acquired Cesium-ion Thruster.
16003_ RIF reveals location of hidden door.
16020_ Acquired Angular Momentum Engine.
[Achievement: 20k Club]
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????#############################?????????## |
| ??????????# """""""    #     !  """"" #??????????  |
| ??????????# """""""    +        "" F" #??????????? |
| ??????????# """""""    #  """   "" "" #??????????? |
| ??????????#           !# @"""         ???????????! |
| ??????????#            #p """         #??????????  |
| ??????????#######+###### p  g       ? ??????????#" |
| ??????????????#    ############g#################  |
| ??????????????#                                    |
| ??????????????#           %                        |
| ???????????####           #################""####  |
| ???????????# ""       !/  ##    #      """"" ##### |
| ???????????#"""      /    "#    +      """"" #     |
| ???????????#"F            T#    #  /   "" F" #     |
| ???????????#""" !  "" ""  "#    # //         #     |
| ???????????# ""    "F ""  ##    #            # """ |
| ???????????####    """""  #####+######+##+#### ??? |
| ??????????????#                           #??#???? |
| ??????????????#        !                     +???? |
| ??????????????#    ###########################???? |
| ??????????????#####??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          61
Energy Capacity            870
Matter Stores              430
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             30
Point Defense Rating       240
Weapon Cycling             25
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           3
Particle Charging          15
Relay Coupler Types        1
Relay Coupler Value        25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Assimilation Complete
Generalissimo
GoHome()
Hunted
Infiltrator
It Was An Accident, I Swear
No Signal
Respectable Loadout
This Is Interesting...
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              KineticReinforcedLink
  Manual?         0
Play Time         03:37:51
  Cumulative      24.2 hours
  Start           2024.04.20 @ 14:26:34
  End             2024.04.21 @ 17:08:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          24
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bf3c49f5-8e81-4956-b052-16aaf4aecb6f