Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.11 @ 15:32:18 Player: delto Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (183) 183 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (530) 530 TOTAL SCORE: 2043 Bonus ------- Follower Combat Kills 230 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 256/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (140) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Wheel Flight Unit Flight Unit Flight Unit Lightpack 2.0 Large Matter Pod (150) High-capacity Matter Pod (200) Compact Matter Pod (150) Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Seismic Detector ECM Suite Tractor Beam Light Assault Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Wheel Compact Wheel Heat Sink Lightpack 2.0 Large Matter Pod High-capacity Matter Pod Compact Matter Pod Signal Interpreter Terrain Scan Processor Seismic Detector ECM Suite Tractor Beam Light Assault Rifle Mining Laser [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 19 | 7 8 3 . 1 Power 3 | 1 1 . . 1 Engine 1 | 1 . . . . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 1 | 1 . . . . Leg . | . . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 7 3 . . Device 7 | 1 3 3 . . Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 2 | 2 . . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . . 4 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Backups 18 | 2 15 19 19 17 Power 3 | . 1 4 3 1 Propulsion 4 | 2 4 4 4 4 Utility 9 | . 8 10 10 10 Weapon 1 | . 1 1 2 2 Tool/Special . | . . . . . Unused Backups 38 | 1 7 8 3 19 Power 4 | . 1 . 2 1 Propulsion 9 | . 2 . . 7 Utility 18 | . 2 8 1 7 Weapon 7 | 1 2 . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 100 | . 100 100 100 100 Engine 1 | . 8 . . . Core 12 | . 5 14 14 14 Treads 14 | . 14 14 14 14 Wheel 14 | . 14 14 14 14 Device 13 | . 13 13 14 14 Storage 14 | . 14 14 14 14 Ballistic Gun 28 | . 28 28 28 28 Peak Build Rating 16 | 7 11 13 16 14 Average Rating 11 | 5 8 11 14 13 On Entrance 9 | . 7 11 13 16 Avg Prop Armor Cover (%) 9 | 11 11 7 11 10 Naked Turns . | . . . . . Heaviest Build 50 | 15 50 50 50 50 Greatest Support 20 | 20 20 20 10 20 Greatest Overweight (x) 4 | 1 4 4 4 4 Average Overweight (x) 3 | . 3 2 4 3 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 Most Carried 20 | 5 20 20 20 20 Average Carried 18 | 2 16 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 19 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 779 | 282 169 282 . 46 Remotely 70 | . . 70 . . Salvage Created 494 | 123 70 195 . 106 Parts 30 | 4 5 17 . 4 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 8 | . 1 1 . 6 Guns 8 | . 1 1 . 6 Classes Destroyed 7 | 2 2 2 . 1 Worker 4 | . . 4 . . Builder 1 | . . 1 . . Tunneler 3 | 1 . 2 . . Recycler 1 | 1 . . . . Operator 2 | . 2 . . . Grunt 3 | . 1 1 . 1 Assembled 5 | . . . . 5 Best Kill Streak 5 | 2 2 1 . 5 Combat Bots Only 5 | . 1 1 . 5 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 52 | . 6 5 . 41 Missed 15 | . 2 2 . 11 Hits 37 | . 4 3 . 30 Melee 4 | . . . . 4 Projectile 33 | . 4 3 . 26 AOE 6 | . . . . 6 Critical Strikes 3 | . . . . 3 Damage Taken 747 | . 45 52 . 650 Core 258 | . 11 17 . 230 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 50 | 2 14 19 . 15 Largest 2 | 2 2 2 . 2 Hottest 40 | 40 40 40 . 40 Shots Fired 100 | 4 28 38 . 30 Gun 100 | 4 28 38 . 30 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 100 | 4 28 38 . 30 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | 2 7 9 . 8 Robot Miss Streak 4 | 1 2 4 . 4 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 65 | 3 20 23 . 19 Core Hits 33 | 3 7 12 . 11 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 823 | 36 242 297 . 248 Guns 823 | 36 242 297 . 248 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 823 | 36 242 297 . 248 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 38 | . . . . 38 Average Temperature 15 | . . . . 15 Received Heat Transfer 227 | . 24 27 . 176 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 64 | 5 64 62 . 55 Initial . | . . . . . Average 10 | 1 20 7 . 6 Influence Increases 401 | 10 181 155 . 55 Destroy 0b10 Robot/C 220 | . 100 80 . 40 Destroy 0b10 Robot/NC 60 | 10 15 35 . . Destroy Leader 72 | . 42 20 . 10 Allied During Kill 39 | . 14 20 . 5 Successful Hack 10 | . 10 . . . Influence Decreases 401 | 10 181 155 . 55 Time Decay 381 | 10 181 155 . 35 Lost Ally 20 | . . . . 20 Squads Dispatched 4 | . 4 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 3 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | . 6 3 . 12 Peak Tracking Total 10 | . 2 2 . 10 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 3 | . 2 . 1 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 7 . 1 . Successful 5 | . 4 . 1 . Failed 3 | . 3 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 8 | . 7 . 1 . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 . 1 . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 7 | 1 . 3 . 3 Largest Group 3 | 1 1 3 3 3 Highest-Rated Group 74 | 29 29 74 74 40 Highest-Rated Ally 31 | 29 29 31 31 28 Total Orders . | . . . . . Ally Attacks 59 | . 29 16 . 14 Total Damage 564 | . 251 158 . 155 Kills 10 | . 5 3 . 2 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 2477 | 11 492 1666 308 . Optics 20 | . 8 12 . . Terrain 1225 | . . 917 308 . Seismic 1232 | 11 484 737 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 3 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 2977 | 82 604 1741 308 242 Spaces Moved 1504 | 67 385 704 219 129 Core 6 | 6 . . . . Treads 377 | 2 3 369 . 3 Legs . | . . . . . Wheels 1121 | 59 382 335 219 126 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 140 140 140 Average Speed 180 | 88 134 234 140 144 Slowest Speed 320 | 160 320 320 140 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 4 58 98 61 19 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1666 | 83 445 759 222 157 Wait 10 | . . 10 . . Move 1500 | 66 384 703 218 129 Hop . | . . . . . Pick Up 48 | 6 24 11 1 6 Fast Attach 10 | 7 2 1 . . Attach 1 | . . . . 1 Detach 1 | . 1 . . . Swap 13 | . 7 5 . 1 Drop 33 | 2 13 10 3 5 Fire 50 | 2 14 19 . 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Botcube activated 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Accompanied by 1 ally 84 | -10/Materials | Met a group of wandering Federalists 317 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 372 | -10/Materials | Discovered new exit (range 9) 618 | -10/Materials | Identified exit to Mines 687 | -10/Materials | Entered Mines 687 | -10/Mines | Accompanied by 1 ally 692 | -10/Mines | Identified exit to Exiles 700 | -10/Mines | Discovered new exit (range 8) 867 | -10/Mines | Discovered new exit (range 7) 1085 | -10/Mines | Learned location of Zion (-6) 1156 | -10/Mines | Received a Mining Laser from a helpful Derelict 1979 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2428 | -10/Mines | Entered Exiles 2428 | -10/Exiles | Accompanied by 3 allies 2458 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2466 | -10/Exiles | Met 8R-AWN 2490 | -10/Exiles | Met EX-HEX 2528 | -10/Exiles | Met EX-BIN 2545 | -10/Exiles | Aligned with FarCom system 2546 | -10/Exiles | Given EX-Vault access code 2578 | -10/Exiles | Opened EX-Vault 2590 | -10/Exiles | Found Lightpack 2.0 2619 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2638 | -10/Exiles | Exiles lab attacked by MAIN.C 2719 | -10/Exiles | Discovered new exit (range 14) 2736 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2736 | -10/Exiles | Entered Mines 2736 | -9/Mines | Accompanied by 1 ally 2737 | -9/Mines | Assembled infested the area 2777 | -9/Mines | Core integrity fell below 50% 2836 | -9/Mines | Learned Materials terminal intel 2869 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2918 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2977 | -9/Mines | Core integrity fell below 20% 2978 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 02913_ 2E-IDM(g): "They are crazy." 02915_ 2E-IDM(g): "Everyone knows a good old rocket launcher goes a long way." 02916_ 2E-IDM(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 02917_ 2E-IDM(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 02918_ 2E-IDM(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 02918_ 2E-IDM(g) slips back into the shadows. 02924_ Dropped Com. Wheel. 02931_ Acquired Rocket Launcher. 02962_ Trooper 2b destroyed. 02968_ Trooper 2a destroyed. 02968_ Mercenary 2a destroyed. 02971_ Lgt. Nuclear Core destroyed. 02974_ R-06 Scavenger collects Lgt. Ion Engine. 02976_ The unstable cave ceiling collapses. 02976_ Assault Rifle destroyed. 02977_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ???????????????????????????#########????????????# | | ??????????????????????????## ############## | | ?????????????????????###### %% = % | | ?????????????????????# % % * * | | ?????????????????????# % ## % %######## | | ????????????????#????# ### r #### !%#??????# | | ????????????????? #### ??## ##??## *%##??????# | | ???????????#### ?? < ### ##????# =[#???????## | | ???????????? ? #??## #????????## | | ??????????????# # ##?# #?????????? | | ????????????????? #?# ##?????????? | | ??????????????????????# @ #?# ## #?????????? | | ?????????????????????# # #?????????? | | ?????????????????????# # [ ##?????????? | | ?????????????????????## # % #?????????? | | ??????????????????????## % #?????????? | | ???????????????????????# d ########## | | ???????????????????????###### d | | ????????????????????????????# #### ## #### | | ????????????????????????????## ####??# ## #??? | | ?????????????????????????????#######?????# ## #??? | | ?????????????????????????????????????????# ## ###? | | ?????????????????????????????????????????# ## #? | | ?????????????????????????????????????????# #### #? | | ?????????????????????????????????????????#=#??# #? | | ?????????????????????????????????????????# ##?# #? | | ????????????????????????????????????????## ### #? | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# # | | ????????????????????????????????????????## # | | ?????????????????????????????????????????##### ## | | ?????????????????????????????????????????????####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastTractorSabre Manual? 0 Play Time 00:18:34 Cumulative 133.6 hours Start 2026.03.11 @ 15:14:13 End 2026.03.11 @ 15:32:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc2d802c-bfdf-43f9-b7a5-64f9a9b3606f