Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 01:00:40

Player: Sunrosa

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (147)     735
Value Destroyed (4137)     4137
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (3994)               3994
              TOTAL SCORE: 17526

 Bonus
-------
High Alert Combat Kills    134
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             1509/1600
Matter                     295/300
Energy                     158/190
System Corruption          2%
Temperature                Cool (64)
Movement                   Flying (25)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
         Light Quantum Reactor
>              --- PROPULSION (10) --
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Impulse Thruster
               Field Propulsion Array
               Q-thruster
               Impulse Thruster Array
>              --- UTILITY (12) -----
  Experimental Power Amplifier
         Large Storage Unit
    Long-range Sensor Array
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
      Improved Transmission Jammer
               Hacking Suite
      Advanced Hacking Suite
     Makeshift System Shield
      Advanced System Shield
>              --- WEAPON (2) -------
               Plasma Lance
>              --- INVENTORY (15) ---
         Light Neutrino Core
         Light Particle Reactor
      Advanced Signal Interpreter
               Cloaking Device
      Improved Focal Shield
               Railgun
         Light Antimatter Cannon
               Tactical Quantum Warhead
               RU-N14's Throwing Claymores v3 (4)
               RU-N14's Throwing Claymores v3 (2)

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Field Propulsion Drive
               Nuclear Pulse Array
               Nuclear Pulse Array
               Field Propulsion Array
               Q-thruster
>              --- UTILITY ----------
  Experimental Power Amplifier
         Large Storage Unit
    Long-range Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
               Seismic Detector
               Hacking Suite
      Advanced Hacking Suite
     Makeshift System Shield
      Improved System Shield
      Advanced System Shield
>              --- WEAPON -----------
               Tactical Quantum Warhead
               Plasma Lance
>              --- INVENTORY --------
         Light Neutrino Core
         Light Particle Reactor
               Impulse Thruster Array
      Advanced Signal Interpreter
      Improved Transmission Jammer
               Cloaking Device
      Improved Focal Shield
               Railgun
         Light Antimatter Cannon
         Light Antimatter Cannon
               Linear Accelerator
               RU-N14's Throwing Claymores v3
               RU-N14's Throwing Claymores v3
               RU-N14's Throwing Claymores v3
[Rating: 159]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    System Shield
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     High-powered Field Laser
  Energy Gun               High-powered Field Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Antimatter Cannon
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   2   2   2   .   .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   1   1   .   .   1   .   1   .   .   .   .   2   .   .   2   
  Utility                  10   | .   .   2   1   1   .   .   1   2   1   .   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             306  | 2   16  25  14  10  2   80  37  14  25  .   1   2   11  19  21  12  15  
  Power                    24   | .   1   5   1   1   .   10  .   1   .   .   .   .   .   .   1   2   2   
    Engine                 10   | .   1   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   1   1   .   6   .   1   .   .   .   .   .   .   1   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Propulsion               64   | .   5   5   2   4   .   19  7   2   3   .   1   .   .   5   5   2   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    18   | .   5   5   2   4   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 41   | .   .   .   .   .   .   12  7   2   3   .   1   .   .   5   5   2   4   
  Utility                  139  | 1   4   9   4   4   .   40  13  11  15  .   .   .   3   12  12  6   5   
    Device                 80   | 1   3   5   1   2   .   22  3   6   11  .   .   .   2   9   9   4   2   
    Storage                10   | .   1   .   1   .   .   5   1   1   .   .   .   .   .   .   .   .   1   
    Processor              14   | .   .   1   .   1   .   6   2   .   1   .   .   .   .   2   1   .   .   
    Hackware               12   | .   .   1   1   .   .   2   2   4   .   .   .   .   1   .   .   .   1   
    Protection             23   | .   .   2   1   1   .   5   5   .   3   .   .   .   .   1   2   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | 1   6   6   7   1   2   11  17  .   7   .   .   2   8   2   3   2   4   
    Energy Gun             24   | .   1   4   3   1   .   7   3   .   2   .   .   .   3   .   .   .   .   
    Energy Cannon          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          13   | 1   1   .   1   .   .   1   8   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
    Launcher               15   | .   .   1   .   .   2   1   1   .   4   .   .   .   2   .   1   .   3   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   
    Impact Weapon          7    | .   3   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   2   1   .   1   .   .   .   2   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   2   .   1   .   7   1   .   .   .   .   2   .   2   7   .   .   
Parts Lost                 35   | .   3   2   .   .   1   11  1   2   3   .   2   .   1   1   2   .   6   
  Power                    2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | .   2   1   .   .   1   4   1   .   1   .   1   .   .   .   2   .   2   
  Utility                  12   | .   1   .   .   .   .   3   .   2   1   .   1   .   .   1   .   .   3   
  Weapon                   6    | .   .   .   .   .   .   3   .   .   1   .   .   .   1   .   .   .   1   
  Highest Loss Streak      6    | .   3   1   .   .   1   4   1   1   2   .   2   .   1   1   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  96  100 100 92  96  99  93  81  84  82  83  88  88  84  82  86  
  Engine                   2    | .   14  11  3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   5   7   7   5   6   5   5   5   5   5   5   4   4   3   .   
  Leg                      8    | .   27  21  27  30  26  6   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   .   .   .   20  32  24  20  21  21  21  21  26  23  21  27  
  Device                   9    | .   13  17  8   7   7   9   6   7   7   10  8   5   5   5   10  13  15  
  Storage                  6    | .   14  11  9   7   7   7   6   5   5   5   5   5   5   4   4   4   4   
  Processor                9    | .   .   11  9   7   7   14  12  5   5   5   5   5   5   5   9   8   8   
  Hackware                 16   | .   .   .   18  15  15  11  16  32  31  31  31  31  35  30  19  17  18  
  Protection               1    | .   .   .   .   7   3   .   3   .   1   .   .   .   .   .   2   3   1   
  Energy Gun               6    | .   12  20  9   13  1   5   1   .   .   5   5   9   7   .   .   .   .   
  Ballistic Gun            2    | .   12  .   6   1   .   .   6   3   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   3   5   2   .   .   .   1   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 13  21  28  22  26  26  43  32  31  36  35  35  34  37  37  51  53  67  
  Greatest Support         71   | 20  20  23  41  54  51  58  30  32  38  38  38  38  38  53  54  53  71  
  Greatest Overweight (x)  2    | .   2   2   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  15  10  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         11   | 8   9   10  10  10  10  11  10  11  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   10  10  10  10  10  15  10  15  15  14  15  15  15  15  15  15  15  
  Average Carried          11   | 6   9   9   9   9   10  10  9   11  13  13  14  14  14  14  14  14  14  
  Final Capacity           15   | 8   10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   10  10  10  10  10  9   10  15  13  14  14  15  13  15  15  14  10  

 Class Distribution 
--------------------
 30% | Hacker-Scout
 19% | Wizard-Sprinter
 15% | Hacker-Mutant
  8% | Mutant
  7% | Scout
  6% | Scavenger-Mutant
  5% | Hacker-Sprinter
  3% | Hacker-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
     Hacker-Scout | -7/Factory
     Hacker-Scout | -6/Factory
  Hacker-Sprinter | -5/Factory
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Warlord
  Wizard-Sprinter | -3/Proximity Caves
  Wizard-Sprinter | -3/Research
     Hacker-Scout | -3/Testing
     Hacker-Scout | -2/Research
     Wizard-Scout | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Matter Collected           4222 | 220  184  355  162  109  .    1127 581  25   372  32   55   130  42   144  321  15   348  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6153 | 124  493  792  464  262  165  1361 823  53   546  .    .    .    131  144  325  54   416  
  Parts                    325  | 7    38   58   32   12   2    66   30   5    28   .    .    .    11   4    15   3    14   
Haulers Intercepted        5    | .    2    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           13   | .    .    3    1    .    .    1    3    .    3    .    .    .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Acc 
Combat Hostiles Destroyed  80   | .   11  15  10  5   1   5   5   .   9   .   .   .   10  .   1   4   4   
  Melee                    12   | .   1   .   .   .   .   5   .   .   3   .   .   .   .   .   1   2   .   
  Guns                     30   | .   8   11  7   2   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Cannons                  5    | .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  AOE                      33   | .   .   4   3   3   1   .   3   .   6   .   .   .   8   .   .   1   4   
Classes Destroyed          14   | 2   5   2   .   1   1   .   .   .   2   .   .   .   1   .   .   .   .   
  Worker                   12   | .   2   2   1   1   .   2   1   .   2   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Tunneler                 4    | 3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 25   | 1   .   3   .   .   .   12  3   .   1   .   .   .   .   1   2   .   2   
  Operator                 2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Watcher                  18   | .   2   2   1   .   .   5   6   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   6   7   3   .   .   .   2   .   .   .   .   .   8   .   .   .   2   
  Grunt                    23   | .   5   3   5   4   .   .   1   .   3   .   .   .   .   .   .   .   2   
  Sentry                   11   | .   .   5   2   .   .   1   2   .   1   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               12   | .   .   .   .   1   .   4   .   .   3   .   .   .   .   .   1   3   .   
  Compactor                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 2   4   4   4   5   1   4   5   1   6   .   .   .   4   1   1   3   3   
  Combat Bots Only         4    | .   3   3   3   4   1   1   3   .   4   .   .   .   4   .   1   3   2   
Max Kills in Single Turn   4    | 2   2   2   2   2   1   1   2   1   2   .   .   .   4   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   2   1   .   1   .   1   .   .   .   4   .   .   1   2   
  Melee                    1    | .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Hostile Shots Fired        554   | .    41   76   27   33   1    152  49   6    45   .    9    .    13   10   2    25   65   
  Missed                   227   | .    12   22   10   15   .    50   23   2    24   .    5    .    10   7    1    11   35   
Damage Taken               5974  | .    482  689  289  284  71   1812 313  134  575  .    66   44   64   77   24   294  756  
  Core                     1125  | .    72   111  70   36   6    523  76   63   54   .    .    .    .    .    .    23   91   
  Absorbed by Shields      94    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   
  Regen/Repaired (Parts)   333   | .    .    .    .    .    .    15   20   115  .    .    .    85   .    .    98   .    .    
Core Remaining (%)         83    | 100  71   72   87   .    .    19   91   93   .    .    .    .    95   .    100  98   94   
Volleys Fired              231   | 12   33   54   21   25   11   .    41   .    21   .    .    .    6    .    1    3    3    
  Largest                  2     | 2    2    2    2    2    2    .    2    .    1    .    .    .    2    .    1    1    1    
  Hottest                  115   | 90   80   115  101  115  60   .    85   .    60   .    .    .    100  .    .    .    49   
Shots Fired                389   | 24   65   94   42   48   19   3    57   .    21   .    .    .    9    .    1    3    3    
  Gun                      312   | 24   56   87   42   48   .    3    39   .    7    .    .    .    6    .    .    .    .    
  Cannon                   22    | .    9    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Launcher                 49    | .    .    7    .    .    19   .    5    .    14   .    .    .    2    .    .    .    2    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    1    
  Kinetic                  96    | .    33   .    19   9    .    .    35   .    .    .    .    .    .    .    .    .    .    
  Thermal                  140   | 24   32   60   2    16   .    3    .    .    .    .    .    .    3    .    .    .    .    
  Explosive                55    | .    .    7    .    .    19   .    5    .    14   .    .    .    3    .    1    3    3    
  Electromagnetic          98    | .    .    27   21   23   .    .    17   .    7    .    .    .    3    .    .    .    .    
  Robot Hit Streak         19    | 4    9    10   19   7    15   16   6    .    16   .    .    .    2    .    .    5    6    
  Robot Miss Streak        8     | 4    2    5    3    8    .    1    2    .    .    .    .    .    1    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           332   | 13   44   55   35   32   8    45   47   2    25   .    .    .    4    2    7    8    5    
  Core Hits                238   | 5    21   41   27   16   3    21   30   2    30   .    .    .    13   1    4    6    18   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    2    1    4    .    5    2    .    .    .    .    .    .    .    2    1    .    
    Burn                   6     | .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Melee Attacks              321   | .    15   .    15   .    .    92   64   41   16   .    .    .    6    22   17   17   16   
  Impact                   30    | .    15   .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 227   | .    .    .    .    .    .    92   64   41   16   .    .    .    6    8    .    .    .    
  Piercing                 64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   17   17   16   
  Sneak Attacks            29    | .    1    .    .    .    .    16   1    1    2    .    .    .    .    2    3    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15397 | 175  656  1320 696  788  958  2372 1643 162  2652 .    .    .    998  142  335  891  1609 
  Guns                     3088  | 175  443  906  422  497  .    21   418  .    168  .    .    .    38   .    .    .    .    
  Cannons                  291   | .    124  .    .    .    .    .    167  .    .    .    .    .    .    .    .    .    .    
  Explosions               6770  | .    .    405  256  291  958  58   265  .    1809 .    .    .    960  .    .    520  1248 
  Melee                    4932  | .    89   .    .    .    .    2145 793  162  675  .    .    .    .    142  335  230  361  
  Ramming                  175   | .    .    9    18   .    .    148  .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  958   | .    318  .    147  49   .    .    444  .    .    .    .    .    .    .    .    .    .    
  Thermal                  2280  | 175  249  678  256  526  .    21   .    .    337  .    .    .    38   .    .    .    .    
  Explosive                5728  | .    .    247  .    .    958  58   265  .    1472 .    .    .    960  .    .    520  1248 
  Electromagnetic          1183  | .    .    386  275  213  .    .    141  .    168  .    .    .    .    .    .    .    .    
  Impact                   89    | .    89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3916  | .    .    .    .    .    .    2145 793  162  675  .    .    .    .    .    .    141  .    
  Piercing                 1068  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  335  230  361  
Highest Corruption         9     | .    .    .    .    3    3    9    .    .    1    .    .    .    .    .    .    2    2    
  Average Corruption       3     | .    .    .    .    2    3    3    .    .    1    .    .    .    .    .    .    1    1    
  Corruption Purged        11    | .    .    .    .    .    .    10   .    .    1    .    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  86    | .    .    .    .    8    3    71   .    .    2    .    .    .    .    .    .    1    1    
    Message Errors         25    | .    .    .    .    3    1    20   .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           23    | .    .    .    .    1    .    22   .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       8     | .    .    .    .    1    1    5    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      4     | .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    10   .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (major)      8     | .    .    .    .    1    1    5    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1128  | .    14   22   14   .    .    255  96   .    274  .    .    .    76   16   151  106  104  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               347   | .    .    22   9    .    .    .    .    .    119  .    .    .    76   .    .    24   97   
  Melee                    781   | .    14   .    5    .    .    255  96   .    155  .    .    .    .    16   151  82   7    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      909   | .    .    118  46   .    40   454  22   .    162  .    .    .    .    .    .    .    67   
  Shots                    18    | .    .    4    2    .    3    4    1    .    2    .    .    .    .    .    .    .    2    
  Rammed                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    .    2    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   5     | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        432   | 150  269  432  81   312  230  274  163  .    25   .    .    .    26   4    .    78   286  
  Average Temperature      57    | 64   64   106  33   89   125  104  23   .    10   .    .    .    15   4    .    36   61   
  Received Heat Transfer   870   | .    186  144  153  45   .    174  72   .    18   .    9    .    .    9    .    9    51   
  Effects                  7     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    2    1    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | 1    .    4    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4395  | 459  629  1730 300  929  .    37   .    .    200  .    .    .    111  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    4    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Acc 
Peak Influence             531  | 20  180 284 302 150 54  251 455 189 531 .   .   .   .   479 297 372 524 
  Initial                  281  | .   13  2   89  35  14  37  98  138 37  .   .   .   .   281 133 103 120 
  Average                  151  | 11  66  165 137 83  33  64  308 105 255 .   .   .   .   297 154 173 342 
Maximum Alert Level        2    | .   .   1   1   .   .   1   2   .   2   .   .   .   .   2   1   1   2   
  Low Security (%)         71   | 100 100 59  86  100 100 97  9   100 37  .   .   .   .   19  91  84  13  
  Level 1                  25   | .   .   40  13  .   .   2   80  .   55  .   .   .   .   69  8   15  67  
  Level 2                  2    | .   .   .   .   .   .   .   9   .   6   .   .   .   .   10  .   .   18  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   3   1   2   1   .   11  4   2   1   .   .   .   .   2   1   2   2   
  Investigation            11   | .   1   .   .   .   .   6   3   .   .   .   .   .   .   1   .   .   .   
  Extermination            11   | .   .   .   .   1   .   4   1   1   .   .   .   .   .   1   1   1   1   
  Reinforcement            10   | .   2   1   2   .   .   1   .   1   1   .   .   .   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Acc 
Distress Signals           20   | .   1   3   .   .   .   1   3   2   3   .   .   2   1   2   1   1   .   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   5   5   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Times Spotted              225  | .   15  29  14  6   6   19  34  12  17  .   1   8   6   13  4   11  30  
  Peak Tracking Total      15   | .   4   7   3   4   5   3   6   5   5   .   1   8   5   9   4   5   15  
  Tactical Retreats        38   | .   1   1   .   .   .   4   9   4   2   .   .   2   1   4   1   2   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Acc 
Traps Triggered            18   | .   2   .   .   1   .   8   2   2   .   .   .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   2   .   .   .   .   .   17  .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Acc 
Machines Disabled          11   | .   .   1   1   .   .   4   .   .   3   .   .   .   .   .   .   1   1   
  Max in Single Turn       4    | .   .   1   1   .   .   4   .   .   3   .   .   .   .   .   .   1   1   
  Garrison Access          11   | .   .   .   1   .   .   2   2   2   2   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Acc 
Machines Accessed          107  | .   4   7   6   3   .   24  14  12  10  .   .   2   .   6   11  3   5   
  Terminals                68   | .   3   6   4   1   .   14  8   8   6   .   .   .   .   5   7   2   4   
  Fabricators              4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   1   .   1   2   1   .   .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   1   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   1   1   .   1   .   .   2   .   .   .   .   1   2   .   .   
  Garrison Access          13   | .   .   .   1   .   .   3   2   2   2   .   .   .   .   .   1   1   1   
Total Hacks                391  | .   14  22  20  9   .   76  35  61  49  .   .   6   .   33  49  7   10  
  Successful               223  | .   6   14  10  6   .   33  18  37  38  .   .   6   .   19  28  5   3   
  Failed                   165  | .   8   8   10  3   .   43  16  23  10  .   .   .   .   14  21  2   7   
    Catastrophic           22   | .   1   .   .   1   .   6   6   4   .   .   .   .   .   .   2   .   2   
  Database Lockouts        3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
  Manual                   203  | .   10  14  15  1   .   26  24  42  23  .   .   2   .   22  17  3   4   
  Terminals                266  | .   11  20  15  1   .   40  23  53  32  .   .   .   .   28  29  6   8   
  Fabricators              14   | .   .   .   .   .   .   9   5   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   3   .   2   4   2   .   .   .   .   .   .   2   .   .   
  Recycling Units          22   | .   3   2   .   .   .   13  .   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              51   | .   .   .   4   5   .   6   .   .   15  .   .   .   .   5   16  .   .   
  Garrison Access          19   | .   .   .   1   .   .   6   3   2   2   .   .   .   .   .   2   1   2   
Terminal Hacks             82   | .   1   7   1   .   .   10  3   19  10  .   .   6   .   8   10  4   3   
  Record                   9    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   6   .   .   
  Part Schematic           9    | .   1   2   .   .   .   1   2   1   1   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      4    | .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   1   1   .   
  Machine Index            3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Terminal Index           8    | .   .   1   1   .   .   .   .   1   1   .   .   .   .   1   1   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             10   | .   .   2   .   .   .   1   .   1   3   .   .   .   .   3   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              7    | .   .   1   .   .   .   1   .   2   2   .   .   .   .   1   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   1   .   2   3   2   .   .   .   .   .   .   2   .   .   
  Scan Component           6    | .   .   .   .   1   .   1   2   1   .   .   .   .   .   .   1   .   .   
  Repair                   4    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       9    | .   2   1   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         6    | .   1   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 38   | .   .   .   4   5   .   3   .   .   13  .   .   .   .   1   12  .   .   
  Insert Component         19   | .   .   .   2   2   .   2   .   .   6   .   .   .   .   1   6   .   .   
  Analyze                  19   | .   .   .   2   3   .   1   .   .   7   .   .   .   .   .   6   .   .   
Garrison Access Hacks      10   | .   .   .   1   .   .   2   1   2   2   .   .   .   .   .   1   1   .   
  Seal Access              10   | .   .   .   1   .   .   2   1   2   2   .   .   .   .   .   1   1   .   
Unauthorized Hacks         65   | .   3   6   4   .   .   6   7   13  13  .   .   .   .   10  3   .   .   
  Terminals                56   | .   2   6   4   .   .   4   5   10  13  .   .   .   .   9   3   .   .   
    Track                  19   | .   .   3   2   .   .   .   .   3   6   .   .   .   .   4   1   .   .   
    Assimilate             7    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   2   2   .   .   
    Botnet                 25   | .   1   3   2   .   .   4   4   4   5   .   .   .   .   2   .   .   .   
    Operators              5    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   
    Monitor                2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         84   | .   4   7   4   2   .   22  11  8   5   .   .   .   .   5   10  1   5   
  Full Trace Events        7    | .   1   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   1   2   2   2   .   2   2   1   6   .   .   .   .   5   5   .   .   
  Parts Built              6    | .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   321  | .   .   .   .   .   .   131 190 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  28   | .   .   .   .   .   .   18  10  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   
  Time                     113  | .   .   .   .   .   .   38  44  13  .   .   .   .   .   .   18  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           16   | .   .   .   2   2   .   2   .   .   6   .   .   .   .   1   3   .   .   
  Part Schematics Acquired 14   | .   .   .   2   2   .   1   .   .   5   .   .   .   .   .   4   .   .   
  Parts Damaged            2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total Allies               12   | .    .    .    .    .    .    .    1    2    .    .    .    5    .    2    2    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    1    2    .    .    .    5    .    2    2    1    .    
  Highest-Rated Group      291  | .    .    .    .    .    .    .    10   55   .    .    .    291  .    71   71   26   .    
  Highest-Rated Ally       65   | .    .    .    .    .    .    .    10   29   .    .    .    65   .    45   45   26   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               26   | .    .    .    .    .    .    .    .    6    .    .    .    20   .    .    .    .    .    
  Total Damage             1364 | .    .    .    .    .    .    .    .    77   .    .    .    1287 .    .    .    .    .    
  Kills                    5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Turns Passed               16376 | 147  1242 1005 905  689  190  4409 2182 896  712  142  128  1223 342  642  604  410  508  
Spaces Moved               23929 | 78   770  437  588  454  125  6652 4065 1998 1110 455  390  1485 861  1131 1030 852  1448 
  Core                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3235  | 78   770  437  588  454  125  783  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    469   | .    .    .    .    .    .    469  .    .    .    .    .    .    .    .    .    .    .    
  Flight                   20224 | .    .    .    .    .    .    5399 4065 1998 1110 455  390  1485 861  1131 1030 852  1448 
  Fastest Speed            22    | 120  120  120  120  120  120  29   28   28   31   31   31   31   31   25   28   28   22   
  Average Speed            42    | 120  129  172  120  120  120  41   28   29   31   31   31   31   31   26   28   28   22   
  Slowest Speed            260   | 120  260  260  120  120  120  196  111  34   31   31   34   31   31   31   32   111  29   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            139   | .    .    .    .    .    .    47   29   28   2    .    1    .    2    7    12   1    10   
  Cave-ins Triggered       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 5    80   44   28   10   84   81   41   20   22   49   54   91   75   21   59   16   38   
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    .    .    .    1    4    .    1    .    .    .    .    
Spaces Dug                 247   | .    9    6    13   .    9    37   47   34   .    .    .    .    6    18   9    5    54   
Terrain Destroyed          674   | .    9    42   31   4    67   68   73   34   127  .    .    .    71   18   36   30   64   
  Melee                    179   | .    9    .    13   .    .    37   37   34   .    .    .    .    6    18   9    5    11   
  Projectile               8     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    1    .    1    
  AOE                      485   | .    .    42   18   4    67   29   30   .    127  .    .    .    65   .    26   25   52   
Terrain Rammed             2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total                      29026 | 106  933  596  727  558  145  8129 4876 2190 1430 455  396  2250 917  1437 1299 991  1591 
  Wait                     3817  | 15   57   51   66   51   8    1153 653  115  220  .    4    739  30   243  214  100  98   
  Move                     23641 | 77   769  436  587  454  124  6558 4007 1945 1105 454  387  1484 856  1117 1005 849  1427 
  Hop                      133   | .    .    .    .    .    .    47   28   24   2    .    1    .    2    6    12   1    10   
  Pick Up                  153   | .    22   9    9    7    .    34   11   13   14   1    2    6    .    12   8    1    4    
  Fast Attach              125   | 1    5    10   1    4    .    42   13   10   5    .    .    2    5    6    13   4    4    
  Attach                   62    | .    2    2    2    2    .    7    6    2    15   .    1    .    3    6    3    5    6    
  Detach                   46    | .    .    .    1    2    .    9    4    1    11   .    .    .    2    6    3    4    3    
  Swap                     120   | 1    9    13   11   4    2    31   18   2    5    .    .    .    3    7    6    3    5    
  Drop                     225   | .    21   19   11   9    .    63   16   17   16   .    1    8    4    12   17   4    7    
  Fire                     231   | 12   33   54   21   25   11   .    41   .    21   .    .    .    6    .    1    3    3    
  Melee                    321   | .    15   .    15   .    .    92   64   41   16   .    .    .    6    22   17   17   16   
  Ram                      3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            131   | .    .    .    .    .    .    90   15   18   .    .    .    .    .    .    .    .    8    
  Rewire                   13    | .    .    .    .    .    .    .    .    2    .    .    .    11   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory (discovered 5 exits: Res x4 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
   148 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   417 | -10/Materials      | Discovered new exit (range 15)
   882 | -10/Materials      | Discovered new exit (range 9)
  1028 | -10/Materials      | Crushed by falling debris
  1158 | -10/Materials      | Lost 3 parts (2n1u)
  1177 | -10/Materials      | Discovered new exit (range 14)
  1390 | -10/Materials      | Entered another Materials area
  1390 | -9/Materials       | Evolved 2 slots: Utility x2
  1456 | -9/Materials       | Build established: Scavenger-Mutant
  1980 | -9/Materials       | Discovered new exit (range 10)
  1984 | -9/Materials       | Identified exit to Materials
  2395 | -9/Materials       | Entered another Materials area
  2395 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2723 | -8/Materials       | Build established: Hacker-Mutant
  3254 | -8/Materials       | Discovered new exit (range 8)
  3300 | -8/Materials       | Entered Factory
  3300 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3989 | -7/Factory         | Sucked down chute
  3989 | -7/Factory         | Entered Waste
  4006 | -7/Waste           | Spotted C-40 Crusher
  4028 | -7/Waste           | Spotted C-40 Crusher
  4034 | -7/Waste           | Spotted C-40 Crusher
  4035 | -7/Waste           | Destroyed C-40 Crusher
  4038 | -7/Waste           | Spotted C-40 Crusher
  4040 | -7/Waste           | Spotted C-40 Crusher
  4042 | -7/Waste           | Spotted C-40 Crusher
  4080 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4149 | -7/Waste           | Discovered new exit (range 20)
  4179 | -7/Waste           | Entered Factory
  4933 | -7/Factory         | Fabricated Xenon Bombardment Thruster?
  5228 | -7/Factory         | Lost 3 parts (2u1w)
  5426 | -7/Factory         | Discovered new exit (range 5)
  5428 | -7/Factory         | Identified exit to Lower Caves
  5436 | -7/Factory         | Discovered exit to Lower Caves (range 7)
  5506 | -7/Factory         | Build established: Scout
  5559 | -7/Factory         | Cargo convoy interrupted
  6415 | -7/Factory         | Discovered new exit (range 19)
  6601 | -7/Factory         | Repaired Reaction Control System
  6815 | -7/Factory         | Build established: Hacker-Scout
  7743 | -7/Factory         | Fabricated Nuclear Pulse Thruster?
  8366 | -7/Factory         | Identified exit to Factory
  8366 | -7/Factory         | Identified exit to Storage
  8487 | -7/Factory         | Core integrity fell below 50%
  8588 | -7/Factory         | Entered another Factory area
  8588 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8596 | -6/Factory         | Found Prototype Processor
  8596 | -6/Factory         | Identified Exp. Targeting Computer
  8619 | -6/Factory         | Lost 4 parts (2n2w)
  8955 | -6/Factory         | Discovered new exit (range 3)
  8955 | -6/Factory         | Identified exit to Lower Caves
  9305 | -6/Factory         | Spotted B-75 Beast
  9860 | -6/Factory         | Central database locked down
 10068 | -6/Factory         | Fabricated Imp. Hacking Suite (x1)
 10210 | -6/Factory         | Repaired Xenon Bombardment Thruster
 10317 | -6/Factory         | Fabricated Imp. Hacking Suite (x1)
 10688 | -6/Factory         | Search patrols dispatched
 10701 | -6/Factory         | Discovered new exit (range 15)
 10705 | -6/Factory         | Identified exit to Factory
 10770 | -6/Factory         | Entered another Factory area
 10770 | -5/Factory         | Evolved 2 slots: Utility x2
 10851 | -5/Factory         | Discovered new exit (range 15)
 10855 | -5/Factory         | Identified exit to Upper Caves
 10905 | -5/Factory         | Build established: Hacker-Sprinter
 11203 | -5/Factory         | Central database locked down
 11203 | -5/Factory         | Identified exit to Factory
 11551 | -5/Factory         | Repaired Med. Storage Unit
 11655 | -5/Factory         | Build established: Wizard-Mutant
 11666 | -5/Factory         | Entered another Factory area
 11666 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11738 | -4/Factory         | Central database locked down
 11761 | -4/Factory         | Discovered new exit (range 9)
 11764 | -4/Factory         | Identified exit to Upper Caves
 11771 | -4/Factory         | Identified exit to Research
 11989 | -4/Factory         | Build established: Wizard-Sprinter
 12378 | -4/Factory         | Entered Upper Caves
 12483 | -4/Upper Caves     | Discovered new exit (range 7)
 12485 | -4/Upper Caves     | Identified exit to Upper Caves
 12486 | -4/Upper Caves     | Learned Research emergency access door positions
 12520 | -4/Upper Caves     | Entered another Upper Caves area
 12603 | -4/Upper Caves     | Learned location of Quarantine (-2)
 12613 | -4/Upper Caves     | Spotted B-86 Titan
 12645 | -4/Upper Caves     | Discovered new exit (range 8)
 12647 | -4/Upper Caves     | Identified exit to Warlord
 12648 | -4/Upper Caves     | Entered Warlord
 12700 | -4/Warlord         | Found Signal Generator
 12817 | -4/Warlord         | Found Prototype Special Weapon
 12817 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 12821 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 12825 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 12875 | -4/Warlord         | Opened side exit
 12881 | -4/Warlord         | Discovered new exit (range 10)
 12884 | -4/Warlord         | Identified exit to Proximity Caves
 12889 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12922 | -4/Warlord         | Met Warlord
 13239 | -4/Warlord         | Warlord forces counterattacked
 13375 | -4/Warlord         | Lost 4 allies
 13564 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 13565 | -4/Warlord         | Enhanced Grunt warped into view
 13565 | -4/Warlord         | Enhanced Grunt warped into view
 13565 | -4/Warlord         | Enhanced Grunt warped into view
 13565 | -4/Warlord         | Enhanced Demolisher warped into view
 13565 | -4/Warlord         | Enhanced Demolisher warped into view
 13565 | -4/Warlord         | Enhanced Demolisher warped into view
 13671 | -4/Warlord         | Spotted Executioner
 13715 | -4/Warlord         | Lost 14 allies
 13747 | -4/Warlord         | Spotted Executioner
 13774 | -4/Warlord         | Lost 3 allies
 13871 | -4/Warlord         | Entered Proximity Caves
 14021 | -3/Proximity Caves | Spotter reported a threat
 14209 | -3/Proximity Caves | Discovered exit to Research (range 16)
 14213 | -3/Proximity Caves | Entered Research
 14213 | -3/Research        | Evolved 2 slots: Propulsion x2
 14463 | -3/Research        | Search patrols dispatched
 14465 | -3/Research        | Identified exit to Testing
 14474 | -3/Research        | Spotted B-86 Titan
 14562 | -3/Research        | Found Prototype Processor
 14562 | -3/Research        | Identified Spectral Analyzer
 14855 | -3/Research        | Entered Testing
 15040 | -3/Testing         | Found Prototype Launcher
 15042 | -3/Testing         | Identified Com. Tesla Bomb Launcher
 15046 | -3/Testing         | Found Prototype Launcher
 15050 | -3/Testing         | Identified Tactical Quantum Warhead
 15055 | -3/Testing         | Found Tactical Quantum Warhead
 15110 | -3/Testing         | Build established: Hacker-Scout
 15241 | -3/Testing         | Repaired Nuclear Pulse Array
 15275 | -3/Testing         | Found Prototype Processor
 15275 | -3/Testing         | Identified Exp. Terrain Scan Processor
 15311 | -3/Testing         | Found Prototype Device
 15311 | -3/Testing         | Identified Exp. EM Disruption Field
 15365 | -3/Testing         | Spotted PL-NQOCHDTWOF
 15419 | -3/Testing         | Discovered new exit (range 19)
 15441 | -3/Testing         | Identified exit to Research
 15459 | -3/Testing         | Entered Research
 15459 | -2/Research        | Accompanied by 1 ally
 15459 | -2/Research        | Evolved 2 slots: Utility x2
 15663 | -2/Research        | Identified exit to Quarantine
 15735 | -2/Research        | Discovered new exit (range 24)
 15868 | -2/Research        | Identified exit to Access
 15869 | -2/Research        | Entered Access
 15869 | -1/Access          | Evolved 2 slots: Propulsion x2
 16166 | -1/Access          | Search patrols dispatched
 16310 | -1/Access          | Build established: Wizard-Scout
 16376 | -1/Access          | Discovered new exit (range 6)
 16377 | -1/Access          | Identified exit to Surface
 16377 | ***                | Escaped!

 Last Messages 
---------------
16346_ Imp. Light Armor Plating destroyed.
16346_ W-44 Eye distress signal jammed. <x2>
16352_ Penetrated by Slug.
16354_ Seismic Detector destroyed.
16357_ Penetrated by Slug.
16357_ Nuclear Pulse Array destroyed.
16357_ Micro-nuke Launcher destroyed.
16359_ Triggered Gamma Bomb Trap.
16359_ A bubble of electromagnetic force engulfs the area.
16359_ Nuclear Pulse Array destroyed.
16359_ Door malfunctions. <x2>
16366_ FL,>E0FM34JUQ/>YDKE,AM48CJN
16367_ K-01 Serf cleans the Anti-Orbital Battery.
16375_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
16376_ The Access Shell folds into the floor.
16376_ EXIT=FOUND
16377_ EXIT=IDENTIFIED: SURFACE
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????BB????BB????????????????????? |
| ?????????????????????BB????BB????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????#""""""""""#??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????t???#    ""    #??????????????????? |
| ???????????????????#    "@    #??????????????????? |
| ???????????????????#          #??????????????????? |
| ??###???####???????#          #??????????????????? |
| ??#        #???????#          #??????????????????? |
| ??#        #??????##          ##?????????????????? |
| ??#        +??????#            #?????????????????? |
| ??#   "    #??????##""        ##?????????????????? |
| ??#  """   #???????#""        #??????????????????? |
| ??#   """  #???????#""     k  #??????????????????? |
| ??#    "   #???????#T         #??????????????????? |
| ???        #???????#""        #??????????????????? |
| ?????     ?????????#""        #??????????????????? |
| #######+############""        ##?????????????????? |
|                                A      ???????????? |
|                                       ???????????? |
| +#############+####################+#????????????? |
|   #?????????     ????????????????????????????????? |
|   #???????       #???????????????????????????????? |
|   #?????=        #???????????????????????????????? |
|   #????#         #???????????????????????????????? |
|   #????#         #???????????????????????????????? |
|   #????#         #???????????????????????????????? |
|   #????#    ]    #???????????????????????????????? |
|   #????#      !  #???????????????????????????????? |
|   #????###########???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          65
Energy Generation          33
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       1010
Jamming Range              14
Cloak Strength             2
Power Amplification        40
Additional Mass Support    12
Armor Coverage             225
Resistance: KI             30
Evasion (%)                75
Targeting Accuracy         8
Offensive Hacking          46
Defensive Hacking          43

 Item Schematics 
-----------------
              Lrg. Storage Unit | -10/Materials | Hacked
                   Sensor Array | -9/Materials  | Hacked
             Signal Interpreter | -9/Materials  | Hacked
             Med. Armor Plating | -8/Materials  | Scanalyzed
        Imp. Signal Interpreter | -8/Materials  | Scanalyzed
     Xenon Bombardment Thruster | -7/Factory    | Scanalyzed
               Grenade Launcher | -7/Factory    | Scanalyzed
         Nuclear Pulse Thruster | -7/Factory    | Hacked
              Imp. Sensor Array | -7/Factory    | Scanalyzed
             Enh. Optical Array | -6/Factory    | Hacked
             Imp. Hacking Suite | -6/Factory    | Hacked
             Adv. Hacking Suite | -5/Factory    | Hacked
            Nuclear Pulse Array | -4/Factory    | Scanalyzed
 Adv. System Restoration Module | -4/Factory    | Scanalyzed
              Adv. Sensor Array | -4/Factory    | Hacked
              Lrn. Sensor Array | -4/Factory    | Scanalyzed
            Adv. Concussive RPG | -4/Factory    | Scanalyzed
             Smartbomb Launcher | -4/Factory    | Scanalyzed
                    Energy Well | -3/Research   | Extracted
        Imp. Targeting Computer | -3/Research   | Extracted
         Field Propulsion Array | -3/Research   | Extracted
     Adv. Weight Redist. System | -3/Research   | Extracted
                 Powered Hammer | -3/Research   | Extracted
                Cld. Q-thruster | -3/Testing    | Hacked
           Lrn. Terrain Scanner | -3/Testing    | Scanalyzed
       Tactical Quantum Warhead | -3/Testing    | Scanalyzed
        Adv. Signal Interpreter | -3/Testing    | Scanalyzed
         Impulse Thruster Array | -3/Testing    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Xenon Bombardment Thruster | x2 | -7/Factory 
     Nuclear Pulse Thruster | x2 | -7/Factory 
         Imp. Hacking Suite | x1 | -6/Factory 
         Imp. Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!
Dramatic Entrance
Epsilon Run
Knowing Is Half The Battle
Maximum Efficiency
Omniscient Cartographer
Short-term Sacrifices
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              PrecisionZioniteHumpback
  Manual?         0
Play Time         07:26:51
  Cumulative      57.6 hours
  Start           2024.05.04 @ 14:21:23
  End             2024.05.23 @ 01:00:40
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          0
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             31
Gallery%          38
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: d7ab3cba-5d9d-4c77-8f6a-bd95bd962209