Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 20:42:26 Player: CrossedViper Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (2864) 2864 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 8487 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 235 Met Data Miner 300 Friendly Fire -171 Cogmind --------- Core Integrity 0/1000 Matter 214/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Launcher Loader Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Core Analyzer Improved Armor Integrity Analyzer Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Advanced Reclamation Unit > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun Flak Cannon > --- INVENTORY -------- High-capacity Matter Pod Advanced Terrain Scanner Launcher Loader Improved ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Dynamic Insulation System Combat Drone Bay Heavy Ion Cannon High-powered Shotgun Gauss Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher [Rating: 68] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . 1 . . . . . . Utility 7 | . . 2 1 1 . . . . 1 2 Weapon 1 | . . . 1 . . . . . . . Parts Attached 77 | . 4 13 13 5 2 3 . 2 17 18 Power 7 | . . 2 1 . . 1 . . 2 1 Engine 6 | . . 2 1 . . 1 . . 2 . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 11 | . 2 2 1 2 . . . . 3 1 Treads 11 | . 2 2 1 2 . . . . 3 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | . . 7 6 2 2 1 . 1 6 10 Device 13 | . . 3 2 1 1 1 . . 1 4 Storage 2 | . . 1 . 1 . . . . . . Processor 6 | . . . 1 . 1 . . . 3 1 Hackware 1 | . . . . . . . . . . 1 Protection 13 | . . 3 3 . . . . 1 2 4 Artifact . | . . . . . . . . . . . Weapon 24 | . 2 2 5 1 . 1 . 1 6 6 Energy Gun 1 | . . . . . . . . 1 . . Energy Cannon 6 | . . . 1 1 . . . . 3 1 Ballistic Gun 5 | . . 1 1 . . 1 . . 2 . Ballistic Cannon 8 | . 2 1 3 . . . . . 1 1 Launcher 2 | . . . . . . . . . . 2 Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 32 | . . 4 3 . 2 . . 1 2 20 Power 2 | . . 1 . . . . . . . 1 Propulsion 7 | . . 1 1 . . . . . 1 4 Utility 14 | . . . 2 . 2 . . 1 1 8 Weapon 9 | . . 2 . . . . . . . 7 Highest Loss Streak 17 | . . 3 3 . 1 . . 1 1 17 Average Slot Usage (%) 93 | . 84 76 98 98 94 100 100 98 93 86 Engine 7 | . 14 9 9 7 7 7 7 7 8 5 Treads 20 | . 25 22 17 23 23 23 23 23 18 13 Device 12 | . . 10 15 7 7 21 23 20 12 7 Storage 12 | . 14 10 9 13 15 15 15 15 13 9 Processor 7 | . . . 1 7 6 7 7 7 11 13 Protection 7 | . . 3 17 15 9 . . 1 6 9 Energy Cannon 5 | . . . 2 7 7 7 7 6 6 3 Ballistic Gun 3 | . 9 4 2 . . 1 7 7 6 4 Ballistic Cannon 11 | . 8 17 22 15 15 12 7 7 2 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 89 | 12 15 45 53 73 73 69 65 67 85 89 Greatest Support 65 | 20 46 46 46 65 65 65 65 65 65 64 Greatest Overweight (x) 20 | . . . 2 1 1 1 . 1 1 20 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 16 | . 6 10 10 16 16 16 16 16 16 16 Average Capacity 13 | . 6 6 10 14 16 16 16 16 16 14 Most Carried 16 | . 6 6 10 16 16 16 15 16 16 16 Average Carried 12 | . 5 5 9 12 15 15 15 15 15 13 Final Capacity 16 | 6 6 10 10 16 16 16 16 16 16 4 Final Carried 16 | 6 5 5 10 15 16 15 15 16 16 3 Class Distribution -------------------- 47% | Gunner 24% | Tank 15% | Mutant 8% | Scavenger-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 3097 | 200 35 457 631 166 534 75 . 183 218 598 Remotely . | . . . . . . . . . . . Salvage Created 3382 | . 105 456 565 85 404 1 . 250 352 1164 Parts 146 | . 9 28 36 1 16 . . 2 14 40 Haulers Intercepted 3 | . . 1 1 . . . . . . 1 Recyclers Shooed 8 | . . . 1 . . . . . 1 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 16 . . 4 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 65 | . 4 11 17 2 11 1 . 4 6 9 Guns 10 | . 4 . 1 . . . . 1 3 1 Cannons 53 | . . 11 16 2 11 1 . 3 3 6 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 16 | . 2 6 4 . 2 1 . . 1 . Worker 5 | . . 1 1 . . . . . . 3 Builder 6 | . . 2 2 . . . . . . 2 Tunneler 1 | . . . 1 . . . . . . . Hauler 3 | . . 1 1 . . . . . . 1 Recycler 6 | . . 2 1 . . . . . 1 2 Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . . 1 . . . . . . 1 Swarmer 15 | . 3 3 7 . . . . . 2 . Grunt 29 | . 1 5 4 1 7 . . 4 1 6 Brawler 2 | . . . . . 1 . . . 1 . Duelist 2 | . . 1 1 . . . . . . . Sentry 10 | . . 2 4 1 1 . . . 1 1 Hunter 3 | . . . 1 . 1 . . . . 1 Programmer 2 | . . . . . . . . . 1 1 Thief 1 | . . . . . . 1 . . . . Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 7 | . 3 7 6 2 4 1 . 4 2 7 Combat Bots Only 6 | . 3 6 6 2 4 1 . 4 2 4 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Damage Taken 7964 | . 178 765 684 123 596 8 . 382 511 4717 Core 1236 | . 10 70 10 11 17 . . 78 33 1007 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 96 82 98 . . . . 84 96 . Volleys Fired 220 | . 15 54 36 4 24 4 . 10 17 56 Largest 3 | . 2 2 3 3 3 3 . 3 3 3 Hottest 193 | . 60 70 144 153 153 153 . 137 193 141 Shots Fired 550 | . 30 106 106 12 70 12 . 29 51 134 Gun 136 | . 30 13 10 . . . . 10 31 42 Cannon 404 | . . 93 96 12 70 12 . 19 20 82 Launcher 6 | . . . . . . . . . . 6 Special 4 | . . . . . . . . . . 4 Kinetic 420 | . 15 106 100 8 46 8 . 19 27 91 Thermal 73 | . . . . 4 24 4 . 10 21 10 Explosive . | . . . . . . . . . . . Electromagnetic 57 | . 15 . 6 . . . . . 3 33 Robot Hit Streak 32 | . 5 11 9 4 32 5 . 5 10 11 Robot Miss Streak 13 | . 4 3 13 3 3 4 . 4 8 7 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 401 | . 17 67 79 9 56 9 . 22 39 103 Core Hits 310 | . 5 22 75 7 46 4 . 25 31 95 Critical Hits 7 | . 1 2 . . . . . . . 4 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 4 | . . 2 . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8940 | . 127 1155 1397 208 1139 164 . 452 1011 3287 Guns 1821 | . 125 133 80 . . . . 219 564 700 Cannons 5937 | . . 1020 1290 208 1139 164 . 233 407 1476 Explosions 1034 | . . . . . . . . . 29 1005 Melee . | . . . . . . . . . . . Ramming 95 | . 2 2 27 . . . . . 11 53 Kinetic 5565 | . 55 1153 1238 103 621 58 . 315 480 1542 Thermal 1762 | . . . . 105 518 106 . 137 408 488 Explosive . | . . . . . . . . . . . Electromagnetic 1518 | . 70 . 132 . . . . . 112 1204 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 4 1 1 Average Corruption 3 | . . . . . 4 4 4 4 1 1 Corruption Purged . | . . . . . . . . . . . Effects 42 | . . . . . 14 10 3 15 . . Message Errors 12 | . . . . . 5 2 . 5 . . Matter Fused 12 | . . . . . 3 6 . 3 . . Heat Flow Errors 2 | . . . . . 1 . . 1 . . Energy Discharges 8 | . . . . . 3 1 3 1 . . Data Loss (minor) 4 | . . . . . 1 . . 3 . . Targeting Errors 3 | . . . . . 1 1 . 1 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 71 | . . . 3 . . . . 1 . 67 Projectiles 20 | . . . 3 . . . . 1 . 16 Explosions 51 | . . . . . . . . . . 51 Melee . | . . . . . . . . . . . Knockbacks 82 | . . 14 21 . 11 4 . . 2 30 Impact 1 | . . . . . . . . . . 1 Kinetic 76 | . . 14 21 . 11 4 . . 2 24 Secondary 5 | . . . . . . . . . . 5 Self-Inflicted Damage 145 | . . . 34 . . . . . . 111 Shots 5 | . . . 1 . . . . . . 4 Rammed 13 | . 1 1 3 . . . . . 2 6 Targets Rammed 13 | . 1 1 3 . . . . . 2 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 481 | . 60 42 310 42 208 36 . 201 144 481 Average Temperature 75 | . 31 16 107 23 36 17 . 48 54 104 Received Heat Transfer 2266 | . 12 195 207 36 211 . . 174 30 1401 Effects 5 | . . . 3 . . . . . . 2 Shutdowns 2 | . . . . . . . . . . 2 Interference 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 5 | . . . 2 . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . Heat Transferred 2272 | . . . . 148 703 148 . 185 592 496 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Peak Influence 636 | . 110 378 475 215 . . . . 636 239 Initial 215 | . . 46 74 215 . . . . 15 157 Average 222 | . 61 190 286 175 . . . . 334 142 Maximum Alert Level 2 | . . 1 2 1 . . . . 2 1 Low Security (%) 44 | . 100 64 22 21 . . . . 19 78 Level 1 38 | . . 35 51 78 . . . . 29 21 Level 2 17 | . . . 26 . . . . . 50 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 2 1 . . . . . 2 4 Investigation 3 | . 1 . . . . . . . . 2 Extermination 1 | . . . . . . . . . 1 . Reinforcement 6 | . 1 2 1 . . . . . . 2 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 6 | . 1 3 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 8 18 28 2 11 1 . 5 16 48 Peak Tracking Total 22 | . 4 5 7 1 4 1 . 4 6 22 Tactical Retreats 11 | . . 2 1 . . . . . 2 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 10 | . 1 . . 1 . . . . 6 2 Indirectly 2 | . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 12 | . . 1 3 . 1 . . . 1 6 Max in Single Turn 2 | . . 1 2 . 1 . . . 1 1 Garrison Access 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 19 | . 2 . 3 4 . . 4 . 3 3 Terminals 12 | . 2 . 2 4 . . . . 1 3 Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 58 | . 5 . 10 6 . . 23 . 6 8 Successful 38 | . 3 . 5 . . . 23 . 2 5 Failed 20 | . 2 . 5 6 . . . . 4 3 Catastrophic 8 | . 1 . 1 4 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 16 | . 4 . 5 . . . . . 2 5 Terminals 30 | . 5 . 9 6 . . . . 2 8 Fabricators 4 | . . . . . . . . . 4 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 32 | . 1 . 3 . . . 23 . . 5 Record 12 | . 1 . . . . . 11 . . . Part Schematic 5 | . . . . . . . 5 . . . Robot Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . . . 1 Machine Index 1 | . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . 2 4 . . . . 3 2 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . Parts Built 1 | . . . . . . . . . 1 . Matter 318 | . . . . . . . . . 318 . Time 169 | . . . . . . . . . 169 . Total Part Build Rating 6 | . . . . . . . . . 6 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 1 1 Highest-Rated Group 94 | . . . . . . . . 94 94 94 Highest-Rated Ally 94 | . . . . . . . . 94 94 94 Total Orders 6 | . . . . . . . . . 1 5 STAY 1 | . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 . RETURN 3 | . . . . . . . . . . 3 Ally Attacks 48 | . . . . . . . . 6 12 30 Total Damage 1489 | . . . . . . . . 183 465 841 Kills 8 | . . . . . . . . 1 4 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 2 . 1 . . Drone Launches 8 | . . . . . . . . . 4 4 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 5342 | . 203 457 617 508 822 506 124 584 802 719 Spaces Moved 2705 | 1 97 163 257 276 409 304 79 343 412 364 Core 124 | . . . . . . . . . . 124 Treads 2565 | . 82 163 257 276 409 304 79 343 412 240 Legs 16 | 1 15 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 158 178 158 158 158 158 50 Average Speed 163 | 120 153 160 175 173 178 160 158 159 171 131 Slowest Speed 1050 | 120 160 160 200 178 178 178 158 178 177 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 2 26 16 33 11 55 53 68 60 12 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 1 3 . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 29 | . . . 26 . . . . 1 1 1 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . 1 1 1 AOE 26 | . . . 26 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total 3190 | . 127 254 346 298 451 315 78 358 468 495 Wait 62 | . . 7 9 2 14 . . . . 30 Move 2696 | . 97 162 256 275 408 303 78 342 411 364 Hop . | . . . . . . . . . . . Pick Up 56 | . 3 9 18 10 3 2 . 3 3 5 Fast Attach 22 | . 4 4 1 . . . . . 9 4 Attach 36 | . . 7 5 3 2 1 . 2 3 13 Detach 3 | . . 2 . . . . . . . 1 Swap 19 | . . 2 7 2 . 2 . . 5 1 Drop 59 | . 8 6 11 2 . 3 . 1 13 15 Fire 220 | . 15 54 36 4 24 4 . 10 17 56 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush 10 | . . 1 3 . . . . . 2 4 Escape Stasis 4 | . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 6 exits: Fac x4 / Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 15) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 381 | -9/Materials | Lost 3 parts (1p1n1w) 550 | -9/Materials | Discovered new exit (range 14) 661 | -9/Materials | Entered another Materials area 661 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 902 | -8/Materials | Identified exit to Storage 943 | -8/Materials | Build established: Tank 1065 | -8/Materials | Lost 3 parts (1n2u) 1272 | -8/Materials | Discovered new exit (range 4) 1278 | -8/Materials | Entered Factory 1278 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -7/Factory | Discovered new exit (range 10) 1786 | -7/Factory | Entered Lower Caves 1805 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1980 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2283 | -7/Lower Caves | Build established: Gunner 2293 | -7/Lower Caves | Learned location of Extension (-6) 2435 | -7/Lower Caves | Discovered new exit (range 7) 2608 | -7/Lower Caves | Entered another Lower Caves area 2655 | -7/Lower Caves | Discovered new exit (range 10) 2683 | -7/Lower Caves | Learned Factory security intel 3079 | -7/Lower Caves | Learned Factory security intel 3090 | -7/Lower Caves | Discovered new exit (range 15) 3114 | -7/Lower Caves | Entered Data Miner 3114 | -7/Data Miner | Discovered new exit (range 6) 3145 | -7/Data Miner | Met Data Miner 3186 | -7/Data Miner | Learned location of Section 7 (-2) 3186 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3201 | -7/Data Miner | Received God Mode back door access code from Data Miner 3238 | -7/Data Miner | Entered Proximity Caves 3270 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3607 | -6/Proximity Caves | Escorted by Enhanced Grunt 3797 | -6/Proximity Caves | Discovered new exit (range 14) 3822 | -6/Proximity Caves | Entered Factory 3822 | -6/Factory | Accompanied by 1 ally 3822 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4066 | -6/Factory | Found Launcher Loader 4213 | -6/Factory | Local fabrication network quarantined 4314 | -6/Factory | Fabricated Combat Drone Bay (x1) 4508 | -6/Factory | Discovered new exit (range 15) 4522 | -6/Factory | First assault squad dispatched 4624 | -6/Factory | Entered another Factory area 4624 | -5/Factory | Accompanied by 1 ally 4624 | -5/Factory | Evolved 2 slots: Utility x2 4645 | -5/Factory | Build established: Scavenger-Gunner 5074 | -5/Factory | Spotted B-75 Beast 5093 | -5/Factory | Build established: Gunner 5284 | -5/Factory | Core integrity fell below 50% 5309 | -5/Factory | Lost 17 parts (1p3n6u7w) 5331 | -5/Factory | Incoming investigation squad redirected 5333 | -5/Factory | Identified exit to Upper Caves 5333 | -5/Factory | Identified exit to Factory 5341 | -5/Factory | Core integrity fell below 20% 5343 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Access(Branch) Found 2 branch access points: (15,12) Upper Caves (169,130) Upper Caves Map updated. >>Access(Main) Found 4 level access points to Factory: (25,173) (11,60) (101,178) (102,23) Map updated. 05335_ Adv. Cooling System destroyed. 05339_ U-05 Engineer lays Concrete. 05339_ Critical hit. 05339_ Arm. Medium Treads destroyed. 05341_ Slammed into G-50 Soldier. 05341_ Destabilizing: System interference. 05341_ Imp. Armor Integrity Analyzer temporarily disabled. 05343_ Core Analyzer destroyed. 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