Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 17:08:21 Player: KoT Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (169) 845 Value Destroyed (6744) 6744 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (7422) 7422 TOTAL SCORE: 20951 Bonus ------- High Alert Combat Kills 2343 Follower Combat Kills 2657 Entered Garrisons 600 Used RIF Installer 2000 Friendly Fire -178 Cogmind --------- Core Integrity 0/1150 Matter 143/300 Energy 169/300 System Corruption 2% Temperature Cool (0) Movement Flying (112) Ox1 Location -4/Armory Parts ------- > --- POWER (3) -------- Angular Momentum Engine > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- Advanced Datajack Segregator > --- INVENTORY (5) ---- Improved Kinecellerator Force Field Improved Force Field Advanced Hacking Suite Relay Coupler [NC] (31) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Advanced Shield Generator Point Defense Array Relay Coupler [Hunter] > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun Hardcell Cannon Remote Datajack > --- INVENTORY -------- Reinforced Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Kinecellerator Advanced Weapon Cycler Advanced Cloaking Device Antimissile System Advanced Hacking Suite Relay Coupler [NC] System Restoration Module Improved Field Recycling Unit Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator Gamma Bomb Array Micro-nuke Launcher Power Sword [Rating: 136] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Hunter] Protection Hardened Medium Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Segregator Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Slots Evolved 12 | . . 2 2 2 2 . 2 . . . . . 2 . Power 2 | . . . . 1 . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 6 | . . 1 1 1 1 . 1 . . . . . 1 . Weapon 3 | . . . 1 . 1 . . . . . . . 1 . Parts Attached 239 | 6 4 22 21 74 5 41 17 6 . 11 4 8 7 13 Power 34 | 1 . 7 . 10 1 5 4 . . 4 . 1 . 1 Engine 15 | 1 . 3 . 5 1 1 3 . . . . . . 1 Core 13 | . . 4 . 5 . 1 1 . . 2 . . . . Reactor 6 | . . . . . . 3 . . . 2 . 1 . . Propulsion 43 | 2 . 6 6 12 1 4 2 2 . 4 . . . 4 Treads 15 | . . 6 6 2 . . . . . . . . . 1 Leg 25 | 2 . . . 10 1 4 2 2 . 4 . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . 3 Utility 57 | 1 2 2 8 21 1 7 2 2 . . 1 2 5 3 Device 38 | . 1 1 5 15 1 4 2 1 . . . 1 4 3 Storage 8 | 1 1 1 . 3 . 1 . . . . . . 1 . Processor 5 | . . . 2 2 . 1 . . . . . . . . Hackware 2 | . . . . . . . . . . . 1 1 . . Protection 4 | . . . 1 1 . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 105 | 2 2 7 7 31 2 25 9 2 . 3 3 5 2 5 Energy Gun 16 | . . 2 . 7 . 2 . 1 . 1 1 . 1 1 Energy Cannon 12 | . . 1 2 6 1 2 . . . . . . . . Ballistic Gun 18 | 2 2 3 1 4 . 5 . 1 . . . . . . Ballistic Cannon 17 | . . 1 2 4 . 5 4 . . . . 1 . . Launcher 7 | . . . . 4 1 . 2 . . . . . . . Special Weapon 6 | . . . . 2 . 1 1 . . . 1 . 1 . Impact Weapon 13 | . . . 2 1 . 5 2 . . 1 . 2 . . Slashing Weapon 3 | . . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 13 | . . . . 3 . 5 . . . 1 1 2 . 1 Unidentified Prototypes 3 | . . 2 . 1 . . . . . . . . . . Parts Lost 90 | . . 5 4 32 . 8 18 . . . . 3 16 4 Power 19 | . . 2 . 7 . 2 5 . . . . . 3 . Propulsion 19 | . . 2 2 5 . 2 4 . . . . . 3 1 Utility 22 | . . . 2 8 . 1 3 . . . . 2 4 2 Weapon 30 | . . 1 . 12 . 3 6 . . . . 1 6 1 Highest Loss Streak 15 | . . 3 2 8 . 4 8 . . . . 3 15 2 To Critical Strikes 3 | . . . . . . . . . . . . . 3 . Average Slot Usage (%) 91 | . 89 94 89 94 82 98 94 83 94 96 100 93 89 15 Engine 5 | . 14 4 9 8 5 3 4 11 11 9 . . . . Core 3 | . . 6 . 4 6 4 4 . . 2 5 1 . . Reactor 3 | . . . . . . 3 4 . . 1 11 14 14 . Treads 8 | . . 28 20 12 . . . . . . . . . . Leg 11 | . 28 1 . 9 20 19 16 10 11 11 17 17 14 . Device 14 | . 4 20 13 12 10 15 22 14 17 17 14 7 14 7 Storage 6 | . 14 11 9 7 6 6 5 5 5 5 5 5 7 . Processor 9 | . . . 8 15 13 13 11 11 11 11 11 11 9 . Protection 1 | . . . 1 1 . 2 . 1 5 5 5 2 . . Energy Gun 4 | . . 7 . 3 6 5 3 3 5 5 7 7 7 1 Energy Cannon 4 | . . 3 9 10 1 5 3 . . . . . . . Ballistic Gun 6 | . 28 11 5 3 6 6 3 3 5 5 5 5 4 . Ballistic Cannon 2 | . . . 7 1 . 3 3 5 5 . . 2 4 . Launcher 1 | . . . . 1 3 . 1 5 5 5 5 . . . Impact Weapon 1 | . . . 4 . . 2 2 . . 4 1 2 . . Naked Turns 43 | . . . . . . . . . . . . . 6 37 Heaviest Build 134 | 13 32 37 47 74 57 98 107 91 91 134 134 133 132 17 Greatest Support 85 | 20 20 60 60 69 57 57 56 32 32 85 85 85 85 75 Greatest Overweight (x) 26 | 4 1 1 2 2 1 2 22 22 2 3 1 1 26 1 Average Overweight (x) . | 1 . . . . . . 1 2 2 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 5 Average Capacity 16 | 7 8 15 15 15 15 16 20 20 20 20 20 20 19 5 Most Carried 20 | 6 9 15 15 15 13 18 20 16 16 20 20 20 20 5 Average Carried 15 | 2 6 13 14 14 9 14 17 13 15 17 19 19 19 4 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 9 15 15 6 12 18 15 15 16 20 20 19 5 5 Class Distribution -------------------- 22% | Scavenger-Gunner 21% | Mutant 15% | Skirmisher 13% | Gunner 12% | Scavenger-Mutant 8% | Commander-Gunner 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Skirmisher | -5/Waste Skirmisher | -5/Factory Skirmisher | -5/Garrison Skirmisher | -5/Factory Commander-Gunner | -5/Garrison Commander-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Matter Collected 5214 | 167 245 635 528 1533 48 811 362 336 . 34 46 340 87 42 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7788 | . 289 1362 952 2967 81 1135 388 . . . . 376 219 19 Parts 362 | . 19 82 58 123 3 44 13 . . . . 13 6 1 Haulers Intercepted 12 | . 1 6 3 2 . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Combat Hostiles Destroyed 140 | . 6 19 16 53 1 22 12 . . . . 7 3 1 Melee 1 | . . . . . . . . . . . . . . 1 Guns 58 | . 6 14 3 13 1 14 1 . . . . 5 1 . Cannons 62 | . . 5 13 28 . 7 6 . . . . 1 2 . AOE 13 | . . . . 8 . . 5 . . . . . . . Classes Destroyed 17 | . 3 8 . 2 . 1 2 . . . . . . 1 Worker 9 | . 1 2 3 3 . . . . . . . . . . Builder 3 | . . 1 2 . . . . . . . . . . . Hauler 12 | . 1 6 3 2 . . . . . . . . . . Recycler 10 | . . 3 1 5 . . 1 . . . . . . . Mechanic 2 | . . 1 . 1 . . . . . . . . . . Operator 2 | . . 1 . 1 . . . . . . . . . . Watcher 5 | . . 2 1 2 . . . . . . . . . . Swarmer 23 | . . 5 3 . . 9 4 . . . . 2 . . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 79 | . 6 10 9 38 1 9 1 . . . . 3 2 . Brawler 5 | . . . . 3 . 1 . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 15 | . . 3 4 6 . . . . . . . 1 1 . Specialist 4 | . . . . . . . 4 . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . Programmer 9 | . . . . 6 . 1 2 . . . . . . . Behemoth 2 | . . . . . . 2 . . . . . . . . Best Kill Streak 15 | . 3 14 6 15 1 3 4 . . . . 2 1 1 Combat Bots Only 11 | . 3 4 3 11 1 3 4 . . . . 2 1 1 Max Kills in Single Turn 3 | . 2 2 2 3 1 1 3 . . . . 2 1 1 Gunslinging 1 | . . . . . . . . . . . . 1 . . Exploded 2 | . . . . 2 . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Hostile Shots Fired 1430 | . 28 155 90 415 10 154 193 . . 1 . 106 177 101 Missed 434 | . 7 53 24 126 3 45 60 . . . . 24 38 54 Damage Taken 15592 | . 262 1230 941 4118 136 1949 2105 . . 43 15 1457 2549 787 Core 2571 | . 61 192 57 486 19 221 273 . . . . 112 730 420 Absorbed by Shields 834 | . . . . 390 . . . . . . . 53 383 8 Ignored by Resistances 14 | . . . . 14 . . . . . . . . . . Regen/Repaired (Parts) 777 | . . . . 30 . . . 149 . 22 . 479 97 . Core Remaining (%) 68 | 100 75 52 89 30 . 71 . . . . . 61 . . Volleys Fired 498 | . 28 94 59 182 9 53 32 . . 1 1 24 15 . Largest 4 | . 2 2 3 3 2 4 3 . . 2 1 3 4 . Hottest 301 | . 40 91 139 202 83 301 235 . . 95 5 160 225 . Shots Fired 1133 | . 56 174 138 394 18 158 74 . . 2 1 69 49 . Gun 584 | . 56 144 22 138 18 98 9 . . 2 . 63 34 . Cannon 510 | . . 30 116 236 . 59 51 . . . . 6 12 . Launcher 27 | . . . . 15 . . 12 . . . . . . . Special 12 | . . . . 5 . 1 2 . . . 1 . 3 . Kinetic 578 | . 56 117 81 124 9 87 49 . . 1 . 30 24 . Thermal 413 | . . 38 57 203 . 42 11 . . 1 . 39 22 . Explosive 27 | . . . . 15 . . 12 . . . . . . . Electromagnetic 103 | . . 19 . 47 9 28 . . . . . . . . Robot Hit Streak 21 | . 12 9 7 21 8 13 13 . . . 1 9 8 . Robot Miss Streak 7 | . 7 5 5 6 1 4 5 . . 2 . 6 2 . Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 7 | . 1 5 . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 . . Shots Hit Robots 738 | . 36 115 80 253 13 96 47 . . 2 3 67 26 . Core Hits 324 | . 19 48 37 122 4 45 23 . . . . 12 14 . Critical Kills 5 | . . . 1 3 . 1 . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 . . . . . . . . Critical Strikes 16 | . . 1 2 8 . 4 1 . . . . . . . Meltdown 5 | . . . 1 3 . 1 . . . . . . . . Destroy 3 | . . 1 . . . 2 . . . . . . . . Blast 8 | . . . 1 5 . 1 1 . . . . . . . Melee Attacks 166 | . . . 7 1 . 74 10 . . 26 2 40 . 6 Thermal 6 | . . . . . . . . . . . . . . 6 Impact 123 | . . . 7 1 . 72 10 . . 24 . 9 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 36 | . . . . . . 2 . . . 2 2 30 . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18680 | . 540 1892 1696 7031 211 2515 2636 . . . . 1204 955 . Guns 7148 | . 392 1452 187 1775 211 1324 177 . . . . 1012 618 . Cannons 8630 | . . 372 1509 3690 . 1191 1339 . . . . 192 337 . Explosions 2850 | . 148 68 . 1566 . . 1068 . . . . . . . Melee 47 | . . . . . . . 47 . . . . . . . Ramming 5 | . . . . . . . 5 . . . . . . . Kinetic 7516 | . 392 1146 967 1615 115 1177 1138 . . . . 495 471 . Thermal 7415 | . . 507 729 3616 . 921 449 . . . . 709 484 . Explosive 2286 | . 148 . . 1141 . . 997 . . . . . . . Electromagnetic 1411 | . . 239 . 659 96 417 . . . . . . . . Impact 47 | . . . . . . . 47 . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 5 . 1 . . . . . . . . Average Corruption 1 | . . . . 2 . 1 . . . . . . . . Corruption Purged 5 | . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 45 | . . . . 34 . 11 . . . . . . . . Message Errors 9 | . . . . 8 . 1 . . . . . . . . Matter Fused 8 | . . . . 6 . 2 . . . . . . . . Heat Flow Errors 5 | . . . . 4 . 1 . . . . . . . . Energy Discharges 6 | . . . . 4 . 2 . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . Data Loss (minor) 4 | . . . . 3 . 1 . . . . . . . . Data Loss (major) 2 | . . . . 1 . 1 . . . . . . . . Misfires 5 | . . . . 3 . 2 . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . Weapon Failures 4 | . . . . 3 . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 327 | . 67 . 5 167 . 23 65 . . . . . . . Projectiles 102 | . . . 5 70 . 23 4 . . . . . . . Explosions 225 | . 67 . . 97 . . 61 . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 32 | . . 1 6 10 . 5 8 . . . . 2 . . Impact . | . . . . . . . . . . . . . . . Kinetic 32 | . . 1 6 10 . 5 8 . . . . 2 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 305 | . . 107 . 134 . . 64 . . . . . . . Shots 9 | . . 2 . 5 . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 . . . . . . . Kicked 2 | . . . . . . 1 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 603 | . 15 234 408 571 . 460 435 . . 40 8 449 603 . Average Temperature 149 | . 8 61 130 152 . 184 172 . . 19 4 172 238 . Received Heat Transfer 4976 | . 150 417 468 1935 63 579 705 . . . 9 238 361 51 Effects 58 | . . . 5 21 . 11 2 . . . . 10 9 . Shutdowns 17 | . . . 1 6 . 3 1 . . . . 3 3 . Energy Bleed 12 | . . . 1 5 . 2 . . . . . 1 3 . Interference 14 | . . . 2 5 . 2 . . . . . 5 . . Matter Decay 3 | . . . . 1 . . . . . . . 1 1 . Short Circuit 4 | . . . . 1 . 1 1 . . . . . 1 . Damage (minor) 4 | . . . 1 3 . . . . . . . . . . Damage (major) 3 | . . . . . . 3 . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 1 | . . . . . . . . . . . . . . 1 Longest Duration 1 | . . . . . . . . . . . . . . 1 Robots Corrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Fried 6 | . . . . 5 . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 3 . 1 . . . . . . . . Combat Hostiles 4 | . . . . 3 . 1 . . . . . . . . Parts Melted 22 | . . 1 5 12 . 2 . . . . . 2 . . Heat Transferred 10910 | . . 1001 1295 5736 . 1054 420 . . . . 812 592 . Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Peak Influence 2329 | . 263 245 343 1380 786 1469 1213 410 124 1170 1241 2329 1368 1122 Initial 1222 | . . 26 103 122 677 550 770 410 64 86 613 868 1222 553 Average 688 | . 87 62 203 608 722 1053 805 257 90 715 1131 1690 1223 734 Maximum Alert Level 5 | . 1 1 1 4 3 4 4 2 . 4 4 5 4 4 Low Security (%) 30 | 100 85 95 52 27 . . . 24 100 22 . . . . Level 1 7 | . 14 4 47 4 . . . 37 . . . . . . Level 2 12 | . . . . 25 31 10 9 37 . 11 . . . 58 Level 3 24 | . . . . 16 68 48 82 . . 64 20 23 . 28 Level 4 18 | . . . . 24 . 40 8 . . . 79 21 100 13 Level 5 5 | . . . . . . . . . . . . 54 . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 1 3 15 . . 7 . . . 1 . 3 3 Investigation 7 | . 1 . 1 4 . . . . . . . . . 1 Extermination 8 | . . . . 5 . . 1 . . . 1 . . 1 Reinforcement 9 | . . 1 2 3 . . 2 . . . . . . 1 Assault 8 | . . . . 2 . . 3 . . . . . 3 . Garrison 2 | . . . . 1 . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Distress Signals 6 | . . 3 1 1 1 . . . . . . . . . Communications Jammed 4 | . . . . . . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . . . . . . 4 . Times Spotted 325 | . 9 33 21 76 4 30 26 1 . 11 5 33 21 55 Peak Tracking Total 23 | . 3 7 4 5 2 5 5 1 . 3 3 9 12 23 Tactical Retreats 24 | . . . 2 7 . 3 . . . . 1 2 . 9 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Traps Triggered 21 | . . . 1 6 . 5 1 . . . . 6 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 48 | . . . . 42 . 6 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . Reprogrammed 8 | . . . . 5 . 3 . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Machines Disabled 57 | . 2 2 2 25 2 3 6 . 2 1 8 1 3 . Max in Single Turn 18 | . 2 2 1 18 1 1 3 . . 1 . 1 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . Garrison Relay 2 | . . . . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Machines Accessed 32 | . 2 2 3 9 1 3 1 . 2 . 1 3 2 3 Terminals 25 | . 2 2 3 6 . 3 1 . 1 . . 3 1 3 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 1 . . . 1 . 1 . . . Total Hacks 78 | . 8 8 7 16 1 6 2 . 3 . 1 7 5 14 Successful 33 | . 5 3 4 5 1 1 . . 2 . 1 2 3 6 Failed 45 | . 3 5 3 11 . 5 2 . 1 . . 5 2 8 Catastrophic 3 | . . . . 1 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 19 | . 2 . 8 4 . . 2 . . . . . 1 2 Terminals 67 | . 8 8 7 9 . 6 2 . 2 . . 7 4 14 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 4 1 . . . 1 . 1 . . . Terminal Hacks 22 | . 5 3 1 2 . 1 . . 1 . . 2 1 6 Record 8 | . . 2 . . . . . . 1 . . . 1 4 Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . Open DSF 2 | . . . . 2 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 Locate Traps 2 | . 1 . . . . . . . . . . . . 1 Reinforcement Status 1 | . 1 . . . . . . . . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Patrol Navigation 2 | . . . . . . 1 . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 . 1 . . . Unlock Access 3 | . . . . . 1 . . . 1 . 1 . . . Unauthorized Hacks 5 | . . . 3 1 . . . . . . . . 1 . Terminals 5 | . . . 3 1 . . . . . . . . 1 . Assimilate 2 | . . . 2 . . . . . . . . . . . Botnet 3 | . . . 1 1 . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 1 3 7 1 2 1 . 1 . . 1 1 3 Full Trace Events 6 | . 1 . . 3 . 1 . . . . . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 44 | . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Used RIF Installer 4 | . . . . . . 1 . . . 2 . 1 . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . Watcher Feeds 1 | . . . . . . . . . . . . 1 . . Structural Interface 1 | . . . . . . . . . . 1 . . . . Robots Hacked 3 | . . . . 1 . . . . . . 1 . 1 . Non-combat 2 | . . . . 1 . . . . . . 1 . . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied 5 | . . . . 3 . . . . . . 1 . 1 . parse_system 1 | . . . . 1 . . . . . . . . . . no_distress 2 | . . . . 1 . . . . . . 1 . . . check_alert 1 | . . . . 1 . . . . . . . . . . formatsys_high 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released 11 | . . . . . . . 3 . . 4 . 4 . . Machine Destruction 11 | . . . . . . . 3 . . 4 . 4 . . Attached 2 | . . . . . . . . . . . 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . 2 . . . 1 . 21 . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Total Allies 48 | . . . 1 . . 4 . 20 . 1 . 21 1 . Largest Group 21 | . . . 1 . . 4 4 20 20 21 11 19 14 . Highest-Rated Group 814 | . . . 10 . . 408 408 730 729 814 413 583 536 . Highest-Rated Ally 148 | . . . 10 . . 148 148 50 50 85 85 50 56 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 384 | . . . . . . 9 21 17 1 135 26 121 54 . Total Damage 14017 | . . . . . . 439 688 699 32 5079 925 4223 1932 . Kills 86 | . . . . . . 4 6 1 1 24 12 31 7 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Turns Passed 16025 | 92 479 2235 1072 3447 305 2023 1018 1062 150 1211 250 1758 570 353 Spaces Moved 6862 | 54 229 429 408 1613 204 864 348 388 57 433 126 796 270 643 Core 165 | 35 . . . . . . 1 1 . . . . 14 114 Treads 1648 | . . 365 408 874 . . . . . . . . . 1 Legs 4508 | 19 229 64 . 739 204 864 347 374 57 433 126 796 256 . Wheels . | . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . 13 . . . . . . Flight 528 | . . . . . . . . . . . . . . 528 Fastest Speed 32 | 50 120 160 160 116 116 126 190 265 265 186 190 190 50 32 Average Speed 175 | 141 129 164 194 162 128 175 255 271 265 255 190 190 187 45 Slowest Speed 1350 | 250 190 190 320 320 192 265 1150 1150 265 345 190 190 1350 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 33 48 35 39 5 67 8 97 2 61 6 94 10 36 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 78 | . . . 7 1 . 51 8 . . 10 . 1 . . Terrain Destroyed 397 | . 9 28 10 119 . 57 157 . . 10 . 1 6 . Melee 78 | . . . 7 1 . 51 8 . . 10 . 1 . . Projectile 42 | . . . 3 15 . 6 12 . . . . . 6 . AOE 277 | . 9 28 . 103 . . 137 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Was Fac Gar Fac Gar Fac Arm Total 9793 | 69 363 1799 557 2127 229 1156 424 397 57 508 136 977 303 691 Wait 1590 | . 90 1223 43 146 . 51 6 . . 2 . 17 2 10 Move 6843 | 53 228 428 407 1612 203 862 348 387 56 431 125 791 269 643 Hop 1 | . . . . . . . . . . . . 1 . . Pick Up 161 | 10 8 20 8 39 9 25 8 4 1 16 2 . 5 6 Fast Attach 27 | . . . 4 5 . 4 . . . . . 1 5 8 Attach 101 | 6 1 8 5 37 4 13 11 5 . 2 1 1 2 5 Detach 9 | . . 1 2 1 2 3 . . . . . . . . Swap 111 | . 3 14 12 32 1 24 6 1 . 9 3 6 . . Drop 96 | . 5 11 10 25 1 16 2 . . 15 2 2 5 2 Fire 498 | . 28 94 59 182 9 53 32 . . 1 1 24 15 . Melee 166 | . . . 7 1 . 74 10 . . 26 2 40 . 6 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . 1 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . 5 . 5 . . . 6 . 30 . 11 Rewire 83 | . . . . . . 19 . . . . . 64 . . Trap 48 | . . . . 42 . 6 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -5/Garrison -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 10) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Lost 3 parts (1p2n) 869 | -9/Materials | Discovered new exit (range 13) 1559 | -9/Materials | Build established: Scavenger-Mutant 2427 | -9/Materials | Build established: Mutant 2743 | -9/Materials | Discovered new exit (range 16) 2807 | -9/Materials | Entered another Materials area 2807 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3580 | -8/Materials | Build established: Gunner 3873 | -8/Materials | Discovered new exit (range 3) 3877 | -8/Materials | Identified exit to Factory 3879 | -8/Materials | Entered Factory 3879 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4395 | -7/Factory | Discovered new exit (range 13) 4433 | -7/Factory | Identified exit to Lower Caves 5148 | -7/Factory | Build established: Scavenger-Gunner 5431 | -7/Factory | Repaired Imp. Shield Generator 5817 | -7/Factory | Lost 5 parts (2p1n1u1w) 6279 | -7/Factory | First assault squad dispatched 6361 | -7/Factory | Garrison activated, responded to threat 6432 | -7/Factory | Lost 3 parts (1p1u1w) 6454 | -7/Factory | Destroyed 11 combat bots 7121 | -7/Factory | Lost 6 parts (1p2u3w) 7161 | -7/Factory | Discovered new exit (range 15) 7215 | -7/Factory | Identified exit to Factory 7242 | -7/Factory | Core integrity fell below 50% 7324 | -7/Factory | Lost 8 parts (1p3n1u3w) 7326 | -7/Factory | Entered another Factory area 7326 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7612 | -6/Factory | Identified exit to Garrison 7631 | -6/Factory | Entered Garrison 7674 | -6/Garrison | Triggered checkpoint 7919 | -6/Garrison | Discovered new exit (range 10) 7953 | -6/Garrison | Identified exit to Factory 7990 | -6/Garrison | Triggered checkpoint 8188 | -6/Garrison | Spotted B-75 Beast 8330 | -6/Garrison | Destroyed B-75 Beast 8389 | -6/Garrison | Found Gamma Bomb Array 8681 | -6/Garrison | Build established: Gunner 8708 | -6/Garrison | Triggered checkpoint 8710 | -6/Garrison | Triggered checkpoint 8904 | -6/Garrison | Lost 4 parts (1p1n1u1w) 8920 | -6/Garrison | Found embedded Infiltrators 8954 | -6/Garrison | Installed Relay Interface Framework 9185 | -6/Garrison | Discovered exit to Factory (range 13) 9200 | -6/Garrison | Spotted B-86 Titan 9206 | -6/Garrison | Destroyed B-86 Titan 9241 | -6/Garrison | Rewired B-90 Cyclops 9277 | -6/Garrison | Rewired B-75 Beast 9416 | -6/Garrison | Build established: Scavenger-Gunner 9654 | -6/Garrison | Entered Factory 9654 | -5/Factory | Accompanied by 4 allies 9654 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9734 | -5/Factory | Spotted B-75 Beast 9742 | -5/Factory | Allies destroyed B-75 Beast 9954 | -5/Factory | First assault squad dispatched 10469 | -5/Factory | Lost 8 parts (2p1n1u4w) 10513 | -5/Factory | Discovered new exit (range 15) 10557 | -5/Factory | Identified exit to Factory 10577 | -5/Factory | Garrison activated, responded to threat 10672 | -5/Factory | Sucked down chute 10672 | -5/Factory | Entered Waste 10673 | -5/Waste | Joined by Warlord forces that had cleared the area 10701 | -5/Waste | Lost 8 parts (2p2n2u2w) 10966 | -5/Waste | Build established: Mutant 11167 | -5/Waste | Discovered new exit (range 16) 11343 | -5/Waste | Build established: Skirmisher 11430 | -5/Waste | A Compactor rumbled back to life 11430 | -5/Waste | Spotted C-40 Crusher 11437 | -5/Waste | Allies destroyed C-40 Crusher 11711 | -5/Waste | Identified exit to Factory 11734 | -5/Waste | Entered Factory 11734 | -5/Factory | Accompanied by 20 allies 11865 | -5/Factory | Identified exit to Garrison 11884 | -5/Factory | Entered Garrison 11884 | -5/Garrison | Accompanied by 20 allies 11993 | -5/Garrison | Rewired B-75 Beast 12006 | -5/Garrison | Triggered checkpoint 12142 | -5/Garrison | Triggered checkpoint 12148 | -5/Garrison | Triggered checkpoint 12150 | -5/Garrison | Triggered checkpoint 12198 | -5/Garrison | Lost 3 allies 12368 | -5/Garrison | Triggered checkpoint 12439 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 12660 | -5/Garrison | Triggered checkpoint 12673 | -5/Garrison | Expanded RIF knowledge: Structural Interface 12751 | -5/Garrison | Lost 3 allies 12829 | -5/Garrison | Garrison Relay disabled 12911 | -5/Garrison | Discovered new exit (range 12) 12956 | -5/Garrison | Spotted B-75 Beast 12966 | -5/Garrison | Allies destroyed B-75 Beast 13083 | -5/Garrison | Identified exit to Factory 13095 | -5/Garrison | Entered Factory 13095 | -5/Factory | Accompanied by 11 allies 13260 | -5/Factory | Discovered new exit (range 11) 13343 | -5/Factory | Identified exit to Garrison 13345 | -5/Factory | Entered Garrison 13345 | -5/Garrison | Accompanied by 8 allies 13652 | -5/Garrison | Triggered checkpoint 13750 | -5/Garrison | Garrison Relay disabled 13768 | -5/Garrison | Build established: Commander-Skirmisher 14032 | -5/Garrison | Spotted B-75 Beast 14119 | -5/Garrison | Triggered checkpoint 14128 | -5/Garrison | Triggered checkpoint 14136 | -5/Garrison | Triggered checkpoint 14153 | -5/Garrison | Allies destroyed B-75 Beast 14162 | -5/Garrison | Lost 6 allies 14179 | -5/Garrison | Lost 3 parts (2u1w) 14232 | -5/Garrison | Discovered exit to Factory (range 10) 14244 | -5/Garrison | Triggered checkpoint 14350 | -5/Garrison | Triggered checkpoint 14396 | -5/Garrison | Triggered checkpoint 14448 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 14457 | -5/Garrison | Build established: Commander-Gunner 14552 | -5/Garrison | Discovered exit to Factory (range 10) 14584 | -5/Garrison | Triggered checkpoint 14850 | -5/Garrison | Discovered exit to Factory (range 10) 14854 | -5/Garrison | Triggered checkpoint 14900 | -5/Garrison | Triggered checkpoint 15103 | -5/Garrison | Entered Factory 15103 | -4/Factory | Accompanied by 14 allies 15103 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15353 | -4/Factory | First assault squad dispatched 15630 | -4/Factory | Discovered new exit (range 10) 15667 | -4/Factory | Released all parts (4) 15668 | -4/Factory | Core integrity fell below 50% 15673 | -4/Factory | Entered Armory 15681 | -4/Armory | Lost 13 allies 15695 | -4/Armory | Lost 15 parts (3p3n4u5w) 15766 | -4/Armory | Spotted B-86 Titan 15936 | -4/Armory | Core integrity fell below 20% 15944 | -4/Armory | Build established: Mutant 15967 | -4/Armory | Search patrols dispatched 16026 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- scheduled to arrive in the [Wolf 359 System] in 2185. It presumably arrived as intended, though the distance is too great to have received any communications to that effect. A significant portion of the Leo's crew were science personnel, with a cargo including advanced factories and terraforming modules. >>Query(Wolf 359 System) A red dwarf star system, fourth nearest from the Sun at 2.39 parsecs. Destination of the [ISCS Leo]. >>Access(Branch) No branch access points found. 15987_ RIF reveals location of hidden door. 15990_ Acquired Adv. Datajack. 15999_ Acquired Cesium-ion Thruster. 16003_ RIF reveals location of hidden door. 16020_ Acquired Angular Momentum Engine. [Achievement: 20k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################?????????## | | ??????????# """"""" # ! """"" #?????????? | | ??????????# """"""" + "" F" #??????????? | | ??????????# """"""" # """ "" "" #??????????? | | ??????????# !# @""" ???????????! | | ??????????# #p """ #?????????? | | ??????????#######+###### p g ? ??????????#" | | ??????????????# ############g################# | | ??????????????# | | ??????????????# % | | ???????????#### #################""#### | | ???????????# "" !/ ## # """"" ##### | | ???????????#""" / "# + """"" # | | ???????????#"F T# # / "" F" # | | ???????????#""" ! "" "" "# # // # | | ???????????# "" "F "" ## # # """ | | ???????????#### """"" #####+######+##+#### ??? | | ??????????????# #??#???? | | ??????????????# ! +???? | | ??????????????# ###########################???? | | ??????????????#####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 61 Energy Capacity 870 Matter Stores 430 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Assimilation Complete Generalissimo GoHome() Hunted Infiltrator It Was An Accident, I Swear No Signal Respectable Loadout This Is Interesting... We Are Legion Challenges ------------ None Game ------ Seed KineticReinforcedLink Manual? 0 Play Time 03:37:51 Cumulative 24.2 hours Start 2024.04.20 @ 14:26:34 End 2024.04.21 @ 17:08:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bf3c49f5-8e81-4956-b052-16aaf4aecb6f