Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.01 @ 20:58:21 Player: SunShine214 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (199) 995 Value Destroyed (6785) 6785 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 12234 Bonus ------- High Alert Combat Kills 421 Friendly Fire -147 Cogmind --------- Core Integrity 0/1000 Matter 182/300 Energy 98/100 System Corruption 15% Temperature Cool (9) Movement Treading (240) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (10) ----- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Target Analyzer Experimental Hacking Suite System Shield > --- WEAPON (2) ------- Mass Driver Powered Hammer > --- INVENTORY (15) --- Nuclear Pulse Thruster Medium Storage Unit Enhanced Optical Array Advanced Shield Generator Hacking Suite Hacking Suite Authchip [Armor] Tesla Rifle Improved Datajack Improved Plasma Cutter Powered Hammer Greatsword Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Hovering Antigrav-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Advanced Recoil Stabilizer Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Thermic Phase Construct/C > --- INVENTORY -------- Micro Fission Core Improved Medium Treads Improved Medium Treads Improved Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Hacking Suite Hacking Suite Experimental Hacking Suite Authchip [Armor] Drone Bay Improved Datajack Improved Plasma Cutter [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Constructs Flight Unit Improved Flight Unit Utility Hacking Suite Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Maul Energy Gun Spread Laser Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 8 | . . 2 1 . . 4 1 Weapon . | . . . . . . . . Parts Attached 113 | 8 6 18 21 4 8 12 36 Power 15 | 2 1 3 . 2 . 1 6 Engine 9 | 2 1 3 . . . 1 2 Core 6 | . . . . 2 . . 4 Reactor . | . . . . . . . . Propulsion 30 | 2 1 6 11 1 5 . 4 Treads 21 | 2 1 5 8 1 2 . 2 Leg 6 | . . . 1 . 3 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . 1 2 . . . . Utility 36 | 1 2 4 3 . 3 8 15 Device 11 | . . 1 . . 1 2 7 Storage 4 | 1 1 1 . . . . 1 Processor 7 | . 1 . . . 2 1 3 Hackware 8 | . . . 1 . . 4 3 Protection 6 | . . 2 2 . . 1 1 Artifact . | . . . . . . . . Weapon 32 | 3 2 5 7 1 . 3 11 Energy Gun 12 | 1 . 3 3 1 . . 4 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 5 | 2 . . 1 . . 1 1 Ballistic Cannon 3 | . 1 . . . . . 2 Launcher 5 | . . 1 2 . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . 1 . . . 3 Slashing Weapon 2 | . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 3 2 . 1 2 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 63 | . 2 2 13 5 1 2 38 Power 8 | . . . 1 1 . 1 5 Propulsion 17 | . . 1 7 2 . . 7 Utility 23 | . . 1 2 1 1 . 18 Weapon 15 | . 2 . 3 1 . 1 8 Highest Loss Streak 10 | . 1 1 3 2 1 2 10 To Critical Strikes 2 | . . . 1 . . . 1 Average Backups 12 | 1 7 11 14 15 14 13 13 Power . | . . . . . . . . Propulsion 2 | . 2 3 4 3 1 . 1 Utility 6 | . 2 4 6 7 8 9 8 Weapon 2 | . 2 3 3 4 3 2 1 Tool/Special . | . . . . . . . . Unused Backups 25 | . 2 7 1 1 . . 14 Power . | . . . . . . . . Propulsion 6 | . . 5 . . . . 1 Utility 13 | . 1 1 1 . . . 10 Weapon 4 | . 1 1 . 1 . . 1 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 84 | . 90 97 88 81 84 73 76 Engine 4 | . 14 11 6 . . . 1 Core 2 | . . . . 4 9 . 3 Treads 13 | . 28 21 21 17 13 . 4 Leg 1 | . . . 1 . 3 4 2 Device 8 | . . 10 9 9 5 12 11 Storage 8 | . 14 11 9 9 9 6 4 Processor 10 | . 5 11 9 9 14 6 11 Hackware 9 | . . . 8 9 9 25 16 Protection 3 | . . 9 8 6 . . 1 Energy Gun 5 | . 2 13 8 9 6 . 2 Ballistic Gun 3 | . 23 . 1 5 . . 1 Launcher 2 | . . . 2 . 2 8 1 Impact Weapon 3 | . . . . 3 8 3 3 Slashing Weapon 2 | . . 7 3 . . . . Peak Build Rating 87 | 6 8 17 28 27 47 70 87 Average Rating 38 | 5 7 14 20 24 36 64 70 On Entrance 23 | . 6 8 17 23 18 47 70 Avg Prop Armor Cover (%) 8 | . . . 4 . 9 . 8 Naked Turns . | . . . . . . . . Heaviest Build 51 | 14 19 42 46 43 33 43 51 Greatest Support 65 | 40 40 40 62 42 65 55 60 Greatest Overweight (x) 2 | . . 1 2 1 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 15 14 Most Carried 15 | 3 10 15 15 15 15 15 15 Average Carried 12 | 1 7 11 14 14 14 13 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 3 10 15 15 15 15 15 13 Scrap Engine Consumption 37 | . . . . . 10 8 19 Constructs Created 3 | . . . . . 1 . 2 Constructs Modified 9 | . . . . . 3 2 4 Class Distribution -------------------- 55% | Mutant 25% | Hacker-Mutant 8% | Scavenger-Mutant 5% | Hacker-Assassin 4% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Matter Collected 3154 | 200 396 330 522 137 200 314 1055 Remotely . | . . . . . . . . Salvage Created 7014 | 148 554 997 1388 353 778 546 2250 Parts 313 | 7 41 70 69 10 24 27 65 Haulers Intercepted 6 | . 1 4 1 . . . . Recyclers Shooed 9 | . . 2 1 1 1 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 129 | . 13 22 32 7 3 15 37 Melee 9 | . . . 1 . . . 8 Guns 54 | . 7 17 17 6 . . 7 Cannons 7 | . 4 . . . . . 3 AOE 46 | . 1 5 14 1 2 13 10 Classes Destroyed 18 | 2 6 3 1 1 2 1 2 Worker 20 | . 1 4 11 . . 1 3 Builder 9 | . . 1 2 1 1 3 1 Tunneler 3 | 2 . . . . . 1 . Hauler 6 | . 1 4 1 . . . . Recycler 14 | 1 . . 2 1 7 . 3 Mechanic 2 | . . . . 1 . . 1 Operator 9 | . 4 1 1 . . 1 2 Watcher 6 | . 1 3 . 1 . 1 . Swarmer 9 | . 3 3 3 . . . . Grunt 64 | . 10 9 19 6 . 7 13 Brawler 5 | . . 3 . . . 1 1 Duelist 2 | . . . . . . . 2 Sentry 20 | . . 7 5 1 1 3 3 Specialist 4 | . . . . . . . 4 Hunter 13 | . . . 5 . . 2 6 Programmer 10 | . . . . . . 2 8 Scientist 2 | . . . . . 2 . . Scrapper 3 | . . . . . 3 . . Best Kill Streak 12 | 3 4 4 11 5 2 6 12 Combat Bots Only 10 | . 4 4 6 3 1 5 10 Max Kills in Single Turn 4 | 1 1 2 4 3 1 4 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 2 1 1 3 1 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Hostile Shots Fired 1015 | . 58 98 196 64 19 117 463 Missed 323 | . 16 29 52 23 6 55 142 Hits 692 | . 42 69 144 41 13 62 321 Melee 11 | . . . 2 . . . 9 Projectile 681 | . 42 69 142 41 13 62 312 Critical Strikes 36 | . . 2 9 2 2 . 21 Part Disruptions 1 | . . . . . . . 1 Damage Taken 11922 | . 500 835 2291 675 248 633 6740 Core 1668 | . 62 179 216 80 15 109 1007 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 1124 | . . . . . . 299 825 Core Remaining (%) 72 | 100 75 55 . . 43 87 . Volleys Fired 402 | 6 66 70 75 22 12 17 134 Largest 2 | 2 2 2 2 2 1 2 2 Hottest 137 | 60 60 130 130 93 63 73 137 Shots Fired 605 | 12 131 104 108 44 12 26 168 Gun 469 | 12 121 98 80 40 7 . 111 Cannon 46 | . 10 . . . . . 36 Launcher 90 | . . 6 28 4 5 26 21 Special . | . . . . . . . . Kinetic 191 | 6 110 . . 18 . . 57 Thermal 262 | . . 98 59 22 7 . 76 Explosive 90 | . . 6 28 4 5 26 21 Electromagnetic 62 | 6 21 . 21 . . . 14 Robot Hit Streak 17 | 4 13 17 13 13 11 14 17 Robot Miss Streak 8 | 4 4 8 5 2 1 1 5 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 4 | . . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 546 | 5 85 110 87 31 23 31 174 Core Hits 507 | 4 32 134 161 19 8 51 98 Critical Kills 3 | . 1 . . . . . 2 Critical Parts Destroyed 22 | . . . . . 4 5 13 Critical Strikes 36 | . 1 . . . 4 5 26 Destroy 5 | . 1 . . . . . 4 Blast 3 | . . . . . . . 3 Corrupt 1 | . . . . . . . 1 Smash 20 | . . . . . 4 5 11 Sever 7 | . . . . . . . 7 Melee Attacks 170 | . 1 28 15 . 23 17 86 Impact 103 | . . . . . 23 17 63 Slashing 67 | . 1 28 15 . . . 23 Piercing . | . . . . . . . . Sneak Attacks 22 | . . 10 . . 9 . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18681 | 64 1146 2289 3657 1057 1282 2297 6889 Guns 6030 | 64 888 1241 1171 556 103 . 2007 Cannons 1008 | . 131 . . . . . 877 Explosions 7673 | . 108 477 2394 501 215 2043 1935 Melee 3950 | . . 570 92 . 964 254 2070 Ramming 20 | . 19 1 . . . . . Kinetic 2010 | 12 791 . . 265 . . 942 Thermal 4344 | . 108 1241 875 291 103 . 1726 Explosive 7565 | . . 477 2394 501 215 2043 1935 Electromagnetic 792 | 52 228 . 296 . . . 216 Impact 2539 | . . . . . 964 254 1321 Slashing 1411 | . . 570 92 . . . 749 Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . . 3 15 Average Corruption 9 | . . . . . . 2 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . . . . 5 60 Message Errors 16 | . . . . . . 2 14 Matter Fused 20 | . . . . . . 2 18 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 5 | . . . . . . . 5 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 5 | . . . . . . . 5 Misfires 5 | . . . . . . . 5 Alerts 2 | . . . . . . . 2 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 1558 | . . 57 100 20 541 179 661 Projectiles 43 | . . . . . . . 43 Explosions 169 | . . 35 100 20 . . 14 Melee 1346 | . . 22 . . 541 179 604 Knockbacks 11 | . 1 . . . 2 . 8 Impact 8 | . . . . . 2 . 6 Kinetic 2 | . 1 . . . . . 1 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 256 | . 34 . 1 45 . . 176 Shots 9 | . 1 . 1 1 . . 6 Rammed 7 | . 5 1 1 . . . . Targets Rammed 8 | . 6 1 1 . . . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 468 | . 27 468 297 216 56 5 418 Average Temperature 102 | . 13 138 78 79 25 5 146 Received Heat Transfer 3676 | . 216 384 954 360 85 123 1554 Effects 10 | . . 7 . . . . 3 Shutdowns 3 | . . 2 . . . . 1 Energy Bleed 2 | . . 1 . . . . 1 Short Circuit 1 | . . 1 . . . . . Damage (minor) 3 | . . 2 . . . . 1 Damage (major) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 14 | . 1 . . . 4 2 7 Combat Hostiles 10 | . 1 . . . 1 2 6 Parts Fried 23 | . . . . . 10 4 9 Impact Corruptions 46 | . . . . . 13 8 25 Robots Melted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Melted 11 | . . . 1 1 . . 9 Heat Transferred 6407 | . 100 1550 1085 629 222 . 2821 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Maximum Alert Level 2 | . . . 2 1 . 2 2 Low Security (%) 64 | 100 100 100 52 . 100 3 27 Level 1 17 | . . . 8 100 . 76 22 Level 2 18 | . . . 39 . . 20 49 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 680 | 15 108 197 620 340 120 434 680 Initial 250 | . 3 31 70 247 120 250 168 Average 180 | 1 23 72 264 277 9 350 366 Influence Increases 4888 | 15 415 706 1053 233 117 853 1496 Destroy 0b10 Robot/C 2540 | . 260 440 640 140 20 300 740 Destroy 0b10 Robot/NC 340 | 15 30 65 85 20 40 35 50 Destroy Leader 654 | . 74 134 162 22 . 82 180 Successful Hack 118 | . 17 8 7 . 31 27 28 Disable Machine 225 | . 15 15 30 30 . 30 105 Destroy Structure 596 | . 4 44 114 21 26 129 258 Advance Influence 250 | . . . . . . 250 . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 150 | . 15 . . . . . 135 Influence Decreases 4290 | 10 346 611 636 509 427 510 1241 Entered New Map 848 | . 2 43 99 339 190 . 175 Time Decay 2802 | 10 324 548 407 120 227 490 676 Lost Part 630 | . 20 20 130 50 10 20 380 Lost Ally 10 | . . . . . . . 10 Squads Dispatched 41 | . 4 2 11 2 . 4 18 Investigation 7 | . 1 2 2 . . . 2 Extermination 6 | . . . . . . 2 4 Reinforcement 16 | . 3 . 4 2 . 1 6 Assault 4 | . . . 1 . . . 3 Garrison 8 | . . . 4 . . 1 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 2 1 . . 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Distress Signals 16 | . . 3 4 3 . 4 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 210 | . 26 32 51 15 3 23 60 Peak Tracking Total 9 | . 4 4 6 6 1 5 9 Tactical Retreats 8 | . 1 . . . . . 7 Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Disabled 15 | . 1 1 2 2 . 2 7 Max in Single Turn 1 | . 1 1 1 1 . 1 1 Garrison Access 3 | . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Accessed 37 | . 3 6 5 2 8 7 6 Terminals 26 | . 3 5 3 2 6 5 2 Fabricators 3 | . . . . . . 1 2 Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . . . . 1 . 1 Scanalyzers 2 | . . 1 1 . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 82 | . 9 11 11 3 22 12 14 Successful 34 | . 4 3 3 1 8 6 9 Failed 47 | . 5 7 8 2 14 6 5 Catastrophic 12 | . 1 2 4 1 3 . 1 Database Lockouts 1 | . . 1 . . . . . Manual 46 | . 4 8 8 2 17 5 2 Terminals 63 | . 9 9 8 3 19 9 6 Fabricators 7 | . . . . . . 2 5 Repair Stations 2 | . . . . . . . 2 Recycling Units 2 | . . . . . 1 . 1 Scanalyzers 3 | . . 2 1 . . . . Garrison Access 3 | . . . 2 . . 1 . Terminal Hacks 19 | . 3 2 1 1 7 3 2 Part Schematic 5 | . . . . . 4 1 . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . . . . . 1 Level Access Points 2 | . . . . . . 1 1 Branch Access Points 4 | . 1 1 1 1 . . . Recall Reinforcements 1 | . . . . . . 1 . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . Release Object 2 | . . . . . 2 . . Fabricator Hacks 6 | . . . . . . 2 4 Load Schematic 3 | . . . . . . 1 2 Build 3 | . . . . . . 1 2 Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . 1 . 1 Retrieve Components 2 | . . . . . 1 . 1 Scanalyzer 2 | . . 1 1 . . . . Retrieve Study 2 | . . 1 1 . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Seal Access 2 | . . . 1 . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . Used . | . . . . . . . . Hacking Detections 29 | . 3 5 3 2 6 5 5 Full Trace Events 11 | . 1 1 2 . 5 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . 4 1 . Parts Built 3 | . . . . . . 1 2 Authchips 1 | . . . . . . 1 . Time 191 | . . . . . . 62 129 Total Part Build Rating 17 | . . . . . . 7 10 Part Studies Acquired 2 | . . 1 1 . . . . Parts Repaired 1 | . . . . . . . 1 Time 13 | . . . . . . . 13 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 11 | . . . . . 1 . 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 . . . . . . Highest-Rated Group 10 | . 10 . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Active Infowar (turns) 6556 | . . 1885 1252 256 144 1256 1763 Sensors 6402 | . . 1885 1252 256 144 1256 1609 Structural 488 | . . . . . . . 488 Machine Analysis 313 | . . . . . . . 313 Jamming 189 | . . . . . . . 189 Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Turns Passed 11198 | 97 1271 2034 1252 256 2360 1287 2641 Spaces Moved 4650 | 43 497 875 391 101 1042 678 1023 Core 2 | 2 . . . . . . . Treads 3085 | 41 497 875 376 101 553 . 642 Legs 802 | . . . . . 193 434 175 Wheels . | . . . . . . . . Hover 676 | . . . . . 226 244 206 Flight 85 | . . . 15 . 70 . . Fastest Speed 50 | 50 160 160 157 152 98 98 102 Average Speed 164 | 154 160 189 198 169 145 128 174 Slowest Speed 330 | 160 160 240 330 237 250 136 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 76 77 39 31 99 22 22 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 82 | . . 9 4 . 6 6 57 Terrain Destroyed 601 | . 2 44 152 23 67 146 167 Melee 52 | . . 9 4 . 6 6 27 Projectile 7 | . . . . . . . 7 AOE 542 | . 2 35 148 23 61 140 133 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total 7271 | 58 848 1095 726 142 1828 1027 1547 Wait 1762 | . 250 67 195 9 722 290 229 Move 4643 | 42 496 874 390 100 1041 677 1023 Hop . | . . . . . . . . Pick Up 75 | 2 13 14 10 2 4 8 22 Fast Attach 49 | 6 1 2 9 3 7 2 19 Attach 29 | . 2 2 6 . 1 6 12 Detach 7 | . . . 2 . 4 1 . Swap 71 | 2 5 22 14 3 5 7 13 Drop 55 | . 8 15 9 3 9 2 9 Fire 402 | 6 66 70 75 22 12 17 134 Melee 170 | . 1 28 15 . 23 17 86 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . 6 1 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 1249 | -10/Materials | Discovered new exit (range 15) 1367 | -10/Materials | Identified exit to Materials 1369 | -10/Materials | Entered another Materials area 1369 | -9/Materials | Evolved 2 slots: Utility x2 2044 | -9/Materials | Discovered new exit (range 12) 2061 | -9/Materials | Identified exit to Mines 2288 | -9/Materials | Discovered new exit (range 9) 2301 | -9/Materials | Identified exit to Materials 3153 | -9/Materials | Central database locked down 3237 | -9/Materials | Discovered exit to Materials (range 8) 3403 | -9/Materials | Entered another Materials area 3403 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3520 | -8/Materials | Identified exit to Storage 3725 | -8/Materials | Lost 3 parts (1n1u1w) 3849 | -8/Materials | Build established: Scavenger-Mutant 4097 | -8/Materials | Lost 3 parts (2n1w) 4256 | -8/Materials | Discovered new exit (range 16) 4346 | -8/Materials | Build established: Mutant 4384 | -8/Materials | Garrison activated, responded to threat 4603 | -8/Materials | First assault squad dispatched 4655 | -8/Materials | Entered Storage 4701 | -8/Storage | Identified exit to Recycling 4868 | -8/Storage | Core integrity fell below 50% 4902 | -8/Storage | Used back door to open Recycling access 4911 | -8/Storage | Entered Recycling 5404 | -8/Recycling | Discovered new exit (range 16) 5770 | -8/Recycling | Scanned before Scraplab entrance 5776 | -8/Recycling | Angered Scraplab inhabitants 5884 | -8/Recycling | Found Prototype Device 5884 | -8/Recycling | Identified Scrap Engine 7055 | -8/Recycling | Build established: Construct 7270 | -8/Recycling | Identified exit to Factory 7271 | -8/Recycling | Entered Factory 7271 | -6/Factory | Evolved 4 slots: Utility x4 7442 | -6/Factory | Garrison activated, responded to threat 7512 | -6/Factory | Discovered new exit (range 11) 7564 | -6/Factory | Identified exit to Lower Caves 7568 | -6/Factory | Build established: Hacker-Mutant 7759 | -6/Factory | Identified exit to Factory 8139 | -6/Factory | Fabricated Exp. Hacking Suite (x1) 8558 | -6/Factory | Entered another Factory area 8558 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8963 | -5/Factory | Repaired Lrg. Storage Unit 9306 | -5/Factory | Build established: Hacker-Assassin 9310 | -5/Factory | Fabricated Hacking Suite? 9421 | -5/Factory | Destroyed 10 combat bots 9425 | -5/Factory | Lost 5 parts (1p2u2w) 9774 | -5/Factory | Core integrity fell below 50% 9819 | -5/Factory | Lost 5 parts (1p3u1w) 10092 | -5/Factory | Garrison activated, responded to threat 10173 | -5/Factory | System corruption reached 10% 10253 | -5/Factory | Lost 7 parts (2n3u2w) 10336 | -5/Factory | Build established: Scavenger-Mutant 10493 | -5/Factory | Identified exit to Factory 10666 | -5/Factory | Lost 4 parts (1p1n2u) 10725 | -5/Factory | Build established: Hacker-Mutant 10958 | -5/Factory | First assault squad dispatched 11119 | -5/Factory | Core integrity fell below 20% 11156 | -5/Factory | Fabricated Exp. Hacking Suite (x1) 11199 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- effect. 11181_ Carbon-fiber Leg+ destroyed. 11181_ Adv. Heat Sink destroyed. 11181_ G-50 Soldier misfires. 11182_ M-28 Smith repairs G-50 Soldier. 11183_ Critical hit (Burn: +37). 11184_ M-28 Smith repairs G-50 Soldier Lgt. Angular Momentum Engine. 11185_ L-41 Fighter knocked back. 11186_ M-28 Smith repairs G-50 Soldier Carbon-fiber Leg. 11187_ System corrupted: Matter fused (-8). 11187_ Hacking Suite destroyed. 11190_ Mass Driver destroyed. 11191_ Imp. Medium Treads destroyed. 11193_ L-41 Fighter destroyed. 11193_ Critical hit (Burn: +37). 11194_ Transmission Jammer destroyed. 11196_ Mic. Fission Core destroyed. 11197_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ???????????????????????????????###??????????????# | | ???????????????????????????#####u#??????????????# | | ????????????????###########;#; ##############???# | | ????????????????# @ ### #???# | | ????????????????# % #?# k +??? | | ????????????????# % #?# #???# | | ????????????????#% g #?# ! """"" #???# | | ??????????????#;=!%""" =!m #?# =%* """"" #???# | | ??????????????#;;[""" %!!gg #?# R! """ #???# | | ??????????????###%"""" !!% #?# #???# | | ??????????????????""""g u % ;## ##### | | ??????????????????"""" "!"" ### + %/ | | ??????????????????""""%""F"" ### " / ##### | | ??????????????????""" %""" ### "%"/!! #???# | | ????????????????# # # " /!! #???# | | ??????????????????#####+##############+######?### | | ????????????????????# g l ^ | | ????????????????????# R ^ | | ????????????????????# | | ????????????????????# | | ?????????????????? | | ???????????????? ######+############ #### ### | | ???????????????#?????? ????????????+#??# ??? | | ????????????????????? ????????????????# ??? | | ??????????????????? ?????????????????# ???? | | ??????????????????# ?????????????????# ???? | | ??????????????????? ???????????????????? ?????? | | ??????????????????? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 9 Offensive Hacking 40 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hyp. Gauss Rifle | -8/Recycling | Hacked Imp. Utility Shielding | -8/Recycling | Hacked Hacking Suite | -8/Recycling | Hacked Hvy. Armor Plating | -8/Recycling | Hacked Exp. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ S-10 Pest | -8/Recycling | Hacked Fabricated ------------ Exp. Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -5/Factory Exp. Hacking Suite | x1 | -5/Factory Repaired ---------- Lrg. Storage Unit | 14% | -5/Factory Studied --------- VTOL Module | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayGuidanceAccelerator Manual? 0 Play Time 01:23:29 Cumulative 98.6 hours Start 2026.02.27 @ 15:10:55 End 2026.03.01 @ 20:58:21 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 164518f5-4184-449d-bb42-e5432bb9f2e7