Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 20:47:57 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (658) 658 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (129) 129 TOTAL SCORE: 3027 Bonus ------- Follower Combat Kills 167 Friendly Fire -38 Cogmind --------- Core Integrity 531/550 Matter 300/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Assault Rifle Assault Rifle Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Medium Storage Unit Medium Storage Unit Medium Storage Unit High-capacity Matter Pod (200) Makeshift System Restoration Module Small Laser Particle Cannon Assault Rifle Assault Rifle Assault Rifle Grenade Launcher Mace Makeshift Hammer Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Medium Storage Unit Medium Storage Unit Medium Storage Unit High-capacity Matter Pod Makeshift System Restoration Module Small Laser Light Assault Rifle Grenade Launcher Makeshift Hammer [Rating: 17] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Makeshift Shrapnel Gun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 38 | . 9 7 3 10 9 Power 5 | . 2 1 . 2 . Engine 4 | . 2 . . 2 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | . 2 1 . 4 3 Treads 2 | . 2 . . . . Leg 8 | . . 1 . 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . 3 . . . 2 Device . | . . . . . . Storage 3 | . 2 . . . 1 Processor 1 | . 1 . . . . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | . 2 5 3 4 4 Energy Gun 6 | . 2 2 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | . . . 2 4 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 3 4 . 9 2 Power 4 | . 1 1 . 2 . Propulsion 6 | . . 1 . 5 . Utility . | . . . . . . Weapon 8 | . 2 2 . 2 2 Highest Loss Streak 6 | . 3 3 . 6 2 Average Slot Usage (%) 87 | . 93 99 99 65 64 Engine 5 | . 14 2 . 6 9 Core 6 | . . 11 14 . . Treads 11 | . 22 16 14 . . Leg 9 | . 5 11 14 3 8 Storage 25 | . 19 28 28 28 20 Energy Gun 13 | . 15 20 21 . . Ballistic Gun 10 | . 12 . 6 25 20 Special Weapon 2 | . . 7 . . . Naked Turns . | . . . . . . Heaviest Build 49 | 13 41 43 42 41 49 Greatest Support 40 | 20 40 40 20 20 30 Greatest Overweight (x) 12 | . 1 4 2 12 12 Average Overweight (x) 2 | . . 2 1 9 5 Largest Inventory Capacity 20 | 6 16 16 16 16 20 Average Capacity 15 | 6 10 16 16 16 17 Most Carried 18 | 6 8 16 16 16 18 Average Carried 12 | 6 6 10 15 14 16 Final Capacity 20 | 6 16 16 16 16 20 Final Carried 18 | 6 5 16 16 16 18 Class Distribution -------------------- 94% | Mutant 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 956 | 200 171 111 40 282 152 Remotely . | . . . . . . Salvage Created 889 | . 300 126 144 106 213 Parts 44 | . 17 11 2 10 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 31 | . 9 5 . 13 4 Guns 29 | . 9 3 . 13 4 AOE 2 | . . 2 . . . Classes Destroyed 6 | . 2 2 . 1 1 Builder 1 | . . 1 . . . Swarmer 8 | . 3 2 . 3 . Grunt 11 | . 6 2 . . 3 Sentry 1 | . . . . . 1 Demolisher 1 | . . . . 1 . Assembled 10 | . . 1 . 9 . Best Kill Streak 4 | . 3 2 . 4 1 Combat Bots Only 4 | . 3 2 . 4 1 Max Kills in Single Turn 2 | . 1 2 . 2 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1938 | . 645 256 . 796 241 Core 223 | . 89 . . 115 19 Absorbed by Shields . | . . . . . . Core Remaining (%) 59 | 100 . . . 18 . Volleys Fired 106 | . 39 16 13 26 12 Largest 3 | . 2 2 2 2 3 Hottest 105 | . 80 105 105 48 100 Shots Fired 205 | . 78 21 26 49 31 Gun 195 | . 78 11 26 49 31 Cannon . | . . . . . . Launcher 5 | . . 5 . . . Special 5 | . . 5 . . . Kinetic 108 | . 32 . 2 49 25 Thermal 92 | . 46 16 24 . 6 Explosive 5 | . . 5 . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 9 5 8 8 8 Robot Miss Streak 8 | . 2 1 1 8 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 142 | . 52 12 19 38 21 Core Hits 74 | . 17 12 10 23 12 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2047 | . 563 442 267 505 270 Guns 1667 | . 563 74 267 505 258 Cannons . | . . . . . . Explosions 348 | . . 348 . . . Melee . | . . . . . . Ramming 32 | . . 20 . . 12 Kinetic 938 | . 218 . 14 505 201 Thermal 729 | . 345 74 253 . 57 Explosive 348 | . . 348 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 . Average Corruption 5 | . . . . 5 . Corruption Purged . | . . . . . . Effects 23 | . . . . 23 . Message Errors 5 | . . . . 5 . Matter Fused 2 | . . . . 2 . Energy Discharges 8 | . . . . 8 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Targeting Errors 3 | . . . . 3 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 32 | . . 32 . . . Projectiles . | . . . . . . Explosions 32 | . . 32 . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . . 72 . . . Shots 4 | . . 4 . . . Rammed 5 | . . 4 . 1 . Targets Rammed 7 | . . 5 . 1 1 Kicked 2 | . . 1 . . 1 Crushed . | . . . . . . Highest Temperature 357 | . 327 102 357 32 102 Average Temperature 84 | . 96 31 144 12 35 Received Heat Transfer 577 | . 303 57 . 100 117 Effects 5 | . 1 . 4 . . Energy Bleed 2 | . . . 2 . . Interference 2 | . . . 2 . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1797 | . 929 174 546 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 185 | . 185 119 . 70 130 Initial 19 | . . 19 . . . Average 29 | . 37 32 . 15 28 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 5 | . 3 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 15 10 . 24 11 Peak Tracking Total 8 | . 4 2 . 8 6 Tactical Retreats 7 | . 1 1 . 4 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 13 | . 6 . 4 . 3 Terminals 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 78 | . 15 . 49 . 14 Successful 69 | . 13 . 49 . 7 Failed 9 | . 2 . . . 7 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 20 | . 8 . 2 . 10 Terminals 27 | . 13 . . . 14 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 60 | . 7 . 49 . 4 Record 49 | . . . 49 . . Robot Analysis 2 | . 1 . . . 1 Prototype ID Bank 2 | . 1 . . . 1 Emergency Access Points 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 4 | . 2 . . . 2 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 . . . 3 Terminals 7 | . 4 . . . 3 Botnet 7 | . 4 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . 1 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 6 | . . 2 1 3 . Largest Group 3 | . . 2 1 3 2 Highest-Rated Group 56 | . . 56 21 40 24 Highest-Rated Ally 31 | . . 31 21 16 16 Total Orders . | . . . . . . Ally Attacks 54 | . . 21 . 18 15 Total Damage 649 | . . 315 . 174 160 Kills 11 | . . 8 . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4670 | 2 723 1422 1043 757 723 Spaces Moved 1827 | 2 359 642 492 130 202 Core 167 | . . . . 99 68 Treads 1106 | . 279 326 492 9 . Legs 554 | 2 80 316 . 22 134 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 180 180 150 Average Speed 230 | 120 155 208 199 511 327 Slowest Speed 650 | 120 180 240 200 650 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 2 72 98 92 23 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . 26 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . . 26 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2073 | 1 447 687 527 171 240 Wait 41 | . 32 3 . . 6 Move 1822 | 1 358 641 491 129 202 Hop . | . . . . . . Pick Up 32 | . 4 15 2 5 6 Fast Attach 14 | . 2 . 3 2 7 Attach 15 | . 3 4 . 6 2 Detach 2 | . 1 . . . 1 Swap 9 | . 4 3 . 2 . Drop 12 | . 4 . 5 . 3 Fire 106 | . 39 16 13 26 12 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick 4 | . . 3 . . 1 Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire 13 | . . . 13 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 15) 651 | -10/Materials | Lost 3 parts (1p2w) 700 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Entered Mines 907 | -10/Mines | Discovered new exit (range 16) 1022 | -10/Mines | Excavation squad dispatched 1022 | -10/Mines | A large section of the Mines collapsed 1060 | -10/Mines | Lost 3 parts (1p1n1w) 1811 | -10/Mines | Learned location of Storage (-7) 1933 | -10/Mines | Learned location of Zion (-6) 1980 | -10/Mines | Discovered new exit (range 9) 2136 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2138 | -10/Mines | Discovered new exit (range 5) 2148 | -10/Mines | Entered Exiles 2148 | -10/Exiles | Found Exiles lab destroyed 3173 | -10/Exiles | Discovered new exit (range 11) 3191 | -10/Exiles | Entered Mines 3192 | -9/Mines | Assembled infested the area 3220 | -9/Mines | Met a Derelict bent on vengeance 3251 | -9/Mines | Core integrity fell below 50% 3308 | -9/Mines | Lost 6 parts (1p4n1w) 3326 | -9/Mines | Core integrity fell below 20% 3365 | -9/Mines | Lost 3 parts (1p1n1w) 3469 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3889 | -9/Mines | Discovered new exit (range 8) 3948 | -9/Mines | Entered Materials 3948 | -8/Materials | Accompanied by 2 allies 3948 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4671 | -8/Materials | Self-destructed Last Messages --------------- Terminal linked with 2 systems. Awaiting botnet instructions. >>Traps(Locate) Found 5 traps in 2 arrays: 4x Explosive Trap 1x Alarm Trap Map updated. >>Prototypes Downloading prototype IDs... Hvy. Deuterium Engine Cld. VTOL Module >>Analysis(G-47 Trooper) Downloading analysis... G-47 Trooper Tier: 3 The G-47 Trooper replaces the G-34's laser with a more effective particle gun. However, during prolonged confrontations the G-47 is prone to overheating as its upgraded weaponry produces more heat than the design can fully dissipate. 04653_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | T #????????????????????????????????????????? | | ! #????????????????????????????????????????? | | [ #??#?????????????????????????????????????? | | [[ =*[# ??????????????????????????????????????? | | * | + ???????????????????????????????????????? | | """#????????????????????????????????????????? | | % """#????????????????????????????????????????? | | % ! """#?????? ????????????????????????????????? | | #??????? ????????????????????????????? | | #+#######???????# #???????????????????????????? | | # #?????????????# #???????????????????????????? | | # #?????????????# #???????????????????????????? | | #+####??????????# #???????????????????????????? | | | #??????????# ##+################?????????? | | #??????????# ! ^ ] ??????????? | | #??????????# ^ ??????????????? | | """" #?????????^#^ """ ??????????????????? | | """" #??????????+ """ ########??????????????? | | """" #??????????# """ # T #??????????????? | | ######??????????# ^ # #??????????????? | | ?????????######## # #??????????????? | | ?????????# ! # #??????????????? | | ?????????# @ + *#??????????????? | | ?????????# % # ! ! #??????????????? | | ?????????# #####+#####T### % #??????????????? | | ?????????# # ###?# """ #??????????????? | | ?????????# # #???# """ #??????????????? | | ########## # #???# """ #??????????????? | | # #???# """ #??????????????? | | # #???# """ #??????????????? | | # #???# #??????????????? | | ############## #???### #?##??????????????? | | ?????????????#! #??????##?????????????????? | | ?????????????###########?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotMatterMegatreads Manual? 0 Play Time 00:21:20 Cumulative 55.8 hours Start 2020.10.17 @ 01:21:40 End 2020.10.17 @ 20:47:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e6f9e33-bbd5-405c-aef3-04cb76448dfb