Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.19 @ 15:59:59

Player: Dendrocnid

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (61)      305
Value Destroyed (2243)     2243
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (336)                336
              TOTAL SCORE: 4684

 Bonus
-------
High Alert Combat Kills    136
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             103/550
Matter                     275/300
Energy                     38/100
System Corruption          5%
Temperature                Cool (-91)
Movement                   Core (1400) Ox27
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
                Cryofiber Web
                Huge Storage Unit
                Trap Scanner
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Nuclear Core
                Huge Storage Unit
  High-capacity Matter Pod (200)
                Trap Scanner
                Authchip [R/Combat]
                Relay Coupler [NC] (26)
                Relay Coupler [NC] (31)
                Relay Coupler [Swarmer] (31)
                Relay Coupler [Swarmer] (35)
                Relay Coupler [Grunt] (25)
                Relay Coupler [Grunt] (29)
                Relay Coupler [Duelist] (27)
                Relay Coupler [Sentry] (23)
       Improved Datajack
                Remote Datajack
                Remote Datajack
                Remote Datajack
                Remote Datajack
                Segregator Trap
                Tiamat Bomb Trap
                Tiamat Bomb Trap
                Tesla Bomb Trap

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
                Wheel
>               --- UTILITY ----------
                Cryofiber Web
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
          Heavy Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
                Huge Storage Unit
  High-capacity Matter Pod
                Trap Scanner
                Trap Scanner
                Authchip [R/Combat]
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
       Improved Datajack
                Remote Datajack
                Remote Datajack
                Remote Datajack
                Remote Datajack
                Scythe
[Rating: 26]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Hackware                 Authchip [R/Combat]
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             57   | 6   3   13  14  21  
  Power                    6    | 1   .   2   1   2   
    Engine                 5    | 1   .   2   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   7   3   4   
    Treads                 6    | .   .   3   2   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  10   | 2   .   4   1   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   2   2   5   5   
    Device                 10   | .   1   1   4   4   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   1   2   5   10  
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   .   1   2   3   
    Ballistic Cannon       6    | .   1   1   2   2   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 28   | .   .   4   10  14  
  Power                    5    | .   .   1   1   3   
  Propulsion               8    | .   .   2   2   4   
  Utility                  9    | .   .   1   5   3   
  Weapon                   6    | .   .   .   2   4   
  Highest Loss Streak      7    | .   .   2   7   6   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     78   | .   90  87  84  63  
  Engine                   9    | .   14  10  8   6   
  Treads                   4    | .   .   2   3   8   
  Wheel                    15   | .   28  17  14  8   
  Device                   17   | .   4   21  30  13  
  Storage                  10   | .   14  11  9   9   
  Protection               3    | .   .   9   3   .   
  Ballistic Gun            6    | .   14  3   5   6   
  Ballistic Cannon         9    | .   12  11  7   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             103  | 13  93  103 103 99  
  Greatest Support         40   | 26  26  40  40  22  
  Greatest Overweight (x)  10   | .   3   6   10  9   
  Average Overweight (x)   4    | .   2   3   3   8   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         24   | 7   24  25  25  25  
  Most Carried             25   | 6   14  20  22  25  
  Average Carried          17   | 3   10  16  19  20  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            22   | 6   12  16  17  22  

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Jun Mat Mat Mat Gar 
Matter Collected           2130 | 249 206 555 606 514 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1877 | .   316 322 561 678 
  Parts                    128  | .   25  27  34  42  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Combat Hostiles Destroyed  56   | .   9   12  15  20  
  Guns                     11   | .   .   1   1   9   
  Cannons                  38   | .   9   11  14  4   
  AOE                      7    | .   .   .   .   7   
Classes Destroyed          10   | .   3   4   3   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  18   | .   .   3   3   12  
  Grunt                    28   | .   9   6   5   8   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   8    | .   .   3   5   .   
Best Kill Streak           4    | .   3   4   4   4   
  Combat Bots Only         4    | .   3   4   3   4   
Max Kills in Single Turn   4    | .   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  
Damage Taken               3368 | .    281  503  953  1631 
  Core                     651  | .    102  102  104  343  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         77   | 100  59   74   .    .    
Volleys Fired              189  | .    33   55   49   52   
  Largest                  2    | .    2    2    2    2    
  Hottest                  62   | .    55   60   62   62   
Shots Fired                307  | .    66   70   86   85   
  Gun                      137  | .    33   15   37   52   
  Cannon                   160  | .    33   55   49   23   
  Launcher                 10   | .    .    .    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  297  | .    66   70   86   75   
  Thermal                  .    | .    .    .    .    .    
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | .    6    7    10   11   
  Robot Miss Streak        4    | .    3    4    4    4    
  Penetration Max          1    | .    .    1    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           209  | .    31   43   60   75   
  Core Hits                112  | .    16   18   28   50   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | .    1    2    1    4    
    Blast                  5    | .    1    2    1    1    
    Sever                  3    | .    .    .    .    3    
Melee Attacks              28   | .    .    .    .    28   
  Impact                   .    | .    .    .    .    .    
  Slashing                 28   | .    .    .    .    28   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6303 | .    451  1754 1231 2867 
  Guns                     878  | .    87   107  381  303  
  Cannons                  3080 | .    364  1647 850  219  
  Explosions               1068 | .    .    .    .    1068 
  Melee                    1277 | .    .    .    .    1277 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3958 | .    451  1754 1231 522  
  Thermal                  .    | .    .    .    .    .    
  Explosive                1068 | .    .    .    .    1068 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1277 | .    .    .    .    1277 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    5    
  Average Corruption       5    | .    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  42   | .    .    .    5    37   
    Message Errors         8    | .    .    .    2    6    
    Matter Fused           14   | .    .    .    2    12   
    Heat Flow Errors       7    | .    .    .    1    6    
    Energy Discharges      7    | .    .    .    .    7    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            267  | .    .    57   .    210  
  Projectiles              57   | .    .    57   .    .    
  Explosions               19   | .    .    .    .    19   
  Melee                    191  | .    .    .    .    191  
Knockbacks                 15   | .    1    3    7    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  15   | .    1    3    7    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    .    .    26   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        245  | .    111  34   119  245  
  Average Temperature      30   | .    28   4    64   98   
  Received Heat Transfer   1356 | .    177  189  342  648  
  Effects                  3    | .    .    .    .    3    
    Interference           3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Peak Influence             893  | .   165 207 375 893 
  Initial                  243  | .   .   69  62  243 
  Average                  288  | .   75  103 208 583 
Maximum Alert Level        3    | .   .   1   1   3   
  Low Security (%)         53   | 100 100 98  43  .   
  Level 1                  17   | .   .   1   56  19  
  Level 2                  16   | .   .   .   .   44  
  Level 3                  12   | .   .   .   .   35  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   2   4   5   .   
  Investigation            3    | .   1   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   2   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar 
Distress Signals           8    | .   .   6   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              86   | .   16  21  20  29  
  Peak Tracking Total      5    | .   3   4   4   5   
  Tactical Retreats        6    | .   .   4   .   2   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Traps Triggered            8    | .   1   .   .   7   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         55   | .   .   .   55  .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             7    | .   .   3   4   .   
  Reused                   4    | .   .   1   3   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                6    | .   .   1   5   .   
Most Traps Carried         4    | .   .   .   .   4   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Gar 
Machines Disabled          5    | .   .   .   3   2   
  Max in Single Turn       1    | .   .   .   1   1   
  Garrison Relay           2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar 
Machines Accessed          9    | .   1   5   2   1   
  Terminals                8    | .   1   5   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                18   | .   2   12  3   1   
  Successful               10   | .   1   7   2   .   
  Failed                   8    | .   1   5   1   1   
    Catastrophic           2    | .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   4   4   .   .   
  Terminals                17   | .   2   12  2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             9    | .   1   7   1   .   
  Record                   1    | .   .   1   .   .   
  Part Schematic           2    | .   1   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Reprogram Traps          1    | .   .   1   .   .   
  Recall Investigation     2    | .   .   1   1   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     1    | .   .   1   .   .   
Hacking Detections         7    | .   2   4   1   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   8   
  Machine Destruction      8    | .   .   .   .   8   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  
Turns Passed               4317 | 61   767  1199 722  1568 
Spaces Moved               2026 | 51   469  605  318  583  
  Core                     1    | 1    .    .    .    .    
  Treads                   57   | .    .    20   22   15   
  Legs                     .    | .    .    .    .    .    
  Wheels                   1968 | 50   469  585  296  568  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   135  135  130  
  Average Speed            164  | 90   134  154  151  212  
  Slowest Speed            570  | 100  135  570  330  490  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 4    47   63   31   59   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          28   | .    .    18   4    6    
  Melee                    .    | .    .    .    .    .    
  Projectile               22   | .    .    18   4    .    
  AOE                      6    | .    .    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar 
Total                      2650 | 62  546 783 470 789 
  Wait                     161  | .   31  81  23  26  
  Move                     2022 | 50  468 604 317 583 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  58   | 6   8   17  9   18  
  Fast Attach              16   | 6   2   1   2   5   
  Attach                   28   | .   .   5   10  13  
  Detach                   10   | .   .   1   2   7   
  Swap                     13   | .   1   7   2   3   
  Drop                     22   | .   3   12  1   6   
  Fire                     189  | .   33  55  49  52  
  Melee                    28   | .   .   .   .   28  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            48   | .   .   .   .   48  
  Rewire                   .    | .   .   .   .   .   
  Trap                     55   | .   .   .   55  .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 3 exits: [*Mat x3])

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   62 | -11/Junkyard  | Entered Materials
  241 | -10/Materials | Discovered new exit (range 11)
  305 | -10/Materials | Build established: Mutant
  654 | -10/Materials | Discovered new exit (range 16)
  829 | -10/Materials | Entered another Materials area
  829 | -9/Materials  | Evolved 2 slots: Utility x2
 1434 | -9/Materials  | Discovered new exit (range 15)
 1985 | -9/Materials  | Discovered new exit (range 16)
 2028 | -9/Materials  | Entered another Materials area
 2028 | -8/Materials  | Evolved 2 slots: Utility x2
 2563 | -8/Materials  | Build established: Scavenger-Mutant
 2574 | -8/Materials  | Garrison activated, responded to threat
 2584 | -8/Materials  | Discovered new exit (range 10)
 2649 | -8/Materials  | Lost 7 parts (1p2n4u)
 2733 | -8/Materials  | Lost 3 parts (1u2w)
 2740 | -8/Materials  | Identified exit to Garrison
 2750 | -8/Materials  | Entered Garrison
 2904 | -8/Garrison   | Build established: Mutant
 2932 | -8/Garrison   | Triggered checkpoint
 2974 | -8/Garrison   | Triggered checkpoint
 3172 | -8/Garrison   | Discovered new exit (range 10)
 3272 | -8/Garrison   | Triggered checkpoint
 3351 | -8/Garrison   | Garrison Relay disabled
 3648 | -8/Garrison   | Build established: Scavenger-Mutant
 3710 | -8/Garrison   | Triggered checkpoint
 3762 | -8/Garrison   | Garrison Relay disabled
 3819 | -8/Garrison   | Discovered new exit (range 11)
 3947 | -8/Garrison   | Triggered checkpoint
 4062 | -8/Garrison   | Build established: Mutant
 4114 | -8/Garrison   | Discovered new exit (range 9)
 4288 | -8/Garrison   | Triggered checkpoint
 4296 | -8/Garrison   | Core integrity fell below 50%
 4318 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
04231_ Acquired 6 matter.
04233_ Dropped Arm. Treads.
04233_ Acquired Wheel.
04236_ Acquired 10 matter.
04239_ Acquired Trap Scanner.
04242_ Dropped Hvy. Assault Cannon.
04244_ Acquired Imp. Datajack.
04248_ Acquired 10 matter.
04284_ 8%FA11XD3T,MH<KUWB2/X4L
04294_ G-47 Trooper Aluminum Leg severed.
04299_ Lgt. Deuterium Engine destroyed.
04302_ Arm. Wheel destroyed.
04306_ G-47 Trooper suffers critical hit (Burn).
04308_ Wheel destroyed.
04313_ Destroyed Particle Gun.
04313_ Trap Scanner destroyed.
04313_ Destroyed Trap Scanner.
04313_ Grenade Launcher destroyed.
04316_ G-47 Trooper Lgt. Nuclear Core severed.
04316_ Scythe destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????#     !%/    #?????????????????????????????   |
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| ?????####  ![  ####?#####???????????????????????   |
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| ?#             #???#####   #????????????????????   |
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| ?#  ????????#  #???????#g@ #????????????????????   |
| ?#  ????????#  #########Y###????????????????????   |
| ?#  ????????#          Y #??????????????????????   |
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| ?#  #???????#  #????????????????????????????????   |
| ##  ##??????#  #????????????????????????????????   |
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| ?#   #??????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                42
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
 Datajack | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerHellfireField
  Manual?         0
Play Time         00:36:47
  Cumulative      123.9 hours
  Start           2024.01.19 @ 15:24:20
  End             2024.01.19 @ 15:59:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          200
  Rogue           200
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          50
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20590718-dab9-4869-9f05-788c2806796f