Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.24 @ 12:05:56 Player: Officer C4 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3523) 3523 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1083) 1083 TOTAL SCORE: 8536 Bonus ------- High Alert Combat Kills 383 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 306/850 Matter 290/300 Energy 57/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Transmission Jammer Relay Coupler [Hunter] (3) > --- WEAPON (4) ------- Proton Cannon > --- INVENTORY (10) --- Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Compact Wheel Compact Wheel Large Storage Unit Compact Matter Pod (31) Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Transmission Jammer System Guard > --- WEAPON ----------- Plasma Cannon Phase Cannon Heavy Missile Launcher Chainsword > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Compact Wheel Compact Wheel Large Storage Unit Compact Matter Pod Relay Coupler [Hunter] Proton Cannon Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Launcher Heavy Missile Launcher Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . . 1 . 1 Utility 3 | . . . 1 1 . 1 Weapon 2 | . . 2 . . . . Parts Attached 96 | 7 3 24 17 20 4 21 Power 17 | 1 . 6 3 2 1 4 Engine 9 | 1 . 6 1 1 . . Core 8 | . . . 2 1 1 4 Reactor . | . . . . . . . Propulsion 22 | 2 1 5 4 6 . 4 Treads 4 | . . . . 3 . 1 Leg 17 | 2 1 5 3 3 . 3 Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 18 | 2 . 2 3 6 2 3 Device 10 | 1 . . 2 4 1 2 Storage 4 | 1 . 2 . . 1 . Processor . | . . . . . . . Hackware 2 | . . . . 1 . 1 Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 39 | 2 2 11 7 6 1 10 Energy Gun 15 | 1 1 7 3 2 . 1 Energy Cannon 8 | . . 1 2 . 1 4 Ballistic Gun 7 | 1 1 3 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 1 1 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . . 3 Unidentified Prototypes 4 | . . 2 1 1 . . Parts Lost 31 | . 2 3 4 4 4 14 Power 5 | . 1 1 . 1 . 2 Propulsion 7 | . . 1 . 1 . 5 Utility 7 | . . . 2 1 2 2 Weapon 12 | . 1 1 2 1 2 5 Highest Loss Streak 13 | . 2 2 2 3 2 13 Average Slot Usage (%) 94 | . 94 96 94 95 98 89 Engine 5 | . 10 11 . 3 7 2 Core 7 | . . . 17 9 7 9 Treads 7 | . . . . . 23 18 Leg 13 | . 28 21 17 20 . 2 Device 14 | . 14 11 12 14 9 23 Storage 8 | . 14 11 9 7 7 6 Protection 3 | . . . 3 7 6 . Energy Gun 11 | . 11 27 17 6 1 . Energy Cannon 3 | . . . 4 . 5 9 Ballistic Gun 7 | . 15 13 9 6 6 . Launcher 3 | . . . 1 7 7 3 Slashing Weapon 3 | . . . . 6 7 5 Naked Turns . | . . . . . . . Heaviest Build 64 | 10 10 36 48 54 62 64 Greatest Support 84 | 20 20 23 26 84 84 84 Greatest Overweight (x) 6 | 1 . 2 4 1 . 6 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 7 10 10 10 10 Most Carried 10 | 6 6 10 10 10 9 10 Average Carried 8 | 4 5 7 9 9 7 8 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 9 | 6 6 9 7 8 7 7 Class Distribution -------------------- 37% | Mutant 25% | Tank 21% | Scavenger-Skirmisher 7% | Skirmisher 3% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 2106 | 263 70 440 255 295 360 423 Remotely . | . . . . . . . Salvage Created 4220 | 89 259 1238 655 450 606 923 Parts 221 | 4 16 75 46 15 29 36 Haulers Intercepted 4 | . . 3 1 . . . Recyclers Shooed 10 | . 3 . 2 . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 78 | . 3 22 11 9 20 13 Guns 38 | . 3 20 8 4 3 . Cannons 10 | . . . 2 . 1 7 AOE 30 | . . 2 1 5 16 6 Classes Destroyed 14 | 2 3 6 . 1 1 1 Worker 4 | . 1 . 1 . . 2 Builder 4 | . . 2 1 . . 1 Tunneler 2 | 1 . 1 . . . . Hauler 4 | . . 3 1 . . . Recycler 12 | 1 1 3 2 2 . 3 Operator 2 | . 1 1 . . . . Watcher 4 | . . 2 1 . . 1 Swarmer 27 | . . 7 6 2 8 4 Grunt 32 | . 3 8 3 3 9 6 Brawler 4 | . . 1 . 1 1 1 Duelist 2 | . . . . 1 . 1 Protector 1 | . . . . . . 1 Sentry 11 | . . 6 2 2 1 . Hunter 1 | . . . . . 1 . Best Kill Streak 8 | 1 3 8 4 3 7 8 Combat Bots Only 7 | . 2 4 3 3 7 5 Max Kills in Single Turn 5 | 1 1 5 1 1 4 5 Gunslinging . | . . . . . . . Exploded 5 | . . 2 1 1 4 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 5223 | . 288 891 441 923 689 1991 Core 898 | . 49 131 42 109 23 544 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 80 67 92 . 81 . Volleys Fired 208 | 10 24 59 36 26 27 26 Largest 4 | 2 2 4 4 3 3 3 Hottest 209 | 60 60 181 168 104 133 209 Shots Fired 555 | 20 42 205 125 56 61 46 Gun 438 | 20 42 201 96 45 32 2 Cannon 77 | . . 4 28 . 5 40 Launcher 40 | . . . 1 11 24 4 Special . | . . . . . . . Kinetic 201 | 10 30 85 36 20 20 . Thermal 155 | 10 12 75 28 . . 30 Explosive 40 | . . . 1 11 24 4 Electromagnetic 159 | . . 45 60 25 17 12 Robot Hit Streak 18 | 9 14 15 6 13 13 18 Robot Miss Streak 6 | 2 5 6 5 3 2 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 371 | 14 28 116 56 46 48 63 Core Hits 212 | 4 15 56 27 25 49 36 Critical Hits 6 | . . 3 . 1 1 1 Critical Kills 3 | . . 1 . 1 1 . Critical Parts Destroyed 2 | . . 2 . . . . Melee Attacks 31 | . . . . 3 . 28 Impact . | . . . . . . . Slashing 15 | . . . . 3 . 12 Piercing . | . . . . . . . Sneak Attacks 19 | . . . . 1 . 18 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10520 | 121 267 1561 907 1474 2951 3239 Guns 2978 | 121 267 1170 561 405 433 21 Cannons 1350 | . . . 298 . 116 936 Explosions 5026 | . . 391 48 869 2402 1316 Melee 1166 | . . . . 200 . 966 Ramming . | . . . . . . . Kinetic 1131 | 43 179 313 160 210 226 . Thermal 2583 | 78 88 495 319 49 218 1336 Explosive 3933 | . . 238 27 820 2184 664 Electromagnetic 1707 | . . 515 401 195 323 273 Impact . | . . . . . . . Slashing 1166 | . . . . 200 . 966 Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . 1 1 . Average Corruption 1 | . . 1 . 1 1 . Corruption Purged . | . . . . . . . Effects 3 | . . 1 . . 2 . Message Errors 1 | . . . . . 1 . Data Loss (minor) 1 | . . 1 . . . . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 828 | . . 5 4 143 119 557 Projectiles 18 | . . . 4 . 10 4 Explosions 295 | . . 5 . 71 109 110 Melee 515 | . . . . 72 . 443 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 732 | . . 152 . 116 200 264 Shots 15 | . . 4 . 2 4 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 469 | 60 78 466 469 339 30 45 Average Temperature 117 | 26 26 124 152 107 15 22 Received Heat Transfer 906 | . 162 243 99 237 108 57 Effects 13 | . . 5 8 . . . Shutdowns 3 | . . 1 2 . . . Energy Bleed 4 | . . 2 2 . . . Interference 6 | . . 2 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . . 2 Heat Transferred 3517 | 175 200 1006 531 50 200 1355 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 2 1 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 959 | 10 126 534 466 348 959 772 Initial 503 | . 6 52 225 207 161 503 Average 377 | 2 57 331 342 223 606 522 Maximum Alert Level 3 | . . 2 2 1 3 3 Low Security (%) 18 | 100 100 15 . 27 13 2 Level 1 43 | . . 59 79 72 8 14 Level 2 30 | . . 25 20 . 36 80 Level 3 7 | . . . . . 42 1 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 1 . 4 . 3 Investigation . | . . . . . . . Extermination 1 | . . . . 1 . . Reinforcement 3 | . 1 1 . . . 1 Assault 2 | . . . . . . 2 Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 6 | . . 3 3 . . . Communications Jammed 10 | . . . . . . 10 Distress Signals 9 | . . . . . . 9 Times Spotted 119 | . 7 30 19 12 24 27 Peak Tracking Total 7 | . 4 5 6 4 7 6 Tactical Retreats 9 | . . 3 1 1 4 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 5 | . . . 1 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts 6 | . . . . . . 6 Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . . 1 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 16 | . . 3 2 1 3 7 Max in Single Turn 6 | . . 1 1 1 2 6 Garrison Access 1 | . . . . . . 1 Phase Generator 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 18 | . 1 3 6 5 . 3 Terminals 8 | . . 1 3 2 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 5 | . 1 1 1 1 . 1 Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 44 | . 2 11 16 9 . 6 Successful 29 | . 1 4 14 6 . 4 Failed 15 | . 1 7 2 3 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . . 5 8 4 . 4 Fabricators . | . . . . . . . Repair Stations 6 | . . 4 . 2 . . Recycling Units 8 | . 2 2 1 1 . 2 Scanalyzers 7 | . . . 7 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 11 | . . 1 6 2 . 2 Record 3 | . . . 3 . . . Robot Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . . . . 1 . 1 Unreport Threat 1 | . . . . . . 1 Dispatch Records 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . Scan Component 2 | . . 1 . 1 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks 6 | . 1 1 1 1 . 2 Report Inventory 5 | . 1 1 1 1 . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 7 | . . . 7 . . . Insert Component 4 | . . . 4 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 2 5 3 . 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . 1 . . Time 58 | . . 32 . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . . . 9 Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 11 | . . . . . . 11 Non-combat 9 | . . . . . . 9 Combat 2 | . . . . . . 2 Robot Hacks Applied 15 | . . . . . . 15 parse_system 1 | . . . . . . 1 no_distress 5 | . . . . . . 5 find_chute 3 | . . . . . . 3 ignore_repairs 2 | . . . . . . 2 find_recycling 2 | . . . . . . 2 go_dormant 2 | . . . . . . 2 Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Attached 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 4883 | 135 215 1097 792 867 850 927 Spaces Moved 2455 | 80 112 504 383 465 473 438 Core 15 | 13 . . . . . 2 Treads 915 | . . . . 8 473 434 Legs 1525 | 67 112 504 383 457 . 2 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 160 150 Average Speed 150 | 110 120 141 152 150 160 162 Slowest Speed 350 | 120 120 180 240 180 160 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 27 46 39 12 55 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 469 | . . 41 22 127 198 81 Melee . | . . . . . . . Projectile 5 | . . . 3 . . 2 AOE 464 | . . 41 19 127 198 79 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 3206 | 108 158 762 508 580 514 576 Wait 289 | . 11 137 48 48 8 37 Move 2450 | 79 111 503 382 465 472 438 Hop . | . . . . . . . Pick Up 63 | 12 5 18 13 5 2 8 Fast Attach 34 | 1 . 8 3 16 . 6 Attach 37 | 6 2 6 10 3 3 7 Detach 2 | . . . . . . 2 Swap 25 | . 1 10 4 1 1 8 Drop 61 | . 4 21 12 13 1 10 Fire 208 | 10 24 59 36 26 27 26 Melee 31 | . . . . 3 . 28 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 6 | . . . . . . 6 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 136 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Weapon x2 707 | -9/Materials | Build established: Scavenger-Skirmisher 818 | -9/Materials | Repaired Imp. Aluminum Leg 1403 | -9/Materials | Discovered new exit (range 10) 1448 | -9/Materials | Entered another Materials area 1448 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1751 | -8/Materials | Build established: Skirmisher 2185 | -8/Materials | Discovered new exit (range 10) 2240 | -8/Materials | Entered Factory 2240 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2690 | -7/Factory | Build established: Tank 2768 | -7/Factory | Repaired Aluminum Leg 2811 | -7/Factory | Discovered new exit (range 12) 2844 | -7/Factory | Garrison activated, responded to threat 3096 | -7/Factory | Lost 3 parts (1n1u1w) 3105 | -7/Factory | Identified exit to Garrison 3107 | -7/Factory | Entered Garrison 3218 | -7/Garrison | Triggered checkpoint 3259 | -7/Garrison | Triggered checkpoint 3268 | -7/Garrison | Destroyed 7 combat bots 3293 | -7/Garrison | Triggered checkpoint 3328 | -7/Garrison | Destroyed 7 combat bots 3444 | -7/Garrison | Discovered new exit (range 14) 3683 | -7/Garrison | Discovered new exit (range 10) 3709 | -7/Garrison | Installed Relay Interface Framework 3899 | -7/Garrison | Build established: Mutant 3937 | -7/Garrison | Phase Generator disabled 3957 | -7/Garrison | Entered Factory 3957 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4657 | -6/Factory | First assault squad dispatched 4879 | -6/Factory | Core integrity fell below 50% 4884 | -6/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. Carbon-fiber Leg destroyed. Critical hit. Med. Treads destroyed. K-01 Serf cleans the Power Conduit. Med. Treads destroyed. Penetrated by Slug. System Guard destroyed. Penetrated by Slug. Carbon-fiber Leg destroyed. Jacked H-66 Slayer... >>go_dormant Shutting down primary systems. H-66 Slayer springs to life. Penetrated by Slug. Datajack destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates H-66 Slayer. 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"""????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Corruption Prevention 12 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Defensive Hacking 10 Relay Coupler Types 11 Relay Coupler Value 1 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Quick And Dirty Challenges ------------ None Game ------ Seed HeavyHelicalNetwork Manual? 0 Play Time 00:58:49 Cumulative 21.9 hours Start 2021.04.24 @ 11:06:27 End 2021.04.24 @ 12:05:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aefb2701-5285-4dd7-94c3-7ac9ca015083